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Ottoman Empire

Pasha Mohammed Ali


Initiative Political Actions Forced March
+ 1 Each Cavalry or + 1 Suppress Uprising Elim Stop Move
Irregular Cavalry + 1 Annex Nation in North Africa Tan Piece 2-5 6-7 8 +
+ 2 At least one General + 1 Restore Region in North Africa
+ 1 Friendly region not in + 2 Horse Artillery
uprising Tactical Battles + 1 At least one General
+ 1 Ottoman Charge in the same area in destination

Quick Battles Forced March only possible


Apr – Nov: with Tan Infantry or Horse
≥ 5 Opponent sets up 1st + 1 Each assisted Attack, 2 Attacks
Artillery
≥ 7 ¼ start in Rout Area 1-2 Mohammed Ali killed
≥ 9 ½ start in Rout Area 3-6 Mohammed Ali captured

Ottoman Empire
National Distinctions
Advantages Disadvantages Piece Costs
Mohammed Ali Cannot buy Infantry, Elite Infantry, Militia 3
Large Initial Empire (16) Cavalry, Heavy Cavalry, or Horse Irregular Cavalry 6
Artillery (can buy max 1 Artillery) Artillery (max 1 on map) 18
Can buy Militia and IC General 12
Naval Battles (purple squadrons -1)
Difficult to invade, due to Admiral (max 1) 25
Less income from Regions & Capitals,
Harsh Campaigns Naval Squadron (max 1) 15
and unfavorable diplomatic rating
Troops do not suffer Harsh PAP 10
Arabian uprisings, cannot Train Militia
Campaigns in North Africa
Controls passage between Native income: 9
Aegean and Black Seas
Skirmishing available: never
Spain
General Castaños
Initiative Political Actions Forced March
+ 1 Each Cavalry or + 1 Restore Region in Spain Elim Stop Move
Irregular Cavalry Piece 2-5 6-7 8 +
+ 2 At least one General
+ 1 Friendly region not in + 2 Horse Artillery
uprising + 1 At least one General
in destination

Apr – Nov:
≥ 5 Opponent sets up 1st
≥ 7 ¼ start in Rout Area 1-2 Castaños killed
≥ 9 ½ start in Rout Area 3-6 Castaños captured

Spain
National Distinctions
Advantages Disadvantages Piece Costs
Empire Victory Conditions: Very low native income, and Infantry 6
non-capital regions unfavorable diplomatic rating Cavalry 9
outside Spanish Cannot buy EI, HC, or more than 1 Artillery 10
homeland and North General besides Castaños, who is only Horse Artillery 13
Africa count as 2 available if Spain is invaded General 12
Admiral (max 1) 25
No Reverse Grace Periods All homelands can be annexed in one Naval Squadron (max 1) 15
Difficult to invade, due to turn, and Madrid before the others PAP 10
Harsh Campaigns Native income: 13
Hard to Suppress Uprisings
Colonial Trade Skirmishing available: never
Great Britain
Viscount Nelson
Initiative Naval Battles & Port Attacks Forced March
+ 1 Each Cavalry or + 1 Naval Battles & Port Attacks Elim Stop Move
Irregular Cavalry Piece 2-5 6-7 8 +
+ 2 At least 1 General or
+ 3 Wellington + 2 Horse Artillery
+ 1 Friendly region not in + 1 Elite Infantry
uprising + 1 At least one General
in destination
Apr – Nov:
≥ 5 Opponent sets up 1st
≥ 7 ¼ start in Rout Area
≥ 9 ½ start in Rout Area Nelson is always killed if eliminated

Great Britain
National Distinctions
Advantages Disadvantages Piece Costs
Nelson and Wellington 6/08 Land Piece Production (max 2 per turn) Infantry 6
Elite Infantry (max 1) 8
Island Home & Gibraltar Enforce Continental System
Cavalry 9
Separate Victory Conditions Naval Battle Commitment Roll Heavy Cavalry (max 1) 11
Artillery 10
Naval Battles (+1) Ireland subject to uprisings
Horse Artillery 13
Cost of Admirals (18) Countercharge against cavalry (+2) General 12
Admiral (max 1) 18
Fire +1 after skirmishers fire
Naval Squadron (max 1) 15
Native income: 26
Colonial Trade PAP 10
Can Give Away Treasury Skirmishing available: 1806
Great Britain
Duke of Wellington
Initiative Tactical Battles Forced March
+ 1 Each Cavalry or - 1 Enemy artillery Attacks in region Elim Stop Move
Irregular Cavalry + 1 Attacks by British Elite Infantry Piece 2-5 6-7 8 +
+ 2 At least 1 General or in same area
+ 3 Wellington + 2 Each Rally + 2 Horse Artillery
+ 1 Friendly region not in + 1 Elite Infantry
uprising Quick Battles + 1 At least one General
- 2 Enemy artillery Attacks in region in destination
Apr – Nov: + 1 Each assisted Attack
≥ 5 Opponent sets up 1st + 1 Each Rally, 3 Rallies
≥ 7 ¼ start in Rout Area 1-2 Wellington killed
≥ 9 ½ start in Rout Area 3-6 Wellington captured

Great Britain
National Distinctions
Advantages Disadvantages Piece Costs
Nelson and Wellington 6/08 Land Piece Production (max 2 per turn) Infantry 6
Elite Infantry (max 1) 8
Island Home & Gibraltar Enforce Continental System
Cavalry 9
Separate Victory Conditions Naval Battle Commitment Roll Heavy Cavalry (max 1) 11
Artillery 10
Naval Battles (+1) Ireland subject to uprisings
Horse Artillery 13
Cost of Admirals (18) Countercharge against cavalry (+2) General 12
Admiral (max 1) 18
Fire +1 after skirmishers fire
Naval Squadron (max 1) 15
Native income: 26
Colonial Trade PAP 10
Can Give Away Treasury Skirmishing available: 1806
Russia
Prince Kutuzov
Initiative Tactical Battles Forced March
+ 1 Each Cavalry or + 1 Russian infantry Charge in the Elim Stop Move
Irregular Cavalry same area before 1800 Piece 2-5 6-7 8 +
+ 2 At least 1 General or - 1 Pursuit attacks against Russians
+ 3 Kutuzov before 1800 + 1 Each Rally + 2 Horse Artillery
+ 1 Friendly region not in + 1 Elite Infantry
uprising Quick Battles + 1 At least one General
+ 1 Each assisted Attack before 1800 in destination
Apr – Nov: + 1 Each Rally, 2 Rallies
≥ 5 Opponent sets up 1st
≥ 7 ¼ start in Rout Area 1-2 Kutuzov killed
≥ 9 ½ start in Rout Area 3-6 Kutuzov captured

Russia
National Distinctions
Advantages Disadvantages Piece Costs
Kutuzov Empire Victory Conditions (count ½) Infantry 6
Elite Infantry (max 1) 8
Difficult to invade, due to Two capital regions
Irregular Cavalry 6
Harsh Campaigns
Serf Uprisings if Russia Sues for Peace Cavalry 9
Distance from France Heavy Cavalry (max 1) 11
Don Basin subject to uprisings
Artillery 10
Can buy Irregular Cavalry
Horse Artillery 13
Irregular Cavalry immune General 12
to Harsh Campaigns Admiral (max 1) 25
Native income: 28
Naval Squadron (max 1) 15
PAP 10
Skirmishing available: 1811
Prussia
Prince Blücher
Initiative Tactical Battles Forced March
+ 1 Each Cavalry or + 1 Pursuit attacks by Prussians Elim Stop Move
Irregular Cavalry Piece 2-5 6-7 8 +
+ 2 At least 1 General or Quick Battles
+ 3 Blücher from 8/1813 + 1 Each assisted Attack + 2 Horse Artillery
+ 1 Friendly region not in + 1 Each Rally + 1 Elite Infantry
uprising + 1 At least one General
in destination
Apr – Nov:
≥ 5 Opponent sets up 1st
≥ 7 ¼ start in Rout Area 1-2 Blücher killed
≥ 9 ½ start in Rout Area 3-6 Blücher captured

Prussia
National Distinctions
Advantages Disadvantages Piece Costs
Blücher Low native income Infantry 6
Elite Infantry (max 1) 8
Empire Victory Conditions:
Cavalry 9
non-capital regions Heavy Cavalry (max 1) 11
outside Prussian Artillery 10
homeland and North Horse Artillery 13
Africa count as 2 General 12
Admiral (max 1) 25
Can buy Militia after 1812
Naval Squadron (max 1) 15
(these cannot enter Africa) Native income: 18
PAP 10
Capital Commitment Rolls Militia after 1812 3
Skirmishing available: 1813
Austria
Archduke Charles
Initiative Tactical Battles Forced March
+ 1 Each Cavalry or -1 Pursuit attacks against Austrians Elim Stop Move
Irregular Cavalry Piece 2-5 6-7 8 +
+ 2 At least 1 General or Quick Battles
+ 3 Charles + 1 Each Rally + 2 Horse Artillery
+ 1 Friendly region not in + 1 Elite Infantry
uprising Production + 1 At least one General
in destination
+ 3 Production Points when in
Apr – Nov: Austrian native-owned homeland
≥ 5 Opponent sets up 1st
≥ 7 ¼ start in Rout Area 1-2 Charles killed
≥ 9 ½ start in Rout Area 3-6 Charles captured

Austria
National Distinctions
Advantages Disadvantages Piece Costs
Charles Skirmishing never available Infantry 5
Elite Infantry (max 1) 8
Cost of Infantry (5)
Cavalry 9
Empire Victory Conditions: Heavy Cavalry (max 1) 11
Artillery 10
Add 2 Austrian regions
Horse Artillery 13
General 12
Admiral (max 1) 25
Naval Squadron (max 1) 15
Native income: 22
PAP 10
Skirmishing available: never
France
Emperor Napoléon
Initiative Tactical Battles Forced March
+ 1 Each Cavalry or + 1 French Generals’ Charge/Rally Elim Stop Move
Irregular Cavalry + 1 French arty / Elite Attack in area Piece 2-5 6-7 8 +
+ 2 At least 1 General or + 2 Each Rally
+ 4 Napoléon + 2 Horse Artillery
+ 1 Friendly region not in Quick Battles + 1 Elite Infantry
uprising + 1 French General’s rolls in region + 1 At least one standard
+ 1 France 1800 thru 1812 + 1 Each assisted Attack, 3 Attacks General in destination,
+ 1 Each Rally, 2 Rallies but not Napoléon
Apr – Nov: + 2 Napoléon in destination
≥ 5 Opponent sets up 1st 1-2 Napoléon killed
+ 1 French 1800 thru 1812
≥ 7 ¼ start in Rout Area 3-6 Napoléon captured
(except in winter)
≥ 9 ½ start in Rout Area French CR = 8 if eliminated

France
National Distinctions
Advantages Disadvantages Piece Costs
Napoléon Effects of losing Napoléon: Infantry 6
Elite Infantry (max 1) 8
Enforce Continental System Extra commitment roll
Cavalry 9
Commitment Rating goes up to 8
Initiative 1800-1812 Heavy Cavalry (max 1) 11
Empire Victory: Subtract 6 regions Artillery 10
Forced March 1800-1812
Horse Artillery 13
Reverse Grace: Lasts 12 months
Charge after skirmishers fire General 12
Vendee subject to uprising Admiral (max 1) 25
Colonial Trade Naval Squadron (max 1) 15
Native Income: 30
PAP 10
Skirmishing available: 1796

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