Beruflich Dokumente
Kultur Dokumente
(Fig 05) After a little use of the simple brush way using a plug-in a friend of mine called E-Z
we’ve managed to get enough extra geometry wrote. This is harder to explain in words than
to give him some knee pads. Now you can win to actually do it, so bear this in mind when
friends and influence people with your new reading the workflow to the quick and dirty way.
local subdivision Zbrush skills! Mesh Extraction First of all I’m going to use a very old anatomy
Version 1 (The quick and dirty way). So what box model I have lying around (hence why the
is ‘Mesh Extraction?’ Mesh Extraction is simply head is incomplete), it’ll do to show you how
taking part of your mesh and making it into a this works. (Fig 06). My faithful friend, my old
totally separate model. This means it can have unused anatomy base. What we’re going to do
its own UV set, texture and even been tweaked with the quick and dirty version is similar to the
on its own without disturbing the rest of the local subdivision tutorial above. Firstly we’re
model. It’s really useful as there are many time going to make this guy some clothes so he’s
when doing something like clothes or armour for not so naked. (After all we can’t leave him with
a body model that maybe a certain area needs a his vertex’s showing can we? LOL). Let’s start
few vertex tweaks that would otherwise ruin the with a T-shirt / vest / armour as it will best show
rest of the model if it was still part of the same what I’m doing without getting too complex.
mesh. Basically it’s a good idea to keep things First we mask off the area that we are going to
like armour and clothes as separate meshes as extract. You want to do this with this version at
it means you can model these separately and your lowest subdivision level and make sure you
get higher detail than you already would. Here have only the polygons you need masked. If
we go…There are two ways that I use to extract you miss out on a polygon at this stage later
part of a mesh. Firstly we’ll cover the quick when you subdivide it, it’ll have a ragged edge
and dirty way, followed by a more controllable and look not as clean as you’ll need. (Fig 07)
Wayne A. Robson
For more work from this artist please visit
http://www.dashdotslash.net or contact
wayne@dashdotslash.net