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Two Dimensional Motion Project Analyzing Angry Birds


Purpose: Students will use video analysis software to analyze the projectile motion of an object in a video game. Through their data and graphs, students should be able to reinforce and expand upon their knowledge of projectile motion. Due Date: Friday October 14th at 9:20 am Email to: jshaffer@bisdtx.org or bring a hard copy to your class period on Friday Instructions for Collecting Data: 1. Open Tracker. 2. Click File and Open. Locate the Angry Birds video clip. 3. You first need to create a scale - give the system a unit of distance to work with. To do this, click on the blue calibration stick icon. Move the calibration stick to the slingshot, and let the height of the slingshot be equal to 1 unit of distance. Double click on the box that says 100.0 and type in 1. 4. Second you need to give the system an x and y coordinate system. Click the purple axis icon. Drag the origin of the axis down to the base of the slingshot. Your x-axis should now be running through the grass, and your y-axis should be running through the slingshot. 5. Lastly you need to track the angry birds flight path. Click on Create and then Point Mass. A box should have appeared saying mass A. Double click on mass A. Click Autotrack. Follow the instructions given in the box. Your target or point mass is the second angry bird. To get to the second angry bird you can move the slider at the bottom of your screen until the movie gets to that launch. Click Search. You will probably have to move the dashed box on the movie screen many times so that it captures the angry birds position. Once you have moved the dashed box over the angry bird, you can click search again for the autotrack to continue. When you are done, click Close.

Now you have some data to work with! To look at different graphs, you can click on the y axis and change the data being graphed. You can also double click on the graph to add a fit line (or a fit parabola). The slope of the line can be found by looking at the equation. If your data is a line, your slope is represented by the letter a. If your data is a parabola, the letter a represents of your slope. Part 1 Question to be answered: Is the horizontal velocity vector (vx) constant like in our world, or does the Angry Birds world obey a different physical law? How to answer the question: 1. Show the horizontal distance vs. time graph (x vs. t) for the flight of the angry bird. 2. Interpret the graph. What does it mean that the line is increasing? What does the slope represent? Is the slope constant or changing? 3. Use the fit equation to determine the horizontal velocity of the angry bird.

Figure 1: Horizontal Distance vs. Time Graph Now verify your conclusion using a different graph. 4. Show the horizontal velocity vs. time graph (vx vs. t). Although individual data points might be all over the place, a best fit line can be made. What does this slope represent? Is the angry bird accelerating in the horizontal direction? Does the Angry Birds world obey the same laws of physics as our world? Answer all these questions in a cohesive paragraph in your write up. Include references to the graphs you put in your paper.

Part 2 Question to be answered: Is the acceleration due to gravity -9.8 m/s2 (like in our world), or does the Angry Birds world have a different field of gravity? How to answer the question: 1. Show the vertical distance vs. time graph (y vs. t) for the flight of the angry bird. 2. Interpret the graph. What does it mean that the shape is a parabola? What does the slope represent? Is the slope constant or changing? If it is changing, where is the slope zero? How is this graph similar or different to the graph you would create for a throw up problem? 3. Double the a value of your graph to tell me what the angry birds acceleration is.

. Now verify your conclusion using a different graph. Show the vertical velocity vs. time graph (vy vs. t). What does this slope represent? How is the gravity in the angry birds world different to our own? Why would the angry bird game designer want gravity to be different than -9.8 m/s2 Answer all these questions in a cohesive paragraph in your write up. Include references to the graphs you put in your paper.

Part 3 Question to be answered: What is the height of an angry bird in meters? How to answer the question: Create a proportion between the gravities of our world and the Angry Bird world to figure out how many meters are in 1 of your made up units. (Remember the calibration stick?) Keep using proportions to discover the height of the slingshot and the angry bird. Grading Rubric Introduction The student has created an introduction to their project. [4-5 sentences] This might include a description of the game Angry Birds, some of the aspects of projectile motion (dx, dy, vx, vy, a), and some of the questions that they will answer in their paper. Graphs (picture is present and labeled in paper) Figure 1: Horizontal distance vs. time graph (x vs. t) Figure 2: Horizontal velocity vs. time graph (vx vs. t) Figure 3: Vertical distance vs. time graph (y vs. t) Figure 4: Vertical velocity vs. time graph (vy vs. t) Analysis Interpretations should be 2-4 sentences in length. Part 1 They have correctly interpreted the x vs. t graph - slope represents - slope value is - they clearly answer the question The have correctly interpreted the vx vs. t graph 10 pts ________ 10 pts ________

10 pts ________ 10 pts ________ 10 pts ________ 10 pts ________

5 pts _________

Part 2 They have correctly interpreted the y vs. t graph They have correctly interpreted the vy vs. t graph They have 3-4 sentences of contemplation about physics used in video game design Part 3 They have shown the proportions they have used to determine both the height of the slingshot and the angry bird

5 pts __________ 10 pts __________ 10 pts __________

5 pts ___________

Conclusion They have a 3-4 sentence conclusion that summarizes the results of their project

5 pts ______

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