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Kotaku article links to this topic PCGamer article links to this topic Thanks everyone for making this

topic successful and contributing. It couldn't have been done without you! Oh, and check out this thread. It contains all the emails and PDAs that are in the game so you can see what the story is for yourself.

The Commands
These are useful commands to enhance your alien swarm experience. You use these by entering them into the developers console. To do this, go to options, keyboard/mouse, and checkmark enable developer's console. The default key is the ~ key. To make these commands automatic so you no longer have to enter them every time you start up the game, you must create an autoexec file in: C:\Program Files\Steam\SteamApps\common\alien swarm\swarm\cfg Create a file in notepad named "autoexec.cfg" (Include the quotation marks when you save it under saveas!) Place any console commands you want to be entered within that file. Alternatively, try placing them in the newmapsettings.cfg file in the cfg folder.

Client Side Commands


asw_realistic_death_chatter 1 asw_hear_from_marine 1 Enables the marines to chat with eachother during gameplay. For example, Wildcat and Wolfe keep track of who kills the most bugs, and they often comment on this with some friendly banter. asw_auto_reload 0 Disables the auto reload. asw_marine_labels_cursor_maxdist 1000 Always show health bars under marines. Good for medics. mat_grain_scale_override 0 Removes the grain effect on the screen. asw_camera_shake 0 Removes the camera shake effect when hit by an enemy. asw_fast_reload_under_marine 1 Places a fast reload bar under your actual marine so you don't need to look in the corner to time your reload. Or rely on the poor cursor fast reload bar. asw_flare_b asw_flare_g asw_flare_r

Change the flare colors. exec 360_controller_pc.cfg enables Xbox 360 controller support. See also WildBill's modified configuration. Courtesy shackanaw asw_pick_stim_music "This command allows you to pick a custom .mp3 or .wav to play during adrenaline. It even brings up a little menu to pick the file, like for when choosing sprays in other Source games." - Courtesy BobX Note: Problems have been reported. Warning: May disable your adrenaline music entirely openserverbrowser Opens server browser. Courtesy shackanaw bind <key> "cl_emote 6" "Will bind the old good Anime Smiley to the key of your choice." Courtesy NoData on the BCG forums. cl_emote x "Where X= 0 - Medic call 1 - Need Ammo 2 - Regular Smiley 3 - Stop 4 - Go 5 - Be careful 6 - Anime Smiley 7 - Ready? cl_emote with anything not defined will result in an anime smiley" Courtesy Warskull on the BCG forums. For classic AS fans: mp_friendlyfire 1 asw_marine_ff_absorption 0 (classic ff damage makes a return) asw_marine_ff 0 (weapon lock/anti TK Guard mode[!!!]) or 1 (default; Guard off) asw_marine_ff_guard_time 5.0 (Weapon lock time in seconds; default value. Set to desired duration, or make it indefinite for Moses.) asw_sentry_friendly_fire_scale 1 (Sentries damage and kill players who get in the way) asw_weapon_safety_hull 0 (Default; dictates how willing AI is to shoot you to get at Swarm. May or may not make Sentries decide to not kill you if you're in the way, a very valuable fix for the Flamer Sentry if so. Play with the numbers and post your results!) Note: Some of these do not work in multiplayer. Courtesy Stein from the blackcatgames forum.

Server Side Commands


firstperson asw_hide_marine 1 asw_controls 0 First one enables firstperson mode, second one hides your marine so you can see, third one changes the camera controls to be more FPS like.

asw_custom_skill_points 1 If used before people connect to the game, the host is allowed to spend points on the Marines' stats. Disclaimer: Not really supported or well balances, use at own risk. asw_ignore_need_two_player_requirement 1 Game will ignore the two player requirement. In other words, you can go rambo. asw_horde_override 1 asw_wanderer_override 1 Enables an AI director like in L4D. asw_horde_class asw_parasite Enables the AI director to spawn parasites (scary!) asw_show_all_singleplayer_maps 1 Enables mission chapter selection in singleplayer. Courtesy r_0_1_3. asw_cam_marine_dist XXX (default 412) Set camera distance. asw_cam_marine_pitch XX (default 60, 0 on the floor, 90 directly above) Set camera angle asw_cam_marine_shift_enable X (1 for on, 0 for off, if you put your cursor toward the edge of the screen the game will let you see further that direction) Enable/disable screen shift. asw_cam_marine_shift_maxx XXX (default 300) asw_cam_marine_shift_maxy XXX (default 200) "Set screen shift distance (note, two different variable for both planes, top-bottom and left-right)" Camera commands courtesy drunkenlobster sv_cheats 1 asw_tilegen Used to open the tile generation map editor. Courtesy Man of Hunts make_game_public make_game_friends_only Self explanatory. Split screen commands discussion located here. Immense amount of commands can be found here: http://www.wyrdysm.com/arcalane/rand...mmand_list.txt Courtesy arcalane from the BCG forums.

Regarding bots in multiplayer games Quote: Originally Posted by fox Unit 01 So, to add a bot to your game: cl_selectm (marinenum) (slot) (marinenum) being numbers 0-7 for Sarge, Wildcat, etc. through Vegas, respectively. (slot) being 0-3, for players 1-4, respectively. Slot number -1 can also be used to add to the first available slot.

To remove a bot from your game: cl_dselectm (marinenum) (marinenum) again being numbers 0-7 for Sarge, Wildcat, etc. through Vegas, respectively. These commands must be used directly from the lobby menu. Using them anywhere else will result in invalid command errors from the console. For those suspicious of the ability to add bots to a game, let me clarify some points: -- You do not gain any EXP from bot kills and bots simply share your level. -- Bots can, unfortunately, be added by public game joiners. However, new players can still join, and once the lobby fills up, all bots will be automatically kicked and none will be able to be added. -- When a player leaves (or is kicked from) a lobby, his/her bots will leave as well. There are, of course, some issues with MP bots as well. Anyone giving a "hold" or "go" order will order all bots, regardless of rather he/she "owns" them or not - however, equipment orders and marine switching work as intended. Also, bots sometimes do not leave correctly when new players join until the lobby fills up to 4 players, as mentioned above - this is being looked into, but in the meantime, use the cl_dselectm command to remove bots if you don't have a full lobby joining.
Source: http://forums.blackcatgames.com/showthread.php?t=12996 Neat command from valve: Quote: Originally Posted by MattWood By the way, if you ever want to test how much damage something does, you can spawn an asw_target_dummy which (when attacked) will show you the DPS, total damage and last damage inflicted. To do this, turn on cheats via "sv_cheats 1", point your cursor at a spot on the ground somewhere and type "asw_ent_create asw_target_dummy". Then start whacking away! Courtesy shackanaw. More will be added as they are suggested. Note: These settings are overriden by the newmapsettings.cfg file:

mat_motion_blur_enabled 0 mat_grain_enable 1 mat_grain_scale_override 1.5 mat_local_contrast_enable 1 ai_no_steer 1

crosshair 1 r_flashlight_topdown 1 r_flashlightscissor 0 fx_glass_velocity_cap 600 cam_idealyaw 0 cam_idealpitch 90 cam_idealdist 412 fov_desired 75 c_maxpitch 360 c_maxdistance 1000 cl_retire_low_priority_lights 1 cl_interp_ratio 2

http://www.wyrdysm.com/arcalane/randomstuff/alienswarm_asw_command_list.txt

"ASW_ActivateExtra" client the item in your extra inventory slot "ASW_ActivatePrimary" client the item in your primary inventory slot "ASW_ActivateSecondary" client the item in your secondary inventory slot "asw_add_room_thumbnails_to_perforce" = "0" client cheat to cause room thumbnails to be added to Perforce on creation "asw_adjust_difficulty_by_number_of_marines" = "1" game cheat enabled, difficulty will be reduced when there are only 3 or 2 marines. "asw_ai_button_hacking_scale" = "0.3" game cheat panel hacking speed scale for AI marines "asw_ai_computer_hacking_scale" = "0.1" game cheat hacking speed scale for AI marines "asw_ai_enable_fear_behavior" = "1" game cheat "asw_ai_fear_player_dist" = "720" game cheat "asw_ai_report" game cheat various AI and their efficiencies "asw_alien_batch" game cheat batch of aliens at the cursor "asw_alien_break_chance" = "0.5" game alien will break into ragdoll pieces instead of gib "asw_alien_burn_duration" = "5.0f" game cheat time "asw_alien_debug_death_style" = "0" client cheat replicated debugging alien deaths "asw_alien_fancy_death_chance" = "0.5" game doesn't instagib, this is the chance the alien plays a death anim bef "asw_alien_floor_texture" = "ALIEN_FLOOR" floor texture used for replacement "asw_alien_footstep_interval" = "0.25" client interval between alien footstep sounds. Used to keep them from piling up "asw_alien_horde" game cheat horde of aliens somewhere nearby "asw_alien_hurt_speed" = "0.5" game cheat of speed to use when the alien is hurt after being shot "asw_alien_mining_laser_damage_scale" = "0.25f" client cheat replicated "asw_alien_money_chance" = "1.0" game cheat base aliens dropping money "asw_alien_object_motion_blur_scale" = "0.2" client "asw_alien_shadows" = "0" client one, aliens will always have shadows (WARNING: Big fps cost when lots "asw_alien_shover_speed" = "50" game cheat 75kg object thrown by an alien "asw_alien_speed_scale_easy" = "0.7" ( def. "0" ) game "asw_alien_speed_scale_hard" = "1.1" ( def. "0" ) game "asw_alien_speed_scale_insane" = "1.2" ( def. "0" ) game "asw_alien_speed_scale_normal" = "1.0" ( def. "0" ) game "asw_alien_stunned_speed" = "0.3" game cheat of speed to use when the alien is electrostunned "asw_alien_unlag" = "1" game alien positions by player's ping "asw_allow_detach" = "0" client cheat replicated camera to detach from the marine. "asw_allow_hull_shots" = "1" client replicated "ASW_AllowBriefing" game restart the briefing "asw_ammo_bag_burn_limit" = "30" game cheat burn damage needed to make ammo bag explode "asw_ammo_bag_damage" = "150" game cheat from ammo bag explosion "asw_ammo_bag_damage_radius" = "400" game cheat from ammo bag explosion "asw_ammo_bag_report" game cheat contents of ammo bag "asw_ammo_bag_report_client" client cheat contents of ammo bag in client.dll "asw_arena" = "0" game cheat spawn waves of enemies (requires appropriate test map) "asw_arena_quantity_scale" = "1.0" game cheat number of aliens spawned in arena mode "asw_arena_shuffle_walls" = "3" game cheat walls after how many waves? "asw_arena_wall_density_max" = "0.7" game cheat density of random wall brushes in arena mode "asw_arena_wall_density_min" = "0.0" game cheat density of random wall brushes in arena mode "asw_arena_wave" game cheat wave of aliens on the arena test map "asw_arena_waves_per_difficulty" = "3" game cheat waves before difficulty ramps up "asw_auto_reload" = "1" min. 0.000000 max. 1.000000 client archive your marines should autoreload when reaching 0 bullets "asw_background_color" = "16 32 46 128" client background tinting in briefing screens "asw_bait_launch_delay" = "0.15f" client replicated before bait is thrown "asw_bait_refire_time" = "0.1f" client replicated

- Activates - Activates - Activates - Set to 1 - If - Button - Computer

- Lists - Creates a - chance the - Alien burn - For - If a drone - Alien - Minimum - Creates a - Fraction - Chance of - If set to - Speed of a

- Fraction - Unlag - Allow the - Let's you - Amount of - Damage - Radius - List - List - Will - Scales - Shuffle - Max - Max - Creates a - How many - Whether - Color of - Delay - Time

between starting a new bait throw "asw_barrel_health_base" = "3" game cheat barrel at level 1 "asw_barrel_health_growth" = "0.15" game cheat in health per level "asw_batch_interval" = "5" game cheat between successive batches spawning in the same spot "asw_blend_test_scale" = "0.1f" game cheat "asw_blind_follow" = "0" game to give marines short sight range while following (old school alien swa "asw_blink_charge_time" = "30.0" client cheat replicated "asw_blink_debug" = "0" game cheat "asw_blink_height" = "50" client replicated "asw_blink_range" = "2000" client cheat replicated "asw_blink_time" = "0.6" client cheat replicated "asw_blink_visible_time" = "0.15" client replicated "asw_blip_speech_chance" = "0.8" game cheat tech marines will shout about movement on their scanner after a perio "asw_bloodhound_drag" = "0.9" game cheat applied to velocity every 0.1 seconds "asw_bloodhound_drop_interval" = "3.0" game cheat between dropping off marines "asw_bloodhound_max_speed" = "600" game cheat of dropship "asw_bloodhound_near_distance" = "500" game cheat dropship needs to be to dest to start reducing thrust "asw_bloodhound_random_interval" = "1" game cheat between changing the random destination "asw_bloodhound_randomness" = "10" game cheat applied to hovering destinations "asw_bloodhound_reset" game cheat dropship sequence "asw_bloodhound_sway_speed" = "1.0" game cheat quickly the dropship sways side to side "asw_bloodhound_thrust" = "1200" game cheat velocity per second "asw_bloodhound_tolerance" = "50" game cheat dropship needs to be to reach destination "asw_bonus_charges" = "0" game cheat ammo given to starting equipment "asw_boomer_blob_child_fuse_max" = "1.0" game cheat grenade child cluster's maximum fuse length "asw_boomer_blob_child_fuse_min" = "0.5" game cheat grenade child cluster's minimum fuse length "asw_boomer_blob_friction" = "0.5f" game cheat "asw_boomer_blob_fuse" = "2.75f" game cheat length of cluster grenade "asw_boomer_blob_gravity" = "0.8f" game cheat mortar bug's mortar "asw_boomer_blob_min_detonation_time" = "0.9f" game cheat before cluster grenade can detonate "asw_boomer_blob_radius_check_interval" = "0.5f" game cheat the cluster grenade checks for nearby drones to explode against "asw_boomer_blob_radius_check_scale" = "0.6f" game cheat fraction of the grenade's damage radius is used for the early detonation ch "asw_boomer_health" = "800" game cheat "asw_boomer_inflate_debug" = "1.0f" game cheat "asw_boomer_inflate_speed" = "6.0f" game cheat "asw_breakable_aliens" = "1" client aliens can break into ragdoll gibs "asw_buffgrenade" = "98 34 16" client grenades "asw_buffgrenade_gravity" = "1000" game cheat buffgrenades "asw_build_map" client "asw_build_speech_durations" game cheat speech durations and saves to file for use in async client speech "asw_building_room_thumbnails" = "0" client cheat to cause room thumbnails to be saved on next map load "asw_buildroomthumbnails" client room thumbnail TGAs for all rooms specific in roomthumbnails.txt "asw_burst_pipe_chance" = "0.25f" client "asw_buzzer_poison_duration" = "0.6f" game cheat buzzer poison blur duration. This scales up to double the value based on mi "sk_asw_buzzer_health" = "30" game cheat the buzzer "sk_asw_buzzer_melee_dmg" = "15" game cheat caused by buzzer "sk_asw_buzzer_melee_interval" = "1.5" game cheat between causing damage to marines "sk_asw_buzzer_v2" = "1" game cheat "asw_cain_mail" client cheat shows cain mail "asw_cam_marine_blend" = "1" client cheat Camera: Whether camera should blend Z movement changes. "asw_cam_marine_dist" = "412" client cheat Camera: Distance from marine. "asw_cam_marine_dist_death" = "200" client cheat Camera: Distance from marine as he dies. "asw_cam_marine_dist_rate" = "50" client cheat

- Health of - % change - Time - Set to 1

- Chance the - Scalar - Interval - Max speed - How near - Time - Randomness - Resets - How - Change in - Distance - Bonus - Cluster - Cluster - Friction - Fuse - Gravity of - Min. time - How often - What

- If set, - Color of - Gravity of - Measures - Set to 1 - Outputs - Base - Health of - Damage - Min time - Test - Marine - Marine - Marine - Marine

Camera: Distance from marine. "asw_cam_marine_pitch" = "60" client cheat Camera: pitch. "asw_cam_marine_pitch_death" = "50" client cheat Camera: pitch when he dies. "asw_cam_marine_pitch_rate" = "1000" client cheat "asw_cam_marine_shift_deadspace" = "64" client cheat Camera: Deadspace around the marine before camera shifting starts. "asw_cam_marine_shift_enable" = "1" client cheat shifting enable/disable. "asw_cam_marine_shift_maxx" = "300" client cheat Camera: How far the camera pans east/west as you move the mouse. "asw_cam_marine_shift_maxy" = "200" client cheat Camera: How far the camera pans north as you move the mouse. "asw_cam_marine_shift_maxy_south" = "380" client cheat Camera: How far the camera pans south as you move the mouse. "asw_cam_marine_shift_ratex" = "1000" client cheat Camera: How far the camera pans east/west as you move the mouse. "asw_cam_marine_shift_ratey" = "650" client cheat Camera: How far the camera pans north as you move the mouse. "asw_cam_marine_shift_ratey_south" = "2000" client cheat Camera: How far the camera pans south as you move the mouse. "asw_cam_marine_shift_z_death" = "-30.0" client cheat Camera: Shift camera vertically when he dies. "asw_cam_marine_sphere_max" = "400" client cheat "asw_cam_marine_sphere_min" = "32" client cheat "asw_cam_marine_spring_const" = "0.75" client cheat spring constant. "asw_cam_marine_spring_dampening" = "3.0" client cheat spring dampening. "asw_cam_marine_spring_vel_max" = "35.0" client cheat velocity. "asw_cam_marine_test" = "1" client cheat Test. "asw_cam_marine_yaw" = "90" client cheat Camera: yaw. "asw_cam_marine_yaw_death_rate" = "35.0" client cheat Camera: yaw rotate rate when he dies. "asw_cam_marine_yshift_static" = "75.0f" client cheat shift value. "asw_camera_report_defaults" client cheat default vectors on the camera based on current settings "asw_camera_shake" = "0" ( def. "1" ) client camera shakes "asw_camera_volume" client cheat the marine is inside an asw_camera_control volume "asw_campaign_death" = "0" client replicated marines are killed in the roster if a mission is completed with the mari "asw_campaign_wounding" = "0" game marines are wounded in the roster if a mission is completed with the mar "asw_candidate_interval" = "1.0" game cheat between updating candidate spawning nodes "asw_carnage" game cheat the number of aliens each spawner will put out "asw_chainsaw_attack_fade_time" = "0.5" client cheat replicated chainsaw attack sound to fade out "asw_chainsaw_debug" = "0" client cheat replicated "asw_chainsaw_pitch_bite_rate" = "50.0" client cheat replicated quickly the chainsaw pitch changes when attack hits somethings "asw_chainsaw_pitch_range" = "5.0" client cheat replicated variation applied above and below target pitch "asw_chainsaw_pitch_return_delay" = "1.0" client cheat replicated after attacking something before the chainsaw pitch returns to normal "asw_chainsaw_pitch_return_rate" = "50.0" client cheat replicated quickly the pitch returns to normal when attacking chainsaw doesn't hit anyt "asw_chainsaw_pitch_target" = "95.0" client cheat replicated pitch when chainsaw starts to attack something "asw_chainsaw_shake_amplitude" = "12.5" client cheat replicated "asw_chainsaw_shake_duration" = "1.0" client cheat "asw_chainsaw_shake_frequency" = "100.0" client cheat replicated "asw_charge_height" = "5" client replicated "asw_check_campaign" game cheat map in campaign mode? "asw_ClearHouse" game cheat all Swarm from the map "asw_client_build_maps" = "0" client replicated clients compile random maps rather than getting sent them "asw_clientside_avoidance" = "1" client cheat "asw_clientside_avoidance_scale" = "1.0" client cheat "asw_cluster_grenade_child_fuse_max" = "1.0" game cheat grenade child cluster's maximum fuse length "asw_cluster_grenade_child_fuse_min" = "0.5" game cheat grenade child cluster's minimum fuse length "asw_cluster_grenade_fuse" = "4.0f" game cheat length of cluster grenade "asw_cluster_grenade_min_detonation_time" = "0.9f" game cheat before cluster grenade can detonate "asw_cluster_grenade_radius_check_interval" = "0.5f" game cheat the cluster grenade checks for nearby drones to explode against "asw_cluster_grenade_radius_check_scale" = "0.6f" game cheat

- Marine - Marine - Marine - Camera - Marine - Marine - Marine - Marine - Marine - Marine - Marine - Test - Test - Camera - Camera - Camera max - Camera - Marine - Marine - Camera y- Report - Enable - check if - Whether - Whether - Interval - Scales - Time for - How - Random - How long - How - Target

- Is this - Removes - Whether

- Cluster - Cluster - Fuse - Min. time - How often - What

fraction of the grenade's damage radius is used for the early detonation ch "asw_colonist_health" = "90" game "asw_colonist_tom_health" = "30" game "asw_compliment_chatter_interval_max" = "240" game between kill compliments "asw_compliment_chatter_interval_min" = "180" game between kill compliments "asw_controller_focus_list" client panels receiving controller focus "asw_controller_lag" = "40.0" client "asw_controls" = "1" client cheat replicated get normal FPS controls (affects all players on the server) "asw_conv" game cheat conversation "asw_conversation" game cheat conversation "asw_corpse" game cheat create a clientside corpse "asw_credits" client cheat shows credits "asw_cross_layout" = "1" client archive marine portraits are laid out in a cross shape in joypad mode "asw_crosshair_progress_size" = "20" client archive "asw_crosshair_use_perspective" = "1" client cheat crosshair that has perspective or the old version? "asw_custom_skill_points" = "0" game archive marines will start with no skill points and will spend them as they prog "asw_damage_indicator" = "1" game cheat directional damage indicator is shown "asw_damage_spark_rate" = "0.24" client cheat number of seconds between spark sounds/effects at critical damage. "asw_damageindicator_alpha" = "0.05f" client the HUD damage indicator "asw_damageindicator_bullets_alpha" = "0.05f" client alpha of the bullets in the HUD damage indicator. "asw_damageindicator_hurt_flash_alpha" = "0.12f" client of the screen flash when the player is at low health (0.0 - 1.0) "asw_damageindicator_scale" = "0.9f" client HUD damage indicator "asw_damageindicator_slash_alpha" = "0.85f" client alpha of the slashes in the HUD damage indicator. "asw_damageindicator_slash_radius" = "0.28f" client slashes in the HUD damage indicator "asw_damageindicator_slash_scale" = "0.25f" client slashes in the HUD damage indicator "asw_debug_air_move" = "0" client cheat replicated debug info on air moving "asw_debug_alien_damage" = "0" game damage aliens receive "asw_debug_aliens" = "0" game cheat "asw_debug_button_skin" = "0" game cheat button panels will output skin setting details "asw_debug_charging" = "0" game cheat charging "asw_debug_clientside_avoidance" = "0" client cheat "asw_debug_combat_status" = "0" game cheat marine's combat status on the screen "asw_debug_commander_list" = "0" client fake names in commander list "asw_debug_drone" = "0" game cheat drone debug messages "asw_debug_drone_pose" = "0" client drone entity index to output drone pose params "asw_debug_grubs" = "0" game cheat grubs will print debug messages for various things "asw_debug_hud" = "0" client archive info for the HUD "asw_debug_jump_behavior" = "0" game "asw_debug_marine_aim" = "0" game cheat debug info on marine aiming "asw_debug_marine_can_see" = "0" game cheat lines for waking up aliens "asw_debug_marine_chatter" = "0" game info about when marine chatter is triggered "asw_debug_marine_damage" = "0" game damage marines are taking "asw_debug_medals" = "0" game debug info about medals "asw_debug_mine" = "0" game cheat debug messages for Incendiary Mines "asw_debug_mortarbug" = "0" game mortarbug debug info "asw_debug_npcs" = "0" game cheat debug overlays for various NPCs "asw_debug_pvs" = "0" game cheat "asw_debug_scanner_sound" = "0" client cheat debug output on scanner pulses "asw_debug_server_cursor" game cheat shows a marker where it thinks your cursor is "asw_debug_shieldbug" = "0" game cheat

- Max time - Min time - Lists - Disable to - Test a - Triggers a - Test - Test - If set, - Show the - If set, - If set, - Base - Alpha of - Scales - The alpha - Scales the - Scales - Scales the - Scales the - Gives - Print - If set, - Visualize - Show - Display - Enable - Set to - If set, - Draw debug - Shows - Display - Show debug - Show - Print - Turn on - Display - Enables - Prints - Server - Display

shieldbug debug messages "asw_debug_simple_alien" = "0" game cheat debug text for simple aliens "asw_debug_spawners" = "0" game cheat debug messages for the asw_spawners "asw_debug_spectator" client cheat info on spectator "asw_debug_spectator_server" game cheat whether a player wants to spectate "asw_debug_steps" = "0" client cheat replicated debug info on moving up/down steps "asw_debug_throw" = "0" game cheat debug info on throw visibility checks "asw_debug_tile_connections" = "0" client replicated debug info for tile connections "asw_debug_xp" client details for local player "asw_debuganimstate" = "0" client replicated "asw_DebugAutoAim" = "0" client cheat replicated "asw_default_campaign" = "jacob" game archive campaign used when dedicated server restarts "asw_demo_camera" client "asw_difficulty_alien_damage_step" = "0.2" game alien damage is changed per mission difficulty level "asw_difficulty_alien_health_step" = "0.2" game alien health is changed per mission difficulty level "asw_directional_shadows" = "1" client aliens should have flashlight directional shadows "asw_director_debug" = "0" game cheat director status on screen "asw_director_peak_max_time" = "3" game cheat that director keeps spawning aliens when marine intensity has peaked "asw_director_peak_min_time" = "1" game cheat that director keeps spawning aliens when marine intensity has peaked "asw_director_relaxed_max_time" = "40" game cheat that director stops spawning aliens "asw_director_relaxed_min_time" = "25" game cheat that director stops spawning aliens "asw_dlight_list" = "0" client dynamic lights "asw_door_drone_damage_scale" = "2.0f" game cheat scale for drones hitting doors "asw_door_explosion_boost" = "2.0" game cheat damage scale for grenades vs doors "asw_door_healthbars" = "2" client health bars, 1=health bar at cursor, 2=show all door health bars "asw_door_physics" = "0" game cheat doors will turn into vphysics objects upon death. "asw_door_seal_damage_reduction" = "0.6f" game cheat damage scale when door is fully sealed "asw_draw_awake_ai" = "0" game cheat many of each AI are awake "asw_draw_hud" = "1" client HUD or not "asw_drawplayermesh" = "0" client archive player entity or not "asw_drone_acceleration" = "5" game cheat the swarm drone accelerates, as a multiplier on his ideal speed "asw_drone_attacks" = "1" game cheat the drones attack or not "asw_drone_auto_speed_scale" = "0.5" game cheat scale for the drones while melee attacking "asw_drone_cycle" game cheat drones along with cycle and weight "asw_drone_death_force" = "5" game cheat alien death forces "asw_drone_death_force_pitch" = "-10" game cheat angle of death forces on alien ragdolls "asw_drone_door_distance" = "60" game cheat to the door a drone needs to be to bash it "asw_drone_door_distance_min" = "40" game cheat drone can be to a door when attacking "asw_drone_fade_time_max" = "4.0" client time a Swarm Drone ragdoll will stay around before fading "asw_drone_fade_time_min" = "2.0" client time a Swarm Drone ragdoll will stay around before fading "asw_drone_friction" = "0.1" game cheat loss due to friction "asw_drone_gib_chance" = "0.075" game cheat drone gibbing instead of ragdoll "asw_drone_gib_time_max" = "0.2" client time a Swarm Drone ragdoll will stay around before gibbing "asw_drone_gib_time_min" = "0.2" client time a Swarm Drone ragdoll will stay around before gibbing "asw_drone_gib_velocity" = "1.75" client cheat will inherit the velocity of the parent ragdoll scaled by this "asw_drone_health" = "40" game cheat health the Swarm drones have "asw_drone_hurl_chance" = "0.66666666666666" game that an alien killed by explosives will hurl towards the camera.

- Print - Displays - Prints - Prints - Gives - Show node - Print - Lists XP

- Default - How much - How much - Whether - Displays - Max time - Min time - Max time - Min time - Lists - Damage - Sets - 0=no - If set, - Alien - Lists how - Draw the - Draw the - How fast - Whether - Speed - Lists - Scale for - Tilt the - How near - Nearest a - Maximum - Minimum - Velocity - Chance of - Maximum - Minimum - Drone gibs - How much - Chance

"asw_drone_hurl_interval" = "10" game number of seconds that must pass between alien bodies flung at camera. "asw_drone_jump_pitch_max" = "45" client for drone's jumping pose parameter "asw_drone_jump_pitch_min" = "-45" client for drone's jumping pose parameter "asw_drone_jump_pitch_speed" = "3.0" client drone's pitch jumping pose parameter transition "asw_drone_melee_force" = "1.67" game cheat the drone's melee attack "asw_drone_melee_range" = "60.0" game cheat the drone's melee attack "asw_drone_override_attack" = "1" game cheat make Swarm drones use custom override movement to attack their enemy "asw_drone_override_move" = "0" game cheat make Swarm drones use custom override movement to chase their enemy "asw_drone_override_speedboost" = "0.32" game cheat speed for the alien drones when in override mode "asw_drone_ridiculous" = "0" client cheat hurl drone ragdolls at camera in a ridiculous fashion. "asw_drone_show_facing" = "0" game cheat way the drone is facing "asw_drone_show_override" = "0" game cheat yellow arrow if drone is using override movement "asw_drone_smooth_speed" = "200" game cheat the swarm drone smooths his current velocity into the ideal, when using "asw_drone_speedboost" = "1.0" game cheat speed for the alien drones "asw_drone_start_melee_range" = "100.0" game cheat which the drone starts his melee attack "asw_drone_touch_damage" = "0" game cheat caused by drones on touch "asw_drone_uber_health" = "500" game cheat health the uber Swarm drones have "asw_drone_weak_from_behind" = "0" client cheat replicated take double damage from behind "asw_drone_yaw_speed" = "32.0" game cheat the swarm drone can turn "asw_drone_yaw_speed_attacking" = "8.0" game cheat the swarm drone can turn while doing a melee attack "asw_drone_yaw_speed_attackprep" = "64.0" game cheat the swarm drone can turn while starting his melee attack "asw_drone_zig_zag_length" = "144" game cheat drone zig zagging "asw_drone_zig_zagging" = "0" game cheat aliens will try to zig zag up to their enemy instead of approaching dire "asw_drones_friendly" game cheat drones friendly to marines "ASW_Drop" game your marine drop his current weapon "asw_drop_ammo" game ammo from an ammo bag "asw_drop_money" = "1" game cheat drop money? "asw_drop_powerups" = "0" game cheat drop powerups? "asw_edit_panel" client cheat VGUI panel by name "ASW_EditEmitterFrame" client cheat panel used to edit emitters "asw_egg_respawn" = "0" game cheat eggs will respawn the parasite inside "asw_electrified_armor_duration" = "12.0f" game cheat of electrified armor when activated "asw_emitter_max_collision_speed" = "80" client cheat speed that makes a full volume "asw_emitter_min_collision_speed" = "50" client cheat speed to make a sound "asw_encounter_display" = "1" "asw_encounter_radius_max" = "512.0f" cheat "asw_encounter_radius_min" = "384.0f" cheat "asw_encounters_distance_min" = "900" cheat distance between edges of encounter circles "asw_engine_finished_building_map" engine that we've finished building a map "asw_ent_create" game cheat entity of the given type in front of the current marine. "asw_ent_teleport" game cheat the specified entity to the crosshair location. Format: ent_teleport < "asw_entindex" client cheat the entity index of the player "asw_facefronttime" = "2.0" client replicated seconds before marine faces front when standing still. "asw_fail_sound_delay" = "0.0" client cheat before playing mission fail music "asw_fair_marine_rules" = "1" game archive fair marine selection rules are enforced during the briefing "asw_fast_reload_enabled" = "1" client cheat replicated reload mechanic? "asw_fast_reload_under_marine" = "1" ( def. "0" ) client

- Minimum - Min pitch - Min pitch - Speed for - Force of - Range of - Enable to - Enable to - boost - If true, - Show which - Show a - How fast - boost - Range at - Damage - How much - Drones - How fast - How fast - How fast - Length of - If set, - Makes - Makes - Drops - Do aliens - Do aliens - ASW Edit a - The vgui - If set, - Duration - Maximum - Minimum

- Min - Notify - Creates an - Teleport - Returns - How many - Delay - If set, - Use fast - Draw the

active reload bar under the marine? "asw_feetyawrate" = "300" client replicated degrees per second that we can turn our feet or upper body. "asw_fire_alien_damage_scale" = "3.0" game cheat "asw_fire_glow" = "1" game cheat "asw_fire_glow_radius" = "280" game cheat "asw_fire_spread_scale" = "2.0" game cheat "asw_fist_passive_damage_scale" = "2.0f" client cheat replicated scale applied from charged fist passive item "asw_fist_ragdoll_chance" = "0.4f" game "asw_fix_cam" = "-1" client cheat to fix the camera in place. "asw_fixed_movement_playback_rate" = "0" client replicated animation playback is always unscaled "asw_flamer_debug" = "0" game cheat flamer projectile collision "asw_flamer_force" = "0.7f" game cheat imparted by the flamer projectiles "asw_flamer_light_b" = "160" client cheat colour of the flamer dynamic light "asw_flamer_light_exponent" = "5" client cheat flamer dynamic light "asw_flamer_light_g" = "192" client cheat colour of the flamer dynamic light "asw_flamer_light_r" = "255" client cheat colour of the flamer dynamic light "asw_flamer_light_scale" = "0.7f" client cheat size of the flamer dynamic light "asw_flamer_size" = "40" game cheat which flamer projectiles set aliens on fire "asw_flare_anim_speed" = "1.5f" client replicated rate of the flare throw anim "asw_flare_autoaim_radius" = "250" client cheat replicated autoaim effect from flares "asw_flare_b" = "200" client flares "asw_flare_g" = "255" client flares "asw_flare_launch_delay" = "0.15f" client replicated before flares are thrown "asw_flare_r" = "240" client flares "asw_flare_refire_time" = "0.1f" client replicated between starting a new flare throw "asw_flare_throw_speed" = "50.0f" game cheat of thrown flares "asw_flashlight_dlight_b" = "250" client cheat component of flashlight colour "asw_flashlight_dlight_g" = "250" client cheat component of flashlight colour "asw_flashlight_dlight_offsetx" = "30" client cheat the flashlight dlight "asw_flashlight_dlight_offsety" = "0" client cheat the flashlight dlight "asw_flashlight_dlight_offsetz" = "60" client cheat the flashlight dlight "asw_flashlight_dlight_r" = "250" client cheat component of flashlight colour "asw_flashlight_dlight_radius" = "100" client cheat the light around the marine. "asw_flashlight_marine_ambient" = "0.1" client cheat light of the marine with flashlight on "asw_flashlight_marine_lightscale" = "1.0" client cheat scale on the marine with flashlight on "asw_flip_door" game cheat door meshes "asw_floating_number_type" = "0" client 2 = particles "asw_follow_hint_debug" = "0" game cheat "asw_follow_hint_max_range" = "300" game cheat "asw_follow_hint_max_z_dist" = "120" game cheat "asw_follow_slow_distance" = "1200.0f" game cheat will follow their leader slowly during combat if he's within this distan "asw_follow_threshold" = "40" game cheat diamond formation will move after leader has moved this much "asw_follow_use_hints" = "2" game cheat formation, 1 = use hints when in combat, 2 = always use hints "asw_follow_velocity_predict" = "0.3" game cheat travelling in diamond follow formation will predict their leader's movem "asw_fonts" client cheat AS:I fonts "asw_force_ai_fire" = "0" game cheat AI marines to fire constantly "asw_g_jeepexitspeed" = "100" game cheat "asw_gib_bleed_time" = "1.5" client drone gibs bleed for "asw_gimme_ammo" game cheat all marine ammo "asw_gimme_health" game cheat all marine health

- How many

- Damage - Set to 1 - Movement - Visualize - Force - Alters the - Alters the - Alters the - Alters the - Alters the - Radius at - Playback - Radius of - Colour of - Colour of - Delay - Colour of - Time - Velocity - Blue - Green - Offset of - Offset of - Offset of - Red - Radius of - Ambient - Light - Flip all - 1 = vgui,

- Marines - Marines in - 0 = follow - Marines - Shows all - Forces all - How long - Refills - Refills

"asw_god" = "0" game cheat to make marines invulnerable "asw_goo_volume" = "1.0f" game cheat the alien goo looping sound "asw_grenade_launcher_gravity" = "2.4f" game cheat grenade launcher grenades "asw_grenade_launcher_speed" = "2.4f" game cheat speed of grenade launcher grenades "asw_grenade_radius" = "350" game cheat the rifle's grenade explosion "asw_grenade_throw_delay" = "0.15" client cheat replicated before grenade entity is spawned when throwing "asw_grentrail_brightness" = "128" game "asw_grentrail_fade" = "100" game "asw_grentrail_lifetime" = "0.2f" game "asw_grentrail_width" = "6.0f" game "asw_grentrail_widthend" = "1.0f" game "asw_ground_secondary" = "1" client cheat to make marines aim grenades at the floor instead of firing them straig "asw_grub_speedboost" = "1.4" game cheat speed for the grubs "asw_hack_cycle_time" = "0.5f" client cheat "asw_hacking_fraction" = "0.1f" game cheat "asw_harverter_suppress_children" = "0" game cheat 1, harvesters won't spawn harvesites "asw_harvester_max_critters" = "5" game cheat critters the harvester can spawn "asw_harvester_new" = "1" game cheat 1, use the new model "asw_harvester_spawn_height" = "16" game cheat above harvester origin to spawn harvesites at "asw_harvester_spawn_interval" = "1.0" game cheat between spawning a harvesite and starting to spawn another "asw_harvester_speedboost" = "1.0" game cheat speed for the harvesters "asw_harvester_touch_damage" = "5" game cheat caused by harvesters on touch "asw_heal_gun_heal_fade" = "0.05" client cheat replicated for heal gun's heal sound "asw_heal_gun_start_heal_fade" = "0.25" client cheat replicated time between heal gun's search and heal sound "asw_healgrenade" = "90 40 40" client grenades "asw_healgrenade_gravity" = "1000" game cheat healgrenades "asw_healgrenade_refire_time" = "1.0f" client cheat replicated between starting a new healgrenade throw "asw_hear_fixed" = "0" client hearing audio position is locked in place. Use asw_set_hear_pos to set "asw_hear_from_marine" = "0" client hearing position is at current marine's ears "asw_hear_height" = "256" ( def. "0" ) client hearing audio position is this many units above the marine. If number i "asw_hear_pos_debug" = "0" client audio hearing position "asw_hide_local_marine" = "0" client cheat enabled, your current marine will be invisible "asw_hide_marine" game cheat drawing of the current marine "asw_hl2_camera" = "0" client cheat replicated "asw_holdout_announce_time" = "5.0f" game cheat seconds between announcing a wave and actually starting a wave. "asw_holdout_debug" = "0" client cheat replicated text for holdout mode "asw_holdout_resupply_time" = "20.0f" game cheat seconds marines have to pick new weapons in the resupply stage. "asw_holdout_start_wave" game holdout wave "asw_holdout_wave_score_time" = "5.0f" game cheat seconds to show the end wave scores for. "asw_horde_class" = "asw_drone" game cheat class used when spawning hordes "asw_horde_interval_max" = "60" game cheat between hordes "asw_horde_interval_min" = "40" game cheat between hordes "asw_horde_max_distance" = "1500" game cheat distance away from the marines the horde can spawn "asw_horde_min_distance" = "800" game cheat distance away from the marines the horde can spawn "asw_horde_override" = "0" game hordes to spawn "asw_horde_size_max" = "12" game cheat size "asw_horde_size_min" = "9" game cheat size "asw_horizontal_autoaim" = "1" client cheat horizontal correction towards best aim ent. "asw_hotbar_self" = "1" client own items on the hotbar

- Set to 1 - Volume of - Gravity of - Scale - Radius of - Delay

- Set to 1 - boost

- If set to - maximum - If set to - Height - Time - boost - Damage - Fade time - Crossfade - Color of - Gravity of - Time - If set, - Audio - If set, - Shows - If - Toggle - How many - Show debug - How many - Starts a - How many - Alien - Min time - Min time - Maximum - Minimum - Forces - Max horde - Min horde - Applies - Show your

"asw_hotbar_simple" = "1" client 1 item per AI marine on the squad hotbar "asw_hud_alpha" = "192" client the black parts of the HUD (0->255) "asw_hud_jeephint_numentries" = "10" game "asw_hud_scale" = "0.8" min. 0.700000 max. 1.000000 client the HUD overall "asw_hud_swaps" = "1" client weapon swap icons on the HUD "asw_ignore_need_two_player_requirement" = "1" ( def. "0" ) client replicated 1, ignores the mission setting that states two players are needed to s "asw_infest_angle" = "0" game adjustment for parasite infestation attachment "asw_infest_pitch" = "-45" game adjustment for parasite infestation attachment "asw_info_sound_continue" = "1" client archive message sounds continue after you close the window "asw_inspect_profile" client cheat marine's profile "asw_instant_restart" = "0" game the game should use the instant restart (if not, it'll do a full reload "asw_intensity_decay_time" = "20" game cheat decay full intensity to zero "asw_intensity_far_range" = "200" game cheat killed past this distance will only slightly increase intensity "asw_intensity_inhibit_delay" = "3.5" game cheat before intensity starts to decay after an increase "asw_intensity_scale" = "0.25" game cheat intensity increases for marines "asw_interval_change_max" = "0.95" game cheat Max scale applied to alien spawn interval each spawn "asw_interval_change_min" = "0.9" game cheat Min scale applied to alien spawn interval each spawn "asw_interval_initial_max" = "7" game cheat Max time between alien spawns when first entering spawning state "asw_interval_initial_min" = "5" game cheat Min time between alien spawns when first entering spawning state "asw_interval_min" = "1.0f" game cheat Alien spawn interval will never go lower than this "asw_inventory" game cheat marine's inventory "ASW_InvLast" client between primary and secondary weapons "ASW_InvNext" client your marine select the next weapon "ASW_InvPrev" client your marine select the previous weapon "ASW_JukeboxFadeOutTime" = "1.0" client "asw_jump_jet_height" = "160" client replicated "asw_jump_jet_pounce_height" = "60" client replicated "asw_jump_jet_time" = "1.32" client replicated "asw_key_atten" = "1.0" client "asw_key_falloff" = ".1" client "asw_key_innerCone" = "20.0" client "asw_key_outerCone" = "30.0" client "asw_key_range" = "0" client "asw_knockdown_interval" = "3.0" game cheat between knockdowns "asw_laser_sight" = "1" client archive "asw_laser_sight_min_distance" = "9999" client distance at which to accurately draw the laser sight from the muzzle rat "asw_last_game_variation" = "0" game archive variation was used last game "asw_last_marine_dead_delay" = "0.6f" game cheat to wait after the last marine has died before failing the mission "asw_last_max_players" = "6" client archive maxplayers used for starting a server from the main menu "asw_last_server_name" = "AS:I Server" client archive used for starting a server from the main menu "asw_last_sv_lan" = "0" client archive sv_lan used for starting a server from the main menu "asw_leadership_radius" = "600" client replicated the leadership field around NCOs with the leadership skill "asw_LeaveMarine" game cheat your current marine "asw_left_hand_ik" = "0" client cheat marine's left hand to his weapon "asw_list_cached_emitters" client cheat emitter templates currently loaded "asw_live_marines" game cheat you have live marines "ASW_LoadCampaign" client previously saved campaign game "asw_local_dlight_b" = "250" client cheat component of local colour "asw_local_dlight_exponent" = "3" client cheat of local colour "asw_local_dlight_g" = "250" client cheat component of local colour "asw_local_dlight_offsetx" = "0" client cheat

- Show only - Alpha of - Scale of - Show - If set to - Angle - Angle - Info - Display a - Whether - Seconds to - Enemies - Seconds - Scales - Director: - Director: - Director: - Director: - Director: - Lists - Switches - Makes - Makes

- Min time - The min - Which game - How long - Last - Last name - Last - Radius of - Uninhabits - IK the - Lists all - Reports if - Loads a - Blue - Exponent - Green - Offset of

the local dlight "asw_local_dlight_offsety" = "-15" client cheat the local local "asw_local_dlight_offsetz" = "95" client cheat the flashlight dlight "asw_local_dlight_r" = "250" client cheat component of local colour "asw_local_dlight_radius" = "0" client cheat the light around the marine. "asw_local_dlight_rotate" = "0" client cheat local dlight's offset is rotated by marine facing "asw_location_grid_debug" = "0" mission grid hexes for server and client "asw_mad_firing_break" = "4" game which the mad firing counter triggers the mad firing speech "asw_mad_firing_decay" = "0.15" game rate of the mad firing counter "asw_main_menu_option" client "asw_make_jeep" client cheat clientside jeep "asw_make_jeep_phys" client cheat physics for test clientside jeep "asw_map_range" = "1200" client cheat world units of the minimap "asw_marine_ai_acceleration" = "4.0f" game cheat Acceleration boost for marine AI "asw_marine_ai_followspot" = "0" game cheat "asw_marine_aim_error_decay_multiplier" = "0.9f" game cheat multiplied per turn to reduce aim error over time "asw_marine_aim_error_max" = "20.0f" game cheat firing error angle for AI marines with base accuracy skill "asw_marine_aim_error_min" = "5.0f" game cheat firing error angle for AI marines with base accuracy skill "asw_marine_ambient" = "0.02" client cheat light of the marine "asw_marine_auto_hack" = "0" game cheat 1, marine will automatically hack nearby computers and button panels "asw_marine_box_collision" = "1" client replicated "asw_marine_burn_time_easy" = "6" game cheat time marine burns for when ignited on easy difficulty "asw_marine_burn_time_hard" = "12" game cheat time marine burns for when ignited on hard difficulty "asw_marine_burn_time_insane" = "15" game cheat time marine burns for when ignited on insane difficulty "asw_marine_burn_time_normal" = "8" game cheat time marine burns for when ignited on normal difficulty "asw_marine_collision" = "0" client replicated marines collide with each other or not, in a multiplayer game "asw_marine_death_cam" = "1" client cheat replicated cam "asw_marine_death_cam_time" = "0.4" client cheat replicated the slowdown death cam "asw_marine_death_cam_time_hold" = "1.75" client cheat replicated hold on the dying marine at time ramps back up "asw_marine_death_cam_time_interp" = "0.5" client cheat replicated blend into the death cam "asw_marine_death_cam_time_interp_out" = "0.75" client cheat replicated blend out of the death cam "asw_marine_death_cam_time_local_hold" = "5.0" client cheat replicated hold on the dying marine at time ramps back up if they died "asw_marine_death_cam_time_scale" = "0.035" client cheat replicated during death cam "asw_marine_death_protection" = "1" game cheat marines from dying in one hit, unless on 1 health "asw_marine_debug_movement" = "0" game cheat overall marine movement direction "asw_marine_edge_names" = "1" client marine names from going off the edge of the screen "asw_marine_explosion_protection" = "0.5" game cheat of explosion radius against marines "asw_marine_face_last_enemy_time" = "5.0" game cheat time that AI marines will face their last enemy after losing it while "asw_marine_fall_damage" = "0" game cheat take falling damage "asw_marine_ff" = "1" min. 0.000000 max. 2.000000 game cheat friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficul "asw_marine_ff_absorption" = "1" game cheat fire absorption style (0=none 1=ramp up 2=ramp down) "asw_marine_ff_absorption_build_rate" = "0.25f" game cheat absorption decay build up when being shot by friendlies "asw_marine_ff_absorption_decay_rate" = "0.33f" game cheat absorption decay "asw_marine_ff_dmg_base" = "1.0" game cheat friendly fire damage on mission difficulty 5 "asw_marine_ff_dmg_step" = "0.2" game cheat friendly fire damage is modified per mission difficuly level away from 5 "asw_marine_ff_guard_time" = "5.0" game cheat time firing is disabled for when activating friendly fire guard "asw_marine_force_combat_status" = "0" game cheat "asw_marine_fraction_turn_scale" = "0" client cheat

- Offset of - Offset of - Red - Radius of - Whether - Outputs - Point at - Tick down - Creates a - Creates - Range in - Value - Maximum - Minimum - Ambient - If set to - Amount of - Amount of - Amount of - Amount of - Whether - Use death - Time to do - Time to - Time to - Time to - Time to - Time scale - Prevents - Debug - Prevent - Reduction - Amount of - Marines - Marine - Friendly - Rate of FF - Rate of FF - Amount of - Amount - Amount of - Scale for

the fractional marine turning (large turns) "asw_marine_friction" = "10" client notify replicated movement friction. "asw_marine_gravity" = "800" client notify replicated gravity. "asw_marine_labels_cursor_maxdist" = "70" client marines within this distance of the cursor will get their health bar drawn "asw_marine_lightscale" = "4.0" client cheat scale on the marine "asw_marine_linear_turn_rate" = "600" client cheat turning rate of the marine (used as minimum when fractional turning is em "asw_marine_melee_damage" = "20" game cheat damage the marine's kick does "asw_marine_melee_distance" = "50" game cheat the marine can kick "asw_marine_melee_force" = "200000" game cheat kick force = this / dist "asw_marine_melee_kick_lift" = "0.2" game cheat Force given to kicked objects "asw_marine_melee_max_force" = "10000" game cheat force allowed "asw_marine_names" = "1" client show the marine name "asw_marine_nearby_angle" = "-75" client cheat replicated "asw_marine_object_motion_blur_scale" = "0.0" client "asw_marine_passive_armor_scale" = "0.8" game cheat armor will scale damage taken by this much "asw_marine_random_yaw" = "40" game angle the marine will change his yaw when idling in follow mode "asw_marine_rolls" = "1" client cheat replicated marine will do rolls when jump is pressed "asw_marine_scan_beams" = "0" game beams for marines holding position "asw_marine_server_anim" game cheat animation playing on the player's current marine serverside "asw_marine_server_ragdoll" = "0" game cheat marines will have server ragdolls instead of clientside ones. "asw_marine_shoulderlight" = "2" client marines have a shoulder light effect on them. "asw_marine_skill" game cheat asw_marine_skill [nSkillSlot] - reports the number of skill points of th "asw_marine_special_heal_chatter_chance" = "0.05" game medic saying a special healing line. Wounded special chance is this t "asw_marine_special_idle_chatter_chance" = "0.25" game marine doing a special idle chatter "asw_marine_spectate" game cheat asw_marine_spectate [marine_num] "asw_marine_speed_scale_easy" = "0.96" client replicated "asw_marine_speed_scale_hard" = "1.024" ( def. "1.0" ) client replicated "asw_marine_speed_scale_insane" = "1.048" ( def. "1.0" ) client replicated "asw_marine_speed_scale_normal" = "1.0" client replicated "asw_marine_speed_type" = "2" client replicated points scaled by sequence speed, 1=fixed points, 2=just sequence speed "asw_marine_stumble_on_damage" = "1" game cheat stumbles when he takes damage "asw_marine_switch_blend_max_dist" = "1500" client distance apart marines can be for a camera blend to occur "asw_marine_switch_blend_speed" = "2.5" client quickly the camera blends between marines when switching "asw_marine_time_until_ignite" = "0.7f" game cheat time before a marine ignites from taking repeated burn damage "asw_marine_toggle_crouch_chance" = "0.4" game AI changing between crouched and non-crouched while idling in follow m "asw_marine_turn_firing_fraction" = "0.6" client cheat turning value while firing, if using asw_marine_fraction_turn_scale "asw_marine_turn_normal_fraction" = "0.9" client cheat turning value if using asw_marine_fraction_turn_scale "asw_marine_turn_y_pos" = "0.55" client archive height position for where the cursor changes the player from looking "asw_marine_update_visibility" client cheat marine visibility "asw_marine_view_cone_cost" = "5" game cheat pathing cost if a node is visible to a marine "asw_marine_view_cone_dist" = "700" client replicated for marine view cone checks "asw_marine_view_cone_dot" = "0.5" client replicated marine view cone checks "asw_marine_yaw_interval_max" = "8" game between AI marine shifting his yaw "asw_marine_yaw_interval_min" = "3" game between AI marine shifting his yaw "asw_MarineInvuln" game cheat your marines invulnerable "asw_max_alien_batch" = "10" game cheat of aliens spawned in a horde batch "asw_max_body_yaw" = "30" client replicated body yaw can turn either side before feet snap. "asw_max_saves" = "200" archive number of multiplayer saves that will be stored on this server. "asw_medal_accuracy" = "0.9" game cheat

- Marine - Marine - Only - Light - Linear - How much - How far - Marine - Upwards Z- Maximum - Whether to

- 'normal' - Min/max - If set, - Draw scan - Lists - If set, - Should - Usage: - Chance of - Chance of - Usage:

- 0=fixed - Marine - Maximum - How - Amount of - Chance of - Fractional - Fractional - Normalized - Updates - Extra - Distance - Dot for - Max time - Min time - Makes - Max number - Max angle - Maximum - Minimum

accuracy needed to win the accuracy medal "asw_medal_barrel_kills" = "5" game cheat aliens killed with barrels to get the Collateral damage medal "asw_medal_blood_heal_amount" = "150" game cheat health must be healed to win the blood halo medal "asw_medal_collection_sp" = "1" client archive the medal collection shows singleplayer or multiplayer "asw_medal_egg_kills" = "10" game cheat kills needed to get the eggs medal, if the team has wiped out all grubs "asw_medal_explosive_kills" = "6" game cheat aliens have to be killed from one explosion to get the explosives merit "asw_medal_firefighter" = "10" game cheat fires needed to put out to get the firefighter medal "asw_medal_grub_kills" = "10" game cheat kills needed to get the grub medal, if the team has wiped out all grubs "asw_medal_info" game cheat medal info on a particular marine "asw_medal_lifesaver_dist" = "100" game cheat an alien has to be a fellow marine to count for the lifesaver medal "asw_medal_lifesaver_kills" = "1" game cheat aliens you have to kill that were close to a teammate to get the lifesa "asw_medal_melee_hits" = "20" game cheat kicks needed to get the iron fist medal "asw_medal_mine_burns" = "60" game cheat mine kills needed to get the mine medal "asw_medal_parasite_kills" = "50" game cheat kills needed to get the parasite medal "asw_medal_reckless_explosive_kills" = "1" game cheat aliens have to be killed from kicked grenades to get the reckless explo "asw_medal_sentry_kills" = "60" game cheat kills needed to win the sentry medal "asw_medal_silver_heal_amount" = "200" game cheat health must be healed to win the silver halo medal "asw_melee_base_damage" = "12.0" client cheat replicated damage that marines do at level 1 (scales up with level) "asw_melee_debug" = "0" client replicated melee system. Set to 2 for position updates "asw_melee_knockback_up_force" = "1.0" game cheat "asw_melee_list_dps" game for melee weapons "asw_melee_lock" = "0" client replicated moved to the nearest enemy when melee attacking "asw_melee_lock_distance" = "35" client cheat marine slides to when locked onto a melee target "asw_melee_lock_slide_speed" = "200" client cheat which marine slides into place when target locked in melee "asw_melee_reload" client melee_attacks.txt "asw_melee_reload_server_only" game melee_attacks.txt "asw_melee_require_contact" = "0" client replicated requires contact to transition to the next combo "asw_melee_require_key_release" = "1" client cheat replicated requires key release between attacks "asw_mesh_emitter_draw" = "1" client cheat meshes from mesh emitters "asw_mesh_emitter_test" client cheat spawning a clientside mesh emitter "ASW_MessageLog" client log of info messages you've read so far in this mission "asw_minigun_pitch_max" = "150" client cheat replicated barrel spin sound "asw_minigun_pitch_min" = "50" client cheat replicated barrel spin sound "asw_minigun_spin_down_rate" = "0.4" client cheat replicated speed of minigun "asw_minigun_spin_rate_threshold" = "0.75f" client cheat replicated barrel spin rate before minigun will fire "asw_minigun_spin_up_rate" = "1.0" client cheat replicated speed of minigun "asw_minimap_clicks" = "1" client archive enabled, clicking on the minimap will draw on it. If disabled, clicking ther "asw_minimap_scale" client cheat scale of the minimap "asw_mining_laser_run_fade" = "0.05" client cheat replicated for mining laser run sound "asw_mining_laser_start_run_fade" = "0.1" client cheat replicated time between mining laser's charge and run sound "asw_mininglaser_damage_snd_interval" = "1.0" client cheat replicated to play the damage sound when the laser beam is on "asw_mission_complete" game cheat complete the current mission "asw_money" = "0" client replicated players collect money? "asw_money_elasticity" = "3.0f" game cheat "asw_money_friction" = "-1.0f" game cheat "asw_money_gravity" = "0.8f" game cheat "asw_mortar_round_child_fuse_max" = "1.0" game cheat grenade child cluster's maximum fuse length "asw_mortar_round_child_fuse_min" = "0.5" game cheat

- Minimum - How much - Whether - Minimum - How many - Minimum - Minimum - Give - How close - How many - Minimum - How many - Minimum - How many - Minimum - How much - The melee - Debugs the - Lists DPS - Marine is - Dist - Speed at - Reloads - Reloads - Melee - Melee - Draw - Test - Shows a - Pitch of - Pitch of - Spin down - Minimum - Spin up - Is - Overrides - Fade time - Crossfade - How often - Cheat to - Can

- Cluster - Cluster

grenade child cluster's minimum fuse length "asw_mortar_round_fuse" = "4.0f" game cheat length of cluster grenade "asw_mortar_round_gravity" = "0.8f" game cheat mortar bug's mortar "asw_mortar_round_min_detonation_time" = "0.9f" game cheat before cluster grenade can detonate "asw_mortar_round_radius_check_interval" = "0.5f" game cheat the cluster grenade checks for nearby drones to explode against "asw_mortar_round_radius_check_scale" = "0.6f" game cheat fraction of the grenade's damage radius is used for the early detonation ch "asw_mortarbug_face_target" = "1" game cheat faces his target when moving "asw_mortarbug_shell_fuse" = "3.0f" game cheat before mortarbug shell explodes "asw_mortarbug_shell_gravity" = "0.8f" game cheat mortarbug shell "asw_mortarbug_speedboost" = "1.0" game cheat speed for the mortarbug "asw_mortarbug_spitspeed" = "350" game cheat which mortarbug grenade travels. "asw_mortarbug_touch_damage" = "5" game cheat caused by mortarbug on touch "asw_motionblur" = "0" client Blur "asw_motionblur_addalpha" = "0.1" client Blur Alpha "asw_motionblur_drawalpha" = "1" client Blur Draw Alpha "asw_motionblur_time" = "0.05" client of time to wait until updating the FB "asw_mouse_order_dist" = "100" client distance squared needed to move the cursor while holding down a marine n "asw_move_dummy" game cheat "asw_move_marine" = "1" game cheat remote control of named entity "asw_movement_direction_interval" = "0.5" game cheat "asw_movement_direction_tolerance" = "30.0" game cheat "asw_muzzle_flash_new_type" = "0" client cheat "asw_muzzle_light" = "255 192 64 6" client cheat "asw_muzzle_light_radius_max" = "100" client cheat "asw_muzzle_light_radius_min" = "50" client cheat "asw_network_id" game cheat network id "asw_new_drone" = "1" game cheat to use the new drone model "ASW_NextMarine" game your next marine "asw_night_vision_duration" = "20.0" client cheat replicated "asw_night_vision_fade_in_speed" = "400.0" client cheat "asw_night_vision_fade_out_speed" = "5000.0" client cheat "asw_night_vision_flash_max" = "220.0" client cheat "asw_night_vision_flash_min" = "0.0" client cheat "asw_night_vision_flash_speed" = "1000.0" client cheat "asw_night_vision_self_illum_multiplier" = "25" client materials that use the NightVision proxy, multiply the result (normally in t "asw_npc_go" game cheat NPC(s) will go to the location that the player is looking (shown with a "asw_npc_go_do_run" = "1" game cheat whether should run on asw_npc_go "asw_objective_slowdown_time" = "1.8" game cheat time that the slowdown effect lasts. "asw_objective_update_time_scale" = "0.2" client cheat replicated during objective updates "asw_old_shieldbug" = "0" game cheat shield bug, 0 = new model "asw_OrderMarinesFollow" client nearest marine to follow "asw_OrderMarinesHold" client nearby marines to hold position "asw_override_footstep_volume" = "0" client cheat footstep volume instead of it being surface dependent "asw_override_max_marines" = "0" game cheat how many marines can be selected for (testing). "asw_parasite_defanged_damage" = "15.0" game cheat hit from defanged parasites "asw_parasite_inside" = "0" game parasites will burrow into their victims rather than staying attached "asw_parasite_speedboost" = "1.0" game cheat speed for the parasites "asw_particle_count" = "0" client many particles are being drawn "asw_path_end" game cheat of pathfinding test "asw_path_start" game cheat start of pathfinding test "asw_pdw_max_shooting_distance" = "400" client replicated distance of the hitscan weapons. "asw_pellet_trail_a" = "40" client cheat "asw_pellet_trail_b" = "255" client cheat

- Fuse - Gravity of - Min. time - How often - What - Mortarbug - Time - Gravity of - boost - Speed at - Damage - Motion - Motion - Motion - The amount - Minimum - Activate

- returns - Set to 1 - Select

- For - Selected - Set - Length of - Time scale - 1= old - Orders - Orders - Overrides - Overrides - Damage per - If set, - boost - Shows how - mark end - mark - Maximum

"asw_pellet_trail_fade" = "0.0f" client cheat "asw_pellet_trail_g" = "255" client cheat "asw_pellet_trail_life" = "1.0f" client cheat "asw_pellet_trail_material" = "sprites/laserbeam.vmt" client cheat "asw_pellet_trail_r" = "255" client cheat "asw_pellet_trail_width" = "1.5f" client cheat "ASW_PermaStim" game cheat stim "ASW_PermaStimStop" game cheat stim "asw_phys_prop_motion_blur_scale" = "0.5" client "ASW_PhysicsShove" game cheat objects in front of you "asw_pick_stim_music" client dialog for picking custom stim music "asw_pierce_spark_scale" = "0.9" client applied to piercing spark effect "asw_player_avoidance" = "1" client cheat Enable/Disable player avoidance. "asw_player_avoidance_bounce" = "1.0" client cheat avoidance bounce. "asw_player_avoidance_fakehull" = "25.0" client cheat avoidance hull size. "asw_player_avoidance_force" = "1024" client cheat avoidance separation force. "asw_player_names" = "1" client show player names under marines or not. Set to 2 to show both player "asw_portrait_ammo" = "1" client "asw_portrait_class" = "1" client "asw_portrait_face" = "1" client "asw_portrait_health_cross" = "0" client "asw_portrait_leadership" = "1" client "asw_portrait_scale_test" = "0" client cheat "asw_portraits_border" = "8" client border around HUD portraits "asw_portraits_border_shrink" = "0.5f" client of the border is applied to the actual size of the portrait. "asw_portraits_hide" = "0" client "asw_powerup_elasticity" = "0.6f" client cheat replicated "asw_powerup_friction" = "-0.5f" client cheat replicated "asw_powerup_gravity" = "1.0f" client cheat replicated "asw_precache_speech" = "0" game cheat server will precache all speech files (increases load times a lot!) "asw_prevent_ai_crouch" = "0" client cheat AI from crouching when they hold position "ASW_PrevMarine" game your previous marine "asw_queen_debug" = "0" game cheat debug info about the queen "asw_queen_flame_flinch_chance" = "0" game cheat queen flinching when she takes fire damage "asw_queen_force_parasite_spawn" = "0" game cheat to force the queen to spawn parasites "asw_queen_force_spit" = "0" game cheat to force the queen to spit "asw_queen_grabber_dmg" = "1" game cheat per pump per grabber "asw_queen_grabber_health" = "20" game cheat health of the queen grabbers "asw_queen_health_easy" = "2500" game cheat health of the Swarm Queen "asw_queen_health_hard" = "5000" game cheat health of the Swarm Queen "asw_queen_health_insane" = "6000" game cheat health of the Swarm Queen "asw_queen_health_normal" = "3500" game cheat health of the Swarm Queen "asw_queen_max_mslash" = "350" game cheat of Swarm Queen moving slash attack "asw_queen_min_mslash" = "160" game cheat of Swarm Queen moving slash attack "asw_queen_slash_damage" = "5" game cheat caused by the Swarm Queen's slash attack "asw_queen_slash_debug" = "0" game cheat Swarm Queen slash collision "asw_queen_slash_range" = "200" game cheat Swarm Queen slash attack "asw_queen_slash_size" = "100" game cheat around the Swarm Queen's claw when calculating melee attack collision "asw_queen_spit_autoaim_angle" = "10" game cheat degrees in which the Queen's spit attack will adjust to fire at a marin "asw_queen_spit_damage" = "10" game cheat caused by the queen's goo spit "asw_queen_spit_radius" = "350" game cheat the queen's goo spit attack "asw_r_JeepFOV" = "90" client cheat "asw_r_JeepViewBlendTo" = "1" client cheat "asw_r_JeepViewBlendToScale" = "0.03" client cheat "asw_r_JeepViewBlendToTime" = "1.5" client cheat "asw_ragdoll_blend_test" game cheat

- Free long - Free long - Shove - Shows a - Scale - Marine - Marine - Marine - Whether to

- Black - How much

- If set, - Prevents - Select - Display - Chance of - Set to 1 - Set to 1 - Damager - Initial - Initial - Initial - Initial - Initial - Max Range - Min Range - Damage - Visualize - Range of - Padding - Angle in - Damage - Radius of

- Ragdoll

blending test "asw_railgun_beam_lifetime" = "0.5f" client the railgun beam trails last "asw_railgun_beam_width" = "20.0f" client width of the railgun beam trail "asw_railgun_force_scale" = "60.0f" client replicated railgun shots "asw_ranger_health" = "101.5" game cheat "asw_realistic_death_chatter" = "0" game only 1 nearby marine will shout about marine deaths "asw_reconnect_after_outro" = "0" client client will reconnect to server after outro "asw_red_muzzle_b" = "128" client "asw_red_muzzle_g" = "128" client "asw_red_muzzle_r" = "255" client "asw_regular_floor_texture" = "REGULAR_FLOOR" floor texture to replace "asw_report_difficulty" game cheat current skill and mission difficulty level "asw_reserve_marine_time" = "30.0f" game seconds marines are reserved for at briefing start "asw_restart_mission" game the current mission "asw_return_chat" client "asw_rg_explosion" = "0" client rg tracer have an explosion at the end? "asw_ricochet_laser_b" = "0" client component of ricochet rifle bounce laser "asw_ricochet_laser_brightness" = "255.0f" client cheat the ricochet targeting laser "asw_ricochet_laser_fade" = "0.5f" client cheat the ricochet targeting laser "asw_ricochet_laser_g" = "0" client component of ricochet rifle bounce laser "asw_ricochet_laser_r" = "255" client component of ricochet rifle bounce laser "asw_ricochet_laser_width" = "1.5f" client cheat the ricochet targeting laser "asw_rim_atten" = ".25" client "asw_rim_falloff" = ".1" client "asw_rim_innerCone" = "20.0" client "asw_rim_outerCone" = "30.0" client "asw_rim_range" = "0" client "asw_rocket_acceleration" = "60" game cheat "asw_rocket_debug" = "0" game cheat "asw_rocket_drag" = "0.90" game cheat "asw_rocket_homing_range" = "640000" game cheat "asw_rocket_hover_height" = "10" game cheat "asw_rocket_hover_thrust" = "60" game cheat "asw_rocket_lifetime" = "3.0" game cheat "asw_rocket_max_speed" = "600" game cheat "asw_rocket_min_speed" = "280" game cheat "asw_rocket_trail_a" = "40" client cheat "asw_rocket_trail_b" = "128" client cheat "asw_rocket_trail_fade" = "0.0f" client cheat "asw_rocket_trail_g" = "255" client cheat "asw_rocket_trail_life" = "0.5f" client cheat "asw_rocket_trail_material" = "sprites/laserbeam.vmt" client cheat "asw_rocket_trail_r" = "255" client cheat "asw_rocket_trail_width" = "1.5f" client cheat "asw_rocket_volume_time" = "0.3" client to fade in rocket loop sound "asw_rocket_wobble_amp" = "90" game cheat "asw_rocket_wobble_freq" = "0.25" game cheat "asw_room_info" game details about the current room in a randomly generated map "asw_roster_select_bypass_steam" = "0" client cheat checking if data has been downloaded from steam when selecting a Marine. "asw_rts_controls" = "0" client cheat replicated "asw_run_fixed_blend" = "0.5" client replicated "asw_run_speed" = "380" client replicated movement speed returned in animstate code "asw_run_speed_scale" = "1" client replicated "asw_sb_gallop_max_range" = "130.0" game cheat to do ram attack "asw_sb_gallop_min_range" = "50.0" game cheat to do ram attack "asw_scanner_background" = "1" client background behind minimap "asw_scanner_classic" = "0" client has white blips, is always pinging. "asw_scanner_idle_sound" = "3" client scanner idle sound is used (from 1 to 4) "asw_scanner_idle_volume" = "0.4f" client cheat scanner idle loop "asw_scanner_interlace_alpha" = "0" client interlace effect on the scanner "asw_scanner_noise_alpha" = "0" client noise effect on the scanner "asw_scanner_pitch_base" = "1.2f" client cheat

- How long - Initial - Force of - If true, - If set,

- Regular - Reports - Number of - Restarts - Should the - Red - Width of - Width of - Red - Red - Width of

- Time taken

- Shows - Bypass

- Test of - Max range - Min range - Draw black - Scanner - Which - Volume of - Alpha of - Alpha of - Starting

pitch "asw_scanner_pitch_change" = "0.2f" client cheat - Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the "asw_scanner_ring_scale" = "1.0f" client cheat - Overdraw in the scanner ring size from the blip boundary "asw_scanner_scanline_alpha" = "80" client - Alpha of scanlines on the scanner "asw_scanner_scanline_double" = "0" client - Whether scanlines should be single or double pixel "asw_scanner_warning_sound" = "1" client - Which scanner warning sound is used (from 1 to 3) "asw_scanner_warning_volume" = "0.3f" client cheat - Volume of scanner warning beeps "asw_screenflash" = "0" game cheat - Alpha of damage screen flash "asw_sentry_debug_aim" = "0" game cheat - Draw debug lines for sentry gun aim "asw_sentry_friendly_fire_scale" = "0" game cheat - Damage scale for sentry gun friendly fire "asw_sentry_friendly_target" = "0" game cheat - Whether the sentry targets friendlies or not "asw_sentry_gun_type" = "-1" game cheat - Force the type of sentry guns built to this. -1, the default, reads from the mar "asw_sequence_speed_cap" = "160" client replicated "ASW_Server_LoadCampaign" game - Server loads a previously saved campaign game "ASW_Server_StartCampaign" game - Server starts a new campaign game "asw_set_drone_skin" game cheat - Sets skin index of all drones and simple drones "asw_set_hear_pos" client cheat - Sets fixed audio position to the current position "asw_set_solid" game cheat - Sets solid status of current marine "asw_shake" game cheat - Shake the screen. "asw_shaman_aim_ahead_time" = "1.0" game cheat - Look ahead time for shaman's heal target "asw_shaman_health" = "59.8" game cheat "asw_shieldbug_death_force" = "65000" client - this sets the custom death force for the exploding shieldbug "asw_shieldbug_defending_speedboost" = "1.0" game cheat - Boost speed for the shieldbug when defending "asw_shieldbug_force_defend" = "0" game cheat - 0 = no force, 1 = force open, 2 = force defend "asw_shieldbug_knockdown" = "1" game cheat - If set shieldbug will knock marines down with his melee attacks "asw_shieldbug_knockdown_force" = "500" game cheat - Magnitude of knockdown force for shieldbug's melee attack "asw_shieldbug_knockdown_lift" = "300" game cheat - Upwards force for shieldbug's melee attack "asw_shieldbug_melee_force" = "2.0" game cheat - Melee force of the shieldbug "asw_shieldbug_screen_shake" = "1" game cheat - Should the shieldbug cause screen shake? "asw_shieldbug_speedboost" = "1.0" game cheat - boost speed for the shieldbug "asw_shotgun_pellet_fade_length" = "100.0f" game - Length of the trail on the shotgun pellets "asw_shotgun_pellets_pass" = "0" game cheat - Set to make shotgun pellets pass through aliens (as opposed to stopping on conta "asw_shotgun_shell_delay" = "0.8f" client - Delay on shell casing after firing shotgun "asw_show_all_singleplayer_maps" = "0" client - If set, offline practice option on the main menu will show all maps. "asw_show_marine_hints" game - Show hint manager spots "asw_show_mouse_entity" = "0" client cheat - Show entity under the mouse cursor "asw_show_stats_in_singleplayer" = "0" client - Show stats screen in singleplayer "asw_show_xp" client - Print local player's XP and level "asw_show_xp_details" = "0" client replicated - Output XP rewards to the console "asw_simple_hacking" = "0" game cheat - Use simple progress bar computer hacking "asw_sk_jeep_gauss_damage" = "15" game "asw_skill" = "1" ( def. "2" ) min. 1.000000 max. 4.000000 client archive replicated - Game skill level (1-4). "asw_sniper_dlight_b" = "250" client cheat - Blue component of flashlight colour "asw_sniper_dlight_exponent" = "1" client cheat "asw_sniper_dlight_g" = "250" client cheat - Green component of flashlight colour "asw_sniper_dlight_r" = "250" client cheat - Red component of flashlight colour "asw_sniper_dlight_radius" = "100" client cheat - Radius of the light around the cursor. "asw_sniper_scope_radius" = "100" client

"asw_sniper_scope_self_illum_multiplier" = "0.5" client - For materials that use the NightVision proxy, multiply the result (normally in t "asw_sniper_shell_delay" = "0.7" client - Delay on shell casing after firing rifle "asw_solid_info" game cheat - Shows solid status of current marine "asw_sounds" client - lists sounds playing "asw_spawn_alien" game cheat - Make the named asw_spawner spit out an alien "asw_spawn_buzzer" game cheat - Refills all marine health "asw_spawning_enabled" = "1" game cheat - If set to 0, asw_spawners won't spawn aliens "asw_spinning_stim_cam" = "1" client - If set, slow motion will display a small spinning camera view "asw_springcol" = "1" game cheat - Use soft alien collision "asw_springcol_core" = "0.33" game cheat - Fraction of the alien's pushaway radius that is a solid capped core "asw_springcol_debug" = "0" game cheat - Display the direction of the pushaway vector. Set to entity index or -1 to show "asw_springcol_force_scale" = "3.0" game cheat - Multiplier for each individual push force "asw_springcol_push_cap" = "33.0" game cheat - Cap on the total push vector "asw_springcol_radius" = "50.0" game cheat - Radius of the alien's pushaway cylinder "asw_squad_debug" = "1" game cheat - Draw debug overlays for squad movement "asw_squad_hotbar" client - Activate a squad hotbar button "asw_squad_inventory" client - Shows squad inventory "ASW_StartCampaign" client - Starts a new campaign game "asw_StartStim" game cheat - Activates a stim pack "asw_stats_scrub_time" = "6.0" client cheat - Time that it takes to do the full stats time scrub. "asw_stats_skip_marines_test" = "0" client cheat - Tests removing marines 1 and 3 from the stats screen "asw_stats_track" = "1" game - Turn on//off Infested stats tracking. "asw_steam_cloud" = "0" client - Whether Swarm data should be stored in the Steam Cloud "asw_steam_cloud_debug" = "1" client - Print Steam Cloud messages "asw_stim_cam_pitch" = "10" client - Controls angle of the small in-picture Stim camera "asw_stim_cam_roll" = "0" client - Controls angle of the small in-picture Stim camera "asw_stim_cam_rotate_speed" = "0" client - Rotation speed of the stim camera "asw_stim_cam_time" = "0.6" client cheat - When time scale drops below this value, the stim cam will show "asw_stim_cam_x" = "-20" client - Controls offset of the small in-picture Stim camera "asw_stim_cam_y" = "-30" client - Controls offset of the small in-picture Stim camera "asw_stim_cam_yaw" = "15" client - Controls angle of the small in-picture Stim camera "asw_stim_cam_z" = "70" client - Controls offset of the small in-picture Stim camera "asw_stim_duration" = "6.0f" game cheat - Default duration of the stimpack slomo (medics with skills will override this nu "asw_stim_music" = "f:\steam\steamapps\common\alien swarm\swarm\sound\music\zumabeach.wav" ( def. "" ) client archive - Custom music file used for stim music "asw_stim_time_scale" = "0.35" client cheat replicated - Time scale during stimpack slomo "asw_stop_burning" game cheat - Makes your marine stop burning "asw_stumble_interval" = "2.0" game cheat - Min time between stumbles "asw_stumble_knockback" = "300" game cheat - Velocity given to aliens that get knocked back "asw_stumble_lift" = "300" game cheat - Upwards velocity given to aliens that get knocked back "asw_stun_grenade_time" = "6.0" game cheat - How long stun grenades stun aliens for "asw_success_sound_delay" = "0.0" client cheat - Delay before playing mission success music "asw_suicide" game - Kills your current marine "asw_sv_maxspeed" = "500" client notify replicated "asw_synup_chatter_chance" = "0.2" game cheat - Chance of the synup chatter happening "asw_tech_order_hack_range" = "1200" game cheat - Max range when searching for a nearby AI tech to hack for you "asw_teleport" game cheat - Usage:

asw_teleport <target entity> - Teleports your current marine to the name "asw_test_marinenearby" game cheat marine nearby util shared function "asw_test_music" client music pointer "asw_test_new_alien_jump" = "1" game archive "asw_test_turret" game cheat remote turret "asw_test_wave_announce" client cheat announce panel "ASW_TestLoad" game cheat loading a savegame "ASW_TestRoute" game cheat loading a savegame "asw_tilegen" client cheat Experimental tile based level generator. "asw_tilegen_theme" = "example" ( def. "Rydberg" ) archive theme selected in TileGen "asw_time_scale_delay" = "0.15" client cheat replicated before timescale changes to give a chance for the client to comply and pre "asw_tracer_count" client cheat number of tracers spawned "asw_tracer_style" = "1" client archive tracer style. 0=none 1=normal 2=grey line "asw_trail_beam_lifetime" = "0.5f" client the pellet trails last "asw_trail_beam_width" = "3.0f" client width of the pellet trails "asw_tumbler_debug" = "0" client cheat on tumbler offsets "asw_turret_debug_limits" = "0" client cheat debug info about turret turning limits "asw_turret_dot" = "0.9" client cheat above which potential targets are shown in the remote turret view "asw_turret_fire_rate" = "0.1f" client cheat replicated rate of remote controlled turrets "asw_turret_fog_end" = "1200" client distance for turret view "asw_turret_fog_start" = "900" client distance for turret view "asw_turret_turn_rate" = "50.0f" client cheat replicated rate of remote controlled turrets "asw_tutorial_save_stage" = "0" game archive through the tutorial the player has got "asw_uber_auto_speed_scale" = "0.3f" game cheat scale of uber drones when attacking "asw_uber_speed_scale" = "0.5f" game cheat scale of uber drone compared to normal "asw_unlock_all_locations" = "0" cheat all mission hexes "asw_update_binds" client HUD elements update the detected key for various actions (e.g. the use "asw_use_particle_tracers" = "1" client cheat replicated particle tracers instead of the old school HL2 ones "asw_vbsp2" = "0" replicated "asw_vehicle_cam_dist" = "412" client cheat "asw_vehicle_cam_height" = "0" client cheat "asw_vehicle_cam_pitch" = "45" client cheat "asw_vindicator_grenade_elasticity" = "1.8f" game cheat of vindicator grenade "asw_vindicator_grenade_friction" = "-1.0f" game cheat before grenade can "asw_vindicator_grenade_fuse" = "3" game cheat on incendiary grenades "asw_vindicator_grenade_gravity" = "0.8f" game cheat vindicator grenade "asw_vindicator_grenade_mass" = "10" game cheat indendiary/cluster grenade "asw_vindicator_grenade_min_detonation_time" = "0.05f" game cheat before this grenade can detonate "asw_vindicator_grenade_velocity" = "3.0" game cheat the vindicator grenade initial velocity "asw_visrange_generic" = "400" client cheat replicated range "asw_voice_side_icon" = "0" client cheat to use the voice indicators on the side of the screen instead of the on "asw_vote_chooser" client "asw_vote_duration" = "30" client replicated allowed to vote on a map/campaign/saved game change. "asw_vote_kick_fraction" = "0.6" client archive replicated of players needed to activate a kick vote "asw_vote_leader_fraction" = "0.6" client archive replicated of players needed to activate a leader vote "asw_vote_map_fraction" = "0.6" client archive replicated of players needed to activate a map vote "asw_walk_fixed_blend" = "0.5" client replicated "asw_walk_point" = "200" client replicated "asw_walk_sequence_speed_cap" = "50" client replicated "asw_walk_speed" = "175" client replicated "asw_walk_speed_scale" = "1" client replicated

- Tests the - lists - Test - Shows wave - Tests - Tests - Default - Delay - Shows - Specify - How long - Initial - Debug info - Prints - Dot angle - Firing - Fog end - Fog start - Turning - How far - Speed - Speed - Unlocks - Makes ASI - Use

- elasticity - Time - Fuse time - Gravity of - Mass of - Minimum - Scale to - Vismon - Set to 1 - Time - Fraction - Fraction - Fraction

"asw_wanderer_override" = "0" game wanderers to spawn "asw_weapon_force_scale" = "1.0f" client replicated weapon shots "asw_weapon_max_shooting_distance" = "1500" client replicated distance of the hitscan weapons. "asw_weapon_pitch" = "12" client "asw_weapon_safety_hull" = "0" game cheat hull used to check for AI shots going too near a friendly "asw_wire_full_random" = "0" game cheat randomize wire hacks "asw_world_healthbar_class_icon" = "0" client icon on mouse over "asw_world_healthbars" = "1" client health bars in the game world "asw_world_usingbars" = "1" client using bars in the game world "asw_ww_chatter_interval_max" = "260" game between wildcat and wolfe conversation "asw_ww_chatter_interval_min" = "200" game between wildcat and wolfe conversation "asw_xp_screen_debug" = "0" client cheat enabled, XP screen will show dummy player slots

- Forces - Force of - Maximum - Size of - Fully - Show class - Shows - Shows - Max time - Min time - If