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Graviton Cannon: This weapon is mounted in the nose and fires directly forward o f the ship, discharging a stream

of gravitons. Any target area hit by the strea m is literally torn apart at the subatomic level, reducing the affected area to a hot cloud of plasma. Due to the weapons nature, it does full damage to target s protected by the spell "Invulnerable to energy". Additionally, since gravity p ropigates faster than the speed of light, this weapon can be used at faster tha n light speeds. This weapon does have standard penalties to use against small ta rgets such as fighters. Range: 175,000 miles (280,000 km). Mega Damage: 3D6x1,000 per blast, criticals on an natural 18 to 20 Rate of Fire: Once per melee (beam last for full melee) Payload: Effectively Unlimited

The Ablative Hull plating when deployed from the combat replicators defects 25% of all incoming energy attacks (this includes magical and psionic energy attacks ), weapons based on pure kinetic energy and explosions have to contend with the Structural Integrity Fields. The shields are designed to also adapt to incoming fire. To do this, the shield operator rolls a defense systems skill with a penality of -30%, or a weapon sys tems skill with a penalty of -40%. The roll can only be made after the ship has been hit at least once by the weapon system in question. If the skill roll is su ccessful, the shield takes 50% damage from frequency based energy weapons. These include lasers, phasers, and disruptors. This does not include particle beams, gravity based weaponry. and many unusual weapon systems. Variable frequency weap ons can adapt to this to continue to inflict full damage, additionally the matte r to energy reactions of Anti-Matter, Nuclear, and fusion explosions cannot be a dapted against. The shields can also be adapted so that weapons that previously passed through shields such as Borg weaponry, will now be stopped (the shield no w taked the damage) Quantum Slip Stream Enhanced Grav Drive: This system provides enhanced FTL and sublight propulsion. The addition of the Quantum Slip Steam improved the base efficency of the Propulsion Systems by 35% to normal Sublight and FTL ; however it provides no enhanced speed benifits to H yperspace travel Structural Integrity Field: This system uses a low power graviton field to enhance the ships super structure and increase the stress capacity of the load bearing members. It renders the sh ip resistance to impact damage from kinetic weapons and missile fire. The ship w ill take half damage from all such attacks, however this system can be overwhelm ed: Any single attack which does more than 5,000 MD will overload the SIF. Any s ubsequent attack does full damage. Once overloaded the field will take 15 second s to renew itself, provided the ship has survived. This system provides no prote ction against energy weapons

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