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Tria Rifles
Rate of Fire: Single shots only. Each blast counts as one melee
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he most advanced sniper rifles developed by Triax, 2 was the predecessor to the TX-SL13 sniper rifle rer amor troops and C B ~ ~ ~ ~ of ~h~ . 2 has been combat tested over the past four years wed itself to be one of the most stable and reliable that Triax has ever designed, making it a favorite of sins, snipers and bounty hunters. It was the test r the new standard Triax laser targeting system and Triax produced with the front 'liding 'h gave it Werior and Over other sniper weapons. Its powerful energy delivery sysmior range are better than almost anything put out mmpetitors, but its limited payload and the fact that quires careful calibration combine to make it a very rifle. pqse: Sniping. ounds (2.3 kg). 0 feet (1067 m). e: M.D. 4D6
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Payload: 15 shots per forward sliding E-Clip. Targeting Bonus: +2 to strike from laser targeting and superior
Cost:47,000
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TX-SL13 Ultra Sniper Rifle The TX-SL13 Ultra Sniper Rifle or simply the "Ultra," as it is often referred, is a large, heavy, single shot, man portable rifle designed to enable ordinary infantry soldiers to shoot Gargoyles out ofthe sky. The TX-SL13 uses a standard E-Clip plus the new innovation of a miniaturized nuclear power capacitor giving the TX-SL13 a massive energy delivering capability for a man-portable weapon. The capacitor of the weapon boosts the energy drawn from the E-Clip to give the blast the power of a heavy, single barreled laser one might find on an armored vehicle. It also enables the weapon to fire twice per thirty minutes without an E-Clip. The nuclear power cell automatically recharges in this
fishion and is good for one year with constant use. The Ultra can also be tied to a larger nuclear power source, like that of a cyborg, power armor or vehicle, via an external power cable, to circumvent the need for an E-Clip. The Ultra is seldom given to heavy armored troops, because it is an infantry, heavy Gargoyle sniper rifle, and makes, a poor assault weapon. It is is only single shot, and the energy I-eleases when fired has such a kick the weapon must be braced against something heavy or fired from a prone position to be acciurate. It may alsobe mdunted to a vehicie on swivel gun turret like a rail gun. It cannot be fired accurately from the hip, while moving or from a standmg position even by cyborgs and power armor. Ordinary soldiers suffer a penalty of -9 to strike, and cyborgs and power armor are -4 to strike unless the weapon is braced against a fixed surface for additional support (the hood of a car, the trunk of a fallen tree, a boulder, etc.). The release of energy has quite a kick and the size and weight of the rifle contributes to its unwieldiness. The large rifle comes standard with a heavy-duty bipod to support the weapon barrel and to assist in firing stability. The targeting sight of the weapon can be hoked directly into the OPtics System of the user's helmet through a standard data port or headjack of a cyborg. The rifle itself is able to be broken down into 2 parts, the barrel and the body, for easier transportation,
usually by a two-man team (the sniper and the spotter). It c stored in two pieces in matching heavy duty carrying cas have wheels like a wheeled suitcase. Primarv Pumose: Lonn-Ranne Gareovle Sni~ine. Weight:. ss r - ---- --- (24.7 kg'l total . . - - --- - - nounds , - - . Range: 5,000 feet (11524 m). Mega-Damage: 1C14x10 M.D. per shot. one Rate of Fire: Sing1 shots on1y. Each blast co .e attack. Payload: 8 shots Per standard E-Clip, 16 with a Long E Plus h ~ from the nuclear Power cell every 30 minutes e o the E-Clip is empty. The Power cell recharges at a rate 4 shots Per half hour. Bonuses: +1 on a carefully AimedICalled Shot whe weapon is properly braced. Penalties: -9 for normal humanoids, -4 for cyborgs, power and those with Robotic or Augmented Strength, and -1 fa with Supernatural P.S. when the weapon is not braced strike with a quick shot even if braced. Incapable of burst i Cost: 90,000 credits for the weapon and an additional 10,O the dual, heavy duty cases (each has 20 M.D.C.). This wea in low production, restricted to NGR military use, and c a Unavailableon the Black Market.
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. The top of the helmet has a modular clamp conspiked hair or ponytail. ironmental Battle Ar-
:Excellent, no penalties.
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4. Vibro-Blade: One Vibro-Knife in boot. ID6 M.D. 5. Jump-Pack: Built into the armor is a light thruster system for assisted leap and jumps. When activated the wearer can leap 30 feet (9.1 m) upward and 40 feet (12.2 m) lengthwise, in-
crease by 30% with a running start. The jump pack can also be used to slow moment from a fall or a drop down hom heights up to 700 feet (213 m); +3 to roll with impact and suffers only 10% of the usual damage. It also provides a bonus of +1 to dodge. The controls to are verbal commands or a small hand controller. Bonus: +5% bonus to Prowl rolls. Cost: 730,000 credits, but can often go for twice that amount on
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