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Blender 3D Hotkeys, Shortcut Keys and Reference (Version 2.

5)
OM = Object Mode only EM = Edit Mode only SM = Sculpt Mode only PM = Pose Mode only

Keys
A Shift + A CTRL + Shift + A B Shift + B Alt + B C C Shift + C Alt + C CTRL + Shift + C CTRL + Alt + Shift + C Shift + D Alt + D E Shift + E E CTRL + E F F

Mode
Select all / Deselect all Add menu Make Dupliverts Real

Actions

OM

Border select (marquee select) Marquee zoom Isolate 3D view toggle Circle select (brush select) Close / Open a curve (Curves) 3D Cursor to origin Convert menu Add Constraint menu Set Center menu (ObData to Center, Center New / Cursor) Duplicate Linked Duplicate (Instance)

EM OM OM

EM EM EM EM

Extrude Set Keyframe Extrapolation menu (Graph Editor) End frame assign (Timeline window) Edge menu Create Face (3 vertices selected) Create Edge (2 vertices selected)

F Shift + F Shift + F CTRL + F G Alt + G G Alt + G Alt + Shift + G CTRL + G CTRL + G Shift + G H Alt + H H CTRL + H H H Shift + H Shift + H CTRL + H I Alt + I CTRL + I Shift + I CTRL + Alt + I CTRL + J Alt + J K

SM SM OM EM OM OM OM

Brush size adjust Brush strength adjust Camera Fly mode Faces menu Move (Grab) Reset location Grab Marker (Timeline) Ungroup (Node window) Remove selected objects from group Group (Node window) Add selected objects to group Select Grouped menu Hide selected Unhide all Set Keyframe Handle Type menu (Graph Editor/Dope Sheet) Show Handles toggle (Graph Editor)

EM EM EM

Handle free/aligned toggle (Bezier Curves) Hide/unhide (Node window) Automatic handles (Bezier Curves) Hide unselected Add Hook Insert Keyframe menu Delete Keyframe Select Inverse Add IK constraint Remove IK constraint Join selected objects Convert selected triangles to quads Select all Keys sharing same frame (Graph Editor)

PM PM OM OM

L L CTRL + L Shift + L M M Alt + M CTRL + M N CTRL + N CTRL + N CTRL + Shift + N O O Alt + O CTRL + O Shift + O Shift + O P P P Alt + P P Alt + P CTRL + P Alt + P CTRL + Shift + P CTRL + Q R Alt + R

OM EM OM OM OM EM

Make Local menu Select Linked Components Make Links menu Select Linked menu Move object to a different layer Add Marker (Timeline) Merge menu Mirror over an axis Properties Recalculate Roll Recalculate normals to outside Recalculate normals to inside Proportional Editing on/off toggle Clean IPO curves (Graph Editor) Proportional Editing connected toggle Open file Proportional Editing Falloff type toggle Sample Keyframes (Graph Editor Start Game Engine Separate Pin vertices (UV/Image Editor) Unpin vertices (UV/Image Editor) Set Preview Range (Graph Editor) Clear Preview Range (Graph Editor) Make Parent Clear Parent menu Make Parent without Inverse Quit Blender Rotate Clear rotation

EM EM EM

EM EM

OM EM EM EM

OM

Alt + R CTRL + R Shift + R S Alt + S S Shift + S Alt + S CTRL + Alt + S T Shift + T CTRL + T CTRL + T Alt + T CTRL + T Alt + T CTRL + T U U CTRL + U V V CTRL + V W Shift + W CTRL + W X X XX

EM EM EM

Spin Loop Cut Select Row (NURBS) Scale Reset Scale Start frame assign (Timeline window) Snap menu Shrink / Fatten with influence Split Region Toolbar Set Keyframe Interpolation (Graph Editor) Toggle frames / seconds Tilt (Curves) Reset Tilt (Curves) Make Track menu Clear Track menu Convert selected faces to triangles Make Single User menu UV Mapping menu Save user settings Object Mode / Vertex Paint Mode toggle Vector handles (Bezier Curves) Vertices menu Specials menu (varies per object) Warp Save File Erase Constrain global X axis transform Constrain local X axis transform

OM EM

EM EM OM OM EM OM EM

EM EM EM EM

Y YY Y Z ZZ Z Alt + Z Shift + Z CTRL + Z CTRL + Shift + Z NUM 0 CTRL + Alt + NUM 0 NUM . NUM / NUM 1 NUM 3 NUM 7 NUM 5 NUM 4/NUM 6 NUM 2/NUM 8 Keyboard # Alt + Keyboard # ~ . , CTRL + . CTRL + , Alt + . Alt + , HOME Tab CTRL + Tab CTRL + Tab

EM

Constrain global Y axis transform Constrain local Y axis transform Split Vertex / Edge / Face Constrain global Z axis transform Constrain local Z axis transform Solid / Wireframe toggle Solid / Textured toggle Shaded / Wireframe toggle Undo Redo Active camera view Move camera to current view Frame selected in view Global/Local view toggle Front view Side view Top view Perspective/Orthographic view toggle Rotate view left/right in iterations Rotate view up/down in iterations View layer 1 - 10 View layer 11 - 20 View all layers 3D Cursor pivot Bounding Box Center pivot Individual Centers pivot Median Point pivot Active Object pivot Move Object Centers only Frame all in view Object Mode / Edit Mode toggle Select Mode (Vertices, Edges or Faces) Object Mode / Weight Paint Mode toggle

EM OM

CTRL + Tab CTRL + Spacebar Alt + Spacebar CTRL + LMB drag Left/Right Arrow Up/Down Arrow CTRL + Up/Down Arrows CTRL + Left/Right Arrows F1 F2 F3 F6 F11 F12 CTRL + F12 Shift + F1 Shift + F2 Shift + F3 Shift + F4 Shift + F5 Shift + F6 Shift + F7 Shift + F8 Shift + F9 Shift + F10 Shift + F11 Shift + F12

SM

Object Mode / Weight Paint Mode toggle Manipulator menu Orientation menu Lasso select Increase 1 frame Increase 10 frames Maximize current view toggle Screen presets toggle Open file Save As Repeat History menu Set Object Mode Render window toggle Render current frame Render animation Load Library Logic Editor Node Editor Console 3D window Graph Editor Properties Video Sequence Editor Outliner UV/Image Editor Text Editor Dope Sheet

Add Menu: Blender 2.5 Use Shift + A to bring up the Add menu. Spacebar no longer works by default in version 2.5. Quad View: Blender 2.5 Use the View menu and choose Quad View to separate your view into 4 quadrants: Perspective, Top Ortho, Front Ortho and Right Ortho. Split Views: Blender 2.5 Find the small diagonal lines in either the upper-right or lower-left of your view. When you hover your mouse over either of these two areas, a cross-hair cursor appears, indicating you are ready to split a view. Drag either vertical or horizontal to begin splitting, but as you experiment with this, you will see you are committed to the first direction you drag in. Join Views: Blender 2.5 Use the same small diagonal lines in either the upper-right or lower-left of your view. If you are joining a view, you must use the corner that is adjacent to the view you want to join and drag back towards it. You will see the same "darkened arrow" from previous versions that indicates which view is going to take over the other one. Drag in Tools/Properties: Blender 2.5 In a 3D window, if you hover over the small "+" inside a circle at the top-left and topright of your view, your cursor will become a double-ended arrow. If you use the top-left "+" and pull to the right, you will drag in the Tool Shelf. If you use the top-right "+" and pull to the left, you will drag in the Properties panel. You may also just click on the "+" to make each appear. You can drag them back left or right to hide the panels. Note that these panels change depending on what type of window you are in. See below for hotkey toggles. Tools Shelf Toggle: Blender 2.5 In a 3D window, use T to toggle the Tools Shelf.

Properties Panel Toggle: Blender 2.5 In a 3D window, use N to toggle the Properties panel. Note that this panel holds more properties than the former Transform Properties did. Set Center: Blender 2.5 Use Shift + CTRL + Alt + C to bring up the Set Center menu. Use this menu to select Center New, Center Cursor or ObData to Center. Circle Select: Blender 2.5 Use C to circle select; you no longer have to hit BB. 3D Cursor Reset: Blender 2.5 and below Use Shift + C to reset the 3D Cursor at the origin. This is handy if you want to create your next object with its global position at (0,0,0). Hide/Show Transform Gizmo: Blender 2.5 and below If you want to toggle the visibility of the transform gizmo, hit CTRL + Spacebar and choose Enable/Disable. Align Active Camera to View: Blender 2.5 and below Have you ever navigated a view, found a good shot and wished your camera was set up to that shot? Well... you can! Position your 3D view the way you want it and press CTRL + Alt + NUM0. Your active camera will align itself in that direction. Marquee Zoom: Blender 2.5 and below If you want to quickly zoom tight into an area in your scene: use Shift + B, then LMBdrag in your view. Region to Loop for Texturing Here's a handy option when you're texturing and marking seams: select faces, whose total boundary around, you want to be the seam, then press CTRL + E and choose Region to Loop. This will select the edges around those faces, making it easier to mark your seams.

Select Linked Areas for UV Texturing So you've unwrapped your model in the UV editor, and now you want to select all points on a single "island" of UVs. Hover your mouse over one of these islands, and hit "L" to see that all the points in that island will be selected! Isolate your Model in 3D: Blender 2.5 and below This is a fun one to try: hit Alt + B and LMB-drag in your 3D view. Then, rotate around in your view to see that there is a "3D projection" of your isolated model in the view. Hit Alt + B again to return to the normal view. Render Preview in your View When the occasion arrives that you only want to see how a portion of how your shot renders, use Shift + P in Object Mode to bring up the Preview box. Drag and/or resize this box in your view. Let the box sit in one place for a few seconds, and it will do a preview render of that section only. Create Objects in Object Mode If you don't like how every object created gets sent to Edit Mode by default, you can change this in the User Preferences window. Go to the top of the Blender interface, right beneath the menus and pull down the dividing line between these menus and the 3D view. Click on "Edit Methods" and switch off "Switch to Edit Mode" under the section titled "Add new objects:" Quick Toggle for Vertices, Edges and Faces: Blender 2.5 and below In Edit Mode, use CTRL + Tab to bring up the Select Mode menu. Then, choose which you want: Vertices, Edges or Faces. Global - Local Orientations Toggle: Blender 2.5 and below To change between Global and Local coordinate systems for your object, hit Alt + Spacebar to bring up the Orientation menu. Your options will then be: Global, Local, Normal & View. You can easily switch back and forth between Global and Local with this method.