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Bestiary or Monster List: Trieste Forest, Spring Cave: Items: Aquamarine, Emerald, Earth Crystals, Scrap Iron, Iron,

Medicinal Herb, Antidotal Herb, Bamboo Shoot, Red Grass, Orange Grass, Yellow Grass, Black Grass Apples grow on a tree in the northeast corner of the third screen. You can pick four apples from the tree once every four days. In the 2nd Generation, you will have access to more Apple Trees near the Ruins. It is in the Trieste Forest at night that you will find Woolies, the Monsters that produce Wool when tamed. 1st Generation Monsters:

Day Monsters: Pomme Pomme: Sometimes it looks just like an apple with its round body, but it's too big Skill: Charging; Attibute; None; Found in Trieste Forest during the day. Will not work. War Trophy: Apple Orc: Not very bright, but curious and active. May visit the town out of curiosity. Skill: Serial Attack; Attribute: Earth. Will harvest. Found in Trieste Forest during the day. War Trophy: Cheap Cloth Orc Archer: Calm and laid back personality. It works at one speed: Slow. Skill: Rapid Attack; Attribute: Earth. Found in the daytime in Trieste Forest. Does no farm work. War Trophy: Arrowhead Night Monsters: Wooly: Special feature is its fluffy fur. Well vented, it stays cool in summer. Skill: Tackle; Attribute: None. Found in the night in Trieste Forest. Provides Wool in the form of Fleece if you have clippers. War Trophy: Wooly Furball Ant: Wanders around aimlessly, sometimes suddenly remembering to attack. Skill: Serial Attack; Attribute: Earth. Found at night in Trieste Forest. Will harvest crops. War Trophy: Insect Skin Spider: Scurries about quickly, overcoming its prey with speed and ferocity. Skill: Serial Attack; Attribute: Earth. Will not work on the farm. War Trophies: Strong String Trieste Forest, 2nd Generation: In the 2nd Generation, you will find the same Monsters in Trieste Forest as haunted the screens in the 1st Generation but additional Monsters will have joined them. New Monsters are as follows: Day: Orc Archer: 55 HP. Calm and laid back personality. Works at one speed: Slow. Skill: Rapid Attack; Attribute: Earth. Will not help on farm. War Trophy: Arrowhead. Orc Hunter: 65 HP. Forest hunter. Very few can creatures can evade an Orc Hunter's arrow. Skill: Rapid Attack; Attibute: Earth. Will not help on farm. War Trophy: Cheap Cloth Big Mushroom: 70 HP. A gigantic mushroom as tall as a person. Emits poison

powder if it senses danger. Skill: Poison Powder; Attribute: Earth. Will not help on farm. War Trophy: spore Flower Blossom: HP: 76. It fires seeds from its mouth and is very sensitive to sound. Skill: Cure; Attribute: Earth. Will not work on the farm. War Trophy: Root Leaf Ball: 85 HP. A floating plant monster. It likes sunny places. Skill: Sonic Wind; Attribute: Wind. Will not work on the farm. War Trophy: Plant Stem Night: Tricky Mushroom: 105 HP. Monster mushroom that glows fluorescent. Glowing is the way it communicates. Skill: Poison Powder; Attribute: Earth. Will not work on the farm. War Trophy: Spore Planchoa: 65 HP: Smarter than it looks, it can understand human language. Skill: Sonic Wind; Attribute: Wind; will not work on the farm; War Trophy: Plant Stem Killer Ant: HP: 61. The ant chief. Can even chew through rock with its welldeveloped jaws. Skill: Serial Attack; Attribute: Earth; Will work on the farm, helping with the harvest, or pulverising large boulders. War Trophy: Speckled Skin High Orc: HP: 91. Very cautious, lives deep in the woods. Highly territorial and aggressive. Skill: Serial Attack; Attribute: Earth; Will help with the harvest. War Trophy: Cheap Cloth Hell Spider: HP 45. Lounges about among the tree branches on a hammock made of spider thread. Skill: Serial Attack; Attribute: Earth. War Trophy: Sparkle String Summer Cave: Blessia Island Here you will find Oranges on a tree, Red Grass, Amethyst, Fire Crystal, Scrap Iron, Bronze, Ruby Wild Grasses: Medicinal Herbs, Antidotal Herbs, Black Grass, Green Grass, Yellow Grass, Orange Grass, Indigo Grass, Blue Grass There are no Monster types on Blessia Island that actually produce any Ranch Products when tamed. Monster found here, even in the 1st Generation, will help on the farm, however, by watering your Field. 1st Generation Monsters:

Day Monsters: Goblin Pirate: Thinks he's the strongest. Actually weaker than Goblin Captain. Skill: Serial Attack; Attribute: Fire; Found during the day on Blessia Island, at the entrance. Will water your crops. War Trophy: Quality Cloth Goblin Gangster: A crazy rascal who flings around knives and tries to pick fights. Skill: Knife Throw; Attribute: Fire; War Trophy: Skull Night Monsters:

Scorpion: Hides in the sand to hunt its prey. Stores a powerful poison in its tail. Skill: Serial Attack; Attribute: Darkness. Found on Blessia Island near entrance at night. Will not work on the farm. War Trophy: Scorpion Tail Shadow Panther: A rare beast that can walk on two legs. Skillfully uses its front legs to eat. Skill: Tackle; Attribute: Darkness. Will not work on the farm. War Trophy: Panther Claw 2nd Generation, Blessia Island: Day: Goblin Don: 70 HP. Attacks if he catches you merely looking. So wild, it's frightening. Skill: Knife Throw; Attribute: Fire. Will not help on the farm. War Trophy: Quality Cloth or Skull Tortoise: 107 HP; Has a large shell on its back. Withdraws into its shell if in danger. Skill: Charging; Attribute: Water; Will water your crops. War Trophy: Tortoise Shell Troll: 267 HP; Massive creatures of enormous strength. One punch can smash nearly any enemy. Skill: Serial Attack; Attribute: None. Will destroy boulders on farm. War Trophy: Giant's Fingernail Flower Lion: 65 HP; Sprouts impressive leaves that look like a lion's mane. Skill: Cure; Attribute: Fire. Will not work on the farm. War Trophy: Root Giant Beetle: 110 HP; Lifts and throws enemies with its horns. Its aim is to defeat Hercules in a fight. Skill: Charging; Attribute: Wind; Will destroy boulders on the farm. War Trophy: Hard Horn Hammer Troll: HP 280. Swing huge hammers and hate slime which are immune to being smashed. Skill: Serial Attack; Attribute: None; Will smash rocks on farm; War Trophy: Giant's Gloves Night: Blood Panther: 100 HP; Can run extremely fast. It's speed is unsurpassed. Skill: Tackle; Attribute: Darkness; Will not work on the farm. War Trophy: Panther Claw Ignis: 50 HP: Always creating heat, it can be used in winter to heat your home. Will not work on the farm. War Trophy: Magic Crystal Hercules Beetle: 150 HP (2 hearts); Sharpens its horns everyday on a tree. These special horns never break. Skill: Charging; Attribute: Wind ; Will smash rocks on the farm. War Trophy: Hard Horn Death Stalker: 65 HP. Captures its prey in its claw, then kills it with its poisonous tail. Skill: Serial Attack; Attribute: Darkness. Will not work on the farm. War Trophy: Scorpion Pincer Messhina Valley, Autumn Cave: Messhina Valley: A pretty lonely place, but good for growing Fall Crops. Danger Level: 2 Stars Here you will find Grapes on a vine near the Entrance. Gems and Ores that can be mined here include Wind Crystal, Scrap Iron, Iron, Bronze, Silver, Sapphires Wild Grasses include: Medicinal Herb, Antidotal Herb, Red Grass, Yellow Grass, Orange Grass, Black Grass It is in the Messhina Valley in the 1st Generation that you will find the Buffamoo during the day who provide Milk and the Cluckadoodle at night who

provides Eggs. In the 2nd Generation, they will be located on different screens from their locations in the 1st Generation and it is only in the 2nd Generation that you will be able to find Hornets and Queen Bees who produce Honey. 1st Generation Monsters:

Day Monsters: Goblin: Sly little monsters that like to sneak behind and attack from the rear. Skill: Back Stab; Attribute: Fire; Found in Fall area in daytime. Will harvest. War Trophy: Power of Warrior. Goblin Archer: It lacks composure and tends to drop its arrows everywhere. Skill: Rapid Attack; Attribute: Fire. Found in Fall area during daytime. Will not work. War Trophy: Cheap Bandage Buffamoo: Gentle and calm, it doesn't attack people, but try not to make it mad. Skill: Head Butt; Attribute: None. Found in Fall area in daytime.Provides Milk if you have Milker. War Trophy: Small Milk Night Monsters: Goblin: Sly little monsters that like to sneak behind and attack from the rear. Skill: Back Stab; Attribute: Fire; Found in Fall area both in the day and at night. Will harvest. War Trophy: Power of Warrior Goblin Archer: It lacks composure and tends to drop its arrows everywhere. Skill: Rapid Attack; Attribute: Fire. Found in Fall area both during the day and at night. Will not work. War Trophy: Cheap Bandage Cluckadoodle: Makes a loud cry early in the morning, so it's been used as an alarm for ages. Skill: Nonstop Pecking; Attribute: None. Found in western area of Autumn cave during the night. Will produce Eggs if you have a Basket. War Trophy: Small Egg 2nd Generation Monsters, Messhina Valley Day: Buffalo: Agitated by the sight of red, this beast is large enough to ride on. Skill: Charging; Attribute: None. War Trophy: Bull Horn. Can be used for transport. Will demolish boulders on farm. Blackbird: Though black like the night, its poor vision keeps it active during the day. Skill: Charging; Attribute: Wind. Will clear lumber from field on farm. War Trophy: Bird Wing Weegull: 90 HP. It hunts its prey from high above and can kill swiftly from the sky. Skill: Charging; Attribute: Wind. Like the Blackbird, it will clear lumber from field on farm. War Trophy: Bird Wing Goblin Sniper: 120 HP. Unmatched marksmanship. Never lets a target get away. Skill: Rapid Attack; Attribute: Fire; War Trophy: Cheap Bandage Hobgoblins: 120 HP. Looks that can scare even a devil. It's simply terrifying. Skill: Back Stab; Attribute: Fire; Will harvest crops. War Trophy: Proof of Warrior Little Mage: 100 HP. Tiny wizard. Good at fire magic, he loves to use his powers to grill fish. Skill: Fireball; Attribute: Fire; War Trophy: Magic Powder

Ghost: 50 HP; This ghost suddenly appears from behind, causing a ghastly uproar. Skill: Life Drain; Attribute: Darkness; will not work on the farm. War Trophy: Hood Night: Queen Bee: A Queen Bee that rules the hornets. Gracefully flies around the skies. Skill: Rapid Attack; Attribute: Wind; Produces Honey if you use a Basket. War Trophy: Insect Jaw Chipsqueek: HP: 90. A charming little creature. It is always eating something. Skill: Serial Attack; Attribute: Earth. Will not work on the farm. War Trophy: Fur Hornet: HP 50. Works feverishly for the queen bee. Relentlessly stings the enemies. Skill: Rapid Attack; Attribute: Wind; Produces Honey if you use a Basket. War Trophy: Insect Jaw Furpuff: HP 95. It's long, thick fur has great texture. Just petting it will make you happy. Skill: Serial Attack; Attribute: Earth; War Trophy: Quality Fur Flower Lilly: 80 HP; A monster with lovely blossoms, containing a very sweet nectar. Skill: Cure; Attribute: Wind; will not work on the farm; War Trophy: Plant Stem Padova Mountains, Winter Cave: Here you will find Water Crystals, Diamonds, Sapphires, White Grass, Orange Grass, Red Grass, Yellow Grass, Yellow Grass, Black Grass 1st Generation Monsters: Orc Viking: A brutal orc warrior. Acts violently for his own satisfaction. Skill: Serial Attack; Attribute: Water; Wields a double-headed axe; Found in the Winter Cave during the day. Will not work. War Trophy: Shoulder Piece Silver Wolf: Wolf that lives in the snowy mountains. Hard to tame due to its wilf nature. Skill: Tackle; Attribute: None; Can ride it if you take it out of the barn. War Trophy: Wolf Fang Night Monsters: Ogre Viking: 120 HP. Hurls two hand axes, but doesn't have very good control. Skill: Tomahawk; Attribute: Water. Found in Padova Mountains at night. Will not work for you. War Trophy: Glue Silver Wolf: Wolf that lives in the snowy mountains. Hard to tame due to its wolf nature. Skill: Tackle; Attribute: None; Can ride it if you take it out of the barn. Found in Padova Mountains both during the day and at night. War Trophy: Wolf Fang Padova Mountains, 2nd Generation: Day Monsters: Orc Viking: 160 HP. A brutal orc warrior. Acts violently for his own satisfaction. Skill: Serial Attack; Attribute: Water. War Trophy: Shoulder Piece Dorado/Sky Fish: 100 HP. Can live on land or in water. Too heavy to catch with a fishing rod. Skill: Water Gun; Attribute: Water. Will water crops on

farm. War Trophy: Fish Fossil. Necro: 60 HP. A face hidden behind a masque No one knows what it looks like Skill: Life Drain; Attribute: Darkness; will not work on the farm; War Trophy: Hood Dark Slime: 160 HP. Body colour darkens to protect its core. Can it really see from inside there? Skill: Tackle; Attribute: None. Will water your crops. War Trophy: Little Crystal Hunter Wolf: 125 HP. Its dazzling fur catches the eye. I'd feel like a Prince riding it! Skill: Tackle; Attribute: None. You can ride this Monster. War Trophy: Wolf Fang Flower Crystal: 90 HP. This mysterious plant has transparent leaves that look like crystals. Skill: Cure; Attribute: Water; Will not help on farm; War Trophy: Root Little Wizard: HP 120; Prankster wizard. Good at water magic. He squirts travelers with his water gun. Skill: Water Laser; Attribute: Water; Will water your crops. War Trophy: Magic Powder Tundra: War Trophy: Magic Crystal Slime: 150 HP. A gelatinous monster. Its jelly-like body protects its core. Skill: Tackle; Attribute: None; War Trophy: Little Crystal Faerie: 80 HP. An elusive fairy that can disappear. Especially good at playing tag. Skill: Sonic Wind; Attribute: Wind. Will not help on the farm. War Trophy: Fairy Dust Night Monsters: Little Wizard: HP 120; Prankster wizard. Good at water magic. He squirts travelers with his water gun. Skill: Water Laser; Attribute: Water; Will water your crops. War Trophy: Magic Powder Hunter Wolf: 125 HP. Its dazzling fur catches the eye. I'd feel like a Prince riding it! Skill: Tackle; Attribute: None. You can ride this Monster. War Trophy: Wolf Fang Ogre Viking: 120 HP. Hurls two hand axes, but doesn't have very good control. Skill: Tomahawk; Attribute: Water; War Trophy: Glue Palermo Shrine Bestiary You will find new breeds of Monsters in the Palermo Shrine. Some will yield War Trophies hitherto unavailable to you. Monsters in the Shrine do not vary according to the time of day. Minotauros: 260 HP: A huge monster with a huge axe, but too big to make small movements. Skill: Charging; Attribute: Darkness. Will clear wood from your field. War Trophy: Hammer Piece Demon: 200 HP: A sly demon who specializes in hit and run tactics. Skill: Cure; Attibute: Darkness. Will not help on the farm; War Trophy: Devil Horn Claw Dragon: 350 HP. Has sharp claws and hard scales. It can't be fought with normal weapons. Skill: Fire Breath; Attribute: Light; Will not work on farm; War Trophy: Rage Fang Dark Fairy: War Trophy: Fairy Dust Little Golem: 200 HP. Its hands work separate from its body, so it can easily grab something far away. Skill: Charging; Attirbute: None. Will smash rocks on the farm. War Trophy: Bronze

Arch Demon: 250 HP. Incredible skill with the spear. But it lacks even the slightest mercy. Skill: Cure; Attribute: Darkness; Will not help on the farm; War Trophy: Demon Blood Titan: 300 HP. Their punches can break through steel and will cause you more than just a bump. Skill: Serial Attack: Attribute: Earth. Will smash rocks on the farm. War Trophy: Mimic: War Trophy: Broken Box

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