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~mage: 3D4+3 M.D.

per

blast.

&:Single shots only, each shot


one melee attack. 12 shots per standard E-Clip or per Long E-Clip. 000 credits.

7 Particle Beam Pistol


-27 Particle Beam Pistol is a direct development from riax versions and boasts greater damage output and E the battlefield, there is little use for a weapon that f s much of a punch unless it is to kill. i 6 pounds (2.9 kg). 0 feet (152 m). 5D6+5 M.D. per blast and a Critical Strike mage) on the roll of a Natural 19 or 20. k: Single shots only. Each blast counts as one melee

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$0 shots per E-Clip. D credits.

Tria Rifles

hi12 Sharpshooter Laser Rifle


c

Rate of Fire: Single shots only. Each blast counts as one melee
-M--~-

he most advanced sniper rifles developed by Triax, 2 was the predecessor to the TX-SL13 sniper rifle rer amor troops and C B ~ ~ ~ ~ of ~h~ . 2 has been combat tested over the past four years wed itself to be one of the most stable and reliable that Triax has ever designed, making it a favorite of sins, snipers and bounty hunters. It was the test r the new standard Triax laser targeting system and Triax produced with the front 'liding 'h gave it Werior and Over other sniper weapons. Its powerful energy delivery sysmior range are better than almost anything put out mmpetitors, but its limited payload and the fact that quires careful calibration combine to make it a very rifle. pqse: Sniping. ounds (2.3 kg). 0 feet (1067 m). e: M.D. 4D6

attab&.

Payload: 15 shots per forward sliding E-Clip. Targeting Bonus: +2 to strike from laser targeting and superior

Cost:47,000

redi its.

TX-SL13 Ultra Sniper Rifle The TX-SL13 Ultra Sniper Rifle or simply the "Ultra," as it is often referred, is a large, heavy, single shot, man portable rifle designed to enable ordinary infantry soldiers to shoot Gargoyles out ofthe sky. The TX-SL13 uses a standard E-Clip plus the new innovation of a miniaturized nuclear power capacitor giving the TX-SL13 a massive energy delivering capability for a man-portable weapon. The capacitor of the weapon boosts the energy drawn from the E-Clip to give the blast the power of a heavy, single barreled laser one might find on an armored vehicle. It also enables the weapon to fire twice per thirty minutes without an E-Clip. The nuclear power cell automatically recharges in this

fishion and is good for one year with constant use. The Ultra can also be tied to a larger nuclear power source, like that of a cyborg, power armor or vehicle, via an external power cable, to circumvent the need for an E-Clip. The Ultra is seldom given to heavy armored troops, because it is an infantry, heavy Gargoyle sniper rifle, and makes, a poor assault weapon. It is is only single shot, and the energy I-eleases when fired has such a kick the weapon must be braced against something heavy or fired from a prone position to be acciurate. It may alsobe mdunted to a vehicie on swivel gun turret like a rail gun. It cannot be fired accurately from the hip, while moving or from a standmg position even by cyborgs and power armor. Ordinary soldiers suffer a penalty of -9 to strike, and cyborgs and power armor are -4 to strike unless the weapon is braced against a fixed surface for additional support (the hood of a car, the trunk of a fallen tree, a boulder, etc.). The release of energy has quite a kick and the size and weight of the rifle contributes to its unwieldiness. The large rifle comes standard with a heavy-duty bipod to support the weapon barrel and to assist in firing stability. The targeting sight of the weapon can be hoked directly into the OPtics System of the user's helmet through a standard data port or headjack of a cyborg. The rifle itself is able to be broken down into 2 parts, the barrel and the body, for easier transportation,

usually by a two-man team (the sniper and the spotter). It c stored in two pieces in matching heavy duty carrying cas have wheels like a wheeled suitcase. Primarv Pumose: Lonn-Ranne Gareovle Sni~ine. Weight:. ss r - ---- --- (24.7 kg'l total . . - - --- - - nounds , - - . Range: 5,000 feet (11524 m). Mega-Damage: 1C14x10 M.D. per shot. one Rate of Fire: Sing1 shots on1y. Each blast co .e attack. Payload: 8 shots Per standard E-Clip, 16 with a Long E Plus h ~ from the nuclear Power cell every 30 minutes e o the E-Clip is empty. The Power cell recharges at a rate 4 shots Per half hour. Bonuses: +1 on a carefully AimedICalled Shot whe weapon is properly braced. Penalties: -9 for normal humanoids, -4 for cyborgs, power and those with Robotic or Augmented Strength, and -1 fa with Supernatural P.S. when the weapon is not braced strike with a quick shot even if braced. Incapable of burst i Cost: 90,000 credits for the weapon and an additional 10,O the dual, heavy duty cases (each has 20 M.D.C.). This wea in low production, restricted to NGR military use, and c a Unavailableon the Black Market.
- 0 - ,

TX-75 Grenade Launcher


This grenade launcher uses rocket propelled grenades reminiscent of the Wellington Industries ramjet rounds to propel the armor busting rounds farther than standard rifle grenades. The rounds were designed specifically with Gargoyles and heavily armored Brodkil in mind. Thus, the rounds have a Depleted Uranium casing which fragments upon impact. A human P.S. of 20 or higher is required to fire the grenades without suffe penalty of -2 to strike. Primary Purpose: ~ ~ t i - ~ ~ ~ ~ ~ ~ l ~ / ~ ~ t Weight: 20 pounds (9 kg). Range: 2,000 feet (610 meters).

armored mesh at the waist, neck and joints simi-

. The top of the helmet has a modular clamp conspiked hair or ponytail. ironmental Battle Ar-

: 30 pounds (13.5 kg).

: Very good to excellent for Juicers and Crazies. -5%

, Prowl, Swim, Acrobatics and similar Physical skills.


r non-augmented people.)

225,000 but can often go for twice that amount on the

02 "Infiltrator" Espionage Armor


T-E02 is designed for special ops missions of sabotage ionage. The armor has excellent mobility while providection due, in part, to the advanced ogy used to make light M.D.C. alloys and a fabric-like . armored mesh at the waist, neck and joints. The soles of act resistant material that cushions an experimental camouflage sysch some believe is a spin-off of the Naruni Enterprises , Triax has long been experiology and this feature of the ight Infiltration Armor.

:Excellent, no penalties.

: The armor literally changes color to

surroundings. This includes

to help conceal the wearer.


fo h e n l optics ma'sensors. 5n a

likely to be close combat. Consequently, a dual weapon holster

c z e sa r z zm st &c'
4. Vibro-Blade: One Vibro-Knife in boot. ID6 M.D. 5. Jump-Pack: Built into the armor is a light thruster system for assisted leap and jumps. When activated the wearer can leap 30 feet (9.1 m) upward and 40 feet (12.2 m) lengthwise, in-

th a utility belt that has

cawing any number of supplies.


: Espionage missions usually entail getting in gs and other urban settings where combat is
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crease by 30% with a running start. The jump pack can also be used to slow moment from a fall or a drop down hom heights up to 700 feet (213 m); +3 to roll with impact and suffers only 10% of the usual damage. It also provides a bonus of +1 to dodge. The controls to are verbal commands or a small hand controller. Bonus: +5% bonus to Prowl rolls. Cost: 730,000 credits, but can often go for twice that amount on

New Triax Power Armor


X-11 Predator I1
The Triax X-11 Predator I1 is a new design of the 101 workhorse of the NGR military, the X-1OA Predator. Th nal Predator was a heavily armored exoskeleton used mi fight Gargoyles, flying monsters, and other airborne e n e d task at which it excelled. The heavy armor of the Pred lowed it to take considerable damage and still maintain ; nant presence as an aerial adversary. Though it was slow most flying power armor of other nations, its good n combined with a decent weapons package made it an vorite of NGR troops and mercenary units both at h o ~ abroad. When the NGR moved to Full Militarization, one of ility gest pushes was to add more units with flight :ers the fight to the Gargoyles. The first thing the decided to do was improve upon the already reliable r loved Predator. To make it what one lead designer called ing tank" - more durable, faster, and more deadly. Indeed, the X- 11 Predator I1 is effectively a flying tan ble of taking out flying monsters and armored opponen improved versions of the X-10 43A Pulse Laser C mini-missiles, and forearm Vibro-Swords. Like the G States Super SAMAS, the flight system is removable in of an emergency to give downed pilots the ability to rem bile and not slowed down by the weight of the wings in pulsion system. A departure -from the original design, the has wings mounted in the back at shoulder level rather pended above the main body on a pylon. While this desi ture has very little effect on the flight performance d Predator, some pilots say they feel i k e they have better The X-11 comes in light grey, black, crimson, blue, m( green, camouflage, and alpine white. Note: The original remains in use, but is being phased out and sold at twooriginal price to foreign markets. d

TD-10 "Sea Cyclops" Dive Armor


With the plans for Operation Sea Storm looming on the horizon and the expansion of the NGR navy, the military specialists of the NGR saw an immediate need for a suit of underwater body armor for their troops. Class: TD- 10 SCUBA Armor. Size: Human equivalent. Weight: 20 pounds (9 kg). Mobility: Very Good. -5% to Climb, Prowl, Swim, Acrobatics and similar Physical skills.
M.D.C. by Location: HeadlHelmet - 70 Arms - 35 each Legs - 50 each Main Body - 100 Standard "Sea Cyclops" Weapon Systems & Features: Depth Gauge and Gyro-System: Computer controlled depth and pressure gauge built into the armor and transmitted via the Heads-Up Display to provide the Marine with a constant indication of depth and general direction (i.e. pointed up, down, or sideways). An alarm sounds when the character sinks towards dangerous depths - to go deeper is to suffer the bends from the water pressure. Also, boots designed for easy attachment of modular swimming fins. Maximum Depth: Suit depth tolerance of up to 1,000 feet (305 m). Modular Backpack System: Allows for the attachment of additional oxygen tanks (4 hours per tank, two tanks maximum), or an underwater jet pack, flying jet pack, or an air and watertight storage container. However, most stealth operations preclude the use of conventional air tanks and propulsion systems. Special Ops Breathing Tank (standard): A backpack style oxygen tank and rebreather designed to fit securely with mountings on the back of the armor suit. When the rebreather is engaged, it provides breathable air for up to 10 hours (which includes the suit's standard 5 hour supply), does not leave bubbles and is totally silent! The pack has 40 M.D.C. Maneuvering Jets: A dozen tiny maneuvering jets can be activated to give the diver better control and speed while in the armor, making the swimming penalty only -10%. Multi-Optic Band: The helmet is equipped with an multi-optic system that enables the diver to see the infrared and ultraviolet spectrums of light and thermo-imaging, as well as telescopic sight and targeting. Cost: 350,000 credits. Not usually available on the Black Market.

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X-11 Predator I1 Power Armor


German Name: Der Raubtier Zwei Model Type: X-1 1 Class: Strategic Armor Military Assault Suit. Crew: One. M.D.C. by Location: Wings (2) - 140 each * Head - 100 Main Rear Jets (3) - 100 each Maneuvering Jets (3) - 75 Air Intakes (2, above shoulders) - 65 each Hands (2) - 35 each Arms (2) - 100 each Legs (2) - 150 each

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