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Sweden

Karl X: King of Sweden

Swedish Army 1623-1628 (Poland)


Characters: King, General, Army Standard Bearer, Protestant Minister, Overstel and Master Gunner.
Core Units: Swedish Ryttare (may only be steady) and Swedish Infantry.
Special Units: Swedish Dragoons and light artillery.
Rare Units: Finnish Hackapells and medium artillery.
Mercenaries: may spend 15% on the following Mercenaries;
Reiters and German Harquebusiers and German and Scottish Mercenary foot units.

Swedish Army 1655-1660


Characters: King, General, Army Standard Bearer, Protestant Minister, Overste and Master Gunner.
Core Units: Swedish Ryttare, Swedish Infantry and light artillery.
Special Units: Finnish Hackapells, Swedish Dragoons and medium artillery.
Rare Units: Swedish Guard ryttare and heavy artillery.
Mercenaries: may spend 25% on the following Mercenaries;
Reiters and German Harquebusiers and German and Scottish/English Mercenary foot units.

Allies: may spend 20% on one only of the following allied lists;
Reliable Allies:
Lithuanian Rebels (1655-56) - Lithuanian General, 0-1 Lithuanian Hussar unit, 1-2 Pancerni units, 0-1 Lithuanian
Tartars and 0-2 Polish Rajtar units.
Brandenburg (1655-56) – Colonel, 0-1 Cuirassiers, 0-2 Dragoons, 1-3 city regiments and 0-2 light cannon.

Reluctant Allies:
Polish Lithuanian Commonwealth (1655-56) - Polish General, 0-1Polish Hussar unit, 1-3 Pancerni units, 0-1Polish
Dragoons, 0-1 Lithuanian Tartars, 0-2 Polish Rajtar units and 0-2 Noble Levy cavalry.
Transylvania (1657) - Boyar, 0-1 Heavy Hussar unit, 0-2 Retainer units and 0-2 Light Hussar units.

*Allied units are listed under respective national lists.


Special rules:
Units and Leaders: All units can have only one character as well as a leader.

Commanded shot: Must take one at least one unit of commanded shot. One commanded shot unit per every
Swedish galloper regiment, maximum of 10 figures per unit. Swedish commanded shot infantry may be attached
to a cavalry unit, the shot unit can fire in support of the cavalry unit that is charged by enemy cavalry (180
degree fire arc). The shot unit must stay within 6’’ of the cavalry unit to provide this support fire and if they lose
contact with the cavalry unit then they must move back into this 6’’ radius (use the same rules as shot and pike in
the WECW rulebook). In addition if the shot unit is charged by enemy cavalry the supporting Swedish cavalry
can counter charge the enemy.

Salvo Fire: Veteran and Elite units may use salvo fire (+2pt).

Gallopers: All veteran and elite galloper units gain a +1 rank bonus in close combat.

Rash: The same as WECW p.52 but unit will now advance on a D6 roll of 1-2 and must test to attack any
enemy in charge distance on a D6 roll of 1-2 (this means that units do not have to attack automatically but now
have a chance to keep their troops under some sort of control).

Skirmish fire: When in skirmish formation mounted and foot figures with carbine\musket can fire only every
second man except for Dragoons who can fire every man.

Characters:
King of Sweden
Morale M WS BS S T W I A Ld Sv Points
Elite 8 5 3 4 4 3 4 2 9 6+ 122

Equipment: Sword and pistols. Mounted.


Options: May wear heavy armour (+2 pt), cuirassier armour (+3 pt).
Special rules: Army commander, if wearing cuirassier armour must be a galloper (in this case move 6”). The
King is stubborn if leading a unit of Swedish Guard. The army must take a King or General as army commander
but not both in armies under 2000pts, but armies over 3000pts may take a King and General. In games over 3000
pts the general gives the same benefits as the King but only out to 6’’.

1 General
Morale M WS BS S T W I A Ld Sv Points
Elite 8 4 3 4 4 2 4 2 9 6+ 102

Equipment: Sword and pistol. Mounted.


Options: May wear light armour (+1 pt), heavy armour (+2 pt).
Special rules: Army General. May be a trotter or a galloper.

1 Army Standard-Bearer
Morale M WS BS S T W I A Ld Sv Points
Elite 8 4 3 4 4 2 4 2 8 6+ 102

Equipment: Sword and pistols. Mounted.


Options: May wear heavy armour (+2 pt).
Special rules: Army standard-bearer, all relevant units within 12 inches may re-roll any failed leadership tests.

0-1 Protestant Minister


Morale M WS BS S T W I A Ld Sv Points
Veteran 8 4 3 4 4 2 4 2 8 6+ 52

Equipment: Sword and pistols.


Options: May be mounted (free).
Special rules: Must be attached to a Swedish cavalry or foot unit. The Minister and any unit he is with can re-
roll failed rally attempts.

0-3 Overste
Morale M WS BS S T W I A Ld Sv Points
Veteran 8 4 3 4 4 2 4 2 8 6+ 52

Equipment: Sword and pistol, mounted.


Options: May wear light armour (+1 pt), heavy armour (+2 pt) or cuirassier armour (+3 pt).
Special rules: If wearing cuirassier armour must be a Trotter (in this case move 6”) otherwise he is a Galloper.

Cavalry:
0-1 Swedish Guard Ryttare
Morale M WS BS S T W I A Ld Sv Points
Elite 8 4 3 4 4 1 4 1 8 4+ 28

Unit size: 5-12 figures. Mounted.


Equipment: Heavy armour, sword and pistol.
Options: May have an officer (+8 pt), musician (+8 pt) and a standard-bearer (+16 pt), carbine (+2pt).
Special rules: Must be led by the King or General, Gallopers.

0-4 Swedish Ryttare


Morale M WS BS S T W I A Ld Sv Points
Steady 8 3 3 3 3 1 3 1 7 6+ 16
Veteran 8 4 3 3 3 1 4 1 8 6+ 21

Unit’s size: 5-18. Mounted.


Equipment: Sword and pistol.
Options: May wear light armour (+1 pt), heavy armour (+2 pts), may have an officer (+8 pt), musician (+8 pt),
standard-bearer (+16 pt), carbines (+2pt).
Special rules: Gallopers.

0-2 Finnish Hackapells


Morale M WS BS S T W I A Ld Sv Points
Steady 8 3 3 3 3 1 3 1 7 6+ 16
Veteran 8 4 3 3 3 1 4 1 8 6+ 21

Unit’s size: 5-12. Mounted.


Equipment: Sword and pistol.
Options: May have an officer (+8 pt), musician (+8 pt), standard-bearer (+16 pt), carbines (+2pt).
Special rules: Gallopers, Rash and cause fear.

0 -2 Swedish Dragoons
Morale M WS BS S T W I A Ld Sv Points
Steady 8 3 3 3 3 1 3 1 7 6+ 14
Veteran 8 3 3 3 3 1 4 1 8 6+ 19

Unit’s size: From 5-12 figures.


Equipment: Sword and carbine, mounted.
Options: May have an officer (+8 pt), musician (+8 pt) and a standard-bearer (+16 pt).
Special rules: Dragoons. There must be as many Steady figures as there are Veterans.
Karl X narrowly escapes capture by Tartar nobles fighting with the Polish forces.
Infantry:
0-4 Swedish and Finnish Regiments
Pike M WS BS S T W I A Ld Sv Points
Veteran 4 4 2 3 3 1 4 1 7 6+ 9
Elite 4 4 2 4 4 1 4 1 8 6+ 12

Shot M WS BS S T W I A Ld Sv Points
Veteran 4 3 3 3 3 1 4 1 7 - 11
Elite 4 4 3 3 4 1 4 1 8 - 16

Unit’s size: 15-50 figures. Pike to shot ratio should be a minimum of 1/3rd to a maximum of ½ of the unit.
Equipment: Sword and firelock for shot, pike and sword for pike unit, may have light armour (+1).
Options: May have an officer (+5), musician (+5 pt) and a standard-bearer (+10 pt).
Special rules: May have salvo fire (+2pt). Shot should be organised into two sub units with a parent body of
pike, all figures comprising the unit must be of the same morale.
Commanded shot: One commanded shot unit may be taken for every 2 Swedish galloper regiments, maximum
of 10 figures per commanded shot unit. Swedish commanded shot infantry may be attached to a cavalry unit, the
shot unit can fire in support of the cavalry unit that is charged by enemy cavalry (180 degree fire arc). The shot
unit must stay within 6’’ of the cavalry unit to provide this support fire and if they lose contact with the cavalry
unit then they must move back into this 6’’ radius.
Elite Troops: Only one unit of Elite troops can be fielded per army, these represent the King’s or Queen’s guard
regiments.

Artillery:
0-1 Master Gunner
Morale M WS BS S T W I A Ld TA Points
Veteran 4 3 3 3 4 1 3 1 7 - 20

Equipment: Sword and pistol.


Options: May wear light armour (+1 pt).
Special rules: Must be attached to a medium or heavy gun.
Polish hussars without wings assault Swedish cavalry

0-4 Light guns, 3 pdr (2 crew minimum) 40 points plus 5 points per crew
Morale M WS S T W I A Ld
Steady 4 2 3 3 1 2 1 6
M S T W Damage Range
3 pdr (cannon)
4 6 5 1 1 30"

Size: Each light gun may be attached to an infantry regiment and needs to be within 4’’ to be able to use support
fire.
Equipment: Swords.
Movement: Light guns may not march move, gun can turn 45 degrees and fire, can fire hail shot (S5) when gun
or the unit is with is charged. To fire in support of the unit the gun has to be within 4’’ of parent infantry unit, but
the gun can go outside this.
0- 3 medium guns 12 pdr (3 crew minimum) 60 points plus 5 points per crew
Artillery morale M WS S T W I A Ld
Steady 4 2 3 3 1 2 1 6
M S T W Damage Range
12 pdr (medium gun)
0 7 6 2 2 48"

Equipment: Battery equipment and armed with swords.


Movement: Medium and heavy artillery cannot move once placed but guns can turn 45 degrees and open fire.

0-2 Heavy guns 24 pdr (4 crew minimum) 80 points plus 5 points per crew
Artillery morale M WS S T W I A Ld
Steady 4 2 3 3 1 2 1 6
M S T W Damage Range
24 pdr (heavy gun)
0 8 7 3 3 72"

Equipment: Swords.
Movement: Medium and heavy artillery cannot move once placed but guns can turn 45 degrees and open fire.

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