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The puzzle:
I Live in the Future & Here's How It Works
Dr. Jimmy Schwarzkopf Research Fellow jimmy@stki.info www.stki.info
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PC Ecosystem Client/server Ecosystem LAN/WAN Ecosystem Internet/Web Ecosystem X86 Ecosystem Relational DBMS Ecosystem
Mobility Devices Ecosystem Cloud Services Ecosystem Analytic tools/appliances for data management Ecosystem NO-SQL DBMS Ecosystem Social Commerce Ecosystem
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NO .. NO
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2000s
SOA:
2011+
Cloud/Mobility:
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What do I mean?
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Web 3.0
24X7 connectivity
Consumerized IT
Gamification
virtual clients
sensors
virtualization DW appliances
unified communication
infrastructure convergence
Game Changer 1
Consumerized IT
Personal connectivity Personal Mobile Computing Cloud based applications
Knowledge Individuals
Always connected Technology Savvy Multitasked
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video content
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IT is Consumerized .
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knowledge worker
knowledge individual
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knowledge individual
MIXES home/work 24 hours a day
Connected to: i. World information/news ii. Education iii. Entertainment iv. Family & friends v. WORK
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Applications used:
i. ii. iii. iv. v. vi. vii. Personal Finance Personal Productivity ENTERPRISE APPLICATIONS Data Storage Personal Entertainer Family Health others
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Game Changer 2
Storage & Bandwidth
New networks New Technologies Reductions of price New Applications Net Neutrality
equal infrastructure services for all
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` Communication Costs
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Game Changer 3
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Game Changer 4
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33 years
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The Austin 7 was produced from 1922 through to 1939 by the Austin Motor Company.
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Mobility
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changed form
1995-2003
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2003-10
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Smartphones 2011
Israell
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Game Changer 5
Mobile Apps
The Rise of a New Generation "specialized local apps running in conjunction with cloud-based services" across smartphones, tablets, and other devices
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Dont look at mobile devices as an extended PC It is a totally different device that will offer added value that a PC doesnt
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Cell phones
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technologies
Game Changer 6
Web 2 + 3 + 4
Social Capital Management
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606K
Over 55:
128K
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Game Changer 7
A team of 35 Developers release new virtual items into FarmVille twice a week 285 Million+ users without any advertising per day Parent company Zynga makes est. $2,500M / Year and has 1200+ employees
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use of game play mechanics for non-game applications encourage people to adopt and engage in desired behaviors in connection with the applications
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Game Changer 8
SENSORS
(ie: body, location based, etc..)
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Body Sensing Comes to Smartphones Sensors could include heart monitors to keep tabs on your health. There will also be sensors that can detect perspiration and could be used to monitor your excitement level and even mood.
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More sensors
Facebook Places
The check-in icon only shows up on the day of the event and only when users are geographically close to the specified address.
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Web 3.0
Web 1.0: involved go search, get data and some limited interactivity Web 2.0: involves real identities and real relationships Web 3.0: will be real identities generating massive amounts of data
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