Beruflich Dokumente
Kultur Dokumente
1. DEATH RACE:
Stage1 In stage1 there will be a cube along with a gap of equivalent size that will accurately fit to the cube. BOTs will have to drag and push the cube into the gap for clearing the path and to move to the second stage. A 10 cm A 30 cm 10 cm 10 cm Stage2 Stage2 contains a see-saw path. To get a clear view of the path refer to arena picture. In order to get to the other side of the see-saw, the BOT will have to swing over to the side by stepping over to the see-saw.
30 cm 15
Stage3 It consists of a curved inclined bridge which is a medium to enter into stage4. The inclined bridge starts from the basement of stage2 to a height of 40 cm following the curve path.
9 cm
h = 40 cm
30 cm
Stage4 This stage comprises a tank full of bearing balls (can be of metal, plastic) or stones which will be decided on the spot.
30 cm
Stage5 After clearing the stage4, BOT will face the path containing total of 5 trap holes. The master trap (which is in the middle) is surrounded by 4 slave traps. The specification for the traps is as mentioned in the arena picture. 8 cm
35 cm
Stage6 Stage6 will be the down fall from the mysterious journey as experienced by the driver. This down fall will be in two phases, in the 1st phase the BOT will go straight down and in 2nd phase the BOT will have to take a sudden turn to reach to the plane level. 35 cm
Stage7
35 cm
In order to enter into the gaming zone the BOT will face the roller coaster of which consist of three rollers. The diameter of the rollers will be around 5cm.
35 cm
2. GAMING ZONE:
After challenging the death race it is the time to play a real game, but this game will be slight different from the real one. To play the game the BOTs will have to get a pass. The pass can only be obtained by labeling the gape by the cube placed nearby. The dimensions of the gap and the cube will be as mentioned in the arena. After getting the pass the BOTs will get a chance to cross the red mark line for playing the game. In order to play the game the BOTs will have to pick up the balls placed at the beginning of the gaming zone and pin the ball into the basket to get score. This procedure will be continued till the countdown finishes.
35 cm
150 cm
200 cm
3. TIMING:
The total time allotted to each game will be 12 minutes in order to cover all the obstacles and make their way to the gaming zone. To cover all obstacles i.e. from stage1 to stage7 the BOTs will get 9 minutes. If within 9 minutes the BOTs are unable to complete all obstacles then they will have to skip the rest of the obstacles and the bots will be directly moved to the starting of the gaming zone. At the starting of gaming zone, the BOTs will get three minutes to clear the gap and play the game to get some good points.
4. POINT CHART:
For each obstacle clearing from stage1 to stage7, the BOTs will score 10 points. The BOT which will reach the gaming zone first will get a bonus of 50 points. In the gaming zone points will be rewarded for clearing the pass is 20 and for achieving each successful basket the BOT will get 10 points. Overall view of points: 10 x 7 obstacles = 70 points Bonus = 50 points Pass = 20 points For pining each ball = 20 points
6. BOT SPECIFICATION:
The BOT will be of dimension 25 x 25 x 25 cm. But once the game is started the BOT can change its shape to any height and width. The weight limit for the BOT will be 3 Kgs excluding the wires attached.
The wires attached to the BOT should be at least 4 meters long for easier movement of the BOT on the platform. Sufficient power supply i.e. 230V AC, 50 Hz will be provided at the arena spot. The driving voltage for the BOT will not exceed 18 V DC. The BOT made by the team can be of wireless manual BOT, but the coordinators will not be responsible for any kind of frequency randomness.
7. PRIZE MONEY:
1st Prize 2nd Prize Rs 3000 Rs 1500
8. CONTACT PERSONS:
Swanup Padhi 9439258580 (Student coordinator) Praveen Kumar Bhuyan 08260910835 (Student coordinator)