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Question 1:
Data transIormation:
Year logQ
F
logP
F
($) log P
C
($)
logY
a
($) log A ($)
1993 4.6990 1.2553 1.3010 4.3906 3.8751
1994 4.7782 1.2041 1.3010 4.4221 4.0212
1995 4.7404 1.2041 1.2553 4.4430 4.0212
1996 4.7853 1.2304 1.3010 4.4692 4.0607
1997 4.7993 1.2304 1.3222 4.4909 4.0792
1998 4.8129 1.2553 1.3424 4.5077 4.0934
1999 4.8751 1.2041 1.3222 4.5342 4.1139
2000 4.8451 1.3010 1.3802 4.5484 4.0969
2001 4.8751 1.3010 1.3802 4.5556 4.1461
For this data, the dependant variable is quantity demanded per year oI the games, Q
with 4 independent variables which are price oI the game, P
F
, price oI competing
games, P
C
, median annual Iamily income, Y
a
, and monthly advertising expenditures,
A. Thus, the data will be analyzed using a multiple linear regression model in a
multiplicative exponential Iorm. So, the demand Iunction Ior 'Fantastic Frieda video
game will be in the Iorm oI:
Q o
P
[
1
C
[
2
u
[
3
[
4
q. 1.1
Or, in the Iorm oI simple linear relationship, the equation will be:
log Q = log o +
1
log P
F
+
2
log P
C
+
3
log Y
a
+
4
log A +c q. 1.2
where, log o ,
1
,
2
,
3
is the coeIIicient (parameter) oI independent variable and c is
an error term.
Assumptions:
(i.)Assuming that the change oI quantity demanded oI the games per year, Q
depended on price oI the game, P
F
, price oI competing games, P
C
, median
annual Iamily income, Y
a
, and monthly advertising expenditures, A and/or
other Iactors.
In this case, Irom the regression model output, s
e
is 0.015, so the predicted range
oI Q will be: Actual Q = Q_ (.)
Question 3:
From the coeIIicient oI the independent variable, elasticity can be estimated as
Iollows:
(i.) ame price elasticity oI demand,
D
1
- 0.798
The market demand Ior game price was price inelastic where 0 ,-0.798, 1,
which explains that a percentage change in P
F
will result in a smaller
percentage oI change in Q. For example a 20 percent increase in P
F
will lead
to a 15.96 percent decrease in demand oI Q.
Calculation:
(0.2)(-0.798) 0.1596 15.96 (decrease)
(ii.) Cross price elasticity oI demand,
2
0.949
A competitors` price elasticity oI demand oI 0.949 shows P
C
is inelastic, as
20 percent increase in competitors` price, P
C
will lead to 18.98 percent
increase in quantity oI video games demanded, Q.
Calculation:
(0.2)(0.949) 0.1898 18.98 (increase)
Since the elasticity measured is highly positive, then both products are
substitute products. The high degree oI substitute relationship between
'Fantastic Frieda and other video game competitors shows a high
competition between them in a market.
3
0. 574
The income elasticity oI 0.574 suggests that the income is inelastic which
means that iI there is 6 percent increase in the annual Iamily income then, the
quantity demanded Ior video games will increase 3.44 percent.
Calculation:
(0.06)(0.574) 0.0344 3.44 (increase)
(iv.) Advertising expenditure elasticity oI demand,
A
4
0.112
As advertising expenditure shows inelastic demand oI 0.112, Ior a 20 percent
increase in the ads expenditures, the demand will increase in 2.24 percent.
Calculation:
(0.2)(0.112) 0.0224 2.24 (increase)
(v.) Combined eIIect oI demand elasticity,
The demand oI 'Fantastic Frieda video games can also be estimated Ior
increasing change oI two Iactors (independent variable) simultaneously. For
this case, iI the price oI the video games and the Iamily income changes
simultaneously with other Iactors (competitor`s price and advertising
expenditures were assumed independent and additive respectively) remains
the same, the eIIect on the quantity demanded can be estimated using the
equation below:
Q
2
= Q
1
| +
(%AP
F
) +
(%AY
a
)] q. 1.3
Previously,
D
- 0.798;
0. 574; %AP
F
= %; %AY
a
= %;
For year 2001, Q
2001
75000;
So, substituting relevant data into eq. 1.3 yields the Iorecasting demand Ior
year 2002 which are as Iollows:
2002
= | + (- .98)(.) +. (.)] = units
Question 4:
Overall, this model shows a good Iit Ior the data as it explained 96.8 oI the
variations oI quantity demanded sales per year. Based on the regression model Ior
'Fantastic Frieda video games, it can be seen that Ior this particular product i.e.
'Fantastic Frieda video game, the price oI the video games and price oI competitors
is a signiIicant variable to be considered in estimating the demand oI the product.
(i). As the price oI the video game increases, the quantity demanded decreases.
(ii). As the price oI video game competitor increases, the quantity demanded also
increases.
It can be stipulated that the price oI the product is important in inIluencing the
demand oI the 'Fantastic Frieda. Based on these Iacts, the company should Iocus
more on coming up with a competitive price to compete with the other video games
competitor.
As the annual Iamily income and monthly advertising expenditures were less
inIluencing than the other two variables, the company may in order to reduce the total
cost oI product, adopt less cost advertising strategy such as through social networking
and through the internet.