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Copyright 2010 In-Solutions Global Pvt. Ltd. (ISG). This document contains proprietary information. This document is intended solely for the use of the copyright owners associates or other personnel expressly authorized in writing by the copyright owner. Other uses of this information without the express written consent of the copyright owner have not been authorized. This document should be treated as confidential material for security reasons. In no event will the copyright owner or its suppliers be liable for any special, indirect, or consequential damage of any nature resulting from the use of information in this document. No part of this document may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means: electronic, mechanical, photocopying, recording, or otherwise, without prior written permission from the copyright owner. Confidential - Internal Use Only
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Table of Contents
1 INTRODUCTION........................................................................................................................................................4 1.1 1.2 1.3 1.4 1.5 1.6 DOCUMENT HISTORY...................................................................................................................................................4 DOCUMENT CONTROL..................................................................................................................................................4 BACKGROUND ............................................................................................................................................................4 STRUCTURE OF THE DOCUMENT......................................................................................................................................4 RECOMMENDATION IMPORTANCE....................................................................................................................................4 AUTOMATIC STYLE CHECKING......................................................................................................................................5
2 NAMING CONVENTIONS........................................................................................................................................6 2.1 GENERAL...................................................................................................................................................................6 2.2 GENERAL NAMING CONVENTIONS..................................................................................................................................6 2.3 SPECIFIC NAMING CONVENTIONS...................................................................................................................................8 3 STATEMENTS...........................................................................................................................................................14 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 PACKAGE AND IMPORT STATEMENTS............................................................................................................................14 CLASSES AND INTERFACES..........................................................................................................................................14 METHODS.................................................................................................................................................................15 TYPES......................................................................................................................................................................15 VARIABLES...............................................................................................................................................................15 LOOPS......................................................................................................................................................................16 CONDITIONALS..........................................................................................................................................................17 MISCELLANEOUS........................................................................................................................................................18
4 LAYOUT AND COMMENTS..................................................................................................................................20 4.1 LAYOUT...................................................................................................................................................................20 4.2 WHITE SPACE...........................................................................................................................................................23 4.3 COMMENTS...............................................................................................................................................................25 5 OBJECTS, EXCEPTION, I/O, INHERITANCE, DATABASE, COLLECTION, CONSTRUCTORS, THREADS.......................................................................................................................................................................28
1 Introduction
1.1 Document History
Version Date Change Notes Author
1.3 Background
This document lists Java coding recommendations common in the Java development cycle. The recommendations are based on established standards collected from sources such as Sun, Oracle, Java Open Source Community and ISG exiting standards. There are several reasons for introducing a new guideline rather than just referring to the ones above. Main reason is that these guides are far too general in their scope and that more specific rules (especially naming rules) need to be established. Also, the present guide has an annotated form that makes it easier to use during project code reviews than most other existing guidelines. In addition, programming recommendations generally tend to mix style issues with language technical issues in a somewhat confusing manner.
Example if applicable
Motivation, background and additional information. It is important to state the motivation and background for the recommendation.
2 Naming Conventions
2.1 General
Every artifact must begin with Copyright Notice /* Copyright 2010 In-Solutions Global Pvt. Ltd. (ISG). This document contains proprietary information. This document is intended solely for the use of the copyright owners associates or other personnel expressly authorized in writing by the copyright owner. Other uses of this information without the express written consent of the copyright owner have not been authorized. This document should be treated as confidential material for security reasons. In no event will the copyright owner or its suppliers be liable for any special, indirect, or consequential damage of any nature resulting from the use of information in this document. No part of this document may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means: electronic, mechanical, photocopying, recording, or otherwise, without prior written permission from the copyright owner.
*/
This is standard copyright notice used across all ISG centers. Every artifact must have document version control block /* File: Example.java Date Author Sep 1 2010 Doug Lea Sep 13 2010 Doug Lea */ This is standard file header used for all artifacts across all ISG centers. Changes Created Added new doc conventions
mypackage, com.company.application.ui
Package naming convention used by Sun for the Java core packages. The initial package name representing the domain name must be in lower case. Names representing types must be nouns and written in mixed case starting with upper case.
Line, AudioSystem
Common practice in the Java development community and also the type naming convention used by Sun for the Java core packages. Variable names must be in mixed case starting with lower case.
line, audioSystem
Common practice in the Java development community and also the naming convention for variables used by Sun for the Java core packages. Makes variables easy to distinguish from types, and effectively resolves potential naming collision as in the declaration Line line; Names representing constants (final variables) must be all uppercase using underscore to separate words.
MAX_ITERATIONS, COLOR_RED
Common practice in the Java development community and also the naming convention used by Sun for the Java core packages. In general, the use of such constants should be minimized. In many cases implementing the value as a method is a better choice: int getMaxIterations() // NOT: MAX_ITERATIONS = 25 { return 25; } This form is both easier to read, and it ensures a uniform interface towards class values. Names representing methods must be verbs and written in mixed case starting with lower case.
getName(), computeTotalWidth()
Common practice in the Java development community and also the naming convention used by Sun for the Java core packages. This is identical to variable names, but methods in Java are already distinguishable from variables by their specific form. Abbreviations and acronyms should not be uppercase when used as name.
name_ = name; } An issue is whether the underscore should be added as a prefix or as a suffix. Both practices are commonly used, but the latter is recommended because it seem to best preserve the readability of the name. It should be noted that scope identification in variables have been a controversial issue for quite some time. It seems, though, that this practice now is gaining acceptance and that it is becoming more and more common as a convention in the professional development community. Generic variables should have the same name as their type.
void setTopic(Topic topic) // NOT: void setTopic(Topic value) // NOT: void setTopic(Topic aTopic) // NOT: void setTopic(Topic t) void connect(Database database) // NOT: void connect(Database db) // NOT: void connect(Database oracleDB)
Reduce complexity by reducing the number of terms and names used. Also makes it easy to deduce the type given a variable name only. If for some reason this convention doesn't seem to fit it is a strong indication that the type name is badly chosen. Non-generic variables have a role. These variables can often be named by combining role and type: Point startingPoint, centerPoint; Name loginName; All names should be written in English.
English is the preferred language for international development. Variables with a large scope should have long names, variables with a small scope can have short names.
Scratch variables used for temporary storage or indices are best kept short. A programmer reading such variables should be able to assume that its value is not used outside a few lines of code. Common scratch variables for integers are i, j, k, m, n and for characters c and d.
The name of the object is implicit, and should be avoided in a method name.
line.getLength();
// NOT: line.getLineLength();
The latter might seem natural in the class declaration, but proves superfluous in use, as shown in the example.
valueSet.computeAverage(); matrix.computeInverse()
Give the reader the immediate clue that this is a potential time consuming operation, and if used repeatedly, he might consider caching the result. Consistent use of the term enhances readability. The term find can be used in methods where something is looked up.
printer.initializeFontSet();
The American initializeshould be preferred over the English initialise. Abbreviation init must be avoided. JFC (Java Swing) variables should be suffixed by the element type.
Enhances readability since the name gives the user an immediate clue of the type of the variable and thereby the available resources of the object. Plural form should be used on names representing a collection of objects.
Collection<Point> int[]
points; values;
Enhances readability since the name gives the user an immediate clue of the type of the variable and the operations that can be performed on its elements. n prefix should be used for variables representing a number of objects.
nPoints, nLines
The notation is taken from mathematics where it is an established convention for indicating a number of objects. Note that Sun use num prefix in the core Java packages for such variables. This is probably meant as an abbreviation of number of, but as it looks more like number it makes the variable name strange and misleading. If "number of" is the preferred phrase, numberOf prefix can be used instead of just n. num prefix must not be used. No suffix should be used for variables representing an entity number.
tableNo, employeeNo
The notation is taken from mathematics where it is an established convention for indicating an entity number. An elegant alternative is to prefix such variables with an i: iTable, iEmployee. This effectively makes them named iterators. Iterator variables should be called i, j, k etc.
get/set, add/remove, create/destroy, start/stop, insert/delete, increment/decrement, old/new, begin/end, first/last, up/down, min/max, next/previous, old/new, open/close, show/hide, suspend/resume, etc.
Reduce complexity by symmetry.
There are two types of words to consider. First are the common words listed in a language dictionary. These must never be abbreviated. Never write: cmd instead of command comp instead of compute cp instead of copy e instead of exception init instead of initialize pt instead of point etc. Then there are domain specific phrases that are more naturally known through their acronym or abbreviations. These phrases should be kept abbreviated. Never write: HypertextMarkupLanguage instead of html CentralProcessingUnit instead of cpu PriceEarningRatio instead of pe etc. Negated boolean variable names must be avoided.
This indicates that the constants belong together, and what concept the constants represents. An alternative to this approach is to put the constants inside an interface effectively prefixing their names with the name of the interface: interface Color { final int RED = 1; final int GREEN = 2; final int BLUE = 3; }
Exception classes are really not part of the main design of the program, and naming them like this makes them stand out relative to the other classes. This standard is followed by Sun in the basic Java library. Default interface implementations can be prefixed by Default.
class UnitManager { private final static UnitManager instance_ = new UnitManager(); private UnitManager() { ... } public static UnitManager getInstance() or unitManager() etc. { return instance_; } } // NOT: get() or instance()
Common practice in the Java community though not consistently followed by Sun in the JDK. The above layout is the preferred pattern.
totalSum = a + b + c + d + e; method(param1, param2, param3); setText ("Long line split" + "into two parts."); for (int tableNo = 0; tableNo < nTables; tableNo += tableStep) { ... }
Split lines occurs when a statement exceed the 80 column limit given above. It is difficult to give rigid rules for how lines should be split, but the examples above should give a general hint. In general: Break after a comma. Break after an operator. Align the new line with the beginning of the expression on the previous line.
3 Statements
3.1 Package and Import Statements
The package statement must be the first statement of the file. All files should belong to a specific package.
The package statement location is enforced by the Java language. Letting all files belong to an actual (rather than the Java default) package enforces Java language object oriented programming techniques. The import statements must follow the package statement. import statements should be sorted with the most fundamental packages first, and grouped with associated packages together and one blank line between groups.
import java.io.IOException; import java.net.URL; import java.rmi.RmiServer; import java.rmi.server.Server; import javax.swing.JPanel; import javax.swing.event.ActionEvent; import org.linux.apache.server.SoapServer;
The import statement location is enforced by the Java language. The sorting makes it simple to browse the list when there are many imports, and it makes it easy to determine the dependiencies of the present package The grouping reduce complexity by collapsing related information into a common unit.
3.3 Methods
Method modifiers should be given in the following order: <access> static abstract synchronized <unusual> final native The <access> modifier (if present) must be the first modifier.
<access> is one of public, protected or private while <unusual> includes volatile and transient. The most important lesson here is to keep the access modifier as the first modifier. Of the possible modifiers, this is by far the most important, and it must stand out in the method declaration. For the other modifiers, the order is less important, but it make sense to have a fixed convention.
3.4 Types
Type conversions must always be done explicitly. Never rely on implicit type conversion.
The arrayness is a feature of the base type, not the variable. It is not known why Sun allows both forms.
3.5 Variables
Variables should be initialized where they are declared and they should be declared in the smallest scope possible.
This ensures that variables are valid at any time. Sometimes it is impossible to initialize a variable to a valid value where it is declared. In these cases it should be left uninitialized rather than initialized to some phony value. Variables must never have dual meaning.
Enhances readability by ensuring all concepts are represented uniquely. Reduce chance of error by side effects.
The concept of Java information hiding and encapsulation is violated by public variables. Use private variables and access functions instead. One exception to this rule is when the class is essentially a data structure, with no behavior (equivalent to a C++ struct). In this case it is appropriate to make the class' instance variables public Arrays should be declared with their brackets next to the type.
Keeping the operations on a variable within a small scope, it is easier to control the effects and side effects of the variable.
3.6 Loops
Only loop control statements must be included in the for() construction.
Increase maintainability and readability. Make a clear distinction of what controls and what is contained in the loop. Loop variables should be initialized immediately before the loop.
do-while loops are less readable than ordinary while loops and for loops since the conditional is at the bottom of the loop. The reader must scan the entire loop in order to understand the scope of the loop. In addition, do-while loops are not needed. Any do-while loop can easily be rewritten into a while loop or a for loop. Reducing the number of constructs used enhance readbility.
These statements should only be used if they prove to give higher readability than their structured counterparts.
3.7 Conditionals
Complex conditional expressions must be avoided. Introduce temporary boolean variables instead.
bool isFinished = (elementNo < 0) || (elementNo > maxElement); bool isRepeatedEntry = elementNo == lastElement; if (isFinished || isRepeatedEntry) { : } // NOT: if ((elementNo < 0) || (elementNo > maxElement)|| elementNo == lastElement) { : }
By assigning boolean variables to expressions, the program gets automatic documentation. The construction will be easier to read, debug and maintain. The nominal case should be put in the if-part and the exception in the else-part of an if statement.
if (isDone) doCleanup();
This is for debugging purposes. When writing on a single line, it is not apparent whether the test is really true or not.
InputStream stream = File.open(fileName, "w"); if (stream != null) { : } // NOT: if (File.open(fileName, "w") != null)) { : }
Conditionals with executable statements are simply very difficult to read. This is especially true for programmers new to Java.
3.8 Miscellaneous
The use of magic numbers in the code should be avoided. Numbers other than 0 and 1can be considered declared as named constants instead.
private static final int TEAM_SIZE = 11; : Player[] players = new Player[TEAM_SIZE]; // NOT: Player[] players = new Player[11];
If the number does not have an obvious meaning by itself, the readability is enhanced by introducing a named constant instead. Floating point constants should always be written with decimal point and at least one decimal.
double total = 0.0; double speed = 3.0e8; double sum; : sum = (a + b) * 10.0;
// NOT: // NOT:
This emphasize the different nature of integer and floating point numbers. Mathematically the two model completely different and non-compatible concepts. Also, as in the last example above, it emphasize the type of the assigned variable (sum) at a point in the code where this might not be evident. Floating point constants should always be written with a digit before the decimal point.
// NOT:
The number and expression system in Java is borrowed from mathematics and one should adhere to mathematical conventions for syntax wherever possible. Also, 0.5 is a lot more readable than .5; There is no way it can be mixed with the integer 5.
Static variables or methods must always be refered to through the class name and never through an instance variable.
Thread.sleep(1000);
// NOT: thread.sleep(1000);
This emphasize that the element references is static and independent of any particular instance. For the same reason the class name should also be included when a variable or method is accessed from within the same class.
Example 3 introduce an extra indentation level which doesn't emphasize the logical structure of the code as clearly as example 1 and 2. The class and interface declarations should have the following form:
if (condition) {
statements;
if (condition) { statements; } else { statements; } if (condition) { statements; } else if (condition) { statements; } else { statements; }
This follows partly from the general block rule above. However, it might be discussed if an else clause should be on the same line as the closing bracket of the previousif or else clause: if (condition) { statements; } else { statements; } This is equivalent to the Sun recommendation. The chosen approach is considered better in the way that each part of the if-else statement is written on separate lines of the file. This should make it easier to manipulate the statement, for instance when moving else clauses around. The for statement should have the following form:
This follows from the general block rule above. The do-while statement should have the following form:
switch (condition) { case ABC : statements; // Fallthrough case DEF : statements; break; case XYZ : statements; break; default : statements; break;
This differs slightly from the Sun recommendation both in indentation and spacing. In particular, each case keyword is indented relative to the switch statement as a whole. This makes the entire switch statement stand out. Note also the extra space before the : character. The explicit Fallthrough comment should be included whenever there is a case statement without a break statement. Leaving the break out is a common error, and it must be made clear that it is intentional when it is not there. A try-catch statement should have the following form:
try { statements; } catch (Exception exception) { statements; } try { statements; } catch (Exception exception) { statements; } finally {
statements;
This follows partly from the general block rule above. This form differs from the Sun recommendation in the same way as the if-else statement described above.
Single statement if-else, for or while statements can be written without brackets.
if (condition) statement; while (condition) statement; for (initialization; condition; update) statement;
It is a common recommendation (Sun Java recommendation included) that brackets should always be used in all these cases. However, brackets are in general a language construct that groups several statements. Brackets are per definition superfluous on a single statement. A common argument against this syntax is that the code will break if an additional statement is added without also adding the brackets. In general however, code should never be written to accommodate for changes thatmight arise.
Makes the individual components of the statements stand out and enhances readability. It is difficult to give a complete list of the suggested use of whitespace in Java code. The examples above however should give a general idea of the intentions. Method names can be followed by a white space when it is followed by another name.
doSomething (currentFile);
Makes the individual names stand out. Enhances readability. When no name follows, the space can be
omitted (doSomething()) since there is no doubt about the name in this case. An alternative to this approach is to require a space after the opening parenthesis. Those that adhere to this standard usually also leave a space before the closing parentheses: doSomething( currentFile );. This do make the individual names stand out as is the intention, but the space before the closing parenthesis is rather artificial, and without this space the statement looks rather asymmetrical (doSomething( currentFile);).
// Create a new identity matrix Matrix4x4 matrix = new Matrix4x4(); // Precompute angles for efficiency double cosAngle = Math.cos(angle); double sinAngle = Math.sin(angle); // Specify matrix as matrix.setElement(1, matrix.setElement(1, matrix.setElement(2, matrix.setElement(2, a rotation transformation 1, cosAngle); 2, sinAngle); 1, -sinAngle); 2, cosAngle);
By making the space larger than space within a method, the methods will stand out within the class. Variables in declarations can be left aligned.
file; nPoints; x, y;
Enhances readability. The variables are easier to spot from the types by alignment.
if (a == lowValue) compueSomething(); else if (a == mediumValue) computeSomethingElse(); else if (a == highValue) computeSomethingElseYet(); value = (potential (depth * oilDensity) / constant1 + * waterDensity) / constant2 +
(zCoordinateValue * gasDensity)
/ constant3;
minPosition = computeDistance(min, x, y, z); averagePosition = computeDistance(average, x, y, z); switch case case case } (phase) { PHASE_OIL : text = "Oil"; break; PHASE_WATER : text = "Water"; break; PHASE_GAS : text = "Gas"; break;
There are a number of places in the code where white space can be included to enhance readability even if this violates common guidelines. Many of these cases have to do with code alignment. General guidelines on code alignment are difficult to give, but the examples above should give some general hints. In short, any construction that enhances readability should be allowed.
4.3 Comments
Tricky code should not be commented but rewritten.
In general, the use of comments should be minimized by making the code self-documenting by appropriate name choices and an explicit logical structure. All comments should be written in English.
/** * Return lateral location of the specified position. * If the position is unset, NaN is returned. * * @param x X coordinate of position. * @param y Y coordinate of position. * @param zone Zone of position. * @return Lateral location. * @throws IllegalArgumentException If zone is <= 0. */ public double computeLocation(double x, double y, int zone) throws IllegalArgumentException { ... }
A readable form is important because this type of documentation is typically read more often inside the code than it is as processed text. Note in particular:
The opening /** on a separate line Subsequent * is aligned with the first one Space after each * Empty line between description and parameter section. Alignment of parameter descriptions. Punctuation behind each parameter description. No blank line bewteen the documentation block and the method/class.
Javadoc of class members can be specified on a single line as follows: /** Number of connections to this database */ private int nConnections_; There should be a space after the comment identifier.
// NOT:
This is to avoid that the comments break the logical structure of the program. The declaration of anonymous collection variables should be followed by a comment stating the common type of the elements of the collection.
points_; shapes_;
// of Point // of Shape
Without the extra comment it can be hard to figure out what the collection consist of, and thereby how to treat the elements of the collection. In methods taking collection variables as input, the common type of the
elements should be given in the associated JavaDoc comment. Whenever possible one should of course qualify the collection with the type to make the comment superflous: private Vector<Point> points_; private Set<Shape> shapes_;
All public classes and public and protected functions within public classes should be documented using the Java documentation (javadoc) conventions.
public class Countries { private List countries; public List getCountries() { //initialize only when required if(null == countries) { countries = new ArrayList(); } return countries; } }
Object creation in Java is one of the most expensive operations in terms of memory utilization and performance impact. It is thus advisable to create or initialize an object only when it is required in the code. Never make an instance fields of class public
// Do not use this. public class MyCalender { public String[] weekdays = {"Sun", "Mon", "Tue", "Thu", "Fri", "Sat", "Sun"}; //some code } private String[] weekdays = {"Sun", "Mon", "Tue", "Thu", "Fri", "Sat", "Sun"}; public String[] getWeekdays() { return weekdays.clone(); }
Making a class field public can cause lot of issues in a program. For instance you may have a class called MyCalender. This class contains an array of String weekdays. You may have assume that this array will always contain 7 names of weekdays. But as this array is public, it may be accessed by anyone. Someone by mistake also may change the value and insert a bug! Best approach as many of you already know is to always make the field private and add a getter method to access the elements. Always try to minimize Mutability of a class
//private default constructor private Employee(String firstName, String lastName) { this.firstName = firstName; this.lastName = lastName; } public static Employee valueOf (String firstName, String lastName) { return new Employee(firstName, lastName); } }
Making a class immutable is to make it unmodifiable. The information the class preserve will stay as it is through out the lifetime of the class. Immutable classes are simple, they are easy to manage. They are thread safe. They makes great building blocks for other objects. However creating immutable objects can hit performance of an app. So always choose wisely if you want your class to be immutable or not. Always try to make a small class with less fields immutable. To make a class immutable you can define its all constructors private and then create a public static method to initialize and object and return it. Try to prefer Interfaces instead of Abstract classes
public class Countries { private List countries; public List getCountries() { //initialize only when required if(null == countries) { countries = new ArrayList(); } return countries; } }
Object creation in Java is one of the most expensive operations in terms of memory utilization and performance impact. It is thus advisable to create or initialize an object only when it is required in the code. Always try to limit the scope of Local variable
Local variables are great. But sometimes we may insert some bugs due to copy paste of old code. Minimizing the scope of a local variable makes code more readable, less error prone and also improves the maintainability of the code. Thus, declare a variable only when needed just before its use. Always initialize a local variable upon its declaration. If not possible at least make the local instance assigned null value..
Try to use standard library instead of writing your own from scratch
Writing code is fun. But do not reinvent the wheel. It is very advisable to use an existing standard library which is already tested, debugged and used by others. This not only improves the efficiency of programmer but also reduces chances of adding new bugs in your code. Also using a standard library makes code readable and maintainable. Wherever possible try to use Primitive types instead of Wrapper classes
Wrapper classes are great. But at same time they are slow. Primitive types are just values, whereas Wrapper classes are stores information about complete class Use Strings with utmost care.
//slow instantiation String slow = new String("Yet another string object"); //fast instantiation String fast = "Yet another string object";
Always carefully use Strings in your code. A simple concatenation of strings can reduce performance of program. For example if we concatenate strings using + operator in a for loop then everytime + is used, it creates a new String object. This will affect both memory usage and performance time. Also whenever you want to instantiate a String object, never use its constructor but always instantiate it directly. Always return empty Collections and Arrays instead of null
Defensive copies are the clone objects created to avoid mutation of an object. Never let exception come out of finally block
Finally blocks should never have code that throws exception. Always make sure finally clause does not throw exception. If you have some code in finally block that does throw exception, then log the exception properly and never let it come out Never throw Exception
Never throw java.lang.Exception directly. It defeats the purpose of using checked Exceptions. Also there is no useful information getting conveyed in caller method.
It is a bad idea to use floating point to try to represent exact quantities like monetary amounts. Using floating point for dollars-and-cents calculations is a recipe for disaster. Floating point numbers are best reserved for values such as measurements, whose values are fundamentally inexact to begin with. For calculations of monetary amounts it is better to use BigDecimal. Always close I/O streams
Streams represent resources which you must always clean up explicitly, by calling the close method. Some java.io classes (apparently just the output classes) include a flush method. When a close method is called on a such a class, it automatically performs a flush. There is no need to explicitly call flush before calling close. One stream is chained to another by passing it to the constructor of some second stream. When this second stream is closed, then it automatically closes the original underlying stream as well. If multiple streams are chained together, then closing the one which was the last to be constructed, and is thus at the highest level of abstraction, will automatically close all the underlying streams. So, one only has to call close on one stream in order to close (and flush, if applicable) an entire series of related streams. Always use Connection pools
Database connections : sometimes take a relatively long time to create. are always limited in number (most medium- and low-end servers have a maximum of ~100 connections). are resources which must be systematically released when no longer in use. The last point is critical: connections must always be properly released when no longer needed. Failure to do so will eventually cause the application to "hang", and fail to respond to user actions. All code in your application regarding connections should be treated with special care. To ensure that database connections are used as efficiently as possible, many applications make use of a connection pool, which can sometimes dramatically improve performance in a distributed application. An application will use a connection pool as follows :
upon startup, the application creates a pool of database connections (or, the application's environment may already include a connection pool) during normal operation, the application simply fetches a connection from the pool every time a database operation is performed. This is often done in a "just-in-time" manner. That is, the application does not keep a long-lived reference to its connection objects, but will rather fetch, use, and then close each connection in a single method. when the calling code is finished with the connection, it calls a close method, but the underlying connection is not actually closed - rather, it is simply returned to the connection pool when the application shuts down, the connection pool it created upon startup (if any) is shut down as well A database driver may contain a connection pool as part of its services, through its implementation of the javax.sql.DataSource interface. DataSource objects are used with JNDI. The popular Tomcat tool implements JNDI, and connection pooling is described in its documentation. It is not difficult to use. Beware of read-write locks
In the great majority of database applications, the frequency of read operations greatly exceeds the frequency of write operations. This is why databases implement read-write locks for their records, which allow for concurrent reading, but still demand exclusive writing. This can markedly increase performance. Occasionally, a class may benefit as well from a read-write lock, for exactly the same reasons - reads are much more frequent than writes. An example of such a class is an in-memory cache of database content. Doug Lea's util.concurrent package contains a ReadWriteLock interface and two implementations which are useful here. In addition, see the new packages java.util.concurrent and java.util.concurrent.lock, added in JDK 1.5. At runtime, most of the accesses would be handled by the cache, not the database. Use interface references to Collections
In general, references to objects should be as generic as possible. The user of such a reference will be protected from possible changes to the underlying implementation class. The ripple effects of such a change are limited to the single line of code which creates the object, and will not propagate any further. In the case of collections, this means habitually referring to collection objects using List, Set, Queue, Deque, and Map interface references. (Note as well that all of these except Map can be referred to using the even more generic Collection.) Constructors shouldn't call overridables
Constructors should not call an overridable method - that is, they should only call methods that are private, static, or final. Data integrity first, liveness second
There are two central issues in multi-threaded programming - data integrity and level of concurrency (or
"liveness"). Increasing liveness results in more difficult code, and an increased risk of losing data integrity (if you are not careful). It is safer to design synchronization simply, and then optimize later for liveness, if necessary. In particular, there is nothing wrong with placing synchronized in a method header, instead of using an explicit synchronized block. (The latter is sometimes done in an attempt to be more granular.) Indeed, Doug Lea (author of Concurrent Programming In Java) recommends placing synchronized in the header as a preferred practice in his coding conventions. Avoid ThreadGroup
ThreadGroup was originally intended for applet security, and should almost always be ignored. The services it provides are limited, and sometimes even flawed. The only method which could be useful is ThreadGroup.uncaughtException. An override of this method will define customized behaviour for uncaught exceptions.