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;-=====================================================; Configuration file for mugen.exe ;-=====================================================;------------------------------------------------------; Game options configurable in M.U.G.E.N's options screen go here.

; Does not include key config. [Options] ; Basic options Difficulty = 4 Life = 100 Time = 99 GameSpeed = 0 WavVolume = 50 MidiVolume = 50 ; Team-only config Team.1VS2Life = 150 Team.LoseOnKO = 0 ; Not accessible in options screen motif = data/system.def ;MP3Volume = 50 ;Not yet implemented ;------------------------------------------------------[Rules] ;Keep this set at VS. It's the only option supported for now. GameType = VS ;This is the amount of power the attacker gets when an attack successfully ;hits the opponent. It's a multiplier of the damage done. For example, ;for a value of 3, a hit that does 10 damage will give 30 power. Default.Attack.LifeToPowerMul = .7 ;This is like the above, but it's for the person getting hit. ;These two multipliers can be overridden in the Hitdef controller in the ;CNS by using the "getpower" and "givepower" options. Default.GetHit.LifeToPowerMul = .6 ;This controls how much damage a super does when you combo into it. ;It's actually a multiplier for the defensive power of the opponent. ;A large number means the opponent takes less damage. Leave it at ;1 if you want supers to do the normal amount of damage when comboed ;into. ;Note 1: this increase in defence stays effective until the opponent ; gets up from the ground. ;Note 2: the program knows you've done a super when the "superpause" ; controller is executed. That's the instance when this change ; becomes effective. Super.TargetDefenceMul = 1.5

;------------------------------------------------------[Config] ;Set the game speed here. The default is 60 frames per second. The ;larger the number, the faster it goes. Don't use a value less than 10. GameSpeed = 60 ;Set to 1 to draw shadows (default). Set to 0 if you have a slow

;machine, and want to improve speed by not drawing shadows. DrawShadows = 1 ;Number of simultaneous afterimage effects allowed. ;Set to a lower number to save memory (minimum 1). AfterImageMax = 8 ;Maximum number of layered sprites that can be drawn. ;Set to a lower number to save memory (minimum 32). LayeredSpriteMax = 128 ;Maximum number of explods allowed in total. Note that hitsparks ;also count as explods. ;Set to a lower number to save memory (minimum 8). ExplodMax = 64 ;Maximum number of system explods allowed. ;Set to a lower number to save memory (minimum 8). SysExplodMax = 48 ;Maximum number of helpers allowed in total. ;Set to a lower number to save memory (minimum 4, maximum 56). HelperMax = 32 ;Maximum number of projectiles allowed per player. ;Set to a lower number to save memory (minimum 5). PlayerProjectileMax = 50 ;This is 1 the first time you run MUGEN. FirstRun = 0 ;------------------------------------------------------[Debug] ;Set to 0 to disable starting in debug mode by default. Debug = 0 ;Set to 0 to disallow switching to debug mode by pressing Ctrl-D. ;If Debug = 1, this will be ignored. AllowDebugMode = 0 ;Set to 1 to allow debug keys at all times. Otherwise debug keys ;allowed only in debug mode. AllowDebugKeys = 0 ;Set to 1 to run at maximum speed by default. Speedup = 0 ;Default starting stage for quick versus. StartStage = stages/stage0.def ;------------------------------------------------------[Video Win] ;Enter the width and height of the resolution you want to set here. ;The optimal resolution is 320x240, but if your video card has problems ;You may want to try 640x480. Width = 320 Height = 240

;This is the color depth at which to run MUGEN. You should set it to ;16 bit color unless your video card has problems with it. ;16-fastest, 24,32-slower, 8-slowest/worst Depth = 16 ;Set this parameter to 0 to disable screen stretching, and set it to 1 if ;you want to scale it up to fit the current resolution. Stretch = 0 ;Set this parameter to use a resolution-doubling filter. You will ;need a fast machine to use these filters. You will need to increase ;the screen resolution to at least 640x480 for these modes. ;0 - off ;1 - diagonal edge detection ;2 - bilinear filtering ;3 - horizontal scanlines DoubleRes = 0 ;DirectX mode ;Choose from Hardware, Software, Windowed, Overlay, Safe and None ;Hardware and Software run in full-screen. Windowed and Overlay ;run in a window. The windowed modes require you to set Depth to ;whatever color depth you are using for you desktop. The best results ;are when you run in 16-bit color. There is no advantage to running ;in 32-bit color. If Hardware, Software and Windowed fail, try Safe. ;None uses GDI to draw, so it's very slow. Use None only if ;you cannot get anything else to work. ;Overlay is not supported by all video cards, but can be faster than ;Windowed if it works. DXmode = Hardware ;Set to 1 to enable vertical retrace synchronization. Do not enable ;if BlitMode = PageFlip. VRetrace = 0 ;Drawing mode ;Choose from Normal and PageFlip BlitMode = PageFlip ;------------------------------------------------------[Video Linux] ;Enter the width and height of the resolution you want to set here. ;The optimal resolution is 320x240, but if your video card has problems ;You may want to try 640x480. Width = 320 Height = 240 ;This is the color depth at which to run MUGEN. You should set it to ;16 bit color unless your video card has problems with it. ;16-fastest, 24,32-slower, 8-slowest/worst Depth = 16 ;Set this parameter to 0 to disable screen stretching, and set it to 1 if ;you want to scale it up to fit the current resolution. Stretch = 1 ;Set this parameter to use a resolution-doubling filter. You will ;need a fast machine to use these filters. You will need to increase ;the screen resolution to at least 640x480 for these modes. ;0 - off

;1 - diagonal edge detection ;2 - bilinear filtering ;3 - horizontal scanlines DoubleRes = 0 ;Set to 1 to enable vertical retrace synchronization. Do not enable ;if BlitMode = PageFlip. VRetrace = 0 ;Set to 1 to enable fullscreen mode, 0 for windowed. FullScreen = 0 ;Drawing mode ;Choose from Normal and PageFlip BlitMode = PageFlip ;------------------------------------------------------; Sound configuration (Windows) ; Note: WavVolume and MidiVolume here are not the same ; as the ones in [Options], but they all affect the volume. [Sound Win] ;Set the following to 1 to enable sound effects and music. ;Set to 0 to disable. Sound = 1 ;Set the following to 1 to enable stereo effects in-game ;Set to 0 to disable. StereoEffects = 1 ;This is the width of the sound panning field. If you ;Increase this number, the stereo effects will sound ;closer to the middle. Set to a smaller number to get ;more stereo separation on sound effects. ;Only valid if StereoEffects is set to 1. PanningWidth = 240 ;Set the following to 1 to reverse left and right channels ;on your sound card. ReverseStereo = 0 ;Wave device to use. Choose from: ; NONE - No wave device ; AUTO - Autodetect ; DX? - DirectSound: replace ? with a the device number (from 0 to 9) ; DXA? - DirectSound with Allegro mixer: replace ? with a the device number (from 0 to 9) ; WAVEOUTA- High-quality wave-out ; WAVEOUTB- Low-quality wave-out WavDevice = Auto ;Voice Channels to use. Values are from 1 to 16. ;If sound quality is poor, try setting a smaller number, such as 8 or 4. WavChannels = 12 ;Maximum number of voices used for MODs. This number reduces the ;number of available WavChannels. ModVoices must be less than ;WavChannels. If equal, then MODs will get all the available ;channels and therefore no sound effects will play. ModVoices = 6

;Midi device to use. Choose from: ; NONE - No midi device ; AUTO - Autodetect ; MAPPER - MIDI Mapper ; MID? - MIDI Device: replace ? with a the device number (from 0 to 9) ; DIGMID - Allegro's Digimid driver MidiDevice = Auto ;This is the master volume for all wav sounds (affects mp3 volume). ;Valid values are from from 0 to 255. MasterWavVolume = 255 ;Set the volume of wav, midi, mods and CD audio. ;Note: WavVolume does not affect mp3 or mod volume. ;Valid values are from from 0 to 255. ;For CDAVolume only, using -1 will leave the volume unchanged. WavVolume = 128 MidiVolume = 192 MP3Volume = 135 ;This affects all Winamp-compatible plugins as well ModVolume = 80 CDAVolume = -1 ;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD ;playback. PlayMIDI = 1 PlayMP3 = 1 ;This affects all Winamp-compatible plugins as well PlayMOD = 1 PlayCDA = 1 ;Set the drive letter of your CD-ROM (if you have more than one ;drive). eg, To use drive E, put the following: ; CDADevice = E:\ ;Leave blank to use your default CD-ROM drive. CDADevice = ;Set the following to 1 to pause BGM playback when switching ;away from the MUGEN window. PauseBGMOnDefocus = 1 ;List Winamp-compatible plugins here. ;Specify the filename of the plugin and the list of file types to ;use the plugin for. One plugin per line. ;Example: plugin = plugins/my_plugin.dll, mp3, mp2, mpg ; ;If music is not looping with a particular plugin, you can try an ;optional first argument looptype=1 (seek to zero; may stutter) ;or looptype=2 (reload plugin; slow). ;Example: plugin = looptype=1, plugins/my_plugin.dll, mp3, mp2, mpg plugin = looptype=1, plugins/in_mp3.dll, mp3, mp2, mpg plugin = looptype=1, plugins/in_vorbis.dll, ogg plugin = looptype=1, plugins/in_adx.dll, adx ;------------------------------------------------------; Sound configuration ; Note: WavVolume and MidiVolume here are not the same ; as the ones in [Options], but they all affect the volume. [Sound Linux] ;Set the following to 1 to enable sound effects and music. ;Set to 0 to disable. Sound = 1

;Set the following to 1 to enable stereo effects in-game ;Set to 0 to disable. StereoEffects = 1 ;This is the width of the sound panning field. If you ;Increase this number, the stereo effects will sound ;closer to the middle. Set to a smaller number to get ;more stereo separation on sound effects. ;Only valid if StereoEffects is set to 1. PanningWidth = 240 ;Set the following to 1 to reverse left and right channels ;on your sound card. ReverseStereo = 0 ;Wave device to use. Choose from: ; NONE - No wave device ; AUTO - Autodetect ; OSS - Open Sound System ; ESD - Enlightened Sound Daemon ; ALSA - ALSA sound driver WavDevice = Auto ;Voice Channels to use. Values are from 1 to 16. ;If sound quality is poor, try setting a smaller number, such as 8 or 4. WavChannels = 12 ;Maximum number of voices used for MODs. This number reduces the ;number of available WavChannels. ModVoices must be less than ;WavChannels. If equal, then MODs will get all the available ;channels and therefore no sound effects will play. ModVoices = 6 ;Midi device to use. Choose from: ; NONE - No midi device ; AUTO - Autodetect ; OSS - Open Sound System ; ALSA - ALSA sound driver ; DIGMID - Allegro's Digimid driver MidiDevice = Auto ;This is the master volume for all wav sounds (affects mp3 volume). ;Valid values are from from 0 to 255. MasterWavVolume = 255 ;Set the volume of wav, midi, mods and CD audio. ;Note: WavVolume does not affect mp3 or mod volume. ;Valid values are from from 0 to 255. ;For CDAVolume only, using -1 will leave the volume unchanged. WavVolume = 128 MidiVolume = 128 MP3Volume = 135 ModVolume = 80 CDAVolume = -1 ;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD ;playback. PlayMIDI = 1 PlayMP3 = 1

PlayMOD = 1 PlayCDA = 1 ;Set the drive letter of your CD-ROM (if you have more than one ;drive). eg, To use drive E, put the following: ; CDADevice = E:\ ;Leave blank to use your default CD-ROM drive. CDADevice = ;------------------------------------------------------[Misc] ;Number of extra players to cache in memory. ;Set to a lower number to decrease memory usage, at cost of ;more frequent loading. PlayerCache = 1 ;Set to 1 to allow precaching. Precaching attempts to start loading ;player data as early as possible, to reduce apparent loading times ;between matches. To get the best performance, set PlayerCache to at ;least 1. The optimal number for PlayerCache is 4 when precaching is ;enabled. Precaching is not available in DOS. Precache = 1 ;Set to 1 to enable large-buffer reads of sprite and sound data. ;Set to 0 (off) to decrease memory usage, at cost of slower ;loading. BufferedRead = 1 ;Set to 1 to free system.def data from memory whenever possible. ;This decreases memory usage, in exchange for loading time ;before system screens. UnloadSystem = 1 ;Set to 1 to pause MUGEN when the MUGEN window loses focus (will also ;pause BGM regardless of the PauseBGMOnDefocus setting). ;Leave at 0 to let MUGEN run in the background. ;Regardless of this setting, MUGEN will always pause on defocus if ;it is running fullscreen. PauseOnDefocus = 1 ;------------------------------------------------------[Arcade] ;Set to 0 for computer to choose color 1 if possible. ;Set to 1 for computer to randomly choose a color. AI.RandomColor = 0 ;This option allows the AI to input commands without ;having to actually press any keys (in effect, cheating) ;Set to 1 to enable, 0 to disable. Enabling this option ;can give the illusion of a smarter AI. AI.Cheat = 1 ;Arcade Mode AI ramping. For both parameters below, the first number ;corresponds to the number of matches won, and the second number to the ;AI difficulty offset. The actual difficulty is the sum of the AI ;difficulty level (set in the options menu) and the value of the offset ;at a particular match. ; AIramp.start = start_match, start_diff

; AIramp.end = end_match, end_diff ;The difficulty offset function is a constant value of start_diff from ;the first match until start_match matches have been won. From then the ;offset value increases linearly from start_diff to end_diff. After ;end_diff matches have been won, the offset value is end_diff. ; e_d /---------; / ; s_d _______/ ; ^ ^ ^ ^ ; 1st_m s_m e_m last_m ;For example, if you have: ; AIramp.start = 2,0 ; AIramp.end = 4,2 ;For 6 matches at level 4, the difficulty will be (by match): ; 4,4,4,5,6,6 arcade.AIramp.start = 2, 0 arcade.AIramp.end = 4, 2 ;Team Mode AI ramping team.AIramp.start = 1, 0 team.AIramp.end = 3, 2 ;Survival Mode AI ramping survival.AIramp.start = 0, -3 survival.AIramp.end = 16, 4 ;------------------------------------------------------[Input] P1.UseKeyboard = 1 P2.UseKeyboard = 1 ;Joystick type: ;0 - Disable ;1 - Autodetect (not reliable under DOS) ;4 - 4 button ;6 - 6 button ;8 - 8 button ;20 - Sidewinder ;21 - SNESKey ;22 - PSX pad ;23 - N64 pad P1.Joystick.type = 0 P2.Joystick.type = 0 ForceFeedback = 0 ;True to enable force feedback (DOS only) ;------------------------------------------------------; P1 Key config (configurable from M.U.G.E.N) [P1 Keys] Jump = 200 Crouch = 208 Left = 203 Right = 205 A = 16 B = 17 C = 18 X = 30 Y = 31 Z = 32 Start = 28

; P2 Key config (configurable from M.U.G.E.N) [P2 Keys] Jump = 72 Crouch = 80 Left = 75 Right = 77 A = 74 B = 78 C = 156 X = 69 Y = 181 Z = 55 Start = 81 [P1 Joystick] ;Default config Jump = 1 Crouch = 2 Left = 3 Right = 4 A = 5 B = 6 C = 9 X = 7 Y = 8 Z = 10 Start = 13 [P2 Joystick] ;Default config Jump = 1 Crouch = 2 Left = 3 Right = 4 A = 5 B = 6 C = 9 X = 7 Y = 8 Z = 10 Start = 13 [P1 Joystick Win] ;Default config for win Jump = 1 Crouch = 2 Left = 3 Right = 4 A = 7 B = 8 C = 10 X = 6 Y = 5 Z = 9 Start = 14 [P2 Joystick Win] ;Default config for win Jump = 33 Crouch = 34 Left = 35 Right = 36 A = 39 B = 40

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