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Assassin (Narwhale) Game Rules CE BYRD Base set from Wittenberg University I. General Rules A.

. Everyone playing receives one target to kill from a pool of players. The targets should be distributed in a way that targets cannot be forged nor reproduced. This will most likely be a signed piece of construction paper. Target assignment will be completely random, and the initial target will be given by the master. Also, there is a max player cap to the first 16 participants. Register fast. B. Players may kill their target only. Stealth is your ally, so dont mess up and try to have as few witnesses as possible. This makes the general atmosphere of espionage more interesting and also keeps other players in the dark about who is stalking who. C. For a kill to register, you must hit your target with a valid weapon in the target area for that weapon and the target assignment must be immediately presented as proof of the kill. D. Assassinations may not be made FROM or IN a safe zone. (Listed below) E. The game continues indefinitely until one assassin remains. F. When you are killed, you are out for the rest of the game. G. Under NO CIRCUMSTANCES tell anyone who your target is. H. When you kill your target, they must give you their target. You must also report the kill to the cebyrdassassin email I. You may use non-players for information or as a distraction device ONLY if they are oblivious to the game. Do not inform them that the assassin game is going on. a. For example you may ask people what classes your target has, sports they play, and etc. J. The game master, Tyler Eddlemon, will settle disputes, create the initial target assignments, and generally oversee the entire process. Their decisions are final you accept that when you decide to play the game. (Oh yaa) K. When you agree to play the Assassin Game, you understand that there will be people following you, that you might get surprised, and that you are expected to be and ACTIVE PARTICIPANT. Assassins who are deemed to not be living up to the spirit of the game (hiding in a house and making no attempts to stalk their targets whatsoever over a period of time) may be subject to

termination in the same way that a cheater or poor-sportsman might be. This game is meant to be fun, so all participants are expected to do their part to make it so. L. The Counterstrike Rule: When being assaulted (and ONLY when being assaulted) a target may counterattack their target and foil the attackers attempt. Unlike the Disarmament Rule, the only way to stop an assassin from attacking you is to literally see their weapon, dodge their attack, and neutralize them before you are eliminated; you cannot simply call them out. A counterstrike may be made with any legal weapon in the target zone for that weapon. In essence a target is killing their attacker, except instead of dying the assailants attack fails. IF THIS RULE IS IN EFFECT ALL SPOTTING RULES ARE OVERRIDED. II. Weaponry A. Knives 1. Plastic spoons are the only knives allowed. You must hit in the head, neck, or torso to kill and only the scoop end is deadly. If you hit in a non-lethal area, are spotted, or are blocked then your attack fails. 2. If a knife attack is made in the head or neck (ex: slitting of the throat) the target is immediately slain. However for a torso attack to kill, the victim must be stabbed a minimum of three times in rapid succession. B. Grenades 1. Rolled up clean socks may be used, but only outside of the assassin's home / dorm room. It is advised to wet the socks in order to leave a mark, but at school this is probably not an option. 2. To kill with a grenade you must hit your target on a fly in the head neck or torso. A sock must leave a wet mark on the person in the target area. (Circumstantial) 3. Once thrown the ordinance is dead if the target notices you. For instance, should a sock miss and not explode and the target somehow fails to see you, you may re-throw it. Once spotted however, if the target is unharmed the attack fails.

III.

Safety Zones

A. Safety areas consist of the following:

1. The Library. 2. Any and all classrooms (Including computer labs) 3. Any important meeting that shouldnt be interrupted. This includes athletic practices, classes that are underway, club meetings, or work. Athletes or other meeting participants may neither attack nor be attacked during the designated time of the meeting. Please note if there is a meeting going on (for instance a class) but a target is wandering around outside of the classroom, they may be assassinated. 4. Inside sanctuaries at churches 5. No attaching sleeping targets unless they are sleeping outside of their own home. Bombs are an exception to this rule. 6. A failed attempt will result in the assassin having to cease stalking and assaulting their target for 30 minutes. 7. The personal home of your target. To register: Send an email to cebyrdassassin@gmail.com Include: Name, Picture/link to picture of yourself, a fictional Assassin name, and an optional fictional biography The game is set to start on Monday, November, 28, 2011 Remember: This is only as fun as you make it And nobody likes liars, cheaters, or thieves

Signed, Tyler Eddlemon

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