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Alien Brain Parasite

Yes, you are affected by an alien brain parasite.


But it isn't all that bad. You have a symbiotic relationship with the little hitchhiker, in exchange for nutrients, he gives you enhanced strength and agility, not a bad deal all-in all. Ooh, you do have a rather ravenous craving for raw meat though

Appearance:
Parasitic life forms come in many different shapes and sizes, especially those from outer space. You could be a host to a whole bunch of microbial size parasites living throughout your body, or a worm-like parasite has latched itself to the back of your head. Generally speaking you retain your secondary origins form, but there might be some telltale signs that indicate something isn't as "normal" as it seems.

Alien Brain Parasite Traits


Mutant Type: Strength; Dark; +2 to Dark overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Acrobatics checks. Symbiotic Relation (Level 1): Gain a +2 bonus to Reflex Raw Meat Craving (Level 1): You are only able to eat raw meat, any kind of meat, as long as it's raw. When in combat you are able to consume raw flesh of the fallen (standard action + minor action), this will allow you to regain hit points equal to your level + 1d8. Alien Brain Parasite Critical (Level 2 or 6): 1d10 extra damage, and 5 extra poison and acid damage.

Alien Brain Parasite Powers


NEW FOUND SAVAGRY
I must killaaargh! At-Will Bio, Physical, Weapon Standard Action Target: One creature Attack: Strength + your level vs. Fortitude Hit: 2[W] + Strength modifier + twice your level physical damage, and you push the target one square and knock it prone. Melee 1

ALIEN BRAIN PARASITE NOVICE

PROTECT THE HOST


The parasite knows his life is at stack and lashes out. Encounter Dark Immediate Interrupt Target: The triggering enemy Effect: The attack is interrupted and the triggering enemy takes 15 acid and poison damage. Personal Trigger: An enemy hits you with a melee attack that is either fatal or critical.

ALIEN BRAIN PARASITE UTILITY

SPREAD THE FAITH


Encounter Dark, Acid, Poison Standard Action Target: Each creature in burst Attack: Strength + your level vs. Reflex Hit: 1d10 + Strength modifier + your level physical damage. Area close burst 2

ALIEN BRAIN PARASITE EXPERT

The parasite in you begins to wiggle erratically, bursting open, and spewing forth small parasitic larva.

Effect: Every creature hit by the blast has a parasitic larva clinging to their body. A [Standard Action] is needed to remove the parasitic larva. At the end of the creatures next turn the parasitic larva will latch onto its victim causing 2d6 acid and poison damage. Once the parasitic larva is latched on a [Standard Action] + [Move Action] is needed to remove it, if not removed the parasitic larva continuous to feed causing 2d6 ongoing damage at the end of each turn.
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