Beruflich Dokumente
Kultur Dokumente
Students must be actively enrolled in or officially auditing this class (ATEC 3352) in order to attend it due to UTD policy, fire code, and very real seating restrictions.
Course Description
ATEC 3352 Computer Game Design (3 semester hours) is an introduction to critical analysis and creative design of interactive games. Topics include game elements, player motivation, game dynamics, gamer culture, and the formation of compelling experiences within increasingly complex, open-ended technology. The purpose is to understand the intricate process of game design prior to development, most importantly developing an idea and writing a game design document.
Course Syllabus
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WK TOPIC 1 What is a Game? 2 NO (MON) CLASS 3 10 Commandments 4 Content/Gameplay 5 (D1) Case Study 6 (D2 Pitch) Character Design 7 Narr, Story Arcs, authorship 8 Level & Environment 9 Business of G-Dev 10 (D2) Presentations I 11 Presentations II 12 Presentations III 13 Presentations IV 14 Good, Bad, Ugly 15 NO (WED) CLASS 16 (D3) Future of Game Des. 17 Reading Day Attendance and Grading Policy
WED CLASS 8/24/2011 8/31/2011 9/7/2011 9/14/2011 9/21/2011 9/28/2011 10/5/2011 10/12/2011 10/19/2011 10/26/2011 11/2/2011 11/9/2011 11/16/2011 (11/23/2011) 11/30/2011 12/7/2011
MON CLASS 8/29/2011 (9/5/2011) 9/12/2011 9/19/2011 9/26/2011 10/3/2011 10/10/2011 10/17/2011 10/24/2011 10/31/2011 11/7/2011 11/14/2011 11/21/2011 11/28/2011 12/5/2011 N/A
Start and End Dates Wednesday, August 24 Tuesday, December 6 Reading Days Wed & Thurs, Dec 7&8 Grades Available Online Midterm - Friday, October 21 Full-term - Friday, December 19
Students are expected to attend ALL classes. If you have a special circumstance which prevents this, you MUST contact me in advance by phone or email! A student who misses more than one class session or misses without approval will be required to do an additional project or have their attendance grade dropped by one letter grade. Late work will be dropped by one letter grade (10 points) for each week it is late. No Exceptions! There are 3 deliverables for this class NOT including any weekly homework or small assignments (blog activity) which will count towards the students weekly attendance and participation grade. This class will be graded on a standard 10 point grading scale for all deliverables. Grade weights will be determined as follows: Weekly Attendance / Participation ------------------------------------- 20% of total grade Deliverable 1: Game Analysis Document and presentation----- 15% of total grade Deliverable 2: New Game Concept Document -------------------- 25% of total grade Deliverable 3: New Game Design Document ---------------------- 40% of total grade This class relies heavily on discussion and class participation, and a high level of professionalism and good citizenship is expected. Attention should be given to the speaker at all times and respect shown as expected within the university classroom environment. Appropriate multi-tasking (such as note-taking) is permitted only so long as it does not interfere with the high expectations described above. This DOES NOT include personal use of the lab computers, social media sites, games, etc., and lab monitors will remain off otherwise. A student who attends all classes, participates in discussion appropriately, completes all coursework on time, and whose deliverables all meet the high standards expected of a UTD student, receives an A in this course.
http://provost.utdallas.edu/syllabus-policies/
Course Syllabus Page 2