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How to texture in 3dsMax using Vray materials and lighting - beginner tutorial - bump, displace, vray lights settings, vray render settings 1. Creating the objects Set the correct units: Customize Unit setup - Centimeters (that's what I use in this scene). First create a teapot and a plane. At teapot parameters set about 15 segments and "smooth" checkbox. 2. Creating a vray material In the material editor, click the Standard button and select from the list - VRayMtl
Wood
Click on the grey square on the right of Diffuse tab. Select Bitmap from the list
http://ftextures.com/How-to-texture-in-3dsMax-using-Vray-materials-and-lighting.html
07/06/2011
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Using F3 key will alternate through different types of views. if you don't see the texture on the object, click on the "Show standard map in viewport" button.
Now we have to correct the texture on the object, using UVW Map. In the Modify tab, on the right panel, you have a drop down list and at the bottom you'll find UVW Map.
http://ftextures.com/How-to-texture-in-3dsMax-using-Vray-materials-and-lighting.html
07/06/2011
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I choose a Box parameter and equal values for the Lenght, Width and Height.
4. Setting the lights In the Create tab on the right, select Lights - Vray Lights
http://ftextures.com/How-to-texture-in-3dsMax-using-Vray-materials-and-lighting.html
07/06/2011
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Create a square vray light with the parameters shown in the picture below.
http://ftextures.com/How-to-texture-in-3dsMax-using-Vray-materials-and-lighting.html
07/06/2011
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Now we'll add a bump map to our texture and set some parameters of V-Ray rendering engine. 5. Bump map, displace map First, create a white vray material for the plane and assign it to the plane. now return to the first material. In the Maps tab, click on the Bump button on the right (the one with "None") and select Bitmap. here you must choose a bump map of the selected material.
Press F10 and RENDER. It's a slighty improvement of the image. The texture it's more "alive".
http://ftextures.com/How-to-texture-in-3dsMax-using-Vray-materials-and-lighting.html
07/06/2011
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Simply drag'n'drop the bump map to the displace map below, select Instance, and set a small value (I use 3), depending of the used texture. F10 - RENDER (the render will last a little bit longer) You should obtain something like this:
6. Setting V-Ray render engine In the Image Sampler (Antialising) tab use Mitchell - Netravali with 0.1 settings. In the Environment tab check all those 3 boxes, becouse we'll use HDRI images to illuminate the environment and for reflection. In the Refraction environment override tab we'll choose white color.
http://ftextures.com/How-to-texture-in-3dsMax-using-Vray-materials-and-lighting.html
07/06/2011
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Click on the long button with "None" and choose Vray HDRI.
Open the Material Editor and simply drag'n'drop the Map with HDRI into an empty material slot and select Instance. Do the same with the reflection HDRI.
Now choose a HDRI file. I choose a free HDRI image downloaded from http://www.aversis.be/hdri/free-hdri-003.htm
http://ftextures.com/How-to-texture-in-3dsMax-using-Vray-materials-and-lighting.html
07/06/2011
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At the Indirect illumination tab set the GI "On", select Light Cache for the Secondary bounces. In the Irradiance tab check the Show calc phase button (on the right) and Detail enhancement (on the left). In the Light cache tab (scroll down and you'll find it) check the Show calc. phase button in the right.
We have assigned a HDRI for reflection. Now we'll make a reflective material, so that we can see some reflection in the render.
http://ftextures.com/How-to-texture-in-3dsMax-using-Vray-materials-and-lighting.html
07/06/2011
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http://ftextures.com/How-to-texture-in-3dsMax-using-Vray-materials-and-lighting.html
07/06/2011