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Conclusion Questions
Conclusion Questions
How to use tools in situations, taking ownership of problems Do more than expected.
Help your career forward!
Conclusion Questions
Concept
Methaphore: all skills, data, tools and methods a tester Help to make clear what to use when.
The plans
Base plans
Most recent versions of:
Functional Analysis Use Case Technical Analysis Etc (the more information, the better)
The plans
Blue prints
Master Test Plan, contains:
Test priorities People and functions within the project Bug severities and bug flow Links to all the relevant docs
Lunchbox
Social skills are important! (communication, communication, communication)
Face to face Try to blend in with the team (same work space, lunch break)
Same goal: deliver a good software package to the customer. But stay independent
Mobile phone
Correct means of communication Speed dial:
All responsibles within the project
Contact data:
Helpdesk or responsible for network access and infrastructure Sales responsible
Screw driver
The different types:
Whitebox testing (if done by development, check if this is done!)
Blackbox testing
Conclusion Questions
Blue prints:
Mobile phone:
Screw driver:
Blocking issues
Mobile phone
Lunch box:
Other environments you can use Test analysis Other tasks (assist dev)
Mobile phone:
Blue prints:
Above and beyond the call of duty Lunchbox and mobile phone:
Development and (future) helpdesk:
Share your experience Listen and avoid unnecessary obstacles.
Manuals
A good test plan is a solid base
Flows
Define a flow for incident management for all roles Define a production problem flow
Ruler
Mesuring quality of development?!
Calculate a Key Performance Indicator: 1) Determine bug severities:
Severity
Critical Major Minor Trivial
Description
Crash, data loss, serious memory leak Functionality doesnt work, no workaround Functionality doesnt work, workaround for customer Cosmetic (e.g. typo)
Points
4 1,5 0,5 0,25
Ruler
2) Establish project complexity: 1 = Hard , 2 = Normal, 3 = Easy
3) Objective calculation for development quality: KPI = ( Total bug points X Complexity ) Number of development days 4) Grading system:
KPI 0 0,5 1,25 2,5 < KPI <= 0,5 < KPI <= 1,25 < KPI <= 2,5 < KPI Result Excellent Good Below expectations Failure
Conclusion Questions
Be assertive, bear in mind the users point of view, but never undermine your co-workers!
Yes,
we can!!!
Conclusion Questions