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RENDER SETTINGS
author:
Wouter Wynen
January 2006
4 Basics of the V-Ray Render Settings
INTRODUCTION
This tutorial will explain very briefly many of the V-Ray
render settings. A very basic 3D Studio Max knowledge is
needed to be able to follow the tutorial. For more info on
each topic, please refer to the online manual.
2. Extra rollouts!
After V-Ray has been set as the main ren-
derer, you’ll notice a lot of new rollouts.
Every rollout with “V-Ray” in front of its
name is filled with V-Ray render settings...
The next steps will each cover one rollout
in general.
This rollout controls the main options for the GI or off with the two appropriate check
(bounced light). Like most GI renderers,V-Ray makes a boxes.
difference between first and secondary bounces. An example of very visible reflective caus-
tics is the light pattern you will see if you
A simple spotlight will cast direct light. This light put a spotlight on a chrome ring lying on a
hits an object and will be absorbed a bit, but the rest table. Refractive caustics are generated for
bounces back into the scene. This is the first bounce. example by a glass sphere, which bundles
This first bounce will probably hit another object and all light that passes through it, creating a
will bounce again (second bounce) and so on until no very bright spot underneath it.
energy is left. Note that when you want GI light to pass
trough transparent objects, you must set
The direct light and first bounce will have the largest ‘refractive GI’ caustics ON!
impact on the lighting look, because this bounced light
has still a lot of energy. So these need to be computed
very accurately to create realistic lighting. The second-
ary bounces are usually less important (a lot of the
light energy is already absorbed, there’s less impact on
the visual result), so approximations can be rougher
here (interior scenes are an exception, the secondary
bounces become important too).
For now, remember that all these methods are ways to approxi-
mate GI lighting. GI calculations are very time consuming, that’s
why methods are invented to speed things up by using approxi-
mate values.
8. Caustics
Remember the direct light caustics from step 6? Well, here you
can turn them on or off, and control some parameters. To get
nice direct light caustics, you will also need to make adjustments
in the V-Ray light settings. If I find the time, I will make a direct
caustics tutorial too!
Use the skylight to light the scene with a ‘skylight’. If you put
a map in the slot behind it, the color swatch is neglected and
instead, the map is used to light the scene. You need to enable
GI for the skylight to become visible. The skylight is not a direct
light, it’s actually treated as first bounce, that’s why GI is needed
to make the skylight visible. Note that if GI is enabled, skylight is
turned off and you have put a color in the Max background, that
color will be used as skylight!
12. Camera
You can choose different camera types instead of the default
standard Max camera, for example fish eye lens, spherical camera,
cylindrical etc... Please refer to the manual for more information
about these different camera types.
Depth of field is an effect caused by the
diameter of the diaphragm opening of the
camera. Objects that are out of focus will
become blurred. The further away from
focus and the bigger the diaphragm, the
more the object will be blurred.
Frame stamp is useful to print render times and such on the ren-
dered image.
Presets can save all or some render settings for easy and quick
switching between for example test settings or high quality set-
tings.
The V-Ray log is the small window that appears while rendering,
giving you some textual feedback about the rendering process.
The level controls how much feedback is printed inside the box.