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-Some Members will talk directly about their interests. Others may not so you need to look for other ways to help them identify possible ideas for projects. Try asking, What are you interested in?" "What do you like to do outside of school? Where will you be in 10 years?
Ask Questions Self-Interest - As a place to start, every visitor to the Clubhouse is interested in him or herself. Take a picture and begin to play with the tools. Suggest creating a collage about the important things in their life. This could be in the form of pictures, objects, sounds, video, slide shows, etc. Themes begin to emerge that suggest next steps. Encourage Experimentation - Try it and see... It's often through experimentation that young people discover their own interests. Give Members time to mess around with software and materials to explore what is possible. Outside the Mainstream - Some Members may be interested in something outside the mainstream. Create an environment where Members feel comfortable pursuing interests that arent popular with others, or don't at first seem technology-related. See: http://llk.media.mit.edu/projects/clubhouse/research/handouts/motivation-v2.pdf
Switching Media - At the Clubhouse there are tremendous opportunities to translate projects into other media, to extend scope and authentic interest. Once designed, a picture can lead to an animation. A poem can become a song. Sound effects or music can provide accompaniment for an animation or movie. A LEGO creation can be videotaped, and a narration added to tell about the design process. The possibilities are endless. Someone who is only interested in the music studio, for example, can be encouraged to burn a CD of their original music. Then a label for the CD will be needed, plus artwork for the cover, liner notes, lyrics and credits. Perhaps they will want a poster or website to promote their CD. So far, this example involves exposure and skill development in the areas of professional music tools, music composition, sound editing, CD production, graphic design, image editing, web design, writing and word processing. Patience - Patience is required, especially when showing someone how to do something that you may know very well. Allow youth to follow their own interests and learn from their experiences. Sometimes a problem takes many attempts to solve, and can take many weeks. Help Members understand that design is a process. Help increase the awareness of multiple strategies and solutions. Process - You often hear it said in the Clubhouse, its the process, not the product. By that, we mean there is great value in the active learning process. The product is a bonus, produced when a project has meaning to the Clubhouse Member. But exploration over time builds until the outcome is a project that reflects the authentic interests of the Clubhouse Member. Reflection - When designing things, we too often stop after the first two steps of the design process: coming up with ideas (imagine) and making them come to life (realize). But without critiquing and reflecting on the things weve created, we miss out on many important opportunities to improve our creations, learn new things, and share our ideas with others. Use questions as a context for reflection and discussion.
For more about relection see http://llk.media.mit.edu/projects/clubhouse/research/handouts/reflectionv6.pdf and Clubhouse: Tools for Conversations & Portfolio Development, EDC/Center for Children and Technology, 2003. Encourage Sharing Interests - Encourage Members who are already engaged in projects to share their work, and become a resource to others. When you notice an interesting project, you can call out to others, Hey, have you seen this? which may get them interested in starting a related project. The Interests of Staff and Mentors - Figure out what interests you, and what you can share with a Member. Bring in examples of things youve made. Model the process of creating projects based on your own interests. Experiment with the Clubhouse resources, work on your own project, and then share your ideas and excitement with Members. Allow Members to see you working with people, tools, and ideas.
Families - Some Clubhouses schedule time for parents to use the Clubhouse. This not only supports community, but also improves the ability of the family to communicate about technology and creativity.
http://www.alcesterrfc.co.uk/files/ARFC_Development_2008.pdf- try this one diko nabasa hehe. Maliit kc gamit ko netbook lang