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We want contact all the way down field making the go man fight for inside release. We want the Go man to be paying more attention to the Corner so he does not see the "HIT MAN!" Corner away from the return must force the go man to the sideline away from the return. We will line up with an inside technique so he cannot get a quick release. If there is speed factor and we are going to come in second, we will even play a "soft technique" giving up ground to be able force the Go man to the outside.
2. HITMAN: As the Personal Protector starts making calls, he will start to back off the L.O.S. On the snap, he begins to drop. He wants to get deep enough that he will be able to cross the field and hit the Go Man from a 45 degree angle. We want a collision that will put the Go Man into the bleachers. As he is about to collide with him, we want him to yell "HEY!" This will get the go man to turn into the block eliminating the chance for a clipping call. If the corner is pestering the man like he is suppose to, this turns into a Highlight Film Block.
3. Front 8: We will always rush at least 1 with the intent to block. The rest will rush looking for the bad snap. Once the ball has been kicked we will peel off to the return setting up the picket. We will set the picket between the numbers and the hash. We want to run toward the return man. When he has gotten on the outside of the first picket we turn inside and look for the first opposite color jersey. The only exception will be the last man on the interior line away from the return side. We want to make sure of no fake our side then we will cross the field and come down the numbers toward the return man . We will run toward him looking for anybody behind the picket. If the picket is clear, we will turn and lead him into the end zone.
4. Return Man: Real easy. 1. Catch the ball first! Run straight up field 3-4 yards if possible to get the punt team set in their lanes then bend to the picket. Once you are on the outside shoulder of the picket, turn downfield and head for the end zone!
Punter: Determines when the motion will start. By signaling with a nod, the stinger will begin his motion when the punter is ready. The punter must kick in the direction on the motion. Our desired aim is on the numbers shading the sideline. Anything inside the between the hash and sideline will be acceptable. The tighter the better! The objective is to play with only one third of the field. Once you have kicked the ball, at the top of your lungs, yell the direction of the kick. You are then to release down the middle of the field shading toward the hash in the direction of the kick.