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2006–2016

FAMILY & COMMUNITY MARKETS INSTITUTIONS EDUCATORS & LEARNING TOOLS & PRACTICES
Drivers of Change EW LOCALISM
A NLocal communities become the focus of experiments in sharing (or EARNI
NG COMMON CHN
OLOGIES OF COOP
NDING LEA NL
S TE ER
toys &
PA RN BA
AT
Grassroots Economics “gift”) economies, sustainable environments, and new civic processes. games
private & E X
UR Educational and learning resources are PRINCIPLES
IO
Enable networks of groups to N
travel &
parochial New networks support open
N OMY

AN

IN
From economies of scale to economies of groups recreation form and create new economic,
schools treated as critical common-pool resources
DISTRIB
UTED INNOVATION aggregation and remixing of knowledge CO
How to Use This Map
The knowledge economy

GE
(much like clean water, healthy oceans, and www.thinkcycle.org • Empower the periphery social, and political structures.

E
and a growing consumer
Innovation networks, solutions markets, incubators,

OPE N
Grassroots economics is an emerging set of rules for

CONOMY
home & value on personal growth fertile land) necessary for sustainability in Principles for • Connect network nodes • Mobile computing
Customer-oriented, food & Public EDUCATION and Creative Commons licenses tap experts,
creating value from collaboration more than negotiation, from supplements
charter drive a diverse market an innovation-driven economy. nurturing • Leverage self-interest • Social accounting and
The 2006–2016 KWF/IFTF Map of Future Forces Affecting local primary care delivery schools Leveraging entrepreneurs, and positive deviants who break rules
bottom–up rather than top–down processes, and from shared for educational and successful • Support self-directed work reputation tools
Education is intended to help you think about the future of www.renhealth.net institutional predictability commons in order to revitalize innovation in education.
learning experiences, rivalrous non-rivalrous • Build transparency and trust • Knowledge collectives
resources rather than private property. What existing and new RADE IN PEDAGOGY
Regenerative commerce
education in the United States in an engaging and construc- &
ranging from food, toys, AL T

excludable
multiplies local community wealth housing & educational • Peer-to-peer production
NS FOR COLL B
TUTIO
tive way. The map presents a forecast of external forces that players can catalyze grassroots education innovation?
www.interraproject.org
space design services and games, to housing network adaptability private toll
ST I
ECTIVE ACTION LO Maverick, edge educators and
are important in shaping the context for the future of public community
and travel. good good IN

G
resources Peer-to-peer networks, administrators sell and buy
education and learning in the next decade. It is an outside–in distributed communication, curriculum on the global market.
FERENC
ES Y ATTRIBUTES ECON
OMICS UNITY VALUE NET
NETWORKIN
Smart Networking

non-excludable
GEN
perspective that will help reframe current critical challenges G IQ
COMM
L and social accounting
PRE TAI WO common- public China - math and science
G NG-
related to education in a broader, longer-term context of • Serious gamers R Six key factors:
TIN K S pool systems enable new
VE ASSESSMENT
O ECTI
From informed citizens to engaged networkers L Map and make visible good U.S. - creativity and innovation
change. Your task is to use the map to create compelling sto- EN • Skilled multi-taskers THE RISE OF resource strategies for avoiding the
L L • Group participation
GM tragedy of the commons. CO
tangible and intangible Smart networkers
ries about how education may evolve in this future context. • Agile decision makers Niche markets become cost-effective
Source: IFTF New methods of group • Making referrals
Gen X - e-mail, face-to-face assets (like knowledge, build communities
At the intersection of traditional social networking and connective

A
• Flexible with change intelligence and problem-

FR
to serve, enabling personalization. trust, reputation, loyalty) www.meetup.com • Online lifestyle
In essence, this map is a conversation catalyst. It is a thinking tool technologies is an emerging skill set of engaged networking— Gen Y - instant messaging, CAT IO N solving harness diverse
• Social networkers ED U SELF TOOLKITS • Personal mobile computing
LE D YOUR
to create richer relation- BBING
T MO
for telling provocative, insightful stories about the future of shared presence educators to create rapid
the ability to form ad hoc groups and catalyze communities of action • Cooperators
N D IT- • Uses location-based applications
AR
education, rather than a definitive representation of a single ships of exchange. Supporting -
using personal interactive media. How will engaged networkers Gen Z - simulation, role playing games, U
B Open content and curriculum, social media, student assessment based
DO Range from diabetes
teachers’ rights • Computer connectivity

SM
future. Its purpose is to spark new conversations about alternate realities on quantitative and qualita- management to starting Increase in skills of

Sales

UN
transform education? Ethnic Diversity in Public Schools
education, engage a broader audience, and provide a common (Percent non-white) niche markets
and communities of action redefine the role & tive learning outcomes. your own home school local businesses, health
framework to explore innovations, new solutions, and experi- of schools and their distinct identity. changing or creating your own practitioners, parents,
ments. Using the map this way, you don’t have to agree with • Network hubs teachers’ roles curriculum. educators, and activists
me Diversity LO S I O N
9Wb_\ehd_W Time
each trend to find the map useful. Assume that a trend is a Strong Opinions, Strongly Held tre
*+aVc\jV\Zhhed`Zc -&
Source: Chris Anderson, The Long Tail. • Resource coordination EXP OF to form ad hoc groups to Platform for
self expression and
x LIZED LEARNING AN
reasonable possibility and work from that perspective. L break the rules and
SONA PEDAGOGY
• Ongoing assessment
ATORY
social networking
COGNITIVE APPRENTICE
From a global media culture to a splintered fundamentalism Genetic history, health status, specific *) R PL

E
CIP
catalyze change.
L I Z AT I O N
KI7
PE • Managing student development
NA AN SHIP

EA
illness, and household structure will be
T I New roles, processes, www.myspace.com
O S
New brain research and data-driven S
important criteria for affiliation, in Students take an active role in
RS

RN
and relationships in the

PAR
Think FORESIGHT to INSIGHT to ACTION As media channels fragment and subcultures form around strong • Make thinking visible
PERSONAL DIG
0 20 40 60 80
addition to race, language, and economics. Achieving reflecting on their learning.
IPTING LIFE
assessments enable intentionally learning economy spawn • Leverage authentic contexts

IN G AG E NT
common interests, strong opinions will be reinforced by strong social Source: CA Dept. Ed., 2006, NCED, 2004.
ITA

PE
This thought process will help you pull threads from the future
More people reject mass standards differentiated learning experiences • Interactive portfolios new career paths in • Foster skills transfer SCR LM
networks—with a tendency toward more fundamentalist views of
tu ality E The standard narratives ED

DEEP
product and service offerings,
piri & to meet distinct student needs. • Wikis education. Collaborative, social,
into the present in meaningful and actionable ways. I

R
complex problems. Where will strong opinions intensify tensions
in gS A renewed emphasis on personal growth, values,
including education, engaging
personalization • Ongoing, real time updates • Content experts of adolescence, early and interactive: A
around core educational issues, triggering tipping points that cause ek in do-it-yourself projects.

Source: Paulino Menezes/Terra Viva


Foresight: Using a marker or sticky notes, identify spots on Se and ethics across the ideological spectrum Collaborative
• Collective input • Learning coaches adulthood, and post- • Web logs, photo logs,
the map that resonate with you as you think about your role major disruptions—both positive and negative? • Network navigators retirement get rewritten. video logs
teaching and

S
in education or the issues that matter to you most. These learning frameworks • Classroom managers • Wikis
may be specific trends on the map or combinations of trends. Sick Herd Youth Obesity Rates
Inc Il lness R EA S
ING ECONOMIC IN
STABILIT sll.stanford.edu/con- • Cognitive specialists • Podcasting
INC
A forum for building bridges between
r easing Chronic Y Y SHOPPING
Percent
sulting/tools/efolio/
Why do these trends resonate with you? What questions do • Machinima, mashups
LTH
From steadily improving quality of life to increasing signs of distress
20 educators and neuroscience

Source: paciomabeautiful.org
they raise about the future of education? 6–11 year olds
A
15 12–19 year olds Reconciling The Rich/Poor Gap
www.teach-the-brain.org
HE People expect more health benefits
extreme diversity
Insight: For each highlighted spot, imagine the implications With population density increasing dramatically, environmental
10 40% of public school students
&
Percent of families
SS M
ENTORING FOR U
R
Participatory from products and services,
for stakeholders, providers, and beneficiaries of public educa- crises looming, and a more interconnected global society that buffers need mental health care 50
O BAN budgeting in including from their schools,
tion. What is the deeper meaning of this trend for education population less, there are increasing signs that the human herd is not
deep localism CR SU RVIVAL Porto Alegre, Brazil teachers, and neighborhoods.
NATIVE FINANC
5 Source: NSBA, American School Board Journal, Dec. 2003.
40 Urban youth peer groups
or your organization? These insights may form the basis of a healthy. What role might education play in addressing LTER IAL M pioneer successful strategies for
0
A O D E LS
ca C o m mu G READINESS AND RESILIENCE
30
ORY GOVERNAN
CIPAT
strategy for your organization or group. navigating extreme urban life.
PIN
1976–80 1988–94 2003–2004
health problems? Pacoima Beautiful
Source: Nat’l Center for Health Statistics,
Vu ni Peer-to-peer lending, social-network Youth Environmentalists RT I
CE
V ELO
PA
20
Action: For each insight, develop a list of possible strategic
NHANES.
t Low Income
Medium Income
based credit, and micro-insurance create Participatory civic practices DE • Rapid adaptation
10
new opportunities for urban poor to gain reframe community priorities.

ie
actions, including new research, partnerships, competencies High Income
• Social networking
Economic instability,
Urban Wilderness

s
to develop, communications plans, and programs. 0 financial stability. • Health and energy management
lack of shared norms, and ON VIEW OF GEOGRAPHY
-PERS
1970 1980 1990 2000

From predominantly rural to predominantly urban spaces Bio-distres weakening infrastructures Source: The Brookings Institution, June 2006. ST
• Cooperative work practices
s
L CI
TIES FIR • Futures thinking
challenge urban communities avvy youth
L CITIES
IA
A - R IC H P E R dia-s
A key to elements on the map OC Cities that place a Me
I • Ad hoc organization
F ER A
to redefine sustainability.
This decade, as the urban population surpasses the 50% threshold GHT INFRASTRUCTURES
ED
• Re-emerging diseases
W EI Targeted information, V

Source: IFTF
HT

S
worldwide, megacities and rapidly growing smaller cities will face • Massive pollution Volatility More cities succumb to premium on connectedness, embedded in place,
IG Lower coordination costs and

M
Trend: Trends are the core of the map and

AS
Teen Media Use
unprecedented challenges in managing wealth, health, infrastructure, • Bioweapons Uncertainty lawlessness as service stability, and participatory Immersive media

Source: Laptop.org
represent major shifts, new phenomena and turns each location

IVE
infrastructures fail, and
and social discontent. How will people’s needs and strategies to adapt • Extreme climate variability smarter and lighter components democracy thrive. into a personal space. enable anytime, edb_d[ .- OMPUTING
AN C
Complexity
Online
concepts, and driving forces that will shape the
create flexible infrastructures that social fabrics tear. Watch for schools, anyplace learning, B
UR

LEARNI
future context of education. in extreme cities reshape urban schools? Ambiguity ki[_dijWdjc[iiW]_d] -.
focus on local needs and enable
Use instant messaging
malls, and neighbor- stimulating new
urban revitalization. hoods, to become educational practices i^Wh[Yh[Wj_edi
+- • Ubiquitous wireless
HOTSPOT: Trends that we think have broad impacts Share creations online
edb_d[
The $100 laptop Context-specific digitally tagged for and research. • Displays everywhere
on education and make good starting points for
The End of Cyberspace ART SCHOOLS information becomes learning. ki[Y[bbf^ed[i *+

NG
MOBILE D • Global positioning
Use cell phones
exploring the map.
child EAP EVI E , SM visible in place
ity Learning d CH CE L • Global information
0 20 40 60 80 100
From physical versus digital to seamlessly physical and digital m un de S GI LEARNING IN CON
Com ETIC
Source: Pew Internet and American Life
Dilemma: Dilemmas are problems that can’t n Smart places, objects, TEXT systems
e e Adapting to extreme environments, GAMES
Lower priced laptops,

A
IN
Project, 2005.
l
ib Students and teachers make and structures combine S

t
OU
be solved and won’t go away. They require new PDAs, cell phones, and
Places and objects are becoming increasingly embedded with digital is

K
Ex
more parents will seek ways to augment Digital–physical fusion creates
the community the classroom, iPods create a new, with flexible strategies, World-building, alternate
V

strategies that go beyond either–or thinking. Integrating

I
information and linked through connective media into social networks. their kids via pharmaceuticals, digital

SE R
transforming the status of customizable platform creating schools that new ways of learning through reality games, and other
The result is the end of the distinction between cyberspace and real space. technologies, and surgeries, creating emotion and movement and digital natives
learning in communities. for learning content and can adapt to meet forms of digital play create a
new expectations of normal and new creates new relationships among &
What opportunities do newly animated, responsive environments and interactive curriculum. changing needs and new mode of pedagogy. ©2006 Institute for the Future and KnowledgeWorks Foundation.
kinds of divides. learners and their communities. digital immigrants
All rights reserved. All brands and trademarks are the property of their owners.
immersive media present to urban schools and communities? conditions. Reproduction is prohibited without written permission.
FAMILY & COMMUNITY MARKETS INSTITUTIONS EDUCATORS & LEARNING TOOLS & PRACTICES Directions of Change
Local value grows The market values learning Communities create common-pool resources Knowledge collectives catalyze innovation Technologies of cooperation leverage the open economy

2006–2016
Economies of group connectivity—combined with fears of glo- Learning becomes a key customer filter that shapes decisions in Common-pool resources (e.g. grazing land and fisheries), are non- Look to new forms of innovation networks that support open ag- An emerging set of social technologies—from mobile
balism, political gridlock, and concern over dominance of big the market across income categories, expanding markets adjacent excludable and subtractable—that means everyone has access to gregation and remixing of knowledge—idea markets like Innocen- computing and reputation systems to open, collective knowl-
business—will create a revival of localism. Interra’s card-based to public education. Leveraging networking tools, open knowledge them and individual users can deplete or damage the resources if tive that match problem solvers with solution seekers or design col- edge repositories and peer-to-peer production—is greatly Key Environmental Shifts
payment system develops deep links across merchants, local non- repositories, and peer-to-peer production methods (rather than it they are not managed properly. Elinor Ostrom’s pioneering work lectives like ThinkCycle that match the needs of NGOs with design expanding human capacity to cooperate. These technologies
Behind the forecasts on this map are some clear
profits, and community organizations to retain more dollars within hierarchical production systems), learners and educators will shows there are principles for creating institutions for collective schools around the world. Creative Commons licenses offer flexible will drive experimentation with new forms of economic pro-

Map of Future Forces communities. Renaissance Health uses e-mail, mobile telephony,
and in-person visits in a new model of primary care based on inti-
increasingly experiment with sharing and exchanging learning
resources across market boundaries growing a more integrated
action that maintain and nurture successful commons. Innovative
communities, like the eLearning city in Espoo, Finland, treat their
means of managing copyright that protect creators but extend
unfettered use of innovations. Government agencies can focus on
duction, social organization, and civic governance. Specifically,
cooperative technologies facilitate group formation, network
shifts that characterize the general directions of
change that will have impacts on education.
Affecting Education mate, real time communication between doctors and families. learning economy. Models for organizing learning experiences over
time will diversify and extend beyond those found today in private,
educational resources as a commons—a resource maintained by
the community that sustains the community’s innovative drive. How
removing barriers and encouraging innovation networks to form.
Educational innovation zones will emerge that spark regional trade
building, transparency, aggregating distributed resources, and
leveraging self-interest to create broader social value.
Youth media defines community networking parochial, home schooling, and charter schools. would public educational and learning resources (teachers, facili- in pedagogical specialties.
Millennial (Gen Y and Z) smart networkers will push the organiza- ties, students, funding) change if they were treated as common- Smart mobbing becomes a primary social-networking skill
tional edge for employers and community leaders. Their experienc- Public schools become hubs in value networks pool resources? Educational careers forge new paths Communities and families will become differentiated by their
Welcome to the 2006–2016 Map of Future Forces es with shared presence through instant messaging and video chat, Lower network-coordination costs make it cost-effective to meet As education is unbundled into a constellation of functions and ability to catalyze collective action and mobilize resources for Moving From: Moving Toward:
Affecting Education prepared for KnowledgeWorks gaming as a structure for thinking and interacting, and multiple the needs and desires of “long-tail” niche markets in industries as Unbundled education supports personalized learning roles to meet the needs of the emerging learning economy, the specific and targeted priorities. Smart mobs, self-organizing
Foundation by the Institute for the Future (IFTF). digital and physical worlds will create new modes of work, social- diverse as music, health, and education. Numerous and diverse The convergence of networks, emergent self-organization, and co- teaching profession will experience a creative breakout. New swarms, and other hybrid ad hoc groups will become familiar Hierarchical structures > Hybrid networks
izing, and community learning that stress cooperative strategies, niche markets of learners become targets for all sorts of providers operative strategies sets the stage for a host of new business mod- administrative, classroom, and community roles will differenti- social forms that guide civic action and change in communities. and hierarchies
Public education in the United States is at a critical
experimentation, and parallel development. of learning experiences in the expanding learning economy (public, els that function as platforms for value creation among distributed ate educational careers, attracting new entrants and providing (heterarchies)
crossroads. The knowledge economy and globalization
private, parochial, charter, home and other informal schools, and knowledge workers, innovative users, and customers. EBay doesn’t new avenues for experienced educators to branch out—as content Media become personal and collaborative
continue to challenge the basic industrial-era
Families become deeply diverse commercially based providers). Value network mapping becomes sell anything, but it provides a platform for buyers and sellers to experts, learning coaches, network navigators, cognitive special- As economic identity shifts from consumer to creative producer, Centralized control > Empowered periphery
assumptions upon which most public schools,
Communities will need to learn how to negotiate more complex and lay- an important tool for tracking the exchange of tangible and intan- meet, for individuals to develop careers as Power Sellers, and for ists, resource managers, or community liaisons. Interactive media digital technology will turn the world of media into a very
curriculum, and evaluation mechanisms are based. ered identities as citizens develop a range of affinities based on attributes personal world. Increasingly, people will take advantage of
gible learning assets that flow between public schools and the rest third-party businesses like Picture It Sold to prosper. Schools and link diverse groups of educators and students in ad hoc groups to
New interactive digital media are diffusing rapidly, Blue-ribbon panels > Context-based
in addition to race, ethnicity, education, and income. Genetic history, mixed of the learning economy. These exchanges create richer relation- districts that become open platforms for development of innovative perform new kinds of collective assessment and evaluation of both simple tools and a worldwide platform to express themselves
even in lower-income communities, fostering a experience and
families, household diversification (multi-racial, multi-generational, ships between public schools and the community. and diverse learning models will have a distinct advantage. students and educators. in everything from blogs (personal Web pages) and wikimedia
youth media culture that is crashing into schools tacit knowledge
same-sex, adoptive), and religious personalization create multiple layers (Web pages that can be edited by anyone) to podcasting (sharing
and educators like a tsunami, raising issues of of identity that define a complex topology of ideas and values. Developing People make their own worlds Urban frontiers as innovation zones Personalized learning focuses on the craft of teaching audio or video files for downloading to iPods), machinima
privacy, pedagogical relevance, and equity. Student forums for building bridges across extreme, often polarizing, ideological Extending the trend toward choice and customization in everything An open economy empowers innovation at the periphery—it allows Personalized learning plans will leverage new media, brain (remixed animated computer games) and mashups (video, Measuring resources > Mapping flows of value
performance is inconsistent across the country perspectives, will be a major challenge for community institutions. from media and appliances to food, health, and education, people are individuals with local, tacit expertise to effect change on the whole research, and school structures to create differentiated learning music, or graphic media that are re-mixed). The social nature and assets and benefits
and average U.S. performance indicators lag becoming more active participants in creating their own worlds, whether system through locally appropriate solutions. MIT’s FabLab does experiences based on individual needs. Interactive and collaborative of these tools will encourage sharing, appropriating, and
It’s harder to be healthy it means do-it-yourself home projects, peer-to-peer media exchanges, or this by bringing personal fabrication tools to rural India or remote digital spaces, such as wikis, will provide shared learning portfolios reinventing others’ inventions in a rapid stream of collaborative
disappointingly behind those of other countries. Solving discrete problems > Managing ongoing
It will be increasingly difficult—and expensive—for people to open-source collaboration. The result: a much more personalized world. Norway and helping residents innovate in ways that fit their distinct where students, educators, parents, and other learning stakeholders innovation. The impacts of this innovation will run deep in our dilemmas
achieve good health. Developed economies are beset by chronic needs. Lightweight infrastructures will provide modular, flexible can perform assessments and real-time interventions. New class- social and economic systems.
KnowledgeWorks Foundation commissioned this map diseases such as obesity and diabetes. Poor urban residents in the Education becomes a health issue systems for urban social entrepreneurs, cutting-edge thinkers, and room approaches will be controversial for many teachers because
because we believe that excellent education is critical to United States with marginal access to fresh foods, green spaces, Major impediments continue to plague the traditional U.S. health expert users to customize meaningful solutions to local problems they require “unlearning” many basic assumptions about the nature Toolkits drive a do-it-yourself culture Individual computing > Participatory media
the future. We bring to the map our passionate concern and pollution-free environments will suffer disproportionately. More care system, from uninsurance to shortages of health workers and that could be sources of innovation for educational districts. of teaching. Unions may resist the diversification of educator roles The prevalence of DIY toolkits will grow among the media and
for certain fundamental values—high expectations, high children will need access to ongoing medical care but in ways that administrative waste. While an aging population redefines con- or embrace it as an opportunity to be real leaders of change. information exchanged in the burgeoning sharing economy. Whether Proprietary knowledge > Collectively generated
quality, public engagement in public education, and don’t impact their ability to participate fully in school. sumer markets in terms of health benefits, children’s health status Everyone is a donor or lender they are instructions for hacking your TiVo, managing your glycemic and resources and managed
equal opportunity for all, especially those who have been and needs redefine and reprioritize educational agendas, including New bottom–up financial infrastructures will leverage social ac- Youth pioneer new urban survival skills levels, or designing a lesson on the solar system, DIY toolkits will knowledge
denied opportunity in the past. These are at the center Humans become an urban species school lunch programs, nutrition curriculum, physical education, counting tools, reputation systems, and peer-to-peer connectivity In VUCA communities, youth will become the mentors for older support a society of home producers and locally grown value.
of our own strategic planning around the map. But we During the next decade, more than half of the world’s population school health staff, and onsite health services. Children’s health creating access to credit, savings, and insurance for urban resi- community members in new methods of urban survival including
Disciplines of readiness focus on building resilience Computer labs > Pervasive, media-rich
will live in cities. The shift to cities will be greatest in developing issues create an opportunity for radical change in public schools. dents cut off from traditional institutions. Developing alternative urban computing, urban agriculture, and new literacies for build-
also think it is time for education strategy to be more learning
countries, yet small cities with populations less that 50,000 will be funding strategies will become more important as education com- ing cooperative strategies. Combined with a growing youth media A VUCA world demands preparedness and clarity for unex-
proactive, and to pay more attention to how the world is Infrastructures are flexible and localized
among the fastest growing in both the developed and developing petes with health and disaster response for funds. Microfinance ex- culture, youth may develop a public voice at younger ages, even pected futures. Personal life skills such as re-scripting a
changing. We are sharing the map with other catalysts worlds. The emerging megacities will constitute an urban wil- In a world of rapid urban growth, constrained urban resources, and coherent, meaningful narrative of one’s personal life path Consumer culture > Do-it-yourself culture
periments will utilize social networks to secure loans in communi- becoming influential in political or religious movements.
for change in education because we hope it will also derness presenting extreme conditions that will require existing increasing mobility, building and maintaining basic infrastructure ties where traditional lending practices may not succeed, like those outside of traditional social family and lifecycle norms become
inspire them to take advantage of the possibilities institutions to provide new infrastructures (physical and social) and will be an ongoing challenge. The concept of permanent, large-scale pioneered in developing countries by the Grameen Bank. Prosper Public places become personal spaces critical for navigating the surprises of VUCA. Communities Acute illness > Chronic illness
opened by trends affecting families, communities, markets, develop new adaptive strategies. infrastructure will likely give way to more temporary, localized, and Market models itself on eBay, matching prospective lenders with This decade will become the decade of information in place— will respond to VUCA with participative forms of governance,
institutions, educators, learning, tools, and practices. ad hoc solutions—in effect creating temporary structures for bounded borrowers. Aggregation of microtransactions, such as those initi- geocoded data will be linked through the Internet and accessible such as the bottom–up, participatory budgeting practice in
Urban environments become VUCA focal points purposes or lightweight, portable, and personalized infrastructures. through a variety of mobile tools from cell phones and PDAs to Porto Alegre, Brazil, which has lifted the city to one of the best Service providers > Platform developers
ated with eScrip and School Pop, will become more sophisticated
For more information about this map and the series The VUCA environment—volatile, uncertain, complex, and ambigu- This is true for infrastructures like telecommunications and energy, and targeted. Web-based fundraising taps the social networks of augmented-reality devices (like eyeglasses). The result will be an places to live in Brazil. Developing a culture and practice of
of workshops, navigational tools, and resources that ous—touches all institutions and community members, including but will be increasingly true for social, economic, and political structures potential donors, such as Omidyar Network’s DonorsChoose that increasingly first-person view of places, where rich streams of per- readiness for students, families, and communities becomes a Stable professions > Dynamic,
schools. In extreme urban areas decimated by poverty, pollution, as well like micro-finance and micro-insurance, home-based health allows individuals to donate in-kind to schools. sonalized media “redraw” streets, storefronts, schools, and com- core function of public schools in VUCA communities. entrepreneurial
complement it, please visit www.kwfdn.org/map
and economic instability, public schools become the zone of health care, small schools, and even micro-learning structures. Technologies munity locations. Educational content and curriculum will become professions
or contact Barbara Diamond (diamondb@kwfdn.org) Life and learning become serious games
and security—physical, intellectual, and emotional. Schools will be and structures that were once intended to provide independence The built environment becomes instrumented and responsive context-specific, aligning personal learning needs with places.
or Andrea Saveri (asaveri@iftf.org). expected to play a leadership role in addressing the interrelated As the barriers between physical and digital spaces come
for rural areas could well become tomorrow’s urban solutions. Sensor-based technologies that currently track resources and
Ubiquitous, monolithic > Lightweight, smart,
issues of learning, health, and civic intelligence. manage logistics, will also be used to monitor and manage the Learning gets physical down, people will move seamlessly between digital game
infrastructure ad hoc infrastructure
New norms create new expectations for childhood complex, interacting environments of daily life including homes, Digital–physical fusion enables the community to truly become spaces and urban neighborhoods. The intermingling of world
The community becomes the classroom Hyper-parenting will continue to spread and intensify as genetic workplaces, and schools. With ubiquitous wireless Internet access, the classroom. Learning has always had a physical and emotional building (alternate reality) games and real-life interactions in
Ubiquitous computing and wireless connectivity, embedded in phys- report cards and body modification with technologies that build the location-based information, and displays everywhere, schools component that has been minimized as computers isolate students physical–digital space will create a culture of layered realities, One size fits all > Custom fit
ical environments, will turn physical places into aware contexts— capacity of children become mainstream. These enhancements become adaptive learning environments that respond to the chang- from each other, teachers, and the real world. Now technology where strategies from the worlds of gaming and simulation
environments that recognize people, information, and activities, and will create new ideals for “the normal child”—with new kinds of ing needs of administrators, students, and their families. Facilities enables mediated immersive learning. Students learn while moving will increasingly be employed in non-game situations. For Design for average users > Design with expert
www.iftf.org | 124 University Avenue, Palo Alto, CA 94301 | 650.854.6322
then respond appropriately. As place-based information becomes cognitive divides. For example, kids with access to digital appliances, management becomes a strategic function, working collaboratively through real environments with the mobile technology—so their learning, this means that the cooperative, critical-thinking, users
SR-986 | © 2006 Institute for the Future and KnowledgeWorks Foundation. more accessible, educational services will be customized to place, pharmaceuticals and nutritional supplements, and even surgeries cognitive apprenticeship involves not only their brains, but also their and problem-solving practices encouraged in digital games
with those involved in curriculum development, technology integra-
All rights reserved. All brands and trademarks are the property of their
owners. Reproduction is prohibited without written permission. making learning increasingly visible in the community. and implants may think differently than kids without access. tion, and pedagogical objectives. bodies in informal learning environments. make serious games a key form of pedagogy.

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