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13 October 2011
Company Qihoo 360 Renren Baidu Tencent SINA SOHU YOKU NetDragon AutoNavi
Ticker QIHU US RENN US BIDU US 700 HK SINA US SOHU US YOKU 777 HK AMAP US
Rating BUY BUY BUY BUY BUY BUY BUY BUY BUY
11 close)
Target price US$37.5 US$6.5 US$195 HK$212 US$93 US$85 US$37 HK$5.9 US$27.0
HTML5 and personalization are two most actionable forces in the near term
Mobile Internet, e-commerce and triple convergence are still in the infrastructure and/or user building phases. But HTML5 and SNS are taking place on the existing PC Internet user base and infrastructure and hence, are most actionable.
Social/web games Group buying B2C Online video Online payment Online travel Online literature
Hedge fund investors Mobile Internet, e-commerce and triple convergence are still in the infrastructure or user base building phase. Uncertainty regarding the eventual winners provides a volatile ground for short-term trading.
Long-only investors HTML5 and SNS are two forces with user base and infrastructure already built. Investors can invest with relative certainty. We like QIHU as a key beneficiary of HTML5 on an already large installed base.
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
QIHU is our TOP BUY idea. We also like BIDU and Tencent
QIHU is our top pick because it benefits directly from HTML5 and mobile Internet and indirectly from e-commerce, personalization and convergence. We like BIDU because it benefits from HTML5, convergence (Baidu Qiyi), mobile Internet and e-commerce. We like Tencent because it has made significant inroads into mobile Internet and is a prime beneficiary of personalization.
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
Executive summary
Five forces are reshaping the landscape of Chinese Internet
Just when Chinese Internet seems to be settling down to a handful of giants, new forces have emerged to reshape the landscape. The outcome, however, is not certain. We believe five forces are in play. Two (HTML5 and personalization) are taking place on the existing PC Internet user base, and hence, are more actionable. The other three (mobile Internet, ecommerce and convergence) are still in the infrastructure-building phase and hence, less predictable for investment purposes. The opportunity to produce mega-platforms such as Tencent-Alibaba-Baidu (TAB) does not only rest on the size of the new market, but also on entry barriers and execution. In particular, the ability to construct a value chain will be paramount in the coming years.
E-commerce, mobile Internet and convergence are still in the infrastructure and user-building phases. No mature business models are available yet
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
T A B L E
O F
C O N T E N T S
Executive summary........................................................................................3
Five forces are reshaping the landscape of Chinese Internet HTML5 and personalization are two most actionable forces Building a content ecosystem is all that matters SNS is another form of personalization Picture in mobile Internet, e-commerce and convergence is muddy 3 3 3 3 3
The planet of platforms: Compete by ecosystems .......................................24 Analyst team profile .....................................................................................25
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
Top seven platforms (exMicrosoft) by traffic should be: Tencent, QIHU, SOHU, Baidu, Alibaba, SINA and Renren
Absolute traffic, however, is the only way of looking at it. Traffic quality is also an important angle. Consider that: Majority of SOHUs DAU comes from SOGOU Pinyin, an input method, which makes very little contribution to DBT. Even though Pinyin contributed to 65% of SOHUs DAU, it accounts for only 0.04% of SOHUs DBT (which mostly comes from SOGOU browser); Majority of QIHUs traffic comes from Internet Safety, an application that QIHU has determined to make free. Most of QIHU Internet Safety applications run in the background of a PC environment, which users do not notice; Majority of SOHU and a substantial portion of QIHUs DAU and DBT come from browser, which is difficult to monetize; 1/3 of Tencent and majority of QIHU and SOHUs traffic come from PC client, which is more difficult to monetize than web (except online games).
Traffic from input method and Internet safety are passive forms of traffic
Some investors would view traffic from tools such as input method and security as low-value traffic. But where do we draw the line between good and bad traffic?
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
The top ten entities in terms of daily visiting times (DVT) are: Microsoft (2.63b times), QIHU (1.73b times), Tencent (1.70b times), SOHU (813m times), BIDU (708m times), Taobao (398m times), SINA (202m times), NTES (146m times), Xunlei (139m times), Xunlei (131m times) and RENN (70m times).
Top China Internet traffic entities by DAU, DBT and DVT
Client or web Type of apps Daily active user (DAU, m) Daily browsing time (DBT, m hr) 230 121 3 3 2 14 18 65 2 1 0 238 166 70 2 163 0 2 52 52 12 1 39 0 33 24 2 7 19 13 1 5 13 9 5 8 5 3 5 5 0 16 24 5 3 8 326 212 30 26 59 Daily visit times DVT (m) 1,696 625 73 39 33 16 64 742 55 31 15 2,746 1,728 338 680 1,593 63 72 2,166 813 117 43 653 1,353 708 597 95 15 398 324 24 50 202 160 42 131 101 30 146 139 6 72 21 70 16 46 2,632 2,128 277 211 16 100% 41% 7% 6% 4% 2% 2% 30% 4% 4% 1% 100% 35% 29% 21% 9% 7% 100% 16% 7% 11% 65% 100% 74% 22% 5% 100% 53% 12% 35% 100% 77% 23% 100% 84% 16% 100% 91% 9% 100% 100% 100% 100% 100% 96% 71% 8% 17% 4% 100% 53% 2% 1% 1% 6% 8% 28% 1% 0% 0% 100% 29% 1% 69% 0% 1% 100% 23% 2% 76% 0.04% 100% 72% 7% 21% 100% 68% 4% 28% 100% 65% 35% 100% 60% 40% 100% 98% 2% 100% 100% 100% 100% 100% 82% 65% 9% 8% 18% DAU break down DBT break down
Browser is a special kind of PC client. Browser opens a new microcosm of everything one can find in a PC client
Figure 1.
DVT Daily browsing break time per visit down (min) DBT/DVT 100% 37% 4% 2% 2% 1% 4% 44% 3% 2% 1% 100% 12% 25% 58% 2% 3% 100% 5% 2% 30% 62% 100% 84% 13% 2% 100% 82% 6% 13% 100% 79% 21% 100% 77% 23% 100% 96% 4% 100% 100% 100% 100% 100% 99% 81% 11% 8% 1% 8.1 11.6 2.9 5.1 3.6 51.8 16.8 5.3 2.4 1.3 1.2 5.2 5.8 12.4 0.2 6.2 0.3 1.7 1.4 3.8 6.0 1.1 3.6 0.0009 2.8 2.4 1.5 26.1 2.8 2.3 1.8 6.3 4.0 3.3 6.7 3.7 2.9 6.5 2.0 2.1 1.0 13.2 68.4 4.2 9.5 11.0 7.4 6.0 6.4 7.4 218.4
Daily browsing time per user (min) DBT/DAU 28.6 36.9 6.1 7.3 6.9 100.4 111.2 27.2 6.6 2.0 3.9 30.7 59.4 25.5 1.0 102.1 0.5 4.1 13.8 39.3 19.1 2.9 91.6 0.008 11.4 11.2 3.7 50.9 15.1 19.4 4.9 12.1 11.4 9.6 17.1 7.1 5.1 17.4 7.2 7.8 1.7 31.8 55.3 19.9 29.4 26.5 70.7 64.3 81.0 33.9 319.6
Tencent Client Client Client Client Client Client Web Web Web Web Community Game Music Game Video All purpose All purpose Community All purpose e-commerce
483 197 35 27 17 8 10 144 20 21 5 465 168 164 133 96 41 31 224 79 37 16 26 146 170 125 37 8 73 39 9 26 70 54 16 69 58 11 41 37 4 30 26 15 5 19 277 198 22 46 11
Tencent QQ QQ Game QQ Music QQ Pet QQLive Tencent TT (browser) QQ.com Pengyou.com Sousou search Paipai.com 2 Qihoo Qihoo excl. Safety 360 Safeguard 360 Antivirus 360 Safebrowser 360SafeBox 360.cn 3 SOHU SOHU excl. Pinyin SOHU.com SOGOU search SOGOU Browser SOGOU Pinyin 4 Baidu Baidu.com Hao123 Baidu Qiyi 5 Taobao Taobao Taobao Mall AliTalk 6 SINA SINA Weibo.com 7 Xunlei Xunlei Download Xunlei Kankan 8 NetEase 163.com Youdao 9 Youku 10 PPS Runner ups 11 Renren 12 Kaixin 13 TUDOU Special Microsoft Internet Explorer WORD EXCEL MSN
Source: IUT, Mirae Asset Research
Web Web Client Client Web Web Web Web Web Web Client Web Web Client Web Web Web Web Web Web Web Web
All purpose All purpose All purpose Tools All purpose All purpose Video e-commerce e-commerce e-commerce Community All purpose Community Tools Video All purpose All purpose Video Video Community Community Video
Conclusions are not dramatically different. Regardless of how we cut and slice the data, the traffic dominance of QIHU stands out, mainly because of the browser. Despite having such dominance in traffic, QIHUs quarterly revenue in 2Q11 was only 3% of Tencents and 7% of BIDUs. What can account for the difference between traffic and revenue shares?
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
We believe there is no bad traffic, but only traffic that hasnt found its use. We categorize traffic into four different forms: Long form, Short form, Contextual and Transactional. Video is long form traffic, meaning per visit browsing time and browsing time per user are both very long. Video traffic is very suitable to sell time-based ads; Browser is also long form traffic, in our view, but its status as a tool dictates that its advertising slots will be limited; Search is short form traffic, meaning per visit browsing time and browsing time per use are both very short. But search is gateway traffic, which is highly directional. It is short only because it passes on traffic to the downstream to process; Pinyin, directory and Internet safety are also short form traffic, but their monetization value may be smaller than search because they are push traffic for the Internet users, while search is pull traffic demanded by the users; Social networking and community traffic is contextual traffic, meaning they have special meaning for their producers. Contextual can be Subject Contextual and Content Contextual; E-commerce traffic is transactional traffic. B2C traffic relies on price differential to make a profit. C2C traffic charge is based on transactions.
Subject Contextual traffic is peculiar to the person; Content Contextual traffic is peculiar to the content There is no bad traffic; it is only that traffic hasnt found its payer
Browser provides standard development tools to allow thirdparty applications to be developed, enabling previously unmonetizable traffic to be monetizable
Monetization method Brand advertising 2Q11 industry 1,480 revenues (m Rmb) Growth rate y-y 118% Leading player Youku (YOKU US) Tudou (TUDO US) Baidu Qiyi (BIDU US) SOHU Video (SOHU US)
Brand advertisng 3,802 14% SINA (SINA US) SOHU (SOHU US) Tencent (700 HK)
Link advertisng Social games 551 150% Baidu (BIDU US) Qihoo (QIHU US) SOHU (SOHU US) 1,000 500% Tencent (700 HK) Renren (RENN US) Rekoo (Private) Hoolai (Private)
Price differential 19,100 110% 360BUY (Private) Dangdang (DANG US) VANCL (Private) Maso Maso (Private)
Source: Company data, iResearch, Tuan800, Mirae Asset Research. * Gross merchandise value (GMV), including group buying
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
56% Total Internet usage through brow 55% 54% 53% 52% 51% 50% 49% 48% 47% 1/1/2009
Source: IUT, Mirae Asset Research
7/1/2009
1/1/2010
7/1/2010
1/1/2011
7/1/2011
Chinas first Internet platform, Tencent, built most of is apps by itself, which could now be an impediment
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
have a very clear purpose, mostly entertainment. A dedicated PC client can more efficiently achieve this purpose in a minimum time and cost. Take the example of Tencent in March 2011; seven Tencent PC clients covered 317m Internet users while three Tencent web sites covered 209m. This is not exactly scientific, as there are user overlaps between client and web and within client and web. But if we measure total time spent, then Tencent users spend almost 2.2x the time in a PC client than that in a browser (Figure 4).
Figure 4.1 Tencents daily coverage population Figure 4.2 Tencent users spend 2/3 of time in a PC client
Client
Browser
0% 1%
Client
30%
QQ Music
Tencent TT
QQLive
QQ.com
QQ Pengyou
QQ Doctor
QQ Pets
Soso
24.1%
16.7%
10.0% IE7 360 Tencent TT Firefox IE8 SOGOU The World Others 42.4%
IE6 Chrome
IE7 Safari
IE8 Opera
IE9 Others
Firefox
10
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
Globally HTML5 compliant browsers have reached 75% market share. But in China, this ratio is below 35%. In China, IE6 has the biggest browser market share at 40% while globally, IE6s share has fallen to 3.5%. The reason for IE6s popularity in China is largely piracy. IE6 is the default browser of Windows XP, launched in 2001. By April 2011, Windows XP still occupied 86% of Chinas PCs, according to Baidu. Further, Microsoft started to tighten its policy against pirated windows in 2006, resulting in Windows XP and IE6 as the only Windows available in the black market, where most Chinese Internet users buy their PCs. Lastly, to support the widest user base, key Internet applications such as online banking and government websites support IE6. Microsoft did not provide HTML5 support until IE9. The lack of HTML5 support in IE opens up new opportunities for local browsers such as 360, Sogou and Tencent TT; 360 browser is now Chinas second-largest with 19% market share.
An important fact to remember is that 80% of the Chinese buy PCs from the black market and do not install virus protection
300 China Internet web and PC client user base (m) 250 200 150 100 50 0 Jan-09 Jul-09 Jan-10 Jul-10 Jan-11
1.2 Ratio of PC client to web Total viewing hour (m hours) 1.2 1.1 1.1 1.0
900 800 700 600 500 400 300 200 100 0 Jan-09 Jul-09 Jan-10 Jul-10 Jan-11
Web site daily coverage Client daily coverage (m) Client over web coverage
Source: Company data, Mirae Asset Research
Total viewing hour (m hour) Total viewing hour ex-360 Client over web viewing hour
Source: Company data, Mirae Asset Research
Qihoo 360s client side user base probably has surpassed Tencent, even though unit time spent is low
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
Figure 7.
2009-01 2009-02 2009-03 2009-04 2009-05 2009-06 2009-07 2009-08 2009-09 2009-10 2009-11 2009-12 2010-01 2010-02 2010-03 2010-04 2010-05 2010-06 2010-07 2010-08 2010-09 2010-10 2010-11 2010-12 2011-01 2011-02 2011-03 2011-04 2011-05 2011-06 2011-07
Web time spent market share Tencent and QIHU gained; NTES and Kaixin lost
SINA 4.9% 5.3% 5.3% 5.1% 4.8% 4.9% 4.6% 4.4% 4.1% 3.7% 3.9% 3.9% 3.8% 3.5% 3.7% 3.6% 3.6% 3.8% 3.6% 3.6% 3.7% 3.7% 4.3% 4.3% 4.4% 4.5% 5.3% 5.1% 5.1% 5.2% 5.1% Taobao SOHU 3.5% 4.1% 4.2% 3.9% 3.7% 3.3% 3.2% 3.1% 3.6% 3.7% 4.3% 4.3% 4.6% 3.4% 4.1% 4.0% 4.4% 4.0% 4.2% 4.3% 4.8% 5.2% 6.0% 6.6% 5.8% 4.3% 5.1% 5.2% 5.1% 5.3% 4.7% 3.5% 3.9% 3.6% 3.8% 3.8% 3.6% 3.6% 3.4% 3.2% 2.8% 3.1% 3.1% 3.1% 3.3% 3.7% 3.6% 3.6% 3.6% 3.7% 3.7% 3.7% 3.6% 3.9% 4.0% 4.2% 4.4% 5.0% 4.6% 4.8% 4.9% 4.8% NetEase Youku 3.3% 3.6% 3.5% 3.3% 3.3% 3.1% 2.9% 2.7% 2.7% 2.4% 2.6% 2.4% 2.4% 2.0% 2.5% 2.5% 2.3% 2.4% 2.3% 2.3% 2.2% 2.1% 2.4% 2.3% 2.2% 2.0% 2.3% 2.0% 1.9% 1.9% 1.6% 4.1% 3.8% 3.7% 3.6% 4.0% 4.3% 4.1% 4.0% 3.7% 3.6% 3.4% 3.8% 4.2% 4.5% 4.5% 5.5% 5.4% 5.2% 5.3% 5.2% 5.2% 5.2% 4.9% 5.0% 5.6% 5.9% 5.8% 6.1% 6.2% 6.1% 6.4% Google Renren Kaixin 0.9% 1.0% 1.0% 1.0% 1.0% 0.9% 0.9% 0.8% 0.8% 0.7% 0.7% 0.7% 0.7% 0.6% 0.6% 0.5% 0.7% 0.7% 0.6% 0.6% 0.6% 0.5% 0.5% 0.5% 0.4% 0.4% 0.4% 0.4% 0.3% 0.3% 0.3% 2.2% 2.4% 2.8% 3.5% 3.9% 3.4% 3.2% 3.3% 3.1% 3.2% 2.8% 2.5% 2.7% 2.9% 2.8% 2.9% 2.9% 3.0% 2.6% 2.3% 2.3% 2.4% 2.2% 2.1% 2.0% 2.1% 2.1% 2.0% 1.9% 1.9% 1.8% 1.3% 1.1% 1.9% 2.7% 4.0% 4.4% 4.4% 4.6% 4.4% 4.0% 3.4% 3.5% 2.7% 3.1% 3.1% 2.9% 2.8% 2.4% 2.1% 1.8% 1.8% 1.7% 1.7% 1.3% 1.3% 1.2% 1.0% 1.0% 1.0% 0.9% 0.9% QIHU 0.1% 0.1% 0.2% 0.2% 0.2% 0.2% 0.2% 0.2% 0.2% 0.3% 0.4% 0.4% 0.4% 0.4% 0.4% 0.4% 0.4% 0.5% 0.4% 0.5% 0.6% 0.6% 0.7% 0.7% 0.7% 0.7% 0.8% 0.8% 0.8% 0.8% 0.8% 8.6% 9.1% 9.0% 8.7% 8.5% 8.4% 8.0% 7.9% 8.3% 8.0% 7.7% 7.4% 7.3% 6.9% 7.9% 9.5% 9.3% 10.0% 9.8% 10.0% 10.3% 10.6% 10.7% 11.2% 11.3% 13.1% 12.7% 12.3% 12.1% 12.1% 11.9%
Tencent Baidu 10.8% 11.7% 12.3% 13.1% 14.0% 15.9% 17.6% 19.5% 22.5% 24.3% 25.9% 27.1% 28.6% 28.1% 27.7% 26.5% 27.2% 28.0% 28.4% 29.5% 30.7% 29.8% 28.6% 27.7% 24.8% 23.9% 22.6% 24.8% 25.7% 25.8% 26.2%
Source: IUT, Mirae Asset Research. SINA includes SINA Weibo. Tencent includes QQ.com, Pengyou, Paipai and Sousou. Baidu includes Qiyi.
1,400 1,200 DAU (m 1,000 800 600 400 200 0 2009-01 2009-07 2010-01 2010-07 2011-01 QQ Properties Microsoft Properties
Source: IUT
1,600
100% 80% 60% 40% 20% 0% 2009-01 2009-07 2010-01 2010-07 2011-01 2011-07 Tencent softwares Microsoft softwares Others QIHU softwares SOHU softwares
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
13
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
2009 64,380
2010 134,210
2011E 250,222
2012E 422,132
2013E 632,330
Growth rate
101%
108%
4,089 2,760 1,450 130,000
86%
8,360 5,796 10,426 234,000
69%
13,475 8,693 15,639 397,800
50%
19,779 12,171 23,459 596,700
Rev. to the platforms 1,965 Social and web games Group buying GMV B2C revenue or GMV 1,380 200 63,000
Social games growing fourfold in 2011, web game growing 87% YoY
We estimate social games to grow 500% YoY from Rmb200m in 2010 to Rmb1b in 2011. We expect web games to grow 87% YoY from Rmb2.56b to Rmb4.80b. Together social and web games (SWG) would grow 110% YoY in 2011 (Figure 11). As mentioned in our game sector initiation on 6 May, A year of trench warfare, and in ChinaJoy post tour update on 1 August, Client game touches bottom, but rebound depends on willingness to change, social and web games have different characteristics from client games. Social and web games have very small development teams (6-20 people) and very short development cycles (3-6 months). Retention rate (1% after three months) and paying ratio tend to be very low (1%); for social games, ARPU is also very low (Rmb10/mo.) Hence, both social and web games must rely on huge traffic platforms to be able to turn in a profit. This allows Tencent and RENN to benefit from both social and web games and QIHU to benefit from web games. SINA is also testing waters with social games. SOHU has bought web game developer 7Road.
Figure 11. China online game market forecasts
1Q09 2Q09 3Q09 4Q09 1Q10 2Q10 3Q10 4Q10 PC client game market size (RMB m) PC client game market share Y-Y growth rate 5,900 91% 18% 6,430 6,550 90% 88% 22% 21% 6,810 6,910 88% 86% 27% 17% 7,012 85% 9% 7,813 85% 19% 8,246 84% 21% 2009 25,690 89% 30% 2010 2011E 2012E 2013E 2014E 2015E
Primary beneficiaries of social game boom are Tencent and RENN. Primary beneficiaries of web game boom are Tencent, BIDU, RENN and QIHU
29,980 36,766 43,384 49,892 54,881 59,272 85% 81% 78% 73% 68% 65% 17% 23% 18% 15% 10% 8%
PC web+social game revenues (RMB m) 260 Web+social game market share 4% Y-Y growth rate Mobile game revenues (RMB m) 310 5% Mobile game market share Y-Y growth rate Total online game market size Y-Y growth rate 6,470
320 4%
350 5%
450 6%
570 638 747 804 7% 8% 8% 8% 119% 100% 113% 79% 540 7% 74% 590 7% 40% 8,240 15% 672 7% 20% 9,232 24% 767 8% 50% 9,817 26%
420 6%
560 8%
510 7%
7,170 7,460
14
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
BIDU, QIHU and SINA Tuan are group buying aggregators. Taobao Ju, Renrens Nuomi are group buying sites. Tencent and SOHU have both group buying and group buying aggregator sites
Primary beneficiaries of group buying are QIHU and BIDU. But we believe Tencent also has potential
70,000 60,000
0.25%
300
Revenues (Rmb m
Lashou () Meituan () 24quan (24) Dianping () 58.com (58) Nuomi (Renren) Manzuo ()
April May June
Figure 13.1 Baidu Index of Tencent, Qihoo and Baidus group buying aggregators
Figure 13.2 Baidu Index of Nuomi (RENN), Gaopeng (Tencent) and Aijia (SOHU) group buying sites
Source: Baidu, Mirae Asset Research. Green=Qihoo, Orange=Tencent, Blue=Baidu. SINA group buying traffic is negligible
Ftuan (F)
55tuan () Didatuan ()
15
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
We believe Tencent has great potential in group buying. Before QQ Tuan transitions into a group buying aggregator, it ranked #9 in the industry with May sales at Rmb34m. After Tencent consolidates its group buying JV with Groupon (Gaopeng) from its German partner, it will be competing on both group buying and group buying aggregation.
With the aid of capital, online shopping is making a run in Chinas offline retail industry, 3.2% of retail sales as of 2010
16
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
While online music is widely popular in China, most of it is pirated. The industry revenue size is very small. Online payment could be the next opportunity for platform monetization. While online payment usually represents the same transaction in B2C or C2C, the involvement of the payment step would mean additional revenue to the platforms at 0.2-0.5% of GMV as payment processing fees when the industry matures. In 2Q11, Chinas online payment industry size was Rmb457b, up 118% YoY. If a transaction fee of 0.35% of GMV can be realized, platforms can realize revenue of Rmb1.6b per quarter, growing at triple digits. AliPay has the largest market share in online payment, so it will be the biggest beneficiary.
China B2C market share by order volume, May 2011
Chinese name Origin C2C B2C B2C B2C B2C B2C B2C B2C B2C B2C B2C Offline B2C B2C B2C B2C B2C B2C Offline Mail order B2C Vertical Comprehensive 3C to comprehensive Books and media Comprehensive Clothing General merchandise Clothing 3C General merchandise General merchandise Shoes 3C 3C Bags Clothing Clothing Clothing, cosmetics Shoes General merchandise Baby products Clothing, cosmetics Inventory Doesnt own Own Own Own Own Own Own Own Own Own Own Own Own Own Own Own Own Own Own Own Own Order market Operating share margin 67% 7.0% 6.6% 5.8% 3.2% 1.4% 1.1% 0.7% 0.9% 1.2% 0.3% 0.1% 0.3% 0.6% 0.5% 0.4% 0.2% 0.2% 0.3% 0.2% 0.3% Breakeven Loss 0.20% Loss Breakeven Loss Loss Loss Loss Loss Loss Loss Loss Loss Profitable Loss Loss Loss Loss Loss Loss
Online payment, when a processing fee can be realized (13 years), would generate Rmb1.6b in revenue per quarter for platforms and it is growing at triple digits
Figure 15.
Company 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Taobao Mall 360buy DANG DANG Amazon VANCL/V+ Yaodian100 Mecoxlane New Egg VIPshop Yihaodian Letao Suning ICSON Mbaobao Moonbasa iHush XIU OKBUY Yintai Redbaby 2688
100 2688
Online travel could be a long-range opportunity, especially if LBS/O2O service can be popularized with the spread of 3G/4G. In particular, online travel and offline life style booking can be integrated in a persons mobile device to achieve seamless activity scheduling. In 2Q11, online travel recorded net revenue of Rmb2.2b (gross revenue ~10x), growing at 45% YoY. Companies such as CTRP spend 15% of net revenue on sales and marketing and others like eLong spend 40% and Qunar, possibly even more. We believe traffic acquisition cost of 5% is reasonable. In such a case, revenue contribution could be Rmb110m for platforms in 2Q11, growing at 40-50% YoY. Online literature could be another long-range opportunity for web platforms. In 2Q11, 143m Internet users reached online literature, according to iResearch. While leading players are introducing proprietary hardware platforms, Shanda Interactive forecasted revenue size of Rmb300m in 2010 and Rmb500m in 2011 in its IPO prospectus, of which it had 70% market share. However, Shandas traffic share is only ~1/3. Most other players in the industry suffer from lack of monetization tools.
Online travel, when most of the booking can be completed online (3-5 years), can contribute Rmb110m per quarter for platforms, growing at 40-50% YoY
Online payment, online video and online travel have a combined gross revenue of Rmb480b and revenue potential for platforms, assuming 0.35% of GMV of online payment, 10% revenue of online video and 5% of net revenue of online travel, would be Rmb1.8b, on a quarterly basis, growing at triple digits. QIHU has already launched Personal Startup Page (PSP) for video and online literature. It has featured online payment as one of the browser tabs. It has not yet launched offerings for online travel, but we notice that BIDU has acquired Qunar, Chinas leading travel search engine.
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Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
NA NA NA NA NA NA NA
Based on our observations: BIDU and Alibaba are born with platform DNAs and web traffic. They do not have inhouse applications to compete with third-party apps and are 100% browser based architecture;
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Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
Figure 17.
Social/web games Group buying B2C Online video Online payment Online travel Online literature
QIHU has the greatest potential to grow. It also does not have in-house competition. It is, however, still in the process of building its web traffic by leveraging its dominant PC client traffic. Hence, QIHUs growth can come from two parts: growth in web traffic itself and growth in monetization of the web traffic; Tencent and SOHU are born with in-house competition in various areas such as games and video. Tencents architecture is a mix of PC client and browser. These factors could hinder these companies growth; RENNs traffic is lower than all its platform peers and is not growing. We believe this will also hinder RENNs ability to realize platform-related growth; SINA has the greatest uncertainty among all its platform peers. SINAs traffic does not stand out, but it is arguably of better quality and is growing fast. If SINA successfully transitions itself from a social media to a social networking platform, then we would think most of the platform markets will be available to SINA. However, to rebuild Internet users social graph, away from Tencent, is a daunting task for SINA.
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Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
QIHU and SOHU have large traffic, but their market caps are small. RENN and Kaixin have small traffic, but their market caps are big
Tencent Baidu Qihoo Qihoo w/o safety SOHU SOHU w/o Pinyin Taobao SINA RENN Kaixin
Certainly the evaluation of QIHUs and SOHUs traffic has to do with how to evaluate the browser traffic. Browser traffic is very unique because it can theoretically encompass all web site traffic happening inside.
QIHU and SOHU have big traffic. RENN and Kaixin are very small
Due to Chinas Internet user profile, game and entertainment remain the dominant form of thirdparty apps. Of the total 156K third-party apps under DCCIs survey hosted by the six platforms (Tencent, BIDU, Taobao, QIHU, SINA and RENN), 107K are games.
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Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
86.4
Online banking
Life style
Children
Literature
Pictures'
Fashion
Shopping
Finance
Game
Music
Video
100 90 80 70 60 50 40 30 20 10 0
10 9 8 7 6 5 4 3 2 1 0
9.04
4.62 2.8 1.82 1.58 0.16 Literature Life style Restaurants Chatting robot Web master tools
21
Music
Video
10.75
Game
0.08
0.06 0.05 0.020.02 0.02 0.010.01 0.010.01 0.010.00 Mini game Utility Entertainment Education Group buying Finance Health Travel Baby Auto Fees
0.04 Tools
0.67 0.59 0.56 0.60 0.70 0.50 0.40 0.30 0.20 0.10 Life style 0.00 Entertainment Game 0.30 0.23 0.21 0.14 0.090.08 0.06 0.040.04 Children Literature Music Web site Widgets Office Tools SNS News
0.57
0.23
0.19 0.06 Mobile 0.03 0.01 0.01 0.01 Browser tool Blog plug in
Weibo tools
PC client
Games
Tools
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
0.14 0.12 0.1 0.08 0.06 0.04 0.02 0 0.03 0.01 0.01 0.01 0.00 0.00 0.00 0.00 0.09
0.16 0.14
0.70
0.18 0.04 Entertainment Web sites Games 0.03 Life style 0.03 Wireless 0.02 Study
22
St o
RENN and Kaixin are niche platforms while others seem to be general platforms
Figure 23.
Figure 24.
No income Below 1000 1000-2000 2000-3000 3000-5000 Above 5000 Average income
Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
Figure 25.
Below middle school High school Associates Bachelors Masters or above Average education
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Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
2.
3.
The advent of HTML5 just provides the infrastructure for more companies to succeed in the same manner as Tencent-Baidu-Alibaba because now, third-party apps developed for web can easily connect to the user base for monetization. Thus, competition in PC Internet would be a competition of ecosystems. While PC Internet, after a decade of growth, has come to a point of forming uniform web architecture for doing businesses online, other areas havent reached that point. Mobile Internet, for example, is still in the land-grabbing phase. Online retail, for example, faces a difficult offline logistics system. Triple convergence faces the competition of proprietary set-top box infrastructure of the cable and IPTV industries. We believe Internet and web will eventually win, but there are many years of struggle ahead. In these industries, while it is still too early to predict who will eventually be the mega-platforms, we do like companies with defensible barriers. We believe NetDragon has built an early lead in mobile Internet app stores, the gateway to mobile Internet just like search to PC Internet. It needs to pay attention to HTML5, which can circumvent the control of an app store via the mobile browser. We believe AutoNavi has also built an early lead in the mobile Internet of transportation devices. But lack of uniform technological infrastructure might hinder the emergence of platforms for many years to come.
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Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
Eric covered Chinas internet sector at Morgan Stanley (2003) and then at UBS. Prior to joining Mirae Asset Securities, Eric was the Head of Regional TMT Research at MainFirst Securities and before that he covered internet and telecom companies at BNP Paribas. Between UBS and BNP Eric was CFO for two start-up internet companies, raising tens of millions of dollars in capital. Eric received his MBA from the University of Chicago and graduated from the University of Illinois at Urbana-Champaign with a degree in Chemical Engineering.
Nancy Yang
INTERNET/TELECOM ASSOCIATE, CHINA
Nancy is an analyst in Miraes China Internet/media team, with a focus on the advertising and ecommerce sectors. Nancy joined Mirae Asset Securities from Lazard China, where she focused on Internet-related M&As and equity financing. In her capacity she worked with a range of Chinese Internet companies. Prior to Lazard, Nancy worked at Deloitte & Touche Financial Advisory Service Group. Nancy graduated with a BA degree in Finance from Charles Sturt University in Australia.
Vincent Sun
INTERNET ASSOCIATE, HONG KONG/CHINA
Vincent joined Mirae Asset Securities from Credit Suisse to work with Eric Wens team to expand our Internet and telecoms coverage. Vincent received his MSc from the University of British Columbia (UBC) and his BBA from Shanghai Jiao Tong University (SJTU).
+852 3653 8641 vincent.sun @miraeasset.hk
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Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
Recommendations
By stock (12 months) Buy: A target price + 10% or more above the current price, Hold: Target price within - 10% to +10% of the current price Reduce: A target price of 10% or less below the current price By industry Overweight: over +10% of the current industry index Neutral: -10% to +10% of the current industry index Underweight: -10% or less than the current industry index
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Eric Wen, Head of Internet/Media, 852 3653 8631 eric.wen@miraeasset.hk Nancy Yang, Internet/Media Analyst, 852 3653 8630 nancy.yang@miraeasset.hk
Vincent Sun, Internet/Media Analyst, 852 3653 8641 vincent.sun@miraeasset.hk
13 October 2011
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