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OFFICIAL NINTENDO POWER PLAYER'S GUIDE

AVAILABLE AT YOUR NEAREST RETAILER! WWW.NINTENDO.COM

Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com PRINTED IN USA

50520A

IN S T R U C T IO N B O O K LET

W A R N IN G : P L E A S E C A R E F U L L Y R E A D T H E S E P A R A T E P R E C A U T IO N S B O O K L E T IN C L U D E D W IT H T H IS P R O D U C T B E F O R E U S IN G Y O U R N IN T E N D O H A R D W A R E S Y S T E M , G A M E D IS C O R A C C E S S O R Y . T H IS B O O K L E T C O N T A IN S IM P O R T A N T S A F E T Y IN F O R M A T IO N .

WARNING - Electric Shock


To avoid electric shock when you use this system: Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.

IM P O R T A N T S A F E T Y IN F O R M A T IO N : R E A D T H E F O L L O W IN G W A R N IN G S B E F O R E Y O U O R Y O U R C H IL D P L A Y V ID E O G A M E S

WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Altered vision Eye or muscle twitching Involuntary movements Loss of awareness Disorientation

CAUTION - Motion Sickness


Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.

CAUTION - Laser Device


The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.

To reduce the likelihood of a seizure when playing video games:

1. 2. 3. 4. 5.

Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.

CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play. To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds. L B utton R B utton

WARNING - Repetitive Motion Injuries


Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation: Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor.

Control S tick

C S tick

T h e Le ge n d C o n t i n u e s
L ongago, there existeda kingdomw a golden pow lay hidden. O day, a here er ne m of great evil foundthis pow andtook it for him andw it at his an er self, ith com and, he spreaddarkness across the kingdom But then...just as all hope had m . died, a youngboy clothedin green appearedas if fromnow here. W ieldinga blade that repelledevil, he sealedthe dark one aw andgave the landlight. This boy, ay w traveledthrough tim to save the land, w know as the Hero of Tim The ho e as n e. boy's tale w passeddow through generations until it becam legend. as n e Andthen a day cam w a fell w began to blowacross the kingdom andthe e hen ind , great evil once again crept forth fromthe depths of the earth. The people believed that the Hero of Tim w again com to save them But the hero didnot e ould e . appear... W becam of that kingdom None rem w know The m ory of the hat e ...? ain ho . em kingdomvanished, but its legendsurvivedon the w breath. ind's O a certain island, it becam custom to garbyoungboys in green w they n e ary hen com of age. C e lothedin the green of fields, they aspire to findheroic blades and cast evil dow The elders w only for the youths to knowcourage like the hero of n. ish legend...

O v e r h e a r d i n W i n d f a l l C a f e ...
Even in my wildest dreams, I never could'v e imagined what happened to us! See, it all started when our leader, Miss Tetra, got kidnapped by a gigantic bird. We chased after that thing like mad, at crazy speeds, and when we finally caught up to it, we gave it a cannon blast like you wouldn't believe! Of course, that was quite a ways south from here, yeah? Somewhere down near Outset Island. So anyway, then that bird drops our precious Miss at the very tip-top of the island. Well, I went ashore in a hurry to look for the Miss, yeah? And you know what? Miss Tetra didnt have a scratch on her! When I found her, there was this odd little kid dressed in green there, too... We met this postman on the island, and from what he told us, it was that kid in green who saved Miss Tetra. And apparently the bird that kidnapped Miss Tetra mistook this poor kids sister for our young Miss, and kidnapped her instead. So this kid tells us pirates he wants a ride from us so he can go save his sister, yeah? Well I was against the idea, of course, but as usual, Miss Tetras whimsy won out... So you wanna know how things turned out? Well, its a long tale...

T h e Pir a t e s

Li n k Ar y ll Tet r a
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G r a ndm a
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U s in g t h e C on t r olle r
Ac t ion Bu t t on L-T a r ge t / C e n t e r C a m e r a B e h i n d Li n k Performthe action show on n C rouch/D efendw holdingsw hile ord. Grab (Use w ith to push or pull blocks andother objects.) U s e It e m s ViewSubscreens
PG. 1 2 PG. 1 6

in the screen's top-right corner.

See belowfor details!

PG. 1 2

Ac t ion Bu t t on Performthe action show on n


PG. 1 1

PG. 1 8

in the screen's top-right corner.

M C era/C ove am hange Perspective ViewM aps


PG. 1 1

O Drop, Speak, Grab/Throw C pen, , heck, etc.

ZoomIn Rotate ZoomO ut


PG. 1 6

M o v e / Ju m p

S w in g S w or d

PG. 1 7

W hen appears as you approach an object or enem press y, all the w dow W the icon changes to , you can target the object. W ay n. hen hen you are L-targeting, you can attack m precisely. Also, if you press ore lightly, w appear on the screen. (See page 11 to readabout the ill cam icons.) W it does you can tilt era hen to change to a first-person perspective. Y can't sw to a first-person ou itch perspective w L-targeting. (See page 19.) hile
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Spin Attack
Briefly hold O use r , then release.

Jump Attack

Please see

PG. 2 2

for sailingdetails.

G e t t in g S t a r t e d
Properly insert the Gam Disc andM ory e em C into your Nintendo Gam ube systemand ard eC turn the pow O Press ST er N. ART/PAUSE on the title screen to access the File-Selection screen.

V ie w in g t h e G a m e S c r e e n
The Main Screen
The Life Gauge and Magic Meter If you take dam fromenem and age ies run out of hearts, your gam w be over. e ill Item that consum m pow w s e agic er hen you use themw gradually deplete your ill m m agic eter. Item Buttons and Action Buttons The button icons showw item hich s youve set to , , or andw actions you can perform hich by pressing , , or . Camera Icons Use to change the cam position. eras W hen appears on screen, tilt to change to a first-person view . Tilting in any other direction w ill activate the free cam era. Area Map indicates Links location andthe direction he is facing. The arrowin the top-right corner of the screen indicates the direction the w is blow in. ind ing Rupees This show howm s any Rupees you have.

S t a r t in g t h e G a m e Followthe instructions on-screen andpress to create a gam file for The e Legendof Zelda: The W W on the M ory C in Slot A. ind aker em ard Beginning a New Game O the File-Selection screen, choose one of the three Q Logs n uest andpress . Next, enter a nam select e, , andpress to begin playing. Continuing a Game If you have a previously savedgam you can continue e, playing. O the File-Selection screen, just choose the n Q Logyou w to continue playing. uest ant SavingY Gam our e C opyingandErasingSavedD ata
PG. 1 2 PG. 1 3

ou ust em em ard Y m have 12 blocks of m ory available on the M ory C in Slot Ain order to save. O you have playedandsaveda gam you can continue playinganytim nce e, e you like. Just insert the M ory C w your saveddata for The Legend em ard ith of Zelda: The W W into Slot Ato continue playing. ind aker Please refer to your Nintendo Gam ube Instruction Booklet for inform eC ation about erasinggam files andform e attingyour M ory C em ard.
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Viewyour Sea C or D hart ungeon M ap. Hide your Area M ap. C hange Area M size display. ap

C your Sea C or Dungeon M andreturn to the m screen. lose hart ap ain Sea C harts andDungeon M aps
PG . 1 4 -PG . 1 5

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If you press ST ART/PAUSE w playing, your gam w pause andyou can view hile e ill the tw screens below Y can sw betw the ItemandQ Status screens o . ou itch een uest w the L andR Buttons. (Y can save on either of these screens.) ith ou

Saving and Options


Do not touch the M ory C or Pow em ard er Button w saving. Doingso coulddam hile age the M ory C em ard. Copying and Erasing Saved Data W you choose one of the Q Logs on the file-selection screen, you can hen uest copy its contents to an em Q Logor you can erase its contents pty uest altogether. Just select C or Erase after selectinga Q Log. opy uest Saveddata that you have erasedcan never be recovered. Do not erase data unless you are absolutely sure you w to. ant

Items
Use to choose an itemthen press , , or to set the itemto that button. Press to viewa brief description of the item .

Save
PG. 1 3

C ursor M w ove ith .

W you choose one of your bags, hen you can check its contents. O you nce do, you can select one of the item s inside andset it to an itembutton.

Options W you choose O hen ptions on the Q Status screen, youll be able to uest change the follow settings. ing Targeting Style C hoose one of tw m o ethods for L-targeting. Hold: T arget an opponent only w holding hile . Sw itch: Sw L-targetingon or off each tim you press itch e Rumble Set the Rum Feature to O or O . ble N FF Sound C hoose the soundsettingthat best suits your audio capabilities: Stereo, M or Surround. ono

The Quest Status Screen


This screen show the objects youve gatheredduringyour quest. s W W Songs ind aker
PG. 2 4

Equipm ent Item like your sw andshieldw s ord ill get equippedautom atically, but there are som item that you can e s choose to equipor not.

SavingandO ptions

PG. 1 3

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13

Sea Charts
O you have founda Sea C you can press Upon nce hart, to viewit. Y ou can also viewany T reasure C harts you findduringyour adventure on the Sea C screen. hart PG. 2 3 C ursor Links Location M w ove ith indicates the direction Link is facingor the direction the boat is travelingin. Num of T ber reasure C harts Sunken C hests Recovered T of T ype reasure Recovered
PG. 2 3
Pr e s s or f or m or e d e t a il!

Dungeon Maps
W in a dungeon, press Upon hen to viewthe D ungeon M If you have ap. certain dungeon item it w look like the screen below s, ill : D ungeon Nam e Y C our urrent Location Room Y s ouve Visited UnexploredRoom s Doors Dungeon Levels Sw floors w itch ith . Links C urrent Floor The Bosss Floor T reasure C hests

IslandNam e

C urrent W D ind irection


PG. 2 2

Zoom

There are tw levels of zoom o .

Look for a particular sea creature near each islandw w drawyour IslandC ho ill harts for you. After zoom in, press ing to return. C heck
PG. 2 3

D ungeon Item s Dungeon Map This m show all room ap s s, includingones you havent entered. Compass The C pass w reveal om ill the locations of treasure chests andthe bosss lair. Big Key Use and to sw betw your itch een detailedIslandC harts and your T reasure C harts. This key opens the door to the bosss lair. The num of sm keys you have. ber all
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C pare your detailedIslandC om harts on the left side of the screen w the terrain on your ith T reasure C harts on the right side of the screen. EnlargedIslandC harts (Left side of screen) T reasure C harts (Right side of screen)
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L i n k 's A c t i o n s
Def end W a lk / R u n / S w im / Ju m p
Tilt in the direction you w to m Y travelingspeeddepends on ant ove. our howfar you tilt . If you w to jum froma platformor ledge, just run ant p tow the edge andyou'll jum autom ard p atically. W you're holdingyour sw or another hen ord item you can press , to use your shield to defend. Y can also use ou w hile defendingto aimyour shield.

S w o r d T e c h n iqu e s
Horizontal Swing Vertical Slash Link can only sw for a short im periodof tim Am w e. eter ill appear in the bottom -right corner of the screen w henever you sw , im so pay attention to it. Thrust or Briefly holdthen release Spin Attack Jump Attack Master these techniques, too! Rolling Attack Side Step Back Flip W craw through tight passagew use hen ling ays, to change direction. or or

C r ouc h / C r a w l
Hold andtilt to craw C lingis l. raw great for gettinginto tight passagew or ays sneakingupon things. (Y cant craw w you ou l hen are holdingyour sw or another item ord .)

Come to my place on Outset Island. I will pass on to you a very special sword technique not listed here.
17

16

Rope Actions

T h e A c t i o n Ic o n s
The and in the top-right corner of the screen are Action Icons. Each indicates the action Link w performw you press that particular button. The ill hen actions listedbeloware just som of the things that Link can do. e Lift Throw/ Drop Tilt tow the ard rope andrun at it.

W you grabonto a rope, hen you can use your m entum om to sw In som cases, it ing. e m carry you to another ay ledge or platform . Stopsw inging W holding hile : C hange direction. C bupor dow lim n.

Lift upan itemw ith . Press again to throwthe item . Press to set the object dow n.

Grab

Push / Pull

Sidle Tilt tow a w andpress ard all sidle upagainst the w Hold all. to inch alongthe w all. to andtilt Tilt upanddow n to sw ing. Press to jum off! p

Press andhold to grabholdof a large object then use to push it or pull it.

O t h e r Ac t ion s
Hang If you accidentally slipoff an edge or cliff, you w autom ill atically grabonto the edge andhang dow fromit. W hanging, tilt n hile to m alongthe edge w your fingertips. T ove ith o clim back up, tilt b . T let go of the edge o anddropdow below press . n ,
18

Camera Perspectives
M ovingthe cam is very im era portant, particularly w Link's on a rope. T adjusting hen ry the cam until you findthe best perspective. era First-Person View T ap .W hen appears, tilt anduse to look around.
19

Rotate w ith

C enter w ith

It e m s
Useful Objects
Telescope W lookingthrough this, use hile to look aroundand It com w a built-in auto-focus! es ith Sail Soon after beginningyour quest, you'll finda boat that can carry you across the sea...but it w go anyw w on't here ithout this PG. 2 2 im portant item . Wind Waker Use this w to conduct any songs you learn. Its pow w be and ers ill PG. 2 4 essential if you hope to succeedin your quest. Grappling Hook Usingthis hook andrope com bination, latch on to certain objects PG. 1 9 then sw fromone place to another. ing Ayellowm w appear on ark ill objects that you can latch on to. to zoom . Boomerang

Attack Items

Use the to aimat enem iesit w highlight viable targets w ill ith a . Aimat everythingyou w to hit, because this Boom ant erang can hom in on m e ultiple targets! Deku Leaf Use this leaf to sendgusts of air that can knock objects andenem ies around. If you jum into the air anduse it, you'll float...but it w p ill consum m pow e agic er. Bombs T take out a bom press the button your bom are set to. W o b, bs hen youre holdinga bom press b, to throwit or to set it dow n.

Item Bags
Y can place upto eight different item in each of your three itembags. Keepin m that even if all ou s ind eight spaces in the bagare filled, it can alw carry m of the item that it already contains. ays ore s

Spoils Bag Y keepthe different spoils you get fromyour enem in this oull ies bag. For instance, you can carry aroundthe three colors of C hu huC Jelly until you findjust the right person to give themto... Bait Bag This pouch holds your bait. T usingbait aroundall of the different ry creatures in the w orld. Delivery Bag This bagholds things that people give to you. If you put things people ask you to deliver into one of the m postboxes located any aroundthe islands, they'll surely be delivered. If you findm shop, PLEASE! C e in! Ive got y om a very special m bershipcardjust for you! em There are other item besides these! s
2 1

Tingle Tuner C onnect to a Gam Boy Advance anduse this itemto call everyones e PG. 2 5 favorite m akerTingle! apm Empty Bottle Use em bottles to carry potions that replenish life energy and pty m pow If you finda fairy, you m be able to capture it in agic er. ay your bottle. W kindof effect m a fairy have...? hat ight
2 0

L i n k 's B o a t
Shortly after beginningyour adventure, you'll take control of a sm boat...but in all order to sail it w herever you like, you'll first needto finda sail for it.

Controlling the Boat


Get In: Press beside the boat. Get Out: Stopthe boat andpress , , or . . Be extra-careful w sailingat night. hen Press left or right on to hide or showyour clock. W you w to m your boat to a hen ant ove specific point on the w put aw your ater, ay sail anduse w holding hile to cruise w precision. ith

Move the Boat: Set the sail to anduse it w ith Tm w o ove ithout hoistingthe sail, hold you w to m ant ove. Stop the Boat: Press andtilt

in the direction until the boat stops.

to furl the sail andhold

Use Your Crane to Haul Up Treasure


Y can use m of your item w ridingin your boat, but certain item w ou ost s hile s ill change slightly w usedat sea. For instance, w you use your Grappling hen hen Hook on your boat, it becom a Salvage C es rane. Use to m the crane headto ove the port or starboardside of the boat then press andholdthe itembutton to dropthe hook into the sea. If the hook finds treasure, it w autom ill atically haul it up. Hold anduse to m w your crane is deployed. ove hile

Jump: Hoist the sail, then press

after gainingspeed.

Setting Out to Sea


W you first set sail on the Great Sea, you likely w be able to see the place you hen ont P G . 1 4 then w to eventually reach. Use ant to check your Sea C hart w your com as you sail. Y boat w go fastest w the w pushes it from atch pass our ill hen ind behind, andit w hardly m at all w you headdirectly into the w By using ill ove hen ind. one particular item you'll eventually be able to control the direction the w blow in. , ind s C pass andC om lock The redarrowalw points north ays on your com W the clock on pass. ith the right, you can get a general feelingfor the tim of day. e

T ips f o r H u n t in g T r e a s u r e C ollect as m T any reasure C harts as you can. C pare the terrain on your T om reasure C harts to the terrain on your specific P G . 1 4 andgo to w IslandC harts here the X m the spot. arks Use your Salvage C in conspicuous spots. rane Som es there's no treasure...but dont w just keeplooking! etim orry,
2 3

The yellowarrowat the stern of the boat indicates the w ind's direction. Y boat travels at its fastest speedw it and our hen the yellowarrowandare headingin the sam direction. e
2 2

T h e W in d W a k e r
If you use your W W to conduct the m songs you'll learn on your quest, it w ind aker any ill allowyou to do m different things. any

Li n k i n g t o Yo u r G a m e B oy Ad v a n c e
W you connect a Gam Boy Advance (soldseparately) to your Nintendo hen e Gam ube, The Legendof Zelda: The W W offers tw eC ind aker o-player cooperative play. (No softw is neededin the Gam Boy Advance.) are e

Using the Wind Waker


Use to set the m easure (rhythm then use ) to conduct w the baton. ith

Tuning in Tingle
C onnect your Gam Boy Advance to your Nintendo Gam ube by e eC follow the instructions on page 27. ing Set the Tingle T to an itembutton anduse it. uner Y can findthe Tingle T early on in your quest. ou uner Y cannot call Tingle fromcertain places. ou W askedif you w to call Tingle, choose Y hen ant es. Nintendo GameCube Game Boy Advance

Set the rhythm 3 / 4 tim e 4 / 4 tim e 6 / 4 tim e M etronom e Tilt w the flashing hen yellowlight hits the center of the bar.

Increase Volum e

D ecrease Volum e

Match the metronomes timing... and tilt the song. to conduct

Tingles C ontrols Tingle C ursor O the m the location of the cursor n ap, show w Tingle w use his item s here ill s. M Tingle ove C Link/C all heck Use an Item Return C ursor to Link Lock O Enem nto y Scroll AroundM ap START SELECT Item C ontrols Screen Explanation

Neutral Y can alw check the notes of a song ou ays PG. 1 2 on your Q Status screen. uest

T o players can play together w w ith each player lookingat his or her ow screen. n (Y do not have to call Tingle to ou com the gam plete e.)

2 4

Gam Boy Advance controls w not function e ill w the Nintendo Gam ube is paused. hile eC

2 5

What Tingle Can Do in Cooperative Play


Use Items C hoose any one of several item on the Gam Boy Advance Itemscreen anduse it s e w ith . Just rem ber, it costs Rupees to use m item em ost s. Check W an exclam hen ation point appears on the Gam Boy Advance screen, press e to see w it is. Som es Tingle can uncover secrets by gettingto areas Link hat etim cant reach. Check the Map By holding andusing , Tingle can see com plete dungeon layoutseven if Link doesnt have a D ungeon M ap. W Link leaves a room Tingle follow him hen , s . ont orryits O to turn the Gam Boy K e D w Advance O w playing. FF hile hile e ill W you are usingthe Gam Boy Advance, it w consum battery pow Be sure to turn the pow e er. er O w you no longer needTingle andafter you FF hen finish playing.

Connecting the Systems:


Followthe instructions for gettingstartedon page 10. After you begin playing, insert the Nintendo Gam ube Gam Boy eC e Advance cable into C ontroller Socket 2, 3, or 4. C onnect the cable to your Gam Boy Advance andturn the Gam Boy e e Advance O N. Refer to pages 25 and26 for control instructions. Insert the cable into any C ontroller Socket other than C ontroller Socket 1. Do not insert a cable or connect a Gam Boy Advance if you are not e goingto use them .

AProperly C onnectedNintendo Gam ube andGam Boy Advance eC e

Notes About Linked Play


The follow actions m cause com unication or control failures: ing ay m Usinga cable other than a Nintendo Gam ube Gam Boy Advance cable. eC e Playingw a Gam Pak insertedin the Gam Boy Advance. ith e e Im properly connectingthe Gam Boy Advance, Nintendo Gam ube and e eC Nintendo Gam ube Gam Boy Advance cable. eC e Disconnectingthe Nintendo Gam ube Gam Boy Advance cable during eC e data transm ission. T urningthe Nintendo Gam ube or Gam Boy Advance O or resettingthe eC e FF Nintendo Gam ube duringdata transm eC ission.

Connecting the Nintendo GameCube and the Game Boy Advance

What You Need:


Nintendo Gam ube eC Nintendo Gam ube controller eC Gam Boy Advance e The Legendof Zelda: The W W Gam Disc ind aker e Nintendo Gam ube Gam Boy Advance cable eC e 1 1 1 1 1

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C l u e s f o r Yo u r Q u e s t
The enemies are too tough... How can I defeat them? What if I cant figure out how to solve a puzzle? Perhaps youve overlooked som ethingim portant. Use to m anipulate the cam and era check your surroundings. Look for doors or passagew you ays m have m ay issed. Y can also ou use the Tingle T to get hints uner through cooperative play. All enem have w ies eaknesses, so if one m ethodof attack doesn't w try another. ork, Also, every tim you get a newitem try using e , it as m as you can. Y w alm alw uch ou ill ost ays have som itemthat w helpyou overcom e ill e your foes. Y shouldalso w your enem ou atch ies carefullythey m droptheir w ay eapons. If they do, take advantage of the opportunity.
Alw pay close attention to Links eyes. ays He w often look tow im ill ard portant item s or objects, givingclues about howto solve puzzles.

Why does my controller rumble inexplicably? The controller rum w Link is struck or attacked, but it w also bles hen ill rum w a particular itemis tryingto tell you som ble hen ething. If the Action Icon changes to , press to see w it is. But hat rem ber, you w get rum hints if your Rum Feature is em ont ble ble turnedoff.

Does L-targeting offer anything particularly good? By L-targetingan opponent, you can keep it in sight duringbattle andhit it m ore precisely. L-targetingis particularly useful against very quick enem andflyingenem andusingdistance ies ies, w eapons like the Boom erangw L-targetingensures m greater hile uch accuracy. Y can also speak to people froma distance by L-targeting ou

How can I become a Master Swordsman? First, go to visit O on O Islandandlearn howto use a sw rca utset ord. After that, it just takes practice. Repeatedly tapping andpressing in conjunction w ith w allowyou to attack w successive ill ith blow T doingthis in battle. Also, if s. ry the changes to an w hile youre fightingw your sw ith ord, im ediately press m to performa parry m O then you w know ove. nly ill w it m to be a true hat eans M Sw aster ordsm an.
2 9

My hearts run out too quickly... What should I do? Each tim you defeat a dungeon boss, you w gain one m e ill ore Heart C ontainer. Y can also increase your life gauge by ou searchingfor Pieces of Heart. Four Pieces of Heart com to bine com one Heart C plete ontainer.
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Im p o r t a n t

REVC

W a r r a n t y & S e r v i c e In f o r m a t i o n

REVN

WARNING: Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This Nintendo game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below). The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. For further information or assistance, please contact: Nintendo Consumer Service www.nintendo.com or call 1-800-255-3700 (U.S. and Canada)

You may need only simple instructions to correct a problem with your product. Try our web site at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700 rather than going to your retailer. Hours of operation are 6 a.m. to 9 p.m., Pacific Time, Monday - Saturday, and 6 a.m. to 7 p.m., Pacific Time, on Sundays (times subject to change). If the problem cannot be solved with the troubleshooting information available on-line or over the telephone, you will be offered express factory service through Nintendo or referred to the nearest NINTENDO AUTHORIZED REPAIR CENTERSM. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo or a NINTENDO AUTHORIZED REPAIR CENTER will repair the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo or a NINTENDO AUTHORIZED REPAIR CENTER will repair the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our web site at www.nintendo.com or call our Consumer Assistance Hotline at 1-800255-3700 for troubleshooting assistance and/or referral to the nearest NINTENDO AUTHORIZED REPAIR CENTER. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to the nearest service location. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NONLICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA, 98073-0957, U.S.A. This warranty is only valid in the United States and Canada.

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