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1850 Pts - Eldar

Name
HQ: Avatar (1 , 155 pts)
Avatar 1 10 5 6 6 4 6 4 10 3+/4(i) 155 (pp.24 & 61 Eldar); Unit Type: Monstrous Creature; Fearless; Daemon; Inspiring; Molten Body; Wailing Doom 1 6 6 3 3 3 6 4/5 10 3+/4(i) 120 (pp.29 & 60 Eldar); Independent Character; Unit Type: Jump Infantry; Fleet; Master Strategist; Forceshield; Mandiblaster; Warp Jump Generators; Power Weapon; Shuriken Pistol; Death Spinner; Haywire Grenades; Plasma Grenades

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HQ: Autarch (1 , 120 pts)


Autarch

Elite: Striking Scorpions (6 , 138 pts) Striking Scorpions 5 4 4 3/4 3 1 5 2/3 9 3+ 138 (pp.33 & 62 Eldar); Mandiblaster; Scorpion Chainsword; Shuriken Pistol; Plasma Grenades Striking Scorpion Exarch 1 5 5 3/4 3 1 6 3 9 3+ [58] Shadowstrike ; Stalker ; Mandiblaster; Shuriken Pistol; Biting Blade; Plasma Grenades Elite: Fire Dragons (7 , 291 pts) Fire Dragons
5 4 4 3 3 1 5 1 9 4+ 291 (pp.32 & 62 Eldar); Fleet; Fusion Gun; Melta Bombs Fire Dragon Exarch 1 5 5 3 3 1 6 2 9 3+ [56] Fleet; Tank Hunters; Crack Shot ; Firepike; Melta Bombs Wave Serpent 1 Grp: - BS: 3 FA: 12 SA: 12 RA: 10 [155] (pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Spirit Stones; Vectored Engines; TL Shuriken Catapults; TL Starcannons 5 6 1 2 9 9 4+ 3+ 152 [44]

Troops: Dire Avengers (10 , 152 pts) Dire Avengers 9 4 4 3 3 1 (pp.30 & 64 Eldar); Fleet; Avenger S-Catapult Dire Avenger Exarch 1 5 5 3 3 1 Fleet; Bladestorm ; 2 Avenger SC Troops: Pathfinders (Rangers) (10 , 240 pts) Pathfinders (Rangers) 5 3 4 (pp.38 & 64 Eldar); Fleet; Pathfinder Stealth; Scouts; Pathfinders (Rangers) 5 3 4 (pp.38 & 64 Eldar); Fleet; Pathfinder Stealth; Scouts;

3 3 1 4 1 8 5+ 120 Infiltrate; Move Through Cover; Stealth; Ignore Difficult Terrain; Pathfinders; Shuriken Pistol (x5); Ranger Long Rifle 3 3 1 4 1 8 5+ 120 Infiltrate; Move Through Cover; Stealth; Ignore Difficult Terrain; Pathfinders; Shuriken Pistol (x5); Ranger Long Rifle

Heavy Support: Wraithlord (1 , 120 pts) Wraithlord 1 4 4 10 8 3 4 2 10 3+ 120 (pp.47 & 66 Eldar); Unit Type: Monstrous Creature; Fearless; Wraithsight; Flamer (x2); Wraithsword; Scatter Laser Heavy Support: Fire Prism (2 , 300 pts) Fire Prism 1 Grp: 150 BS: 4 FA: 12 SA: 12 RA: 10 (pp.43 & 67 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Holo-Field; TL Shuriken Catapults; Prism Cannon Fire Prism 1 Grp: 150 BS: 4 FA: 12 SA: 12 RA: 10 (pp.43 & 67 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Holo-Field; TL Shuriken Catapults; Prism Cannon Fast Attack: Warp Spiders (6 , 179 pts) Warp Spiders 5 4 4 3 3 1 5 1 9 3+ 179 (pp.36 & 65 Eldar); Unit Type: Jump Infantry; Warp Jump Generators; Death Spinner Warp Spider Exarch 1 5 5 3 3 1 6 2/3 9 3+ [69] Unit Type: Jump Infantry; Surprise Assault ; Withdraw ; Hit & Run; Warp Jump Generators; Powerblades; Death Spinner

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Fast Attack: Swooping Hawks (5 , 147 pts) Swooping Hawks 4 4 4 3 3 1 5 1 9 4+ 147 (pp.35 & 65 Eldar); Unit Type: Jump Infantry; Fleet; S-Hawk Wings; Lasblaster; Haywire Grenades; Plasma Grenades; S-Hawk Grenade Pack Swooping Hawk Exarch 1 5 5 3 3 1 6 2 9 3+ [63] Unit Type: Jump Infantry; Fleet; Sky Leap ; S-Hawk Wings; Sunrifle; Haywire Grenades; Plasma Grenades; S-Hawk Grenade Pack
Total Cost: 1842

Option Footnotes Special Rules Squad adds 1 to the number of shots in a turn. The following shooting phase they cannot shoot. (p.30 Eldar) Crack Shot Ignores cover saves, re-roll failed 'To Wound ' rolls when shooting. (p.34 Eldar) Shadowstrike Deploy last within 12" or 18", conditions apply (p75 WH40K 5E) Sky Leap May place Unit in reserve during the movement phase. If engaged, the enemy unit may consolidate 3". The Squad my then Deep Strike the following turn. (p.35 Eldar) Stalker Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E) Surprise Assault Squad and Exarch may always Deep Strike regardless of mission being played. (p.36 Eldar) Withdraw Unit has Hit and Run Special rule. (p.36 Eldar) Daemon To all intents and purposes, an Avatar is a Daemon and will therefore be affected by weapons and abilities that affect Daemons. He benefits from a 4+ Invulnerable save as well as his 3+ armour save. (p.24 Eldar) Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E) Fleet May assault in the same turn as running, conditions apply (p75 WH40K 5E) Hit & Run May move 3D6" after combat, conditions apply (p75 WH40K 5E) Ignore Difficult Terrain Can Ignore Difficult Terrain Independent Character (See WH40k, pg. 50.) Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E) Inspiring When led by their Avatar, the craftworld Eldar are filled with thoughts of bloodshed, and its presence inspires then to great acts of valour. Any Eldar unit with a model within 12" of the Avatar becomes Fearless. (p.24 Eldar) Master Strategist Master Strategist - Strategy Rating 4. Choose to add +1 to all reserves rolls while still alive. (p.29 Eldar) Molten Body The Avatar's body is fashioned from burning iron flooded with flowing magma. Melta weapons, flamers and heavy flamers, cannot wound the Avatar. (p.24 Eldar) Move Through Cover Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E) Pathfinder Stealth As Stealth speacial rule (p.75 WH40k) Any cover save used is improved by +2 instead of the usual +1 conferred by the Stealth special rule. Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E) Stealth Improve cover save by +1, conditions apply (p76 WH40K 5E) Tank Hunters Add +1 to AP rolls, automatically pass tank shock, conditions apply (p76 WH40K 5E) Wraithsight If not within 6" of Friendly Psyker, roll D6, result of 1 the Unit is Inactive this turn. Cannot move, shoot or fight, and is hit automatically in CC. (p.46 Eldar) Upgrades Pathfinders Pathfinders: Ignore Difficult terrain and get 5+ Cover saves. and have greater accuracy on 5+ to hit get AP1 with Ranger long rifles. (p.38 Eldar) Unit Type Unit Type: Jump Infantry 1) Move up to 12" over terrain, start or end of move in Diff Terr, reqs Dangerous Terrain test. 2) May enter play by Deep Strike. 3) Assault 6" affected by Diff Terr. 4) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. (p.52 WH40k) Unit Type: Monstrous Unit Type: Monstrous Creature (p.51 WH40k) Creature 1) Have Move Through Cover (p. 75 WH40k) 2) Fire two weapons per turn and have Relentless (p. 76 WH40k). 3) Close combat wounds ignore Armour Saves. 4) Armour penetration 2D6+Str Unit Type: Vehicle Unit Type: Vehicle (Skimmer, Tank, Fast) (WH40k, pp. 68-71) (Skimmer, Tank, Fast) Vehicle Upgrades Energy Field Wave Serpent protects the Front and Side Arcs. Weapons > S: 8 are no more then S: 8. Hits will never get more than +1D6 for AP. Doesn't affect CC attacks or the rear. (p.45 Eldar) Holo-Field Opponent Rolls 2D6 on vehicle damage charts, and takes the lowest result. (p.44 Eldar) Bladestorm
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Spirit Stones Vectored Engines Forceshield Mandiblaster S-Hawk Wings Warp Jump Generators

2 Avenger SC Avenger S-Catapult Biting Blade Death Spinner Firepike Flamer Fusion Gun Haywire Grenades Lasblaster Melta Bombs Plasma Grenades Power Weapon Powerblades Prism Cannon

Ranger Long Rifle

S-Hawk Grenade Pack Scatter Laser Scorpion Chainsword Shuriken Pistol Sunrifle TL Shuriken Catapults TL Starcannons Wailing Doom Wraithsword

If crew is "stunned" it turns to "Crew Shaken". (p.44 Eldar) If Immobilised, it instead makes a forced landing as if it had not moved that turn. (p.44 Eldar) Wargear 4+ Invulnerable Save Models with Mandiblasters have +1 A. (p.33 Eldar) A model with SHWings moves as if equipped with a jump pack and may use the Deep Strike rules for missions that allow it. (p.35 Eldar) Jump Packs; 2nd jump in the Assault phase instead of assaulting. 2D6" in direction nominated. If in impassable Terrain model dies. A roll of a double, one model dies. Finish moving as Jump Infantry. Weapons 18" Range; S4; AP5; Assault 4 (Two ASC's) 18" Range; S4; AP5; Assault 2 Two-handed, Adds +1S, each hit scored adds +1S to resolve hits. ex. and exarch who hits 3 times will strike at S7. (p.33 Eldar) 12" Ranged; S6; AP-; Assault 2 18" Range; S8; AP1; Assault 1; Melta Template; S4; AP5; Assault 1 12" Range; S8; AP1; Assault 1; Melta Only make a single attack against vehicles, per BRB, pg. 63 (73 against walkers). D6; 1 = No Effect, 2-5 = Glance, 6 = Penetrating hit. (p.35 Eldar) 24" Range; S3; AP5; Assault 2 One attack with 8+2D6 AP (exceptions apply p72 WH40K) Negate the effects of cover in close combat. (p.39 WH40k) Ignores armour saves in close combat (p42 WH40K 5E) Powerblades confer +1 attack and ignore Armour saves.(p.36 Eldar) 60" Range; S9; AP2; Heavy 1, Blast 60" Range; S5; AP4; Heavy 1, Large Blast Linking: Two or more Prism Cannons with LOS to each other may combine their firepower. You can increase the S and AP by +1 per additional Prism Cannon shot and It becomes Twin-Linked. ie. 2 Fire Prisms combine to create a S10; AP1; Heavy 1, Blast. or S6; AP3; Heavy 1, Large Blast. (p.43 Eldar) see also (p.31 W40k). 36" Range; S-; AP6; Heavy 1; Sniper; Pinning; Ranger = To Hit Roll of 6 = AP1. Pathfinder = To Hit Roll of 5+ = AP1. n/a Range; S4; AP5; Large Blast (When ever coming in through Deep Strike placed the Large blast centered anywhere on table. roll D6" scatter. resolve hit as normal.) (p.35 Eldar) 36" Range; S6; AP6; Heavy 4 One Handed Weapon that adds +1 S to model's close combat attacks. (p.33 Eldar) 12" Range; S4; AP5; Pistol 24" Range; S3; AP5; Assault 6, Pinning 12" Range; S4; AP5; Assault 2, Twin Linked 36" Range; S6; AP2; Heavy 2, Twin Linked 12" Range; S8; AP1; Assault 1, Melta Allows to Re-roll of failed rolls to hit in Close Combat.

Validation Report Codex: Eldar Codex 2006; c-1. File Version: 1.29 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission Roster satisfies all enforced validation rules Roster Statistics % Elite: 23.3 % Fast: 17.7 % Heavy: 22.8 % HQ: 14.9 Model Count: 49 % Troops: 21.3 % Wargear: 0 Files version: 1.29

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Group

Min 1 0 2 0 0

Max 2 3 6 3 3

Used 2 2 3 2 3

Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

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