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r_rootlod 2 mat_picmip 3 mp_decals "0" mat_motion_blur_enabled "1"

//Actual Video Settings mat_antialias 0 mat_forceaniso 0 mat_hdr_enabled 0 mat_hdr_level 0 mat_trilinear 0 mat_vsync 0 mat_monitorgamma "1.6" //FPS Settings fov_desired 90 cl_detaildist "0" cl_detailfade "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_downloadfilter "nosounds" cl_ejectbrass "0" cl_phys_props_enable "0" //this enables body explosions, set to "0" to turn off cl_phys_props_max "0" //set to "0" as well if you want to turn body explosions o ff cl_show_splashes "1" cl_smoothtime "0.01" cl_smooth 1 commentary 0 mat_aaquality "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "0" r_drawdetailprops 0 mat_clipz "1" mat_compressedtextures "1" mat_diffuse "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_excludetextures "1" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_filtertextures "1" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_hdr_manual_tonemap_rate "0"

mat_mipmaptextures "0" mat_lightmap_pfms "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_parallaxmap "0" mat_queue_mode "-1" mat_reducefillrate "0" mat_shadowstate "0" mat_show_ab_hdr "0" mat_showlightmappage "-1" mat_specular "0" mat_texture_limit "-1" mat_trilinear "0" mat_use_compressed_hdr_textures "1" mat_showenvmapmask "0" mat_showlowresimage "0" mat_showmaterials "0" mat_showmaterialsverbose "0" mat_supportflashlight "0" mat_wateroverlaysize "0" mat_motion_blur_enabled "1" //obviously, motion blur cvar. set to "1" to turn it on. mat_motion_blur_percent_of_screen_max "4" //set to 4 (default) if motion blur is on. mat_softwarelighting "0" muzzleflash_light "0" net_maxfragments "1280" net_maxfragments "1280" net_showevents "0" npc_height_adjust "1" props_break_max_pieces "0" props_break_max_pieces_perframe "0" r_3dnow "0" r_3dsky "0" r_PhysPropStaticLighting "1" r_WaterDrawRefraction "1" //this lets you see through water, set to "0" for blac k water r_ambientboost "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "0" r_decals "2048" //set to "0" if you don't want to see decals r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.01" r_drawspecificstaticprop "0" r_dynamic "0" r_eyeglintlodpixels "20" r_eyemove 1 r_fastzreject "0" r_flashlightrendermodels "0" r_unloadlightmaps "1" r_flashlightrenderworld "0" r_flex "0" r_forcewaterleaf "0" r_lightaverage "0"

r_staticprop_lod "4" r_maxdlights "32" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_mmx "1" r_norefresh "0" r_occlusion "0" r_renderoverlayfragment "0" r_queued_decals "0" r_ropetranslucent "0" r_shadowmaxrendered "32" r_shadowrendertotexture "1" r_shadows "1" r_spray_lifetime "2" r_sse "1" r_worldlights "0" r_sse2 "1" r_staticpropinfo "0" r_updaterefracttexture "0" r_updaterefracttexture "0" r_visualizeproplightcaching "1" r_waterforceexpensive "0" r_waterforcereflectentities"0" rope_averagelight "0" rope_collide "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0"

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