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S.

Rajesh Balaji
143, 7th Cross Street,
Thiruvalluvar Nagar,
Thiruvanmiyur,
Chennai – 600 041
House Phone: 044- 65281475
Mobile: 91-9945508408
E-Mail: rajesh_balaji2003@yahoo.co.in
Objective:
Looking forward for an opportunity to design and develop innovative and mind
blowing games for a reputed game development company and hold challenging
position as a Lead designer.

Working experience:
From July 2006 to till now
Company Dhruva Interactive - www.dhruva.com

Position Senior Game Designer

Activities
• Leading design team
• Formulating the development process
• Understanding the client’s expectations
• Market analysis
• Conceptualization
• Concept treatment
• Gameplay design
• UI Design
• Coordinating with Art & Programming Team

From November 2005 to July 2006


Company Image College of Arts, Animation and Technology www.icat.ac.in

Position Senior Game Design Lecturer

Activities
• Educating the ICAT students in ‘Game Design’ and take
them through the Process of game development for PC and
console
• Educating the ICAT students in ‘Mobile Game Development’
using Java Technology
From June 2005 to October 2005
Company Noks Technologies - www.noks.com

Position Game Analyst

Activities
• Gameplay testing
• Design support
• Defining design improvement strategy

From August 2003 to June 2005


Company RAL Software - www.ralsoftware.com

Position Game Designer

Activities
• Conceptualization
• Concept treatment
• Game play designing
• Coordinating with Art & Programming Team
• Level designing
• Gameplay programming
• Gameplay testing
• AI programming
Projects:
Snake & Frogs:
The game concept is about a hungry snake entering the frog’s territory to hunt
them, where frogs defend and dominate the place by reproducing(populating) and
thrusting the snake out of the place. The concept is implemented as a "Turn Based Board
Strategy Game". A player can play either as Snake or Frogs to compete against
intelligent AI or go online to play against other human player, i.e., the multi-player mode.

My Responsibility:
• Conceptualization and gameplay design
• Level design
• UI design
• Leading the design team
• Coordinating with art, programming & marketing team

Project Description:
The game was parallelly implemented in Mobile
and PC platform. The main focus of the project is to
give a addictive multiplayer game using Bluetooth and
GEX technology for mobile gamers and to built online
community in Dhruva’s
upcoming online gaming
site.

Company:
Dhruva Interactive

Duration:
November 2006 - April
2007
Class Room Cricket:
It's about playing cricket game in the class room environment using the book as
tool. Player has hit a ‘5’ key(single button game) to open and close the book. The page
numbers in the book will stand for 1, 2, 4 & 6 Runs and wicket. It's a mixture of Luck and
skill based game where player has to score maximum runs in given wicket and time,
without getting caught by the teacher

My Responsibility:
• Conceptualization and gameplay design
• Level design
• UI design
• Leading the design team
• Coordinating with art, programming & marketing team

Project Description:
The Mobile Game was developed for
Circinfo.com, focusing on Indian cricket fans and casual
gamers. The idea of the game is to deliver all the nitty-
gritty of classic book cricket game played in Indian
schools. Game is released by Indian operators
(Reliance, Hutch, Air Tel &
Spice)

Company:
Dhruva Interactive and
Cricinfo

Duration:
November 2006 - April
2007
Cricinfo Trivia Champion:
It is a Trivia game in the vain of "Who Wants to be a Millionaire." The objective
is to answer as many multiple choice questions correctly in succession as possible without
making an error. The faster a player answers a question, the larger score he attains.
The questions are themed around the Cricket information

My Responsibility:
• Game Analysis
• Ideating for further version
• Understanding the client’s expectation (www.cricinfo.com)
• Coordinating with art, programming & marketing team

Project Description:
This mobile game is focused on Indian cricket fans to test their cricket
information skills and memory power. Online leader board feature in the game enable the
players to upload the scores and participate in the contest frequently conducted by
Dhruva and Cricinfo based on up coming cricket matches and cool prizes are distributed.

Company:
Dhruva Interactive & Cricinfo

Duration:
September 2006 – November 2006
Slyder Connected Edition:
It's a cool Puzzle game, where player has to take Slyder to the destination.
Slyder will continue to slide until it hits the wall or other enemy characters or traps in
the game. So player has to plan the right way to the destination. The Main feature of
Slyder Connected edition is, player can build their own levels and upload it and download
the levels created by other players.

My Responsibility:
• Game Analysis
• Ideating for further version
• Coordinating with art, programming & marketing team

Project Description:
The Game Idea was originally from Sandlot game, it was successful tile in PC
casual gaming and Dhruva got rights to make Mobile version of the game. Slyer
Connected edition is the second version of the game where Player can connect to the
game server using GPRS and download and upload the
levels. The unique feature of the product is, it brought
the culture of level building in PC to mobile device. The
game comes with in-built level builder and connectivity
is managed by the GEX technology

Company:
Dhruva Interactive and Sandlot Games

Project Duration:
August 2006 to October 2006
Baby Ant:
It’s a side scrolling game where player control a baby ant. Ant has to fly through
dangerous forest to find its mom. The flying ant will encounter dangerous insects like
spiders, dragon fly etc… So player has to smartly navigate through the world to win the
game

My Responsibility:
• Conceptualize and Design the Game
• Educating and Leading the students to implement the game
• Coordinating with art team

Project Description:
The Game was designed and developed for Java
Master Contest (www.javamasters.com) and the
project entered in top 10 under student’s category

Company:
ICAT

Project Duration:
Feb 2006 to June 2006
Micro Racers
It’s a Racing Game, where player can build his own vehicle by selecting the body,
types, accessories and weapons. With the cool melee and shooting weapons, player can
crush competitors and win the race. Player will be rewarded by cash and accessories for
winning the game.

My Responsibility:
• Design the Game
• Leading the Programming Team
• Coordinating with Art Team
• Porting it for 2 reference Mobile Device (60’s & 40’s Nokia mobiles)

Project Description:
The Project was developed to support a Book
“Mobile Game Development using J2ME” by ICAT. The
book talks about developing a mobile game using J2ME
technology, where this game was used as an example
project to explain the implementation process. The
book also talks about the porting methodology and
complexities.

Company:
ICAT

Project Duration:
Jan 2006 to June 2006
NOKs
The game is about driving the hovering tank and Shooting the cage to save the
locked NOK Characters. Player will encounter different type of enemies who will try to
stop the player progression. Player can collect thousands of different character and
trade those characters in online.

My Responsibility:
• Game Design Analysis
• Suggesting the features for upcoming version
• Gameplay Testing
• Community Improvement Strategy

Project Description:
I joined the team when one version of the game was in Beta State; it took five
month duration to take the product from beta to gold master. It’s a community game
where one can play the game in standalone application and come to community to share
the achievement and trade the character they got from the game. The vast variety’s of
NOKs Character and the Online Trading feature keeps the player rolling with the game
for ever and ever. Please check the Game in
www.NOKs.com

Company:
NOKs Technologies

Project Duration:
June 2005
to
October
2005
S-Cube
A FPS-Action-Adventure game with piloting and driving features in it.

My Responsibility:
• Conceptualization and design
• Build the game by using in-house developed game engine
• Guide the engine development based on the design expectation
• Defining the macro architecture for AI engine
• Gameplay programming

Project Description:
This was my first official project. The goal was to develop the game as well as
enhance the game engine parallelly. The game can be classified into multiple genres (FPS-
Action-Adventure-Racing) and the intended audiences were hardcore and casual gamers.
Content was contrast to penetrate all major geographical marketing segments. The
unique feature of this game is multiple story endings where story progresses based on
player’s choice and actions and the game world is vast and open-ended, where levels
mapped to the Happenings based on time not to the 3D space

Company:
RAL Software

Project Duration:
Started in 2002 and expected to release in Dec
2007
Technical Skills
Drawing and Painting:
• Story Board Sketch
• Rough Sketching (Character, level, scenario etc…)
• Image Manipulation
• Texture creating
• Good understanding in color harmony
• Color psychology

3D:
• Basic Entity Modeling
• Basic Level Modeling

Programming:
• Good in understanding the programming Concepts
• Writing Algorithm
• Experience in using the Game Engine scripts

Activities
Primary Study:
• Process of Game Designing, design related problems and problem solving
methods
• Movie Industry Techniques
o Concept Development
o Character Designing
o Story Telling Methods
• Psychology study
o Understand the human cognition
o Psychology Relation to the AI
o Implementation on Designs
o Aesthetics purposes
• Architecture
o Studying Real Life Architectures

Market Analysis:
• Frequent Research on Market Expectation
• Overview on PC Hardware and Game Console Market and Technology
• Studying about New Games with out genre restriction

Workshop:
• Playing New Games
• Working on Improving Drawing ability and 3D modeling ability

General Study:
• Studying Mythological works, History and World’s Current Affairs

Software known
Programming: C, C++, Java, J2EE, J2ME

Flow Chart Drawing: MS Visio

Imaging Software: Abode PhotoShop, Illustrator

Modeling: 3Dx MAX

Operating System: Windows9x, 2000, NT and MS DOS

Educational Qualification
Course Name Name of % Scored
Institution
Master of ICFAI University Doing
Computer (Correspondence)
Application
Bachelor of Poonga College of 60%
Computer Arts And Science.
Application.
JAVA & J2EE NIIT 71%
Diploma in Spartech computer 70%
Computer center.
Application
Advance Diploma in Spartech computer 72%
Computer center.
Application
Diploma in Spartech computer 72%
Computer center.
Hardware.
Advance Diploma in Aptech Arena 75%
multimedia multimedia
Additional Qualification
Course Name Name of Institution
Fire prevention & Fire Cosmopolitan Technology.
Fighting
Proficiency in Elementary Chennai Maritime Academy.
First Aid
Personal safety and social Chennai Maritime Academy.
Responsibilities
Personal survival Techniques Chennai Maritime Academy.
Black belt (Karate) India Isshin Ryu karate
kobudo.

Competencies
¾ Passionate in Game Development Activities
¾ Information Grazing
¾ Strong in Analysis and Problem Solving
¾ Good communication and presentation skills.
¾ Good Team man.
¾ Strong in understanding the concept.
¾ Organized and well structured at work.
¾ Independent, self-motivated and self-Critic.
¾ Honest, Sincere and a hard Working with a high level of endurance.

Personal Data
Date of Birth: 23, September, 1980
Sex: Male
Nationality: Indian
Marital Status: Married
Languages Known: Tamil, English, and Telugu.

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