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Digital Architecture

Industry genre-wise - status - issues - vision

(Content Industry)

(Cultural Life Industry) // (Heritage/Tourism/Museums)

(Arts Industry)

Management & Policy Technology - engineering - methodology - theory Content Technology Expressive Technology

Experience Technology

Digital design

Digital-Socio-Humanities

Foundation - Intellectual upgrade - Tools for thinking

HCI Digital aesthetics

Computational thinking

Digital media (Internet, VR, mobile, IPTV, u-computing, )

Prerequisites - minimal knowledge - minimal skills

Aesthetics, Cognitive science, Communication, Economy, Management, Statistics & Probability, 2D/3D design, Web design & programming,

Digital Design

Digital fashion Digital architecture Digital foods and restaurants Digital life

Approach
0. Architecture Basic 1. Digital as the Architecture Tool 2. Digitalize Building 3. Digital habitation (Human-Space I) 4. Architecture for Digital Contents

Architecture as (space) Business

Architect as Master Builder

Vitruvius Good Architecture

Commodity

Firmness

Delight

Architecture is

Technology

Design

Culture

Art

History of Architecture

Rationalism vs. Romanticism (cf. realism vs. expressionism)

Time

Digital Architecture
0. Architecture Basic 1. Digital as the Architecture Tool 2. Digitalize Building 3. Digital habitation (Human-Space I) 4. Architecture for Digital Contents

Digitalized Building

Basic functions of buildings


To To To To

store move utilize express

materials

Digitalized Building

Basic functions of buildings


To To To To

store move utilize express

Materials+Energy

Digital technology to facilitate the basic functionalities

Intelligent Buildings, Smart Buildings

Digitalized Building

Basic functions of buildings


To To To To

store move utilize express

Material

Energy

Information

Examples

IDC, banks

Paradigm (1999)

PARADIGM
24 display PCs (Display servers)
PARADIGM

Master PC

Web PC

Developer PC

Interaction PC

Resolution :12,288x6,144 (1,024x768 for each LCD)

Interaction PC

LAN

Internet

User input

Digital Architecture
0. Architecture Basic 1. Digital as the Architecture Tool 2. Digitalize Building 3. Digital habitation (Human-Space I) 4. Architecture for Digital Contents

Ubiquitous space Ubiquitous environments Smart environments

HCI-in-the-large
(Human-Contents Interaction)

Buildings Rooms Urban Environment Furniture

Robots Gadgets Accessories

Skin Clothing Nature

Issues

Information ( ) Interface ( ) Interaction ( ) Services and Business (Apps, , ) Culture and Life ( )

Case Study: Digital Media Street

Digital Media City (134acre/ 542,000)

Digital Media Street

Functional Zone
Open Space Sidewalk Zone Interface Zone Faade Zone

Scenario
Personal Profiling & Image
Working Resident in Business zone : Roger (48)
English Co-founder of a venture (BT & IT ) Resident at Foreigners apartment near Venture Town Business & Life at DMS

3. Scenario
Personal Profiling & Image
Working Resident in Experimental zone : Doho (31)
- Artist & Digital Performance planner - Living in a Digi-Gallery for Artist-in-residence program for one year (Work & Life) - Developing and participating weekends performance & events at DMS - Dynamic and Techie

Scenario
Personal Profiling & Image
Frequent Visitor in Plaza (Emotional) zone : Arian (27)
- Career woman working in the downtown - Frequent visitors at DMS because she has lots of Interests in culture & technology, - Enjoy meeting with foreigners and communities members at DMS

Scenario
Personal Profiling & Image
First Visitor in Convention zone : Susan (43)
American First visit in Korea for participating e-business conference Expecting diverse cultural and social experiences in DMS Commuting several times between Contention zone and Venture town for her wearable computer business

Scenario
Personal Profiling & Image
Administrator in DMS : Kim (33)
- DMS Security Control Administrator - Commuting to DSM security center with his car - Early Adopter for high technology

Scenario
Personal Profiling & Image
Event Participator in Experiment and Plaza Zone : Yohan (17)
- Professional Gamer, High-School student - Frequently performing pro-game at DMS Plaza Zone - Enjoy Skate Boarding & other dynamic X-games - Like meeting virtual models in mixed realities (musicians, movie starts)

Scenario
Behavioral Factor
Business Zone Experiment Zone Plaza Zone Convention Zone

Business
Roger

Residence Medical Treatment

Restaurant Production, Gallery Performance Shopping Event

Doho

Arian

Business
Susan

meeting Communication Information Shopping Transportation Game VR experience Event

Convention

Transportation
Kim

Business

Yohan

Scenario
Experiential Plot from introduction to end
Business Zone Experiment Zone Plaza Zone Convention Zone

Information Flow, Vividness

Emotion

Information Prevention

Commerce

Life Style Zone


DMS Lifestyle : E-topia
(Experimental, Emotional, Environmental, and Educational) Business Zone
Digi -Art Zone Level

Experiment Zone

Plaza Zone

Convention Zone

Health Care Well-Being Street Level Personal Level Information Booth Docking Street Furniture

Digital Square

/ Research Lab Universal Street

Plaza Landmark

Smart Badge Information Stick, Information Sound, Digital Wheelchair (for the Disabled)

Scenario
Item
Business Zone Experiment Zone Plaza Zone Convention Zone

Symbolic local things

Office Network Convenience Store Network Personal Medical Treatment Windows of the World

Experimental lab for industries Digital Square Health Complex Gallery Game Arcade Event zone

Moving Walk Thin Shop Shopping Mall Local transaction System Smart Badge Digital Map Open Set Digital Kiosk

Convention Center Language Translator Information Access Wearable Computing Windows of the World

InfraConnect system

Traffic Information System Local Transportation Personal Transportation Digital Sign System

Strategy for building an Ubi-Space

U-Network
Broadband, satellite, wired/wireless LAN, mobile, GRID

Digitalization of the space


Embedded systems, sensors, actuators, MEMS

Establish the software platforms


DBMS, online transaction, info security, authentification,

Realization of the U-Services

Ubi-Space

u-Commerce, u-Medical, u-Home, uEducation, , u-Public Service

Scope

Digital infrastructure

Wire/wireless network/communication DB (?)

Technology and services


Services Contents Technology Acquisition and operation

Digital life

Considerations on technology, industry, culture, environment,

Technological ground

Zero-cost network Ubiquitous-at-the-large Location-based / Situation-based services Seamless integration of heterogenuity


Communication Platform People

Infrastructure for LBS


www.ab.~ www.cd.~ www.ef.~

mapping

service

positioning

Flagship Projects

eTrading Post

Info guardrail

IntelliLite (by MIT)

Digital Facade

Cluster of electronic billboards which may function as the gigantic expressive tunnel

Digital Walk of Fame

Portal to the World

Game museum

Proactive mirror wall

Urban Planning

Architecture

Digital Technology

Digital Architecture
0. Architecture Basic 1. Digital as the Architecture Tool 2. Digitalize Building 3. Digital habitation (Human-Space I) 4. Architecture for Digital Contents

GCT554 Digital Architecture GCT653 Virtual Worlds

Pointers

Space and Place ( ), Yi-Fu Tuan (, ), 1995 ME++, The Cyborg Self and The Networked City, William Mitchell, MIT Press 2003 Skin+Bones: Parallel Practice in Fashion and Architecture, B. Hodge and S. Sidlauskas, Thames & Hudson