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Andy Kim ( Level Designer Scripter )

6600 Preston Rd Apt: 1025 Plano, TX 75024 | (262) 484-6465 Portfolio: http://andykim.carbonmade.com | rustedapple@yahoo.com

Skills -----------------------------------------------------------------------------------------------------------Level Editors: UDK and Unreal Editor 3.0 (Strong in Kismet, Matinee, & Material Editor) Hammer Editor (Half Life 2, Left 4 Dead) Fallout 3 Editor (GECK) & Elder Scrolls IV: Oblivion Construction Kit Torque X 2D Programming Languages: LUA ActionScript 3 C# & XNA Java C++

Art Editors: 3ds Max Adobe Photoshop Flash CS4 & FlashDevelop

Other: Scrum and Waterfall Project Management Microsoft Visual Studio Microsoft Office

Work Experience ---------------------------------------------------------------------------------------------

Osiris: Legends - 8 Developers, Intern Balance Designer


Jun 2011 Aug 2011

Designed and implemented new player abilities through C++ and Lua coding Expanded the Eye of Horus C++ codebase to include minimap support Successfully completed project at Barking Lizards during summer internship Feb 2009 May 2009

Filament Games - 11 Developers, Programmer Intern (AS 3)

Created special effects using particles, perlin noise, and displacements Developed structures to enable integration with artists and art assets

Team Experience ---------------------------------------------------------------------------------------------

Fury of The Ancients - 15 Developers, Level Designer (UDK)


Jan 2011 May 2011

Created ice level; focusing on player interaction and ease of flow Iterated heavily, during whitebox stage, the gameflow and gameplay constraints Kept vision of level consistent through continual communication with team Aug 2010 Sep 2010

Amaranth - 7 Developers, Level Designer (UDK)

Researched UDKs features to bring out technical innovations to team Created beautiful visual effects using the material editor Assisted communication between the programmers and level designers

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Andy Kim ( Level Designer Scripter )

Marked For Death - 4 Developers, Level Designer (TX2D)


Feb 2010 May 2010

Modified existing TorqueX 2D platformer code to create an isometric game Communicated very closely with artist and programmer for games design

Individual Experience -------------------------------------------------------------------------------------

Drive! - (Unreal Editor 3.0)


Aug 2011 Oct 2011

Researched what Quick Time Events did right and wrong to assist in design Overcame kismet obstacles with its sequences; created wrapper functions Jan 2011 Mar 2011

Power Overwhelming - Level Designer (Hammer Editor)

Studied some of the weakest missions from Half Life 2; then created a mission that implemented those missions core gameplay while fixing their weaknesses Created a defense mission that fits into the Half Life 2 universe and mechanics Nov 2010 Dec 2010

Out of Ammo - Level Designer (Unreal Editor 3.0)

Created an entirely new weapon to the game with focus on fun and accessibility Implemented level around three distinct gameplay encounters, minigame-like

Education -----------------------------------------------------------------------------------------------------Certificate in Digital Game Development Specialization in Level Design Guildhall of Southern Methodist University, January 2010 December 2011 Bachelors of Science in Psychology University of Wisconsin Parkside August 2005 - December 2009 Korean Language & Culture Learning Yonsei University May 2007 May 2008\ Accomplishments ------------------------------------------------------------------------------------------ 2010 Grand Prize Essay Winner Austin GDC Game Narrative Review Game Design Challenge (gamecareerguide.com) Best Entries http://www.gamecareerguide.com/features/673/results_from_the_game_design_.php Humana Game Idea Contest (HG4H) Semifinalist

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