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Introduction

Wireless gesture input system that enables a person to use a computer by performing intuitive hand and finger motions in the air. While wearing a glove controller on the right hand, the user can move the cursor by forming a pointing gesture and click by curling the index finger or thumb. Other right hand gestures enable scrolling and provide access to various keyboard shortcuts. Wearing a glove device on the left hand allows the user to type different keys through a combination of tilting the hand and touching different portions of the palm and fingers with the thumb. The left and right controllers are attached to each other but communicate to the computer wirelessly through a base station. wireless gesture interface and does not require the installation of additional drivers. Our gesture input system can be conveniently used by anyone who wishes not to be tied down to a desk when using a computer, making it perfect for giving presentations or web surfing from the couch. The intuitive hand motion controls also allow it to serve as an alternative video game controller. Additionally, since our input system does not exert pressure on the median nerve at the wrist while in use, it may prevent the development of carpal tunnel syndrome and other repetitive stress injuries.

Rationale and Sources


The motivation for our project was to create an intuitive input system that would be easy and fun to use for computer applications that are not particularly keystroke-intensive, such as surfing the web and playing (certain) video games. Clove and Peregrine are both glove controllers that rely on various finger, thumb, and palm touch actions. We decided to improve upon this concept by incorporating accelerometers to detect the tilt of the hand as well, thus permitting wrist movements to control the keystroke input in combination with the touch actions. This also allows for a comparable assortment of possible keystrokes with a reduced number of touch or contact sensors, which in turn enables us to define larger contact zones to allow easier activation. We incorporated the feature and implemented mouse smoothing and additional gesture-sensing elements to provide a higher degree of control for the user.

Feature Set
Input Mapping: We first list the gestures that can be captured by our system as well as the corresponding keyboard/mouse inputs. Pictures here are shown with bare hands since the current controller hardware is somewhat bulky (this is a prototype/proof-of-concept, after all) and may obscure anatomical parts. There are four starting points for a right hand gesture, each giving different input possibilities. In the right hand finger gun position, curling the index finger performs a left click while

thumbing down performs a right click. The wrist can be rotated left and right to move the cursor horizontally, and the hand can be tilted up or down to move the cursor vertically.

Software Specification Operating System : Windows /Linux /MAC Development platform : Embedded C

Hardware Specification: Processor : Intel Pentium IV Clock Speed : 1GHZ RAM : 1gb MB Monitor : 14 SVGA Digital Color Monitor Keyboard : 107 Keys Keyboard Hard Disk : 20GB Microcontroller : 89c51

Application: 1. 2. 3. 4. 5. Navigating OS Gaming Robotics Handling Virtual Controlling Weapon or missiles CNC Machine controlling for manual finishing

Advantages: 1. 2. 3. 4. 5. Part Of Physical world connected to Digital World Virtual Reality Easy To Handle Accuracy Speed

Tilt Sensor/3 axis accelometer

Right click/ Leftclick

Microcontroller 8051/89c52 TX

Regulated Power Supply

Oscillator

Receiving end

PC

Microcontroller
PC2 Conversion

8051/89c52 RX
Regulated Power Supply

Oscillator

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