Sie sind auf Seite 1von 1

Bilewretch of Holashner Gargantuan Aberration Hit Dice: 18d8+126 (216 hp) Initiative: +9 (+5 Dexterity, +4 Improved Initiative) Speed:

60 ft., swim 60 ft. Armor Class: 29 (+5 Dexterity, +18 natural, -4 size), touch 11, flat-footed 24 Base Attack/Grapple: +13/+40 Attack: Tentacle +28 melee (2d6+15/19-20 plus 1d6 acid) Full Attack: 4 tentacles +28 melee (2d6+15/19-20 plus 1d6 acid) and tail +23 melee (4d6+7) Space/Reach: 35 ft./25 ft. Special Attacks: Black bile, breath weapon, constrict (4d6+15), improved grab, spell-like abilities Special Qualities: Black bile affinity, darkvision 60 ft., immunities (acid, fire, inhaled toxins, mind-affecting, suffocation), no breath, spell resistance 28 Saves: Fort +13, Ref +13, Will +12 Abilities: Str 40, Dex 20, Con 24, Int 4, Wis 12, Cha 10 Skills: Listen +8, Move Silently +12, Spot +8; Languages: Aboleth (cannot speak) Feats: Ability Focus (poison), Blind-Fight, Combat Reflexes, Empower Spell-like Ability (poison), Improved Critical (tentacle), Improved Initiative, Lightning Reflexes Environment: Underground (near bilestone deposits) Organization: Solitary, pair, or nest (3-8) Challenge Rating: Treasure: None Alignment: Always chaotic evil Advancement: 19-31 (Gargantuan), 32-54 (Colossal) Level Adjustment: Combat Airwalk (Su): A bilewretch may move through the air as if under the effects of an airwalk spell. This effect cannot be dispelled. Black Bile (Su): A bilewretch's tentacles constantly seep black bile of the world. Any creature struck by a tentacles takes an additional 1d6 points of acid damage, and then an additional 1d6 points of acid damage the next round before the bile from that attack becomes inert. Creatures with the lawful subtype take double acid damage from this attack. Black Bile Affinity (Ex): As a full-round action a bilewretch can transform a 5-foot block of bilestone into black bile of the world. A bilewretch can swim through black bile unimpeded, and may see through it as if it were clear. While at least partially submerged in black bile, a bilewretch gains fast healing 15. Breath Weapon (Su): Once every 1d4 rounds, a bilewretch can expel a 30-foot-long line of black bile of the world that deals 6d6 points of acid damage to every creature in the area. If this bile is exposed to air, it also ignites, inflicting an additional 6d6 points of fire damage. Creatures with the lawful subtype take double damage from the acid portion of this attack. A DC 25 Reflex save halves both the acid and the fire damage. On the round after suffering damage from a bilewretch's breath weapon, a creature takes an additional 3d6 acid damage (6d6 for creatures with the lawful subtype) and 3d6 fire damage (Reflex DC 25 negates) as the stuff clings and continues to burn, unless the victim takes a fullround action to wash or scrape off the bile. If it chooses, a bilewretch may use it's breath weapon on a single creature it is currently grappling. To do so, it must grapple the foe with at least two tentacles. If successful, it heaves bile upon the victim, inflicting damage as detailed above (no save). The save DC is Constitution-based. Constrict (Ex): A bilewretch deals automatic tail damage on a successful grapple check with it's tail. Improved Grab (Ex): To use this ability, the bilewretch must hit with a tentacle or a tail attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it establishes a hold with it's tail it can constrict. If it establishes a hold with at least two tentacles, it can use it's breath weapon against that foe as detailed above. No Breath (Ex): A bilewretch does not need to breath. Spell-Like Abilities: 3/day - confusion (DC 14), deeper darkness, empowered poison (DC16). Caster level 12th. The save DC is Charisma-based.

Das könnte Ihnen auch gefallen