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Dungeons & Dragons 3.

5 Edition Index Prestige Classes


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September 7, 2005

Index........................................................3 Revised Prestige Classes .........................5


Acolyte of the Skin .................................... 5 Alienist ....................................................... 5 Apelord....................................................... 5 Arcane Archer ............................................ 6 Arcane Devotee.......................................... 6 Arcane Trickster......................................... 6 Archmage ................................................... 7 Assassin...................................................... 7 Bearlord...................................................... 8 Birdlord ...................................................... 8 Black Flame Zealot .................................... 8 Blackguard ................................................. 9 Bladesinger ................................................ 9 Blighter....................................................... 9 Blood Magus.............................................. 9 Bloodhound.............................................. 10 Catlord...................................................... 10 Cavalier .................................................... 10 Church Inquisitor ..................................... 11 Consecrated Harrier ................................. 11 Contemplative .......................................... 11 Darkwood Stalker .................................... 11 Divine Champion ..................................... 11 Divine Disciple ........................................ 12 Divine Oracle ........................................... 12 Divine Seeker........................................... 12 Dragon Disciple ....................................... 12 Dread Pirate ............................................. 13 Drunken Master ....................................... 13 Duelist ...................................................... 13 Dungeon Delver ....................................... 13 Dwarven Defender ................................... 14 Elemental Savant ..................................... 14 Exotic Weapon Master............................. 15 Eye of Gruumsh ....................................... 15 Fatespinner ............................................... 16 Frenzied Berserker ................................... 16 Geomancer ............................................... 16 Ghost-Faced Killer................................... 17 Gnome Giant-Slayer ................................ 17 Halfling Outrider...................................... 17 Hathran..................................................... 17 Hierophant................................................ 18 Holy Liberator.......................................... 18

Horselord.................................................. 19 Hospitaler ................................................. 19 Hunter of the Dead................................... 19 Incantatrix ................................................ 20 Invisible Blade ......................................... 20 Justicar...................................................... 20 Knight of the Chalice ............................... 21 Knight Protector....................................... 21 Loremaster ............................................... 21 Mage of the Arcane Order ....................... 22 Master of Many Forms............................. 22 Mindbender .............................................. 22 Nightsong Enforcer.................................. 23 Nightsong Infiltrator ................................ 23 Occult Slayer............................................ 23 Order of the Bow Initiate ......................... 24 Pious Templar .......................................... 24 Purple Dragon Knight .............................. 24 Purple Dragon Knight............................. 24 Radiant Servant of Pelor .......................... 25 Rage Mage ............................................... 25 Ravager .................................................... 25 Reaping Mauler........................................ 25 Red Wizard .............................................. 26 Runecaster ................................................ 26 Sacred Exorcist ........................................ 26 Sacred Fist................................................ 27 Shadow Adept .......................................... 27 Shadow Dancer ........................................ 27 Sharklord .................................................. 28 Shinning Blade of Heironeous................. 28 Snakelord ................................................. 28 Spellsword................................................ 29 Spymaster................................................. 29 Stonelord .................................................. 29 Stormlord ................................................. 30 Tempest .................................................... 30 Temple Raider of Olidammara ................ 30 Thayan Knight.......................................... 30 Thief-Acrobat........................................... 31 Ur-Priest ................................................... 31 Vigilante................................................... 32 Virtuoso.................................................... 32 Warpriest .................................................. 32 Wayfarer Guide........................................ 32 Wolflord ................................................... 33

Newly Indexed Prestige Classes ........... 34


Anointed Knight.......................................34 Apostle of Peace.......................................34 Argent Savant...........................................34 Beloved of Valarian .................................34 Battle Howler of Gruumsh.......................35 Bear Warrior.............................................35 Beastmaster ..............................................35 Bowman Charger .....................................35 Branch Dancer..........................................35 Cabinet Trickster......................................36 Cannith Wand Adept................................36 Celebrant of Sharess.................................36 Celestial Mystic........................................36 Champion of Gwynharwyf ......................37 Charlatan ..................................................37 Chimeric Champion of Garl Glittergold..37 Citadel Elite..............................................37 Crane Shen ...............................................38 Daggerspell Mage ....................................38 Daggerspell Shaper ..................................38 Dark Hunter..............................................38 Darkwater Knight.....................................38 Defender of Sealtiel .................................39 Dervish .....................................................39 Divine Crusader .......................................39 Dragon Shen.............................................39 Dragonmark Heir .....................................40 Earthshaker...............................................40 Effigy Master ...........................................40 Eldeen Ranger Ashbound .....................40 Eldeen Ranger Children of Winter .......40 Eldeen Ranger Gatekeepers ..................41 Eldeen Ranger Greensingers.................41 Eldeen Ranger Wardens of the Woods.41 Eldritch Knight.........................................41 Emissary of Barachiel ..............................42 Enlightened Fist .......................................42 Entropomancer .........................................42 Evangelist.................................................42 Evereskan Tomb Guardian ......................43 Exalted Arcanist .......................................43 Exemplar ..................................................43 Exorcist of the Silver Flame ....................43 Extreme Explorer .....................................44 Eye of Horus-Re.......................................44 Page 1

Dungeons & Dragons 3.5 Edition Index Prestige Classes Firestorm Berserker ................................. 44 Fochlucan Lyrist ...................................... 44 Force Missile Mage ................................. 45 Fist of Raziel ............................................ 45 Geometer.................................................. 45 Green Star Adept...................................... 45 Green Whisperer ...................................... 46 Hammer of Moradin ................................ 46 Harper Agent............................................ 46 Harper Paragon ........................................ 46 Heartfire Fanner ....................................... 47 Heir of Siberys ......................................... 47 Highland Stalker ...................................... 47 Horizon Walker........................................ 48 Icesinger ................................................... 48 Itinerant Warder of Yondala.................... 48 Initiate of Pistis Sophia ............................ 49 Initiate of the Sevenfold Veil................... 49 Jester......................................................... 50 Jobber ....................................................... 50 Justice Hammer of Moradin .................... 50 Justiciar of Tyr ......................................... 50 Kensai....................................................... 50 Lion of Talisid.......................................... 51 Maester..................................................... 51 Magic Filcher ........................................... 51 Maiden of Pain......................................... 51 Mantis Shen ............................................. 51 Martyred Champion of Ilmater................ 52 Master Inquisitive .................................... 52 Master Thrower........................................ 53 Master of the East Wind .......................... 53 Master of the North Wind........................ 54 Master of the South Wind........................ 54 Master of the Unseen Hand ..................... 54 Master of the West Wind ......................... 54 Master Transmogrifist.............................. 54 Memory Smith ......................................... 55 Mindspy ................................................... 55 Monk of the Long Death.......................... 55 Monkey Shen ........................................... 55 Moonspeaker............................................ 56 Morninglord of Lathander ....................... 56 Mourner.................................................... 56 Mystic Keeper of Corellon Larethian ...... 56 Mystic Theurge ........................................ 56 Mole ......................................................... 56 Natures Warrior ...................................... 57 Ollam........................................................ 57 Oppressor ................................................. 57 Panther Shen ............................................ 57 Poisoner.................................................... 58 Prophet of Erathaol .................................. 58 Purebreath Devotee.................................. 58 Rainbow Servant...................................... 58 Reachrunner ............................................. 59 Recaster.................................................... 59 Reforged................................................... 59 Replacement Killer .................................. 59 Ronin........................................................ 59 Seeker of the Misty Isle ........................... 60 Seeker of the Song ................................... 60 Sentinel of Bharrai ................................... 60 Shaaryan Hunter....................................... 60 Shadow Thief of Amn.............................. 61 Shadowbane Inquisitor............................. 61 Shadowbane Stalker................................. 61 Shaper of Form......................................... 62 Sharn Skymage ........................................ 62 Skylord ..................................................... 62 Slayer of Domiel ...................................... 63 Slime Lord................................................ 63 Snake Shen ............................................... 63 Spellcarved Soldier .................................. 63 Spellguard of Silverymoon ...................... 63 Stalker of Kharash.................................... 64 Stoneface .................................................. 64 Streetfighter.............................................. 64 Sublime Chord ......................................... 64 Suel Arcanamach ..................................... 65 Swanmay .................................................. 65 Sword of Righteousness........................... 65 Sworn Slayer ............................................ 65 Tattooed Monk......................................... 66 Thaumaturgist .......................................... 67 Thrall of Fraz-Urbluu ............................. 67 Thrall of Pazuzu ....................................... 67 Tiger Shen ................................................ 68 Troubadour of Stars ................................. 68 Vassal of Bahamut ................................... 68 Void Disciple ........................................... 68 War Chanter ............................................. 69 Warforged Juggernaut.............................. 69 Warshaper ................................................ 69 Weretouched Master ................................ 70 Wild Mage................................................ 70 Wild Plains Outrider ................................ 70 Wonderworker ......................................... 71 World Speaker.......................................... 71 Yathrinshee .............................................. 71 Zhentarim Spy.......................................... 71

September 7, 2005 Ocular Master...........................................72 Risen Martyr.............................................72 Unholy Abomination................................72 Psionic Prestige Classes..............................72 Avantist ....................................................72 Cognition Thief ........................................72 Mind Mage ...............................................72 Quori Nightmare ......................................72 Shadowmind.............................................72 Based on Optional Rules.............................72 Tainted Sorcerer .......................................72 Tainted Warrior........................................72 Paragons ......................................................72 Aberrant Paragon .....................................72 Drow Paragon...........................................72 Dwarf Paragon .........................................72 Elf Paragon...............................................72 Gnome Paragon........................................72 Halfling Paragon ......................................72 Half-Elf Paragon ......................................72 Half-Orc Paragon .....................................72 Human Paragon........................................72 Tiefling Paragon.......................................72

Prestige Class Spell Lists...................... 73


Apostle of Peace spell list...........................73 Assassin spell list ........................................76 Beloved of Valarian spell list......................77 Blackguard spell list....................................78 Blighter spell list .........................................79 Consecrated Harrier supplemental spell list81 Celebrant of Sharess spell list.....................82 Champion of Gwynharwyf spell list...........83 Emissary of Barachiel spell list ..................84 Exalted Arcanist supplemental spell list.....85 Hathran supplemental spell list...................86 Holy Liberator supplemental spell list........87 Hunter of the Dead spell list .......................88 Knight of the Chalice spell list ...................89 Master of the South Wind spell list ............90 Purebreath Devotee spell list ......................91 Slayer of Domiel spell list ..........................92 Temple Raider of Olidammara spell list.....93 Vassal of Bahamut spell list........................94

Skipped Prestige Classes .......................72


Epic Prestige Classes .................................. 72 Epic Barbarian.......................................... 72 Epic Bard.................................................. 72 Epic Cleric................................................ 72 Epic Druid ................................................ 72 Epic Fighter.............................................. 72 Epic Monk................................................ 72 Epic Paladin ............................................. 72 Epic Ranger.............................................. 72 Epic Rogue............................................... 72 Epic Sorcerer............................................ 72 Epic Warlock............................................ 72 Epic Wizard.............................................. 72 Netherese Arcanist ................................... 72 Spellfire Hierophant................................. 72 Non-Humanoid Prestige Classes ................ 72 Black Blood Hunter ................................. 72 Hulking Hurler ......................................... 72

Prestige Class Availability.................... 95


Barbarian .....................................................95 Bard .............................................................96 Cleric ...........................................................97 Druid ...........................................................98 Fighter .........................................................99 Monk .........................................................100 Paladin.......................................................101 Ranger .......................................................102 Rogue ........................................................103 Sorcerer .....................................................104 Wizard .......................................................105

Stacking Class Abilities...................... 106 Appendix ............................................ 108


Revision History .......................................108 Key to Sourcebooks ..................................108

Page 2

Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005

Index
A
Aberrant Paragon ...................72 Acolyte of the Skin ..................5 Alienist.....................................5 Anointed Knight ....................34 Apelord ....................................5 Apostle of Peace ....................34 Arcane Archer..........................6 Arcane Devotee........................6 Arcane Trickster ......................6 Archmage.................................7 Argent Savant ........................34 Assassin....................................7 Avantist ..................................72 Drow Paragon ........................72 Drunken Master .....................13 Duelist ....................................13 Dungeon Delver .....................13 Dwarf Paragon .......................72 Dwarven Defender .................14 Harper Paragon ......................46 Hathran...................................17 Heartfire Fanner .....................47 Heir of Siberys .......................47 Hierophant..............................18 Highland Stalker ....................47 Holy Liberator........................18 Horizon Walker......................48 Horselord................................19 Hospitaler ...............................19 Hulking Hurler .......................72 Human Paragon......................72 Hunter of the Dead.................19

N
Natures Warrior ................... 57 Netherese Arcanist ................ 72 Nightsong Enforcer ............... 23 Nightsong Infiltrator ............. 23

E
Earthshaker ............................40 Effigy Master .........................40 Eldeen Ranger Ashbound ...40 Eldeen Ranger Children of Winter...............................40 Eldeen Ranger Gatekeepers 41 Eldeen Ranger Green Singers ..........................................41 Eldeen Ranger Wardens of the Woods ..............................41 Eldritch Knight.......................41 Elemental Savant ...................14 Elf Paragon.............................72 Emissary of Barachiel............42 Entropomancer.......................42 Epic Barbaran.........................72 Epic Bard................................72 Epic Cleric..............................72 Epic Druid ..............................72 Epic Fighter............................72 Epic Monk..............................72 Epic Paladin ...........................72 Epic Ranger............................72 Epic Rogue.............................72 Epic Sorcerer..........................72 Epic Warlock .........................72 Epic Wizard ...........................72 Evangelist...............................42 Evereskan Tomb Guardian ....43 Exalted Arcanist.....................43 Exemplar ................................43 Exorcist of the Silver Flame ..43 Exotic Weapon Master...........15 Extreme Explorer ...................44 Eye of Gruumsh .....................15 Eye of Horus-Re ....................44

O
Occult Slayer......................... 23 Ocular Master........................ 72 Ollam..................................... 57 Oppressor .............................. 57 Order of the Bow Initiate ...... 24

I
Icesinger .................................48 Incantatrix ..............................20 Initiate of Pistis Sophia ..........49 Initiate of the Sevenfold Veil.49 Invisible Blade .......................20 Itinerant Warder of Yondala ..48

P
Panther Shen.......................... 57 Pious Templar ....................... 24 Poisoner................................. 58 Prophet of Erathaol ............... 58 Purebreath Devotee ............... 58 Purple Dragon Knight ........... 24 Purple Dragon Knight.......... 24

B
Battle Howler of Gruumsh.....35 Bear Warrior ..........................35 Bearlord....................................8 Beastmaster ............................35 Beloved of Valarian ...............34 Birdlord ....................................8 Black Blood Hunter ...............72 Black Flame Zealot..................8 Blackguard ...............................9 Bladesinger ..............................9 Blighter ....................................9 Blood Magus............................9 Bloodhount.............................10 Bowman Charger ...................35 Branch Dancer .......................35

J
Jester.......................................50 Jobber .....................................50 Justicar....................................20 Justice Hammer of Moradin ..50 Justiciar of Tyr .......................50

Q
Quori Nightmare ................... 72

R
Radiant Servant of Pelor ....... 25 Rage Mage ............................ 25 Rainbow Servant ................... 58 Ravager.................................. 25 Reachrunner .......................... 59 Reaping Mauler..................... 25 Recaster ................................. 59 Red Wizard............................ 26 Reforged ................................ 59 Replacement Killer ............... 59 Risen Martyr.......................... 72 Ronin ..................................... 59 Runecaster ............................. 26

K
Kensai.....................................50 Knight of the Chalice .............21 Knight Protector.....................21

C
Cabinet Trickster....................36 Cannith Wand Adept .............36 Catlord....................................10 Cavalier ..................................10 Celebrant of Sharess ..............36 Celestial Mystic .....................36 Champion of Gwynharwyf ....37 Charlatan ................................37 Chimeric Champion of Garl Glittergold ........................37 Church Inquisitor ...................11 Citadel Elite ...........................37 Cognition Thief......................72 Consecrated Harrier ...............11 Contemplative ........................11 Crane Shen .............................38

L
Lion of Talisid........................51 Loremaster .............................21

M
Maester...................................51 Mage of the Arcane Order .....22 Magic Filcher .........................51 Maiden of Pain .......................51 Mantis Shen............................51 Martyred Champion of Ilmater ..........................................52 Master Inquisitive ..................52 Master of Many Forms...........22 Master of the East Wind ........53 Master of the North Wind ......54 Master of the South Wind ......54 Master of the Unseen Hand ...54 Master of the West Wind .......54 Master Thrower......................53 Master Transmogrifist............54 Memory Smith .......................55 Mind Mage .............................72 Mindbender ............................22 Mindspy..................................55 Mole .......................................56 Monk of the Long Death........55 Monkey Shen .........................55 Moonspeaker..........................56 Morninglord of Lathander .....56 Mourner..................................56 Mystic Theurge ......................56

S
Sacred Exorcist...................... 26 Sacred Fist ............................. 27 Seeker of the Misty Isle ........ 60 Seeker of the Song ................ 60 Sentinel of Bharrai ................ 60 Shaaryan Hunter.................... 60 Shadow Adept ....................... 27 Shadow Dancer ..................... 27 Shadow Thief of Amn........... 61 Shadowbane Inquisitor.......... 61 Shadowbane Stalker.............. 61 Shadowmind.......................... 72 Shaper of Form...................... 62 Sharklord ............................... 28 Sharn Skymage ..................... 62 Shinning Blade of Heironeous ......................................... 28 Skylord .................................. 62 Slayer of Domiel ................... 63 Slime Lord............................. 63 Snake Shen ............................ 63 Snakelord............................... 28 Spellcarved Soldier ............... 63 Spellfire Hierophant.............. 72 Spellguard of Silverymoon ... 63 Page 3

F
Firestorm Berserker ...............44 Fist of Raziel ..........................45 Fochlucan Lyrist ....................44 Force Missile Mage ...............45 Frenzied Berserker .................16

D
Daggerspell Mage ..................38 Daggerspell Shaper ................38 Dark Hunter ...........................38 Darkwater Knight ..................38 Darkwood Stalker ..................11 Defender of Sealtiel ...............39 Dervish ...................................39 Divine Champion...................11 Divine Crusader .....................39 Divine Disciple ......................12 Divine Oracle .........................12 Divine Seeker.........................12 Dragon Disciple .....................12 Dragon Shen ..........................39 Dragonmark Heir ...................40 Dread Pirate ...........................13 Index

G
Geomancer .............................16 Geometer................................45 Ghost-Faced Killer.................17 Gnome Giant-Slayer ..............17 Gnome Paragon......................72 Green Star Adept....................45 Green Whisperer ....................46

H
Half-Elf Paragon ....................72 Halfling Outrider....................17 Halfling Paragon ....................72 Half-Orc Paragon ...................72 Hammer of Moradin ..............46 Harper Agent..........................46

Dungeons & Dragons 3.5 Edition Index Prestige Classes Spellsword..............................29 Spymaster...............................29 Stalker of Kharash .................64 Stoneface................................64 Stonelord ................................29 Stormlord ...............................30 Streetfighter............................64 Sublime Chord .......................64 Suel Arcanamach ...................65 Swanmay................................65 Sword of Righteousness ........65 Sworn Slayer..........................65 Tainted Warrior......................72 Tattooed Monk.......................66 Tempest..................................30 Temple Raider of Olidammara ..........................................30 Thaumaturgist ........................67 Thayan Knight .......................30 Thief-Acrobat.........................31 Thrall of Fraz-Urbluu ...........67 Thrall of Pazuzu.....................67 Tiefling Paragon.....................72 Tiger Shen ..............................68 Troubadour of Stars ...............68

September 7, 2005

U
Unholy Abomination .............72 Ur-Priest .................................31

V
Vassal of Bahamut .................68 Vigilante.................................32 Virtuoso..................................32 Void Disciple .........................68

Warshaper ............................. 69 Wayfarer Guide..................... 32 Weretouched Master ............. 70 Wild Mage............................. 70 Wild Plains Outrider ............. 70 Wolflord ................................ 33 Wonderworker....................... 71 World Speaker....................... 71

Y
Yathrinshee ........................... 71

W
War Chanter ...........................69 Warforged Juggernaut............69 Warpriest ................................32

T
Tainted Sorcerer.....................72

Z
Zhentarim Spy....................... 71

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005

Revised Prestige Classes


Changes from 3rd Edition to 3.5 Edition are marked in Blue.
Prestige Class
Acolyte of the Skin (bond a skin of a fiend to your own, becoming more and more fiendish, eventually becoming an Outsider)
(CArc p19)

Minimum Requirements Alignment: LN, N, CN, LE, NE, CE. Know (the planes): 6 8 ranks. Caster level 5th with spells or spell-like abilities. Must be able to cast 3rd level Arcane spells. Must have made peaceful contact with an Evil Outsider Must go through the Ritual of Bonding. Min Lvl: Brd5, Clr5, Wiz5, Drd9, Sor9, Rgr10. Alignment: NG, CG, N, CN, NE, CE. Know (the planes): 8 ranks. Know (arcana): 8 ranks. Feats: Augment Summoning Alertness. Able to cast a Divination spell. Able to cast a Summoning spell of 3rd level or higher. Must have made peaceful contact with an Alienist or a Pseudonatural Creature. Min Lvl: Clr5, Wiz5, Brd7, Drd13, Rgr13, Sor13. Alignment: NG, LN, N, CN, NE. Base Attack Bonus: +5 Animal Empathy: 6 ranks. Wilderness Lore: 8 ranks. Handle Animal: 4 ranks. Know(nature): 2 ranks. Climb: 2 4 ranks. Feats: Toughness Animal Defiance, Animal Control, Skill Focus (Climb). Able to cast Detect Animals or Plants, Speak with Animals, and Animal Friendship. Min Lvl: Bbn5, Ftr5, Rgr5, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

Class Features HD: d8 d4 Skill Points: 2 Attack: Rogue Wizard Good Save: Fort, Will Weap: Armor: Class Lvls: 10

Skills Con: Concentrate. Int: Craft, Know (any), Know (arcana), Know (the planes), Spellcraft. Wis: Profession. Cha: Intimidate

1st Two Level Dependent Class Features 1st: Wear Fiend gain the following bonuses: +1 Natural Armor; +2 Inherent bonus to Dexterity; & Darkvision 60. Poison at 8th 16th level, once per day. 2nd: +1 Caster Level. Fire Resistance 10 20.

Alienist (mage who studies & summons creatures beyond normal understanding, eventually becoming an Outsider)
(CArc p21)

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10

Con: Concentrate. Int: Craft, Know (any), Spellcraft. Wis: Listen, Profession, Spot. Cha: Gather Info., Intimidate

1st: +1 Caster Level. Class levels stack for purposes of determining the abilities of your Familiar. When using Summon Monster to summon a Fiendish or Celestial creature, instead summon a creature with the Pseduonatural Template. 2nd: +1 Caster Level. Alien Blessing: +1 Insight bonus on all Saves 2 on Wisdom.

Apelord (Animal Lord specialized in apes, baboons, dire apes, & monkeys)
(MotW p43) (CAdv p22)

HD: d8 d10 Skill Points: 2 4 Attack: Rogue Good Save: Fort, Ref Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Escape Artist, Hide. Int: Know (nature), Spellcraft. Wis: Heal, Listen, Spot, Survival. Cha: Handle Animal, Intimidate.

1st: Gain bonues and abilities when interacting with your Bonded Animals, which are Apes, Baboons, Dire Apes, and Monkeys. Animal Bond +4 bonus to Handle Animal & Wild Empathy check with your Bonded Animals. If you have an Animal Companion from a prior class which is a Bonded Animal, your Class levels stack when determining your Animal Companions abilities. Wild Empathy stacks with Wild Empathy from other classes. Detect Animals and Plants (Bonded Animals only) at will at Class level. Apes, baboons, dire ape, & monkeys are automatically friendly to you. Able to have twice your Class level in ape, baboon, & monkey companions. Sense apes, baboons, & monkeys within your Class level squared miles. Gain Wisdom-based Prepared Divine spells from the Animal Lord Spell List. 2nd: Gain Low-Light Vision. First Totem +4 bonus on Climb checks. Speak with apes, baboons, & monkeys at will. Gain Feat: Brachiation.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Dex: Hide, Move Silently, Ride, Use Rope. Int: Craft. Wis: Listen, Spot, Survival. 1st Two Level Dependent Class Features 1st: Every non-magic arrow you fire gains a +1 Enhancement bonus for this attack. 2nd: As a Standard Action, you can place an area spell on your arrow and fire it. The spell goes off with its center wherever the arrow hits.

Prestige Class
Arcane Archer (spell-casters who can attach spells to arrows)
(DMG p176)

Minimum Requirements Race: Elf or Half-Elf. Base Attack Bonus: +6. Feats: Point Blank Shot, Precise Shot, Weapon Focus (any straight bow). Able to cast 1st lvl Arcane spells. Min Lvl: Brd8, Sor12, Wiz12

Class Features HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort, Ref Weap: Simple, Martial Armor: Light, Medium, Shields Class Lvls: 10 Epic Lvls: 10
(ELH p17)

Arcane Devotee (dedicated arcane follower of a deity)


(PGF p48) (PGFe)+

Know (religion): 5 ranks. Spellcraft: 8 ranks. Feats: Enlarge Spell. Able to cast 4th level Arcane spells. Must have a patron deity. Min Lvl: Wiz7, Sor8, Brd10.

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 5

Int: Craft, Decipher Script, Know(any), Spellcraft. Wis: Profession. Con: Concentrate.

1st: +1 Arcane Caster Level. Reach of the Holy You may apply the effect of the Feat: Enlarge Spell to any spell in an Impromptu manner without it taking a Full Round Action or the level of the spell increasing. Usable 1 + Charisma modifier times per day. 2nd: +1 Arcane Caster Level. +1 save vs. Divine spells, and all spell-like / supernatural abilities of Outsiders. Choose one component of your patron deitys alignment. You now cast spells with that descriptor +1 lvl. 1st: +1 Caster Level. You may attempt the following skills at 30 once per day: Disable Device, Open Lock, or Sleight of Hand. The DC is 5 higher than normal & you cannot Take 10. Usable 1/day. 2nd: +1 Caster Level. +1d6 Sneak Attack.

Arcane Trickster (thief with special arcane training)


(DMG p177)

Alignment: NG, CG, N, CN, NE, CE. Decipher Script: 7 ranks. Disable Device: 7 ranks. Escape Artist: 7 ranks. Know (arcana): 4 ranks. Able to cast Mage Hand. Able to cast an Arcane spell of 3rd level or higher. Sneak Attack of 2d6 or better. Min Lvl: Rog3 / Wiz5.

HD: d4 Skill Points: 4 Attack: Wizard Good Save: Ref, Will Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(3.5up p12)

Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Open Locks, Sleight of Hand, Tumble, Hide, Use Rope. Int: Appraise, Craft, Decipher Script, Disable Device, Know (any), Search, Spellcraft. Wis: Listen, Profession, Sense Motive, Spot. Con: Concentrate. Cha: Bluff, Diplomacy, Disguise, Gather Info. Speak Language.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Int: Craft(alchemy), Know (any), Search, Spellcraft. Wis: Profession. Con: Concentrate. 1st Two Level Dependent Class Features 1st: +1 Arcane Caster Level. High Arcana Permanently give up a spell slot (i.e., a spell per day at a specified level) in exchange for a special power. Lv. High Arcana * Spell-Like Ability Cast a spell as a spell-like ability by sacrificing a slot of the matching level. The slot level can be raised to add metamagics & set how many uses per day: +0 levels 2 times per day. +3 levels 4 times per day. +6 levels 6 times per day. 5th Spell Power +1 +1 to DC & to overcoming SR. Stacks with Spell Power +2 & Spell Power +3. 6th Mastery of Shaping You can leave a 5 or larger hole in any spell that effects a burst, cone, cylinder, emanation, or spread. All these spells can now be shaped in units of 5 (instead of 10). 7th Arcane Reach Touch spells can be used at 30. This High Arcana may be taken a second time to increase the distance to 60. 7th Mastery of Counterspelling If a spell is counterspelled, it is reflected back on its caster as if Spell Turning was active. 7th Spell Power +2 +2 to DC & to overcoming SR. Stacks with Spell Power +1 & Spell Power +3. 8th Mastery of Elements You can change a spells descriptor from acid, cold, fire, electricity, or sonic to any of the others at time of casting. 9th Arcane Fire Trade in a spell for a bolt of arcane fire that does 1d6 per spell level cashed in + Class Level. 9th Spell Power +3 +3 to DC & to overcoming SR. Stacks with Spell Power +1 & Spell Power +2. 2nd: +1 Arcane Caster Level. Gain another High Arcana. 1st: Sneak attack +1d6. After 3 rounds of study, if you can make a successful melee sneak attack within the next 3 rounds, the target must make a Fortitude save vs. DC 10 + Class Level + your Intelligence modifier or die / be paralyzed (your choice). Paralyzation lasts (Class level + 1d6) rounds. You are trained to never accidentally poison yourself when applying it to a blade Gain Intelligence-based Prepared Arcane spells from the Assassin Spell List. 2nd: +1 save vs. poison. Uncanny Dodge - Retains Dexterity modifier to AC even if caught flat-footed or attacked by someone invisible.

Prestige Class
Archmage (arcane caster who is so advanced, he/she can trade knowledge of spells for special spell abilities)
(DMG p178)

Minimum Requirements Know (arcana): 15 ranks. Spellcraft: 15 ranks. Feats: Skill Focus (Spellcraft), Spell Focus in two schools of magic. Able to cast 7th level Arcane spells. Able to cast 5th+ level spells from at least 5 schools. Min Lvl: Wiz13, Sor14.

Class Features HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 5

Assassin (a precise killer with spells at his disposal)


(DMG p178)

Alignment: LE, NE, CE. Disguise: 4 ranks. Hide: 8 ranks. Move Silently: 8 ranks. Kill someone as part of the initiation. Min Lvl: Brd5, Mnk5, Rgr5, Rog5, Bbn13, Clr13, Drd13, Ftr13, Sor13, Wiz13.

HD: d6 Skill Points: 4 Attack: Rogue Good Save: Ref Weap: Dagger, Crossbow, Dart, Rapier, Sap, Shortbow, Short Sword Armor: Light Class Lvls: 10 Epic Lvls: 10
(ELH p18) (3.5up p12)+

Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Open Locks, Sleight of Hand, Tumble, Use Rope. Int: Craft, Decipher Script, Disable Device, Forgery, Search. Wis: Listen, Sense Motives, Spot. Cha: Bluff, Diplomacy, Disguise, Gather Info., Intimidate, Use Magic Device.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Escape Artist, Hide. Int: Know (nature), Spellcraft. Wis: Heal, Listen, Spot, Survival. Cha: Handle Animal, Intimidate. 1st Two Level Dependent Class Features 1st: Gain bonues and abilities when interacting with your Bonded Animals, which are Black Bears, Brown Bears, Dire Bears, and Polar Bears. Animal Bond +4 bonus to Handle Animal & Wild Empathy check with your Bonded Animals. If you have an Animal Companion from a prior class which is a Bonded Animal, your Class levels stack when determining your Animal Companions abilities. Wild Empathy stacks with Wild Empathy from other classes. Detect Animals and Plants (Bonded Animals only) at will at Class level. Bears are automatically friendly to you. Able to have twice your Class level in bear companions. Sense bears within your Class level squared miles. Gain Wisdom-based Prepared Divine spells from the Animal Lord Spell List. 2nd: Gain Low-Light Vision. First Totem +4 bonus on Intimidate checks. Speak with bears at will. +2 Inherent bonus to Strenght. 1st: Gain bonues and abilities when interacting with your Bonded Animals, which are all types of birds, including Eagles, Giant Eagles, Giant Owls, Hawks, Owls, and Ravens. Your class abilities that normally only effect animals (such as Detect Animals and Plants) effect Giant Eagles & Giant Owls too. Animal Bond +4 bonus to Handle Animal & Wild Empathy check with your Bonded Animals. Wild Empathy stacks with Wild Empathy from other classes. Detect Animals and Plants (Bonded Animals only) at will at Class level. Birds are automatically friendly to you. Able to have twice your Class level in bird companions. Sense birds within your Class level squared miles. Gain Wisdom-based Prepared Divine spells from the Animal Lord Spell List. 2nd: Gain Low-Light Vision. First Totem +4 bonus on Spot checks. Speak with birds at will. +2 Inherent bonus to Dexterity. 1st: Immune to magic & normal fear effects. After 3 rounds of study, if you can make a successful melee sneak attack within the next 3 rounds, the target must make a Fortitude save vs. DC 10 + Class Level + your Intelligence modifier or die. 2nd: +1 Divine Caster Level. Trained in the use of poisons (i.e., no chance of accidental self-poisoning).

Prestige Class
Bearlord (Animal Lord specialized in bears)
(MotW p43) (CAdv p22)

Minimum Requirements Alignment: NG, LN, N, CN, NE. Base Attack Bonus: +5 Animal Empathy: 6 ranks. Wilderness Lore: 8 ranks. Handle Animal: 4 ranks. Know(nature): 2 ranks. Intimidate: 2 4 ranks. Feats: Endurance Animal Defiance, Animal Control, Power Attack. Able to cast Detect Animals or Plants, Speak with Animals, and Animal Friendship. Min Lvl: Bbn5, Ftr5, Rgr5, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

Class Features HD: d8 d10 Skill Points: 2 4 Attack: Rogue Good Save: Fort, Ref Weap: Armor: Class Lvls: 10

Birdlord (Animal Lord specialized in birds)


(MotW p43) (CAdv p22)

Alignment: NG, LN, N, CN, NE. Base Attack Bonus: +5 Animal Empathy: 6 ranks. Handle Animal: 4 ranks. Know(nature): 2 ranks. Spot: 2 4 ranks. Feats: Improved Flight Animal Defiance, Animal Control Able to cast Detect Animals or Plants, Speak with Animals, and Animal Friendship. Min Lvl: Bbn5, Ftr5, Rgr5, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

HD: d8 d10 Skill Points: 2 4 Attack: Rogue Good Save: Fort, Ref Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Escape Artist, Hide. Int: Know (nature), Spellcraft. Wis: Heal, Listen, Spot, Survival. Cha: Handle Animal, Intimidate.

Black Flame Zealot (templar of the Deity of Fire, who improves at sneak attacks, gains a death attack, and eventually can immolate his/her opponents)
(CDiv p21)

Patron: Kossuth. Alignment: LN, N, CN, LE, NE, CE. Hide: 8 ranks. Know (religion): 8 ranks. Move Silently: 8 ranks. Feats: Exotic Weapon Proficiency (kukri), Iron Will. Sneak Attack of +1d6. Able to cast 2nd level Divine spells. Kill an enemy of the faith as part of the initiation. Min Lvl: Clr3 / Rog3.

HD: d6 Skill Points: 4 Attack: Rogue Good Save: Ref, Will Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble, Use Rope. Con: Concentrate. Int: Craft, Know(religion), Search, Spellcraft. Wis: Listen, Profession, Spot.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Dex: Hide, Ride. Int: Craft, Know (religion). Wis: Heal, Profession. Con: Concentrate. Cha: Diplomacy, Handle Animals, Intimidate. 1st Two Level Dependent Class Features 1st: Detect Good, at will. Categorized as a cleric for purposes of being noticed by Detect Evil. You are trained to never accidentally poison yourself when applying it to a blade Gain Wisdom-based Prepared Divine spells from the Blackguard Spell List. 2nd: Add Charisma modifier to all Saving Throws. Smite Good On a designated melee attack on a good opponent, add your Charisma modifier to the attack roll. If it hits, add your Class Level to the damage. Usable 1/day. 1st: +1 Arcane Caster Level. Gain Arcane Prepared Spells from the Bladesinger Spell List. If wielding a Longsword or Rapier in the primary hand & nothing in the off-hand, add your Class level (up to your Intelligence modifier) to your AC as a Dodge bonus. You can be only wearing no more than Light Armor. 2nd: If wielding a Longsword or Rapier in one hand & nothing in the off-hand, you may Take 10 when making a Concentration check to cast defensively. Bonus Feat from the following list: any metamagic, Combat Reflexes, Improved Critical (longsword), Improved Disarm, Mobility, Quick Draw, Spring Attack, Whirlwind Attack.

Prestige Class
Blackguard (anti-paladins with better PR)
(DMG p181)

Minimum Requirements Alignment: LE, NE, CE. Base Attack Bonus: +6. Hide: 5 ranks. Know (religion): 2 ranks. Feats: Power Attack, Cleave, Improved Sunder. Contact an Evil Outsider. Min Lvl: Rgr6, Bbn7, Ftr7, Brd8, Pal8, Clr8, Drd8, Mnk8, Rog8, Sor12, Wiz12.

Class Features HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Simple, Martial Armor: All Class Lvls: 10 Epic Lvls: 10
(ELH p19) (3.5up p12)+

Bladesinger (elven fighter / wizard)


(T&B p49) (T&Be p20) (RoF p179) (CWar p17)

Race: Elf or Half-Elf. Base Attack Bonus: +5. Feats: Combat Casting, Combat Expertise, Dodge, Weapon Focus (Longsword) or Weapon Focus (Rapier), Still Spell. Balance: 2 ranks. Concentrate: 4 ranks. Perform: 3 ranks (must include Dance & Sing). Perform (dance): 2 ranks. Perform (sing): 2 ranks. Tumble: 3 2 ranks. Must be able to cast 1st level Arcane Spells. Min Lvl: Brd9, Sor10, Wiz10 Alignment: LN, N, CN, LE, NE, CE. Base Attack Bonus: +4. Must be an ex-Druid who could cast 3rd level spells. Min Lvl: Drd5.

HD: d8 Skill Points: 2 Attack: Fighter Good Save: Ref, Will Weap: Armor: Light Class Lvls: 10

Str: Jump. Dex: Balance, Tumble. Int: Know (arcana), Spellcraft. Con: Concentrate. Cha: Perform.

Blighter (a fallen druid who has regained spells by destroying nature)


(MotW p48) (CDiv p23)

HD: d8 Skill Points: 4 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10

Str: Swim. Con: Concentrate. Int: Craft, Know (nature), Spellcraft. Wis: Heal, Listen, Profession(herbalist), Survival. Cha: Diplomacy, Handle Animal.

1st: Deforestation kill all non-sentient plant life in a 20 50 per Class level radius as a Full-Round Action. Dryads trees, etc., must make a Fortitude save (DC is Wisdom-based) to survive. The deforested area will not regrow until Hallow is cast on it & the area is reseeded. Usable 1/day. Gain Wisdom-based Prepared Divine spells from the Blighter Spell List if you have used your Deforestation ability within the last 24 hours. 2nd: Sustenance You no longer need food or water. Blightfire Generate 5d6 1d4 Fire damage in a 10 radius half-circle from your hands (Ref, DC is Wisdom-based). Usable as a Standard Action at will. 1st: +1 Arcane Caster Level. Blood Component You can use your own blood in place of material components. You take at least 1 hp damage, but the DC of the spell goes up by 1 too. Replacing costly components results in greater hp loss (5 hp for 1-50 gp, etc). Stanch If your hit points go negative, you automatically stabilize on the next round. Durable Casting When you make a Concentration check due to having taken damage, subtract your Class level from the damage taken for purposes of determining the DC only. 2nd: +1 Arcane Caster Level. Scarification You can scribe spells into your own skin, which fade once cast. You are limited to 6 spells.

Blood Magus (arcane magic with your own blood)


(CArc p26)

Alignment: NG, CG, LN, N, CN, LE, NE, CE. Concentration: 4 ranks. Feat: Great Fortitude, Toughness. Able to cast 3rd level Arcane spells. Arcane Caster level 5th. Must have been dead for a while. Min Lvl: Brd5, Sor5, Wiz5.

HD: d6 d4 Skill Points: 2 Attack: Wizard Good Save: Fort Weap: Armor: Class Lvls: 10

Int: Craft, Spellcraft. Wis: Heal. Con: Concentrate. Cha: Bluff.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Forgery, Hide, Move Silently, Open Lock, Ride, Use Rope. Int: Appraise, Search. Wis: Heal, Listen, Sense Motive, Spot, Survival. Cha: Bluff, Diplomacy, Disguise, Gather Info, Intimidate. 1st Two Level Dependent Class Features 1st: Mark By spending 10 minutes studying one or more humanoids visually or an unambiguous description of them, you may designate 1 of them per three 2 Class levels (round up) as your Mark. They must be designated as a group & a new designation can be done only once per week, but if you choose a new Mark(s) without having defeated all pending Marks, you loose the Marks XP worth. When tracking down a Mark, gain an Insight bonus equal to your Class level to Gather Info, Listen, Search, Spot, & Survival checks make to determine the Marks location.. Nonleathal Force Can use a normal melee weapon to do subdual damage without a penalty. 2nd: Swift Tracker Track at normal movement speed without the normal 5 penalty. A normal melee attack that would be bring a Mark to negative hp can be retroactively changed to subdual damage. You cannot use this ability when Raging. Ready and Waiting You may prepare for a Mark who is currently Flat-Footed to execute an action of up to a Full-Round Action within the next 10 minutes. If your Mark does the expected action, you gain an Attack of Opportunity on your Mark with any drawn melee or ranged weapon. 1st: Gain bonues and abilities when interacting with your Bonded Animals, which are felines, including Cats, Cheetahs, Dire Lions, Dire Tigers, Leopards, Lions, & Tigers. Animal Bond +4 bonus to Handle Animal & Wild Empathy check with your Bonded Animals. If you have an Animal Companion from a prior class which is a Bonded Animal, your Class levels stack when determining your Animal Companions abilities. Wild Empathy stacks with Wild Empathy from other classes. Detect Animals and Plants (Bonded Animals only) at will at Class level. Felines are automatically friendly to you. Able to have twice your Class level in feline companions Sense felines within your Class level squared miles. Gain Wisdom-based Prepared Divine spells from the Animal Lord Spell List. 2nd: Gain Low-Light Vision. First Totem +4 bonus on Move Silently checks. Speak with felines at will. Gain Feat: Skill Focus (Move Silently). Paladins may freely cross-class. 1st: Class levels are added to Paladin levels for determining the abilities of your special mount (if any). +2 Competence bonus on Ride checks. +1 Competence bonus on attack rolls with a Lance while mounted. Competence bonus equal to Class level when making Know (nobility) checks. 2nd: During a charge, do x3 damage with a melee weapon (x4 with a Lance), once per day. +1 Competence bonus on attack rolls with a Sword while mounted.

Prestige Class
Bloodhound (hunts down a designated mark & wont stop until he is done)
(CAdv p28) (MotW p49) (DR298 p110)+

Minimum Requirements Base Attack Bonus: +4. Gather Info: 4 ranks. Move Silently: 4 ranks. Survival: 4 ranks. Feats: Track, Endurance Run. Min Lvl: Bbn5, Ftr5, Pal5, Rgr5, Brd6, Clr6, Drd6, Mnk6, Rog6, Sor8, Wiz8.

Class Features HD: d10 Skill Points: 6 Attack: Fighter Good Save: Fort, Ref Weap: Simple, Martial Armor: Light, Shields Class Lvls: 10

Catlord (Animal Lord specialized in felines)


(MotW p43) (CAdv p22)

Alignment: NG, LN, N, CN, NE. Base Attack Bonus: +5 Animal Empathy: 6 ranks. Wilderness Lore: 8 ranks. Handle Animal: 4 ranks. Know(nature): 2 ranks. Move Silently: 2 4 ranks. Feats: Weapon Finesse Animal Defiance, Animal Control. Able to cast Detect Animals or Plants, Speak with Animals, and Animal Friendship. Min Lvl: Bbn5, Ftr5, Rgr5, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

HD: d8 d10 Skill Points: 2 4 Attack: Rogue Good Save: Fort, Ref Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Escape Artist, Hide. Int: Know (nature), Spellcraft. Wis: Heal, Listen, Spot, Survival. Cha: Handle Animal, Intimidate.

Cavalier (mounted knight)


(S&F p12) (S&Fe)+ (CWar p19)

Alignment: LG, LN, LE. Base Attack Bonus: +8. Feats: Spirited Charge, Weapon Focus (lance), Weapon Focus (sword), Mounted Combat, Ride-by-Attack. Handle Animals: 4 ranks. Know (nobility): 4 ranks. Ride: 6 ranks. Min Lvl: Ftr8, Pal9, Rgr9, Clr12, Mnk12, Rog12, Sor16, Wiz16.

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort, Will Weap: Simple, Martial Armor: All Class Lvls: 10

Dex: Ride. Int: Know (nobility). Wis: Profession. Cha: Diplomacy, Handle Animal, Intimidate.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Int: Decipher Script, Know (arcana), Know (local), Know (religion), Know (planes), Search, Spellcraft, Spot. Con: Concentrate. Cha: Bluff, Diplomacy, Gather Info., Intimidate, Sense Motive. Str: Climb. Dex: Ride, Use Rope. Int: Know (local), Search. Wis: Profession. Cha: Bluff, Diplomacy, Disguise, Gather Info., Intimidate. 1st Two Level Dependent Class Features 1st: +1 Divine Caster Level. Detect Evil, at will as a spell-like ability. Gain the Inquisition Domain. 2nd: +1 Divine Caster Level. Immune to all Enchantment(charm) spells & effects.

Prestige Class
Church Inquisitor (priests tasked with finding subtle evils, including infiltration)
(DotF p51) (CDiv p26)

Minimum Requirements Alignment: LG, LN. Base Will Save: +3. Know (arcana): 4 8 ranks. Know (religion): 4 ranks. Spellcraft: 4 8 ranks. Able to cast Zone of Truth Dispel Magic as a Divine spell Must be a member of a LG church or order, & must have uncovered corruption within it. Min Lvl: Clr5, Pal9 Alignment: LG, LN, LE. Base Attack Bonus: +5. Disguise: 5 ranks. Gather Info: 5 ranks. Profession (lawyer): 5 ranks. Feat: Track. Must successfully track down and destroy a target selected by his church. Min Lvl: Clr7, Ftr7, Mnk7, Pal7, Rgr7, Rog7, Sor10, Wiz10. Know (religion): 13 ranks. Able to cast 1st level Divine spells. Direct contact with a representative of your deity. Min Lvl: Brd10, Clr10, Pal10, Wiz10.

Class Features HD: d8 Skill Points: 4 2 Attack: Rogue Good Save: Fort, Will Weap: Simple Armor: All Class Lvls: 10

Consecrated Harrier (person who hunts down enemies of the church, no matter where they hide)
(DotF p52) (CDiv p28)

HD: d10 Skill Points: 4 Attack: Fighter Good Save: Will Weap: Simple, Martial Armor: All Class Lvls: 10 HD: d6 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Simple Armor: Class Lvls: 10 HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort, Ref. Weap: Armor: Class Lvls: 10

1st: Blessing of Scripture +2 Sacred bonus on Bluff, Listen, Sense Motive, Spot, & Survival checks while tracking a church-assigned target. +2 Sacred bonus to attack & damage rolls a churchassigned target. Detect Chaos, at will. Gain Wisdom-based Prepared Divine spells from the Ranger Spell List plus spells from the Consecrated Harrier Supplemental Spell List. 2nd: Sanctified Sight +4 bonus on save vs. Illusions.

Contemplative (one who is dedicated to becoming one with his deity)


(DotF p54) (CDiv p30)

Con: Concentrate. Int: Craft, Know (religion), Spellcraft. Wis: Heal, Profession, Sense Motive. Cha: Diplomacy, Intimidate. Str: Climb, Jump, Swim. Int: Craft, Know (nature), Search. Dex: Hide, Move Silently, Ride, Use Rope. Wis: Heal, Listen, Profession, Spot, Survival.

1st: +1 Divine Caster Level. Gain an additional Domain that is sponsored by your Deity. Divine Health Immune to all natural and magical diseases. 2nd: +1 Divine Caster Level. Slippery Mind If you fail your save vs. Enchantment, then you get to make another save 1 round later. 1st: +2 bonus on the following skill checks against Orcs: Bluff, Listen, Sense Motive, Spot, & Survival. Stacks with Rangers Favored Enemy bonus (if any). +2 damage against Orcs in melee or with missile weapons within 30. Stacks with Rangers Favored Enemy bonus (if any). 2nd: Uncanny Dodge retains Dexterity modifier to AC even when caught flat-footed or attacked by someone who is Invisible. If you already have the Uncanny Dodge class ability, gain Improved Uncanny Dodge instead.

Darkwood Stalker (elf / half-elf practiced in hunting & killing orcs, who gains Sneak Attacks & eventually Death Attacks)
(DR292 p58) (CWar p23)

Race: Elf or Half-Elf. Base Attack Bonus: +5 Hide: 5 ranks. Listen: 5 ranks. Move Silently: 5 ranks. Spot: 5 ranks. Survival: 5 ranks. Speak Language (Orc). Feats: Dodge, Track. Min Lvl: Rgr5, Bbn7, Brd7, Clr7, Drd7, Ftr7, Mnk7, Pal7, Rog7, Sor10, Wiz10. Base Attack Bonus: +7. Know (religion): 3 ranks. Feats: Weapon Focus (deitys favored weapon). Must dedicated himself to be a champion for the deity. Min Lvl: Bbn7, Ftr7, Pal7, Rgr7, Brd10, Clr10, Drd10, Mnk10, Rog10, Sor14, Wiz14.

Divine Champion (a combatant who fights in the name of a deity)


(DR280 p31) (FR p42) (PGF p49) (PGFe)+

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort, Ref. Weap: Simple, Martial Armor: Light, Med., Shields Class Lvls: 5

Str: Climb, Jump, Swim. Dex: Ride. Int: Craft, Know (religion). Wis: Spot. Cha: Handle Animal, Intimidate

1st: Lay on Hands Heal yourself or another follower of your deity by (Class Level x Charisma modifier) hitpoints per day total. 2nd: Gain a Fighter Feat that you qualify for from the following list: Blind-Fight, Combat Expertise, Combat Reflexes, Exotic Weapon Proficiency, Improved Critical, Improved Initiative, Improved Turning, Quick Draw, or Weapon Focus. Sacred Defense +1 on all saves vs. Divine Spells and spell-like & supernatural abilities from Outsiders.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Con: Concentrate. Int: Craft, Know(arcana), Know (history), Know(nature), Know (religion), Know (the planes), Spellcraft. Wis: Heal, Profession. Survival Cha: Diplomacy. Con: Concentrate. Int: Craft, Know (arcana), Know (religion), Spellcraft. Wis: Heal, Profession. Cha: Intimidate. 1st Two Level Dependent Class Features 1st: +1 Divine Caster Level. Gain access to a third Clerical Domain of your deity. Divine Emissary you can telepathically communicate with any Outsider within 60 that serves your deity -or- shares your alignment. Gain a bonus equal to your Class level on Charisma-based skill or ability checks when dealing with these Outsiders. 2nd: +1 Divine Caster Level. Sacred Defense +1 on all saves vs. Divine Spells and spell-like & supernatural abilities from Outsiders. 1st: +1 Caster Level. Gain the Oracle Domain Divination Prestige Domain. +1 +2 Sacred bonus to the DC of Divination(scrying) spells. 2nd: +1 Caster Level. Prescient Sense if an attack / spell normally allows a Reflex save for damage, you take no damage on a successful save. This ability can be used in any armor Trap Sense +1 +1 bonus on saves to avoid traps and/or +1 AC to avoid being hit by a trap. 1st: Sanctuary, usable once per day. Sacred Stealth for a total of 1 minute per Charisma modifier (minimum 1 minute), gain a +10 Sacred (or Profane) bonus on Hide & Move Silently checks. Activating this ability is a Standard Action & deactivating it is a Free Action. Thwart Magic Trap +4 +3 bonus on all Search and Disable Device checks to locate, disable, or bypass magical traps. 2nd: Sneak Attack +1d6. Sacred Defense +1 on all saves vs. Divine Spells and spell-like & supernatural abilities from Outsiders.

Prestige Class
Divine Disciple (a priest who represent his/her deity)
(FR p43) (PGF p51)

Minimum Requirements Diplomacy: 5 ranks. Know (religion): 8 ranks. Able to cast 4th level Divine spells. Dedicated to a patron deity. Min Lvl: Clr7, Drd7, Pal14, Rgr14.

Class Features HD: d8 Skill Points: 2 Attack: Wizard Good Save: Fort, Will. Weap: Armor: Class Lvls: 5

Divine Oracle (a specialist in divination)


(DotF p56) (CDiv p34)

Know (religion): 8 ranks. Feat: Skill Focus (Know (religion)). Able to cast 2 Divination spells Scry: 10 ranks. Feat: Skill Focus (Scry). Min Lvl: Brd5, Clr5, Drd5, Pal5, Rgr5, Sor5, Wiz5.

HD: d6 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Simple Armor: Class Lvls: 10

Divine Seeker (a person who acquires things for a patron deity)


(FR p44) (PGF p52)

Hide: 10 8 ranks. Know (religion): 3 ranks. Move Silently: 8 10 ranks. Spot: 5 ranks. Dedicated to a patron deity. Min Lvl: Brd7, Mnk7, Rgr7, Rog7, Clr17, Drd17, Ftr17, Pal17, Sor17, Wiz17.

HD: d6 Skill Points: 6 4 Attack: Rogue Good Save: Ref, Will. Weap: Simple Armor: Light Class Lvls: 5

Str: Climb, Jump, Swim. Dex: Hide, Disable Device, Move Silently, Open Lock, Pick Pocket, Tumble, Use Rope. Int: Craft, Decipher Script, Know(geography), Know(religion), Search. Wis: Listen, Profession, Spot, Survival. Cha: Bluff, Diplomacy. Dex: Escape Artist. Int: Craft, Know(any), Search, Spellcraft. Wis: Listen, Profession., Spot. Con: Concentrate. Cha: Diplomacy, Gather Info. Speak Language.

Dragon Disciple (become more and more like the dragon of your dreams (natural armor, claw & bite attacks, breath weapons, wings, etc.) until finally becoming a Half-Dragon)
(DMG p183)

Race: Any non-Dragon / Half-Dragon. Know (arcana): 8 ranks. Able to cast Impromptu Arcane spells. Able to speak Draconic. Min Lvl: Brd5, Sor5.

HD: d12 Skill Points: 2 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(3.5up p13)

1st: Add 1 spell slot to any level you can cast. Once chosen, it cannot be changed. Chose a type of Chromatic or Metallic Dragon. This is the type of dragon that you will start becoming. The choice cannot be changed. +1 Natural Armor. 2nd: Add 1 more spell slot to any level you can cast. +2 Strength. Gain a bite attack (1d4 for Small, 1d6 for Medium, 1d8 for Large) & a claw attack (1d3 for Small, 1d4 for Medium, 1d6 for Large).

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Sleight of Hand, Tumble, Use Rope. Int: Appraise, Craft, Search. Wis: Listen, Profession, Sense Motive, Spot. Cha: Bluff, Gather Info., Intimidate, Perform. 1st Two Level Dependent Class Features 1st: Seamanship add your Class level as an Insight bonus to all Profession (sailor) checks. All allies within sight or hearing of you gain an Insight bonus to their Profession (sailor) checks equal to half your Class lvl. When wearing Light Medium armor or less, you may fight with 2 weapons as if you had Ambidexterity & Two-Weapon Fighting. 2nd: Fearsome Reputation +2 When recognized, you gain a +2 Circumstance bonus on Diplomacy checks, if you are an honorable pirate, or +2 Circumstance bonus on Intimidate checks, if you are a blood-thirsty pirate.

Prestige Class
Dread Pirate (a honorable or blood thirsty pirate)
(CAdv p39) (S&S p5)

Minimum Requirements Alignment: NG, CG, N, CN, NE, CE. Base Attack Bonus: +4. Appraise: 8 ranks. Profession (sailor): 8 ranks. Swim: 4 5 ranks. Use Rope: 4 5 ranks. Feats: Quick Draw, Weapon Finesse. Acquire a ship worth at least 10,000 gp. Min Lvl: Brd5, Rog5, Bbn13, Clr13, Drd13, Ftr13, Rgr13, Sor13, Wiz13. Base Attack Bonus: +4. Feats:Dodge, Great Fortitude, Improved Unarmed Strike. Tumble: 8 ranks. Have the Evasion ability and the Flurry of Blows ability. Survive the initiation with the other masters. Min Lvl: Mnk5, Rog6.

Class Features HD: d8 Skill Points: 6 Attack: Fighter Good Save: Ref. Weap: Simple, Light Martial, Rapier. Armor: Light, Medium. Class Lvls: 10

Drunken Master (fights as if / when drunk)


(S&F p14) (S&Fe)+ (CWar p27)

HD: d8 Skill Points: 4 Attack: Rogue Good Save: Ref, Fort. Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Tumble. Int: Craft. Wis: Listen, Profession. Cha: Bluff, Perform.

Monks may freely cross-class. 1st: As a Move Action, you may drink a tankard of ale, a bottle of wine, etc. Each drink of alcohol reduces your Intelligence & Wisdom by 2, but increases either your Strength or Constitution by 2. You may only benefit from (Class level) drinks Bonuses & penalties last for (Class level +3) rounds. You gain proficiency with Improvised Weapons, which do your Unarmed Damage + 1d4. 50 move. 2nd: During a Charge, you no longer have to move in a straight line. Also, by making a Tumble check vs. DC 15 at the start of the charge, you do not generate attacks of opportunity. 1st: Add Intelligence modifier to AC (limited to +1 per Class level) when not wearing armor, using a shield, and not flat-footed. 2nd: +2 bonus to Initiative checks. Add +1d6 damage when using a one-handed piercing weapon against a target susceptible to criticals. No off-hand attack is allowed.

Duelist (armorless, nimble swashbuckler who is trained in one-handed piercing weapons)


(DMG p185)

Base Attack Bonus: +6. Feats: Dodge, Mobility, Weapon Finesse. Perform: 3 ranks. Tumble: 5 ranks. Proficiency with Rapier. Min Lvl: Bbn7, Ftr7, Pal7, Rgr7, Brd8, Clr8, Drd8, Mnk8, Rog8, Sor12, Wiz12. Climb: 10 ranks. Craft (stonemasonry): 5 rank Disable Device: 10 ranks. Hide: 5 ranks. Move Silently: 5 ranks. Open Locks: 10 ranks. Search: 10 5 ranks. Feats: Alertness, Blind-Fight. Have Trapfinding class ability Must either adventure alone in a dungeon, survive a cave-in, or live underground for a year. Min Lvl: Rog7, Bbn17, Brd17, Clr17, Drd17, Ftr17, Mnk17, Pal17, Rgr17, Sor17, Wiz17.

HD: d10 Skill Points: 4 Attack: Fighter Good Save: Ref Weap: Simple, Martial Armor: Class Lvls: 10 Epic Lvls: 10
(3.5up p13)

Str: Jump. Dex: Balance, Escape Artist, Tumble. Wis: Listen, Sense Motive, Spot. Cha: Bluff, Perform.

Dungeon Delver (specialist in underground tunnels & traps)


(CAdv p42) (S&S p7)

HD: d6 Skill Points: 8 Attack: Rogue Good Save: Fort, Ref Weap: Simple, Martial Armor: Light Class Lvls: 10 Epic Lvls: 10
(CAdv p191)

Str: Climb, Jump, Swim. Dex: Balance, Hide, Move Silently, Open Lock, Tumble, Use Rope. Int: Appraise, Craft, Disable Device, Know(dungeoneer.). Wis: Listen, Spot, Survival. Cha: Use Magic Device.

1st: Trap Sense +1 +1 +2 Insight bonus on Reflex saves vs. traps & +1 +2 Dodge bonus to AC vs. traps. Stacks with Trap Sense from other classes. +4 Insight bonus on Spot checks to avoid being ambushed. Gain Darkvision 60. If you already have Darkvision, it increases +30. Deep Survival add your Class level as a bonus to Survival checks made underground. 2nd: Stonecunning as the Dwarven racial ability, except the bonuses are Competence bonuses, so they stack with the Dwarven abilitiy. Reduce Person, 3/day at Class level. Gain Blindsight in a 20 radius for 10 minutes. Standard action to activate.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Int: Craft. Wis: Listen, Sense Motive, Spot. 1st Two Level Dependent Class Features 1st: Defensive Stance Once per day, you can choose to defend an unmoving location. You gain +2 Str, +4 Con, +2 Resistance bonus to all saves, & +4 Dodge bonus to AC. The Defensive Stance lasts up to 3 + new Constitution modifier rounds. Afterwards, you are at 2 Str for the rest of the encounter. 2nd: Uncanny Dodge Retains Dex bonus to AC even if caught flat-footed or attacked by someone invisible.

Prestige Class
Dwarven Defender (a dwarf who specializes in being a living wall)
(DMG p186)

Minimum Requirements Alignment: LG, LN, LE. Race: Dwarf. Base Attack Bonus: +7. Feats: Dodge, Endurance, Toughness. Min Lvl: Ftr7, Pal7, Rgr7, Clr10, Drd10, Mnk10, Rog10, Sor14, Wiz14.

Class Features HD: d12 Skill Points: 2 Attack: Fighter Good Save: Fort, Will Weap: Simple, Martial Armor: All Class Lvls: 10 Epic Lvls: 10
(ELH p20) (3.5up p13)+

Elemental Savant (a caster who wishes to become more in tune with one of the four elements, eventually becoming an Elemental)
(CArc p32)

Know (arcana): 8 ranks. Know (the planes): 4 8 ranks Feat: Energy Substitution (acid, cold, electricity, or fire). Able to cast at least 3 spells with the above descriptor, at least one of which must be 3rd level or able to cast 1 such spell and have access to one of the following Clerical Domains: Air, Earth, Fire, Water. Must have made peaceful contact with an appropriate elemental outsider. Min Lvl: Clr5, Drd5, Wiz5, Sor6, Brd7.

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10

Con: Concentrate. Int: Craft, Know(any), Know(arcana), Know(the planes), Spellcraft. Wis: Profession. Cha: Handle Animals. Speak Language.

1st: +1 Caster Level. Immune to magical sleep effects. Elemental Specialty choose a Preferred Element / Energy (must match your Energy Substitution feat): Preferred Opposing Air(Electricity) Earth(Acid) Earth(Acid) Air(Electricity) Fire(Fire) Water(Cold) Water(Cold) Fire(Fire) Any spell you cast that does energy damage automatically changes to your Preferred Energy type. Gain Resistance 5 to your Preferred Energy type. You may not do Energy Substitution with your Opposing Energy. 2nd: +1 Caster Level. Spells with your Preferred Energy have a +1 DC. Immune to magical sleep effects.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Int: Craft. Wis: Profession. Cha: Intimidate. 1st Two Level Dependent Class Features 1st: When using an Exotic Weapon that you are not proficient in, you attack with a 2 penalty instead of a 4 penalty. Choose one Exotic Weapon Stunt, which applies to every Exotic Weapon with which you have Weapon Focus (& is appropriate). - Double Weapon Defense +1 Shield bonus to AC when wielding a double Exotic Weapon. - Close-Quarters Ranged Combat does not generate an Attack of Opportunity with Exotic Ranged Weapons. - Exotic Reach when wielding an Exotic Weapon with Reach, you can take Attacks of Opportunity against opponents that have Cover (but not Total Cover) (normally, opponents with Cover are immune to Attacks of Opportunity). - Exotic Sunder do +1d6 damage when attempting to Sunder with an Exotic Weapon. - Flurry of Strikes when wielding a Double Exotic Weapon or a Spiked Chain, you may make an extra attack at your highest value as part of a Full Round Action, though all attacks are at 2. - Ranged Disarm you may attempt to Disarm with a Ranged Exotic Weapon (which is considered a Light weapon). - Show Off as a Standard Action, make an Intimidate check + BAB vs. your opponents level check. Opponent must be within 30 & looking at you. If successful, your opponent is Shaken for 1 round per Class level. - Stunning Blow if you have the Feat: Stunning Blow, you may use it while wielding an Exotic Melee Weapon. - Throw Exotic Weapon you may throw an Exotic Weapon with no penalty and a range increment of 10. - Twin Exotic Weapon Fighting when wielding the same Light Exotic Weapon in each hand, you are treated as having the Feat: Two Weapon Fighting. If you actually have the feat, then the penalty is reduced from 2 to 1 on each hand. - Trip Attack you may make Trip attacks with your non-Light Exotic Melee Weapon. If the weapon already allowed trips, the action has a +2 bonus. - Uncanny Blow when wielding a One-Handed Exotic Weapon with two hands, you do 2x Str modifier damage (instead of 1x Str modifier). 2nd: When using an Exotic Weapon that you are not proficient in, you attack with a 1 penalty. Choose another Exotic Weapon Stunt. 1st: Gain Feat: Blind-Fight. Missing eye causes no penalties. All non-good Orcs & Half-Orcs within 30 whose HD are lower than yours gain +2 Morale bonus on Will saves for 1 hour per Class level while following your orders. Add your Class level to your Barbarian level (if any) to determine how often you can Rage per day. Therefore, a 1st level Eye of Gruumsh with no Barbarian levels can Rage as a 1st level Barbarian. 2nd: When Raging, gain an additional +2 bonus to your Strength, but you generate an Attack of Opportunity when you attack your AC is lowered by an extra 2.

Prestige Class
Exotic Weapon Master (learn special tricks with your exotic weapon)
(MotW p53) (DR298 p110)+ (CWar p30)

Minimum Requirements Base Attack Bonus: +6. Craft (weaponsmith): 3 ranks Feats: Exotic Weapon Proficiency (any), Weapon Focus (any exotic weapon). Note: Racial weapon familiarity of an Exotic weapon qualifies. Able to Rage. Min Lvl: Bbn6, Ftr6, Rgr6, Pal6, Brd8, Clr8, Mnk8, Rog8, Sor12, Wiz12.

Class Features HD: d8 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 3

Eye of Gruumsh (templars of the Deity of Orcs who fight with Orc Double Axes even more wildly than Barbarians & inspire other to do so too)
(MotW p54) (CWar p31)

Patron: Gruumsh Race: Orc or Half-Orc. Alignment: CE, CN, NE. Base Attack Bonus: +6. Feats: Exotic Weapon Proficiency (Orc Double Axe), Weapon Focus (Orc Double Axe). Must have right-eye ritualistically removed. Min Lvl: Bbn6, Ftr6, Rgr6, Brd8, Clr8, Rog8, Sor12, Wiz12.

HD: d12 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10.

Str: Climb, Jump, Swim Dex: Ride. Wis: Survival. Cha: Intimidate.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Dex: Sleight of Hand Con: Concentrate. Int: Appraise, Craft, Know(any), Know(arcana), Spellcraft. Wis: Profession. Cha: Gather Info. 1st Two Level Dependent Class Features 1st: +1 Caster Level. Spin Fate You may increase the DC of any spell you cast by up to your Class level per day. The total for a given day equals your Class level. This pool is replenished when you meditate for spells. You can accumulate spin by decreasing the DC of a meaningful saving throw. spin can be used to increase the DC of other saves. Your total DC can only be your Class Level + your total caster levels. 2nd: +1 Caster Level. Fickle Finger of Fate Once per day as an Immediate Action, you may cause one enemy or ally (but not yourself) within line of sight to reroll a roll he/she just made. The target keeps the new roll, whether better or worse. Reroll a single roll, once per day. You must keep the second roll. 1st: Gain Feat: Remain Conscious Feat: Diehard. Frenzy (1/day) Gain +6 Str, +6 Con, & an extra attack each round at highest bonus when making a Full Round Attack (which doesnt stack with Haste) for 3 + Constitution modifier rounds. During this time, you have a 4 penalty to AC & take 2 subdual damage per round. While Frenzying, you must attack if at all possible (including allies if there are no enemies left). To end a Frenzy early requires a Will save vs. DC 20. If you take damage from an attack, trap, spell, etc., you must make a Will save vs. DC (10 + damage taken since your last round) to avoid entering Frenzy if you have any left on your next round. Frenzying is a Free Action & its bonuses can stack with those from Raging. At the end of the Frenzy, you are Fatigued for the rest of the encounter. If you also Raged, then when both are over, you are Exhausted. 2nd: You may take your once-per-round 5 step in the middle of a Cleave or Great Cleave. 1st: +1 Caster Level to one of your spellcasting classes. Spell Versatility 0 you may blend Arcane & Divine aspects of your 0th level spells on-the-fly, such as no longer having an Arcane Failure chance, using the best of your appropriate ability bonuses on the spells save DC, converting Arcane spells in for healing (assuming your Divine class is Cleric), etc. Drift (stage 1) gain a minor, non-game effecting animal trait, such as a tail, fur, scales, feathers, etc. 2nd: +1 Caster Level to one of your spellcasting classes. Spell Versatility 1 you may blend Arcane & Divine aspects of your 1st level spells on-the-fly. Ley Lines +1 Choose one of the following terrains: aquatic, desert, forest, hills, marsh, mountains, or plains. When in that terrain, your effective caster level for all spells is at +1. Drift (stage 1) gain another minor trait.

Prestige Class
Fatespinner (arcane caster with influence over luck (i.e., saving throws, etc.))
(T&B p58) (CArc p37)

Minimum Requirements Know (arcana): 10 ranks. Profession (gambler): 8 ranks Able to cast 4th level Arcane spells, including at least one Divination of at least 1st lvl.. Min Lvl: Wiz7, Sor8, Brd10.

Class Features HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 5

Frenzied Berserker (make normal barbarians look weak & in control)


(MotW p59) (CWar p34)

Alignment: NG, CG, N, CN, NE, CE. Base Attack Bonus: +6. Feats: Power Attack, Cleave, Destructive Rage, Intimidating Rage. Must be able to Rage. Min Lvl: Bbn9.

HD: d12 Skill Points: 2 Attack: Fighter Good Save: Fort, Will Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Ride. Cha: Intimidate.

Geomancer (a hybrid arcane & divine spellcaster who gets the best of both worlds, but becomes more animal-like in the process)
(MotW p60) (CDiv p41)

Know (arcana): 6 ranks. Know (nature): 6 ranks. Able to cast 2nd level Arcane spells & 2nd level Divine spells. Min Lvl: Wiz3 / Clr3.

HD: d6 Skill Points: 4 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10

Str: Climb, Swim. Con: Concentrate. Int: Craft, Know(arcana), Know(geography), Know (nature), Spellcraft. Wis: Heal, Survival. Cha: Diplomacy, Handle Animal.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills 1st Two Level Dependent Class Features

Prestige Class
Ghost-Faced Killer (ninja assassin who has ghostlike powers)
(DR289 p49) (CAdv p51)

Minimum Requirements Alignment: LE, NE, CE. Base Attack Bonus: +5. Hide: 6 ranks. Concentrate: 4 ranks. Intimidate: 8 4 ranks. Move Silently: 6 ranks. Feats: Improved Initiative, Power Attack, Death Blow Quickdraw. Min Lvl: Brd7, Rog7, Bbn9, Ftr9, Crl13, Drd13, Mnk13, Rgr13, Sor13, Wiz13. Race: Gnome. Base Attack Bonus: +5. Escape Artist: 3 ranks. Tumble: 3 ranks. Hide: 3 ranks. Speak Language (Giant). Feats: Dodge, Mobility, Spring Attack. Min Lvl: Ftr5, Bbn6, Pal6, Rgr6, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10. Race: Halfling. Base Attack Bonus: +5. Listen: 3 ranks. Ride: 6 ranks. Spot: 3 ranks. Feats: Mounted Combat, Mounted Archery. Min Lvl: Bbn5, Ftr5, Pal5, Rgr5, Brd9, Clr9, Drd9, Mnk9, Rog9, Sor10, Wiz10.

Class Features HD: d8 Skill Points: 4 2 Attack: Fighter Good Save: Fort Weap: Simple, Martial Armor: Light Class Lvls: 10

Str: Climb, Jump, 1st: Ghost Step, 1/day as a Swift Action, become Invisible for 1 round. Swim. Cast Invisibility (self only) as a move-equivalent action Dex: Hide, Open at Class Level, usable once per day. Lock, Move Silently, Tumble. 2nd: Sudden Strike +1d6 as Sneak Attack, but only against opponents that are denied their Dexterity modifier to Con: Concentrate. AC. Int: Search. Sneak attack +1d6. Wis: Listen, Spot. Cha: Bluff, Intimidate.

Gnome GiantSlayer (specialized in fighting Giants & using their size to their advantage)
(DR291 p84) (CWar p34)

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Simple, Martial Armor: Light, Medium, Shields Class Lvls: 10 HD: d10 d8 Skill Points: 2 Attack: Fighter Good Save: Fort Ref Weap: Armor: Class Lvls: 10

Str: Climb, Jump. Dex: Escape Artist, Hide, Move Silently, Tumble, Use Rope. Int: Craft. Cha: Intimidate.

1st: Favored Enemy (giant) +2 Gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, & Survival checks made vs. Giants. Also do +2 damage on any melee attack & any ranged attack within 30. This stacks with any Ranger bonuses. 2nd: Gain Wisdom modifier as a +4 Dodge bonus to AC when fighting Giants & Wisdom +2 Dodge bonus when fighting any other creature 2 size categories larger.

Halfling Outrider (halfling light cavalry)


(S&F p22) (S&Fe)+ (CWar p38)

Dex: Ride. Int: Search. Wis: Listen, Spot, Survival. Cha: Handle Animal.

1st: +2 to Listen, Spot, & Ride checks. +1 Dodge bonus to AC when mounted. Gain Feat: Alertness. Gain a Competence bonus to Ride checks equal to your Class level. 2nd: Defensive Ride, once per day. The rider gains +2 Dex & +4 AC. The mount gains x2 speed, +2 to Will saves, & 4 AC. The Defensive Ride lasts 3 + new Dex modifier rounds. At the end of the ride, both are at 2 Str until they rest for 10 minutes. Defensive Ride By spending a round riding without attacking, the rider gains +2 bonus to Reflex saves & a +4 Dodge bonus to AC -and- the mount gains +20 to movement, +2 bonus to Will saves, & +4 Dodge bonus to AC. 1st: +1 Caster Level. Add spells on the Hathran Supplemental Spell List to the spells available to any spell list where you can cast 4th level spells. Gain a free cohort as if Feat: Leadership was taken. Gain a +2 bonus on your Leadership score for purposes of gaining a cohort that is either a Rashemi female with the Ethran Feat or a Rashemi male with at least one level of barbarian. It is taboo for a Hathran to take an Item Creation feat other than Scribe Scroll. When in the country of Rashemen, you do not need to prepare your Arcane or Divine spells. As a full-round action, you may cast any spell on your Arcane or Divine spell lists, though they consume the normal spell slot. 2nd: +1 Caster Level. Able to speak with any creature that has the spirit subtype and gains a +2 bonus on Charisma-based skill & ability checks with such a creature.

Hathran (an Arcane & Divine caster who is part of the leadership of the Forgotten Realms country of Rashemi)
(FR p47) (PGF p59)

Patron: Chautea, Mielikki, or Mystra. Alignment: LG, NG, LN. Gender: Female. Race: Human of Rashemi descent. Feats: Ethran, Leadership. Able to cast 4th lvl Arcane or Divine spells. May not possess any Item Creation feats other than Scribe Scroll. Min Lvl: Clr7, Drd7, Wiz7, Sor8, Brd10, Pal14, Rgr14.

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Fort, Will Weapon: Whip Armor: Class Lvls: 5 10 Epic Lvls: 10
(wwWotC) (PGF p128)

Str: Swim. Con: Concentrate. Int: Craft, Know(any), Spellcraft. Wis: Profession, Survival. Cha: Diplomacy, Perform. Speak Language.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Int: Craft, Know(arcana), Know(religion), Scry, Spellcraft. Wis: Heal, Profession. Con: Concentrate. Cha: Diplomacy 1st Two Level Dependent Class Features 1st: Although Caster Level does not increase with a new level of Hierophant, you may add your Class Level to your Caster Level to increase the effectiveness of the spells you do get. Gain a Special Ability from the following list: Blast Infidel When using a negative energy spell (i.e., any Inflict Wounds, etc.) on a creature of the opposite alignment, treat the spell as if it were Maximized. Divine Reach Touch spells may be used on targets 30 away. This Special Ability may be taken a second time to increase the distance to 60. Faith Healing Any healing spell used on creatures of the same alignment treated as if they are Maximized. Gift of the Divine You may transfer one or more of your turnings (or rebukes) to a willing creature. The transfer lasts from 1 to 7 days, during which time your turnings are decreased by the appropriate amount. Turnings are done at your Cleric Level, but uses the targets Charisma modifier. Master of Energy +4 to Turning/Rebuking checks & damage against Undead. Metamagic Feat Gain a metamagic feat. Power of Nature You may transfer one or more of your Druidic abilities to a willing creature, including one or more uses of your Wild Shape ability. The transfer lasts up to 7 days. Spell Power +1 on the DC of all Divine spells & for overcoming Spell Resistance. This Special Ability may be taken multiple times. Spell-Like Ability Cast a spell as a spell-like ability by sacrificing a slot of the matching level. The slot level can be raised to add metamagics & set how many times usable per day (base 2/day): +3 levels 4/day; +6 levels 6 /day. 2nd: Gain another Special Ability. 1st: Detect Evil, at will. ++2 Morale bonus on saves vs. Enchantments. Smite Evil On a melee attack vs. an evil target, you can choose to add your Charisma modifier to the attack roll. If it succeeds, you then add your level to the damage. Usable once per day. Gain Wisdom-based Prepared Divine spells from the Paladin Spell List (except those of with the [law] subtype & the Holy Liberator Supplemental Spell List. Aura of Good you have an aura similar to that of a Cleric or Paladin. 2nd: Add Charisma modifier to all saving throws. Remove Fatigue As a Standard Action, remove Fatigue from touched subject. Usable as a Standard Action, (3 + Charisma modifier) times per day.

Prestige Class
Hierophant (a master of divine magics who can gain mystic abilities not available to others)
(DMG p188)

Minimum Requirements Know (religion or nature): 15 ranks. Feats: any metamagic. Able to cast 7th level Divine spells Min Lvl: Clr13, Drd13.

Class Features HD: d8 Skill Points: 2 Attack: Wizard Good Save: Fort, Will Weap: Armor: Class Lvls: 5

Holy Liberator (chaotic good paladin, who can cast spells & summon a celestial companion)
(DotF p57) (CDiv p45)

Alignment: CG. Base Attack Bonus: +5. Diplomacy: 5 ranks. Sense Motives: 5 ranks. Feat: Iron Will. Min Lvl: Bbn7, Brd7, Clr7, Ftr7, Pal7, Rgr7, Rog7, Sor10, Wiz10.

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort, Will Weap: Simple, Martial Armor: All Class Lvls: 10

Dex: Ride. Con: Concentrate. Int: Craft, Know(religion). Wis: Heal, Profession, Sense Motive. Cha: Diplomacy, Handle Animals, Intimidate.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Escape Artist, Hide. Int: Know (nature), Spellcraft. Wis: Heal, Listen, Spot, Survival. Cha: Handle Animal, Intimidate. 1st Two Level Dependent Class Features 1st: Gain bonues and abilities when interacting with your Bonded Animals, which are all types of Horses and Ponies. Animal Bond +4 bonus to Handle Animal & Wild Empathy check with your Bonded Animals. If you have an Animal Companion from a prior class which is a Bonded Animal, your Class levels stack when determining your Animal Companions abilities. Wild Empathy stacks with Wild Empathy from other classes. Detect Animals and Plants (Bonded Animals only) at will at Class level. Horses, ponies, etc., are automatically friendly to you. Able to have twice your Class level in equine companions Sense equines within your Class level squared miles. Gain Wisdom-based Prepared Divine spells from the Animal Lord Spell List. 2nd: Gain Low-Light Vision. First Totem +4 bonus on Jump checks. Speak with equines at will. +10 movement. Paladins may freely cross-class. 1st: +1 Caster Level. Casts spells as a Cleric, gaining two of the following Domains (which supersede any current Domains): Healing, Protection, War, Glory (if channels positive energy) or Domination (if channels negative energy). Your Cleric lvl is added to your caster lvl. Lay on Hands can heal (Class Level x Charisma modifier) hit-points total per day. Stacks with any other Lay on Hands ability. Gain a Bonus Fighter Feat. 2nd: +1 Divine Caster Level. 1st: Detect Undead, at will. Gain Wisdom-base Prepared Divine spells from the Hunter of the Dead Spell List. 2nd: Smite Undead, once per day. Add your Wisdom modifier to your melee attack, & if you hit, add your Class Level to your damage.

Prestige Class
Horselord Equinelord (Animal Lord specialized in horses and ponies)
(MotW p43) (CAdv p22)

Minimum Requirements Alignment: NG, LN, N, CN, NE. Base Attack Bonus: +5 Animal Empathy: 6 ranks. Handle Animal: 4 ranks. Know(nature): 2 ranks. Jump: 2 4 ranks. Feats: Run Animal Defiance, Animal Control. Able to cast Detect Animals or Plants, Speak with Animals, and Animal Friendship. Min Lvl: Bbn5, Ftr5, Rgr5, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

Class Features HD: d8 d10 Skill Points: 2 4 Attack: Rogue Good Save: Fort, Ref Weap: Armor: Class Lvls: 10

Hospitaler (a divine caster who focuses on protecting others)


(DotF p60) (DR286 p97)+ (CDiv p48)

Alignment: LG, NG, LN, N, LE, NE. Base Attack Bonus: +5 +4. Handle Animal: 5 ranks. Ride: 5 ranks. Feats: Mounted Combat, Ride-By Attack. Able to cast 1st level Divine spells. Min Lvl: Pal5, Rgr5, Clr7, Drd7. Alignment: LG, NG, CG, LN, N, CN. Base Attack Bonus: +5. Know (undead religion): 5 ranks. Must be able to Turn Undead. Must have lost a level or ability score due to an undead attack. Min Lvl: Pal5, Clr7.

HD: d8 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Simple, Martial Armor: All Class Lvls: 10

Dex: Ride. Con: Concentrate. Int: Craft, Know (religion). Wis: Heal, Profession. Cha: Diplomacy, Handle Animals.

Hunter of the Dead (specialists is combating the restless dead)


(DR276 p80) (DotF p62) (CWar p42)

HD: d8 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10

Dex: Ride. Int: Know (religion), Know(undead), Search Wis: Heal, Profession. Con: Concentrate.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Con: Concentrate. Int: Craft, Know (religion), Know (the planes), Spellcraft. Wis: Heal, Profession. Cha: Intimidate. 1st Two Level Dependent Class Features 1st: +1 Arcane Caster Level. Focused Studies choose a new prohibited school other than Abjuration or Divination. A specialized Wizard will now have three prohibited schools. If not specialized in Abjuration, you must immediately become so. You may no longer learn spells from your newly prohibited school, though you can still cast those you already know. Gain a Metamagic feat. 2nd: +1 Arcane Caster Level. +2 bonus on Dispel checks or overcoming the Spell Resistance of Outsiders. Cooperative Metamagic you become able to apply one of your Metamagics to a spell cast by an allied spellcaster as a Standard Action that must be Readied. To succeed, you must make a Spellcraft check vs. (18 + (3 x modified spell level)). Usable (3 + Intelligence modifier) times per day. Note: You may not use this ability with Silent Spell, Still Spell, or Quicken Spell, and you provoke an Attack of Opportunity. 1st: Dagger Sneak Attack +1d6 Sneak Attack, only usable when wielding a Dagger, Punching Dagger, or a Kukri. Gain your Class level (up to your Intelligence modifier) as a bonus to your AC when not wearing armor & only armed with Daggers, Punching Daggers, or Kukri. 2nd: On a successful Dagger Sneak Attack (see above), you may choose not do +1d6 damage in order to make Bleeding Wound, which bleeds for 1hp per round until stopped by magical healing or a Heal check vs. DC 15. Bleeding Wounds stacks, so an opponent with 2 Bleeding Wounds takes 2hp per round.

Prestige Class
Incantatrix (arcane caster specialized in applying metamagics & spells in unusual ways, such as using his/her metamagic on someone elses spell, taking over Concentration for someone elses spell, applying a metamagic to a wand, etc.)
(MoF p31)(MoFe)+ (PGF p61) (PGFe)+

Minimum Requirements Concentration: 4 ranks. Know (arcana): 8 ranks. Know (the planes): 8 ranks. Spellcraft: 4 8 ranks. Feats: Iron Will, any Metamagic. Able to cast 3rd level Arcane spells. May not have Abjuration as a prohibited school of magic. Min Lvl: Wiz5, Sor6, Brd7.

Class Features HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(wwWotC) (PGF p129)

Invisible Blade (weapon specialist who feints and sneak attacks with daggers, punching daggers, and kukri)
(DR303 p43) (CWar p44)

Bluff: 8 ranks. Sense Motive: 6 ranks. Feats: Point Blank Shot, Far Shot, Weapon Focus (Dagger) or Weapon Focus (Kukri) or Weapon Focus (Punching Dagger). Must defeat an opponent of the same toughness in single combat armed only with daggers, punching daggers, or kukri. Min Lvl: Brd6, Rog6, Bbn13, Clr13, Drd13, Ftr13, Mnk13, Pal13, Rgr13, Sor13, Wiz13. Alignment: LG, LN, LE. Base Attack: +6. Gather Info.: 5 ranks. Search: 5 ranks. Survival: 5 ranks. Feats: Track, Skill Focus (Gather Info.). Min Lvl: Ftr7, Pal7, Rgr7, Clr8, Drd8, Mnk8, Rog8, Sor12, Wiz12.

HD: d6 Skill Points: 4 Attack: Fighter Good Save: Ref Weap: Armor: Class Lvls: 5

Str: Climb, Jump. Dex: Balance, Escape Artist, Hide, Move Silently, Tumble. Int: Craft. Wis: Listen, Profession, Sense Motives, Spot. Cha: Bluff, Perform.

Justicar (bounty hunters specializing in bringing people back alive)


(DR290 p90) (CWar p47)

HD: d10 Skill Points: 4 Attack: Fighter Good Save: Will Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Hide, Move Silently, Open Locks, Ride, Use Rope. Int: Know (any), Search. Wis: Heal, Listen, Sense Motives, Spot, Survival. Cha: Bluff, Disguise, Gather Info., Intimidate.

Paladins may freely cross-class. 1st: Can make a melee weapon do subdual damage at no penalty. Subdual Strike +1d6 Sneak Attack, only usable when doing subdual damage. 2nd: Gain Feat: Improved Grapple. On a successful Subdual Strike, also do 1 point of Strength damage.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Int: Craft, Know (religion), Know (the planes). Wis: Profession, Sense Motive. Con: Concentrate. Cha: Diplomacy, Intimidate. 1st Two Level Dependent Class Features Paladins may freely cross-class. 1st: Gain Wisdom-based Prepared Divine spells from the Knight of the Chalice Spell List. +1 Competence bonus to attack Demons Evil Outsiders. +1d6 damage on hitting an Demon Evil Outsider. +1 Competence bonus to Intimidate, Listen, Sense Motive, & Spot checks used against Demons Evil Outsiders. Stacks with any Favored Enemy bonuses. +1 Will save vs. Demons Evil Outsiders powers. +1 on any contested skill check vs. an Demon Evil Outsider. Censure Demons you are able to effect demons similarly to how Clerics turn undead. 2nd: Immune to Fear effects generated by Demons Evil Outsiders. Censure Demons, 1/day all Demons within 30 must make a Will save (DC = 10 + Class level + Charisma modifier) or be Stunned. Demons with HD greater or equal to 2 x Class level are only Stunned for 1 round, Demons with less HD are Stunned for 2 x Class level rounds & must make a 2nd Will save or be Dismissed. Only one Demon may be dismissed with each Censure. If multiple fail the 2nd save, the one with the fewest HD is sent back to the Abyss. All allies within 10 gain +4 Morale bonus to saves vs. fear generated by Demons. Paladins & Samurai may freely cross-class. 1st: Defensive Stance +2 When protecting an ally with fewer HD within 5, gain +2 on Attack rolls & Weapon damage transfer up to 2 AC to your ally from yourself. This value is set at the start of each turn. All allies within 10 gain +4 Moral bonus vs. Fear effects (as long as you are not Helpless). 2nd: Gain Feat: Iron Will. Best Effort +2 Receive a +2 on one skill check, usable once per day. Must be designated before the check is made.

Prestige Class
Knight of the Chalice (specialized in defeating Evil Outsiders & Demons in particular)
(DotF p63) (CWar p53)

Minimum Requirements Alignment: LG. Base Attack Bonus: +8. Know (religion): 5 ranks. Know (the planes): 5 ranks. Must be able to cast Divine spells, including Protection from Evil. Must own magic full plate armor. Has demons as a favored enemy & has vanquished one. Min Lvl: Pal8, Clr11.

Class Features HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort, Will Weap: Armor: Class Lvls: 10

Knight Protector (was Knight Protector of the Great Kingdom noble knight who protects the weak)
(S&F p24) (CWar p55)

Race: Human, Half-Elf, Elf, or Dwarf. Alignment: LG, LN, LE. Base Attack Bonus: +5. Diplomacy: 6 ranks. Know (nobility): 4 ranks. Ride: 6 ranks. Feats: Armor Proficiency (heavy), Power Attack, Cleave, Great Cleave, Mounted Combat. Min Lvl: Clr9, Ftr9, Pal9, Rgr12, Rog15, Sor18, Wiz18. Know (any): 10 ranks. Know (any other): 10 ranks. Feats: Skill Focus (Know (any)), 3 metamagic or item creation feats. Able to cast 7 Divination spells, with at least one being 3rd level. Min Lvl: Wiz7, Brd9, Clr9, Pal11, Rgr11, Drd17, Sor17.

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Will Weap: Armor: Tower Shields Class Lvls: 10

Dex: Ride. Int: Know (nobility). Wis: Spot. Cha: Diplomacy, Intimidate.

Loremaster (caster who specializes in finding forgotten lore)


(DMG p191)

HD: d4 Skill Points: 4 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(ELH p20) (3.5up p14)+

Int: Appraise, Craft(alchemy), Decipher Script, Know (any), Spellcraft. Wis: Heal, Profession. Con: Concentrate. Cha: Gather Info., Handle Animals, Perform, Use Magic Item. Speak Language.

1st: +1 Caster Level. Gain a single secret, which can be chosen from the following list if your Class Level + Intelligence modifier is greater than or equal to the rank Secret Rank 1 4 ranks in a new skill 2 +3 hp 3 +2 bonus to Will saves 4 +2 to Fortitude saves 5 +2 to Reflex saves 6 +1 to attack rolls 7 +1 Dodge bonus to AC 8 Any one feat 9 1 extra 1st level spell 10 1 extra 2nd level spell 2nd: +1 Caster Level. Gain the Bardic Lore ability.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Con: Concentrate. Int: Craft, Decipher Script, Know(any), Spellcraft. Wis: Profession. Speak Language. 1st Two Level Dependent Class Features 1st: +1 Arcane Caster Level. Guild Member access to lodging, a research library, lab, and job board. Spell Pool I Access to the Guild Spellpool. By taking a Full Round action, you can fill an unused slot with a 1st-3rd level spell of your choice, though it fades in 1 minute per Caster level. You may access a total number of spell levels equal to half your Caster level, up to a total debt of 3 times your Caster level. All spell levels you take from the Spell Pool must returned by depleting a similar number of spell levels within one day per Class level or access is lost. 2nd: +1 Arcane Caster Level. Gain a bonus Metamagic feat. 1st: Shifter Speech You may speak verbally regardless of the form you take. You may also communicate with other creatures of the same kind while in a Wild Shape. Improved Wild Shape (Humanoid) You may now use Wild Shape to take the form of a Small or Mediumsized Humanoid whose base hit dice are not greater than your hit dice. Gain Class level in extra uses of Wild Shape each day. Greater Wild Shape (1/day) You may use this spelllike ability to polymorph yourself into the form of a Small or Medium-sized Humanoid whose base form does not have more hit dice than you, gaining its extraordinary abilities. Stacks with a Druids Wild Shape. 2nd: Improved Wild Shape (Large) Your Wild Shapes may now be up to Large-sized. Improved Wild Shape (Giant) You may now use your Wild Shape to take the form of a Giant who meets the size and hit dice criteria. Your Greater Wild Shape form can now also be an Animal or Monstrous Humanoid. 1st: +1 Arcane Caster Level. Telepathy gain the ability to communicate telepathically with any creature within 100 that has a language. You can distribute +6 bonuses across 1 or more of the following skills: Bluff, Diplomacy, Intimidate, & Sense Motive. 2nd: Push the Weak Mink, 1/day Suggestion on a creature up to size Large within 100, WillNeg (DC 13 + Primary Spellcasting Ability modifier), duration is up to 5 hours + 1 per Class level. This is a Supernatural ability. Skill Boost gain a Competence bonus equal of Class level to Bluff, Diplomacy, Intimidate, & Sense Motives.

Prestige Class
Mage of the Arcane Order (guild mage)
(T&B p60) (CArc p48)

Minimum Requirements Know (arcana): 8 ranks. Feats: Cooperative Spell, one other metamagic feat. Able to cast 2nd level Prepared Arcane spells. Join the Arcane Order. Min Lvl: Wiz5.

Class Features HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10

Master of Many Forms Shifter (expert shapechanger who eventually can take the form of Plants, Fey, Oozes, Dragons, Constructs, & even Undead and in the end changes into a Shapeshifter)
(MotW p68) (DR298 p112)+ (CAdv p58)

Feats: Alertness, Endurance. Wild Shape class feature. Able to cast 3rd level spells. Able to change form via Wild Shape, Alter Self, Polymorph Self, etc. Min Lvl: Drd5.

HD: d8 Skill Points: 4 Attack: Rogue Good Save: Fort, Ref Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Hide. Con: Concentrate. Int: Craft, Know(nature). Wis: Listen, Spot, Survival. Cha: Diplomacy, Disguise, Handle Animals.

Mindbender (specialized in arcane & mundane influencing of people)


(T&B p63) (CArc p54)

Alignment: LN, N, CN, LE, NE, CE. Bluff: 4 ranks. Diplomacy: 4 ranks. Intimidate: 4 ranks. Sense Motive: 4 ranks. Feat: Leadership. Able to cast 3rd level Arcane spells. Able to use Charm Person as a spell, spell-like ability, or an invocation. Arcane Caster level 5th. Min Lvl: Brd5, Sor5, Wiz5.

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Fort, Will Weap: Armor: Class Lvs: 10

Con: Concentrate. Int: Know (any), Spellcraft. Wis: Profession, Sense Motive. Cha: Bluff, Diplomacy, Intimidate.

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Tumble. Int: Decipher Script, Disable Device, Profession, Search. Wis: Listen, Profession, Spot. Cha: Disguise, Intimidate, Use Magical Device. Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Ride, Tumble, Use Rope. Int: Appraise, Craft, Decipher Script, Disable Device, Forgery, Search. Wis: Listen, Profession, Spot. Cha: Bluff, Diplomacy, Disguise, Gather Info, Use Magical Device. 1st Two Level Dependent Class Features 1st: Tithe 10% of earnings to the Guild. Access to the Guilds training area & job board. Sneak Attack +1d6. Teamwork +20 Circumstance bonus on Listen or Spot checks to locate allies. 2nd: Always succeed at Spot checks to see hidden allies in the area. Agility Training The Armor Check penalty of any Light Armor you wear is reduced by 2.

Prestige Class
Nightsong Enforcer (thief trained to work in a team)
(DR293 p84) (CArc p60)

Minimum Requirements Base Attack Bonus: +5. Move Silently: 10 ranks. Hide: 10 ranks. Feats: Improved Initiative Quick Draw. Evasion class ability. Go through 3 months of special training & tests with the Nightsong Guild. Min Lvl: Mnk7, Rog7.

Class Features HD: d8 Skill Points: 4 Attack: Fighter Rogue Good Save: Ref Weap: Armor: Light Class Lvls: 10

Nightsong Infiltrator (thief trained to break in anywhere)


(DR294 p66) (DR294 p66) (CArc p62)

Climb: 10 ranks. Disable Device: 5 4 ranks. Move Silently: 6 ranks. Open Lock: 5 10 ranks. Pick Pocket: 5 ranks. Search: 5 ranks. Feats: Alertness. Evasion class ability. Go through 3 months of special training & tests with the Nightsong Guild. Min Lvl: Mnk7, Rog7.

HD: d6 Skill Points: 8 Attack: Rogue Good Save: Ref Weap: Armor: Class Lvls: 10

1st: Tithe 10% of earnings to the Guild. Access to the Guilds training area & job board. Trapfinding able to find, disarm, or bypass traps with a DC of 20 or higher and even magical traps. Teamwork Trap Sense +1 you and all your allies within 30 gain a +1 bonus on Reflex save and/or a +1 Dodge bonus to avoid traps. This bonus stacks with Trap Sense bonuses you and your allies have from other classes. When climbing, you do not loose your Dexterity bonus to AC & opponents do not get +2 to attack you. Reduce the penalty of any action attempted while climbing (such as opening a locked window) by your Dex bonus (min penalty of 0). 2nd: Steady Stance you are not Flat-Footed when using Balance or Climb. Also, add your Class level as a bonus to Balance & Climb checks to avoid falling when you take damage. Teamwork Infiltration After studying a small area (typically about a 10 by 10 area) from no more than 60 for 1 hour, gain a +2 Competence bonus equal to your Wisdom bonus for 24 hour within that area to the following skills: Balance, Bluff, Climb, Disable Device, Disguise, Hide, Move Silently, Open Lock, Search, & Tumble. The bonus always applies to your permanent home base. All your allies within 30 also receive +2 the bonus. 1st: +1 bonus on saving throws vs. spells & spell-like abilities. You must bond with a specific weapon of at least masterwork quality. The bonded weapon hereafter does +1d6 damage when you strike opponents that cast spells or use spell-like abilities. If lost or destroyed, it takes Class level days to bond with a new weapon of the same type. 2nd: When you ready an action to disrupt a spellcaster, you do double damage if you hit. Spell Turning at a Caster level of (Class level + 5). Usable one per day as a Free Action.

Occult Slayer (a warrior who specialized in resisting, disrupting, & slaying spellcasters)
(DR303 p44) (CWar p66)

Base Attack Bonus: +5. Know (arcana): 4 ranks. Spellcraft: 3 ranks. Feats: Improved Initiative, Weapon Focus (any). Min Lvl: Bbn5, Ftr5, Pal5, Rgr5, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

HD: d8 Skill Points: 2 Attack: Fighter Good Save: Fort, Will Weap: Simple, Martial. Armor: All Class Lvls: 5

Int: Craft, Know(arcana), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Gather Info.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Swim. Dex: Ride. Int: Craft, Know (religion). Wis: Spot. 1st Two Level Dependent Class Features 1st: +1d6 ranged sneak attack. Ranged Precision +1d8 As a Standard Action, you may make a single ranged attack at a target within 30 that does +1d8 damage. This extra damage is under the same limitations as a Sneak Attack (i.e., must be vulnerable to criticals, can be stopped by Fortification, etc.) except that the target does not need to be Flat-Footed. Stacks with Sneak Attack damage, if appropriate. Bonus damage applies to any ranged weapon that you have Weapon Focus in. 2nd: Can fire a bow use a ranged weapon while in a threatened hex and not generate an Attack of Opportunity. 1st: Gain Feat: Weapon Specialization (patron deitys favored weapon). Mettle If you make a Will save against a spell whose description says Will partial or a Fortitude save that says Fortitude half, actually take no effect at all (i.e., evasion for Will & Fortitude) Gain Wisdom-based Prepared Divine spells from the Paladin Spell List or the Blackguard Spell List. 2nd: Smite Make an attack at +4 to hit. If successful, add Class Level to the damage. Usable once per day. Paladins may freely cross-class. 1st: Rally Cry all allies within 60 gain +1 Morale bonus on their next attack & gain 5 on their movement until your next turn. Usable 3 times per day. When using the Aid Another action, give your ally +4 Circumstance bonus to AC instead of the normal +2. 2nd: Inspire Courage by inspiring allies with a one round or longer speech, all allies within haring distance gain +2 Morale bonus on saves vs. Charm or Fear effects and +1 Morale bonus on attacks & weapon damage. The effect lasts 5 rounds after you stop speaking, and you can continue it while you fight (but not while casting spells). Usable once per day.

Prestige Class
Order of the Bow Initiate (expert at ambushing with a bow & shooting while in melee)
(S&F p32) (CWar p68)

Minimum Requirements Base Attack Bonus: +5. Craft (bowmaking): 5 ranks. Know (religion): 2 ranks. Feats: Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (any straight bow), Weapon Specialization (straight bow). Min Lvl: Ftr5, Rgr6, Bbn9, Brd9, Pal9, Rog9, Clr12, Mnk12, Sor12, Wiz12. Base Attack Bonus: +5. Know (religion): 4 8 ranks. Feats: Endurance, True Believer, Weapon Focus (patron deitys favored weapon) Min Lvl: Bbn5, Pal5, Ftr5, Rgr5, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10. Alignment: LG, NG, LN, N. Base Attack Bonus: +5 Diplomacy or Intimidate: 1 rank. Listen: 2 ranks. Ride: 2 ranks. Spot: 2 ranks. Feats: Leadership, Mounted Combat, Negotiator. Membership in the Purple Dragons. Min Lvl: Bbn5, Ftr5, Pal5, Rgr7, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10. Alignment: LG, NG, LN, N. Base Attack Bonus: +4. Diplomacy or Intimidate: 1 rank. Listen: 2 ranks. Ride: 2 ranks. Spot: 2 ranks. Feats: Leadership, Mounted Combat. Must be from the Cormyr region or have 8 ranks in Know (local Cormyr). Membership in the Purple Dragons. Min Lvl: Bbn6, Brd6, Clr6, Drd6, Ftr6, Mnk6, Pal6, Rgr6, Rog6, Sor8, Wiz8.

Class Features HD: d8 Skill Points: 2 Attack: Fighter Good Save: Ref, Will Weap: Armor: Class Lvls: 10

Pious Templar (defender of a patron deitys temples)


(DotF p72) (CDiv p50)

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort, Will Weap: Simple, Martial Armor: All Class Lvls: 10 HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Tower Shields Class Lvls: 5

Str: Climb, Jump, Swim. Con: Concentrate. Int: Craft, Know (religion). Wis: Heal, Profession.

Purple Dragon Knight (heroic knights of Cormyr who lead troops in battle)
(FR p49) (CWar p70)

Str: Climb, Jump, Swim. Dex: Ride. Int: Know (local). Cha: Diplomacy, Handle Animals, Intimidate.

Purple Dragon Knight (heroic knights of Cormyr who lead troops in battle)
(FR p49) (PGF p68)

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Simple Armor: Light, Medium, Shields Class Lvls: 5

Str: Climb, Jump, Swim. Dex: Ride. Int: Know(local Cormyr), Know(tactics). Cha: Diplomacy, Intimidate.

1st: Rally Cry all allies within 60 gain +1 Morale bonus on their next attack & gain 5 on their movement until your next turn. Usable 3 times per day. Heroic Shield When using the Aid Another action, give your ally +4 Circumstance bonus to AC instead of the normal +2. 2nd: Inspire Courage by inspiring allies with a one round or longer speech, all allies within haring distance gain +2 Morale bonus on saves vs. charm or fear effects and +1 Morale bonus on attacks & weapon damage. The effect lasts 5 rounds after you stop speaking, and you can continue it while you fight (but not while casting spells). Usable once per day.

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Con: Concentrate. Int: Craft, Know(arcana), Know(religion), Spellcraft. Wis: Heal, Profession, Sense Motive. Cha: Diplomacy. 1st Two Level Dependent Class Features 1st: +1 Divine Caster Level. Radiance Any spell you cast with the Light descriptor has twice the radius & is considered to be cast by someone l level higher one Spell Level higher, which effects the [darkness] spells it can suppress, DC, etc. When turning Undead, add your Class level to your Cleric level determine its effect. If you have access to the Sun Domain You may do a Greater Turning (Sun Domain special power) 3 + Charisma modifier times per day instead of 1. 2nd: +1 Divine Caster Level. Empowered Healing any Healing Domain spell you cast is treated as if it were under the effect of Feat: Empower Spell, but it doesnt take a higher level slot. Divine Health You are immune to all diseases. 1st: Spell Rage, for 3 + Constitution modifier rounds, once per day. While in Spell Rage, you receive the following advantages & disadvantages: a) 2 penalty to AC; b) Spells from the Abjuration, Conjuration, Evocation, Necromancy, & Transmutation schools are cast with +2 effective levels & adding the Class Level to spells DC at Character level; c) Cannot attempt Intelligence-based, Charisma-base, or Dexterity-base skills (except for Balance, Escape Artist, Intimidate, & Ride); and d) At the end of the Spell Rage, you are Fatigued. Gain Charisma-base Impromptu Arcane spells from the Rage Mage Spell List. 2nd: +1 Arcane Caster Level. The Arcane Failure chance of any Light or Medium armor that you are wearing is decreased by 10%. While in a Spell Rage, use Character level instead of Arcane Caster level for determining the effective level of spells from the schools listed above. 1st: Once per day, either a) make a touch attack that does 1d8 +1 per Class level; or b) make a melee attack that does weapon damage + 1d4 + 1 per Class Level. 2nd: Opponents within 10 receive a 2 Morale penalty to all saving throws for one round 3 + Class level rounds, usable once per day. The penalty ends if the enemy leaves your 10 radius Emanation.

Prestige Class
Radiant Servant of Pelor (specialty priest of the Deity of Light & Mercy)
(DR283 p42) (CDiv p52)

Minimum Requirements Patron: Pelor. Alignment: NG. Base Will Save: +5. Know (religion): 9 ranks. Know (undead): 3 ranks. Heal: 5 ranks. Feat: Extra Turning. Able to cast Divine spells & have access to the Sun Domain. Min Lvl: Clr6.

Class Features HD: d6 Skill Points: 2 Attack: Rogue Good Save: Fort, Will Weap: Simple, Martial Armor: All Class Lvls: 10

Rage Mage (magical berserker)


(DR277 p98) (CWar p72)

Alignment: NG, CG, N, CN, NE, CE. Base Attack Bonus: +4 Feat: Combat Casting. Must be able to cast 2nd level Arcane spells. Must be able to Rage or Frenzy. Min Lvl: Brd4 / Bbn1, Sor4 / Bbn2, Wiz3 / Bbn3.

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Will Fort Weap: Armor: Class Lvls: 10

Int: Know (arcana), Spellcraft. Wis: Profession, Survival. Con: Concentrate.

Ravager (templars of the Deity of Slaughter)


(S&F p33) (CWar p73)

Alignment: CE, CN, NE. Base Attack Bonus: +5. Feats: Dirty Fighting, Power Attack, Improved Sunder. Intimidate: 3 ranks. Know (religion): 3 ranks. Survival: 4 ranks. Must survive the initiation. Min Lvl: Bbn5, Ftr5, Rgr5, Brd7, Clr7, Drd7, Rog7, Sor10, Wiz10. Base Attack Bonus: +5. Escape Artist: 5 ranks. Tumble: 5 ranks. Feats: Improved Unarmed Strike, Clever Wrestling. Must defeat 3 opponents who are at least 1 size larger than you with your bare hands. Min Lvl: Bbn7, Brd7, Clr7, Drd7, Ftr7, Mnk7, Pal7, Rog7, Rgr7, Sor10, Wiz10.

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10

Dex: Ride, Move Silently. Int: Know (religion). Wis: Profession. Cha: Intimidate

Reaping Mauler (expert at grappling, eventually learning some effective finishing moves)
(DR303 p46) (CWar p75)

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort, Ref Weap: Armor: Class Lvls: 5

Str: Climb, Jump, Swim. Dex: Escape Artist, Tumble. Int: Craft. Wis: Profession Cha: Intimidate, Perform.

1st: When wearing Light or no armor, gain Feat: Mobility and Feat: Improved Grapple. On a successful unarmed strike, you may initiate a grapple as a Free Action without generating an attack of opportunity. Your grapple damage can be normal (instead of subdual) without a penalty. 2nd: When wearing Light or no armor, gain a +1 bonus on all opposed Grapple checks, opposed Strength checks, & opposed Dexterity checks.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Int: Craft, Know(any), Spellcraft. Wis: Profession. Con: Concentrate. Cha: Bluff, Intimidate. 1st Two Level Dependent Class Features 1st: +1 Arcane Caster Level. You must take one (or more) prohibited Arcane School to support your focus in your Specialized School. The number of additional prohibited schools is the same as the number prohibited at 1st level. You may learn no additional spells from the newly Prohibited School(s), though you can still cast the ones you already know. +1 bonus on any save against spells from your Specialized School. 2nd: +1 Arcane Caster Level. When casting spells from your Specialized School, add 1 to the spell effective caster level & add 1 to attempts to overcome Spell Resistance. 1st: +1 Divine Caster Level. +1 on your Craft checks to create runes. 2nd: +1 Divine Caster Level. +1 on your runes DCs; vs. attempts to erase, dispel, or disable; and for attempting to overcome Spell Resistance.

Prestige Class
Red Wizard (highly specialized arcane caster from the country of Thay)
(DMG p193)

Minimum Requirements Alignment: LN, N, CN, LE, NE, CE. Race: Human. Spellcraft: 8 ranks. Feats: Tattoo Focus, plus 3 metamagic or item creation feats. Able to cast 3rd level Arcane spells. You must be Specialized in an Arcane School (this is a prerequisite of Tattoo Focus) Min Lvl: Wiz5. Craft (metalworking, calligraphy, gemcutting, stonecarving, woodcarving, etc.): 8 ranks Spellcraft: 8 ranks. Feats: Inscribe Rune. Able to cast 3rd level Divine Spells. Min Lvl: Clr5, Drd5, Pal13, Rgr13. Alignment: LG, NG, CG. Know (religion): 10 ranks. Know (the planes): 7 ranks. Able to cast Dismissal or Dispel Evil. Must be sanctioned by the church. Min Lvl: Clr7, Wiz9, Pal14, Sor17.

Class Features HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(3.5up p14)

Runecaster (a divine caster specialized in creating runes)


(FR p51) (DR306 p112)+ (PGF p69)

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(PGF p131)

Con: Concentrate. Int: Craft, Know(arcana), Know(religion), Spellcraft. Wis: Heal, Profession. Cha: Diplomacy.

Sacred Exorcist (one who searches for and combats possession by Undead & Outsiders)
(DotF p68) (CDiv p56)

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Will Weap: Simple Armor: Class Lvls: 10

Con: Concentrate. Int: Craft, Know (arcana), Know (religion), Know (the planes), Spellcraft. Wis: Heal, Profession. Cha: Intimidate.

1st: +1 Caster Level. Gain access to the Exorcism Clerical Domain. Class levels stack with Cleric levels for purposes of Turning Undead. Non-Clerics can Turn Undead at Class level. You must choose to specialize in either Undead or Outsiders. Against your chosen foe, gain +1 competence bonus on Bluff, Intimidate, Listen, Sense Motive, & Spot checks, and to attempts to overcome Spell Resistance. As a Full Round Action, you may force a possessing spirit out of a targets body by a (Class level + Charisma modifier) check (DC = 10 + possessing creatures HD + possessing creatures Charisma modifier). If the check fails, you may attempt it again in 24 hours. 2nd: +1 Caster Level. Detect Evil, usable at will. Resist Possession gain the following: +4 Sacred bonus to saving throws vs. possession (i.e., Magic Jar, a Ghosts Malevolence, etc.). +2 Sacred bonus on attempts to Dispel possession. +2 Sacred bonus on saves vs. charm & compulsions cast by Evil Outsiders and Undead.

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Jump. Dex: Balance, Escape Artist, Tumble. Con: Concentrate. Wis: Heal, Profession. 1st Two Level Dependent Class Features 1st: +1 Divine Caster Level. Vow to only use Light or Medium armor and use no weapons. +1 Dodge bonus to AC, even if Flat-Footed. Class levels stack with Monk levels for determining Unarmed Strike damage. Unarmed combat damage is 1d6 if Medium-sized, or 1d4 if Small. This goes up as levels are gained. Gain an additional Clerical Domain from your deitys list. Flurry Attack you have the option of doing an extra attack at your highest attack bonus, but all your attacks this round (including the extra one) are at 2 to hit. With regards to damage reduction, your fists are considered +1 weapons. Gain Wisdom-based Prepared Divine spells from the Sacred Fist Spell List. 2nd: +1 Divine Caster Level. Evasion on a successful Reflex save, take no damage instead of half. Gain Feat: Combat Casting. 1st: +1 Caster Level. Gain Feat: Insidious Magic, Feat: Pernicious Magic, and Feat: Tenacious Magic. 2nd: +1 Caster Level. Gain Low-Light Vision. +1 on your saves vs. spell from the Enchantment, Illusion, and Necromancy schools, and any spell with the Darkness descriptor.

Prestige Class
Sacred Fist (monk-like temple protectors who vow to not use weapons)
(DotF p70) (DR286 p97)+ (CDiv p59) (DR324 p103)+

Minimum Requirements Base Attack Bonus: +4. Know (religion): 8 ranks. Feats: Alertness, Combat Casting, Combat Reflexes, Improved Unarmed Strike, Stunning Fist. Able to cast 1st level Divine spells. Min Lvl: Clr9, Pal9, Drd13, Rgr13.

Class Features HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort, Ref Weap: Armor: Class Lvls: 10

Shadow Adept (one who learns how to cast magic with the Shadow Weave)
(FR p52) (PGF p72)

Alignment: LN, N, CN, LE, NE, CE. Know (arcana): 8 ranks. Spellcraft: 8 ranks. Feats: Shadow Weave Magic, plus a metamagic feat. Able to cast 3rd level Arcane or Divine Spells. Min Lvl: Clr5, Wiz5, Sor6, Brd7, Drd13, Rgr13. Hide: 10 ranks. Move Silently: 8 ranks. Perform(dance): 5 ranks. Feats: Dodge, Mobility, Combat Reflexes. Min Lvl: Brd7, Mnk7, Rgr7, Rog7, Bbn17, Clr17, Drd17, Ftr17, Pal17, Sor17, Wiz17.

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(PGF p132)

Dex: Hide. Con: Concentrate. Int: Craft, Know (any), Spellcraft. Wis: Profession. Cha: Bluff, Disguise.

Shadow Dancer (trained to step in and out of shadows, control them, & even get undead shadows as helpers)
(DMG p194)

HD: d8 Skill Points: 6 Attack: Rogue Good Save: Ref Weap: Club, Crossbow (hand, light, & heavy), Dagger, Dart, Mace, Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Short Sword. Armor: Light Class Lvls: 10 Epic Lvls: 10
(ELH p21) (3.5up p14)+

Str: Jump. Dex: Balance, Escape Artist, Hide, Tumble, Move Silently, Slight of Hand, Use Rope. Int: Decipher Script, Search. Wis: Listen, Profession, Spot. Cha: Bluff, Diplomacy, Disguise, Perform.

1st: Can make a Hide check even when being observed & in the open as long as there are shadows within 10. 2nd: Uncanny Dodge Retains Dex bonus to AC even if caught flat-footed or attacked by someone invisible. Darkvision, at will. Evasion No damage on a successful Reflex save.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Escape Artist, Hide. Int: Know (nature), Spellcraft. Wis: Heal, Listen, Spot, Survival. Cha: Handle Animal, Intimidate. 1st Two Level Dependent Class Features 1st: Gain bonues and abilities when interacting with your Bonded Animals, which are all types of Sharks. Animal Bond +4 bonus to Handle Animal & Wild Empathy check with your Bonded Animals. If you have an Animal Companion from a prior class which is a Bonded Animal, your Class levels stack when determining your Animal Companions abilities. Wild Empathy stacks with Wild Empathy from other classes. Detect Animals and Plants (Bonded Animals only) at will at Class level. Sea creatures are automatically friendly to you. Able to have twice your Class level in sea creature companions Sense sea creatures within your Class level squared miles. Gain Wisdom-based Prepared Divine spells from the Animal Lord Spell List. 2nd: Gain Low-Light Vision. First Totem +4 bonus on Swim checks. Speak with sea creatures at will. Breath water at will. Paladins may freely cross-class. 1st: Shock Blade, 2/day a Slashing or Piercing weapon that you are holding does +1d6 Electrical damage. Activated as a Standard Action and lasts for (Class Level + Charisma modifier) rounds. Ends immediately if you release the weapon. Detect Evil, at will. Smite Evil, once per day on a melee attack, add your Cha bonus to hit. If you are successful, then add your Class Level to damage. 2nd: +1 Divine Caster Level. Shock Blade, once per day as a standard action, you can cause a slashing or piercing melee weapon to become shocking, doing +1d6 electrical damage on a hit. This effect lasts for your Class Level + Cha Bonus rounds. 1st: Gain bonues and abilities when interacting with your Bonded Animals, which are felines, including all types of Constrictors and Vipers. Animal Bond +4 bonus to Handle Animal & Wild Empathy check with your Bonded Animals. If you have an Animal Companion from a prior class which is a Bonded Animal, your Class levels stack when determining your Animal Companions abilities. Wild Empathy stacks with Wild Empathy from other classes. Detect Animals and Plants (Bonded Animals only) at will at Class level. Snakes are automatically friendly to you. Able to have twice your Class level in snake companions Sense snakes within your Class level squared miles. Gain Wisdom-based Prepared Divine spells from the Animal Lord Spell List. 2nd: Gain Low-Light Vision. First Totem +4 bonus on Escape Artist checks. Speak with snakes at will. Gain Feat: Clever Wrestling.

Prestige Class
Sharklord Marinelord (Animal Lord specialized in sharks)
(MotW p43) (CAdv p22)

Minimum Requirements Alignment: NG, LN, N, CN, NE. Base Attack Bonus: +5 Animal Empathy: 6 ranks. Wilderness Lore: 8 ranks. Handle Animal: 4 ranks. Know(nature): 2 ranks. Swim: 2 4 ranks. Feats: Improve Swimming Animal Defiance, Animal Control, Skill Focus (Swim). Able to cast Detect Animals or Plants, Speak with Animals, and Animal Friendship. Min Lvl: Bbn5, Ftr5, Rgr5, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

Class Features HD: d8 d10 Skill Points: 2 4 Attack: Rogue Good Save: Fort, Ref Weap: Armor: Class Lvs: 10

Shinning Blade of Heironeous (specialty priest/templar of the Deity of Righteous Warfare)


(DR283 p40) (CDiv p63)

Patron: Heironeous. Alignment: LG. Base Attack Bonus: +7. Base Will Save: +3. Know (religion): 7 ranks. Able to cast 1st level Divine spells. Min Lvl: Pal9, Clr10, Rgr11.

HD: d10 Skill Points: 2 Attack: Rogue Fighter Good Save: Fort, Will Weap: Simple, Martial Armor: All Class Lvls: 10

Con: Concentrate. Int: Craft, Know (religion), Spellcraft. Wis: Heal, Profession. Cha: Diplomacy.

Snakelord (Animal Lord specialized in snakes)


(MotW p43) (CAdv p22)

Alignment: NG, LN, N, CN, NE. Base Attack Bonus: +5 Animal Empathy: 6 ranks. Wilderness Lore: 8 ranks. Handle Animal: 4 ranks. Know(nature): 2 ranks. Escape Artist: 2 4 ranks. Feats: Combat Reflexes Animal Defiance, Animal Control, Resist Poison. Able to cast Detect Animals or Plants, Speak with Animals, and Animal Friendship. Min Lvl: Bbn5, Ftr5, Rgr5, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

HD: d8 d10 Skill Points: 2 4 Attack: Rogue Good Save: Fort, Ref Weap: Armor: Class Lvs: 10

Str: Climb, Jump, Swim. Dex: Escape Artist, Hide. Int: Know (nature), Spellcraft. Wis: Heal, Listen, Spot, Survival. Cha: Handle Animal, Intimidate.

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Jump. Int: Know (any), Spellcraft. Wis: Listen, Profession, Spot. Con: Concentrate. 1st Two Level Dependent Class Features 1st: As a free action, cast a 1st level spell through your melee or ranged weapon while you attack. Usable 1 per day. +1 Caster Level. Ignore 10% Arcane Spell Failure due to armor & shield. 2nd: +1 Caster Level. Ignore 10% failure due to armor. Gain a bonus feat from the Metamagics list or the Fighter list.

Prestige Class
Spellsword (arcane fighter that can cast spells more easily while in armor)
(T&B p67) (CWar p79)

Minimum Requirements Base Attack Bonus: +4. Know (any): 6 ranks. Know (arcana): 6 ranks. Able to cast 2nd lvl Arcane spells Proficient in all Simple & Martial Weapons, and all Armors. Defeat a foe without spells. Min Lvl: Brd4 / Ftr1, Sor4 / Ftr2, Wiz3 / Ftr3. Base Attack Bonus: +5. Bluff: 8 5 ranks. Disguise: 8 ranks. Diplomacy: 4 ranks. Forgery: 4 ranks. Gather Information: 4 5 ranks. Sense Motive: 4 ranks. Any 2 of the following: Diplomacy: 5 ranks. Disguise: 5 ranks. Forgery: 5 ranks. Sense Motive: 5 ranks. Feats: Skill Focus (Bluff). Min Lvl: Brd5, Rog5, Clr(trickery)5, Bbn13, Drd13, Ftr13, Mkn13, Pal13, Rgr13, Sor13, Wiz13.

Class Features HD: d8 Skill Points: 2 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10

Spymaster (practiced at pretending to be other people for long periods of time without detection)
(S&S p14) (CAdv p76)

HD: d6 d8 Skill Points: 8 Attack: Rogue Good Save: Ref Will Weap: Simple, Martial Armor: Light, Medium Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble, Use Rope. Int: Appraise, Decipher Script, Disable Device, Forgery, Know(geography), Know(history), Know(local), Know(nobility), Search. Wis: Listen, Sense Motives, Spot. Cha: Bluff, Diplomacy, Disguise, Gather Info., Intimidate, Use Magic Device. Speak Language. Dex: Climb. Int: Craft, Know (any). Wis: Profession, Spot, Survival. Con: Concentrate.

1st: +1d6 sneak attack. Cover Identity Spend 1 week creating / practicing for a cover identity. When portraying that person, gain +4 Circumstance bonus on Disguise, & +2 Circumstance bonus on Bluff & Gather Information. At this level, you may only have one cover identity at a time. Undetectable Alignment, always on. This is an Extraordinary ability (so it cannot be observed with Detect Magic). You must spend at least 2 skill points on a Craft, Profession, or Knowledge relating to one of your cover identities. 2nd: Undetectable Alignment, always on. You must spend at least 2 skill points on a Craft, Profession, or Knowledge relating to one of your cover identities. Quick Change You are able to don a disguise in 1d3 minutes (vs. 10-30 minutes). You can also don or remove Armor in the normal time. Scrying Defense You receives your Class level as a bonus to Will saves vs. Divination (scrying) spells. Also, you are allowed a Spot check to notice the sensor created by one of these spells. 1st: Heal 1d8 + Class Level hit points with a clump of mud as a Standard Action. Usable once per day. 2nd: Choose one of the following powers upon gaining this level. Effect is at Class level: - Earthgrip (Sp) [Standard Action] [1/day] Hold Monster, against a target touching the ground. Save DC is Constitution-based. - Earth Magic (Su) [Free Action] [1/day] Apply Feat: Maximize Spell on any spell whose level is no greater than your Class Level. - Earths Endurance (Sp) [Standard Action] [1/day] Bears Endurance for one hour. - Earths Strength (Sp) [Standard Action] [1/day] Bulls Strength for one hour. - Earth Power (Su) [Free Action] [1/day] For one round, +2 to hit & +2d6 damage in melee. - Earth Shadows (Su) [Free Action] [Class level / day] Create a Figment of a Medium-sized Earth Elemental in a flanking position to the opponent adjacent to you. Lasts 1 round. - Gravity (Sp) [Standard Action] [1/day] Slow. Save DC is Constitution-based. - Stoneskin (Sp) [Standard Action] [1/day] Stoneskin, though using this power consumes 250gp diamond & a piece of granite. - Summon Earth Elemental (Sp) [Std Action] [1/day] Summon Monster (Earth Elemental only). Size is Class level based: 1st 3rd: Small; 4th 6th: Medium; 7th 9th: Large; 10th: Huge. Page 29

Stonelord (dwarf with spell-like abilities effecting & using stone)


(DR278 p92) (CWar p81)

Race: Dwarf. Base Attack Bonus: +5. Craft (stoneworking): 6 ranks Spellcraft: 3 ranks. Speak Language (Terran). Feats: Endurance. Must choose a totem gemstone during the initiation ritual & consume 1,000gp of it. Min Lvl: Bbn5, Ftr5, Pal5, Rgr5, Clr6, Brd7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

HD: d8 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10

Index

Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Swim. Con: Concentrate. Int: Know (nature), Know (religion). Wis: Survival. Cha: Disguise, Gather Info, Intimidate. 1st Two Level Dependent Class Features 1st: +1 Divine Caster Level. Gain Electricity Resistance 5 10. Any Javelin you throw is treated as being a +1 magical weapon. 2nd: +1 Divine Caster Level. Any Spear or Javelin you use gains the Shock ability, doing +1d6 Electrical damage on each hit. If you stop touching the weapon (drop or throw), it looses the special ability after 1 round.

Prestige Class
Stormlord (specialty priests for the Deity of Storms, who enhance their spears & javelins)
(F&P p203) (CDiv p65)

Minimum Requirements Patron: Talos. Base Fortitude Save: +4. Feats: Endurance, Great Fortitude, Weapon Focus (any spear or javelin). Able to cast 3rd level Divine spells. Must have been struck by natural or magical lightning & survived. Min Lvl: Clr6, Drd6, Rgr11. Base Attack Bonus: +6 +9 Feats: Dodge, Mobility, Spring Attack, Two-Weapon Fighting, Improved TwoWeapon Fighting (Ambidexterity & TwoWeapon Fighting) or Ranger Two-Weapon style, Weapon Finesse (any) or Weapon Focus (any). Min Lvl: Ftr6, Rgr6, Bbn12, Brd12, Clr12, Drd12, Mnk12, Pal12, Rog12, Sor12, Wiz12.

Class Features HD: d8 Skill Points: 2 Attack: Fighter Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(wwWotC)

Tempest (master of fighting with two weapons)


(MotW p72) (CAdv p81)

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 5 10

Str: Climb, Jump. Dex: Balance, Sleight of Hand, Tumble Ride. Int: Craft. Wis: Listen. Cha: Intimidate.

1st: Tempest Defense +1 when wielding a Double Weapon or two weapons (but not Natural Weapons or Unarmed Strikes), gain a +1 bonus to AC. You cannot be wearing Medium or Heavy Armor. Gain Feat: Improved Two-Weapon Fighting when wearing no armor or light armor & fighting with two weapons (i.e., not a double weapon). This feat gives a 2nd off-hand attack at -5. 2nd: Ambidexterity your penalty when fighting with two weapons is reduced by 1 (i.e, if fighting with one Light weaopn, the penalty is 1 / 1, otherwise it is 3 / 3). Gain Feat: Off-Hand Parry. This feat gives +2 dodge bonus to AC if you do not attack with your off-hand weapon, but still take the attack penalty for twoweapon fighting. 1st: Gain Wisdom-based Prepared Divine spells from the Temple Raider of Olidammara Spell List. Choose two of Olidammaras domains (Chaos, Luck, & Trickery). You may prepare 1 of the domain spells for every level you can cast. You do not gain the domains granted power. Trapfinding Able to use Search to find traps with a DC of 20 or higher, and are able to use Disable Device to disarm magical traps. Trap Sense +1 gain a +1 Dodge bonus to AC to avoid being hit by traps and a +1 bonus to Reflex saves to avoid traps. 2nd: Sneak attack +1d6. 1st: +2 Morale bonus on saves vs. Fear effects not cast by a Red Wizard. +1 Morale bonus on saves vs. Charm effects not cast by a Red Wizard. Receives a tattoo on the forehead or back which gives a +2 Resistance bonus on Reflex saves, but causes you to fail all saves vs. mind-affecting spells cast by a Red Wizard. If visible, this tattoo gives a +2 Morale bonus on Intimidate skill checks. 2nd: +2 Morale bonus on attacks & damage against any creature that you have seen attack a Red Wizard.

Temple Raider of Olidammara (specialty templar of the Deity of Theft)


(S&S p16) (CDiv p67)

Patron: Olidammara Alignment: CG, CN, CE. Base Attack Bonus: +5. Disable Device: 4 ranks. Know (religion): 1 rank. Open Lock: 4 ranks. Search: 8 ranks. Must be invited to join by at least three current members. Min Lvl: Rgr5, Rog7, Bbn13, Brd13, Clr13, Ftr13, Sor13, Wiz13. Alignment: LN, N, CN, LE, NE, CE. Race: Human Base Attack Bonus: +5. Intimidate: 2 ranks. Know (arcana): 2 ranks. Know (local - Thay): 2 ranks. Feats: Iron Will, Weapon Focus (Longsword). Must have sworn allegiance to the Red Wizards. Cannot be a slave. Min Lvl: Bbn5, Ftr5, Rgr5, Brd7, Clr7, Mnk7, Rog7, Wiz10, Sor10, Pal13.

HD: d6 Skill Points: 4 Attack: Rogue Good Save: Ref, Will Weap: Simple + Rapier Armor: Light, Medium Class Lvls: 10

Str: Climb, Jump. Dex: Hide, Move Silently, Open Lock, Tumble, Use Rope. Int: Appraise, Craft, Decipher Script, Disable Device, Know(religion), Search. Wis: Listen, Spot. Cha: Use Magic Device. Str: Climb, Jump, Swim. Dex: Ride. Int: Craft, Know (arcana), Know (local - Thay) Wis: Profession, Spot. Char: Bluff, Gather Info., Handle Animal, Intimidate.

Thayan Knight (soldiers trained to protect Red Wizards)


(LoD p64) (CWar p85)

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Tower Shields Class Lvls: 5

Index

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Jump. Dex: Balance, Escape Artist, Hide, Move Silently, Open Lock, Tumble, Use Rope. Int: Appraise, Craft, Disable Device, Search. Cha: Perform. 1st Two Level Dependent Class Features 1st: Kip Up You may stand-up from being Prone as a Free Action that does not provoke an Attack of Opportunity. You may not be wearing more that Light Armor or carrying more than a Light load. Fast Acrobatics you may do acrobatics faster: You may make Balance checks while moving at normal speed without taking a 5 penalty. You may make Climb checks to move at half speed without taking a 5 penalty. You may make Tumble checks while moving at normal speed without taking a 10 penalty. Steady Stance you are not considered Flat-Footed when making Balance or Climb checks, and gain your Class level as a bonus to avoid falling when you take damage doing either. You cannot use the special abilities listed in armor heavier than light. Your jumping distance is no longer limited by your height. 2nd: Agile Fighting You receive a +1 Dodge bonus to AC. If you Fight Defensively or use Total Defense, the bonus increases to +2. Also, you take no penalty to AC or your attack rolls when kneeling, sitting, or prone. You may not be wearing more than Light Armor or carrying more than a Light load to Agile Fight. Slow Fall 20 if you fall, you take damage as if it were 20 less. This stacks with Slow Fall from other classes. You may use full movement while making balance checks Gain Feat: Improved Trip. 1st: Gain Prepared Wisdom-based Divine spells from the Cleric spell-list. These spells are taken, not prayedfor. An Ur-Priest goes not gain Domains & cannot spontaneously convert spells for healing or damage. Spells are cast at Class level + other caster levels (not counting any Cleric levels). 2nd: Rebuke/Command Undead, at Class level.

Prestige Class
Thief-Acrobat (thief specially trained in tightropes, acrobatics, etc.)
(S&S p18) (CAdv p83)

Minimum Requirements Alignment: NG, CG, N, CN, NE, CE. Balance: 8 ranks. Climb: 8 ranks. Jump: 8 ranks. Tumble: 8 ranks. Have the Evasion ability. Member in good standing of a thiefs guild. Min Lvl: Mnk5, Rog5.

Class Features HD: d6 Skill Points: 6 Attack: Rogue Good Save: Ref Weap: Simple Armor: Class Lvls: 5 10

Ur-Priest (hate deities, but know how to steal clerical spells from them)
(BoVD p72) (CDiv p70)

Alignment: LE, NE, CE. Base Fort Save: +3. Base Will Save: +3. Bluff: 6 5 ranks. Know (arcana): 5 ranks. Know (the planes): 5 ranks. Know (religion): 8 ranks. Spellcraft: 8 ranks. Feats: Iron Will, Spell Focus (evil), Malign Spell Focus. Must renounce (i.e., forever loose) any Divine spellcasting ability. Trained by another Ur-Priest. Min Lvl: Brd9, Clr9, Wiz9, Bbn13, Drd13, Ftr13, Mnk13, Rgr13, Rog13, Sor13.

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Will Weap: Simple Armor: Class Lvls: 10

Con: Concentrate. Int: Craft, Know(arcana) , Know(the planes), Know(religion) , Spellcraft. Wis: Profession. Cha: Bluff.

Index

Page 31

Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Jump. Dex: Balance, Escape Artist, Hide, Move Silently, Know(local), Open Lock, Tumble, Use Rope. Int: Craft, Disable Device, Search. Wis: Sense Motive. Cha: Disguise, Gather Info., Intimidate, Perform. 1st Two Level Dependent Class Features 1st: Detect Evil, at will. Gain Charisma-based Impromptu Arcane spells from the Vigilant Spell List Bard Spell List that are in the schools of Abjuration, Divination, Illusion, Necromancy, & Transmutation. Note: 0th level spells can be learned as 1st level spells. Streetwise +2 you gain a +2 Competence bonus on Gather Information and Knowledge (local) checks. 2nd: Smite the Guilty, 1/day against an opponent that you saw commit a crime in your home city within the last 3 days, you gain your Charisma modifier as a bonus on your melee attack roll and your Class level as a bonus on your damage. You get an automatic Search check when passing within 5 of a clue to a crime you know about as long as it is no more than a week old. On your home turf, gain a +2 Circumstance bonus to Innuendo & Gather Info checks. It takes one month to make a new area your home turf (which negates your old one). 1st: +1 Caster Level. Bardic Music your Class level stack with your Bard levels (if any) to determine the number of uses of Bardic Music per day and the effectiveness of Inspire Courage. You also gain the Bardic Music ability Fascinate. Virtuoso Performance Able to do 1 Virtuoso Performance per level per day (stacks with Bard levels). You may substitute 2 Bardic Music uses for 1 Virtuoso Performance use. Each has a minimum number of ranks in Perform needed to make the effect, which are: Persuasive Song (min Perform 11 ranks) you may attempt to change the attitude of your Audience within 30 who can see and hear you for at least 10 consecutive rounds. Use a Perform check instead of a Diplomacy check. Does not work on anyone with a Hostile attitude and cannot target a person more than once per day.. Bardic Knowledge Make an Intelligence modifier + (Bard + Virtuoso) level check to remember stories & gossip on a given topic. DCs are 10 for common knowledge up to 30 for something extremely obscure. 2nd: +1 Arcane Caster Level. 1st: Gain the Glory Domain, if you Turn Undead, or the Domination Domain, if you Rebuke Undead. Rally All allies within 60 who are under a Fear effect gain a new saving throw, with a Morale bonus equal to your Class Level. Usable as a Standard Action. You cannot be a Fear effect when you use this ability. Your Class levels stack with your Cleric / Paladin levels when Turning / Rebuking Undead. 2nd: +1 Divine Caster Level. Inflame By making a Full Round Action 5 minute speech before battle, all listeners (including you) gain a +2 Morale bonus for Saving Throws against Fear & Charm effects. Lasts for (5 + 1 per Class lvl) minutes. 1st: +1 Caster Level. Enhanced Capacity you can Teleport one extra Medium-sized creature (or the equivalent) per Class level 100 pounds per level, instead of 50. Improved Range any spell you cast with the [teleport] subtype has its maximum distance increased by 50%. 2nd: Extra Teleportation gain an extra 5th level spell slot which can only be used for Teleport. Page 32

Prestige Class
Vigilante (solves crime with knowledge of his/her home turf and some handy spells)
(S&S p20) (CAdv p85)

Minimum Requirements Alignment: LG, NG, CG, LN, N, CN. Base Attack Bonus: +4. Gather Info.: 8 ranks. Intimidate: 4 8 ranks. Know (local): 8 ranks. Search: 4 8 ranks. Sense Motive: 8 ranks. Feats: Alertness. Min Lvl: Brd5, Rog13, Bbn13, Clr13, Drd13, Mnk13, Pal13, Rgr13, Sor13, Wiz13.

Class Features HD: d8 d6 Skill Points: 6 Attack: Rogue Good Save: Ref, Will Weap: Simple, Martial, Net Armor: Class Lvls: 10

Virtuoso (a specialist with bardic music who learns advanced songs, like those that jamming spellcasting, keening weapons, etc.)
(S&S p23) (CAdv p89)

Diplomacy: 4 ranks. Intimidate: 4 ranks. Perform (any): 10 ranks. Intimidate or Diplomacy: 6 ranks. Arcane Caster level 1st. Min Lvl: Brd7, Sor10, Wiz10.

HD: d6 Skill Points: 6 4 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10

Str: Jump. Dex: Balance, Escape Artist, Tumble. Con: Concentrate. Int: Craft, Spellcraft. Cha: Bluff, Diplomacy, Disguise, Gather Info., Intimidate, Perform.

Warpriest (a cleric trained to lead soldiers into battle)


(DotF p74) (CDiv p74)

Base Attack Bonus: +5. Diplomacy: 8 5 ranks. Sense Motive: 5 ranks. Feats: Combat Casting, Leadership. Access to cast at least one Divine spell from one of the following Clerical Domains: Destruction, Protection, Strength, or War. Able to Turn or Rebuke Undead Min Lvl: Clr7. Know (arcana): 10 ranks. Know (geography): 10 ranks. Feats: Sanctum Spell, Skill Focus (Know (geography)). Able to cast Teleport. Join the Wayfarers Union. Min Lvl: Wiz9, Clr(portal,travel)17, Sor17.

HD: d10 d8 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Simple, Martial Armor: All Class Lvls: 10

Str: Swim. Dex: Ride. Con: Concentrate. Int: Craft, Know(history), Know(war), Spellcraft. Wis: Sense Motive. Cha: Diplomacy, Handle Animals.

Wayfarer Guide (teleport specialist)


(T&B p70) (CArc p65)

HD: d6 d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvs: 3

Con: Concentrate. Int: Craft, Know(any), Spellcraft. Wis: Profession. Speak Language.

Index

Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Escape Artist, Hide. Int: Know (nature), Spellcraft. Wis: Heal, Listen, Spot, Survival. Cha: Handle Animal, Intimidate. 1st Two Level Dependent Class Features 1st: Gain bonues and abilities when interacting with your Bonded Animals, which are Wolves and Dire Wolves. Animal Bond +4 bonus to Handle Animal & Wild Empathy check with your Bonded Animals. If you have an Animal Companion from a prior class which is a Bonded Animal, your Class levels stack when determining your Animal Companions abilities. Wild Empathy stacks with Wild Empathy from other classes. Detect Animals and Plants (Bonded Animals only) at will at Class level. Snakes are automatically friendly to you. Able to have twice your Class level in snake companions Sense snakes within your Class level squared miles. Gain Wisdom-based Prepared Divine spells from the Animal Lord Spell List. 2nd: Gain Low-Light Vision. First Totem +4 bonus on Survival checks. Speak with snakes at will. Gain the Scent special ability .

Prestige Class
Wolflord (Animal Lord specialized in wolves)
(MotW p43) (CAdv p22)

Minimum Requirements Alignment: NG, LN, N, CN, NE. Base Attack Bonus: +5 Animal Empathy: 6 ranks. Wilderness Lore: 8 ranks. Hide: 2 ranks. Handle Animal: 4 ranks. Know(nature): 2 ranks. Survival: 4 ranks. Feats: Track Animal Defiance, Animal Control, Expertise. Able to cast Detect Animals or Plants, Speak with Animals, and Animal Friendship. Min Lvl: Bbn5, Ftr5, Rgr5, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

Class Features HD: d8 d10 Skill Points: 2 4 Attack: Rogue Good Save: Fort, Ref Weap: Armor: Class Lvs: 10

Index

Page 33

Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005

Newly Indexed Prestige Classes


Prestige Class
Anointed Knight (a virtuous warrior that uses purification ceremonies to augment himself/herself and a relic weapon)
(BoED p49)

Minimum Requirements Alignment: LG, NG, CG. Base Attack Bonus: +5. Craft (alchemy): 5 ranks. Know (arcana): 3 ranks. Spellcraft: 3 ranks. Feats: Ancestral Relic. Min Lvl: Pal5, Rgr5, Brd7, Clr7, Drd7, Sor10, Wiz10.

Class Features HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort, Will Weap: Simple, Martial Armor: Light, Medium, Heavy, Shields Class Lvls: 10

Skills Str: Climb, Jump. Dex: Ride. Con: Concentrate. Int: Craft(alchemy), Know(arcana), Know(religion), Know(the planes), Spellcraft. Wis: Heal.

1st Two Level Dependent Class Features 1st: Anoint Self Through a special ceremony, gain a single ability, which can be chosen from the following list if your Class Level + Charisma modifier is less than or equal to the rank Rank Secret up to 2 Feat: Alertness. 3-4 Feat: Combat Reflexes. 5-6 Damage Reduction 3 / 7-8 +1 bonus to Intelligence, Wisdom, or Charisma. 9 +3 bonus to attack when charging, 3/day. 10 +2d6 damage, 3/day. 11+ Make an extra attack at full attack bonus during a Full Round Attack, 3/day 2nd: Anoint Ancestral Weapon Through a special ceremony, your Ancestral Weapon gains a new ability, which can be chosen from the following list if your Class Level + Charisma modifier is less than or equal to the rank Rank Secret up to 3 Becomes Good-aligned & any Evil creature that holds it takes 1d6 damage per round. 4-6 Weapon gains +10 Hardness. 7-8 Evil creatures hit with the weapon are afflicted with Unicorn Blood(BoED p35) (FortNeg DC17) 9 Weapon gains +50 hp. 10+ Weapon gains Sentience. 1st: May not wear armor without loosing spellcasting ability for 24 hours. Casts Wisdom-based Prepared Divine spells from the Apostle of Peace Spell List. Effective caster level is Class level + other Caster levels. Able to Turn / Destroy Undead as a Cleric of the same level. Add Class level to Cleric / Paladin levels when Turning Undead. 2nd: Pacifying Touch Calm Emotion, by touch (no save, no SR). This effect only suppresses negative emotions, not positive ones. If the touched creature is having violent emotions due to a spell, make a Caster check to dispel the effect. 1st: Force Specialization when using a [force] spell to attack, receive a +2 Competence bonus on attack rolls and add +1 hp of damage to each die (+1 hp if the spell doesnt express damage in dice). 2nd: +1 Arcane Caster level. Force Armor if you cast a [force] spell that grants an Armor or Shield bonus to AC, the bonus is increased by +2. 1st: Casts Wisdom-based Prepared Divine spells from the Beloved of Valarian Spell List. Gains a Unicorn as a mount & companion. You may communicate telepathically with your Unicorn as long as it is within (100 + Class level) miles. As long as you remain faithful to Valarian & your Unicorn continues to serve you (i.e., you remain Good & chaste, and do not get it killed), you age at the same slow rate as your Unicorn (in effect, your aging stops) 2nd: Ethereal Jaunt at Class level, 1/day. If riding Unicorn Mount, it is effected too.

Apostle of Peace (dedicated to peace & able to cool anger with a touch)
(BoED p51)

Alignment: LG, NG, CG. Base Will Save: +5. Concentration: 10 ranks. Diplomacy: 6 ranks. Feats: Sacred Vow, Vow of Nonviolence, Vow of Peace, Vow of Poverty. Min Lvl: Brd9, Clr9, Drd9, Mnk9, Sor9, Wiz9, Bbn15, Ftr15, Pal15, Rgr15, Rog15.

HD: d4 Skill Points: 4 Attack: Wizard Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 10

Dex: Escape Artist. Con: Concentrate. Int: Craft, Know(any), Search, Spellcraft. Wis: Heal, Listen, Profession, Sense Motive, Spot. Cha: Bluff, Diplomacy, Gather Info., Handle Animal, Perform. Speak Language. Con: Concentrate. Int: Craft, Know(any), Spellcraft. Wis: Profession.

Argent Savant (specialist in force spells)


(CArc p24)

Know (arcana): 6 ranks. Spellcraft: 12 ranks. Able to cast at least five spells with the [force] descriptor, including at least one of 5th level. Min Lvl: Wiz9, Sor10. Gender: Female Alignment: LG, NG, CG. Base Attack Bonus: +7. Know (nature): 5 ranks. Ride: 10 ranks. Feats: Mounted Combat, Sacred Vow, Vow of Chastity Must meditate & fast in a Druids grove until she saves the life of an animal. Min Lvl: Bbn7, Ftr7, Pal7, Rgr7, Drd10, Brd17, Clr17, Mnk17, Rog17, Sor17, Wiz17

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 5 HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Simple, Martial Armor: Light, Small Shields Class Lvls: 10

Beloved of Valarian (female templars of the Deity of Unicorns, who ride Unicorns & defend the forests from evil magical beasts)
(BoED p53)

Dex: Ride. Con: Concentrate. Int: Know(nature). Wis: Heal, Sense Motive, Survival. Cha: Diplomacy, Handle Animal.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Ride. Con: Concentrate. Int: Appraise, Craft, Know(any), Search, Spellcraft. Wis: Listen, Sense Motive, Spot, Survival. Cha: Handle Animal, Intimidate, Perform. Str: Climb, Jump, Swim. Dex: Ride. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Str: Climb, Jump, Swim. Dex: Hide, Ride. Int: Know(nature). Wis: Heal, Listen, Survival. Cha: Handle Animal Dex: Ride. Int: Craft. Wis: Spot, Survival. Cha: Handle Animal, Intimidate 1st Two Level Dependent Class Features 1st: +1 Bard Caster level. Class levels stack with Bardic Music ability. 2nd: +1 Bard Caster level. +1 Rage per day.

Prestige Class
Battle Howler of Gruumsh (a bard who follows the Deity of the Orcs and gains the ability to Rage like a Barbarian)
(DR311 p69)

Minimum Requirements Patron Deity: Gruumsh. Alignment: CG, CN, CE. Know (religion): 2 ranks. Perform: 8 ranks. Feats: Cleave, Power Attack. Min Lvl: Brd5.

Class Features HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort Weap: Simple, Martial Armor: Light, Medium, Heavy, Shields Class Lvls: 5

Bear Warrior (in the heat of battle, you can become a bear)
(CWar p16)

Base Attack Bonus: +7. Feats: Power Attack. Able to Rage or Frenzy. Min Lvl: Bbn7.

HD: d12 Skill Points: 4 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10 HD: d10 Skill Points: 4 Attack: Fighter Good Save: Ref, Fort Weap: Armor: Class Lvls: 10 HD: d10 Skill Points: 2 Attack: Fighter Good Save: Ref Weap: Simple, Martial Armor: Light, Medium, Bucklers Class Lvls: 10

1st: While in Rage or Frenzy, you may polymorph yourself into a Black Bear. Instead of the normal ability bonuses you gain from Rage / Frenzy, you instead gain +8 Strength, +2 Dexterity, & +4 Constitution, plus other features of being a Black Bear. Usable once per day. 2nd: . 1st: Gain an Animal Companion with the same bonus abilities as a Druid of level (Class level + 3). If you already have an Animal Companion, add (Class level + 3) to your current effective Druid level to determine its special abilities. Gain Wild Empathy class ability. This stacks with any previous levels of Wild Empathy you might have. 2nd: Gain Feat: Alertness. 1st: Two as One You and your Mount spend two weeks together in the wilderness in order to attune. You may only have one attuned Mount at a time, but it can be replaced. You receive your Class level as a bonus on Handle Animal checks with your Mount. Burst of Speed Your Mount can travel up to 2x its normal distance on a Charge action. If this ability is used more than once per day, you must push your Mount with a Handle Animal check. If successful, you may do another Burst of Speed, but afterwards your Mount is Fatigued (no save) and takes 2d6 damage (FortNeg DC20). 2nd: Two as One (riding mastery) You receive your Class level as a bonus on Ride checks with your Mount. 1st: While fighting within 5 of a tree, you may use parts of the tree as 1d8 bludgeoning weapons (or even double weapon). Also, the tree provides you with Cover. 2nd: Speak with Plants (trees only), 2/day for 1 minute. Instant Fletching you may pull all-wooden arrows (treated as normal arrows) from an adjacent tree as a Free Action. For every 20 arrows created this way, the tree looses 1 year of age.

Beastmaster (animal specialist who gains an extra animal companion every few levels)
(CAdv p26)

Handle Animal: 8 ranks. Survival: 8 ranks. Feat: Skill Focus (Handle Animal). Min Lvl: Bbn5, Drd5, Rgr5, Brd13, Clr13, Ftr13, Mnk13, Pal13, Rog13, Sor13, Wiz13. Base Attack Bonus: +6. Handle Animal: 8 ranks. Ride: 8 ranks. Feats: Mounted Archery, Mounted Combat, Ride-By Attack, Weapon Focus (composite shortbow). Min Lvl: Ftr6, Bbn9, Brd9, Pal9, Rgr9, Rog9, Clr12, Mnk12, Sor12, Wiz12.

Bowman Charger (a mounted archer whose bounded mount fight as one)


(DR325 p80)

Branch Dancer (good at fighting on or around trees)


(DR310 p70)

Alignment: LG, NG, CG, LN, N, CN. Balance: 5 ranks. Climb: 5 ranks. Know (nature): 5 ranks. Feats: Track. Must receive a blessing from a Treant. Min Lvl: Brd2, Bbn7, Clr7, Drd7, Ftr7, Mnk7, Pal7, Rgr7, Rog7, Sor7, Wiz7.

HD: d8 Skill Points: 4 Attack: Fighter Good Save: Ref Weap: Simple, all Bows Armor: Light Class Lvls: 5

Str: Climb, Jump. Dex: Balance, Hide, Move Silently. Int: Craft, Know(nature). Wis: Listen, Spot, Survival.

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September 7, 2005 Skills Int: Craft, Know(local). Wis: Listen, Profession, Sense Motive, Spot. Cha: Bluff, Diplomacy, Disguise, Gather Info., Intimidate, Perform. 1st Two Level Dependent Class Features 1st: Detect Thoughts at Character level. Usable 2/day. You receive a +4 Circumstance bonus on Bluff and Disguise check if you are reading a targets mind. Doppelganger Insights +4 Racial bonus on Bluff, Intimidate, and Sense Motive checks. 2nd: Thought Trick (daze) You may tweak an opponents mind. If you are using Detect Thoughts on a target (whose has failed his/her Will save), then you may use a Swift Action to Daze a creature whose Hit Dice are no higher than your Character level for 1 round (WillNeg, DC is Charisma-based). You may also use this ability as a Standard Action against a target who you are not currently using Detect Thoughts upon, but this consumed one of your daily uses of Detect Thoughts and has the same HD limitation as above. Gain one of the following as a Bonus Feat Deceitful, Disturbing Visage, Master Linguist, Mutable Body, Negotiator, Persuasive, Quick Change, Racial Emulation, Recognize Imposter. 1st: Identify Wand you can identify the spell in held Wand by spending 1 minute and making a Spellcraft check vs. DC 30 + the Wands spell level (no retry). Wand Focus add your Class level to the DC and Caster level of any spell from a wand. This stacks with Wand Mastery. Gain +1 on ranged and melee attack rolls with Wands. 2nd: Wand Quick Draw gain Feat: Quick Draw with Wands. Dual Wand Use As a Full Round Action, you may use a Wand in each hand, but each consumes 1d4 charges. 1st: Casts Charisma-based Impromptu Arcane spells from the Celebrant of Sharess Spell List. Option of gaining a Cat familiar. Use (2 x Class level) to determine its familiar abilities. Note that a character can only have one familiar at a time. Flirtation you receive (Class level) flirtations per day. These are consumed by Fascinate and other abilities that are gained at higher levels (similar to Bardic Music). Fascinate By using one of your Flirtations, you may fascinate one creature plus one per three levels after 1st. All must be visible & paying attention, and must be within 90. The targets are allowed a Will save whose DC is your Perform check to resist. The effect lasts as long as you continue to perform & maintain concentration, up to 1 round per level. A fascinated creature is at a 4 penalty on Spot & Listen checks, though obvious threats negate this ability. This power is an Enchantment (compulsion)[mind] effect. 2nd: Fury of the Tigress, 1/day same as Barbarian Rage. 1st: Gain Electricity Resistance 10. +2 Sacred bonus on saves vs. disease, poison, & petrifaction. Magic Circle against Evil, always on at Character level. 2nd: +1 Caster level. Able to cast spells reserved for Celestials and/or Archons.

Prestige Class
Cabinet Trickster (a Changeling who can read minds and even disrupt them)
(RoE p139)

Minimum Requirements Race: Changeling. Disguise: 9 ranks. Feat: Persona Immersion. Must complete a trial mission from the Cabinet of Faces. Min Lvl: Brd6, Rog6, Clr(trickery)6, Bbn15, Drd15, Ftr15, Mnk15, Pal15, Rgr15, Sor15, Wiz15.

Class Features HD: d6 Skill Points: 6 Attack: Rogue Good Save: Ref, Will Weap: Armor: Class Lvls: 5

Cannith Wand Adept (specialist in using wands, from House Cannith of Eberron)
(Sharn p162)

Spellcraft: 6 ranks. Use Magic Device: 8 ranks. Feat: Craft Wand, Wand Mastery, Favored in House (Cannith) or Least Dragonmark (Mark of Making) Min Lvl: Brd10, Sor10, Wiz10, Clr13, Drd13, Pal18, Rgr18. Alignment: CG. Diplomacy: 7 ranks. Perform (any): 7 ranks. Feats: Sacred Vow, Vow of Purity Min Lvl: Brd4, Rog4, Bbn11, Clr11, Ftr11, Rgr11, Sor11, Wiz11.

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Will Weap: Armor: Class Lvls: 3

Con: Concentrate. Int: Appraise, Craft, Disable Device, Know(arcana), Spellcraft. Wis: Profession. Cha: Use Magic Device.

Celebrant of Sharess (specialty templar of the Deity of Passion)


(PGF p178)

HD: d6 Skill Points: 6 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10

Str: Jump. Dex: Sleight of Hand, Tumble. Con: Concentrate. Int: Craft, Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Info., Perform.

Celestial Mystic (a follower of a Lawful Good Deity, who gains some abilities like a Celestial while advancing in spell-casting)
(BoED p55)

Alignment: LG. Know (arcana): 4 ranks. Know (religion): 6 ranks. Know (the planes): 4 ranks. Spellcraft: 6 ranks. Feats: Sacred Vow, Vow of Abstinence, Servant of the Heavens Able to cast 4th level spells. Min Lvl: Clr7, Wiz7, Sor9, Pal14, Rgr14.

HD: d4 Skill Points: 4 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10

Con: Concentrate. Int: Craft, Know(arcana), Know (religion), Know(the planes), Spellcraft. Wis: Heal. Cha: Diplomacy.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Ride. Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate. 1st Two Level Dependent Class Features 1st: Casts Wisdom-based Prepared Divine from the Champion of Gwynharwyf Spell List. Add Class level to Barbarian level (if any) to determine the number of Rages per day, if they are Greater, Tireless, and/or Mighty. Detect Evil, at will. Usable while Raging. Smite Evil, 1/day Gain a bonus to attack roll equal to your Charisma modifier & a bonus to damage equal to your Class level. 2nd: Gain a bonus equal to your Charisma modifier to all saving throws. Furious Casting you are able to cast spell from the Champion of Gwynharwyf Spell List while raging.

Prestige Class
Champion of Gwynharwyf (follower of the Deity of Good Barbarians, who is effectively a Barbarian / Paladin hybrid)
(BoED p56)

Minimum Requirements Alignment: CG. Base Attack Bonus: +6. Intimidate: 9 ranks. Feats: Knight of Stars, Righteous Wrath. Must be able to Rage (requirement for the feat Righteous Wrath) Min Lvl: Bbn6.

Class Features HD: d12 Skill Points: 4 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10

Charlatan (someone who simulates being a spell caster (arcane or divine) through trickery)
(DR335 p62)

Bluff: 8 ranks. Know (arcana) or Know(religion): 2 ranks. Perform (act): 4 ranks. Spellcraft: 2 ranks. Feats: Skill Focus (Bluff). Min Lvl: Brd5, Rog5, Sor5, Bbn13, Clr13, Drd13, Ftr13, Mnk13, Pal13, Rgr13, Wiz13.

HD: d6 Skill Points: 6 Attack: Rogue Good Save: Will Weap: Armor: Class Lvls: 5

Dex: Hide, Move 1st: False Reputation if you are the target of a Bardic Silently, Sleight of Knowledge, Gather Information, or Knowledge check Hand. and it succeeds by less than 10, the person making the check learns facts that support your false claims. Con: Concentrate. Pretender gain a Circumstance bonus equal to your Int: Appraise, Craft, Class level to Disguise check when attempting to pass Forgery, as a spellcaster. Know(arcana), Know(local), Tricks of the Trade as an Extraordinary ability, you Know(religion), may simulate the spells Burning Hands and Flare by Search, Spellcraft. using alchemical components. Your effective caster level is your Class level & the DC is Charisma-based. Wis: Listen, You may use his ability (1 + Class level + Charisma Profession, Sense modifier) times per day. Note: at 3rd level, you add Motive, Spot. Glitterdust, Obscuring Mist,& Pyrotechnics to the list Cha: Bluff, Diplomacy, of spells you can cast. Disguise, Gather Info, nd 2 : Feigned Casting by succeeding on an opposed Bluff Intimidate, Perform, vs. Spellcraft/Sense Motives check, you can convince Use Magic Device. observers that you have cast a spell that does not have Speak Language. a visual effect or affects another creature (such as Detect Magic). Fortune Tellers Eye by observing a target for 1 minute, you may make a Sense Motive check vs. DC 20 (or the targets Disguise check if he/she is trying to trick you (minimum DC 20)) to correctly guess one aspect of the targets alignment, the targets class, & relative power (based on level). This is normally used to simulate divination. Steal the Credit you receive a +4 Competence bonus on a Bluff check to convince people that you are responsible for a natural event (e.g., a storm) or someone elses actions. Con: Concentrate. Int: Craft, Know(arcana), Know(religion), Spellcraft. Wis: Heal, Profession. Cha: Diplomacy. 1st: +1 Divine Caster level. Sense Illusion gain an automatic saving throw to disbelieve when within 10 of an illusion. If you fail, you gain the normal saving throw when you interact with the illusion. Scribe Illusion you may scribe any Arcane spell from the School of Illusion whose spell level is one less than the highest Divine spell level you can cast. You may use any such scroll you scribe. 2nd: +1 Divine Caster level. 1st: Citadel Training +2 Insight bonus on Diplomacy, Gather Information, Search, & Sense Motive checks. Additional Action Points +1 Action Point per level. Gain +1 on ranged and melee attack rolls with Wands. 2nd: +1 Caster level. Combat Sense (defense) gain a +1 Insight bonus to AC.

Chimeric Champion of Garl Glittergold (specialty priest of the Deity of Gnomes and Illusions, who can create Illusion-based magic like an Arcane caster)
(DR328 p23)

Patron: Garl Glittergold. Race: Gnome. Base Will Save: +5. Craft (alchemy): 3 ranks. Know (arcana): 10 ranks. Feats: Brew Potion, Scribe Scroll. Able to cast Divine spells of at least 3rd level. Min Lvl: Clr17, Pal17. Country of Origin: Breland Alignment: LG, LN, LE. Base Attack Bonus: +7. Diplomacy: 3 ranks. Gather Information: 3 ranks. Min Lvl: Ftr7, Pal7, Rgr7, Clr10, Drd10, Mnk10, Rog10, Sor14, Wiz14.

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10

Citadel Elite (specially trained investigators of the Breland Crown)


(Sharn p163) (SharnErrata)+

HD: d8 Skill Points: 4 Attack: Fighter Good Save: Will Weap: Simple, Martial Armor: All Class Lvls: 5

Int: Decipher Script, Know(local), Know(nobility), Search. Wis: Listen, Sense Motive, Spot. Cha: Bluff, Diplomacy, Gather Info.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Tumble. Con: Concentrate. Int: Craft, Know(nature). Wis: Listen, Sense Motive, Spot, Survival. Cha: Bluff. Str: Climb, Jump, Swim. Dex: Balance, Hide, Move Silently, Ride, Tumble. Con: Concentrate. Int: Craft, Know(arcana), Spellcraft. Wis: Heal, Listen, Profession, Spot, Survival. Cha: Handle Animal. Str: Climb, Jump, Swim. Dex: Balance, Hide, Move Silently, Ride, Tumble. Con: Concentrate. Int: Craft, Know(nature), Spellcraft. Wis: Heal, Listen, Profession, Spot, Survival. Cha: Handle Animal. Str: Climb, Swim. Dex: Hide, Move Silently, Use Rope. Con: Concentrate. Int: Craft, Disable Device, Know (dungeoneering). Wis: Listen, Profession, Spot, Survival. Str: Swim. Dex: Move Silently. Con: Concentrate. Int: Craft, Know(arcana), Know(nature), Know(religion), Spellcraft. Wis: Profession, Survival. 1st Two Level Dependent Class Features 1st: Add Class level to Monk levels (if any) to determine unarmed damage, & AC bonus. 2nd: Ki Strike (silver) your unarmed strikes are treated as if they were silver for purposes of overcoming Damage Reduction. Gain Feat: Deflect Arrows..

Prestige Class
Crane Shen (unarmed combatant that mimics a crane by moving fast & blocking attacks, and eventually gaining a hybrid battle form)
(DR319 p70)

Minimum Requirements Base Attack Bonus: +5. Balance: 5 ranks. Jump: 5 ranks. Know (nature): 2 ranks. Survival: 3 ranks. Feats: Combat Expertise, Dodge, Improved Unarmed Strike. Min Lvl: Bbn7, Brd7, Clr7, Drd7, Ftr7, Mnk7, Pal7, Rgr7, Rog7, Sor10, Wiz10.

Class Features HD: d8 Skill Points: 6 Attack: Rogue Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 10

Daggerspell Mage (a multiclassed arcane caster / rogue who can cast spells through daggers)
(CAdv p31)

Alignment: LG, NG, CG, LN, N, CN. Concentration: 8 ranks. Feats: Weapon Focus (dagger), Two-Weapon Fighting. Arcane caster level 5th. Sneak Attack +1d6. Min Lvl: Brd5 / Rog1, Sor5 / Rog1, Wiz5 / Rog1.

HD: d6 Skill Points: 6 Attack: Rogue Good Save: Ref, Will Weap: Armor: Class Lvls: 10

1st: Daggercast You can cast spells with Somatic & Material Component even if you are wielding a dagger in each hand. You may deliver Touch attack spells with a melee touch or melee attack of your dagger. 2nd: +1 Arcane Caster level. Invocation of the Knife when you cast an Instantaneous spell that does Energy Damage, you have the option of half the damage being magical slashing. Energy Resistance does not apply to this damage, but Damage Reduction might.

Daggerspell Shaper (a multiclassed arcane caster / rogue who can cast spells through daggers)
(CAdv p36)

Alignment: LG, NG, CG, LN, N, CN. Concentration: 8 ranks. Feats: Weapon Focus (dagger), Two-Weapon Fighting. Wildshape class feature Sneak Attack +1d6 or Skirmish +1d6 . Min Lvl: Druid 5 / Rogue 1.

HD: d6 Skill Points: 6 Attack: Rogue Good Save: Ref, Will Weap: Armor: Class Lvls: 10

1st: Daggercast You can cast spells with Somatic & Material Component even if you are wielding a dagger in each hand. You may deliver Touch attack spells with a melee touch or melee attack of your dagger. +1 use of Wildshape per day. 2nd: +1 Divine Caster level. Dagger Claws When you use Wildshape, your claw attacks gain the benefit of any dagger you were holding in that hand. If you were holding a +1 Flaming Dagger, that claw attack would have a +1 bonus on attack and damage, plus +1d6 Fire damage, and would bypass Damage Reduction / magic. Able to Wildshape into creatures of Tiny-size. 1st: Gain Stonecunning, just like a Dwarf. If you already have Stoncunning, the bonus goes from +2 to +4. 2nd: +30 to natural Darkvision (or gain 30 Darkvision if you do not have any).

Dark Hunter (battles creatures that hunt underground)


(CWar p21)

Base Attack Bonus: +5. Craft (trap making): 5 ranks. Know (dungeoneering): 2 ranks. Move Silently: 2 ranks. Survival: 2 ranks. Feats: Blind-Fight, Track. Min Lvl: Bbn5, Ftr5, Pal5, Rgr5, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10. Patron: any nature deity Know (nature): 6 ranks. Survival: 6 ranks. Swim: 6 ranks. Feats: Skill Focus (swim), Water Focus. Able to speak Auran. Able to cast at least 3 spells with the [water] subtype, with one being 2nd lvl. Min Lvl: Drd3, Rgr8, Brd9, Clr9, Pal9, Sor9, Wiz9.

HD: d8 Skill Points: 4 Attack: Fighter Good Save: Ref Weap: Armor: Class Lvls: 5

Darkwater Knight (spellcaster tasked with guarding the underground seas, who eventually gains the aquatic subtype)
(DR314 p44)

HD: d6 Skill Points: 2 Attack: Rogue Good Save: Will Weap: Armor: Class Lvls: 10

1st: +1 Caster level. Favored Enemy (aquatic) gain favored enemy bonuses on any creature with the [aquatic] subtype. This bonus stacks with all other favored enemy bonuses. 2nd: +1 Caster level. Gain Darkvision 60, or +60 if you already have Darkvision.

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September 7, 2005 Skills Int: Craft. Wis: Listen, Sense Motive, Spot. 1st Two Level Dependent Class Features 1st: Defensive Stance Once per day, you can choose to defend an unmoving location. You gain +2 Str, +4 Con, +2 Resistance bonus to all saves, & +4 Dodge bonus to AC. The Defensive Stance lasts up to 3 + new Constitution modifier rounds. Afterwards, you are at 2 Str for the rest of the encounter. Shield of Faith, 3/day at Class level. 2nd: Magic Circle against Evil, always on at Class level. Shield Other, 1/day at Class level.. 1st: Gain a +1 bonus to AC as long as you are in no heavier than Light armor, are not using a shield, & are no more than lightly encumbered. This bonus applies when you are Flat-Footed & also to touch attacks. Dervish Dance, 1/day. You can make a Full Round Attack with slashing melee weapon(s) and still move up to your movement. Between each attack, you must move at least 5 (but not back to the hex you were just in). You gain +1 bonus to your attack & damage rolls. The Dervish Dance lasts 1 round per 2 ranks in Perform (dance). You are still susceptible to Attacks of Opportunity while moving, but you are allowed to use Tumble. You may combine Bardic music with your Dervish Dance, but not Rage / Frenzy. You cannot have on more than Light armor. At the end of your Dervish Dance, you become Fatigued for the duration of the encounter. You can Take 10 on the following checks at any time: Jump, Perform (dance), & Tumble. Treat Scimitars as if they were Light weapons when fighting with one in each hand. 2nd: Gain +5 Enhancement bonus to movement as long as you are in no heavier than Light armor, are not using a shield, & are no more than lightly encumbered 1st: Casts Wisdom-based Prepared Divine spells from one of your Patron Deitys Domains (chosen when this class is taken). Gain an alignment aura (similar to a Cleric) at your Class level + your Cleric & Paladin levels. 2nd:

Prestige Class
Defender of Sealtiel (follower of the Patron Deity of Protectors)
(BoED p58)

Minimum Requirements Alignment: LG. Base Attack Bonus: +7. Listen 5 ranks. Feats: Diehard, Endurance, Servant of the Heavens. Min Lvl: Ftr7, Pal7, Rgr7, Clr10, Mnk10, Rog10, Sor14, Wiz14. Base Attack Bonus: +5. Perform (dance): 5 ranks. Tumble: 3 ranks. Feats: Combat Expertise, Dodge, Mobility, Weapon Focus (any slashing melee weapon). Min Lvl: Ftr7, Bbn9, Brd9, Clr9, Drd9, Mnk9, Pal9, Rgr9, Rog9, Sor10, Wiz10.

Class Features HD: d12 Skill Points: 2 Attack: Fighter Good Save: Fort, Will Weap: Armor: Class Lvls: 10 HD: d10 Skill Points: 4 Attack: Fighter Good Save: Ref, Will Weap: Armor: Class Lvls: 10

Dervish (specialized in a dance with blades (often Scimitars) that can cut through a large group of creatures)
(CWar p25)

Str: Jump, Swim. Dex: Balance, Escape Artist, Tumble. Int: Craft. Wis: Listen, Profession. Cha: Perform.

Divine Crusader (a religious warrior dedicated to a specific deity)


(CDiv p33)

Same alignment as your Patron Deity Base Attack Bonus: +7 Know (religion): 2 ranks. Feat: Weapon Focus (deitys favored weapon). Min Lvl: Bbn7, Ftr7, Pal7, Rgr7, Brd10, Clr10, Drd10, Mnk10, Rog10, Sor14, Wiz14. Base Attack Bonus: +5. Concentrate: 4 ranks. Intimidate: 3 ranks. Know (nature): 2 ranks. Survival: 3 ranks. Feat: Improved Unarmed Strike, Weapon Focus (unarmed strike). Min Lvl: Bbn6, Ftr6, Pal6, Rgr6, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10 HD: d8 Skill Points: 6 Attack: Rogue Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Ride. Con: Concentrate. Int: Craft, Know(religion). Cha: Diplomacy, Intimidate.

Dragon Shen (unarmed combatant that mimics a dragon by imbuing his/her fists with acid,cold, electricity, or fire, and eventually gaining a hybrid battle form)
(DR319 p71)

Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Tumble. Con: Concentrate. Int: Craft, Know(nature). Wis: Listen, Sense Motive, Spot, Survival. Cha: Diplomacy, Intimidate.

1st: Add Class level to Monk levels (if any) to determine unarmed damage, & AC bonus. 2nd: Ki Strike (silver) your unarmed strikes are treated as if they were silver for purposes of overcoming Damage Reduction. Gain Feat: Great Fortitude.

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September 7, 2005 Skills 1st Two Level Dependent Class Features

Prestige Class
Dragonmark Heir (member of an Eberron Dragonmark house who focuses on improving his/her standing and abilities)
(EB p73)

Minimum Requirements any two skills: 7 ranks. Feat: Favored in House, Least Dragonmark. Min Lvl: Bbn4, Brd4, Clr4, Drd4, Ftr4, Mnk4, Pal4, Rgr4, Rog4, Sor4, Wiz4.

Class Features HD: d8 Skill Points: 4 Attack: Rogue Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 5

Dex: Ride. 1st: Gain Feat: Lesser Dragonmark. House Status you receive your Class level ass a bonus Int: Appraise, on all Charisma-related check when dealing with Know(arcana), member of the same house. Know(royalty), Spellcraft. 2nd: Improved Least Dragonmark either gain an additional use per day of your Least Dragonmark ability or Wis: Sense Motive. gain one of the other abilities (i.e., spells) of your Cha: Bluff, Diplomacy, Dragonmark. Gather Info., Additional Action Points gain +2 Action Points per Intimidate, Perform. level. Speak Language. Str: Climb. Dex: Balance. Con: Concentrate. Int: Craft, Know(dungeon), Know(nature), Spellcraft. Wis: Survival. 1st: +1 Caster level. Gain the Earth Domain ability (Rebuking / Commanding Earth creatures and/or Turning / Destroying Air creatures at Cleric level + Class level) and the bonus spells. If you are not a Cleric, you gain +1 spell per spell level you can cast that must be chosen from the Earth Domain spell list. Tremorsense 5. 2nd: +1 Caster level. Tremor As a Standard Action, cause the ground to shake around you in a 10 radius for 1d4 rounds. Any creature touching the ground in the area of effect must make a Balance check vs. DC (10 + Class level) or fall Prone. Standing creatures must make the check as long as they are in the area of effect. The area also counts as Vigorous Motion with regards to Concentration checks. This ability may be used (Class level / 2) times per day. 1st: Craft Effigy You can create Effigies, which are Constructs made with the form and abilities of Animals (i.e., a Template). Unlike other casters, you do not need the Craft Construct feat to create an Effigy and do not need Know (architecture & engineering) to repair them. 2nd: +1 Caster level.

Earthshaker (a caster who is in tune with the earth, allowing him/her to detect the steps of others, cause the ground to shake, and eventually to cause earthquakes)
(DR314 p57)

Know (dungeoneering): 6 ranks. Know (nature): 12 ranks. Able to speak Terran. Able to cast Soften Earth and Stone. Min Lvl: Drd9.

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10

Effigy Master (a caster trained to create Constructs that look & act like Animals)
(CArc p30)

Craft(leatherworking) or Craft(metalworking) or Craft(woodworking): 10 ranks Know(arcana): 5 ranks. Spellcraft: 5 ranks. Use Magic Device: 2 ranks. Feat: Craft Wondrous Item. Must have Simulacrum on your class spell list. Min Lvl: Sor7, Wiz7. Base Attack Bonus: +5. Know (nature): 6 ranks. Survival: 8 ranks. Feat: Track. Class Feature: Favored Enemy Train with other Eldeen Rangers of the Ashbourn Min Lvl: Rgr5.

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 5

Con: Concentrate. Int: Craft, Know(any), Spellcraft. Wis: Profession.

Eldeen Ranger Ashbound (follower of the druidic teachings that say that Arcane magic is evil)
(Eb p74)

HD: d8 Skill Points: 6 Attack: Fighter Good Save: Fort, Ref Weap: Simple, Martial Armor: Light, Shield Class Lvls: 5 HD: d8 Skill Points: 6 Attack: Fighter Good Save: Fort, Ref Weap: Simple, Martial Armor: Light, Shield Class Lvls: 5

Str: Climb, Jump, Swim. Dex: Hide, Move Silently, Ride. Int: Craft, Know(dungeon.), Know(geography), Know(nature). Wis: Heal, Listen, Profession, Spot, Survival. Cha: Handle Animal Str: Climb, Jump, Swim. Dex: Hide, Move Silently, Ride. Int: Craft, Know(dungeon.), Know(geography), Know(nature). Wis: Heal, Listen, Profession, Spot, Survival. Cha: Handle Animal

1st: Resist the Arcane gain a +2 bonus on saves vs. Arcane spells. 2nd: Hated Foe Before making an attack on one of your Favored Enemies, you may trade in an Action point. If you attack hits, you do double damage. 3rd: Ferocity You may continue to fight without penalty even while Disabled or Dying. 4th: Favored Enemy Gain a new Favored Enemy as a Ranger does, including a +2 bonus vs. one Enemy. 5th: Spell Resistance Gain Spell Resistance 20.

Eldeen Ranger Children of Winter (follower of the druidic teachings that say that the time of civilization is over & it should be purged)
(Eb p74)

Alignment: LN, N, CN, LE, NE, CE. Base Attack Bonus: +5. Know (nature): 6 ranks. Survival: 8 ranks. Feat: Track. Class Feature: Favored Enemy Train with other Eldeen Rangers of the Children of Winter Min Lvl: Rgr5.

1st: Resist Poison gain a +2 bonus on saves vs. poison. 2nd: Hated Foe Before making an attack on one of your Favored Enemies, you may trade in an Action point. If you attack hits, you do double damage. 3rd: Resist Corruption You become immune to disease & gain a +2 bonus on saves vs. mind-affecting spells & abilities (including charms, compulsions, phantasms patterns, and morale effects). 4th: Favored Enemy Gain a new Favored Enemy as a Ranger does, including a +2 bonus vs. one Enemy. 5th: Touch of Contagion Contagion, 3/day.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Hide, Move Silently, Ride. Int: Craft, Know(dungeon.), Know(geography), Know(nature). Wis: Heal, Listen, Profession, Spot, Survival. Cha: Handle Animal Str: Climb, Jump, Swim. Dex: Hide, Move Silently, Ride. Int: Craft, Know(dungeon.), Know(geography), Know(nature). Wis: Heal, Listen, Profession, Spot, Survival. Cha: Handle Animal Str: Climb, Jump, Swim. Dex: Hide, Move Silently, Ride. Int: Craft, Know(dungeon.), Know(geography), Know(nature). Wis: Heal, Listen, Profession, Spot, Survival. Cha: Handle Animal Str: Jump, Swim. Dex: Ride. Int: Craft, Decipher Script, Know(arcana), Know(nobility & royalty), Spellcraft. Wis: Sense Motive. Con: Concentrate. 1st Two Level Dependent Class Features 1st: Resist Corruption gain a +2 bonus on saves vs. the spell-like abilities, supernatural abilities, & psionics of Aberrations. 2nd: Hated Foe Before making an attack on one of your Favored Enemies, you may trade in an Action point. If you attack hits, you do double damage. 3rd: Darkvision Gain Darkvision 60. If you already had Darkvision, it improves by +30. 4th: Favored Enemy Gain a new Favored Enemy as a Ranger does, including a +2 bonus vs. one Enemy. 5th: Slippery Mind If you fail a save vs. an Enchantment, get a new save 1 round later. 1st: Resist Natures Law gain a +4 bonus on saves vs. the spell-like abilities of Fey. 2nd: Hated Foe Before making an attack on one of your Favored Enemies, you may trade in an Action point. If you attack hits, you do double damage. 3rd: Unearthly Grace Add your Charisma modifier (if any) to all your saving throws. 4th: Favored Enemy Gain a new Favored Enemy as a Ranger does, including a +2 bonus vs. one Enemy. 5th: Gain Damage Reduction 3 / cold iron.

Prestige Class
Eldeen Ranger Gatekeepers (follower of the druidic teachings that protected the world of Eberron from an invasion of Aberrations long ago)
(Eb p74)

Minimum Requirements Alignment: LG, NG, CG, LN, N, CN. Base Attack Bonus: +5. Know (nature): 6 ranks. Survival: 8 ranks. Feat: Track. Class Feature: Favored Enemy Train with other Eldeen Rangers of the Gatekeepers. Min Lvl: Rgr5. Alignment: CG, CN, CE. Base Attack Bonus: +5. Know (nature): 6 ranks. Survival: 8 ranks. Feat: Track. Class Feature: Favored Enemy Train with other Eldeen Rangers of the Greensingers. Min Lvl: Rgr5.

Class Features HD: d8 Skill Points: 6 Attack: Fighter Good Save: Fort, Ref Weap: Simple, Martial Armor: Light, Shield Class Lvls: 5 HD: d8 Skill Points: 6 Attack: Fighter Good Save: Fort, Ref Weap: Simple, Martial Armor: Light, Shield Class Lvls: 5 HD: d8 Skill Points: 6 Attack: Fighter Good Save: Fort, Ref Weap: Simple, Martial Armor: Light, Shield Class Lvls: 5

Eldeen Ranger Greensingers (follower of the druidic teachings that say the Fey are there allies)
(Eb p74)

Eldeen Ranger Wardens of the Woods (follower of the druidic teachings that say the great woods must be protected at all costs)
(Eb p74)

Alignment: LG, NG, CG, LN, N, CN. Base Attack Bonus: +5. Know (nature): 6 ranks. Survival: 8 ranks. Feat: Track. Class Feature: Favored Enemy Train with other Eldeen Rangers of the Wardens of the woods. Min Lvl: Rgr5. Must be proficient with all Martial Weapons. Able to cast 3rd level Arcane spells. Min Lvl: Wiz5 / Ftr1, Sor6 / Ftr1, Brd7 / Ftr1.

1st: Nature Sense gain a +2 bonus on Know (nature) and Survival checks. 2nd: Hated Foe Before making an attack on one of your Favored Enemies, you may trade in an Action point. If you attack hits, you do double damage. 3rd: Improved Critical Gain Feat: Improved Critical with one thrown or ranged weapon of your choice. 4th: Favored Enemy Gain a new Favored Enemy as a Ranger does, including a +2 bonus vs. one Enemy. 5th: Smite Evil, 1/day Declare that you are using this ability before making your attack. You receive your Charisma modifier (if any) as a bonus on the attack roll. If you hit, do +1 point of damage per Class lvl. 1st: Gain one Feat for which you quality off the Fighter Feat list. 2nd: +1 Arcane Caster Level.

Eldritch Knight (a combination arcane spell caster & fighter)


(DMG p187)

HD: d6 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(3.5up p13)

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September 7, 2005 Skills Con: Concentrate. Int: Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Diplomacy, Gather Info., Perform, Use Magic Device. 1st Two Level Dependent Class Features 1st: Casts Charisma-based Impromptu Divine spells from the Emissary of Barachiel Spell List. You may use your Words of Creation to effect all Humanoids who can hear you within 30, Class level times per day. This is a Ench(comp)[mind][language] effect whose DC is equal to your Diplomacy check. You take 3d4 hp of non-lethal damage on each use & all targets are effected based on their alignment: LG +2 Morale bonus on attack rolls, saving throws, skill checks, ability checks, & damage for 10 min. NG, CG +1 Morale bonus on attack rolls & saves vs. fear for 10 minutes. LN Enthrall for as long as you speak + 1d3 rounds. N, CN Enthrall for as long as you speak + 1d3 rounds & 1 penalty on attack rolls, saving throws, skill checks, & ability checks for 10 minutes. LE, NE, CE Stunned for 1 round & 2 penalty on attack rolls, saving throws, skill checks, ability checks, & damage for 10 minutes. 2nd: Monks may freely cross-class. The Arcane Caster class that qualified you for this class can also be freely crossclassed with Monk. 1st: Add your Class level to your Monk levels to determine your AC bonus, Unarmed Strike Damage, Speed bonus, & the number of times you can use Stunning Fist per day. Ki Strike (magic) Your Unarmed Attack are treated as magic for purposes of overcoming Damage Reduction. 2nd: +1 Arcane Caster Level. Fist of Energy As a Free Action, you may cause your Unarmed Attacks to do +1d6 Fire or +1d6 Electrical damage (chosen at activation time) for 1 round. This consumes one of your daily uses of Stunning Fist. 1st: Shard of Entropy, 2/day as a Standard Action, you summon a shard of nothingness for 1 round per Class level. Touching the shard does 3d6 damage to objects (bypassing Hardness) or 3d6 damage to creatures (Fort, DC is 12 + Wisdom modifier). When summoned, it appears next to you. The shard has a move of 30, can be moved to a new hex as a Move Action, or can target a creature as a Standard Action. Any creature going through a hex with a shard takes damage. 2nd: +1 Divine Caster Level. 1st: Great Orator Usable Class level times per day. Inspire Hope (Good & Neutral alignment only) requires 9 ranks in Perform (oratory). All allies within 30 gain a +4 Sacred bonus on Will saves. Takes a Takes a Full Round to activate and lasts as long as you maintain Concentration + 3 rounds. Inspire Dread (Evil alignment only) requires 9 ranks in Perform (oratory). All foes within 30 receive a 4 penalty on Will saves. Takes a Full Round to activate and lasts as long as you maintain Concentration + 3 rounds. 2nd: Fast Talk you may make a Diplomacy check as a Full Round Action with only a 5 penalty.

Prestige Class
Emissary of Barachiel (follower of the Deity of Heralds, who can use the Words of Creation to effects large numbers of people and help convert his/her opponent to Lawful Good)
(BoED p59)

Minimum Requirements Alignment: LG. Base Will Save: +5 Diplomacy: 8 ranks. Know (the planes): 4 ranks. Feats: Servant of the Heavens, Words of Creation. Minimum Intelligence: 15. Minimum Charisma: 15. Min Lvl: Clr6, Mnk6, Sor13, Wiz13, Ftr15, Pal15, Rgr15, Rog15.

Class Features HD: d6 Skill Points: 4 Attack: Fighter Good Save: Fort, Will Weap: Armor: Class Lvls: 10

Enlightened Fist (a hybrid monk / arcane caster who can channel his/her stunning fist ability into making his/her hands be covered with flame or electricity)
(CArc p34)

Concentration: 8 ranks. Know (arcana): 5 ranks. Spellcraft: 5 ranks. Feats: Combat Casting, Improved Unarmed Strike, Stunning Fist. Arcane Caster level 3rd. Min Lvl: Brd6, Sor6, Wiz6.

HD: d8 Skill Points: 4 Attack: Rogue Good Save: Ref, Will Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Tumble. Con: Concentrate. Int: Craft, Know(arcana), Know(religion), Spellcraft. Wis: Listen, Profession, Spot.

Entropomancer (specialty priest of the Deity of the Void)


(CDiv p36)

Alignment: LN, N, CN, LE, NE, CE. Concentration: 5 ranks. Know (arcana): 5 ranks. Feats: Great Fortitude, Magical Aptitude. Able to cast 4th level Divine spells Min Lvl: Clr7, Rgr14. Same alignment as your Patron Deity Bluff: 8 ranks. Gather Information: 5 ranks. Know (religion): 5 ranks. Perform (oratory): 6 ranks. Sense Motive: 5 ranks. Feats: Negotiator or Persuasive. Min Lvl: Brd5, Rog7, Sor9, Bbn13, Clr13, Drd13, Ftr13, Mnk13, Pal13, Rgr13, Wiz13.

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10

Con: Concentrate. Int: Craft, Know(arcana), Know(local), Know(religion), Spellcraft. Wis: Heal, Profession. Cha: Intimidate. Int: Craft, Know(any). Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Intimidate, Perform. Speak Language.

Evangelist (the mouthpiece of a deity who can effect followers and foes similarly to how a bard works)
(CDiv p39)

HD: d6 Skill Points: 6 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 5

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble, Use Rope. Int: Craft, Decipher Script, Disable Device, Know(geography), Know(local), Search. Wis: Listen, Profession, Sense Motive, Spot. Cha: Gather Info., Intimidate. Con: Concentrate. Int: Craft, Decipher Script, Know(arcana), Know(religion), Spellcraft. Wis: Profession, Sense Motive. Cha: Diplomacy, Perform, Use Magic Device. <all skills are inclass> 1st Two Level Dependent Class Features 1st: +1 Arcane Caster Level. Sacred Duty If within the Forgotten Realms region of Evereska, you gain a +2 Sacred bonus on Gather Info., Hide, Move Silently, & Survival checks. If within an actual Evereskan tomb, gain a +2 Sacred bonus on attack rolls & +(Class level) Sacred bonus to damage. 2nd: +1 Arcane Caster level. Devoted Pursuit you retain your bonuses from your Sacred Duty (see above) when tracking down someone who has robbed and Evereskan tomb & attacking them. Gain a +1 Dodge bonus to AC while wearing Light armor or no armor.

Prestige Class
Evereskan Tomb Guardian (dedicated guardian of a tomb in the Evereska Region of the Forgotten Realms)
(PGF p53)

Minimum Requirements Race: Elf Base Attack Bonus: +4 Hide: 5 ranks. Listen: 2 ranks Move Silently: 5 ranks Spot: 2 ranks. Survival: 5 ranks. Feats: Alertness, Track. Class Ability: 2nd level Arcane spells. Min Lvl: Brd7, Sor8, Wiz8.

Class Features HD: d4 Skill Points: 4 Attack: Rogue Good Save: Ref, Will Weap: Armor: Class Lvls: 5

Exalted Arcanist (a Sorcerer or Bard who casts good spells & has access to some clerical spells as arcane spells)
(BoED p61)

Alignment: LG, NG, CG. Base Will Save: +5 Know (arcana): 9 ranks. Know (religion): 4 ranks. Feats: Consecrate Spell, Purify Spell. Able to cast Impromptu Arcane spells of at least 3rd level. Min Lvl: Sor6, Brd7. Diplomacy: 6 ranks. any other skill: 13 ranks. Feats: Skill Focus (any). Min Lvl: Bbn10, Brd10, Clr10, Drd10, Ftr10, Mnk10, Pal10, Rgr10, Rog10, Sor10, Wiz10.

HD: d4 Skill Points: 4 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10

1st: Add 1st 3rd level spells from the Exalted Arcanist Spell List to list of spells you can choose to learn. Learn two new spells of any level you can currently cast. 2nd: +1 Arcane Caster level. Add 4th 5th level spells from the Exalted Arcanist Spell List to list of spells you can choose to learn. You can apply Feat: Consecrate Spell to your spells without extending the casting time to a Full Round.

Exemplar (master of one or more skills)


(CAdv p44)

HD: d6 Skill Points: 8 Attack: Rogue Good Save: Will Weap: Armor: Class Lvls: 10

1st: Skill Artistry Choose one skill with which you have at least 13 ranks. Gain a +4 Competence bonus when using this skill. Skill Mastery Choose (Intelligence modifier + 1) skills. You may Take 10 with these skills even when under stress and/or when distracted. 2nd: Lend Talent You may accept a penalty on the skill with which you have Skill Artistry up to your Class level. All allies within 30 gain this penalty as a Competence bonus with the same skill for as long as you wish it, are in range, and you remain conscious. 1st: Flame of Censure you may attempt to Stun / Banish Evil Outsiders as a Cleric Turns / Destroys Undead. The most powerful Outsider to be effected is calculated with your Character level, but your Turning Damage is calculated with your Class level. Usable 3 + Charisma modifier times per day. Weapon of the Exorcist choose a weapon with which you have proficiency that has been in your possession for at least 24 hours. This weapon now has a +1 Sacred bonus on damage & is considered magic for purposes of overcoming Damage Reduction. You may only have one Weapon of the Exorcist at a time 2nd: +1 Divine Caster level. Weapon of Silver your Weapon of the Exorcist is consider to be silver for purposes of overcoming Damage Reduction.

Exorcist of the Silver Flame (specialty priest of the Silver Flame, with the ability to drive off Evil Outsiders and make a person weapon more effective against Outsiders)
(Eb p77)

Patron: The Silver Flame Alignment: LG, NG, CE. Base Attack Bonus: +3. Know(religion): 8 ranks. Know(the planes): 3 ranks. Spot: 4 ranks Class Ability: 1st lvl Divine spells. Min Lvl: Clr5, Pal5, Rgr5.

HD: d8 Skill Points: 2 Attack: Fighter Good Save: Fort, Will Weap: Armor: Class Lvls: 10

Con: Concentrate. Int: Craft, Know(arcana), Know(the planes), Know(religion), Spellcraft Wis: Profession, Sense Motive. Cha: Intimidate.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Open Lock, Ride, Tumble, Use Rope. Int: Decipher Script, Disable Device, Know(arcana), Know(dungeoneer), Know(history). Wis: Listen, Survival Cha: Use Magic Device. Speak Language. Con: Concentrate. Int: Know(any), Spellcraft Wis: Heal, Profession, Spot. Cha: Diplomacy. 1st Two Level Dependent Class Features 1st: +2 Action points per level. Trap Sense +1 gain a +1 Dodge bonus to AC to avoid being hit by traps and a +1 bonus to Reflex saves to avoid traps. 2nd: Evasion on a Reflex save for half damage, take no damage no a successful save. You cannot be wearing more than Light armor. If you already have Evasion, gain Improved Evasion ( damage on a failed save). +1 Dodge bonus to AC when wearing Light armor (or less), not using a Shield, & no more than Lightly encumbered. Extreme Hustle trade in 1 Action Point to gain a Move Action. Usable up to once per round as a Free Action

Prestige Class
Extreme Explorer (one who gets past problems with speed, wit, and lots of Action Points)
(Eb p79)

Minimum Requirements Base Attack Bonus: +4. Know(dungeoneering): 4 ranks. Survival: 4 ranks. Feats: Action Boost. Min Lvl: Rgr4, Bbn5, Ftr5, Pal5, Brd6, Clr6, Drd6, Mnk6, Rog6, Sor8, Wiz8.

Class Features HD: d8 Skill Points: 6 Attack: Rogue Good Save: Ref Weap: Armor: Class Lvls: 5

Eye of Horus-Re (specialty priest of Deity of the Sun)


(PGF p54)

Alignment: LG Know(religion): 9 ranks. Spot: 4 ranks Feats: Alertness, Extra Turning. Class Ability: 3rd lvl Divine spells & access to the Sun Domain Min Lvl: Clr6. Alignment: CG, CN, CE. Base Attack Bonus: +8. Intimidate: 6 ranks. Feats: Iron Will, Great Fortitude, Toughness. Class Ability: Rage, 3/day. Min Lvl: Bbn8.

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Will Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(PGF p127)

1st: Add your Class level to your Cleric levels when attempting to Turn Undead. You may use the Greater Turning power of the Sun Domain (3 + Charisma modifier) times per day. When you cast a spell with the [light] subtype, it generates twice the radius of light & can Cancel any [darkness] spell up to one level greater than itself. 2nd: +1 Cleric Caster level. Gain Low-Light Vision & Darkvision 60. 1st: Add Class levels to Barbarian level to determine your Rage ability. Kindling you can being your Rage at any time, even on the turns of others in response to their actions (e.g., to gain the bonus on Will saves, etc.). 2nd: Inner Flame when Raging, you gain Cold Resistance equal to your Class level + you Constitution modifier.

Firestorm Berserker (a barbarian who literally is on fire inside, allowing him/her to breath out fire & to rage longer at the cost of Constitution)
(DR314 p60)

HD: d12 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10

Str: Climb, Jump. Int: Craft Wis: Survival. Cha: Intimidate.

Fochlucan Lyrist (a bard / druid / rogue, who acts as a spy, poet, & woodland champion)
(CAdv p47)

Alignment: NG, N, CN, NE. Decipher Script: 7 ranks. Diplomacy: 7 ranks. Gather Info.: 7 ranks. Know (nature): 7 ranks. Perform (string instrument): 13 ranks. Sleight of Hand: 7 ranks. Speak Language (Druidic). Able to cast 1st lvl Arcane & 1st lvl Divine spells. Bardic Knowledge class ability. Evasion class ability. Min Lvl: Brd4 / Drd4 / Rog2.

HD: d6 Skill Points: 6 Attack: Fighter Good Save: Ref, Will Weap: Armor: Class Lvls: 10

Str: Swim. Dex: Hide, Move Silently, Ride, Sleight of Hand. Con: Concentrate. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Heal, Listen, Profession, Sense Motive, Survival. Cha: Bluff, Diplomacy, Gather Info., Handle Animal, Perform, Use Magical Device Speak Language.

1st: +1 Arcane Caster level and +1 Divine Caster level. Class levels stack with Bardic Knowledge and Bardic Music class abilities. Unbound your Druidic Oath is relaxed, allowing you to wear any Light armor without penalty. 2nd: +1 Arcane Caster level and +1 Divine Caster level.

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September 7, 2005 Skills Con: Concentrate. Int: Craft, Know(arcana), Spellcraft. Wis: Profession. 1st Two Level Dependent Class Features 1st: Bonus Missile when you cast Magic Missile, it produces one extra missile, even if this exceeds the spells limit. Still Missile the spell Magic Missile no longer has a Somatic component for you. 2nd: +1 Caster level. Energy Missile when you cast Magic Missile, you have the option of adding the [acid], [cold], [electricity], or [fire] energy descriptor to the spell, doing the appropriate type of damage. Swift Shield you may cast Shield once per day as Immediate Action. This spell is in addition of your normal allotment of spells and is cast at Class level. 1st: Magic Circle against Evil, always on at Character level. Smite Evil +1 per day (i.e., stacks with any Smite Evil uses from your Paladin levels) against an Evil opponent, gain a bonus to an attack equal to your Charisma modifier & damage equal to your (Class level + Paladin level (if any)). In addition, the weapon is considered to be Good aligned for purposes of overcoming Damage Reduction. 2nd: +1 Divine Caster level. 1st: +1 Arcane Caster level. Add Glyph of Warding to your spellbook as a 3rd level Arcane spell. Spellglyph you may create a special parchment which you may use to substitute for the Verbal and Material components of a spell. Each parchment is specific to a particular spell, takes 1 hour to create, and consumes inks that cost 25gp per spell level + the cost of the Material component if more than 1 gp. 2nd: +1 Arcane Caster level. Book of Geometry You can now use a Geometerspecific coding system for your spellbook. Each spell only talks up one page, though each page takes 24 hours to scribe and costs 100 gp in ink. +5 DC for non-Geometers to decipher your spellbook. 1st: Gain Damage Reduction (Class level) / adamantine. Improved Caster Level Although you only gain additional Arcane spells every other level, add your Class level to your Arcane Caster level for your effective caster level. Starmetal Rigor I gain +1 Strength & Natural Armor, but loose 1 from Dexterity. Starmetal Dependency do not gain the benefits of 2nd level until you again drink a mixture with 2 ounces of Star Metal that costs 1,000 gp & 1 week to make. 2nd: +1 Arcane Caster level. Natural Attack gain a Slam attack that does 1d6 + 1 Strength modifier damage (for Medium size). Unnatural Metabolism +2 gain a +2 bonus on saves vs. Poison, Sleep effects, Paralysis, Stunning Disease, Death Effects, and Necromancy effects. Starmetal Dependency do not gain the benefits of 3rd level until you again drink a mixture with 2 ounces of Star Metal that costs 1,000 gp & 1 week to make.

Prestige Class
Force Missile Mage (specialist in Magic Missile)
(DR328 p50)

Minimum Requirements Concentration: 9 ranks. Spellcraft: 9 ranks. Feat: Combat Casting. Able to cast Magic Missile. Min Lvl: Clr(force)9, Sor9, Wiz9.

Class Features HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 5

Fist of Raziel (follower of the Deity of Holy Warfare, who gain special advantages to their Smite Evil ability)
(BoED p62)

Alignment: LG. Base Attack Bonus: +6 Diplomacy: 5 ranks. Know (religion): 5 ranks. Feats: Power Attack, Servant of the Heavens. Able to cast Divine Favor. Min Lvl: Pal6, Clr8. Decipher Script: 9 ranks. Disable Device: 4 ranks. Know (arcana): 9 ranks. Search: 4 ranks. Feat: Scribe Scroll. Able to cast 3rd level Prepared Arcane spells. Min Lvl: Wiz6.

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort, Will Weap: Simple, Martial. Armor: All Class Lvls: 10 HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 5

Con: Concentrate. Int: Craft, Know(religion), Know(the planes). Wis: Heal, Profession, Sense Motive. Cha: Diplomacy.

Geometer (wizard who specializes in runes, who can cast, locate, and bypass Glyph of Warding)
(CArc p39)

Con: Concentrate. Int: Craft, Decipher Script, Disable Device, Know(any), Search, Spellcraft. Wis: Profession.

Green Star Adept (by consuming very rare, very hard, & very green Starmetal, your body turns more metal-like (and greentinted) until you ultimately become a Construct)
(CArc p41)

Base Attack Bonus: +4. Decipher Script: 2 ranks. Know (arcana): 8 ranks. Know (architecture & engineering): 2 ranks. Know (geography): 2 ranks. Know (history): 2 ranks. Feat: Combat Casting. 1st level Arcane spell caster. Consume 2 ounces of Starmetal as part of a special mixture that cost 1,000 gp and 1 week to make. Min Lvl: Brd6, Sor9, Wiz9, Ftr4 / Sor1, Ftr2 / Sor5.

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Will Weap: Simple Armor: Class Lvls: 10

Con: Concentrate. Int: Appraise, Craft, Decipher Script, Know(arcana), Know(arch&eng), Know(geography), Know(history), Spellcraft. Wis: Profession.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Ride. Con: Concentrate. Int: Craft, Know(nature), Search, Spellcraft. Wis: Listen, Sense Motive, Spot, Survival. Cha: Handle Animal, Perform. Con: Concentrate. Int: Craft, Know(arcana), Know(history), Know(local), Know(religion), Know(the planes), Spellcraft. Wis: Heal, Profession. 1st Two Level Dependent Class Features 1st: +1 Bard Caster level and +1 Druid Caster level. Class levels stack with Bardic Music ability & Bardic Knowledge checks. 2nd: +1 Bard Caster level and +1 Druid Caster level.

Prestige Class
Green Whisperer (a combination bard & druid whose music is especially effective against animals & eventually plants)
(DR311 p70)

Minimum Requirements Alignment: NG, LN, N, CN, NE. Know (nature): 8 ranks. Perform: 8 ranks. Survival: 5 ranks. Min Lvl: Brd7, Drd13.

Class Features HD: d6 Skill Points: 4 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 5

Hammer of Moradin (specialty priest of Deity of the Forge, who imbues his warhammer with special abilities)
(PGF p56)

Patron Deity: Moradin Race: Dwarf Craft(weapons): 10 ranks. Feats: Iron Will, Weapon Focus (warhammer). Class Ability: 2nd lvl Divine spells. Must join the Hammers of Moradin Min Lvl: Clr7, Pal8, Rgr8. Alignment: LG, NG, CG, LN, N, CN. Diplomacy: 8 ranks. Know (local): 4 ranks. Sense Motive: 2 ranks. Survival: 2 ranks. Sponsorship by a member of the Harpers & receive approval of the High Harpers. Min Lvl: Brd5, Clr5, Drd5, Mnk5, Pal5, Rog5, Bbn13, Ftr13, Rgr13, Sor13, Wiz13.

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort, Will Weap: Simple, Martial Armor: All Class Lvls: 10 Epic Lvls: 10
(PGF p128) (PGFe)+

1st: Aura of Courage You are immune to Fear effects. All allies within 10 gain a +4 Morale bonus on saves vs. Fear effects. You may use a Warhammer as a thrown weapon with a 20 range increment. 2nd: Goblin Killer your Warhammer becomes Goblin Bane, granting +2 to hit & +2d6 damage. Usable once per day for (Charisma modifier) minutes, . If you throw your Warhammer, it returns to the location from where it was thrown at the start of your next turn. 1st: Harper Knowledge similar to Bardic Knowledge, but the bonus is Class level + Intelligence modifier. If you have a Lore ability from being a Bard, Loremaster, etc., then your Class levels stack with that class ability. 2nd: +1 Caster level (if any). +3 Sacred bonus on saving throws vs. glyphs, runes, and symbols. +2 Sacred bonus on saving throws vs. compulsions & fear effects.

Harper Agent (a field operative for The Harpers)


(PGF p58)

HD: d6 Skill Points: 6 Attack: Rogue Good Save: Will Weap: Simple Armor: Light Class Lvls: 5

Str: Climb, Jump, Swim. Dex: Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Know (any). Wis: Listen, Profession, Sense Motive, Survival. Cha: Bluff, Diplomacy, Disguise, Gather Info, Perform. Speak Language. Str: Climb, Jump, Swim. Dex: Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Know (any). Wis: Listen, Sense Motive, Survival. Cha: Bluff, Diplomacy, Disguise, Gather Info, Perform. Speak Language.

Harper Paragon (a member of The Harpers dedicated to opposing evil)


(PGF p181)

Alignment: LG, NG, CG. Diplomacy: 8 ranks. Perform: 5 ranks. Sense Motive: 4 ranks. Survival: 2 ranks. Feats: Sacred Vow, Vow of Obedience. Class Ability: Have an enemy of the Harpers as a Favored Enemy. Min Lvl: Rgr13.

HD: d10 Skill Points: 4 Attack: Rogue Good Save: Ref Weap: Armor: Class Lvls: 10

1st: +1 Caster level. Harper Knowledge similar to Bardic Knowledge, but the bonus is Class level + Intelligence modifier. If you have a Lore ability from being a Bard, Loremaster, etc., then your Class levels stack with that class ability. Detect Evil, at will. Aura of Good Detect Good detects you as if you were a Cleric of your Class level. 2nd: +1 Caster level. Favored Enemy (evil) gain a +1 bonus on Bluff, Listen, Sense Motive, Spot, & Survival checks and damage against Evil creatures. This bonus stacks with any other Favored Enemy bonuses.

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September 7, 2005 Skills Int: Craft, Search. Wis: Listen, Sense Motive, Spot. Cha: Bluff, Diplomacy, Gather Info, Intimidate, Perform. Speak Language. 1st Two Level Dependent Class Features 1st: +1 Caster level. Class levels stack with Bardic Music ability. If you have no levels in Bard, you function as a 5th lvl Bard. Inspired Fight (1 feat) if you have at least 11 ranks in Perform, you may inspire ally per 3 Character level within 30. The targets receive the use of one Feat that either is known by you or is on the Fighter Feat list. Each target must meat the feats requirements to use it. The feat lasts as long as you continue to play, plus 5 rounds. You cannot use this ability on yourself. This power consume 1 daily use of your Bardic Music. 2nd: +1 Caster level. Magic Flare (1 level) if you have at least 12 ranks in Perform, you can empower one spellcaster within 30 after 1 round of playing. The target spellcaster has one round per Class level to use the single-use Magic Flare. It allows the target spellcaster to use a +1 level Metamagic feat that he/she knows without the spell level increasing or the spell requiring a FullRound action to cast. This power consume 1 daily use of your Bardic Music. 1st: Gain one of the following feats: Action Boost, Action Surge, Favored in House, Pursue, or Spontaneous Casting. Additional Action Points gain +2 Action Points per level. 2nd: Siberys Mark gain the Siberys Mark of your Dragonmark House with its associated ability. The caster level is 15 & the DC (if any) is 10 + spell level + Charisma modifier. +1 Caster level or 1 Bonus Feat for which you have the prerequisites. 1st: Mountain Stride you are able to move through scree & dense rubble, and up slopes & stair at your normal speed. 2nd: Skirmish +1d6 any round in which you move at least 10, your melee attacks do +1d6 damage. This bonus only applies to opponents that are susceptible to extra damage from critical hits. May not be wearing Medium or heavier Armor, or carrying a load greater than Light.

Prestige Class
Heartfire Fanner (a caster whose music can inspire his/her allies to fight better or to cast spells better)
(DR314 p23)

Minimum Requirements Diplomacy: 10 ranks. Perform: 10 ranks. Feats: Negotiator, Skill Focus (perform). Class Ability: Able to cast 1st level spells. Must be member of an organization that inspires as part of its dogma. Min Lvl: Brd7, Clr17, Drd17, Pal17, Rgr17, Sor17, Wiz17.

Class Features HD: d6 Skill Points: 6 Attack: Rogue Good Save: Will, Ref Weap: Armor: Class Lvls: 5

Heir of Siberys (member of an Eberron Dragonmark house who focuses on improving his/her standing and abilities)
(EB p73)

Race: Human, Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Gnome. any two skills: 15 ranks. Feat: Heroic Spirit. May not have the feats Aberrant Dragonmark or Least Dragonmark. Min Lvl: Bbn12, Brd12, Clr12, Drd12, Ftr12, Mnk12, Pal12, Rgr12, Rog12, Sor12, Wiz12. Base Attack Bonus: +5. Listen: 8 ranks. Spot: 8 ranks. Survival: 8 ranks. Feat: Track. Sneak Attack or Skirmish class feature. Min Lvl: Scout5, Rgr5 / Rog1, Rog13.

HD: d6 any class skill you have form a prior Skill Points: 2 class is a class skill Attack: Rogue for this class. Good Save: Fort, Ref,Will Weap: Armor: Class Lvls: 3

Highland Stalker (specially trained to move and track through tough terrain)
(CAdv p54)

HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort Weap: Armor: Light Class Lvls: 10

Str: Climb, Jump. Dex: Balance, Hide, Move Silently. Int: Craft, Know(geography), Know(nature), Search. Wis: Listen, Spot, Survival.

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September 7, 2005 Skills 1st Two Level Dependent Class Features Gains Mastery in one type of terrain (Planar Terrains are only available at 6th+ level). You retain all bonuses even when not in that terrain. When fighting creatures from a Mastered terrain, gain a +1 Insight bonus on attacks & damage. Aquatic +4 Competence bonus on Swim checks (or +10 to Swim speed if you have one). Desert Immunity to Fatigue. If something would cause you to become immediately Exhausted, become Fatigued instead. Forest +4 Competence bonus on Hide checks. Hills +4 Competence bonus on Listen checks. Marsh +4 Competence bonus on Move Silently checks. Mountains +4 Competence bonus on Climb checks (or +10 to Climb speed if you have one). Plains +4 Competence bonus on Spot checks. Underground Gain Darkvision 60 (or Darkvision 120 if you already have Darkvision). Fiery (Planar) Gain Fire Resistance 20. Weightless (Planar) +30 bonus to Fly speed on planes with no gravity or subjective gravity. Cold (Planar) Gain Cold Resistance 20. Shifting (Planar) Dimension Door, once per 4 rounds Aligned (Planar) Incur none of the penalties of having an alignment in opposition to the current planes alignment. Cavernous (Planar) Gain Tremorsense 30. 2nd: Gain Terrain Mastery in another type of terrain.

Prestige Class
Horizon Walker (masters living & fighting in different types of terrain, including those on other planes of existence)
(DMG p189)

Minimum Requirements Know (geography): 15 ranks. Feats: Endurance. Min Lvl: Brd12, Rgr12, Wiz12.

Class Features HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(3.5up p14)

Str: Climb. 1st: Dex: Balance, Hide, Move Silently, Ride. Int: Know(geography). Wis: Listen, Profession, Spot, Survival. Cha: Diplomacy, Handle Animal. Speak Language.

Icesinger (a bard who has suffered enough anguish that he/she becomes attuned to sorrow and cold)
(DR314 p59)

Alignment: LN, N, CN, LE, NE, CE. Concentration: 9 ranks. Perform (any): 9 ranks. Feats: Iron Will, Skill Focus (Concentration ) or Skill Focus (Perform (any)). Class Ability: Bardic Music. Min Lvl: Brd6. Patron Deity: Yondala. Race: Halfling. Base Will Save: +5. Diplomacy: 10 ranks. Tumble: 4 ranks. Feats: Dodge, Mobility. Able to cast Divine spells. Min Lvl: Clr7, Drd7, Pal15, Rgr15.

HD: d6 Skill Points: 6 Attack: Rogue Good Save: Ref, Will Weap: Armor: Class Lvls: 10 HD: d6 Skill Points: 4 Attack: Rogue Good Save: Ref, Will Weap: Armor: Class Lvls: 10

Dex: Hide, Move Silently. Con: Concentrate. Int: Craft, Spellcraft. Wis: Profession. Cha: Bluff, Disguise, Intimidate, Perform.

1st: +1 Bard Caster level. Frostbitten gain Cold Resistance equal to Class level. Haunting Lament a use of Bardic Music that is like Fascinate except that it effects all listeners within 90 & it lasts for (Charisma modifier) rounds after you finish singing. 2nd: +1 Bard Caster level. Cold Spell add a spell of your choice that has the [cold] subtype to your Known Spell list. The target spell can come from any class Spell List. 1st: Comforts of Home by concentrating for 10 minutes, you can locate the closest nourishment, whether it is a berry bush, small game, or a safe tavern. You also know if any food or drink within 10 is dangerous. Evasion on a Reflex save for half damage, take no damage no a successful save. You must be wearing no more than Light Armor. 2nd: +1 Divine Caster level. Uncanny Dodge - Retains Dexterity modifier to AC even if caught flat-footed or attacked by someone invisible.

Itinerant Warder of Yondala (specialty priest of the Deity of Halflings)


(DR328 p26)

Dex: Hide, Move Silently, Tumble. Con: Concentrate. Int: Craft, Know(local), Know(religion), Spellcraft. Wis: Heal, Listen, Profession, Sense Motive, Spot. Cha: Bluff, Diplomacy, Perform.

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Tumble. Con: Concentrate. Int: Craft, Know(religion), Know(the planes). Wis: Listen, Profession, Sense Motive, Spot. Cha: Diplomacy, Perform. Con: Concentrate. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Profession. 1st Two Level Dependent Class Features 1st: Add your Class level to your Monk levels to determine your AC bonus, Unarmed Strike Damage, Flurry of Blows, Speed bonus, & Ki Strike ability. Gain Feat: Fist of the Heavens, even if you do not qualify. 2nd: Detect Evil, at will. Smite Evil, 1/day when using your Unarmed Strike against an Evil opponent, gain +4 bonus to the attack roll & a damage bonus equal to your Class level.

Prestige Class
Initiate of Pistis Sophia (a holy monk who follows the Deity of Good Monks, who gains vows & resistances, and eventually becomes an Outsider)
(BoED p64)

Minimum Requirements Alignment: LG. Base Fortitude Save: +5. Base Reflex Save: +5. Base Will Save: +5. Concentration: 7 ranks. Know (religion): 5 ranks. Feats: Improved Unarmed Strike, Sacred Vow, Sanctify Ki Strike, Servant of the Heavens. Class Ability: Ki Strike (lawful). Minimum Charisma: 15. Min Lvl: Mnk10. Know (arcana): 12 ranks. Know (nature): 4 ranks. Spellcraft: 12 ranks Feats: Spell Focus (abjuration), Greater Spell Focus (abjur.), Skill Focus (Spellcraft). Able to cast at least 5 Abjuration spells, including at least two of 4th level or higher. Min Lvl: Sor9, Wiz9, Brd10.

Class Features HD: d8 Skill Points: 4 Attack: Rogue Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 10

Initiate of the Sevenfold Veil (an expert with Abjuration magics who can create a ward based on a layer of a Prismatic Wall, with one color learned each level)
(CArc p44)

HD: d4 Skill Points: 2 Attack: Rogue Good Save: Will Weap: Armor: Class Lvls: 7

1st: +1 Arcane Caster Level. Unimpeachable Abjuration add your Class level to the DC of any attempt to dispel an Abjuration cast by you. Red Veil any Warding (see below) you create may be based on the Red Veil, which does the following: - 20 hp of Fire damage when crossed (Ref); - blocks nonmagical ranged attacks; - equivalent to a 4th level spell; & - is destroyed if targeted with a Cone of Cold. Warding, 1/day you may create one of 3 types of Wardings base on any Veil you know: - Personal you are surrounded by a sphere that moves with you & grants the following: > any creature striking you with a Melee or Natural weapon is effected the chosen Veil. > you have Concealment to those looking in, but you can see you without hindrance. > lasts 1 minute per level (unless Dismissed). - Area you are surrounded by a 15 diameter sphere that moves with you & grants the following to you and those within the sphere: > any creature entering the sphere is effected by the chosen Veil. > Concealment to those looking in, but those looking out are not hindered. > lasts 1 minute per level (unless Dismissed). - Wall you create a wall up to 5 high per Class level and 10 long per Class level. The wall must begin within 30 of you. The wall is immobile. You have the option of making it save to walk through the wall in one direction (you may always pass though safely): > any creature crossing through the wall is effected by the chosen Veil. > Concealment to those looking through it. > lasts 10 minute per level (unless Dismissed). 2nd: +1 Arcane Caster Level. Unanswerable Strike you receive a +2 bonus on Caster checks to Counter or Dispel Abjuration spells. Orange Veil any Warding (see above) you create may be based on the Orange Veil: - 40 hp of Acid damage when crossed (Ref); - blocks magical ranged attacks (such as Melfs Acid Arrows, Disintegrate, Beholder eye rays, etc.) but not magical effects that do not have an attack roll (such as Magic Missile); - equivalent to a 5th level spell; & - is destroyed if targeted with a Gust of Wind.

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills 1st Two Level Dependent Class Features

Prestige Class
Jester (a performer who uses humor, taunts, ridicule, etc., to influence and trick people)
(DR330 p74)

Minimum Requirements Perform (comedy): 13 ranks. Perform (any other): 13 ranks. Bluff: 6 ranks. Min Lvl: Brd10, Mnk10, Rog10.

Class Features HD: d6 Skill Points: 6 Attack: Rogue Good Save: Ref Weap: Armor: Class Lvls: 10

Str: Climb. 1st: Enhanced Perform choose one Perform skill with which you have 13 ranks. You now receive a bonus Dex: Balance, equal to your Class level on this skill. Escape Artist, Hide, Move Silently, Tashas Hideous Laughter, as a Spell-like ability. Usable once per day per Class level. Sleight of Hand, Tumble. Enthrall, as a Spell-like ability. Usable once per day per Int: Know(local), two Class levels (minimum 1). Know(nobility). 2nd: Vice Versa you may use a Perform check in place of a Wis: Sense Motives. Bluff, Diplomacy, or Intimidate check once per two Class levels per day. Cha: Bluff, Little Spell choose one of the following spells: Diplomacy, Disguise, Gather Info, Perform. Dominate Person, Modify Memory, Phantasmal Killer, Shout. You may use that spell once per day as a Spell-like ability. Str: Climb, Jump. 1st: Favored Mark gain a +2 bonus when making one of the following skill checks against your favored Dex: Escape Artist, Humanoid race: Appraise, Bluff, Diplomacy, Gather Hide, Move Info., Sense Motive. Silently, Open +5 Competence bonus on Diplomacy checks to alter an Lock, Sleight of NPCs attitude. Hand, Ride, Tumble, Use Rope. 2nd: +1d6 Sneak Attack. Int: Appraise, You may make a Hide check while being observed as Decipher Script, long as you are in natural terrain. Forgery, Search. Gather Information check only take 1 hour (instead of Wis: Listen, 1d4+1 hours) and you may do 3 in one night without Profession, Sense arousing suspicion. Motives, Spot. Cha: Bluff, Diplomacy, Disguise, Gather Info, Perform. Con: Concentrate. Int: Craft, Know(arcana), Know(religion), Spellcraft. Wis: Heal, Profession. Cha: Diplomacy. Con: Concentrate. Int: Craft, Know(arcana), Know(local), Know(religion), Know(the planes), Spellcraft. Wis: Heal. Cha: Diplomacy. 1st: Detect Chaos, at will. Mark of War gain the War Domains granted power and domain spells. Runic Hammer any Warhammer you wield does +1d4 Fire damage (does not stack with flaming, etc.). 2nd: +1 Divine Caster Level.

Jobber (the face of a Halfling community, who job it is to talk with, check out, barter with, and deal with the neighboring humanoids)
(DR310 p72)

Race: Halfling. Base Attack Bonus: +3. Appraise: 4 ranks. Diplomacy: 6 ranks. Gather Info.: 4 rank. Feats: Alertness. Must be chosen by the Halfling community for the position & accept a Mark of Justice that guarantees that you will work in the best interest of the community. Must be literate. Min Lvl: Brd4, Rog4, Clr5, Drd5, Mnk5, Pal5, Ftr9, Rgr9, Sor9, Wiz9. Patron: Moradin. Race: Dwarf. Base Attack Bonus: +5. Concentration: 5 ranks. Know(local): 3 rank. Feats: Iron Will, Power Attack Able to cast Divine spells. Min Lvl: Pal5, Rgr5, Clr7. Patron: Tyr. Alignment: LG. Base Attack Bonus: +5. Diplomacy: 7 ranks. Know(local): 4 rank. Know(religion): 6 rank. Class Ability: 2nd level Divine spells. Min Lvl: Clr7, Pal8, Rgr13.

HD: d6 Skill Points: 6 Attack: Rogue Good Save: Ref, Will Weap: Simple, Martial Armor: Light, Medium, Shields. Class Lvls: 5

Justice Hammer of Moradin (specialty priest of the Deity of Dwarves and the Forge)
(DR328 p28)

HD: d10 Skill Points: 2 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10 HD: d8 Skill Points: 2 Attack: Rogue Good Save: Fort, Will Weap: Simple, Martial Armor: Class Lvls: 10 Epic Lvls: 10
(PGF p129)

Justiciar of Tyr (specialty priest / templar of the Deity of Justice, which has some Paladin-like abilities focused against Chaos)
(PGF p63)

Paladins may freely cross-class. 1st: +1 Divine Caster Level. Detect Chaos, at will. Smite Anarchy, 1/day on a designated attack against a Chaotic opponent, receive you Charisma modifier as an attack bonus & if you hit, add your Class level to the damage. 2nd: +1 Divine Caster Level. Bureaucratic Knowledge add your class level to any Knowledge or Gather Information skill check associated with legal issues and any Charisma-based skill or ability check made to argue legal maters. Paladins, Monks, & Samurai may freely cross-class. 1st: Signature Weapon choose a weapon with which you have Weapon Focus (including natural weapons). By spending 24 uninterrupted hours meditating with the weapon, it gains a +1 Enhancement at the cost of 40XP. At higher levels, you can grant out signature weapon greater enhancements & even special abilities (though these cost more XP). Enhancing both sides of a double weapon costs double & enhancing natural weapons costs 100% + 10% per natural weapon. 2nd: Power Surge by making a Concentration check vs. DC 15 as a Move Action, you gain a +8 bonus to Strength for (1/2 Class level) rounds. Each additional attempt to Power Surge in a 24 hour period causes the DC to increase by +5. Page 50

Kensai (master of combat with a signature weapon of your choice)


(CWar p49)

Alignment: LG, LN, LE. Base Attack Bonus: +5. Concentration: 5 ranks. Diplomacy: 5 ranks. Ride: 5 ranks. Feats: Combat Expertise, Weapon Focus (any). Must complete an oath of service to either an overlord or an ideal Min Lvl: Pal5, Crl7, Drd7, Ftr7, Mnk7, Rgr7, Rog7, Sor10, Wiz10.

HD: d10 Skill Points: 4 Attack: Fighter Good Save: Will Weap: Armor: Class Lvls: 10

Str: Jump. Dex: Balance, Ride. Int: Craft, Know(local), Know(nobility). Wis: Sense Motive. Con: Concentrate. Cha: Diplomacy, Intimidate.

Prestige Classes New

Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Swim Dex: Ride. Con: Concentrate. Int: Craft, Know(nature), Spellcraft. Wis: Heal, Listen, Sense Motive, Spot. Cha: Diplomacy, Handle Animal. Int: Appraise, Craft, Disable Device, Know(arcana), Know(arch & eng), Spellcraft. Cha: Use Magic Device. Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble, Use Rope. Int: Appraise, Craft(alchemy), Disable Device, Decipher Script, Know(arcana), Search, Spellcraft. Wis: Listen, Spot. Con: Concentrate. Cha: Bluff, Use Magic Device. Dex: Use Rope. Con: Concentrate. Int: Craft, Know(arcana), Know(religion), Spellcraft. Wis: Profession, Sense Motive. Cha: Bluff, Diplomacy, Gather Info., Intimidate, Perform. 1st Two Level Dependent Class Features 1st: +1 Divine Caster level. Add your Class level to your effective Druid level to determine the capabilities of your Animal Companion Immune to Fear effects. +4 Sacred bonus on Will saves vs. Mind-affecting spells & effects 2nd: +1 Divine Caster level. Gain the Scent special quality.

Prestige Class
Lion of Talisid (follower of the Celestial Lion, many of whose abilities stack with those of a Druid or Ranger)
(BoED p65)

Minimum Requirements Alignment: NG. Base Attack Bonus: +4. Know (nature): 9 ranks. Survival: 9 ranks. Feat: Favored of the Companions. Class Ability: Animal Companion. Able to cast Summon Natures Ally II. Min Lvl: Drd6, Rgr8. Race: Gnome. Craft (any): 8 ranks. Use Magic Device: 4 ranks. Feat: any two Item Creation. Arcane Caster level 5th. Min Lvl: Brd5, Sor5, Wiz5. Disable Device: 8 ranks. Know (arcana): 8 ranks. Spellcraft: 5 ranks. Use Magic Device: 5 ranks. Must be able to cast Arcane spells Min Lvl: Brd13, Sor13, Wiz13.

Class Features HD: d8 Skill Points: 4 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10

Maester (efficient creator of magic items)


(CAdv p56)

HD: d4 Skill Points: 4 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 5 HD: d6 Skill Points: 6 Attack: Rogue Good Save: Ref, Will Weap: Armor: Class Lvls: 5

1st: Gain one Item Creation feat for which you qualify. Quick Crafting you may craft magic items at the rate of one day per 2,000 gp of the items base price (minimum 1 day). 2nd: +1 Caster level.

Magic Filcher (an arcane caster who gains arcane spells & can emulate an arcane caster)
(DR310 p73)

1st: +1 Caster level. Detect Magic at Class level, 3/day. 2nd: Wizard Mimic +5 bonus to Use Magical Device checks when using Arcane spell or Wizard-specific items.

Maiden of Pain (specialty priestess of the Deity of Pain)


(PGF p182)

Patron: Loviatar. Gender: Female. Intimidate: 4 ranks. Feat: Violate Spell. Able to cast Masochism and Sadism as Divine spells. Must use the drug Agony. Min Lvl: Clr5.

HD: d6 Skill Points: 4 Attack: Rogue Good Save: Ref Weap: Whip Armor: Class Lvls: 10

1st: Gain access to the Pain Domain if you do no already have it. If you do, you gain access to another of Loviatars Domains. Pain Touch, 1/day by making a melee touch attack, your opponent is Stunned for 1 round (WillNeg DC = 10 + Class level + Wisdom modifier). Lasher you may cast touch range spells & your Pain Touch ability through your Whip (giving you 15 range). At your option, you may make a melee attack to do damage & the effect or just do a touch attack to do the effect. Agony Addition you are permanently addicted to the drug Agony, though its effects on you are lessened. 2nd: +1 Cleric Caster level. 1st: Add Class level to Monk levels (if any) to determine unarmed damage, & AC bonus. 2nd: Ki Strike (silver) your unarmed strikes are treated as if they were silver for purposes of overcoming Damage Reduction. Gain Feat: Improved Grapple. If you already have this feat, the bonus when using it becomes +6 (instead of +4).

Mantis Shen (unarmed combatant that mimics a Praying Mantis with excellent grappling, disarming, & tripping, and eventually gaining a hybrid battle form)
(DR319 p71)

Base Attack Bonus: +5. Concentrate: 2 ranks. Escape Artist: 5 ranks. Know (nature): 2 ranks. Survival: 3 ranks. Feat: Combat Expertise, Improved Trip, Improved Unarmed Strike. Min Lvl: Bbn7, Brd7, Clr7, Drd7, Ftr7, Mnk7, Pal7, Rgr7, Rog7, Sor10, Wiz10.

HD: d8 Skill Points: 6 Attack: Rogue Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Tumble. Con: Concentrate. Int: Craft, Know(nature). Wis: Listen, Sense Motive, Spot, Survival. Cha: Intimidate.

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September 7, 2005 Skills Str: Climb. Dex: Ride. Con: Concentrate. Int: Craft, Know(religion), Spellcraft. Wis: Heal, Profession. 1st Two Level Dependent Class Features 1st: Gain Feat: Diehard. Gain Feat: Improved Unarmed Strike. If Medium-size, your unarmed strike does 1d6. 2nd: +1 Caster level or gain a bonus feat of your choice. You are immune to Fear, both magical & natural.

Prestige Class
Martyred Champion of Ilmater (specialty priest / templar of the Deity of Suffering)
(PGF p184)

Minimum Requirements Patron: Ilmater. Alignment: LG. Know (religion): 4 ranks. any one skill: 9 ranks. Feat: Endurance, Nimbus of Light. Must have died in heroic sacrifice and been returned to life. Min Lvl: Clr6, Ftr6, Mnk6, Pal6, Rgr6, Rog6, Sor6, Wiz6. Gather Information: 6 ranks. Sense Motive: 6 ranks. Search: 3 ranks. Feat: Investigate. Min Lvl: Brd3, Rog3, Bbn9, Clr9, Drd9, Ftr9, Mnk9, Pal9, Rgr9, Sor9, Wiz9.

Class Features HD: d10 Skill Points: 2 Attack: Rogue Good Save: Ref Weap: Armor: Class Lvls: 10

Master Inquisitive (a detective with magical abilities)


(Eb p82)

HD: d8 Skill Points: 6 Attack: Rogue Good Save: Ref Weap: Armor: Class Lvls: 5

Str: Climb. Dex: Ride. Con: Concentrate. Int: Craft, Know(religion), Spellcraft. Wis: Heal, Profession.

1st: Zone of Truth, 1/day as a spell-like ability. 2nd: Contact (3rd level NPC). Bonus Feat from the following list: Alertness, Deceitful, Heroic Spirit, Improved Initiative, Iron Will, Negotiator, Persuasive, Recognize Impostor, Research, Toughness, Track, Urban Tracking.

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September 7, 2005 Skills Str: Climb, Jump. Dex: Sleight of Hand, Tumble, Use Rope. Con: Concentrate. Int: Craft. Wis: Profession, Spot. Cha: Bluff, Perform. 1st Two Level Dependent Class Features 1st: Gain Feat: Quick Draw. Gain one of the following Thrown Weapon Tricks. The trick can be used with any thrown weapon with which you have taken Weapon Focus. Deadeye Shot The critical multiplier for the weapon increases by 1 (i.e., a hand axe becomes x4 vs. x3). Defensive Throw Avoid generating Attacks of Opportunity with your throw for 1 round by making a Concentration check vs. DC (10 + number of threatening opponents). Doubletoss As a Standard Action, throw two weapons either at the same target or two within 30 of each other. Your full Strength modifier applies to the damage of each. Normal penalties for fighting with two weapons apply. Palm Throw Each attack with little thrown weapons (i.e., daggers, shuriken, & darts) can be with two of the weapons. Do not apply your Strength modifier to the damage of either. Sneaky Shot As a Move Action just before a ranged throw attack, make a Sleight of Hand check opposed by your opponents Spot check to deny your opponent of his/her Dexterity. Trip Shot On a successful thrown weapon attack, you can make a Trip Attack in addition to the damage. Make a Dexterity check with a +4 bonus opposed by your the opponents Strength or Dexterity check (whichever is better). Advantages such as Stability apply. Bonus from Feat: Improved Trip do not apply. Tumbling Toss At any point in a Tumble move, you may make a single thrown attack as a Standard Action. If you make a Tumble check vs. DC 25, no Attack of Opportunity is generated. You cannot be wearing more than Medium armor. Two with One Blow You may attack two adjacent opponents with a single throw by taking a 4 penalty on the attack. You make a single attack roll & compare it to each AC to determine how many opponents were hit. Resolve damage & threatened criticals separately. Weak Spot When attacking an opponent of your size or larger, you may make a Ranged Touch Attack (instead of a Normal Ranged Attack), though you may not apply your Strength modifier to the damage. You may only take this trick as a 5th level Master Thrower. nd 2 : Evasion on a Reflex save for half damage, take no damage no a successful save. You cannot be wearing more than Light armor. If you already have Evasion, gain Improved Evasion ( damage on a failed save). 1st: +1 Arcane Caster Level. Add Class level to Monk levels (if any) to determine unarmed damage, AC bonus, and Movement bonus. 2nd: +1 Arcane Caster Level. Add (Class level / 2) to your Sorcerer / Wizard levels (if any) to determine the abilities of your Familiar. If you could not summon a Familiar before, you gain that ability at this level.

Prestige Class
Master Thrower (a master with thrown weapons)
(CWar p58)

Minimum Requirements Base Attack Bonus: +5. Sleight of Hand: 4 ranks. Feats: Point Blank Shot, Precise Shot, Weapon Focus (any thrown weapon). Min Lvl: Ftr5, Bbn6, Pal6, Rgr6, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

Class Features HD: d8 Skill Points: 4 Attack: Fighter Good Save: Ref Weap: Armor: Class Lvls: 5

Master of the East Wind (hybrid monk / arcane casters that protect from outer plane attacks)
(DR314 p36)

Alignment: LG, LN. Climb: 10 ranks. Can cast 3rd lvl Arcane spells. Access to Ki Strike (magic). Min Lvl: Wiz5 / Mnk4, Sor6/Mnk4.

HD: d6 Skill Points: 4 Attack: Rogue Good Save: Will Weap: Armor: Class Lvls: 10

Str: Climb, Jump. Dex: Balance, Hide, Move Silently. Con: Concentrate. Int: Know(arcana), Spellcraft. Wis: Listen, Profession, Spot. Cha: Diplomacy.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Hide, Move Silently. Con: Concentrate. Int: Know(nature), Spellcraft. Wis: Listen, Profession, Spot, Survival. Cha: Diplomacy. Str: Climb, Jump. Dex: Balance, Hide, Move Silently, Open Lock, Tumble. Con: Concentrate. Int: Forgery, Disable Device, Search, Spellcraft. Wis: Listen, Profession, Spot. Cha: Bluff, Diplomacy, Disguise. Int: Craft, Know(arcana), Spellcraft. Wis: Profession. Con: Concentrate. Cha: Intimidate. 1st Two Level Dependent Class Features 1st: +1 Divine Caster Level. Add Class level to Monk levels (if any) to determine unarmed damage, AC bonus, and Movement bonus. 2nd: +1 Divine Caster Level. Add (Class level / 2) to Druid levels (if any) to determine Wild Shape ability.

Prestige Class
Master of the North Wind (hybrid druid / monks that patrol large areas and keep the peace through personal prowess)
(DR314 p34)

Minimum Requirements Alignment: LN. Climb: 10 ranks. Can cast 3rd lvl Divine spells. Access to Ki Strike (magic). Able to change shape into a flying creature. Min Lvl: Drd5 / Mnk4.

Class Features HD: d8 Skill Points: 4 Attack: Rogue Good Save: Fort Weap: Armor: Class Lvls: 10

Master of the South Wind (hybrid rogue / monks that try to bring peace through subterfuge, social engineering, and occasional targeted strikes)
(DR314 p35)

Alignment: LG, LN. Climb: 10 ranks. Disguise: 10 ranks. Hide: 10 ranks. Move Silently: 10 ranks. Class Abilities: Uncanny Dodge, Ki Strike (magic). Succeed going through an obstacle course. Min Lvl: Rog4 / Mnk4.

HD: d6 Skill Points: 6 Attack: Rogue Good Save: Ref Weap: Armor: Class Lvls: 10

1st: Casts Charisma-based Impromptu Arcane spells from the Master of the South Wind spell list. Add Class level to Monk levels (if any) to determine unarmed damage, AC bonus, and Movement bonus. 2nd: +1d6 Sneak Attack.

Master of the Unseen Hand (able to use the spell Telekinesis in innovative ways as part of combat)
(CWar p60)

Concentrate: 8 ranks. Able to cast Telekinesis as a spell, spell-like ability, or supernatural ability. Min Lvl: Wiz9, Sor10.

HD: d4 Skill Points: 2 Attack: Fighter Good Save: Will Weap: Armor: Class Lvls: 5

1st: When using Telekinesis, add your Class level to your Caster lvl for determining your Effective Caster level. When using Telekinesis, you may switch between the 3 uses of the spell (Sustained Force, Combat Maneuver, & Violent Thrust) from round to round, though spell ends after the use of Violent Thrust. 2nd: You may now wield weapons with Telekinesis as a Combat Maneuver. You may only make a single attack as a Standard Actions with a bonus of your Effective Caster level + your Primary Casting Trait. Weapon released feats (such as Power Attack) cannot be used. The weapon may move up to 20 before attacking. The weapon may be one that was disarmed Maintaining Sustained Force only requires a Move Action, as does simply keeping concentration to not drop your Telekinesis spell. You may even cast a new spell while maintaining Telekinesis, though you must make a Concentration check vs. the DC of Telekinesis 1st: +1 Divine Caster Level. Add Class level to Monk levels (if any) to determine unarmed damage, AC bonus, and Movement bonus. 2nd: +1 Divine Caster Level. Add (Class level / 2) when attempting to Turn Undead.

Master of the West Wind (hybrid cleric / monks that uphold the principles of the Order of the Four Winds)
(DR314 p37)

Alignment: LG, LN. Climb: 10 ranks. Can cast 3rd lvl Divine spells. Access to Ki Strike (magic). Able to Turn Undead. Min Lvl: Clr5 / Mnk4, Pal11 / Mnk4.

HD: d8 Skill Points: 4 Attack: Rogue Good Save: Will Weap: Armor: Class Lvls: 10

Str: Climb, Jump. Dex: Balance, Hide, Move Silently. Con: Concentrate. Int: Know(religion), Spellcraft. Wis: Listen, Profession, Sense Motive, Spot. Cha: Diplomacy. Con: Concentrate. Int: Know(arcana), Spellcraft. Wis: Profession. Cha: Bluff, Disguise.

Master Transmogrifist (Specialist in polymorphing, who masters a few forms and gains more and more of their special abilities)
(CArc p51)

Alignment: NG, CG, N, CN, NE, CE. Bluff: 2 ranks. Disguise: 2 ranks. Feats: Eschew Materials. Able to cast Alter Self and Polymorph. Min Lvl: Wiz7, Sor8.

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10

1st: Favored Shape you may chose 3 shapes available to you when casting Polymorph to be Favored Shapes. You may not choose a creature of the same type as yourself (typically Humanoid). Extended Change When using Alter Self, Polymorph, Polymorph Any Object, or Shapechange to become one of your Favored Shapes, the duration is doubled. 2nd: +1 Arcane Caster Level. Manifest Sense When you take one of your Favored Shapes, you gain all of its senses, including (if appropriate) Blindsense, Blindsight, Darkvision, LowLight Vision, Scent, and/or Tremorsense.

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September 7, 2005 Skills Str: Climb. Dex: Open Lock. Con: Concentrate. Int: Appraise, Craft, Decipher Script, Disable Device, Know(any), Search, Spellcraft. Wis: Listen, Profession, Sense Motive, Spot. Cha: Bluff, Diplomacy, Gather Info., Perform, Use Magic Device. Speak Language. Int: Craft. Wis: Profession, Sense Motives. Con: Concentrate. Cha: Bluff, Intimidate. 1st Two Level Dependent Class Features 1st: +1 Bard Caster level. Class levels stack with Bardic Music ability & Bardic Knowledge checks. Add the following spells to your Known Spell List as 1st level Arcane spells: Endure Elements, Magic Weapon. 2nd: +1 Bard Caster level. Add the following spells to your Known Spell List as 2nd level Arcane spells: Align Weapon, Make Whole.

Prestige Class
Memory Smith (a bard who follows the Deity of the Forge)
(DR311 p68)

Minimum Requirements Patron Deity: Moradin. Alignment: LG, NG, CG. Craft (weaponsmith or armorsmith): 5 ranks. Know (religion): 3 ranks. Perform: 8 ranks. Use Magic Device: 5 ranks. Min Lvl: Brd5.

Class Features HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort, Will Weap: Simple, all Martial Axes, Hammers, & Picks Armor: Light, Medium, Heavy, Shields Class Lvls: 5 HD: d8 Skill Points: 2 Attack: Fighter Good Save: Will Weap: Armor: Class Lvls: 5

Mindspy (able to use the spell Detect Thoughts in innovative ways as part of combat)
(CWar p62)

Base Attack Bonus: +3. Concentrate: 8 ranks. Able to cast Detect Thoughts as a spell, spell-like ability, or supernatural ability. Min Lvl: Brd5, Clr(knowledge)5, Sor6, Wiz6.

1st: Anticipate Against an opponent whose mind you are reading (requiring the opponent to have failed a Will save & been affected by Detect Thoughts for 3 rounds), you gain +1 per Class level (up to your Charisma modifier) as an Insight bonus to AC & attacks. If you are denied your Dexterity modifier to AC, you loose this AC bonus too. Combat Telepathy You may maintain Detect Thoughts as a Free Action by making a Concentration check vs. a DC of (10 + damage taken last round). Casting a spell or using a spell-like ability ends Detect Thoughts Spherical Detect Thoughts Your use of Detect Thoughts covers a sphere with the same radius as the original cone area of effect. 2nd: Faster Mindscan The first round of Detect Thoughts lets you detects thoughts and determine Intelligence. On the second round, you may detect surface thoughts of one detected mind. This effects the Anticipate ability (above). 1st: Add Class level to Monk levels (if any) to determine unarmed damage, AC bonus, & unarmored speed bonus. Able to use poison without danger of an accident. Deathguard +1 bonus on saves vs. [death] effects. 2nd: Macabre Shroud Gather Information, Bardic Knowledge, etc., check to learn about you have their DC increased by your Class level.

Monk of the Long Death (one who studies death, poison, fear, and similar topics)
(PGF p65)

Alignment: LN, N, CN, LE, NE, CE. Base Will Save Bonus: +5. Craft(alchemy): 5 ranks. Craft(poison making): 7 rank Heal: 3 rank. Know(arcana): 8 ranks. Go through the initiation ceremony. Min Lvl: Brd7, Mnk7, Sor10, Wiz10, Clr13, Drd13, Bbn15, Ftr15, Pal15, Rgr15, Rog15. Base Attack Bonus: +5. Balance: 5 ranks. Know (nature): 2 ranks. Survival: 3 ranks. Tumble: 5 ranks. Feat: Improved Unarmed Strike, Weapon Focus (quarterstaff). Min Lvl: Bbn7, Brd7, Clr7, Drd7, Ftr7, Mnk7, Pal7, Rgr7, Rog7, Sor10, Wiz10.

HD: d8 Skill Points: 4 Attack: Rogue Good Save: Ref, Will Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(PGF p130)

Str: Jump. Dex: Balance, Tumble. Con: Concentrate. Int: Craft, Decipher Script, Forgery, Know(arcana), Know(religion). Wis: Heal, Profession Cha: Bluff, Disguise, Intimidate. Speak Language Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Tumble. Con: Concentrate. Int: Craft, Know(nature). Wis: Listen, Sense Motive, Spot, Survival. Cha: Bluff, Perform.

Monkey Shen (a quarterstaff combatant that mimics a monkey by moving unexpectedly & jumping around easily, and eventually gaining a hybrid battle form)
(DR319 p72)

HD: d8 Skill Points: 6 Attack: Rogue Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 10

1st: Add Class level to Monk levels (if any) to determine unarmed damage, & AC bonus. 2nd: Ki Strike (silver) your unarmed strikes are treated as if they were silver for purposes of overcoming Damage Reduction. You may jump up onto any object not taller than you without making a Jump check..

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September 7, 2005 Skills Str: Swim. Con: Concentrate. Int: Craft, Know(nature), Know(religion), Spellcraft. Wis: Heal, Listen, Profession, Spot, Survival. Cha: Diplomacy. Con: Concentrate. Int: Craft, Know(arcana), Know(history), Know(religion), Know(the planes), Spellcraft. Wis: Heal, Profession Cha: Diplomacy, Perform. Dex: Hide, Move Silently. Con: Concentrate. Int: Craft, Decipher Script, Know(any), Search, Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Gather Info., Perform. Con: Concentrate. Int: Craft, Know(arcana), Know(religion), Spellcraft. Wis: Heal, Profession Cha: Diplomacy, Perform. 1st Two Level Dependent Class Features 1st: +1 Divine Caster Level. Gain Feat: Augment Summoning. Moonspeaker Shifting for purposes of determining the number of times per day and duration of your Shifting, treat [Item Creation], [Metamagic], and [Wild] feats as [Shifter] feats. 2nd: +1 Divine Caster Level. Choose one Energy Type. You gain Resistance 10 to that type of energy. 1st: +1 Divine Caster Level. Bane of the Restless add your Class levels to your Cleric levels for purposes of Turning Undead. The area of effect of any spell with the [light] subtype is doubled. 2nd: +1 Divine Caster Level. Creative Fire gain a bonus equal to your Class level to all Craft & Perform checks.

Prestige Class
Moonspeaker (a Shifter who creates the magic items for their race, and gains blessings from one moon each level)
(RoE p143)

Minimum Requirements Race: Shifter. Know(nature): 11 ranks. Know(religion): 4 ranks. Able to cast 2nd level Divine spells. Min Lvl: Clr(animal/plant)8, Drd8, Rgr8, Pal19.

Class Features HD: d8 Skill Points: 4 Attack: Rogue Good Save: Will Weap: Armor: Class Lvls: 12

Morninglord of Lathander (specialty priest of the Deity of Light)


(PGF p66) (PGFe)+

Patron: Lathander Alignment: LG, NG, CG. Craft(any): 4 ranks. Diplomacy: 7 rank Know(religion): 8 ranks. Perform(any): 2 ranks. Feat: Improved Turning. Class Ability: 3rd lvl Divine spells, including Daylight. Min Lvl: Clr5, Pal11. Diplomacy: 8 ranks. Know (religion): 5 ranks. Perform: 8 ranks. Must have the Bardic Music ability Min Lvl: Brd5.

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(PGF p130)

Mourner (a bard who uses his/her songs against undead, helping put them to rest)
(DR311 p67)

HD: d6 Skill Points: 6 Attack: Rogue Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 5

1st: +1 Bard Caster level. Class levels stack with Bardic Music ability & Bardic Knowledge checks. 2nd: +1 Bard Caster level. Add your Charisma modifier as a bonus to all saves vs. Necromancy spells & effects and the supernatural & spell-like abilities of Undead.

Mystic Keeper of Corellon Larethian (specialty priest of the Deity of Elves)


(DR328 p30)

Patron: Correlon Larethian Race: Elf, Half-Elf. Base Attack Bonus: +5. Concentrate: 10 ranks. Perform(dance): 2 ranks. Feat: Still Spell, Weapon Finesse. Able to cast Divine spells. Min Lvl: Clr7, Pal7, Rgr7. Know (arcana): 6 ranks. Know (religion): 6 ranks. Able to cast 2nd level Divine spells and 2nd level Arcane spells. Min Lvl: Clr3 / Wiz3.

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Fort, Will Weap: Armor: Class Lvls: 10 HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(3.5up p14)

1st: Sacred Arcana gain the Magic Domains granted power and domain spells. 2nd: +1 Divine Caster Level. Intuition +1 gain a +1 dodge bonus to AC when wielding a Longsword in combat while wearing Medium armor (or lighter).

Mystic Theurge (a combined arcane & divine spellcaster)


(DMG p192)

Int: Craft, Decipher Script, Know(arcana), Know(religion), Spellcraft. Wis: Profession, Sense Motive. Con: Concentrate.

1st: +1 Arcane Caster Level and +1 Divine Caster Level. 2nd: +1 Arcane Caster Level and +1 Divine Caster Level.

Mole (able to dig, meld into, shape, etc., with dirt & eventually stone)
(DR310 p71)

Base Attack Bonus: +5. Appraise: 2 ranks. Hide: 3 ranks. Profession (miner): 1 rank Search: 3 ranks. Must have lived underground for 5 years or worked in a mine for 1 year. Min Lvl: Bbn5, Ftr5, Pal5, Rgr5, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10.

HD: d6 Skill Points: 6 Attack: Rogue Good Save: Fort Weap: Simple, All Martial Picks. Armor: Light Class Lvls: 5

Str: Climb, Jump. Dex: Hide, Move Silently. Con: Concentrate. Int: Appraise, Know(architecture), Know(dungeoneer), Search Wis: Listen, Profession, Survival

1st: +1d6 Sneak Attack. Gain Burrow speed 5, when digging through dirt. 2nd: Meld into Stone, 1/day at 12th level. You may look through 1 of stone per Class level. This can be combined with Meld into Stone to let you see out.

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September 7, 2005 Skills Str: Jump, Swim. Int: Know(nature). Wis: Listen, Survival. Cha: Diplomacy, Handle Animal, Intimidate. 1st Two Level Dependent Class Features 1st: Add your Class level to your Druid / Ranger levels to determine your effective level for Wild Shape & Wild Empathy abilities. Natures Armament: Choose one of the following abilities to be gained when you use Wild Shape. Armor of the Crocodile +(Class level) bonus to your Natural Armor. Blaze of Power When in Fire Elemental form, gain Fire Shield (warm) at (Druid level + Class level). Claws of the Grizzly +3 damage with natural weapons. Earths Resilience Gain Damage Reduction 3 / . Natures Weapon +1 Enhancement bonus on attacks with natural weapons & they are considered magic. Robe of Clouds When in Air Elemental form, gain Concealment that does not block your sight. Serpents Coils When in a form that normally has Improved Grapple, gain +4 bonus on Grapple checks & do 1d8+Strength Grapple damage. Waters Flow As a Move Action, transform your body into water. You then make your normal movement without generating Attacks of Opportunity and reform at the end of the round. Only available if you can take the form of an Elemental. This ability is usable in your normal form. Usable three times per day. Wild Growth Gain Fast Healing 1. Wings of the Hurricane When in Avian or Air Elemental form, +30 flying speed & maneuverability improves by one category. 2nd: +1 Divine Caster Level. 1st: Lore same as Bardic Knowledge. 2nd: +1 Caster level.

Prestige Class
Natures Warrior (druids gains special abilities to combine with their Wild Shapes)
(CWar p63)

Minimum Requirements Alignment: NG, LN, N, CN, NE. Base Attack Bonus: +4. Know (nature): 8 ranks. Know (the planes): 2 ranks. Survival: 8 ranks. Feats: Track. Class Ability: Wild Shape. Min Lvl: Drd6.

Class Features HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 5

Ollam (dwarven teacher)


(CAdv p66)

Race: Dwarf. Alignment: LG. Know (history): 10 ranks. Know (any other): 10 ranks. Perform (oratory): 5 ranks. Min Lvl: Clr7, Wiz7, Bbn17, Ftr17, Mnk17, Pal17, Rgr17, Rog17, Sor17.

HD: d8 Skill Points: 6 Attack: Wizard Good Save: Will Weap: Simple Armor: All Class Lvls: 5

Con: Concentrate. Int: Craft, , Decipher Script, Know(any), Search, Spellcraft. Wis: Heal, Listen, Sense Motive. Cha: Diplomacy, Gather Info., Perform. Speak Language. Str: Climb, Jump, Swim. Dex: Use Rope. Int: Craft, Search. Wis: Listen, Sense Motive, Spot. Cha: Bluff, Gather Info., Intimidate.

Oppressor (a thug that everyone know about, who gains sneak attacks & can intimidate a whole neighborhood)
(DR312 p40)

Alignment: LE, NE, CE. Base Attack Bonus: +5. Intimidate: 8 ranks. Feats: Improved Unarmed Strike, Improved Grapple, Persuasive. Must have at least 1d6 Sneak Attack. Must have killed someone in public & be a known killer in at least one region. Min Lvl: Rog7. Base Attack Bonus: +5. Hide: 5 ranks. Know (nature): 2 ranks. Move Silently: 5 ranks. Survival: 3 ranks. Feat: Improved Initiative, Improved Unarmed Strike. Min Lvl: Rgr5, Bbn7, Brd7, Clr7, Drd7, Ftr7, Mnk7, Pal7, Rog7, Sor10, Wiz10.

HD: d8 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10

1st: Keep Awake If your attack does enough damage to bring your opponent to negative hp (lethal or nonlethal), you can reduce the damage to bring your opponent to exactly 0 hp. +1d6 Sneak Attack. 2nd: Brutal Grappler Add your Sneak Attack damage to your unarmed Grapple damage, though all the damage is non-lethal.

Panther Shen (unarmed combatant that mimics a panther by moving fast & striking quickly, and eventually gaining a hybrid battle form)
(DR319 p93)

HD: d8 Skill Points: 6 Attack: Rogue Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Tumble. Con: Concentrate. Int: Craft, Know(nature), Search. Wis: Listen, Sense Motive, Spot, Survival.

1st: Add Class level to Monk levels (if any) to determine unarmed damage, & AC bonus. 2nd: Ki Strike (silver) your unarmed strikes are treated as if they were silver for purposes of overcoming Damage Reduction. Add (Class level + 1) to Monk levels (if any) to determine bonus movement rate.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble, Use Rope. Int: Craft, Decipher Script, Forgery, Search. Wis: Listen, Sense Motive, Spot. Cha: Bluff, Diplomacy, Gather Info., Intimidate. 1st Two Level Dependent Class Features 1st: Detect Poison, at will. Trained in poison use, so you never accidentally poison yourself. Poison Touch You may generate Contact Poison from your body by spending 3 rounds concentrating. During this time, you may talk & move around, but you cannot fight, cast spells, activate magic items, etc. Once created, that poison is good for 3 rounds, after which it looses its potency. You may transfer it as a Touch Attack. The poison has a DC of 14 and can do 1d4 Str, 1d4 Dex, 1 Int, 1 Wis, -or- 1 Cha (chosen at time of creation). +1d6 Sneak Attack. 2nd: +2 bonus on saves vs. poison. Blowgun Mastery - +1 bonus on attack rolls made with blowguns & the range is doubled. Poisoners Art (Delay Onset) When you make a poison using Craft (Poison-making), you may make it so that the initial save does not occur for up to 1 minute per Class level after the target is poisoned. This increases the cost of the poison by 50%. 1st: Class level times per day, you can enter a special mental state that allows a Celestial to control your mind and speech for 1 round. You may request one of the following, though the Celestial (i.e., the DM) gets the final decision of what to do: - any Knowledge check with a (Class level+5) bonus - Bardic knowledge check with a (Class level+5) bonus - Divination - Detect Evil - Enthrall, which you may continue - Good Hope - Atonement - Commune, though you still have to pay the 500 XP - equivalent of a Phylactery of Faithfulness, allowing you to identify an evil act before you do it. 2nd: +1 Caster level. 1st: Casts Wisdom-based Impromptu Divine spells from the Purebreath Devotee spell list. Breatharian you do not need to eat or drink as long as there is enough fresh air to breath. 2nd: You can Rebuke, Command, & Bolster Air creatures, up to 3 + Charisma modifier times per day at Character level.

Prestige Class
Poisoner (able to create non-standard poisons, plus can generate poison from own body, & eventually can exhale it or even poison with a glance)
(DR312 p43)

Minimum Requirements Alignment: LE, NE, CE. Bluff: 5 ranks. Craft (poisonmaking): 8 ranks Sleight of Hand: 8 ranks. Feats: Exotic Weapon Proficiency (Blowgun). Must have killed someone with poison. Min Lvl: Brd5, Rog5, Bbn13, Clr13, Drd13, Ftr13, Mnk13, Rgr13, Sor13, Wiz13.

Class Features HD: d6 Skill Points: 8 Attack: Rogue Good Save: Ref Weap: Armor: Class Lvls: 10

Prophet of Erathaol (follower of the Seer of Celestia, who can channel a Celestial to get a variety of help)
(BoED p66)

Alignment: LG. Know (arcana): 5 ranks. Spellcraft: 10 ranks. Feat: Sacred Vow, Servant of the Heavens, Spell Focus (Divination), Vow of Chastity. Able to cast 4th level spells. Min Lvl: Wiz7, Crl9, Sor9, Pal17, Rgr17.

HD: d6 Skill Points: 2 Attack: Wizard Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 10

Con: Concentrate. Int: Craft, Know(arcana), Know(religion), Know(the planes), Spellcraft. Wis: Heal, Profession. Cha: Intimidate.

Purebreath Devotee (so in-tune with the air that food & drink are no longer needed)
(DR314 p61)

Base Attack Bonus: +5. Know (nature): 4 ranks. Feats: Endurance, Iron Will, Great Fortitude. Must go three days without eating, drinking, or using magic to avoid hunger & thirst. Min Lvl: Bbn6, Ftr6, Pal6, Rgr6, Brd7, Clr7, Drd7, Mnk7, Rog7, Sor10, Wiz10. Alignment: LG, NG, LN, N. Know (arcana): 4 ranks. Able to cast 3rd level Arcane spells. Find the hidden jungle temples of the Couatls. Min Lvl: Wiz5, Sor6, Brd7.

HD: d8 Skill Points: 4 Attack: Rogue Good Save: Fort, Ref, Will. Weap: Armor: Class Lvls: 10

Str: Climb, Jump. Int: Craft Wis: Survival. Cha: Intimidate.

Rainbow Servant (arcane casters who learn the magic and abilities of Couatl)
(CDiv p54)

HD: d4 Skill Points: 4 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10

Con: Concentrate. Int: Craft, Know(arcana), Know(the planes), Spellcraft. Wis: Profession, Sense Motive. Cha: Diplomacy.

1st: Detect Evil, at will. Extra Domain (Good) gain the Domain Ability from the Good Domain (+1 Caster level with [good] spells) and add the spells on the Good Domain list to those that can be learned by your Arcane caster class. 2nd: +1 Arcane Caster level.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Hide, Move Silently, Use Rope. Int: Craft, Know(geography), Know(nature). Wis: Heal, Listen, Spot, Survival. Cha: Handle Animal. Con: Concentrate. Int: Craft, Decipher Script, Know(any), Spellcraft. Wis: Profession, Sense Motive. Cha: Bluff, Disguise. 1st Two Level Dependent Class Features 1st: Add your Class level as a bonus to Climb, Balance, Jump, Listen, & Spot checks. +5 increase to your base land speed when wearing no more than Light Armor or carrying no more than a Light Load. 2nd: Natures Stride when entering a square than normally requires 2 squares of movement (such as heavy undergrowth, shallow bog, or up a hill), it only costs you one. When entering a square than normally requires 4 squares of movement (such as a deep bog), it only costs you two. 1st: Metamorphic Spell (components) you may ignore cheep material components for your Arcane spells. Class level times per day, you may apply Still Spell or Silent Spell without changing the level of the spell you are casting. 2nd: +1 Arcane caster level. Expanded Knowledge gain one additional spell up to one level below the highest level you can cast. Sudden Metamagic chose a Metamagic you have from the following list: Empower Spell, Enlarge Spell, Extend Spell, Maximize Spell, or Widen Spell. You may now apply that feat Class level times per day to a spell you are casting without increasing the spell level or cast time. 1st: Extrovert gain a bonus equal to your Class level on Bluff, Diplomacy, Gather Info, & Sense Motive checks. Natural Healing you can now heal lethal, nonlethal, and ability damage when you rest. Your natural healing increases when you have long-tern care. 2nd: Reforged Insight gain a +2 Insight bonus on Wisdom checks and Wisdom-base skill checks. Magical Healing magical healing now works normally on you (instead of healing ). 1st: Sneak attack +1d6. Death Attack After 3 rounds of study, if you can make a successful melee sneak attack within the next 3 rounds, the target must make a Fortitude save vs. DC 10 + Class Level + your Intelligence modifier or die / be paralyzed (your choice). Paralyzation lasts (Class level + 1d6) rounds. You are trained to never accidentally poison yourself when applying it to a blade. 2nd: Greater Paralyzing Attack When using Death Attack to paralyze, the DC is +1. Uncanny Dodge - Retains Dexterity modifier to AC even if caught flat-footed or attacked by someone invisible.

Prestige Class
Reachrunner (a Shifter focuses on moving fast and efficiently through outdoor terrain)
(RoE p153)

Minimum Requirements Race: Shifter. Base Attack Bonus: +5. Listen: 5 ranks. Spot: 4 ranks. Survival: 8 ranks. Feats: Endurance, Track. Min Lvl: Bbn5, Drd5, Rgr5, Clr(travel)7, Brd13, Ftr13, Mnk13, Pal13, Rog13, Sor13, Wiz13. Race: Changeling. Know (arcana): 4 ranks. Spellcraft: 8 ranks. Able to cast 3rd level Arcane spells. Min Lvl: Wiz5, Sor6, Brd7 .

Class Features HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort, Ref Weap: Armor: Class Lvls: 5

Recaster (a Changeling who can apply metamagics on-the-fly, ignore material components, etc.)
(RoE p157)

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 5

Reforged (a Warforged who is trying to become a living creature)


(RoE p161)

Race: Warforged. Craft or Profession: 8 ranks. Sense Motive: 4 ranks. Min Lvl: Bbn5, Brd5, Clr5, Drd5, Ftr5, Pal5, Rgr5, Rog5, Sor5, Wiz5.

HD: d8 Skill Points: 4 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 3

Str: Climb, Jump, Swim. Dex: Balance. Int: Craft, Search. Wis: Heal, Profession, Listen, Sense Motive, Spot, Survival.. Cha: Bluff, Gather Info. Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble, Use Rope. Int: Craft, Disable Device, Forgery, Know(local), Know(royalty), Search. Wis: Listen, Profession, Sense Motive, Spot. Cha: Bluff, Diplomacy, Disguise, Gather Info., Intimidate. Dex: Ride. Int: Craft, Know(history), Know(nobility). Wis: Sense Motive. Cha: Bluff, Disguise, Intimidate.

Replacement Killer (an assassin who specializes in disguising himself/herself as others to get close to the target)
(DR312 p45)

Alignment: LE, NE, CE. Bluff: 8 ranks. Diplomacy: 5 ranks Disguise: 8 ranks. Know (nobility): 3 ranks. Sense Motive: 5 ranks. Feats: Deceitful, Skill Focus (Disguise). Min Lvl: Brd5, Rog5, Bbn13, Clr13, Drd13, Ftr13, Mnk13, Rgr13, Sor13, Wiz13.

HD: d6 Skill Points: 8 Attack: Rogue Good Save: Ref Weap: Armor: Class Lvls: 10

Ronin (a dishonored warrior)


(CWar p77)

Alignment: NG, CG, N, CN, NE, CE. Base Attack Bonus: +6. Feats: Exotic Weapon Proficiency (bastard sword). Must have fled a battle or been exiled by ones lord. Min Lvl: Bbn6, Ftr6, Pal6, Rgr6, Brd8, Clr8, Drd8, Mnk8, Rog8, Sor12, Wiz12.

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10

1st: Infamy Any person of authority who knows of your reported dishonor has an initial attitude one worse than normal & you receive a 4 Circumstance penalty on all Charisma-based checks with that person. Learning your background is typically a Gather Information or Knowledge (nobility & royalty) check vs. DC 10. Gain +1d6 Sneak Attack. 2nd: Banzai Charge When making a charge, you may take a penalty to your AC from 2 (the normal value) up to your BAB. This same value is added to your attack at the end of the charge. Page 59

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September 7, 2005 Skills Str: Climb, Jump. Dex: Balance, Hide, Move Silently, Ride Con: Concentrate. Int: Craft, Know(geography), Know(religion), Spellcraft. Wis: Listen, Sense Motive, Spot, Survival. Cha: Diplomacy. Speak Language. Str: Climb, Jump, Swim. Dex: Ride. Con: Concentrate. Int: Craft, Know(arcana), Spellcraft. Wis: Listen, Profession, Sense Motive, Spot. Cha: Diplomacy, Perform. 1st Two Level Dependent Class Features 1st: +1 Divine Caser level. Gain the Travel Domain Ability and you add the Travel Domain spell to your Divine spell list. 2nd: +1 Divine Caser level.

Prestige Class
Seeker of the Misty Isle (searchers for a lost elven island, who are masters of traveling, using skills quickly, and finding what they seek)
(CDiv p61)

Minimum Requirements Race: Elf or Half-Elf. Know (religion): 4 ranks. Survival: 8 ranks. Able to cast 2nd level Divine spells. Must be induced into the order by a current member. Min Lvl: Drd5, Rgr8, Clr13, Pal13.

Class Features HD: d8 Skill Points: 6 Attack: Rogue Good Save: Fort, Ref Weap: Simple, Martial. Armor: Light, Medium. Class Lvls: 10

Seeker of the Song (gains new types of Bardic Music which can cause damage, is able to do more than one type of music at a time with the effects stacking, etc.)
(CArc p56)

Know (arcana): 13 ranks. Perform (any one): 13 ranks. Feat: Skill Focus (Perform (any one)). Class Ability: Bardic Music. Must have heard Seeker Music from another Seeker of the Song. Min Lvl: Brd10.

HD: d6 Skill Points: 4 Attack: Rogue Good Save: Will Weap: Armor: Class Lvls: 10

1st: Rapture of the Song when using Bardic Music or Seeker Music, gain a +2 Insight bonus to AC. Class level stacks with Bard level when determining number of uses of Bardic Music and/or Seeker Music per day. Seeker Music Consumes one use of Bardic Music to activate. If a Refrain is available for a given song, it can be activated as a Swift Action at the cost of another use of Bardic Music. The original song does not end when using a Refrain. - Burning Melody: Must have at least 14 ranks of Perform to use. You and all allies within 30 who can hear the music gain Fire Resistance 15 as long as the song continues. - Burning Melody Refrain: You generate a 30 Cone of Fire that does 6d6 damage (Ref, DC = 10 + ranks in Perform). 2nd: Combine Songs you may activate & maintain two types of Bardic Music and/or Seeker Music with a single Standard Action. Seeker Music Song of Unmaking: Must have at least 15 ranks of Perform to use. All Constructs within a 30 radius Burst take 1d8 damage per Class level (no save). This song is Instantaneous. 1st: +1 Caster level. Gain Feat: Track. You have the option of having spells with the subtype of Acid, Cold, Electricity, or Fire do non-lethal damage against Plants & Animals in the spells area of effect. 2nd: +1 Caster level. Gain Energy Resistance 10 against one of the following (chosen when you get this level): Acid, Cold, Electricity, or Fire.

Sentinel of Bharrai (follower of the Celestial Bear, who can eventually change into a Bear / Dire Bear, call lightning, etc.)
(BoED p69)

Alignment: LG, NG, CE. Know (arcana): 8 ranks. Know (nature): 8 ranks. Spellcraft: 8 ranks. Feat: Sacred Vow, Vow of Obedience. Min Lvl: Brd5, Wiz5, Bbn13, Clr13, Drd13, Ftr13, Mnk13, Pal13, Rgr13, Rog13, Sor13. Region: The Shaar. Base Attack Bonus: +5. Handle Animal: 4 ranks. Ride: 6 ranks. Survival: 8 ranks. Feat: Animal Affinity, Mounted Archery, Mounted Combat, Track. Min Lvl: Rgr6, Bbn9, Drd9, Brd13, Clr13, Ftr13, Mnk13, Pal13, Rog13, Sor13, Wiz13.

HD: d4 Skill Points: 4 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10

Con: Concentrate. Int: Craft(alchemy), Decipher Script, Know(any), Spellcraft. Wis: Heal, Profession, Survival Cha: Gather Info., Handle Animal, Use Magic Device. Speak Language. Str: Climb, Jump, Swim. Dex: Hide, Move Silently, Ride, Use Rope. Int: Craft, Know(nature), Know(local-Shaar), Search. Wis: Heal, Listen, Profession, Spot, Survival Cha: Handle Animal.

Shaaryan Hunter (expert at tracking and hunting while on horseback, from the Forgotten Realms region The Shaar)
(PGF p71)

HD: d10 Skill Points: 4 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10 Epic Lvls: 10
(PGF p131)

1st: +2 Competence bonus on Ride checks. 2nd: Mounted Tracking you may make Survival checks for purposes of tracking while your mount is moving half speed without taking a penalty.

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September 7, 2005 Skills Str: Climb, Jump. Dex: Move Silently, Open Lock, Sleight of Hand, Use Rope. Int: Appraise, Craft, Disable Device, Forgery, Know(local), Search. Wis: Listen, Profession, Sense Motive, Spot Cha: Bluff, Diplomacy, Intimidate. Str: Climb, Jump, Swim. Dex: Hide, Move Silently. Con: Concentrate. Int: Craft, Decipher Script, Know(religion), Search. Wis: Heal, Profession, Sense Motive Cha: Gather Info. 1st Two Level Dependent Class Features 1st: +1d6 Sneak Attack. Doublespeak +2 bonus on Bluff & Diplomacy checks. 2nd: Uncanny Dodge retain your Dex bonus to AC even if you are Flat-Footed or fighting an invisible opponent. If you already have Uncanny Dodge, gain Improved Uncanny Dodge. Bonus Feat gain one of the following feats for which you have the prerequisites: Acrobatic, Agile, Alertness, Blind-Fight, Combat Expertise, Deceitful, Deft Hands, Exotic Weapon Proficiency (hand crossbow), Exotic Weapon Proficiency (shuriken), Improved Feint, Leadership, Lightning Reflexes, Negotiator, Nimble Fingers, Persuasive, Skill Focus (any in-class skill), Silent Spell, Stealthy, Still Spell, Track, Weapon Finesse, Weapon Focus (any). Paladins may freely cross-class, and can take additional levels of Rogue without losing the ability to progress as a Paladin. 1st: Absolute Conviction if your alignment changes from Lawful Good, you may not take any more level of Shadowbane Inquisitor, but you keep your current abilities. Pierce Shadows you may consume one of your uses of Turn Undead to give off bright light in a (20 + 5 per Class level) radius for 10 minutes per Class level. The radiance does not generate any shadowy illumination past the radius of bright light. The light moves with you. 2nd: Sacred Stealth you may consume a Divine spell to gain a +4 Sacred bonus on Hide and Move Silently checks for (Charisma modifier + spell level) minutes. This is a Swift Action. Smite, 1/day on a designated melee attack, you may add your Charisma modifier as a bonus to your attack roll and your Class level as a bonus to your damage roll against a creature you judge to be corrupt. 1st: +1 Divine Caster level. Detect Evil, at will. Sacred Stealth you may consume a Divine spell to gain a +4 Sacred bonus on Hide and Move Silently checks for (Charisma modifier + spell level) minutes. This is a Swift Action. 2nd: +1 Divine Caster level. Discover Subterfuge +2 gain a +2 Competence bonus on Search & Sense Motive checks.

Prestige Class
Shadow Thief of Amn (specially trained member of the Shadow Thieves Guild)
(PGF p74) (PGFe)+

Minimum Requirements Bluff: 3 ranks. Gather Information: 3 ranks. Hide: 8 ranks. Intimidate: 3 ranks. Move Silently: 3 ranks. Feat: Persuasive. Must be a member of the Shadow Thieves Guild. Min Lvl: Brd5, Mnk5, Rgr5, Rog5, Bbn13, Clr13, Drd13, Ftr13, Pal13, Sor13, Wiz13.

Class Features HD: d6 Skill Points: 6 Attack: Rogue Good Save: Ref Weap: Simple Armor: Light Class Lvls: 5

Shadowbane Inquisitor (a paladin / rogue who is focused on defeating evil and darkness)
(CAdv p68)

Alignment: LG. Base Attack Bonus: +5. Gather Information: 4 ranks. Know (religion): 2 ranks. Sense Motive: 8 ranks. Feat: Power Attack. Turn Undead class ability. Sneak Attack class ability. Detect Evil class ability or able to cast Detect Evil as a Divine spell. Min Lvl: Pal4 / Rog2.

HD: d10 Skill Points: 4 Attack: Fighter Good Save: Fort Weap: Simple, Martial Armor: All Class Lvls: 10

Shadowbane Stalker (a rogue / divine caster who is focused on defeating evil)


(CAdv p70)

Alignment: LG. Gather Information: 8 ranks. Search: 4 ranks. Sense Motive: 4 ranks. Sneak Attack class ability. Detect Evil class ability or able to cast Detect Evil as a Divine spell. Min Lvl: Rog3 / Clr2.

HD: d8 Skill Points: 6 Attack: Rogue Good Save: Ref, Will Weap: Armor: Class Lvls: 10

Str: Climb, Jump. Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble, Use Rope. Con: Concentrate. Int: Appraise, Craft, Decipher Script, Disable Device, Know(history), Know(nature), Know(religion), Know(the planes), Search, Spellcraft. Wis: Heal, Listen, Profession, Sense Motive, Spot. Cha: Gather Info., Use Magic Device.

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September 7, 2005 Skills 1st Two Level Dependent Class Features

Prestige Class
Shaper of Form (one who is inspired by the spirits of form, who teach how to permanently change objects and the caster himself)
(DR326 p82)

Minimum Requirements Craft (alchemy): 5 ranks. Craft (any other): 8 ranks. Know (arcana): 5 ranks. Feat: Greater Fortitude, Spell Focus (transmutation). Know 6 spells from the School of Transmutation. Make contact with the spirits of form. Min Lvl: Brd5, Sor5, Wiz5, Clr7, Pal8, Rgr8.

Class Features HD: d6 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10

Dex: Escape Artist. 1st: +1 Caster level. Like Begets Like You may change a non-magical Con: Concentrate. object of up to your size into another non-magical Int: Appraise, Craft, object of mostly the same material and within 50% of Disable Device, its initial size. Thus, Leather Armor could be changed Know(arcana), into Studded Leather Armor, but not a Chain Shirt. Spellcraft. You must touch the target item for a Full Round and Wis: Heal, Profession. this ability is usable 1/day. The change is Instantaneous and cannot be dispelled. Modify Self When you gain 1st, 4th, 7th, & 10th level, you may make a single permanent change to yourself. Choose one of the following (each may be chosen multiple times): Prowess +1 Inherent bonus to Strength, Dexterity, or Constitution. Quickness +10 increase to Land Speed. Resilience +1 increase to Natural Armor. Toughness +10 hit points. Renaissance change your race, gender, and/or general appearance. You may choose any race that does not have a Level Adjustment (such as a Drow) No ability scores change as a result of the form change. 2nd: Fortify Item A touched object has its Hardness permanently increased by 1. Usable 1/day. An object can only be targeted once by this ability. Polymorph, 1/day Str: Jump. Dex: Balance, Ride, Tumble. Con: Concentrate. Int: Craft, Know(arcana), Know (the planes), Spellcraft. Wis: Profession. 1st: Natural Flyer you are considered to have a Fly speed for purposes of qualifying for Feats, such as Wingover. Improved Flight add your Class level to your Caster level when casting any spell that grants fight. 2nd: +1 Caster level. Gain Feat: Flyby Attack. Extended Flight when ever you cast a spell that grants flight, its duration is doubled.

Sharn Skymage (a specalist in flying and flight spells)


(Sharn p165)

Know(the planes): 4 ranks. Spellcraft: 8 ranks. Feats: any Metamagic. Able to Fly as a natural ability, through use of a spell, or shape changing (such as Wild Shape). A magic item that grants flight does not quality. Min Lvl: Clr(travel)5, Wiz5, Drd6, Sor6. Alignment: LG, NG, CE. Race: Elf, Half-Elf. Base Attack Bonus: +7. Handle Animal: 10 ranks. Ride: 10 ranks. Feat: Mounted Combat, Mounted Archery or Ride-By Attack, any one Exalted Feat. Meditate for 1 week on a mountain. Min Lvl: Bbn7, Ftr7, Pal7, Rgr7, Drd10, Brd17, Clr17, Mnk17, Rog17, Sor17, Wiz17.

HD: d8 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 5

Skylord (a rider of celestial flying creatures)


(BoED p71)

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort, Ref Weap: Simple, Martial Armor: All Class Lvls: 10

Dex: Balance, Ride. Int: Know(any). Wis: Heal, Listen, Spot, Survival Cha: Handle Animal

1st: +4 Insight bonus on Spot checks. Call Flying Mount after spending a week on top of a mountain, you can call one of the following into your service: Celestial Giant Eagle, Celestial Giant Owl, or a Celestial Pegasus. The mount remains with you until it is slain or dismissed. Calling a new mount requires another week on top of a mountain. The flying mount gains the following. Natural Class Lvl HD Armor Str Special 1-3 +2 +4 +1 Empathic Link, Share Spells, Improved Natural Attacks 4-6 +4 +6 +2 Fly +10, +2d6 dmg charge +3 SR (Class level +5), immune 7-9 +6 +8 to Hold, paralysis, Sleep, charm,& compulsions +4 Bonus Feat Flyby Attack, 10 +8 +10 Hover, Multiattack, Wingover 2nd: +1 Caster level. Ride the Wind your ranged attacks receive two less penalty due to winds (no penalty up to Strong wind, 2 for Severe, 4 for Windstorms, 8 for Hurricanes). You and your mount do not receive any penalties to Listen check due to the wind. You and your mount can fly at normal speed in up to Windstorms and only have to fly at speed in Hurricanes.

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005 Skills Str: Climb, Jump. Dex: Balance, Hide, Move Silently, Open Lock, Tumble, Use Rope. Int: Craft, Search. Wis: Listen, Sense Motive, Spot. Cha: Bluff, Diplomacy, Disguise, Gather Info., Intimidate, Use Magic Device. Dex: Escape Artist, Move Silently. Int: Appraise, Craft, Forgery, Know(dungeoneer). Wis: Survival. Cha: Bluff, Disguise, Intimidate. Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Tumble. Con: Concentrate. Int: Craft, Know(nature). Wis: Heal, Listen, Profession, Sense Motive, Spot, Survival. Str: Climb, Jump, Swim. Dex: Ride. Int: Craft, Spellcraft. Cha: Handle Animal, Intimidate, Use Magic Device. 1st Two Level Dependent Class Features 1st: Casts Wisdom-based Prepared Divine spells from the Slayer of Domiel Spell List. +1d6 Sneak Attack. Death Touch, 1/day by making a touch attack, you may use this [death] effect to kill an Evil creature. Roll 1d6 per Class level. If the total is equal to or greater than the touched targets current hit-points, it dies. Detect Evil, at will. 2nd: Divine Grace gain a bonus on all saving throws equal to your Charisma modifier.

Prestige Class
Slayer of Domiel (follower of the Archon of Mercy, who act as spies and assassins for the cause of good)
(BoED p73)

Minimum Requirements Alignment: LG. Hide: 8 ranks. Move Silently: 8 ranks. Feat: Sanctify Martial Strike, Servant of the Heavens, Weapon Focus (any). Class Abilities: Evasion, +3d6 Sneak Attack. Minimum Charisma: 15. Min Lvl: Rog6. Patron: Ghaunadar. Alignment: LE, NE, CE. Base Attack Bonus: +5. Disguise: 6 ranks. Feat: Willing Deformity. Min Lvl: Brd7, Rog7, Bbn9, Clr9, Drd9, Ftr9, Mnk9, Rgr9, Sor10, Wiz10. Base Attack Bonus: +5. Concentrate: 4 ranks. Heal: 2 ranks. Know (nature): 2 ranks. Survival: 3 ranks. Feat: Improved Unarmed Strike, Stunning Fist. Min Lvl: Bbn5, Ftr5, Pal5, Rgr5, Brd7, Clr7, Drd7, Rog7, Sor10, Wiz10.

Class Features HD: d6 Skill Points: 4 Attack: Rogue Good Save: Ref Weap: Armor: Class Lvls: 10

Slime Lord (specialty templar of the Drow Deity of Oozes)


(PGF p186)

HD: d8 Skill Points: 4 Attack: Rogue Good Save: Ref Weap: Armor: Class Lvls: 10 HD: d8 Skill Points: 6 Attack: Rogue Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 10

1st: Pseudopods, 1/day as a Move Action, you can transform your hands into pseudopods for up to 1 round per Class level. You may make one natural attack as a Standard Action, or two natural attacks as a Full Round Action. Each attack does 1d6 damage & your opponent is Paralyzed for 1d4+1 rounds (FortNeg DC is Constitution based). 2nd: 1st: Add Class level to Monk levels (if any) to determine unarmed damage, & AC bonus. 2nd: Ki Strike (silver) your unarmed strikes are treated as if they were silver for purposes of overcoming Damage Reduction. +1 use of Stunning Fist each day. The DC of your Stunning Fist attack may be calculated with your Intelligence modifier (if it is higher than your Wisdom modifier).

Snake Shen (unarmed combatant that mimics a snake by attacking with Intelligence & making each strike hurt, and eventually gaining a hybrid battle form)
(DR319 p73)

Spellcarved Soldier (a Warforged with magical runes added to its body armor)
(RoE p166)

Race: Warforged. Base Attack Bonus: +6. Spellcraft: 4 ranks. Feats: Silver Tracery. Able to cast 1st level Arcane spells or infusions. Min Lvl: Brd8, Sor12, Wiz12, Ftr5 / Wiz2.

HD: d10 Skill Points: 4 Attack: Fighter Good Save: Fort, Will Weap: Armor: Class Lvls: 5

1st: Spellcarved Runes Runes are added to your composite armor. You may have one rune active at a time. Activation is a Swift Action & effects can be dismissed with a Free Action. Rune of Extension a spell or infusion cast on you whose duration is not Instantaneous has its duration doubled, has a +5 DC to being dispelled, and makes the runes glow red. Only one spell may be extended at a time. 2nd: Rune of Resistance when active, gain +2 bonus on saves vs. mind-affecting spells & abilities, and against harmful spells and effects that target your composite plating (such as Heat Metal). 1st: +1 Arcane Caster Level. Obligation must spend at least 2 days of every tenday guarding either Silverymoon or the Silver Marches. Token you are granted an Adrath Token, which lets you cast certain spells that are otherwise impossible to cast within Silverymoon. These include Conjuration(summoning), Evocation[fire], and any spell with [teleport] subtype. Ward Attunement you are attuned to the Wards of Silverymoon, which let you cast certain spells at any time. These include Feather Fall, Dispel Evil, Tongues, and many other utility & combat spells. 2nd: +1 Arcane Caster Level. Bonus Feat gain one metamagic feat for which you have the prerequisites.

Spellguard of Silverymoon (part of the corps of Arcane casters who guard the Forgotten Realms city of Silverymoon and the Silver Marches region around it)
(PGF p75) (PGFe)+

Alignment: LG, NG, CG, LN, N, CN. Concentration: 8 ranks. Spellcraft: 5 ranks. Feat: Combat Casting, any one metamagic feat. Able to cast 4th level Arcane spells. Must be accepted into the Spellguard. Must be from Silverymoon or the Silver Marches. Min Lvl: Wiz7, Sor8, Brd10.

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 5

Con: Concentrate. Int: Craft, Know(any), Spellcraft. Wis: Spot

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Hide, Move Silently, Ride, Use Rope. Con: Concentrate. Int: Craft, Know(geography), Know(nature), Search. Wis: Heal, Listen, Spot, Survival. Cha: Handle Animal 1st Two Level Dependent Class Features 1st: +1 Ranger Caster level. If you do not have any Ranger levels, then you have the casting ability of a 1st level Ranger (i.e., none until you reach 4th level). Effective Caster level is half your Ranger levels + Class levels. Scent of Evil you can detect evil opponents within 30 by scent (60 if up-wind, 15 if down-wind). Anything with a Strong Evil aura can be smelled at twice the default range, while an Overwhelming aura can be smelled at triple the default range. You cannot determine what is generating the scent until you are within 5 of it. 2nd: +1 Ranger Caster level. Favored Enemy (evil) gain a +1 bonus on Bluff, Listen, Sense Motive, Spot, & Survival checks and damage against Evil creatures. This bonus stacks with any other Favored Enemy bonuses. 1st: Gain Feat: Investigator. +2 bonus on saves vs. Enchantment spells or effects. 2nd: +2 bonus on saves vs. Mind-Affecting spells or effects (stacks with above, when appropriate).

Prestige Class
Stalker of Kharash (follower of the Celestial Wolf, who can actually smell evil)
(BoED p75)

Minimum Requirements Alignment: NG. Hide: 8 ranks. Move Silently: 8 ranks. Feat: Alertness, Favored of the Companions, Track. Min Lvl: Rgr5, Brd6, Rog6, Bbn13, Clr13, Drd13, Ftr13, Sor13, Wiz13.

Class Features HD: d8 Skill Points: 6 Attack: Fighter Good Save: Ref Weap: Martial Armor: Class Lvls: 10

Stoneface (a trained liar, who gains defenses against magical truth detection)
(DR310 p74)

Alignment: NG, CG, N, CN, NE, CE. Bluff: 8 ranks. Concentration: 3 ranks. Feats: Persuasive, Skill Focus (Know (any)). Min Lvl: Brd5, Rog5, Sor5, Bbn13, Clr13, Drd13, Ftr13, Rgr13, Wiz13.

HD: d8 Skill Points: 8 Attack: Rogue Good Save: Fort, Ref Weap: Simple, Martial Armor: Light, Medium, Heavy, Shields Class Lvls: 5 HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 5

Dex: Hide, Move Silently, Open Lock, Sleight of Hand. Con: Concentrate. Int: Forgery, Know(any), Search. Wis: Listen, Sense Motive, Spot. Cha: Bluff, Diplomacy, Disguise, Gather Info., Perform. Str: Climb, Jump. Dex: Hide, Move Silently, Open Lock, Ride, Tumble. Int: Disable Device, Know(local), Search. Wis: Listen, Spot. Cha: Bluff, Intimidate. Con: Concentrate. Int: Craft, Decipher Script, Know(any), Search, Spellcraft. Wis: Listen, Profession, Spot. Cha: Diplomacy, Perform. Speak Language.

Streetfighter (a combatant who is seldom surprised, knows the streets, and can take a hit & keep fighting)
(CAdv p79)

Base Attack Bonus: +5. Bluff: 5 ranks. Intimidate: 5 ranks. Know (local): 5 ranks. Feats: Combat Expertise, Improved Feint. Min Lvl: Bbn7, Brd7, Clr7, Drd7, Ftr7, Mnk7, Pal7, Rgr7, Rog7, Sor10, Wiz10. Know (arcana): 13 ranks. Listen: 13 ranks. Perform (any one): 10 ranks. Profession (astrologer): 6 ranks. Spellcraft: 6 ranks. Class Ability: Bardic Music. Able to cast 3rd level Arcane spells. Min Lvl: Brd10.

1st: Always Ready +1 +1 Competence bonus on Initiative checks. Streetwise +2 Competence bonus on Gather Information and Know(local) checks. 2nd: Stand Tough, 1/day When you take damage from a weapon or blow (but not a spell), you have the option of making a Fortitude save, DC = hit points of damage. If the save is successful, the damage is and nonlethal. You do not need to be aware of the attack to use this ability. Usable once per day. 1st: Bardic Knowledge your Class levels apply to your Bardic Knowledge checks. Bardic Music gain Class levels uses per day of Bardic Music. Gain 4th level Impromptu Arcane spells (and higher at later levels) from the Bard and/or Sorcerer spell list. 2nd: Song of Arcane Power (minimum Perform: 16 ranks) By spending a daily use of Bardic Music as a Move Action, a spell you cast by the end of your next turn has its Caster level increased based your Perform check Check Lvl Check Lvl up to 9 +0 2029 +2 1019 +1 30+ +4

Sublime Chord (a bard who gains spells up to 9th level, plus some new songs)
(CArc p60)

HD: d6 Skill Points: 4 Attack: Rogue Good Save: Will Weap: Armor: Class Lvls: 10

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Escape Artist, Hide, Move Silently, Tumble, Use Rope. Con: Concentrate. Int: Craft, Know(arcana), Know(history), Know(the planes), Search, Spellcraft. Wis: Listen, Profession, Spot. Cha: Bluff, Disguise. 1st Two Level Dependent Class Features 1st: Gain Charisma-base Impromptu Arcane Spells from the Abjuration, Divination, Illusion, & Transmutation school of the Sorcerer / Wizard Spell List. Tenacious Spells attempts to dispel any magics you cast are at a +6 DC. Ignore 5% Arcane Spell Failure chance due to armor when casting Suel Arcanamarch spells. 2nd: Dispelling Strike, 1/day in addition to its normal damage, a chose melee attack targets the opponent with Greater Dispel Magic (+Class level + 6).

Prestige Class
Suel Arcanamach (spellcaster trained to fight other spellcasters)
(CArc p63)

Minimum Requirements Base Attack Bonus: +6. Concentration: 4 ranks. Jump: 4 ranks. Spellcraft: 5 ranks. Tumble: 4 ranks. Feat: Combat Casting, Iron Will. Able to speak Ancient Suloise Proficient with at least 4 Martial and/or Exotic weapons. Learn from the Grimoire Arcanamacha. Min Lvl: Bbn7, Ftr7, Pal7, Rgr7, Brd8, Mnk8, Rgr8, Sor15, Wiz15. Gender: Female. Alignment: LG, NG, CG. Know(nature): 8 ranks. Survival: 8 ranks. Feat: Sacred Vow, Vow of Purity. Class Feature: Wild Empathy, can cast Speak with Animals. Able to speak Sylvan. Must have done a service to another Swanmay, even if it was unknowingly. Min Lvl: Drd5, Rgr5. Alignment: LG, NG, CG. Base Attack Bonus: +6. Feat: Knight of Stars or Favored of the Companions or Servant of the Heavens, one other Exalted Feat. Min Lvl: Bbn6, Ftr6, Pal6, Rgr6, Brd8, Clr8, Drd8, Mnk8, Rog8, Sor12, Wiz12.

Class Features HD: d8 Skill Points: 4 Attack: Rogue Good Save: Ref, Will Weap: Armor: Class Lvls: 10

Swanmay (a pure female who can become a swan, has a magical connection to other creatures, and eventually becomes a Fey)
(BoED p76)

HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10

Str: Swim. Dex: Hide, Ride. Con: Concentrate. Int: Craft, Know(geography), Know(nature), Search, Spellcraft. Wis: Heal, Listen, Profession, Spot, Survival. Cha: Handle Animal

1st: Wild Empathy your Class levels are added to your Wild Empathy checks. Gain Spell Resistance (12 + Class level). Wild Shape (swan only), 1/day. 2nd: +1 Druid or Ranger Caster level. Favored Enemy gain another favored enemy as if you were a Ranger. This enemy is usually common to a given group of Swanmays.

Sword of Righteousness (a martial follower of one of the Pantheons of the Good outer planes who gains mastery of Exalted Feats)
(BoED p77)

HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort, Will. Weap: Armor: Class Lvls: 3

Str: Climb, Jump, Swim. Dex: Ride. Int: Craft, Know(nature), Know(religion). Wis: Profession, Sense Motive. Cha: Diplomacy, Handle Animal, Intimidate. Dex: Move Silently. Int: Know(appropriate for creature type), Search. Wis: Listen, Sense Motive, Survival. Cha: Bluff, Gather Info.

Paladins & Monks may freely cross-class. 1st: Gain any one Exalted Feat. 2nd: Gain any one Exalted Feat.

Sworn Slayer (one who has sworn to destroy all creatures of a specific type (such as Undead))
(DR324 p81)

Alignment: LG, NG, CG. Base Attack Bonus: +6. Know (appropriate for creature type): 4 ranks. Arcana Constructs, Dragons, Magical Beasts Dungeoneering Aberrations, Oozes Local Humanoids Nature Animals, Fey, Giants, Monstrous Humanoids, Plants, Vermin Religion Undead The Planes Elementals, Outsiders Sense Motive: 4. Must vow to destroy all creatures of your chosen type. Min Lvl: Bbn6, Ftr6, Pal6, Rgr6, Brd8, Clr8, Drd8, Mnk8, Rog8, Sor12, Wiz12.

HD: d10 Skill Points: 4 Attack: Fighter Good Save: Fort Weap: Simple, Marital Armor: All Armor, Shields Class Lvls: 5

1st: Sworn Foe +1 gain a +1 bonus on Bluff, Listen, Move Silently, Sense Motive, Spot, & Survival checks, and weapon damage against a creature of the type that is your sworn foe. Stacks with a Rangers Favored Enemy bonuses. 2nd: Animosity +3 you may choose a specific type of foe to gain an additional +3 against. For example, Sworn Slayer whose foe is Undead may choose to have Animosity against Mummies. Determination +2 gain a +2 bonus on all saves against the special attacks, spells, and spell-like abilities of the creatures that are your sworn foe.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Tumble. Int: Craft, Know(any). Wis: Listen, Profession. Con: Concentrate. Cha: Diplomacy, Perform. 1st Two Level Dependent Class Features Monks may freely cross-class. 1st: Add Class level to Monk lvls to determine unarmed damage, AC bonus, & unarmored speed bonus. Gain one tattoo of your choice (another one each odd lvl). The effect of some tattoos are determine by your total number of magic tattoos (including that one):
Arrowroot Able to heal (Wisdom modifier x Class level) hitpoint per day by touch. You may not heal yourself. Healing may be split up as desired. Bamboo Add #tattoos to your Constitution as an Enhancement bonus for 1 round per Class level. Usable #tattoos times / day Bat Add #tattoos to your Dexterity as an Enhancement bonus for 1 round per Class level. Usable #tattoos times per day. Bellflower Add your Charisma modifier to any ability score of your choice as an Enhancement bonus for 1 round per Class level. Usable #tattoos times per day. Butterfly Add #tattoos to your Wisdom as an Enhancement bonus for 1 round per Class level. Usable #tattoos times / day Centipede Shadow Walk, 1/week. Min Class level is 5th. Chameleon Alter Self for 1 hour per Class level. Usable #tattoos times per day. Crab Gain Damage Reduction (2 x #tattoos) / magic. Crane Immunity to non-magical diseases. If you gain another tattoo, gain immunity to poisons. When yet another tattoo is gained, you do not take penalties from aging. Chrysanthemum For each hour in direct sunlight, heal Class level hit-points. Dragon Breath 4d6 Fire damage at a single target within 25 (Ref DC13), up to 3 times within 1 hour. Usable 1 per day. Dragonfly Gain a Dodge bonus to AC equal to #tattoos for 1 round per Class level. Usable 1/day. Falcon Gain immunity to Fear effects. All allies within 10 gain a Morale bonus to saves vs. fear equal to your Charisma modifier + #tattoos. Lion By declaring a smite before you attack, you gain +4 bonus to hit & Class level bonus to damage. Usable #tattoos times per day. Monkey Gain +(#tattoos) Competence bonus to all Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Open Locks, Sleight of Hand, & Tumble checks. Moon, Crescent Ethereal Jaunt, 1/day. Min Class level is 9th. Moon, Full Gain +2 Luck bonus on a single attack, skill check, or ability check. Only usable at night. Usable #tattoos times per day. Mountain You cannot be moved for 1 round per Class level. Gain +4 bonus to Constitution & Wisdom & immunity to Bull Rush & Trip attacks. All Dexterity-based skill checks receive a 20 penalty. Can be ended as a Free Action. Usable #tattoos times per day Nightingale Able to heal (2 x Class level) hit-points per day, either to yourself or others. May be split up as desired. Ocean You do not need to eat, sleep, or drink. Phoenix Gain SR of 15 + Class level. Min Class level is 7th. Pine Gain Feat: Remain Conscious. Scorpion An opponent you are aware of must use his/her lowest ability score modifier (instead of Str or Dex) when attacking you this round. Usable #tattoos times per day. Spider As a use of your Stunning Fist, instead your attack inflicts Contact Poison (2Con / 2Con / DC = 10 + Class level + Con modifier). Sun Gain +2 Luck bonus on a single attack, skill check, or ability check. Only usable during the day. Usable #tattoos times per day. Tiger +1 bonus to attacks & +1d6 damage for 1 round per Class level. Usable #tattoos times per day. Tortoise Gain (Class level) ranks in a skill in which you have no ranks for 1 single check. Usable #tattoos times per day. Unicorn Reroll one d20 roll per day, but keep the new roll. Wasp Haste, for 1rnd/Class lvl. Usable #tattoos times per day. White Mask Immune to Detect Thoughts, Detect Lies, & attempts to read alignment. +10 bonus on all Bluff checks.

Prestige Class
Tattooed Monk (the tattoos added to the body grant magic abilities)
(CWar p82)

Minimum Requirements Alignment: LG, LN, LE. Base Attack Bonus: +3. Know (religion): 8 ranks. Feat: Endurance, Improved Grapple, Improved Unarmed Strike. Min Lvl: Mnk5, Clr6, Pal6, Wiz6, Ftr13, Rgr13, Rog13, Sor13.

Class Features HD: d8 Skill Points: 4 Attack: Rogue Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 10

2nd:

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September 7, 2005 Skills Int: Craft, Know(religion), Know(the planes), Spellcraft. Wis: Profession, Sense Motive. Con: Concentrate. Cha: Diplomacy. Speak Language. Dex: Hide. Con: Concentrate. Int: Forgery, Know(any), Spellcraft. Wis: Listen, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Info., Intimidate, Perform, Use Magical Device. Speak Language. 1st Two Level Dependent Class Features 1st: +1 Caster Level. By making a Diplomacy check with a planar ally who shares at least one alignment aspect with you, you may reduce the cost of the deal by 50%. 2nd: +1 Caster Level. Gain Feat: Augment Summoning.

Prestige Class
Thaumaturgist (specialist in calling outsiders & making deals with them)
(DMG p199)

Minimum Requirements Feat: Spell Focus(Conjuration). Able to cast Lesser Planar Ally. Min Lvl: Clr7.

Class Features HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10 HD: d8 Skill Points: 4 Attack: Rogue Good Save: Will Weap: Simple, Greatclub Armor: Class Lvls: 10

Thrall of FrazUrbluu (follower of the Demon Prince of the Deception)


(DR333 p31)

Alignment: CE. Bluff: 10 ranks. Disguise or Forgery: 10 ranks. Know (religion): 10 ranks. Feats: Deceitful, Thrall to Demon (Fraz-Urbluu). Able to speak Celestial & Abyssal. Able to cast at least five spells from the school of Illusion, with at least one of them being 3rd lvl or able to use at least three of the following Warlock Invocations, at least one of which must be a Lesser Invocation: Beguiling Influence, Charm, Dark Ones Own Luck, Flee the Scene, Frightful Blast, See the Unseen, or Voracious Dispelling. Must have convinced an intelligent, non-Evil creature to perform an evil act without using magic. Min Lvl: Brd7, Clr(trickery)7, Rgr17, Sor17, Wiz17. Alignment: CE. Bluff: 9 ranks. Diplomacy: 9 ranks. Know (the planes): 5 ranks. Sense Motive: 5 ranks. Feats: Persuasive, Thrall to Demon (Pazuzu). Able to cast at least two spells that allow flight or upward movement in the air (i.e., Levitate) or able to fly naturally (including the Wildshape class ability, Alter Self, Polymorph, etc.). Must have convinced another creature to call upon Pazuzus aide without having resorted to magic. Min Lvl: Brd7, Drd15, Sor15, Wiz15.

1st: Temptation, 1/day as an Immediate Action that does not provoke an Attack of Opportunity, do one of the following: Deceptive Magic gain a +1 Profane bonus on the DC of an Illusion spell. Deceptive Summoning gain control of a Conjuration (summoning) spell cast within 30 of you by making a Spellcraft check to identify the spell and an opposed level check. If you succeed, the summoned creatures obey you as if you were the caster that summoned them. You must have a Readied Action to use this ability. Deceptive Will gain a +4 Profane bonus on a single Will save. If you succeed, you may make a Bluff check opposed by the casters Sense Motives check to convince him/her that you failed your save (assuming you want to play along). 2nd: +1 Caster Level. Gain an additional spell from the School of Illusion, up to your Class level.

Thrall of Pazuzu (follower of the Demon Prince of the Lower Aerial Kingdoms)
(DR329 p61)

HD: d8 Skill Points: 4 Attack: Rogue Good Save: Ref Weap: Armor: Class Lvls: 10

Int: Forgery, Know(any). Wis: Listen, Sense Motive, Spot. Cha: Bluff, Diplomacy, Gather Info., Intimidate.

1st: Temptation +2 Profane bonus on Bluff, Diplomacy, or Intimidate checks made to convince a creature to perform an action against its nature. When casting an Enchantment, gain a +1 bonus on the spells DC and +2 bonus to penetrate Spell Resistance. Breath of Pazuzu I Exhale a Locust Swarm that lasts for (Class level + Charisma modifier) rounds as a Standard Action, 1/day. The Locust Swarm must have at least one hex adjacent to you and can surround you if desired. You are not distracted or damaged by the Locust. 2nd: Flight grow black Raven wings, which grant you a Fly speed of 20 with Average maneuverability. If you already have wings, gain +20 movement (and your wings change to those of a black Raven). Speak with Avian Tongues, with any creature that has a natural Fly speed, at will.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Tumble. Con: Concentrate. Int: Craft, Know(nature). Wis: Listen, Sense Motive, Spot, Survival. Cha: Intimidate. 1st Two Level Dependent Class Features 1st: Add Class level to Monk levels (if any) to determine unarmed damage, & AC bonus. 2nd: Ki Strike (silver) your unarmed strikes are treated as if they were silver for purposes of overcoming Damage Reduction. Paralyzing Stroke As a Full Round Action, you may make a single melee attack as a touch attack, which deals normal damage. If the target takes damage, it is Paralyzed for 1 round (FortNeg DC = 10 + Class level + Strength modifier). A Paralyzing Stroke must be declared before the attack is rolled & you may use the ability Class level times per day.

Prestige Class
Tiger Shen (unarmed combatant that mimics a tiger by striking the correct location to paralyze & becoming immune to fear, and eventually gaining a hybrid battle form)
(DR319 p74

Minimum Requirements Base Attack Bonus: +5. Concentrate: 2 ranks. Intimidate: 4 ranks. Know (nature): 2 ranks. Survival: 3 ranks. Feat: Improved Unarmed Strike, Power Attack. Min Lvl: Bbn5, Ftr5, Pal5, Rgr5, Brd7, Clr7, Drd7, Rog7, Sor10, Wiz10.

Class Features HD: d8 Skill Points: 6 Attack: Rogue Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 10

Troubadour of Stars (a musician who plays the music of the Court of Stars, gains new Bardic Music abilities, and eventually becomes an Outsider)
(BoED p78)

Alignment: CG. Perform: 6 ranks. Feat: Knight of Stars. Able to cast 4th level Impromptu Arcane spells. Min Lvl: Sor9, Brd10.

HD: d6 Skill Points: 6 Attack: Rogue Good Save: Ref, Will. Weap: Armor: Class Lvls: 10

Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Con: Concentrate. Int: Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Info., Perform, Use Magic Device. Speak Language. Dex: Ride. Con: Concentrate. Int: Craft(armor), Craft(weapon), Know(nobility), Know(religion). Wis: Heal, Sense Motive. Cha: Bluff, Diplomacy, Intimidate.

1st: Class levels stack with Bard levels for determining what Bardic Music abilities are available, how often they can be used, and the bonus granted by Bestow Courage. If you have no levels of Bard, you gain the music ability of a 1st level Bard. Detect Evil, at will. 2nd: +1 Arcane Caster Level. You are now able to cast spells on your spell list that are exclusive to Eladrin. You must still learn the spell to use it. Holy Cacophony gain the use of this new Bardic Music ability when you have 8 ranks of Perform. All Evil creatures within 30 must makes a Concentration check (DC 15 + spell level) in order to cast a spell or use a Spell-like ability. If combined with Feat: Words of Creation, the DC is 20 + spell level, but you take 8d4 non-lethal damage. This is a [sonic][mind] effect.

Vassal of Bahamut (follower of the Deity of Good Dragons, who gains special abilities to combat evil dragons)
(BoED p80)

Alignment: LG. Base Attack Bonus: +7. Perform: 6 ranks. Craft (armor): 5 ranks. Diplomacy: 5 ranks. Feat: Sacred Vow, Vow of Obedience. Must have single-handedly slain a Red Dragon of at least Juvenile age. Min Lvl: Ftr9, Pal9, Rgr9, Clr10, Mnk10, Rog10, Sor14, Wiz14.

HD: d10 Skill Points: 2 Attack: Fighter Good Save: Fort Weap: Simple, Martial Armor: All Class Lvls: 10

1st: When making a Charisma-based skill check against a Dragon or a Dragon-like creature (such as a Wyvern), gain a bonus equal to your Class level. Platinum Armor you may forge armor out of the scales of a slain Red Dragon of at least Juvenile age. When completed, the scales change to platinum. You may only have one suit of Platinum Armor at a time & it corrodes away if anyone but you wears it. The armor has the following statistics: Armor bonus +8, max Dex bonus +4, Armor check penalty 1, 20% Arcane spell failure, no loss of movement, 25 pounds, considered Masterwork Light Armor for class abilities & enchanting. 2nd: Gain Wisdom-based Prepared Divine spells from the Vassal of Bahamut Spell List. Dragon Senses you are able to see 2x as far as a Human in normal light, 4x as far in Low-Light, and gain Darkvision 120. Receive a one-time stipend of 200 platinum pieces. 1st: Sense Void, 1/day Extend your mind & senses to examine a target of interest. To observe a target, make a Spellcraft check vs. its distance from you. Line of Sight: DC 5. 1 mile: DC 10. 10 miles: DC 15 100 miles: DC 20. 1,000 miles: DC 25. 2nd: +1 Caster level.

Void Disciple (a spellcaster to can perceive and modify the surrounding reality)
(CDiv p72)

Alignment: NG, LN, N, CN, NE. Spellcraft: 10 ranks. Feats: Heighten Spell, Spell Penetration. Able to cast 3rd level Arcane or Divine spells. Min Lvl: Brd7, Clr7, Drd7, Sor7, Wiz7, Rgr17.

HD: d6 Skill Points: 3 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 13

Con: Concentrate. Int: Craft, Know(any), Spellcraft. Wis: Heal, Profession. Cha: Diplomacy.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Escape Artist. Int: Craft. Wis: Profession, Sense Motive. Con: Concentrate. Cha: Diplomacy, Gather Info., Intimidate, Perform. Str: Climb, Jump, Swim. Int: Craft. Wis: Survival. Cha: Intimidate. 1st Two Level Dependent Class Features 1st: Your Class levels stack with your Bard levels for determining how often you can use your Bardic Music (but you do not gain access to new Bard songs) Inspire Toughness All allies that hear this Bardic Music gain +2hp per Class level for as long as they can still hear you + 5 rounds afterwards. Requires 9+ ranks in Perform (sing) or Perform (oratory). 2nd:

Prestige Class
War Chanter (a Bard who sings combatenhancing songs)
(CWar p87)

Minimum Requirements Alignment: NG, CG, N, CN, NE, CE. Base Attack Bonus: +4. Perform(sing) or Perform(oratory): 6 ranks. Feats: Combat Expertise, Weapon Focus (any). Must have Inspire Courage Bardic Music ability. Min Lvl: Brd6. Race: Warforged. Base Attack Bonus: +5. Feats: Adamantine Body, Improved Bull Rush, Power Attack. Min Lvl: Ftr5, Bbn6, Brd7, Pal6, Rgr6, Clr7, Rog7, Sor10, Wiz10.

Class Features HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 10

Warforged Juggernaut (a Warforged who is trying to be more like a Construct)


(Eb p83) (EbErrata)+

HD: d12 Skill Points: 2 Attack: Rogue Good Save: Fort Weap: Armor: Class Lvls: 5

1st: Gain Armor Spikes that do 1d6 on a Grapple. Expert Bull Rush add your Class level to Strength check when initiating a Bull Rush or Defending against one. Add your Class level when attempting to break down doors. Gain Feat: Powerful Charge. Reserved receive a penalty equal to your Class level on the following skills: Bluff, Diplomacy, Gather Information, & Sense Motives. 2nd: Receive a +1 bonus to attack rolls when making a Charge Extended Charge when making a Charge, gain +5 movement. Construct Perfection I you can not take Subdual damage or extra damage from Critical hits. 1st: When using your shape-changing ability, gain immunity to Critical Hits & being Stunned. When using your shape-changing ability, you can grow natural weapons, such as claws, fangs, or horns as a Move Action. If the form you are in already has natural weapons, they do damage as if they were one size category larger. 2nd: When using your shape-changing ability, gain a +4 bonus to Strength & a +4 bonus to Constitution.

Warshaper (able to use the spell or ability to Polymorph in innovative ways as part of combat)
(CWar p89)

Base Attack Bonus: +4. Must be able to change shape in one of the following ways: 1. Shape-change as a Supernatural ability; 2. Shapechanger subtype; 3. Polymorph as a Spelllike ability; 4. Able to cast Polymorph; 5. Wild Shape or similar class feature. An Alternate Form (as possessed by quasits, etc.) is not sufficient. Min Lvl: Drd6, Sor8, Wiz8.

HD: d8 Skill Points: 2 Attack: Rogue Good Save: Fort Weap: Armor: Class Lvls: 5

Str: Climb, Jump, Swim. Dex: Balance, Escape Artist. Int: Craft. Con: Concentrate. Cha: Disguise.

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September 7, 2005 Skills Str: Climb, Jump, Swim. Dex: Balance, Hide, Move Silently. Int: Know(nature). Wis: Listen, Spot, Survival. Cha: Handle Animal, Intimidate. 1st Two Level Dependent Class Features 1st: Weretouched I Choose one of the following to be your ancestor animal: Bear, Boar, Rat, Tiger, Wolf, or Wolverine. When Shifting, you receive benefits base on your ancestor animal: - your appearance becomes more like your ancestor animal, including fur and a tail. Bear or Tiger: - +2 bonus to Strength. - gain Claws that do 1d4 + 1 per 4 Character levels. If you have the Razorclaw subtype and/or the Improved Natural Attack Feat, your Claws improve their damage by one category. Boar or Wolverine: - +2 bonus to Constitution. - gain a Bite Attack that do 1d6 + 1 per 4 Character levels. If you have the Longtooth subtype and/or the Improved Natural Attack Feat, your Bite improve its damage by one category. Rat or Wolf: - +2 bonus to Dexterity. - gain Fangs that do 1d4 + 1 per 4 Character levels. If you have the Longtooth subtype and/or the Improved Natural Attack Feat, your Bite improve its damage by one category. 2nd: Bonus Shifter Feat. Wild Empathy you may try to adjust the attitude of any Animal by making a Class level + Charisma modifier check after spending 1 minute interacting. Stacks with other Wild Empathy class abilities. Receive a +4 bonus if interacting with your ancestor animal. 1st: +1 Arcane Caster level. Wild Magic your effective Caster level is (Caster level 3 + 1d6). 2nd: +1 Arcane Caster level. Random Deflector, 1/day as an Immediate Action (which can be done when it is not your turn), all ranged attacks, ranged touched attacks, and individually targeted spells are deflected to a random creature within 20 of you. This effect lasts until the beginning of your next turn. All creatures in the 20 area (including you) have an equal chance to be the new target. Once the new target is determined, the normal attack roll is made, the target receives any appropriate saving throws, etc. Paladins may freely cross-class. 1st: You may add your Class level to your effective Druid level for determining your Animal Companions capabilities or to your effective Paladin level for determining your Special Mounts capabilities. Ride Bonus gain your Class level as a Competence bonus on all Ride check and any Handle Animal checks done with your mount. Wild Plains Stalker when your mount makes Hide and/or Move Silently checks, it may use your ranks in these skills, though it still uses its own Dexterity modifier, size modifier, etc. 2nd: Wild Plains Swiftness your mounts base speed increases by +10 for every movement mode it has.

Prestige Class
Weretouched Master (a Shifter who is becoming like his/her lycanthrope ancestors)
(Eb p85)

Minimum Requirements Race: Shifter. Base Attack Bonus: +4. Know (nature): 5 ranks. Survival: 8 ranks. Feats: any Shifter feat. Min Lvl: Rgr5, Drd6, Bbn7, Brd13, Clr13, Ftr13, Mnk13, Pal13, Rog13, Sor13, Wiz13.

Class Features HD: d8 Skill Points: 2 Attack: Rogue Good Save: Fort, Ref Weap: Armor: Class Lvls: 5

Wild Mage (an arcane spellcaster with some chaotic magical ability)
(CArc p68)

Alignment: CG, CN, CE. Know (the planes): 4 ranks. Spellcraft: 8 ranks. Use Magic Device: 4 ranks. Feat: Magical Aptitude, any metamagic feat. Arcane Caster level 1st. Min Lvl: Brd5, Sor5, Wiz5.

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Ref Weap: Armor: Class Lvls: 10

Con: Concentrate. Int: Craft, Know(any), Spellcraft. Wis: Profession. Cha: Bluff, Intimidate, Use Magical Device.

Wild Plains Outrider (a paladin, ranger, or druid who focuses on his/her mount)
(CAdv p92)

Ride: 9 ranks. Feat: Mounted Combat, Track Either an Animal Companion big enough to serve as a mount, or a Paladins Special Mount Min Lvl: Drd6, Rgr6, Pal6.

HD: d8 Skill Points: 4 Attack: Fighter Good Save: Fort Weap: Armor: Class Lvls: 3

Str: Jump, Swim. Dex: Balance, Move Silently, Ride. Int: Know(nature). Wis: Listen, Spot, Survival. Cha: Handle Animal.

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September 7, 2005 Skills Con: Concentrate. Int: Craft, Know(arcana), Know(nature), Know(religion), Spellcraft. Wis: Heal, Profession, Sense Motive. Cha: Diplomacy. Con: Concentrate. Int: Craft, Decipher Script, Know(any), Search, Spellcraft. Wis: Listen, Sense Motive. Cha: Bluff, Diplomacy, Handle Animal, Gather Info., Perform. Speak Language. Con: Concentrate. Int: Craft, Know(any), Search, Spellcraft. Wis: Profession. 1st Two Level Dependent Class Features 1st: Gain any one Exalted Feat. Bonus spell Arcane casters gain 1 bonus spell per day, while Divine casters gain 2 bonus spells per day. The bonus spell is assigned to a level that you can currently cast & it cannot be changed. No more than one bonus spell can be added to your highest level. 2nd: Gain any one Exalted Feat. Bonus spell Arcane casters gain 2 bonus spells per day, while Divine caster gain 3 bonus spells per day. 1st: +1 Bard Caster level. Class levels stack with Bardic Music ability & Bardic Knowledge checks. Tongues, 1/day as a 6th level Sorcerer. 2nd: +1 Bard Caster level. Speak with Animals, at will as a 5th level Druid.

Prestige Class
Wonderworker (a spellcasting follower of one of the Pantheons of the Good outer planes who gains mastery of Exalted Feats)
(BoED p82)

Minimum Requirements Alignment: LG, NG, CG. Base Will Save: +5. Feat: Knight of Stars or Favored of the Companions or Servant of the Heavens, one other Exalted Feat. Able to cast 3rd level spells. Min Lvl: Clr6, Drd6, Sor6, Wiz6, Brd7, Pal15, Rgr15. Concentration: 8 ranks. Decipher Script: 8 ranks. Know (history): 4 ranks. Know (nature): 4 ranks. Must be able to speak, read, & write 3 languages that are not on the characters racial language list. Min Lvl: Brd5.

Class Features HD: d6 Skill Points: 4 Attack: Wizard Good Save: Fort, Will. Weap: Armor: Class Lvls: 3 HD: d6 Skill Points: 6 Attack: Rogue Good Save: Fort, Ref, Will Weap: Armor: Class Lvls: 5

World Speaker (a bard who learns to communicate with all types of people, animals, plants, elements, & even the dead)
(DR311 p65)

Yathrinshee (specialty priest of the Drow Deity of Undeath & Revenge)


(PGF p187)

Patron: Kiaransalee. Race: Drow. Gender: Female. Know (arcana): 7 ranks. Know (religion): 7 ranks. Perform (sing): 3 ranks. Feat: Lichloved, Spell Focus (Necromancy). Able to cast Animate Dead as a Divine spell and Spectral Hand as an Arcane spell. Min Lvl: Clr5 / Wiz3. Alignment: LE, NE, CE. Base Attack Bonus: +5. Bluff: 5 ranks. Disguise: 5 ranks. Forgery: 5 ranks. Gather Information: 5 ranks. Feat: Deceitful. Min Lvl: Bbn7, Brd7, Clr7, Drd7, Ftr7, Mnk7, Rgr7, Rog7, Sor10, Wiz10.

HD: d4 Skill Points: 2 Attack: Wizard Good Save: Will Weap: Armor: Class Lvls: 10

1st: +1d6 Sneak Attack. When Rebuking & Controlling Undead, add your Class levels to your Cleric levels. Necromancer when casting spells from the School of Necromancy, your effective Caster level is the total of all your caster levels. 2nd: +1 Arcane Caster level and +1 Divine Caster level. Threnody, 1/day while you sing, all Undead within 30 gain a Gaze attack. The opponent of each Undead sees it as a departed love one or a bitter foe & receives a 2 penalty on attack rolls for 1d3 rounds (WillNeg DC is Charisma-based).

Zhentarim Spy (a spy who can go undercover and be totally convincing in the new role)
(PGF p77)

HD: d6 Skill Points: 6 Attack: Rogue Good Save: Ref, Will Weap: Simple Armor: Light, Medium, Shield. Class Lvls: 5

Str: Climb, Jump. Dex: Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble, Use Rope. Int: Appraise, Decipher Script, Disable Device, Forgery, Search. Wis: Listen, Sense Motive, Spot. Cha: Bluff, Diplomacy, Disguise, Gather Info., Intimidate, Use Magic Device. Speak Language.

1st: +1d6 Sneak Attack. Cover Identity you may have one fake identity for each Craft skill and/or Profession skill in which you have at least 2 ranks. Each identity must have a complete background, including a name, place of origin, etc. While operating under a cover identity, you receive a +4 Circumstance bonus on Disguise checks & a +2 bonus on Bluff & Gather Info. checks. Both bonuses are increased by +1 for each 2 ranks above 2 you have in the associated Craft / Profession. Cover Identities may be replaced by spending 1d4 tenday & 6d10 gp to put together the necessary background, paper work, etc. 2nd: Undetectable Alignment, always on as an Extraordinary Ability (i.e., it is not detected by Detect Magic, cannot be dispelled, etc.).

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Skipped Prestige Classes


Epic Prestige Classes
Epic Barbarian
(DMG p207)

Epic Paladin
(DMG p208)

Epic Bard
(DMG p207)

Epic Ranger
(DMG p208)

Netherese Arcanist (the greatest human casters of the ancient Netheril empire)
(PGF p132) (PGFe)+

Epic Cleric
(DMG p208)

Epic Rogue
(DMG p208)

Epic Druid
(DMG p208)

Epic Sorcerer
(DMG p209)

Spellfire Hierophant (able to work with the raw magic of the Weave almost as well as the Deities themselves)
(PGF p133)

Epic Fighter
(DMG p208)

Epic Warlock
(CArc p189) (CArcErrata)+

Epic Monk
(DMG p208)

Epic Wizard
(DMG p209)

Non-Humanoid Prestige Classes


Black Blood Hunter (lycanthrope who is a member of the People of the Black Blood, who hunt & eat sentients for sport)
(CWar p40)

Ocular Master (a Beholder who learns to combine multiple eye-beams into a new effect)
(DR313 p57)

Hulking Hurler (a Large-sized (or bigger) creature who specializes in throwing boulders)
(CWar p40)

Risen Martyr (a person who has earned Exalted feats & comes back as a spirit to continue its work)
(BoED p69)

Unholy Abomination (an Aberration that makes a pact with the dark powers, with increases its abilities, but making it horrid to look at)
(DR313 p58)

Psionic Prestige Classes


Avantist (a Kalashtar psionic who is trained to resist Quoir spirits and help others resist them too)
(RoE p133)

Cognition Thief (psionic who is particularly good at messing with peoples minds)
(PGF p174)

Quori Nightmare (a Kalashtar psionic who is helps Quori spirits and gains the power of nightmare)
(RoE p148)

Mind Mage (hybrid psionic & arcane caster)


(DR313 p50)

Shadowmind (hybrid psionic & rogue)


(CAdv p74)

Based on Optional Rules


Tainted Sorcerer (a spellcaster who has absorbed taint from an Evil location, object, or act)
(UA p191)

Tainted Warrior (a combatant who has absorbed taint from an Evil location, object, or act)
(UA p191)

Paragons
Aberrant Paragon (a character who desires or is compelled to be more like an Aberration)
(DR332 p45)

Elf Paragon (focuses on becoming the perfect Elf)


(UA pXXX)

Half-Orc Paragon (focuses on becoming the perfect Half-Orc)


(UA pXXX)

Drow Paragon (focuses on becoming the perfect Drow)


(UA pXXX)

Gnome Paragon (focuses on becoming the perfect Gnome)


(UA pXXX)

Human Paragon (focuses on becoming the perfect Human)


(UA pXXX)

Dwarf Paragon (focuses on becoming the perfect Dwarf, including improved Stone-Cunning, better Darkvision, etc.)
(UA pXXX)

Halfling Paragon (focuses on becoming the perfect Halfling)


(UA pXXX)

Tiefling Paragon (focuses on becoming the perfect Tiefling)


(UA pXXX)

Half-Elf Paragon (focuses on becoming the perfect Half-Elf)


(UA pXXX)

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Prestige Class Spell Lists


Apostle of Peace spell list
Prepared Divine spells based on Wisdom. (BoED p52)
0th Level Create Water(PH p215) Creates 2 gallons/level of pure water. Cure Minor Wounds(PH p216) Cures 1 point of damage. Detect Magic(PH p219) Detects spells and magic items within 60. Detect Poison(PH p219) Detects poison in one creature or small object. Guidance(PH p238) +1 on one attack roll, saving throw, or skill check. Light(PH p248) Object shines like a torch. Mending(PH p253) Makes minor repairs on an object. Purify Food and Drink(PH p267) Purifies 1 cubic foot per level of food or water. Read Magic(PH p269) Reads scrolls and spellbooks. Resistance(PH p272) Subject gains +1 resistance bonus on all saving throws. Virtue(PH p289) Subject gains 1 temporary hp. 1st Level Bless(PH p205) Allies gain+1 morale bonus to attacks & saves vs. fear. Bless Water(PH p205) Makes Holy Water. Command(PH p211) One subject obeys selected command for 1 round. Comprehend Languages(PH p212) You understand all spoken and written languages. Cure Light Wounds(PH p215) Cures 1d8 + 1 per level damage (max +5). Detect Evil(PH p218) Reveals evil creatures, spells, or objects. Detect Undead(PH p220) Reveals undead within 60. Endure Elements(PH p226) Exist comfortably in hot or cold environments. Entropic Shield(PH p227) Ranged attacks against you suffer 20% miss chance. Eyes of the Avoral(BoED p99) Subject gets +8 on Spot checks. Hide from Undead(PH p241) Undead cant perceive one subject per level. Obscuring Mist(PH p258) Fog surrounds you. Protection from Evil(PH p266) +2 bonus to AC & saves against evil, counters mind control, & hedges out elementals & outsiders. Ray of Hope(BoED p105) Subject gains +2 bonus on attacks, saves, and checks. Remove Fear(PH p271) Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Sanctuary(PH p274) Opponents cant attack you and you cant attack. Shield of Faith(PH p278) Aura grants +2 (or higher) deflection bonus. Vision of Heaven(BoED p111) Evil creature is Dazed for 1 round. 2nd Level Aid(PH p196) +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/lvl (max +10) Augury(PH p202) Leans whether an action will be good or bad. Bears Endurance(PH p203) Subject gains +4 Constitution for 1 minute per level. Calm Emotions(PH p207) Calms creatures, negating emotion effects. Consecrate(PH p212) Fills area with positive energy, making undead weaker. Cure Moderate Wounds(PH p216) Cures 2d8 damage +1 per level (max +10). Delay Poison(PH p217) Stops poison from harming subject for 1 hour per level. Eagles Splendor(PH p225) Subject gains +4 Charisma for 1 minute per level. Ease Pain(BoED p97) Remove lingering effects of pain. Enthrall(PH p227) Captivates all within 100 + 10 per level. Glorious Raiment(BoED p99) Wearer gains +1 Sacred bonus to AC per five caster levels and Damage Reduction 5 / evil. Make Whole(PH p252) Repairs an object. Owls Wisdom(PH p259) Subject gains +4 Wisdom for 1 minute per level. Remove Paralysis(PH p271) Frees one or more creatures from paralysis, hold, or Slow. Resist Energy(PH p246) Ignores the first 10 (or more) points of damage per attack from a specified energy type. Restoration, Lesser(PH p272) Dispels magic ability penalty or repairs 1d4 ability damage. Shield Other(PH p278) You take half of subjects damage. Silence(PH p279) Negate sound in 15 radius. Status(PH p284) Monitors condition & position of allies. Yoke of Mercy(BoED p112) Target deals non-lethal damage. Zone of Truth(PH p303) Subjects within range cannot lie.

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Apostle of Peace spell list (continued)


3rd Level Blessed Sight(BoED p92) Evil auras become visible to you. Create Food and Water(PH p214) Feeds 3 humans (or 1 horse) per level. Cure Serious Wounds(PH p216) Cures 3d8 damage + 1 per level (max +15). Dispel Magic(PH p223)(PH3.5e)+ Cancels magical spells and effects. Helping Hand(PH p239) Ghostly hand leads subject to you. Magic Circle against Evil(PH p249) As Protection from Evil, but 10 radius and 10 minutes per level. Magic Vestment(PH p251) Armor, shield, or clothes gain +1 enhancement per four levels. Meld into Stone(PH p252) You and your gear merge with stone. Prayer(PH p264) Allies gain +1 bonus on most rolls, enemies suffer 1 penalty. Protection from Energy(PH p266) Absorb 12 damage per level from one kind of energy. Refreshment(BoED p105) Cures creatures of all non-lethal damage. Remove Blindness/Deafness(PH p270) Cures normal or magical conditions. Remove Curse(PH p270) Frees person or object from a curse. Remove Disease(PH p271) Cures all diseases affecting subject. Remove Nausea(BoED p105) Cure a Nauseated or Sickened creature. Water Breathing(PH p300) Subject can breathe underwater. Water Walk(PH p300) Subject treads on water as if solid. Wind Wall(PH p302) Deflects arrows, smaller creatures, and gases. 4th Level Air Walk(PH p196) Subject treads on air as if solid (climb at 45 degree angle). Aspect of the Deity, Lesser(BoED p91) Your form becomes more like your Deitys. Blood of the Marty(BoED 92) You heal a target at range and take a like amount of damage. Control Water(PH p214) Raises, lowers bodies of water. Cure Critical Wounds(PH p215) Cures 4d8 + 1 per level (max. +20). Death Ward(PH p217) Grants immunity to death spells and negative energy effects. Discern Lies(PH p221) Reveals deliberate falsehoods. Dismissal(PH p222) Forces a creature to return to native plane. Divination(PH p224) Provides useful advice for specific proposed actions. Freedom of Movement(PH p233) Subject moves normally despite impediments. Good Hope(PH p237) Subjects gain +2 on attack rolls, damage rolls, saves, and checks. Imbue with Spell Ability(PH p243) Transfer spells to subject. Neutralize Poison(PH p257) Immunizes subject against poison, detoxifies venom in or on subject. Planar Ally, Lesser(PH p261) Exchange services with a 6 HD extraplanar creature. Remove Fatigue(BoED p105) Removes effects of Fatigue as 8 hours of rest. Repel Vermin(PH p271) Insects, spiders, and other vermin stay 10 away. Restoration(PH p272) Restores level and ability score drains. Sending(PH p275) Delivers a short message anywhere, instantly. Spell Immunity(PH p281) Subject is immune to one spell per four levels. Status, Greater(BoED p100) As Status, but cast some spells through the bond. Sustain(BoED p109) Recipients need no food or drink for 6 hours per level. Tongues(PH p294) Speak any language. 5th Level Atonement(PH p201) Removes burden of misdeeds from subject. Break Enchantment(PH p207) Frees subject from enchantments, alterations, curses, and petrifaction. Command, Greater(PH p211) As Command, but affects one subject per level. Commune(PH p211) Deity answers one yes-or-no question per level. Cure Light Wounds, Mass(PH p216) Cures 1d8 + 1 / level damage for many creatures. Dispel Evil(PH p222) +4 bonus against attacks by evil creatures. Energetic Healing(BoED p98) Target is immune to one energy type and gains 10% of the energy damage as healing. Hallow(PH p238) Designates location as Holy. Mark of Justice(PH p252) Designates action that will trigger cure on subject. Plane Shift(PH p262) As many as eight subjects travel to another plane. Raise Dead(PH p268) Restores life to subject who died up to 1 day per level ago. Sacred Guardian(BoED p106) You know the status of subject and an teleport or scry without error. Scrying(PH p274)(PH3.5e)+ Spies on subject from a distance. Spell Resistance(PH p282) Subject gains Spell Resistance of 12 + 1 per level. Symbol of Sleep(PH p291) Triggered rune puts nearby creatures into a catatonic slumber. True Seeing(PH p296) See all things as they really are. Wall of Stone(PH p299) Creates a stone wall that can be shaped.

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Apostle of Peace spell list (continued)


6th Level Antilife Shell(PH p199) 10 radius field hedges out living creatures. Aspect of the Deity(BoED p91) As Lesser Aspect of the Deity, but you get Celestial qualities. Banishment(PH p202) Banishes 2 HD per level of extraplanar creatures. Bears Endurance, Mass(PH p203) As Bears Endurance, affects one subject per level. Celestial Blood(BoED p94) Grant energy resistance, +4 on saves against poison, and Damage Reduction 10/evil. Cure Moderate Wounds, Mass(PH p216) Cures 2d8 damage +1 per level for many creatures. Dispel Magic, Greater(PH p210)(PH3.5e)+ As Dispel Magic, but up to +20 on the check. Eagles Splendor, Mass(PH p225) As Eagles Splendor, affects one subject per level. Forbiddance(PH p232) Blocks planar travel, damages creatures of different alignment. Geas/Quest(PH p234) As Lesser Geas, plus it affects any creature. Heal(PH p239) Cures 10 points per level, all diseases and mental conditions. Heroes Feast(PH p240) Ford for one creature per level, cures, and grants combat bonuses. Planar Ally(PH p261) As Planar Ally, Lesser, but up to 12 HD. Symbol of Persuasion(PH p290) Triggered rune charms nearby creatures. Wind Walk(PH p302) You and your allies turn vaporous and travel fast. Word of Recall(PH p303) Teleports you back to a designated place. 7th Level Bastion of Good(BoED p92) Acts as Minor Globe of Invulnerability and double-strength Magic Circle against Evil. Control Weather(PH p214) Changes weather in local area. Cure Serious Wounds, Mass(PH p216) Cures 3d8 damage +1 per level for many creatures. Ethereal Jaunt(PH p227) You become ethereal for 1 round per level. Refuge(PH p270) Alters item to transport its possessor to you. Regenerate(PH p270) Subjects severed limbs grow back, cures 4d8 damage +1 per level (max +35). Repulsion(PH p271) Creatures cant approach you. Restoration, Greater(PH p272) As Restoration, plus restores all levels and ability scores. Resurrection(PH p273) Fully restore dead subject. Scrying, Greater(PH p275)(PH3.5e)+ As Scrying, but faster and longer. Shield of the Archons(BoED p107) Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects 8th Level Antimagic Field(PH p200) Negates magic within 10. Cure Critical Wounds, Mass(PH p216) Cures 4d8 damage +1 per level for many creatures. Discern Location(PH p222) Reveals the exact location of a creature or object. Holy Aura(PH p241) +4 to AC, +4 resistance, SR25 against good spells. Planar Ally, Greater(PH p261) As Lesser Planar Ally, but up to 18 HD. 9th Level Aspect of the Deity, Greater(BoED p92) As Lesser Aspect of the Deity, but gain wings, enhanced ability scores, and various resistances and immunities. Astral Projection(PH p201) Projects you and companions into the Astral Plane. End to Strife(BoED p98) Any attack made within 80 of caster causes attacker to take 1d6 of lethal or non-lethal damage per caster level (max 20d6). Etherealness(PH p228) Travel to Ethereal Plan with companions. Gate(PH p234) Connects two planes for travel or summoning. Heal, Mass(PH p239) As Heal, but with several subjects. Miracle(PH p254) Requests a deitys intercession. True Resurrection(PH p296) As Resurrection, plus remains arent needed.

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Assassin spell list


Prepared Arcane spells based on Intelligence. (DMG p181) (CWar p117)+ (PGF p82)+ (DR324 p71) (DR325 p72)+ (CArc p87)+
1st Level Critical Strike(CAdv p145) Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits. Dead End(DR325 p71) Illusions conceal the targets trail. Detect Poison(PH p219) Detects poison in one creature or small object. Disguise Self(PH p222) Changes our appearance. Distract Assailant(CAdv p146) Swift. One creature is flat-footed for 1 round. Feather Fall(PH p229) Objects or creatures fall slowly. Ghost Sound(PH p235) Figment sounds. 2nd Level Alter Self(PH p197) Assume the form of a similar creature. Cats Grace(PH 3.5p208) Subject gains +4 Dexterity for 1 minute per level. Darkness(PH p216) 20 radius of supernatural shadow. Fire Shuriken(CArc p107) Magical shuriken deal 3d6 Fire damage. Foxs Cunning(PH p233) Subject gains +4 Intelligence for 1 minute per level.
(CAdv p138)+

Insightful Feint(CAdv p153) Swift. Gain +10 on your next Bluff check to Feint in combat. Instant Locksmith(CAdv p153) Swift. Make Disable Device or Open Lock check at +2 as a Free Action. Instant Search(CAdv p153) Swift. Make Search check at +2 as a Free Action. Jump(PH p246) Subject gains bonus on Jump checks. Low-Light Vision(CArc p113) See twice as far as a Human in poor illumination. Obscuring Mist(PH p258) Fog surrounds you.

Serene Visage(DR325 p72) Grants a bonus on Bluff checks. Shock and Awe(DR325 p72) Reduces a surprised creatures initiative roll. Silent Portal(MoF p117) Negates sound from door or window. Sleep(PH p280) Puts 4HD of creatures into magical slumber. Snipers Shot(CAdv p157) Swift. No range limit on next ranged sneak attack. True Strike(PH p296) Add +20 insight bonus to your next attack roll.

Ice Knife(CArc p112) Magical shard of ice deals 2d8 cold damage. Illusory Script(PH p243) Only intended reader can decipher. Invisibility(PH p245) Subject is invisible for 1 minute per level or until it attacks. Invisibility, Swift(CAdv p153) Swift. You are invisible for 1 round or until you attack. Iron Silence(CAdv p153) Armor touched has no Armor Check penalty on Hide & Move Silently checks for 1 hour per level.

Marked Man(DR325 p71) Helps track a subject. Pass without Trace(PH p259) One subject per level leaves no tracks or scent trail for 1 hour per lvl. Phantom Foe(DR324 p71) Phantasm flanks subject. Spider Climb(PH p283) Grants ability to walk on walls & ceilings. Undetectable Alignment(PH p297) Conceals alignment for 24 hours. Wraithstrike(CAdv p158) Swift. Your melee attacks strike as touch attacks for 1 round.

3rd Level Absorb Weapon(CAdv p142) Hide a weapon, gain a Bluff check with a +4 bonus to Feint when you draw it. Amorphous Form(Und p56) Subject becomes puddle-like and can slip through cracks quickly. Deep Slumber(PH p217) Puts 10HD of creatures to sleep.

Deeper Darkness(PH p217) Object sheds supernatural shadow in 60 radius. False Life(PH p229) Gain 1d10 temporary hp + 1 per level (max +10). Magic Circle against Good(PH p250) As Protection from Good, but 10 radius and 10 minutes per level.

Misdirection(PH p254) Misleads divinations for one creature or object. Nondetection(PH p257) Hides subject from divination and scrying. Spectral Weapon(CAdv p157) Swift. Use quasi-real weapon to make touch attacks. Spider Poison(MoF p123) Touch deals 1d6 Str damage, repeats in 1 minute.

4th Level Clairaudience/Clairvoyance(PH p209) Hear or see at a distance for 1 minute per level. Cursed Blade(CWar p117) Wounds dealt by weapon cant be healed without Remove Curse. Dimension Door(PH p221) Teleports you a short distance. Freedom of Movement(PH p233) Subject moves normally despite impediments. Glibness(PH p235) You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.

Greater Invisibility(PH p245) As Invisibility, but subject can attack and stay invisible. Heart Ripper(CArc p110) Kills living creatures with less than 4HD. Locate Creature(PH p249) Indicates direction to familiar creature. Modify Memory(PH p255) Changes 5 minutes of subjects memories. Poison(PH p262) Touch deals 1d10 Constitution damage, repeats in 1 minute.

Shadow Form(CAdv p156) Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. Snipers Eye(CAdv p156) Gain +10 Spot, Darkvision, 60 range for Sneak Attacks, and Death Attacks with ranged weapons.

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Beloved of Valarian spell list


Prepared Divine spells based on Wisdom. (BoED p54)
1st Level Calm Animals(PH p207) Calms (2d4 + level) HD of animals. Charm Animal(PH p208) Makes one animal your friend. Cure Light Wounds(PH p215) Cures 1d8 + 1 per level damage (max +5). Delay Poison(PH p217) Stops poison from harming subject for 1 hour per level. Detect Snares and Pits(PH p220) Reveals natural or primitive traps. Entangle(PH p227) Plants entangle everyone in a 40 radius. Eyes of the Avoral(BoED p99) Subject gets +8 on Spot checks. Longstrider(PH p249) Increases your speed. Pass without Trace(PH p259) One subject per level leaves no tracks or scent trail for 1 hour per level. Speak with Animals(PH p281) You can communicate with animals. Summon Natures Ally I(PH p288) Calls creature to fight. 2nd Level Barkskin(PH p202) Grants +2 (or higher) enhancement to natural armor. Cure Moderate Wounds(PH p216) Cures 2d8 damage +1 per level (max +10). Eagles Splendor(PH p225) Subject gains +4 Charisma for 1 minute per level. Ease Pain(BoED p97) Remove lingering effects of pain. Hold Animal(PH p241) Paralyzes one animal for 1 round per level. Owls Wisdom(PH p259) Subject gains +4 Wisdom for 1 minute per level. Neutralize Poison(PH p257) Immunizes subject against poison, detoxifies venom in or on subject. Remove Addiction(BoED p105) Cures target of drug addiction. Restoration, Lesser(PH p272) Dispels magic ability penalty or repairs 1d4 ability damage. Shield Other(PH p278) You take half of subjects damage. Summon Natures Ally II(PH p288) Calls creature to fight. Zone of Truth(PH p303) Subjects within range cannot lie. 3rd Level Cure Serious Wounds(PH p216) Cures 3d8 damage + 1 per level (max +15). Darkvision(PH p216) See 60 in total darkness. Discern Lies(PH p221) Reveals deliberate falsehoods. Hearts Ease(BoED p100) Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage. Neutralize Poison(PH p257) Immunizes subject against poison, detoxifies venom in or on subject. Prayer(PH p264) Allies gain +1 bonus on most rolls, enemies suffer 1 penalty. Remove Disease(PH p271) Cures all diseases affecting subject. Summon Natures Ally III(PH p288) Calls creature to fight. Wind Wall(PH p302) Deflects arrows, smaller creatures, and gases. 4th Level Blinding Beauty(BoED p92) You become as beautiful as a nymph, and can blind humanoids who look at you. Commune with Nature(PH p211) Learn about terrain for one mile per level. Cure Critical Wounds(PH p215) Cures 4d8 + 1 per level (max. +20). Dispel Evil(PH p222) +4 bonus against attacks by evil creatures. Freedom of Movement(PH p233) Subject moves normally despite impediments. Nondetection(PH p257) Hides subject from divination and scrying. Restoration(PH p272) Restores level and ability score drains. Spear of Valarian(BoED p107) Transforms normal weapon into a +1 Silver Spear (+3 against Magical Beasts, which take +2d6 points of damage). Summon Natures Ally IV(PH p288) Calls creature to fight.

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Blackguard spell list


Prepared Divine spells based on Wisdom. (DMG p182) (PGF p83)+ (CDiv p135)+
1st Level Cause Fear(PH p208) One creature of 5HD or less flees for 1d4 rounds. Corrupt Weapon(DMG p182) Weapon strikes true again good foes. Cure Light Wounds(PH p215) Cures 1d8 +1/level damage (max +5). Divine Sacrifice(CDiv p163) Sacrifice hit points for a damage bonus. Doom(PH p225) One subject takes 2 on attack rolls, damage rolls, saves, and checks. Faith Healing(MoF p93) Cures 8 hp +1/level damage (max +5) to worshiper of your patron. Golden Barding(CDiv p166) Your mount gets force armor. Inflict Light Wounds(PH p244) Touch deals 1d8 damage +1 per level (max +5). Magic Weapon(PH p251) Weapon gains +1 enhancement bonus. Mark of the Outcast(Und p59) Subject takes 5 penalty on Bluff and Diplomacy checks and 2 penalty to AC. Resurgence(CDiv p177) You grant a subject a second chance at a saving throw. Strategic Charge(MoF p125) You gain the benefits of the Mobility feat. Summon Monster I (evil only)(PH p285) Summons an Evil extraplanar creature to fight for you. Summon Undead I(PGF p114)(PGFe)+ Summons an Undead to fight for you. Travelers Mount(CDiv p184) Creature moves faster but cant attack.

2nd Level Blessed Aim(CDiv p154) +2 bonus of allies ranged attacks. Bulls Strength(PH p207) Subject gains +4 Strength for 1 minute per level. Clarity of Mind(Und p57) Grants +4 bonus on saves involving charm, compulsion, and glamer spells; reduces glamer miss chance by 10%. Cure Moderate Wounds(PH p216) Cures 2d8 damage +1 per level (max +10). Curse of Ill Fortune(CDiv p160) (MoF p86)(MoFe)+ Subject suffers 3 penalty on attacks, saves, and checks. Darkness(PH p216) 20 radius of supernatural shadow. Death Knell(PH p217) Kills dying creature; you gain 1d8 temporary hp, +2 Strength, and 1 level. Eagles Splendor(PH p225) Subject gains +4 Charisma for 1 minute per level. Hand of Divinity(MoF p98) Gives +2 sacred or profane bonus on worshipers of your patron. Inflict Moderate Wounds(PH p244) Touch attack, 2d8 +1 per level (max +10). Shatter(PH p278) Sonic vibration damages objects or crystalline creatures. Summon Monster II (evil only)(PH p286) Summons an Evil extraplanar creature to fight for you. Summon Undead II(PGF p114)(PGFe)+ Summons Undead to fight for you. Wave of Grief(CDiv p188) All in cone receive a 3 penalty on attacks, checks, and saves. Zeal(CDiv p191) You move through foes to attack the enemy you want.

3rd Level Contagion(PH p213) Infects subject with chosen disease. Cure Serious Wounds(PH p216) Cures 3d8 damage + 1 per level (max +15). Deeper Darkness(PH p217) Object sheds supernatural shadow in 60 radius. Inflict Serious Wounds(PH p244) Touch attack, 3d8 +1 per level (max +15). Know Greatest Enemy(MoF p103) Determines relative power level of creatures within the area. Protection from Energy(PH p266) Absorb 12 damage per level from on kind of energy. Resurgence, Mass(CDiv p177) As Resurgence, but multiple targets. Summon Monster III (evil only)(PH p286) Summons an Evil extraplanar creature to fight for you. Summon Undead III(PGF p114)(PGFe)+ Summons Undead to fight for you.

4th Level Cure Critical Wounds(PH p215) Cures 4d8 + 1 per level (max. +20). Freedom of Movement(PH p233) Subject moves normally despite impediments. Implacable Pursuer(CDiv p166) You know where your prey is, as long as its moving. Inflict Critical Wounds(PH p244) Touch attack, 4d8 + 1 per level (max +20). Poison(PH p262) Touch deals 1d10 Constitution damage, repeats in 1 minute. Revenance(CDiv p178)(MoF p113) Restores dead creature to life for 1 minute per level. Summon Monster IV (evil only)(PH p286) Summons an Evil extraplanar creature to fight for you. Summon Undead IV(PGF p114)(PGFe)+ Summons Undead to fight for you. Corrupt Sword(DMG p182) Weapon becomes +5, deals +2d6 damage against good. Weapon of the Deity(CDiv p188) Gives your weapon magical powers appropriate to your patron deity. Winged Mount(CDiv p190)(BoED p112) Your mount sprouts wings and gains a fly speed of 60 (good).

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Blighter spell list


Prepared Divine spells based on Wisdom. (CDiv p25)(CDivErrata)+
0th Level Detect Magic(PH p219) Detects spells and magic items within 60. Detect Poison(PH p219) Detects poison in one creature or small object. Flare(PH p232) Dazzles one creature (1 on attack rolls). Ghost Sound(PH p235) Figment sounds. Inflict Minor Wounds(PH p244) Touch attack, 1 point of damage. Read Magic(PH p269) Reads scrolls and spellbooks. Touch of Fatigue(PH p294) Touch attack fatigues target. 1st Level Bane(PH p203) Enemies take 1 on attack rolls and saves against fear. Burning Hands(PH p207) 1d4 fire damage per level (max 5d4). Curse Water(PH p216) Makes Unholy Water. Decomposition(CDiv p161) Wounds deal 1 extra point of damage each round. Detect Undead(PH p220) Reveals undead within 60. Doom(PH p225) One subject takes 2 on attack rolls, damage rolls, saves, and checks. Endure Elements(PH p226) Exist comfortably in hot or cold environments. Inflict Light Wounds(PH p244) Touch deals 1d8 damage +1 per level (max +5). Hide from Animals(PH p241) Animals cant perceive one subject per level. Ray of Enfeeblement(PH p260) Ray reduces Strength by 1d6 points +1 per 2 levels (max +5). 2nd Level Chill Metal(PH p209) Cold metal damages those who touch it. Chill Touch(PH p209) 1 touch per level deals 1d6 damage and possibly 1 Strength damage. Darkness(PH p216) 20 radius of supernatural shadow. Death Knell(PH p217) Kills dying creature; you gain 1d8 temporary hp, +2 Strength, and 1 level. Fire Trap(PH p231) Opened object deals 1d4 + 1 per level fire damage. Flaming Sphere(PH p232) Creates a ball of fire, 2d6 damage, lasts 1 round per level. Heat Metal(PH p239) Makes metal so hot it damages those who touch it. Inflict Moderate Wounds(PH p244) Touch attack, 2d8 +1 per level (max +10). Produce Flame(PH p265) 1d6 damage + 1 per level, touch or thrown. Resist Energy(PH p246) Ignores the first 10 (or more) points of damage per attack from a specified energy type. Warp Wood(PH p300) Bends wood (shaft, handle, door, plank). 3rd Level Contagion(PH p213) Infects subject with chosen disease. Deeper Darkness(PH p217) Object sheds supernatural shadow in 60 radius. Desecrate(PH p218) Fills area with negative energy, making undead stronger. Diminish Plants(PH p221) Reduces size or blights growth of normal plants. Dispel Magic(PH p223)(PH3.5e)+ Cancels magical spells and effects. Inflict Serious Wounds(PH p244) Touch attack, 3d8 +1 per level (max +15). Poison(PH p262) Touch deals 1d10 Constitution damage, repeats in 1 minute. Protection from Energy(PH p266) Absorb 12 damage per level from one kind of energy. Stinking Cloud(PH p284) Nauseating vapors, 1 round per level. Vampiric Touch(PH p298) Touch deals 1d6 per 2 caster levels; caster gains damage as hit points. 4th Level Animate Dead(PH p198) Creates undead skeletons and zombies. Antiplant Shell(PH p200) Keeps animated plants at bay. Blight(PH p206) Withers one plant or deals 1d6 per level damage to a plant creature. Death Ward(PH p217) Grants immunity to death spells and negative energy effects. Flame Strike(PH p231) Smites foes with divine fire (1d6 / level). Inflict Critical Wounds(PH p244) Touch attack, 4d8 + 1 per level (max +20). Languor(CDiv p167) Ray slows target and diminishes its Strength. Repel Vermin(PH p271) Insects, spiders, and other vermin stay 10 away. Rusting Grasp(PH p273) Your touch corrodes iron and alloys. Transmute Mud to Rock(PH p295) Transforms two 10 cubes per level. Transmute Rock to Mud(PH p295) Transforms two 10 cubes per level. Unhallow(PH p297) Designates location as Unholy. Wall of Fire(PH p298) Deals 2d4 fire damage out to 10 and 1d4 out to 20. Passing through wall deals 2d6 + 1 per level.

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Blighter spell list (continues)


5th Level Antilife Shell(PH p199) 10 radius field hedges out living creatures. Contagious Touch(CDiv p159) You infect one creature per round with a chosen disease. Create Undead(PH p215) Create ghouls, ghasts, mummies, or mohrgs. Forbiddance(PH p232) Blocks planar travel, damages creatures of different alignment. Harm(PH p239) Deals 10 hp per level to target Repel Wood(PH p271) Pushes away wooden objects. Wave of Fatigue(PH p301) Several targets become fatigued. 6th Level Acid Fog(PH p196) Fog deals acid damage. Antipathy(PH p200) Object of location affect by spell repels certain creatures. Circle of Death(PH p209) Kills 1d4 HD per level of creatures. Finger of Death(PH p230) Kills one subject. Fire Seeds(PH p230) Acorns and berries become grenades and bombs. Dispel Magic, Greater(PH p210)(PH3.5e)+ As Dispel Magic, but up to +20 on the check. 7th Level Control Undead(PH p214) Undead dont attack you while under your command. Control Weather(PH p214) Changes weather in local area. Earthquake(PH p225) Intense tremor shakes 5 per level radius. Fire Storm(PH p231) Deals 1d6 per level fire damage. Miasma(CDiv p168)(CDivErrata)+ Gas fills creatures mouth, suffocating it. Repel Metal or Stone(PH p271) Pushes away metal and stone. Repulsion(PH p271) Creatures cant approach you. 8th Level Horrid Wilting(PH p242) Deals 1d6 damage per level within 30. Mind Blank(PH p253) Subject is immune to mental/emotional magic and scrying. Shambler(PH p277) Summons 1d4+2 shambling mounds to fight for you. Waves of Exhaustion(PH p301) Several targets become exhausted. 9th Level Antipathy(PH p200) Object of location affect by spell repels certain creatures. Foresight(PH p207) Sixth sense warns of impending danger. Implosion(PH p243) Kills one creature per round. Incendiary Cloud(PH p244) Cloud deals 4d6 fire damage per round. Storm of Vengeance(PH p285) Storm rains acid, lightning, and hail.

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Consecrated Harrier supplemental spell list


Prepared Divine spells based on Wisdom, in addition to those on the Ranger Spell List. (CDiv p29)
1st Level Animate Rope(PH p199) Makes a rope move at your command. Calm Emotions(PH p207) Calms creatures, negating emotion effects. Command(PH p211) One subject obeys selected command for 1 round. Disguise Self(PH p222) Changes your appearance. Doom(PH p225) One subject takes 2 on attack rolls, damage rolls, saves, and checks. 2nd Level Charm Person(PH p209) Make one person your friend. Daylight(PH p216) 60 radius of bright light. Detect Thoughts(PH p220) Allows listening to surface thoughts. Hold Person(PH p241) Paralyzes one person for up to 1 round per level. 3rd Level Clairaudience/Clairvoyance(PH p209) Hear or see at a distance for 1 minute per level. Death Ward(PH p217) Grants immunity to death spells and negative energy effects. Discern Lies(PH p221) Reveals deliberate falsehoods. See Invisibility(PH p275) Reveals invisible creatures or objects. 4th Level Dismissal(PH p222) Forces a creature to return to native plane. Dominate Person(PH p224) Controls humanoid telepathically. Legend Lore(PH p246) Lets you learn tales about a person, place, or thing. Mark of Justice(PH p252) Designates action that will trigger cure on subject.

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Celebrant of Sharess spell list


Charisma-based Impromptu Arcane Spells (PGF p181)
1st Level Cause Fear(PH p208) One creature of 5HD or less flees for 1d4 rounds. Charm Person(PH p209) Make one person your friend. Confusion, Lesser(PH p212) One creature is confused for 1 round. Daze(PH p217) Humanoid creature of 4HD or less loses next action. Disguise Self(PH p222) Changes your appearance Hypnotism(PH p242) Fascinates 2d4 HD of creatures. Lullaby(PH p249) Makes subject drowsy; 5 on Spot & Listen checks, 2 Will saves against Sleep. Ray of Hope(BoED p105) Subject gains +2 Morale bonus on attacks, saves, & checks. Read Magic(PH p269) Reads scrolls and spellbooks. Remove Fear(PH p271) Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Sleep(PH p280) Puts 4HD of creatures into magical slumber. Tashas Hideous Laughter(PH p292) Subject loses actions for 1 round per level. 2nd Level Alter Self(PH p197) Assume the form of a similar creature. Calm Emotions(PH p207) Calms creatures, negating emotion effects. Cats Grace(PH 3.5p208) Subject gains +4 Dexterity for 1 minute per level. Daze Monster(PH3.5 217) Living creature up to 6HD or less looses next action. Detect Thoughts(PH p220) Allows listening to surface thoughts. Eagles Splendor(PH p225) Subject gains +4 Charisma for 1 minute per level. Ease Pain(BoED p97) Remove lingering effects of pain. Enthrall(PH p227) Captivates all within 100 + 10 per level. Faerinaals Hymn(BoED p99) Up to one creature per level cannot take attacks of opportunity. Heroism(PH p240) Gives a +2 on attack rolls, saves, & skill checks. Hold Person(PH p241) Paralyzes one person for up to 1 round per level. Hypnotic Pattern(PH p242) Fascinates (2d4 + level) HD of creatures. Rage(PH p268) Gives +2 to Str and Con, +1 on Will saves, 2 to AC. Scare(PH p274) Panics creatures of less than 6HD. Suggestion(PH p285) Compels subject to follow stated course of action. Tongues(PH p294) Speak any language. Yoke of Mercy(BoED p112) Target deals non-lethal damage. 3rd Level Charm Monster(PH p209) Makes monster believe it is your ally. Confusion(PH p212) Makes subject behave oddly for 1 round per level. Crushing Despair(PH p215) Subjects take 2 on attack rolls, damage rolls, saves, and checks. Deep Slumber(PH p217) Puts 10HD of creatures to sleep. Fear(PH p229) Subjects within cone flee for 1 round per level. Geas, Lesser(PH p235) Commands subject of 7 HD or less. Glibness(PH p235)(PH3.5e)+ You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. Good Hope(PH p237) Subjects gain +2 on attack rolls, damage rolls, saves, and checks. Refreshment(BoED p105) Cures all non-lethal damage on creatures in a 20 radius of the caster Slow(PH p280) One subject per level takes only one action per round, 2 AC and attack rolls. Warcry(BoED p111) Creatures within a 30 cone cower for 1d4 rounds. 4th Level Blinding Beauty(BoED p92) You become as beautiful as a nymph, and can blind humanoids who look at you. Break Enchantment(PH p207) Frees subject from enchantments, alterations, curses, and petrifaction. Dominate Person(PH p224) Controls humanoid telepathically. Hold Monster(PH p241) As Hold Person, but can effect any creature. Modify Memory(PH p255) Changes 5 minutes of subjects memories. Rainbow Pattern(PH p268) Lights fascinate 24 HD of creatures. Suggestion, Mass(PH p285) As Suggestion, plus one subject per level.

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Champion of Gwynharwyf spell list


Wisdom-based Prepared Divine Spells (BoED p57)
1st Level Bless(PH p205) Allies gain+1 morale bonus to attacks & saves vs. fear. Bless Weapon(PH p205) Weapon strikes true against evil foes. Cure Light Wounds(PH p215) Cures 1d8 + 1 per level damage (max +5). Detect Poison(PH p219) Detects poison in one creature or small object. Detect Undead(PH p220) Reveals undead within 60. Divine Favor(PH p224) You gain +1 per three levels on attack and damage rolls. Divine Sacrifice(BoED p97) Sacrifice hit points for a damage bonus. Endure Elements(PH p226) Exist comfortably in hot or cold environments. Magic Weapon(PH p251) Weapon gains +1 enhancement bonus. Protection from Evil(PH p266) +2 bonus to AC & saves against evil, counters mind control, & hedges out elementals & outsiders. Read Magic(PH p269) Reads scrolls and spellbooks. Remove Fear(PH p271) Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Resistance(PH p272) Subject gains +1 resistance bonus on all saving throws. Restoration, Lesser(PH p272) Dispels magic ability penalty or repairs 1d4 ability damage. Virtue(PH p289) Subject gains 1 temporary hp. 2nd Level Bulls Strength(PH p207) Subject gains +4 Strength for 1 minute per level. Delay Poison(PH p217) Stops poison from harming subject for 1 hour per level. Eagles Splendor(PH p225) Subject gains +4 Charisma for 1 minute per level. Owls Wisdom(PH p259) Subject gains +4 Wisdom for 1 minute per level. Remove Paralysis(PH p271) Frees one or more creatures from paralysis, hold, or Slow. Resist Energy(PH p246) Ignores the first 10 (or more) points of damage per attack from a specified energy type. Shield Other(PH p278) You take half of subjects damage. Warcry(BoED p111) Creatures within a 30 cone cower for 1d4 rounds. 3rd Level Blessed Sight(BoED p92) Evil aura become visible to you. Cure Moderate Wounds(PH p216) Cures 2d8 damage +1 per level (max +10). Daylight(PH p216) 60 radius of bright light. Discern Lies(PH p221) Reveals deliberate falsehoods. Dispel Magic(PH p223)(PH3.5e)+ Cancels magical spells and effects. Magic Circle against Evil(PH p249) As Protection from Evil, but 10 radius and 10 minutes per level. Prayer(PH p264) Allies gain +1 bonus on most rolls, enemies suffer 1 penalty. Remove Blindness/Deafness(PH p270) Cures normal or magical conditions. Remove Curse(PH p270) Frees person or object from a curse. 4th Level Blood of the Martyr(BoED p92) You heal a target at range and take a like amount of damage. Break Enchantment(PH p207) Frees subject from enchantments, alterations, curses, and petrifaction. Cure Serious Wounds(PH p216) Cures 3d8 damage + 1 per level (max +15). Death Ward(PH p217) Grants immunity to death spells and negative energy effects. Dispel Evil(PH p222) +4 bonus against attacks by evil creatures. Freedom of Movement(PH p233) Subject moves normally despite impediments. Glory of the Martyr(BoED p99) As Shield Other, but with multiple targets. Holy Sword(PH p215) Weapon becomes +5, deals +2d6 damage against evil. Neutralize Poison(PH p257) Immunizes subject against poison, detoxifies venom in or on subject. Restoration(PH p272) Restores level and ability score drains. Sword of Conscience(BoED p109) Evil creature confesses crime, takes Wisdom damage.

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Emissary of Barachiel spell list


Impromptu Divine spells based on Charisma. (BoED p61)
1st Level Charm Person(PH p209) Make one person your friend. Comprehend Languages(PH p212) You understand all spoken and written languages. Cure Light Wounds(PH p215) Cures 1d8 + 1 per level damage (max +5). Hypnotism(PH p242) Fascinates 2d4 HD of creatures. Magic Mouth(PH p251) Speaks once when triggered. Message(PH p253) Whispered conversation at distance. Protection from Chaos(PH p266) +2 bonus to AC & saves against chaos, counters mind control, & hedges out elementals & outsiders. Protection from Evil(PH p266) +2 bonus to AC & saves against evil, counters mind control, & hedges out elementals & outsiders. Ray of Hope(BoED p105) Subject gains +2 Morale bonus on attacks, saves, & checks. Sanctuary(PH p274) Opponents cant attack you and you cant attack. Sleep(PH p280) Puts 4HD of creatures into magical slumber. Ventriloquism(PH p298) Throws voice for 1 minute per level. 2nd Level Animal Messenger(PH p198) Sends a Tiny animal to a specific place. Blindness/Deafness(PH p206) Makes subject blind or deaf. Blur(PH p206) Attacks miss subject 20% of the time. Calm Emotions(PH p207) Calms creatures, negating emotion effects. Cats Grace(PH 3.5p208) Subject gains +4 Dexterity for 1 minute per level. Cure Moderate Wounds(PH p216) Cures 2d8 damage +1 per level (max +10). Detect Thoughts(PH p220) Allows listening to surface thoughts. Eagles Splendor(PH p225) Subject gains +4 Charisma for 1 minute per level. Elation(BoED p98) Allies gain +2 Morale bonus to Strength & Dexterity, and +5 movement. Enthrall(PH p227) Captivates all within 100 + 10 per level. Foxs Cunning(PH p233) Subject gains +4 Intelligence for 1 minute per level. Glitterdust(PH p236) Blinds creatures, outlines invisible creatures. Hold Person(PH p241) Paralyzes one person for up to 1 round per level. Hypnotic Pattern(PH p242) Fascinates (2d4 + level) HD of creatures. Silence(PH p279) Negate sound in 15 radius. Suggestion(PH p285) Compels subject to follow stated course of action. Tongues(PH p294) Speak any language. Whispering Wind(PH p301) Sends a short message one mile per level. 3rd Level Charm Monster(PH p209) Makes monster believe it is your ally. Clairaudience/Clairvoyance(PH p209) Hear or see at a distance for 1 minute per level. Cure Serious Wounds(PH p216) Cures 3d8 damage + 1 per level (max +15). Daylight(PH p216) 60 radius of bright light. Deep Slumber(PH p217) Puts 10HD of creatures to sleep. Dispel Magic(PH p223)(PH3.5e)+ Cancels magical spells and effects. Good Hope(PH p237) Subjects gain +2 on attack rolls, damage rolls, saves, and checks. Haste(PH p239) One creature per level moves faster, +1 on attack rolls, AC, and Reflex saves. Geas, Lesser(PH p235) Commands subject of 7 HD or less. Refreshment(BoED p105) Cures all non-lethal damage on creatures in a 20 radius of the caster Remove Curse(PH p270) Frees person or object from a curse. Scrying(PH p274) (PH3.5e)+ Spies on subject from a distance. See Invisibility(PH p275) Reveals invisible creatures or objects. 4th Level Atonement(PH p201) Removes burden of misdeeds from subject. Break Enchantment(PH p207) Frees subject from enchantments, alterations, curses, and petrifaction. Cure Critical Wounds(PH p215) Cures 4d8 + 1 per level (max. +20). Dream(PH p225) Sends message to anyone sleeping. Heavens Trumpet(BoED p101) Blast of music paralyzes foes Sending(PH p275) Delivers a short message anywhere, instantly.

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Exalted Arcanist supplemental spell list


Impromptu Arcane spells based on Charisma that are added to the list of spell the Exalted Arcanist can learn. (BoED p62)
1st Level Bless(PH p205) Allies gain+1 morale bonus to attacks & saves vs. fear. Vision of Heaven(BoED p111) Evil creature is dazed for 1 round. 2nd Level Consecrate(PH p212) Fills area with positive energy, making undead weaker. Zone of Truth(PH p303) Subjects within range cannot lie. 3rd Level Helping Hand(PH p239) Ghostly hand leads subject to you. Searing Light(PH p275) Ray deals 1d8 per two levels, more against undead. 4th Level Aspect of the Deity, Lesser(BoED p91) Your form becomes more like your deitys. Holy Smite(PH p241) Damages and blinds evil creatures. Planar Ally, Lesser(PH p261) Exchange services with a 6 HD extraplanar creature. Sword of Conscience(BoED p109) Evil creature confesses crime, takes Wisdom damage. 5th Level Crown of Flame(BoED p95) Aura burns evil outsiders, undead, and fey for 2d6 points of damage per round. Hallow(PH p238) Designates location as Holy. Heavenly Lightning(BoED p100) Arcs of radiant lightning deal 3d6 damage to one target per two caster levels. Mark of Justice(PH p252) Designates action that will trigger cure on subject. 6th Level Aspect of the Deity(BoED p91) As Lesser Aspect of the Deity, but you get Celestial qualities. Bolt of Glory(BoED p92) Ray deals 5d8 damage (varies against other creature types). Planar Ally(PH p261) As Planar Ally, Lesser, but up to 12 HD. 7th Level Heavenly Lightning Storm(BoED p100) Arcs of radiant lightning deal 5d6 damage to one target per level. Holy Word(PH p242) Kills, paralyzes, blinds, or deafens non-good subjects. Righteous Smite(BoED p106) Deals 1d6 damage per level (1d8 damage per level to Evil Outsiders) in a 20 radius and blinds Evil foes. 8th Level Holy Aura(PH p241) +4 to AC, +4 resistance, SR25 against evil spells. Planar Ally, Greater(PH p261) As Lesser Planar Ally, but up to 18 HD. 9th Level Aspect of the Deity, Greater(BoED p91) As Lesser Aspect of the Deity, but gain wings, enhance ability scores, and various resistances and immunities.

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Hathran supplemental spell list


The following spells are added to any Arcane or Divine spell list in which the Hathran can cast 4th level spells. (PGF p61)
0th Level Naturewatch(MoF p110) As Deathwatch, but only for animals and plants. 1st Level Low-Light Vision(MoF p106) See twice as far under current light. Scatterspray(FR p73) Targeted items scatter in a 10 burst dealing 1d8 normal or subdual damage. 2nd Level Flame Dagger(MoF p94) Touch attack deals 1d4 + 1 per level (max +10) fire damage. Moonbeam(FR p73) Moveable beam of light that penetrates darkness and forces lycanthropes to change shape. One with the Land(MoF p111) Link with nature gives a +2 bonus on nature-related skill checks. 3rd Level Flashburst(FR p70) Flash of light dazzles and blinds in a 20 burst. Moon Blade(FR p72) Touch attack deals 1d8 +1 per 2 levels, more to undead, plus scrambles spellcasting. 4th Level Land Womb(MoF p104) You and one creature/level hide within the earth. Planar Ally, Lesser(PH p261) Exchange services with a 6 HD extraplanar creature. 5th Level Planar Binding, Lesser(PH p261) Traps an extraplanar creature of 6 HD or less until it performs a task. Moon Path(FR p72) Form a bridge of moonlight 6th Level Planar Ally(PH p261) As Planar Ally, Lesser, but up to 12 HD. Planar Binding(PH p261) As Lesser Planar Binding, but up to 12 HD. 8th Level Planar Binding, Greater(PH p261) As Lesser Planar Binding, but up to 18 HD.

Hathran Supplemental Spell List

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Holy Liberator supplemental spell list


Prepared Divine spells based on Wisdom, in addition to those on the Paladin Spell List. (CDiv p46)
1st Level Protection from Law(PH p266) +2 bonus to AC & saves against law, counters mind control, & hedges out elementals & outsiders. 2nd Level Heroism(PH p240) Gives a +2 on attack rolls, saves, & skill checks. 3rd Level Magic Circle against Law(PH p250) As Protection from Law, but 10 radius and 10 minutes per level. 4th Level Dispel Law(PH p222) +4 bonus against attacks by lawful creatures. Freedom of Movement(PH p233) Subject moves normally despite impediments.

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Hunter of the Dead spell list


Prepared Divine spells based on Wisdom. (CWar p43)
1st Level Cure Light Wounds(PH p215) Cures 1d8 + 1 per level damage (max +5). Hide from Undead(PH p241) Undead cant perceive one subject per level. Magic Stone(PH p251) Three stones become +1 projectiles, 1d6+1 damage. Magic Weapon(PH p251) Weapon gains +1 enhancement bonus. Remove Fear(PH p271) Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. 2nd Level Bulls Strength(PH p207) Subject gains +4 Strength for 1 minute per level. Continual Flame(PH p213) Makes a permanent, heatless torch. Cure Moderate Wounds(PH p216) Cures 2d8 damage +1 per level (max +10). Darkvision(PH p216) See 60 in total darkness. Remove Paralysis(PH p271) Frees one or more creatures from paralysis, hold, or Slow. Restoration, Lesser(PH p272) Dispels magic ability penalty or repairs 1d4 ability damage. 3rd Level Cure Serious Wounds(PH p216) Cures 3d8 damage + 1 per level (max +15). Daylight(PH p216) 60 radius of bright light. Halt Undead(PH p238) Immobilizes undead for 1 round per level. Protection from Energy(PH p266) Absorb 12 damage per level from one kind of energy. Searing Light(PH p275) Ray deals 1d8 per two levels, more against undead. Speak with Dead(PH p281) Corpse answer one question per two levels. 4th Level Cure Critical Wounds(PH p215) Cures 4d8 + 1 per level (max. +20). Death Ward(PH p217) Grants immunity to death spells and negative energy effects. Disrupting Weapon(PH p223) Melee weapon destroys undead. Freedom of Movement(PH p233) Subject moves normally despite impediments. Restoration(PH p272) Restores level and ability score drains.

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Knight of the Chalice spell list


Prepared Divine spells based on Wisdom. (CWar p54)
1st Level Bless Water(PH p205) Makes Holy Water. Bless Weapon(PH p205) Weapon strikes true against evil foes. Detect Chaos(PH p218) Reveals chaotic creatures, spells, or objects. Detect Evil(PH p218) Reveals evil creatures, spells, or objects. Divine Favor(PH p224) You gain +1 per three levels on attack and damage rolls. Doom(PH p225) One subject takes 2 on attack rolls, damage rolls, saves, and checks. Endure Elements(PH p226) Exist comfortably in hot or cold environments. Magic Weapon(PH p251) Weapon gains +1 enhancement bonus. Protection from Evil(PH p266) +2 bonus to AC & saves against evil, counters mind control, & hedges out elementals & outsiders. Remove Fear(PH p271) Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Summon Monster I(PH p285) Summons an extraplanar creature to fight for you.

2nd Level Aid(PH p196) +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/lvl (max +10) Align Weapon(PH p197) Weapon becomes good, evil, lawful, or chaotic. Bears Endurance(PH p203) Subject gains +4 Constitution for 1 minute per level. Bulls Strength(PH p207) Subject gains +4 Strength for 1 minute per level. Consecrate(PH p212) Fills area with positive energy, making undead weaker. Resist Energy(PH p246) Ignores the first 10 (or more) points of damage per attack from a specified energy type. Sound Burst(PH p281) Deals 1d8 sonic damage to subjects; may stun them. Spiritual Weapon(PH p283) Magical weapon attacks on its own. Summon Monster II(PH p286) Summons an extraplanar creature to fight for you. Undetectable Alignment(PH p297) Conceals alignment for 24 hours. 3rd Level Dispel Magic(PH p223)(PH3.5e)+ Cancels magical spells and effects. Invisibility Purge(PH p245) Dispels invisibility within 5 per level. Magic Circle against Evil(PH p249) As Protection from Evil, but 10 radius and 10 minutes per level. Magic Vestment(PH p251) Armor, shield, or clothes gain +1 enhancement per four levels. Prayer(PH p264) Allies gain +1 bonus on most rolls, enemies suffer 1 penalty. Protection from Energy(PH p266) Absorb 12 damage per level from one kind of energy. Searing Light(PH p275) Ray deals 1d8 per two levels, more against undead. Shout(PH p279) Deafens all within cone and deals 5d6 damage. Summon Monster III(PH p286) Summons an extraplanar creature to fight for you. 4th Level Aspect of the Deity, Lesser(BoED p91) Your form becomes more like your Deitys. Dimensional Anchor(PH p221)(PH p250)+ Bars extradimensional movement. Discern Lies(PH p221) Reveals deliberate falsehoods. Dismissal(PH p222) Forces a creature to return to native plane. Dispel Evil(PH p222) +4 bonus against attacks by evil creatures. Holy Smite(PH p241) Damages and blinds evil creatures. Magic Weapon, Greater(PH p251) +1 bonus per four levels (max +5). Planar Ally, Lesser(PH p261) Exchange services with a 6 HD extraplanar creature.

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Master of the South Wind spell list


Impromptu Arcane spells based on Charisma. (DR314 p35)
1st Level Disguise Self(PH p222) Changes your appearance Endure Elements(PH p226) Exist comfortably in hot or cold environments. Entropic Shield(PH p227) Ranged attacks against you suffer 20% miss chance. Feather Fall(PH p229) Objects or creatures fall slowly. Ghost Sound(PH p235) Figment sounds. Jump(PH p246) Subject gains bonus on Jump checks. Obscuring Mist(PH p258) Fog surrounds you. Sleep(PH p280) Puts 4HD of creatures into magical slumber.

2nd Level Cats Grace(PH 3.5p208) Subject gains +4 Dexterity for 1 minute per level. Darkness(PH p216) 20 radius of supernatural shadow. Eagles Splendor(PH p225) Subject gains +4 Charisma for 1 minute per level. Fog Cloud(PH p232) Fog obscures vision. Gust of Wind(PH p238) Blows away or knocks down smaller creatures. Invisibility(PH p245) Subject is invisible for 1 minute per level or until it attacks. Pass without Trace(PH p259) One subject per level leaves no tracks or scent trail for 1 hour per level. Spider Climb(PH p283) Grants ability to walk on walls & ceilings. Stolen Breath(DR314 p40) Target living creature has its breath taken away, leaving it gasping. Whispering Wind(PH p301) Sends a short message one mile per level. Wind Wall(PH p302) Deflects arrows, smaller creatures, and gases. 3rd Level Capricious Zephyr(DR314 p38) Creates a ball of spinning wind that the caster can move around. Any creature touched by it receives a Bull Rush. Deep Slumber(PH p217) Puts 10HD of creatures to sleep. Deeper Darkness(PH p217) Object sheds supernatural shadow in 60 radius. Gaseous Form(PH p234) Subject becomes insubstantial and can fly slowly. Misdirection(PH p254) Misleads divinations for one creature or object. Nondetection(PH p257) Hides subject from divination and scrying. Updraft(DR314 p40) Caster is held up by a column of air, which can be used to negate falling or to awkwardly fly. 4th Level Air Walk(PH p196) Subject treads on air as if solid (climb at 45 degree angle). Clairaudience/Clairvoyance(PH p209) Hear or see at a distance for 1 minute per level. Cyclonic Blast(DR314 p38) Creates a blast of air from the caster out to Medium-range, which does 1d6 per level & a Bull Rush. Dimension Door(PH p221) Teleports you a short distance. Freedom of Movement(PH p233) Subject moves normally despite impediments. Invisibility, Greater(PH p245) As Invisibility, but subject can attack and stay invisible. Modify Memory(PH p255) Changes 5 minutes of subjects memories.

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Purebreath Devotee spell list


Impromptu Divine spells based on Wisdom. (DR314 p62)
1st Level Cure Light Wounds(PH p215) Cures 1d8 + 1 per level damage (max +5). Detect Poison(PH p219) Detects poison in one creature or small object. Expeditious Retreat(PH p228) Your land speed increases by 30. Feather Fall(PH p229) Objects or creatures fall slowly. Jump(PH p246) Subject gains bonus on Jump checks. Obscuring Mist(PH p258) Fog surrounds you. Purify Food and Drink(PH p267) Purifies 1 cubic foot per level of food or water.

2nd Level Calm Emotions(PH p207) Calms creatures, negating emotion effects. Cure Moderate Wounds(PH p216) Cures 2d8 damage +1 per level (max +10). Delay Poison(PH p217) Stops poison from harming subject for 1 hour per level. Fog Cloud(PH p232) Fog obscures vision. Levitate(PH p248) Subject moves up and down at your direction. Restoration, Lesser(PH p272) Dispels magic ability penalty or repairs 1d4 ability damage. See Invisibility(PH p275) Reveals invisible creatures or objects. Wind Wall(PH p302) Deflects arrows, smaller creatures, and gases. Whispering Wind(PH p301) Sends a short message one mile per level. 3rd Level Cure Serious Wounds(PH p216) Cures 3d8 damage + 1 per level (max +15). Dispel Magic(PH p223)(PH3.5e)+ Cancels magical spells and effects. Fly(PH p232) Subject flies at a speed of 60. Gaseous Form(PH p234) Subject becomes insubstantial and can fly slowly. Gentle Repose(PH p234) Preserves one corpse. Gust of Wind(PH p238) Blows away or knocks down smaller creatures. Haste(PH p239) One creature per level moves faster, +1 on attack rolls, AC, and Reflex saves. Remove Blindness/Deafness(PH p270) Cures normal or magical conditions. Remove Curse(PH p270) Frees person or object from a curse. Remove Disease(PH p271) Cures all diseases affecting subject. Water Breathing(PH p300) Subject can breathe underwater. 4th Level Air Walk(PH p196) Subject treads on air as if solid (climb at 45 degree angle). Atonement(PH p201) Removes burden of misdeeds from subject. Break Enchantment(PH p207) Frees subject from enchantments, alterations, curses, and petrifaction. Control Winds(PH p214) Change wind direction and speed. Clairaudience/Clairvoyance(PH p209) Hear or see at a distance for 1 minute per level. Cure Critical Wounds(PH p215) Cures 4d8 + 1 per level (max. +20). Death Ward(PH p217) Grants immunity to death spells and negative energy effects. Freedom of Movement(PH p233) Subject moves normally despite impediments. Neutralize Poison(PH p257) Immunizes subject against poison, detoxifies venom in or on subject. Quench(PH p267) Extinguishes nonmagical fires or one magic item. Solid Fog(PH p281) Blocks vision and slows movement.

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Slayer of Domiel spell list


Prepared Divine spells based on Wisdom. (BoED p75)
1st Level Bless Weapon(PH p205) Weapon strikes true against evil foes. Deathwatch(PH p217) Reveals how near death subjects within 30 are. Disguise Self(PH p222) Changes your appearance Divine Favor(PH p224) You gain +1 per three levels on attack and damage rolls. Ghost Sound(PH p235) Figment sounds. Obscuring Mist(PH p258) Fog surrounds you. Spider Climb(PH p283) Grants ability to walk on walls & ceilings. Vision of Heaven(BoED p111) Evil creature is dazed for 1 round.

2nd Level Alter Self(PH p197) Assume the form of a similar creature. Darkness(PH p216) 20 radius of supernatural shadow. Gentle Repose(PH p234) Preserves one corpse. Pass without Trace(PH p259) One subject per level leaves no tracks or scent trail for 1 hour per level. 3rd Level Blessed Sight(BoED p92) Evil auras become visible to you. Deeper Darkness(PH p217) Object sheds supernatural shadow in 60 radius. Invisibility(PH p245) Subject is invisible for 1 minute per level or until it attacks. Misdirection(PH p254) Misleads divinations for one creature or object. Nondetection(PH p257) Hides subject from divination and scrying. Speak with Dead(PH p281) Corpse answer one question per two levels. 4th Level Death Ward(PH p217) Grants immunity to death spells and negative energy effects. Dimension Door(PH p221) Teleports you a short distance. Freedom of Movement(PH p233) Subject moves normally despite impediments. Holy Sword(PH p215) Weapon becomes +5, deals +2d6 damage against evil. Invisibility, Greater(PH p245) As Invisibility, but subject can attack and stay invisible. Sword of Conscience(BoED p109) Evil creature confesses crime, takes Wisdom damage.

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Temple Raider of Olidammara spell list


Prepared Divine spells based on Wisdom. (CDiv p68)
1st Level Detect Law(PH p219) Reveals lawful creatures, spells, or objects. Detect Secret Doors(PH p220) Reveals hidden doors within 60. Disguise Self(PH p222) Changes your appearance. Hide from Undead(PH p241) Undead cant perceive one subject per level. Obscuring Mist(PH p258) Fog surrounds you. Protection from Law(PH p266) +2 bonus to AC & saves against law, counters mind control, & hedges out elementals & outsiders. 2nd Level Augury(PH p202) Leans whether an action will be good or bad. Cats Grace(PH 3.5 p208) Subject gains +4 Dexterity for 1 minute per level. Darkvision(PH p216) See 60 in total darkness. Delay Poison(PH p217) Stops poison from harming subject for 1 hour per level. Invisibility(PH p245) Subject is invisible for 1 minute per level or until it attacks. Restoration, Lesser(PH p272) Dispels magic ability penalty or repairs 1d4 ability damage. Undetectable Alignment(PH p297) Conceals alignment for 24 hours. 3rd Level Locate Object(PH p249) Senses direction toward object (specific or type). Magic Circle against Law(PH p250) As Protection from Law, but 10 radius and 10 minutes per level. Nondetection(PH p257) Hides subject from divination and scrying. Obscure Object(PH p258) Masks object against scrying. Remove Curse(PH p270) Frees person or object from a curse. Resist Energy(PH p246) Ignores the first 10 (or more) points of damage per attack from a specified energy type. See Invisibility(PH p275) Reveals invisible creatures or objects. 4th Level Air Walk(PH p196) Subject treads on air as if solid (climb at 45 degree angle). Confusion(PH p212) Makes subject behave oddly for 1 round per level. Death Ward(PH p217) Grants immunity to death spells and negative energy effects. Freedom of Movement(PH p233) Subject moves normally despite impediments. Neutralize Poison(PH p257) Immunizes subject against poison, detoxifies venom in or on subject. Restoration(PH p272) Restores level and ability score drains. Spell Immunity(PH p281) Subject is immune to one spell per four levels.

Vassal of Bahamut Spell List

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Vassal of Bahamut spell list


Prepared Divine spells based on Wisdom. (BoED p81)
1st Level Bless(PH p205) Allies gain+1 morale bonus to attacks & saves vs. fear. Bless Weapon(PH p205) Weapon strikes true against evil foes. Divine Favor(PH p224) You gain +1 per three levels on attack and damage rolls. Endure Elements(PH p226) Exist comfortably in hot or cold environments. Lantern Light(BoED p101) Ranged touch attacks deal 1d6 points of damage. Protection from Evil(PH p266) +2 bonus to AC & saves against evil, counters mind control, & hedges out elementals & outsiders. Shield of Faith(PH p278) Aura grants +2 (or higher) deflection bonus.

2nd Level Align Weapon(PH p197) Weapon becomes good, evil, lawful, or chaotic. Bears Endurance(PH p203) Subject gains +4 Constitution for 1 minute per level. Bulls Strength(PH p207) Subject gains +4 Strength for 1 minute per level. Disguise Self(PH p222) Changes your appearance Resist Energy(PH p246) Ignores the first 10 (or more) points of damage per attack from a specified energy type. Shield Other(PH p278) You take half of subjects damage. Undetectable Alignment(PH p297) Conceals alignment for 24 hours. 3rd Level Discern Lies(PH p221) Reveals deliberate falsehoods. Magic Circle against Evil(PH p249) As Protection from Evil, but 10 radius and 10 minutes per level. Protection from Energy(PH p266) Absorb 12 damage per level from one kind of energy. Refreshment(BoED p105) Cures all non-lethal damage on creatures in a 20 radius of the caster Searing Light(PH p275) Ray deals 1d8 per two levels, more against undead. 4th Level Dispel Evil(PH p222) +4 bonus against attacks by evil creatures. Divination(PH p224) Provides useful advice for specific proposed actions. Divine Power(PH p224) You gain attack bonus, +6 to Str, and 1 hp per level. Holy Sword(PH p215) Weapon becomes +5, deals +2d6 damage against evil. Tongues(PH p294) Speak any language.

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Prestige Class Availability


Lists the lowest level a singled classed character can enter the specified Prestige Class. The lowest level calculation does not include any racial specific bonuses, such as a Humans bonus feat, an Elfs weapon familiarities, etc.

Barbarian
In-Class Skills Str: Climb, Jump, Swim. Dex: Ride. Int: Craft. Wis: Listen, Survival. Cha: Handle Animals, Intimidate. Weapons All Simple & Martial. Level 1 2 3 4 5 Feats 1 1 2 2 2 Class Rage BAB 1 2 3 4 5 Fort 2 3 3 4 4 Ref 0 0 1 1 1 Will 0 0 1 1 1 Skill 4 5 6 7 8 Skill cc 2.0 2.5 3.0 3.5 4.0 Dragonmark Heir, Purple Dragon Knight Apelord, Bearlord, Beastmaster, Birdlord, Bloodhound, Catlord, Dark Hunter, Extreme Explorer, Halfling Outrider, Horselord, Mole, Occult Slayer, Pious Templar, Ravager, Reachrunner, Reforged, Sharklord, Snake Shen, Snakelord, Stonelord, Thayan Knight, Tiger Shen, Wolflord Champion of Gwynharwyf, Dragon Shen, Exotic Weapon Master, Eye of Gruumsh, Gnome Giant-Slayer, Master Thrower, Purebreath Devotee, Purple Dragon Knight, Ronin, Sword of Righteousness, Sworn Slayer, Warforged Juggernaut, Weretouched Master Beloved of Valarian, Bear Warrior, Branch Dancer, Blackguard, Crane Shen, Darkwood Stalker, Divine Champion, Divine Crusader, Duelist, Holy Liberator, Mantis Shen, Monkey Shen, Panther Shen, Reaping Mauler, Skylord, Streetfighter, Suel Arcanamach, Zhentarim Spy Firestorm Berserker. Bowman Charger, Dervish, Frenzied Berserker, Ghost-Faced Killer, Master Inquisitive, Order of the Bow Initiate, Shaaryan Hunter, Slime Lord Exemplar Celebrant of Sharess Heir of Siberys, Tempest Assassin, Charlatan, Dread Pirate, Evangelist, Harper Agent, Invisible Blade, Poisoner, Replacement Killer, Sentinel of Bharrai, Shadow Thief of Amn, Spymaster, Stalker of Kharash, Stoneface, Temple Raider of Olidammara, Ur-Priest, Vigilante Apostle of Peace, Cabinet Trickster, Monk of the Long Death Divine Seeker, Dungeon Delver, Ollam, Shadow Dancer Classes

4.5

7 8 9 10 11 12 13 14 15 16 17 18 19 20

3 3 4 4 4 5 5 5 6 6 6 7 7 7

7 8 9 10 11 12 13 14 15 16 17 18 19 20

5 6 6 7 7 8 8 9 9 10 10 11 11 12

2 2 3 3 3 4 4 4 5 5 5 6 6 6

2 2 3 3 3 4 4 4 5 5 5 6 6 6

10 11 12 13 14 15 16 17 18 19 20 21 22 23

5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5

Barbarian Never: Acolyte of the Skin, Alienist, Anointed Knight, Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Black Flame Zealot, Bladesinger, Blighter, Blood Magus, Cannith Wand Adept, Cavalier, Celestial Mystic, Chimeric Champion of Garl Glittergold, Church Inquisitor, Citadel Elite, Contemplative, Daggerspell Mage, Daggerspell Shaper, Darkwater Knight, Defender of Sealtiel, Divine Disciple, Divine Oracle, Dragon Disciple, Drunken Master, Dwarven Defender, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch Knight, Elemental Savant, Emissary of Barachiel, Enlightened Fist, Entropomancer, Evereskan Tomb Guardian, Exalted Arcanist, Exorcist of the Silver Flame, Eye of Horus-Re, Fatespinner, Fist of Raziel, Fochlucan Lyrist, Force Missile Mage, Geomancer, Geometer, Green Whisperer, Green Star Adept, Hammer of Moradin, Harper Paragon, Hathran, Heartfire Fanner, Hierophant, Highland Stalker, Horizon Walker, Hospitaler, Hunter of the Dead, Icesinger, Incantatrix, Initiate of Pistis Sophia, Itinerant Warder of Yondala, Initiate of the Sevenfold Veil, Jester, Jobber, Justicar, Justice Hammer of Moradin, Justiciar of Tyr, Kensai, Knight of the Chalice, Knight Protector, Lion of Talisid, Loremaster, Maester, Mage of the Arcane Order, Magic Filcher, Maiden of Pain, Martyred Champion of Ilmater, Master of Many Forms, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Moonspeaker, Morninglord of Lathander, Mourner, Mystic Keeper of Corellon Larethian, Mystic Theurge, Natures Warrior, Nightsong Enforcer, Nightsong Infiltrator, Oppressor, Prophet of Erathaol, Radiant Servant of Pelor, Rage Mage, Rainbow Servant, Recaster, Red Wizard, Runecaster, Sacred Exorcist, Sacred Fist, Seeker of the Misty Isle, Seeker of the Song, Shadow Adept, Shadowbane Inquisitor, Shadowbane Stalker, Shaper of Form, Sharn Skymage, Shinning Blade of Heironeous, Slayer of Domiel, Spellsword, Spellguard of Silverymoon, Stormlord, Sublime Chord, Swanmay, Tattooed Monk, Thief-Acrobat, Thrall of Fraz-Urbluu, Thrall of Pazuzu, Thaumaturgist, Troubadour of Stars, Vassal of Bahamut, Void Disciple, Virtuoso, War Chanter, Warpriest, Warshaper, Wayfarer Guide, Wild Mage, Wild Plains Outrider, World Speaker, Wonderworker, Yathrinshee. Barbarian

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Bard
In-Class Skills Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Con: Concentration. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Weapons Simple + all of the following: longbow, longsword, rapier, sap, shortbow, shortsword, whip. Level 1 2 3 4 Feats 1 1 2 2 Class A0 A1 A1 A2 BAB 0 1 2 3 Fort 0 0 1 1 Ref 2 3 3 4 Will 2 3 3 4 Skill 4 5 6 7 Skill cc 2.0 2.5 3.0 3.5 Branch Dancer Master Inquisitive Celebrant of Sharess, Dragonmark Heir, Jobber Acolyte of the Skin, Assassin, Battle Howler of Gruumsh, Blood Magus, Charlatan, Divine Oracle, Dragon Disciple, Dread Pirate, Evangelist, Harper Agent, Maester, Memory Smith, Mindbender, Mindspy, Mourner, Poisoner, Reforged, Replacement Killer, Sentinel of Bharrai, Shadow Thief of Amn, Shaper of Form, Spymaster, Stoneface, Vigilante, Wild Mage, World Speaker Bloodhound, Cabinet Trickster, Enlightened Fist, Extreme Explorer, Green Star Adept, Icesinger, Invisible Blade, Purple Dragon Knight, Stalker of Kharash, War Chanter Alienist, Anointed Knight, Apelord, Bearlord, Birdlord, Catlord, Crane Shen, Dark Hunter, Darkwood Stalker, Divine Seeker, Dragon Shen, Elemental Savant, Evereskan Tomb Guardian, Exalted Arcanist, Ghost-Faced Killer, Gnome Giant-Slayer, Green Whisperer, Heartfire Fanner, Holy Liberator, Horselord, Incantatrix, Mantis Shen, Master Thrower, Mole, Monk of the Long Death, Monkey Shen, Occult Slayer, Panther Shen, Pious Templar, Purebreath Devotee, Purple Dragon Knight, Ravager, Rainbow Servant, Reaping Mauler, Recaster, Shadow Adept, Shadow Dancer, Sharklord, Slime Lord, Snake Shen, Snakelord, Stonelord, Streetfighter, Thayan Knight, Thrall of FrazUrbluu, Thrall of Pazuzu, Tiger Shen, Virtuoso, Void Disciple, Warforged Juggernaut, Wolflord, Wonderworker, Zhentarim Spy Arcane Archer, Blackguard, Duelist, Exotic Weapon Master, Eye of Gruumsh, Ronin, Spellcarved Soldier, Suel Arcanamach, Sword of Righteousness, Sworn Slayer Apostle of Peace, Bladesinger, Bowman Charger, Darkwater Knight, Dervish, Loremaster, Halfling Outrider, Order of the Bow Initiate, Ur-Priest Arcane Devotee, Cannith Wand Adept, Divine Champion, Divine Crusader, Exemplar, Fatespinner, Hathran, Initiate of the Sevenfold Veil, Jester, Seeker of the Song, Spellguard of Silverymoon, Sublime Chord, Troubadour of Stars Heir of Siberys, Horizon Walker, Tempest Beastmaster, Magic Filcher, Reachrunner, Shaaryan Hunter, Temple Raider of Olidammara, Weretouched Master Classes

A2

4.0

A2

4.5

A3

10

5.0

8 9 10 11 12 13 14 15 16 17 18 19 20

3 4 4 4 5 5 5 6 6 6 7 7 7

A3 A3 A4 A4 A4 A5 A5 A5 A6 A6 A6 A6 A6

6 6 7 8 9 9 10 11 12 12 13 14 15

2 3 3 3 4 4 4 5 5 5 6 6 6

6 6 7 7 8 8 9 9 10 10 11 11 12

6 6 7 7 8 8 9 9 10 10 11 11 12

11 12 13 14 15 16 17 18 19 20 21 22 23

5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5

Beloved of Valarian, Dungeon Delver, Skylord

Bard Never: Arcane Archer, Arcane Trickster, Archmage, Argent Savant, Bear Warrior, Black Flame Zealot, Blighter, Cavalier, Celestial Mystic, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, Citadel Elite, Contemplative, Daggerspell Mage, Daggerspell Shaper, Defender of Sealtiel, Divine Disciple, Drunken Master, Dwarven Defender, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch Knight, Emissary of Barachiel, Entropomancer, Exorcist of the Silver Flame, Eye of Horus-Re, Firestorm Berserker, Fist of Raziel, Fochlucan Lyrist, Force Missile Mage, Frenzied Berserker, Geomancer, Geometer, Hammer of Moradin, Harper Paragon, Hierophant, Highland Stalker, Hospitaler, Hunter of the Dead, Initiate of Pistis Sophia, Itinerant Warder of Yondala, Justicar, Justice Hammer of Moradin, Justiciar of Tyr, Kensai, Knight of the Chalice, Knight Protector, Lion of Talisid, Maiden of Pain, Mage of the Arcane Order, Martyred Champion of Ilmater, Master of Many Forms, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Moonspeaker, Morninglord of Lathander, Mystic Keeper of Corellon Larethian, Mystic Theurge, Natures Warrior, Nightsong Enforcer, Nightsong Infiltrator, Ollam, Oppressor, Prophet of Erathaol, Radiant Servant of Pelor, Rage Mage, Red Wizard, Runecaster, Sacred Exorcist, Sacred Fist, Seeker of the Misty Isle, Shadowbane Inquisitor, Shadowbane Stalker, Sharn Skymage, Slayer of Domiel, Shinning Blade of Heironeous, Spellsword, Stormlord, Swanmay, Tattooed Monk, Thaumaturgist, Thief-Acrobat, Vassal of Bahamut, Warpriest, Warshaper, Wayfarer Guide, Wild Plains Outrider, Yathrinshee. Bard

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Cleric
In-Class Skills Int: Craft, Know (history, religion, the planes), Spellcraft. Wis: Heal, Profession. Con: Concentration. Cha: Diplomacy. Weapons Simple. Level 1 2 3 4 5 Feats 1 1 2 2 2 Class Turn D1 D1 D2 D2 D3 BAB 0 1 2 3 3 Fort 2 3 3 4 4 Ref 0 0 1 1 1 Will 2 3 3 4 4 Skill 4 5 6 7 8 Skill cc 2.0 2.5 3.0 3.5 4.0 Dragonmark Heir Acolyte of the Skin, Alienist, Church Inquisitor, Divine Oracle, Elemental Savant, Exorcist of the Silver Flame, Harper Agent, Jobber, Maiden of Pain, Morninglord of Lathander, Reforged, Runecaster, Sharn Skymage, Shadow Adept, Spymaster Bloodhound, Cabinet Trickster, Emissary of Barachiel, Extreme Explorer, Eye of HorusRe, Force Missile Mage, Martyred Champion of Ilmater, Purple Dragon Knight, Radiant Servant of Pelor, Stormlord, Tattooed Monk, Wonderworker Anointed Knight, Apelord, Bearlord, Birdlord, Branch Dancer, Catlord, Celestial Mystic, Crane Shen, Dark Hunter, Darkwood Stalker, Divine Disciple, Dragon Shen, Entropomancer, Gnome Giant-Slayer, Hammer of Moradin, Hathran, Holy Liberator, Horselord, Hospitaler, Hunter of the Dead, Itinerant Warder of Yondala, Justice Hammer of Moradin, Justiciar of Tyr, Kensai, Mantis Shen, Master Thrower, Mole, Monkey Shen, Mystic Keeper of Corellon Larethian, Occult Slayer, Ollam, Panther Shen, Pious Templar, Purebreath Devotee, Purple Dragon Knight, Ravager, Reachrunner, Reaping Mauler, Sacred Exorcist, Shaper of Form, Sharklord, Snake Shen, Snakelord, Stonelord, Streetfighter, Thaumaturgist, Thayan Knight, Thrall of Fraz-Urbluu, Tiger Shen, Void Disciple, Warforged Juggernaut, Warpriest, Wolflord, Zhentarim Spy Blackguard, Duelist, Exotic Weapon Master, Eye of Gruumsh, Fist of Raziel, Justicar, Moonspeaker, Ronin, Sword of Righteousness, Sworn Slayer Apostle of Peace, Darkwater Knight, Dervish, Halfling Outrider, Loremaster, Knight Protector, Master Inquisitive, Prophet of Erathaol, Sacred Fist, Slime Lord, Ur-Priest Citadel Elite, Contemplative, Defender of Sealtiel, Divine Champion, Divine Crusader, Dwarven Defender, Exemplar, Shinning Blade of Heironeous, Vassal of Bahamut Celebrant of Sharess, Knight of the Chalice Bowman Charger, Cavalier, Heir of Siberys, Order of the Bow Initiate, Tempest Assassin, Beastmaster, Cannith Wand Adept, Charlatan, Dread Pirate, Evangelist, GhostFaced Killer, Hierophant, Invisible Blade, Monk of the Long Death, Poisoner, Replacement Killer, Seeker of the Misty Isle, Sentinel of Bharrai, Shaaryan Hunter, Shadow Thief of Amn, Stalker of Kharash, Stoneface, Temple Raider of Olidammara, Vigilante, Weretouched Master Classes

D3

4.5

D4

10

5.0

8 9 10 11 12

3 4 4 4 5

D4 D5 D5 D6 D6

6 6 7 8 9

6 6 7 7 8

2 3 3 3 4

6 6 7 7 8

11 12 13 14 15

5.5 6.0 6.5 7.0 7.5

13

D7

16

8.0

14 15 16 17 18 19 20

5 6 6 6 7 7 7

D7 D8 D8 D9 D9 D9 D9

10 11 12 12 13 14 15

9 9 10 10 11 11 12

4 5 5 5 6 6 6

9 9 10 10 11 11 12

17 18 19 20 21 22 23

8.5 9.0 9.5 10.0 10.5 11.0 11.5 Beloved of Valarian, Chimeric Champion of Garl Glittergold, Divine Seeker, Dungeon Delver, Heartfire Fanner, Shadow Dancer, Skylord, Wayfarer Guide

Cleric Never: Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Bladesinger, Blighter, Blood Magus, Champion of Gwynharwyf, Daggerspell Mage, Daggerspell Shaper, Dragon Disciple, Drunken Master, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch Knight, Enlightened Fist, Evereskan Tomb Guardian, Exalted Arcanist, Fatespinner, Firestorm Berserker, Fochlucan Lyrist, Frenzied Berserker, Geomancer, Geometer, Green Star Adept, Green Whisperer, Harper Paragon, Highland Stalker, Horizon Walker, Icesinger, Initiate of Pistis Sophia, Initiate of the Sevenfold Veil, Incantatrix, Jester, Lion of Talisid, Maester, Mage of the Arcane Order, Magic Filcher, Master of Many Forms, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Mourner, Mystic Theurge, Natures Warrior, Nightsong Enforcer, Nightsong Infiltrator, Oppressor, Rage Mage, Rainbow Servant, Recaster, Red Wizard, Seeker of the Song, Shadowbane Inquisitor, Shadowbane Stalker, Slayer of Domiel, Spellcarved Soldier, Spellguard of Silverymoon, Spellsword, Sublime Chord, Suel Arcanamach, Swanmay, Thief-Acrobat, Thrall of Pazuzu, Troubadour of Stars, Virtuoso, War Chanter, Warshaper, Wild Mage, Wild Plains Outrider, World Speaker, Yathrinshee. Cleric

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Druid
In-Class Skills Str: Swim. Dex: Ride. Int: Craft, Know (nature), Spellcraft. Wis: Heal, Listen, Profession, Spot, Survival. Con: Concentration. Cha: Diplomacy, Handle Animal. Weapons club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling. Level 1 2 3 4 5 6 Feats 1 1 2 2 2 3 Class D1 D1 D2 D2 D3 D3 BAB 0 1 2 3 3 4 Fort 2 3 3 4 4 5 Ref 0 0 1 1 1 2 Will 2 3 3 4 4 5 Skill 4 5 6 7 8 9 Skill cc 2.0 2.5 3.0 3.5 4.0 4.5 Darkwater Knight Dragonmark Heir Beastmaster, Divine Oracle, Elemental Savant, Harper Agent, Jobber, Master of Many Forms, Reachrunner, Reforged, Runecaster, Seeker of the Misty Isle, Swanmay Bloodhound, Blighter, Extreme Explorer, Lion of Talisid, Natures Warrior, Purple Dragon Knight, Sharn Skymage, Stormlord, Warshaper, Weretouched Master, Wild Plains Outrider, Wonderworker Anointed Knight, Apelord, Bearlord, Birdlord, Branch Dancer, Catlord, Crane Shen, Dark Hunter, Darkwood Stalker, Divine Disciple, Dragon Shen, Gnome Giant-Slayer, Hathran, Horselord, Hospitaler, Itinerant Warder of Yondala, Kensai, Mantis Shen, Master Thrower, Mole, Monkey Shen, Occult Slayer, Panther Shen, Pious Templar, Purebreath Devotee, Purple Dragon Knight, Ravager, Reaping Mauler, Shaper of Form, Sharklord, Snake Shen, Snakelord, Stonelord, Streetfighter, Tiger Shen, Void Disciple, Wolflord, Zhentarim Spy Blackguard, Duelist, Justicar, Moonspeaker, Ronin, Sword of Righteousness, Sworn Slayer Acolyte of the Skin, Apostle of Peace, Dervish, Earthshaker, Halfling Outrider, Master Inquisitive, Shaaryan Hunter, Slime Lord Beloved of Valarian, Citadel Elite, Divine Champion, Divine Crusader, Dwarven Defender, Evangelist, Exemplar, Skylord Heir of Siberys, Tempest Alienist, Assassin, Cannith Wand Adept, Charlatan, Dread Pirate, Ghost-Faced Killer, Green Whisperer, Invisible Blade, Monk of the Long Death, Poisoner, Replacement Killer, Sacred Fist, Sentinel of Bharrai, Shadow Adept, Shadow Thief of Amn, Spymaster, Stalker of Kharash, Stoneface, Vigilante Cabinet Trickster, Thrall of Pazuzu Divine Seeker, Dungeon Delver, Heartfire Fanner, Loremaster, Shadow Dancer Classes

D4

10

5.0

8 9 10 11 12 13 14 15 16 17 18 19 20

3 4 4 4 5 5 5 6 6 6 7 7 7

D4 D5 D5 D6 D6 D7 D7 D8 D8 D9 D9 D9 D9

6 6 7 8 9 9 10 11 12 12 13 14 15

6 6 7 7 8 8 9 9 10 10 11 11 12

2 3 3 3 4 4 4 5 5 5 6 6 6

6 6 7 7 8 8 9 9 10 10 11 11 12

11 12 13 14 15 16 17 18 19 20 21 22 23

5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5

Druid Never: Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Bladesinger, Blood Magus, Bowman Charger, Cavalier, Celebrant of Sharess, Celestial Mystic, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, Contemplative, Daggerspell Mage, Daggerspell Shaper, Defender of Sealtiel, Dragon Disciple, Drunken Master, Effigy Master, Eldeen Ranger, Eldritch Knight, Emissary of Barachiel, Enlightened Fist, Entropomancer, Evereskan Tomb Guardian, Exalted Arcanist, Exorcist of the Silver Flame, Eye of Horus-Re, Exotic Weapon Master, Eye of Gruumsh, Fatespinner, Firestorm Berserker, Fist of Raziel, Fochlucan Lyrist, Force Missile Mage, Frenzied Berserker, Geomancer, Geometer, Green Star Adept, Hammer of Moradin, Harper Paragon, Hierophant, Highland Stalker, Holy Liberator, Horizon Walker, Hunter of the Dead, Icesinger, Incantatrix, Initiate of Pistis Sophia, Initiate of the Sevenfold Veil, Jester, Justice Hammer of Moradin, Justiciar of Tyr, Knight of the Chalice, Knight Protector, Maester, Magic Filcher, Maiden of Pain, Mage of the Arcane Order, Martyred Champion of Ilmater, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Morninglord of Lathander, Mourner, Mystic Keeper of Corellon Larethian, Mystic Theurge, Nightsong Enforcer, Nightsong Infiltrator, Ollam, Order of the Bow Initiate, Oppressor, Prophet of Erathaol, Radiant Servant of Pelor, Rage Mage, Rainbow Servant, Recaster, Red Wizard, Sacred Exorcist, Sacred Fist, Seeker of the Song, Shadowbane Inquisitor, Shadowbane Stalker, Shinning Blade of Heironeous, Slayer of Domiel, Spellcarved Soldier, Spellguard of Silverymoon, Spellsword, Sublime Chord, Suel Arcanamach, Tattooed Monk, Temple Raider of Olidammara, Thaumaturgist, Thayan Knight, Thief-Acrobat, Thrall of Fraz-Urbluu, Troubadour of Stars, Ur-Priest, Vassal of Bahamut, Virtuoso, War Chanter, Warforged Juggernaut, Warpriest, Wayfarer Guide, Wild Mage, World Speaker, Yathrinshee. Druid

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Fighter
In-Class Skills Str: Climb, Jump, Swim. Dex: Ride. Int: Craft. Cha: Handle Animal, Intimidate. Weapons All Simple & Martial. Level 1 2 3 4 Feats 1+1 1+2 2+2 2+3 Class BAB 1 2 3 4 Fort 2 3 3 4 Ref 0 0 1 1 Will 0 0 1 1 Skill 4 5 6 7 Skill cc 2.0 2.5 3.0 3.5 Dragonmark Heir Apelord, Bearlord, Birdlord, Bloodhound, Catlord, Dark Hunter, Extreme Explorer, Gnome Giant-Slayer, Halfling Outrider, Horselord, Master Thrower, Mole, Occult Slayer, Order of the Bow Initiate, Pious Templar, Purple Dragon Knight, Ravager, Reforged, Sharklord, Snake Shen, Snakelord, Stonelord, Thayan Knight, Tiger Shen, Warforged Juggernaut, Wolflord Bowman Charger, Dragon Shen, Exotic Weapon Master, Eye of Gruumsh, Martyred Champion of Ilmater, Purebreath Devotee, Purple Dragon Knight, Ronin, Sword of Righteousness, Sworn Slayer, Tempest Beloved of Valarian, Branch Dancer, Blackguard, Citadel Elite, Crane Shen, Darkwood Stalker, Defender of Sealtiel, Dervish, Divine Champion, Divine Crusader, Duelist, Dwarven Defender, Holy Liberator, Justicar, Kensai, Mantis Shen, Monkey Shen, Panther Shen, Reaping Mauler, Skylord, Streetfighter, Suel Arcanamach, Zhentarim Spy Cavalier Ghost-Faced Killer, Jobber, Knight Protector, Master Inquisitive, Slime Lord, Vassal of Bahamut Assassin, Exemplar Celebrant of Sharess Heir of Siberys Beastmaster, Charlatan, Dread Pirate, Evangelist, Harper Agent, Invisible Blade, Poisoner, Reachrunner, Replacement Killer, Sentinel of Bharrai, Shaaryan Hunter, Shadow Thief of Amn, Spymaster, Stalker of Kharash, Stoneface, Tattooed Monk, Temple Raider of Olidammara, Ur-Priest, Vigilante, Weretouched Master Apostle of Peace, Cabinet Trickster, Emissary of Barachiel, Monk of the Long Death Divine Seeker, Dungeon Delver, Ollam, Shadow Dancer Classes

2+3

4.0

3+4

4.5

3+4

10

5.0

8 9 10 11 12 13 14 15 16 17 18 19 20

3+5 4+5 4+6 4+6 5+7 5+7 5+8 6+8 6+9 6+9 7+10 7+10 7+11

8 9 10 11 12 13 14 15 16 17 18 19 20

6 6 7 7 8 8 9 9 10 10 11 11 12

2 3 3 3 4 4 4 5 5 5 6 6 6

2 3 3 3 4 4 4 5 5 5 6 6 6

11 12 13 14 15 16 17 18 19 20 21 22 23

5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5

Fighter Never: Acolyte of the Skin, Alienist, Anointed Knight, Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Bladesinger, Blighter, Blood Magus, Cannith Wand Adept, Celestial Mystic, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, Contemplative, Daggerspell Mage, Daggerspell Shaper, Darkwater Knight, Divine Disciple, Divine Oracle, Dragon Disciple, Drunken Master, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch Knight, Elemental Savant, Enlightened Fist, Entropomancer, Evereskan Tomb Guardian, Exalted Arcanist, Exorcist of the Silver Flame, Eye of Horus-Re, Fatespinner, Firestorm Berserker, Fist of Raziel, Fochlucan Lyrist, Force Missile Mage, Frenzied Berserker, Geomancer, Geometer, Green Star Adept, Green Whisperer, Hammer of Moradin, Harper Paragon, Hathran, Heartfire Fanner, Hierophant, Highland Stalker, Horizon Walker, Hospitaler, Hunter of the Dead, Icesinger, Incantatrix, Initiate of Pistis Sophia, Initiate of the Sevenfold Veil, Itinerant Warder of Yondala, Jester, Justice Hammer of Moradin, Justiciar of Tyr, Knight of the Chalice, Lion of Talisid, Loremaster, Maester, Mage of the Arcane Order, Magic Filcher, Maiden of Pain, Master of Many Forms, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Moonspeaker, Morninglord of Lathander, Mourner, Mystic Keeper of Corellon Larethian, Mystic Theurge, Natures Warrior, Nightsong Enforcer, Nightsong Infiltrator, Oppressor, Prophet of Erathaol, Radiant Servant of Pelor, Rage Mage, Rainbow Servant, Recaster, Red Wizard, Runecaster, Sacred Exorcist, Sacred Fist, Seeker of the Misty Isle, Seeker of the Song, Shadow Adept, Shadowbane Inquisitor, Shadowbane Stalker, Shaper of Form, Sharn Skymage, Shinning Blade of Heironeous, Slayer of Domiel, Spellcarved Soldier, Spellguard of Silverymoon, Spellsword, Stormlord, Sublime Chord, Swanmay, Thaumaturgist, Thrall of Fraz-Urbluu, Thrall of Pazuzu, Thief-Acrobat, Troubadour of Stars, Virtuoso, Void Disciple, War Chanter, Warpriest, Warshaper, Wayfarer Guide, Wild Mage, Wild Plains Outrider, World Speaker, Wonderworker, Yathrinshee. Fighter

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

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Monk
In-Class Skills Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Tumble. Int: Craft, Know (arcana, religion). Wis: Listen, Profession, Sense Motive, Spot. Con: Concentration. Cha: Diplomacy, Perform. Weapons club, crossbow (light & heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling. Underline indicates that to take the prestige class, the Monk must totally give up his/her ethics (i.e., alignment change, joining a thiefs guild, etc.). Bold means that the Monk may freely Cross-Class with these prestige classes. Level Feats Class evas. unarm strike stun defl arrow BAB Fort Ref Will Skill Skill cc Classes

1+1

2.0

2 3 4 5 6

1+2 2+2 2+2 2+2 3+3

1 2 3 3

3 3 4 4 5

3 3 4 4 5

3 3 4 4 5

5 6 7 8 9

2.5 3.0 3.5 4.0 4.5 Dragonmark Heir Assassin, Drunken Master, Harper Agent, Jobber, Reforged, Shadow Thief of Amn, Tattooed Monk, Thief-Acrobat Bloodhound, Emissary of Barachiel, Extreme Explorer, Martyred Champion of Ilmater, Purple Dragon Knight Apelord, Bearlord, Birdlord, Branch Dancer, Catlord, Crane Shen, Dark Hunter, Darkwood Stalker, Divine Seeker, Dragon Shen, Gnome Giant-Slayer, Horselord, Kensai, Mantis Shen, Master Thrower, Mole, Monk of the Long Death, Monkey Shen, Nightsong Enforcer, Nightsong Infiltrator, Occult Slayer, Panther Shen, Pious Templar, Purebreath Devotee, Purple Dragon Knight, Reaping Mauler, Shadow Dancer, Sharklord, Snake Shen, Snakelord, Stonelord, Streetfighter, Thayan Knight, Tiger Shen, Wolflord, Zhentarim Spy Blackguard, Duelist, Exotic Weapon Master, Justicar, Ronin, Suel Arcanamach, Sword of Righteousness, Sworn Slayer Apostle of Peace, Dervish, Halfling Outrider, Master Inquisitive, Slime Lord Citadel Elite, Defender of Sealtiel, Divine Champion, Divine Crusader, Dwarven Defender, Exemplar, Initiate of Pistis Sophia, Jester, Vassal of Bahamut Bowman Charger, Cavalier, Heir of Siberys, Order of the Bow Initiate, Tempest Beastmaster, Charlatan, Evangelist, Ghost-Faced Killer, Invisible Blade, Poisoner, Reachrunner, Sentinel of Bharrai, Shaaryan Hunter, Spymaster, Ur-Priest, Vigilante, Weretouched Master Cabinet Trickster Beloved of Valarian, Dungeon Delver, Ollam, Skylord

imp trip

3+3

10

5.0

8 9 10 11 12 13 14 15 16 17 18 19 20

3+3 4+3 4+3 4+3 5+3 5+3 5+3 6+3 6+3 6+3 7+3 7+3 7+3

6 6 7 8 9 9 10 11 12 12 13 14 15

6 6 7 7 8 8 9 9 10 10 11 11 12

6 6 7 7 8 8 9 9 10 10 11 11 12

6 6 7 7 8 8 9 9 10 10 11 11 12

11 12 13 14 15 16 17 18 19 20 21 22 23

5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5

Monk Never: Acolyte of the Skin, Alienist, Anointed Knight, Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Bladesinger, Blighter, Blood Magus, Cannith Wand Adept, Celebrant of Sharess, Celestial Mystic, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, Contemplative, Daggerspell Mage, Daggerspell Shaper, Darkwater Knight, Divine Disciple, Divine Oracle, Dragon Disciple, Dread Pirate, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch Knight, Elemental Savant, Enlightened Fist, Entropomancer, Evereskan Tomb Guardian, Exalted Arcanist, Exorcist of the Silver Flame, Eye of HorusRe, Eye of Gruumsh, Fatespinner, Firestorm Berserker, Fist of Raziel, Fochlucan Lyrist, Force Missile Mage, Frenzied Berserker, Geomancer, Geometer, Green Star Adept, Green Whisperer, Hammer of Moradin, Harper Paragon, Hathran, Heartfire Fanner, Hierophant, Highland Stalker, Holy Liberator, Horizon Walker, Hospitaler, Hunter of the Dead, Icesinger, Incantatrix, Initiate of the Sevenfold Veil, Itinerant Warder of Yondala, Justice Hammer of Moradin, Justiciar of Tyr, Knight of the Chalice, Knight Protector, Lion of Talisid, Loremaster, Maester, Mage of the Arcane Order, Magic Filcher, Maiden of Pain, Master of Many Forms, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Morninglord of Lathander, Mourner, Mystic Keeper of Corellon Larethian, Mystic Theurge, Natures Warrior, Oppressor, Prophet of Erathaol, Radiant Servant of Pelor, Rage Mage, Ravager, Rainbow Servant, Recaster, Red Wizard, Runecaster, Sacred Exorcist, Sacred Fist, Seeker of the Misty Isle, Seeker of the Song, Shadow Adept, Shadowbane Inquisitor, Shadowbane Stalker, Shaper of Form, Sharn Skymage, Shinning Blade of Heironeous, Slayer of Domiel, Spellcarved Soldier, Spellguard of Silverymoon, Spellsword, Stalker of Kharash, Stoneface, Stormlord, Sublime Chord, Swanmay, Temple Raider of Olidammara, Thaumaturgist, Thrall of Fraz-Urbluu, Thrall of Pazuzu, Troubadour of Stars, Virtuoso, Void Disciple, War Chanter, Warforged Juggernaut, Warpriest, Warshaper, Wayfarer Guide, Wild Mage, Wild Plains Outrider, World Speaker, Wonderworker, Yathrinshee. Monk

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Dungeons & Dragons 3.5 Edition Index Prestige Classes

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Paladin
In-Class Skills Dex: Ride. Int: Craft, Know (nobility & royalty, religion). Wis: Heal, Sense Motive. Con: Concentration. Cha: Diplomacy, Handle Animal. Weapons All Simple & Martial. Underline indicates that to take the prestige class, the Paladin must totally give up his/her ethics (i.e., alignment change, joining a thiefs guild, etc.). Bold means that the Paladin may freely cross-class with these prestige classes. Level 1 2 3 4 5 Feats 1 1 2 2 2 Class Turn D1 D1 BAB 1 2 3 4 5 Fort 2 3 3 4 4 Ref 0 0 1 1 1 Will 0 0 1 1 1 Skill 4 5 6 7 8 Skill cc 2.0 2.5 3.0 3.5 4.0 Dragonmark Heir Anointed Knight, Bloodhound, Dark Hunter, Divine Oracle, Exorcist of the Silver Flame, Extreme Explorer, Halfling Outrider, Harper Agent, Hospitaler, Hunter of the Dead, Jobber, Justice Hammer of Moradin, Kensai, Mole, Occult Slayer, Pious Templar, Purple Dragon Knight, Reforged, Snake Shen, Stonelord, Tiger Shen Dragon Shen, Exotic Weapon Master, Fist of Raziel, Gnome Giant-Slayer, Martyred Champion of Ilmater, Master Thrower, Purebreath Devotee, Purple Dragon Knight, Ronin, Sword of Righteousness, Sworn Slayer, Tattooed Monk, Warforged Juggernaut, Wild Plains Outrider Beloved of Valarian, Branch Dancer, Citadel Elite, Crane Shen, Darkwood Stalker, Defender of Sealtiel, Divine Champion, Divine Crusader, Divine Seeker, Duelist, Dwarven Defender, Holy Liberator, Justicar, Mantis Shen, Monkey Shen, Mystic Keeper of Corellon Larethian, Panther Shen, Reaping Mauler, Skylord, Streetfighter, Suel Arcanamach Blackguard, Hammer of Moradin, Justiciar of Tyr, Knight of the Chalice, Shaper of Form Bowman Charger, Cavalier, Church Inquisitor, Darkwater Knight, Dervish, Knight Protector, Order of the Bow Initiate, Master Inquisitive, Sacred Fist, Shinning Blade of Heironeous, Vassal of Bahamut Exemplar Loremaster, Morninglord of Lathander Heir of Siberys, Tempest Beastmaster, Charlatan, Contemplative, Evangelist, Invisible Blade, Reachrunner, Runecaster, Seeker of the Misty Isle, Sentinel of Bharrai, Shaaryan Hunter, Shadow Thief of Amn, Spymaster, Vigilante, Weretouched Master Celestial Mystic, Divine Disciple, Hathran, Sacred Exorcist Apostle of Peace, Cabinet Trickster, Emissary of Barachiel, Itinerant Warder of Yondala, Monk of the Long Death, Wonderworker Chimeric Champion of Garl Glittergold, Dungeon Delver, Heartfire Fanner, Ollam, Prophet of Erathaol, Shadow Dancer Cannith Wand Adept Moonspeaker Classes

D1

4.5

D1

10

5.0

8 9 10 11 12 13 14 15 16 17 18 19 20

3 4 4 4 5 5 5 6 6 6 7 7 7

D2 D2 D2 D3 D3 D3 D4 D4 D4 D4 D4 D4 D4

8 9 10 11 12 13 14 15 16 17 18 19 20

6 6 7 7 8 8 9 9 10 10 11 11 12

2 3 3 3 4 4 4 5 5 5 6 6 6

2 3 3 3 4 4 4 5 5 5 6 6 6

11 12 13 14 15 16 17 18 19 20 21 22 23

5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5

Paladin Never: Acolyte of the Skin, Alienist, Apelord, Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Assassin, Battle Howler of Gruumsh, Bear Warrior, Bearlord, Birdlord, Black Flame Zealot, Bladesinger, Blighter, Blood Magus, Catlord, Celebrant of Sharess, Champion of Gwynharwyf, Daggerspell Mage, Daggerspell Shaper, Dragon Disciple, Dread Pirate, Drunken Master, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch Knight, Elemental Savant, Enlightened Fist, Entropomancer, Evereskan Tomb Guardian, Exalted Arcanist, Eye of Horus-Re, Eye of Gruumsh, Fatespinner, Firestorm Berserker, Fochlucan Lyrist, Force Missile Mage, Frenzied Berserker, Geomancer, Geometer, GhostFaced Killer, Green Star Adept, Green Whisperer, Harper Paragon, Hierophant, Highland Stalker, Horizon Walker, Horselord, Icesinger, Incantatrix, Initiate of Pistis Sophia, Initiate of the Sevenfold Veil, Jester, Lion of Talisid, Maester, Mage of the Arcane Order, Magic Filcher, Maiden of Pain, Master of Many Forms, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Mourner, Mystic Theurge, Natures Warrior, Nightsong Enforcer, Nightsong Infiltrator, Oppressor, Poisoner, Radiant Servant of Pelor, Rage Mage, Ravager, Rainbow Servant, Recaster, Red Wizard, Replacement Killer, Seeker of the Song, Shadow Adept, Shadowbane Inquisitor, Shadowbane Stalker, Sharklord, Sharn Skymage, Slayer of Domiel, Snakelord, Spellguard of Silverymoon, Slime Lord, Spellcarved Soldier, Spellsword, Stalker of Kharash, Stoneface, Stormlord, Sublime Chord, Swanmay, Temple Raider of Olidammara, Thaumaturgist, Thrall of Fraz-Urbluu, Thrall of Pazuzu, Thayan Knight, Thief-Acrobat, Troubadour of Stars, Ur-Priest, Virtuoso, Void Disciple, War Chanter, Warpriest, Warshaper, Wayfarer Guide, Wild Mage, World Speaker, Wolflord, Yathrinshee, Zhentarim Spy. Paladin

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Ranger
In-Class Skills Str: Climb, Jump, Swim. Dex: Hide, Move Silently, Ride, Use Rope. Int: Craft, Know (dungeoneering, geography, nature), Search. Wis: Heal, Intuit Direction, Listen, Profession, Spot, Survival. Con: Concentration. Cha: Handle Animal. Weapons All Simple & Martial. Level 1 2 3 4 Feats 1 1 2 2 Class
Track

BAB 1 2 3 4

Fort 2 3 3 4

Ref 0 0 1 1

Will 0 0 1 1

Skill 4 5 6 7

Skill cc 2.0 2.5 3.0 3.5

Classes

D1

Dragonmark Heir, Extreme Explorer Anointed Knight, Apelord, Assassin, Bearlord, Beastmaster, Birdlord, Bloodhound, Catlord, Dark Hunter, Darkwood Stalker, Divine Oracle, Eldeen Ranger Ashbound, Eldeen Ranger Children of Winter, Eldeen Ranger Gatekeeper, Eldeen Ranger Greensingers, Eldeen Ranger Warden of the Woods, Exorcist of the Silver Flame, Halfling Outrider, Horselord, Hospitaler, Justice Hammer of Moradin, Mole, Occult Slayer, Panther Shen, Pious Templar, Purple Dragon Knight, Ravager, Reachrunner, Reforged, Shadow Thief of Amn, Sharklord, Snake Shen, Snakelord, Stalker of Kharash, Stonelord, Swanmay, Temple Raider of Olidammara, Thayan Knight, Tiger Shen, Weretouched Master, Wolflord Blackguard, Dragon Shen, Exotic Weapon Master, Eye of Gruumsh, Gnome GiantSlayer, Martyred Champion of Ilmater, Master Thrower, Order of the Bow Initiate, Purebreath Devotee, Purple Dragon Knight, Ronin, Shaaryan Hunter, Sword of Righteousness, Sworn Slayer, Tempest, Warforged Juggernaut, Wild Plains Outrider Beloved of Valarian, Branch Dancer, Citadel Elite, Crane Shen, Defender of Sealtiel, Divine Champion, Divine Crusader, Divine Seeker, Duelist, Dwarven Defender, Holy Liberator, Justicar, Kensai, Mantis Shen, Monkey Shen, Mystic Keeper of Corellon Larethian, Reaping Mauler, Shadow Dancer, Skylord, Streetfighter, Suel Arcanamach, Zhentarim Spy Darkwater Knight, Moonspeaker, Lion of Talisid, Hammer of Moradin, Seeker of the Misty Isle, Shaper of Form Bowman Charger, Cavalier, Dervish, Jobber, Master Inquisitive, Slime Lord, Vassal of Bahamut Acolyte of the Skin, Exemplar Celebrant of Sharess, Loremaster, Shinning Blade of Heironeous, Stormlord Heir of Siberys, Horizon Walker, Knight Protector Alienist, Charlatan, Dread Pirate, Evangelist, Ghost-Faced Killer, Harper Agent, Harper Paragon, Invisible Blade, Justiciar of Tyr, Poisoner, Replacement Killer, Runecaster, Sacred Fist, Sentinel of Bharrai, Shadow Adept, Spymaster, Stoneface, Tattooed Monk, Vigilante, Ur-Priest Celestial Mystic, Divine Disciple, Entropomancer, Hathran Apostle of Peace, Cabinet Trickster, Emissary of Barachiel, Itinerant Warder of Yondala, Monk of the Long Death, Wonderworker Chimeric Champion of Garl Glittergold, Dungeon Delver, Heartfire Fanner, Ollam, Prophet of Erathaol, Thrall of Fraz-Urbluu, Void Disciple Cannith Wand Adept

D1

4.0

D1

4.5

D1

10

5.0

8 9 10 11 12 13 14 15 16 17 18 19 20

3 4 4 4 5 5 5 6 6 6 7 7 7

D2 D2 D2 D3 D3 D3 D4 D4 D4 D4 D4 D4 D4

8 9 10 11 12 13 14 15 16 17 18 19 20

6 6 7 7 8 8 9 9 10 10 11 11 12

2 3 3 3 4 4 4 5 5 5 6 6 6

2 3 3 3 4 4 4 5 5 5 6 6 6

11 12 13 14 15 16 17 18 19 20 21 22 23

5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5

Ranger Never: Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Bladesinger, Blighter, Blood Magus, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, Contemplative, Daggerspell Mage, Daggerspell Shaper, Dragon Disciple, Drunken Master, Earthshaker, Effigy Master, Eldritch Knight, Elemental Savant, Enlightened Fist, Evereskan Tomb Guardian, Exalted Arcanist, Eye of Horus-Re, Fatespinner, Firestorm Berserker, Fist of Raziel, Fochlucan Lyrist, Force Missile Mage, Frenzied Berserker, Geomancer, Geometer, Green Star Adept, Green Whisperer, Hierophant, Highland Stalker, Hunter of the Dead, Icesinger, Incantatrix, Initiate of Pistis Sophia, Initiate of the Sevenfold Veil, Jester, Knight of the Chalice, Maester, Mage of the Arcane Order, Magic Filcher, Maiden of Pain, Master of Many Forms, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Morninglord of Lathander, Mourner, Mystic Theurge, Natures Warrior, Nightsong Enforcer, Nightsong Infiltrator, Oppressor, Radiant Servant of Pelor, Rage Mage, Rainbow Servant, Recaster, Red Wizard, Sacred Exorcist, Seeker of the Song, Shadowbane Inquisitor, Shadowbane Stalker, Sharn Skymage, Slayer of Domiel, Spellguard of Silverymoon, Spellcarved Soldier, Spellsword, Sublime Chord, Thaumaturgist, Thief-Acrobat, Thrall of Pazuzu, Troubadour of Stars, Virtuoso, War Chanter, Warpriest, Warshaper, Wayfarer Guide, Wild Mage, World Speaker, Yathrinshee. Ranger

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Rogue
In-Class Skills Str: Climb, Jump, Swim. Dex: Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble, Use Rope. Int: Appraise, Craft, Decipher Script, Disable Device, Forgery, Know(local), Search. Wis: Listen, Profession, Sense Motive, Spot. Cha: Bluff, Diplomacy, Disguise, Gather Information, Intimidate, Perform, Use Magic Device. Weapons Simple, plus crossbow (light & hand), rapier, shortbow, & shortsword. Level 1 2 3 4 5 6 Feats 1 1 2 2 2 3 evas Class BAB 0 1 2 3 3 4 Fort 0 0 1 1 1 2 Ref 2 3 3 4 4 5 Will 2 3 3 4 4 5 Skill 4 5 6 7 8 9 Skill cc 2.0 2.5 3.0 3.5 4.0 4.5 Master Inquisitive Celebrant of Sharess, Dragonmark Heir, Jobber Assassin, Charlatan, Dread Pirate, Harper Agent, Poisoner, Reforged, Replacement Killer, Shadow Thief of Amn, Spymaster, Stoneface, Thief-Acrobat, Vigilante Bloodhound, Cabinet Trickster, Extreme Explorer, Invisible Blade, Martyred Champion of Ilmater, Purple Dragon Knight, Slayer of Domiel, Stalker of Kharash Apelord, Bearlord, Birdlord, Branch Dancer, Catlord, Crane Shen, Dark Hunter, Darkwood Stalker, Divine Seeker, Dragon Shen, Dungeon Delver, Evangelist, GhostFaced Killer, Gnome Giant-Slayer, Holy Liberator, Horselord, Kensai, Mantis Shen, Master Thrower, Mole, Monkey Shen, Mystic Keeper of Corellon Larethian, Nightsong Enforcer, Nightsong Infiltrator, Occult Slayer, Oppressor, Panther Shen, Pious Templar, Purebreath Devotee, Purple Dragon Knight, Ravager, Reaping Mauler, Shadow Dancer, Slime Lord, Sharklord, Snake Shen, Snakelord, Stonelord, Streetfighter, Temple Raider of Olidammara, Thayan Knight, Tiger Shen, Warforged Juggernaut, Wolflord, Zhentarim Spy Blackguard, Duelist, Exotic Weapon Master, Eye of Gruumsh, Justicar, Ronin, Suel Arcanamach, Sword of Righteousness, Sworn Slayer Bowman Charger, Dervish, Halfling Outrider, Order of the Bow Initiate Citadel Elite, Defender of Sealtiel, Divine Champion, Divine Crusader, Dwarven Defender, Exemplar, Jester, Vassal of Bahamut Cavalier, Heir of Siberys, Tempest Beastmaster, Highland Stalker, Reachrunner, Sentinel of Bharrai, Shaaryan Hunter, Tattooed Monk, Ur-Priest, Weretouched Master Apostle of Peace, Emissary of Barachiel, Knight Protector, Monk of the Long Death Beloved of Valarian, Ollam, Skylord Classes

10

5.0

8 9 10 11 12 13 14 15 16 17 18 19 20

3 4 4 4 5 5 5 6 6 6 7 7 7

6 6 7 8 9 9 10 11 12 12 13 14 15

2 3 3 3 4 4 4 5 5 5 6 6 6

6 6 7 7 8 8 9 9 10 10 11 11 12

6 6 7 7 8 8 9 9 10 10 11 11 12

11 12 13 14 15 16 17 18 19 20 21 22 23

5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5

Rogue Never: Acolyte of the Skin, Alienist, Anointed Knight, Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Bladesinger, Blighter, Blood Magus, Cannith Wand Adept, Celestial Mystic, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, Contemplative, Daggerspell Mage, Daggerspell Shaper, Darkwater Knight, Divine Disciple, Divine Oracle, Dragon Disciple, Drunken Master, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch Knight, Elemental Savant, Enlightened Fist, Entropomancer, Evereskan Tomb Guardian, Exalted Arcanist, Exorcist of the Silver Flame, Eye of Horus-Re, Fatespinner, Firestorm Berserker, Fist of Raziel, Fochlucan Lyrist, Force Missile Mage, Frenzied Berserker, Geomancer, Geometer, Green Star Adept, Green Whisperer, Hammer of Moradin, Harper Paragon, Hathran, Heartfire Fanner, Hierophant, Horizon Walker, Hospitaler, Hunter of the Dead, Icesinger, Incantatrix, Initiate of Pistis Sophia, Initiate of the Sevenfold Veil, Itinerant Warder of Yondala, Justiciar of Tyr, Knight of the Chalice, Lion of Talisid, Loremaster, Maester, Mage of the Arcane Order, Magic Filcher, Maiden of Pain, Master of Many Forms, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Moonspeaker, Morninglord of Lathander, Mourner, Mystic Theurge, Natures Warrior, Prophet of Erathaol, Radiant Servant of Pelor, Rage Mage, Rainbow Servant, Recaster, Red Wizard, Runecaster, Sacred Exorcist, Seeker of the Misty Isle, Seeker of the Song, Shadow Adept, Shadowbane Inquisitor, Shadowbane Stalker, Shaper of Form, Sharn Skymage, Shinning Blade of Heironeous, Spellcarved Soldier, Spellguard of Silverymoon, Spellsword, Stormlord, Sublime Chord, Swanmay, Thaumaturgist, Thrall of Fraz-Urbluu, Thrall of Pazuzu, Troubadour of Stars, Virtuoso, Void Disciple, War Chanter, Warpriest, Warshaper, Wayfarer Guide, Wild Mage, Wild Plains Outrider, World Speaker, Wonderworker, Yathrinshee. Rogue

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Sorcerer
In-Class Skills Int: Craft, Know (arcana), Spellcraft. Wis: Profession. Con: Concentration. Cha: Bluff. Weapons All Simple. Level 1 2 3 4 5 6 7 8 Feats 1 1 2 2 2 3 3 3 Class A1 A1 A1 A2 A2 A3 A3 A4 BAB 0 1 1 2 2 3 3 4 Fort 0 0 1 1 1 2 2 2 Ref 0 0 1 1 1 2 2 2 Will 2 3 3 4 4 5 5 6 Skill 4 5 6 7 8 9 10 11 Skill cc 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 Dragonmark Heir Blood Magus, Charlatan, Dragon Disciple, Divine Oracle, Maester, Mindbender, Reforged, Shadow Adept, Shaper of Form, Stoneface, Wild Mage Elemental Savant, Enlightened Fist, Exalted Arcanist, Force Missile Mage, Incantatrix, Martyred Champion of Ilmater, Mindspy, Rainbow Servant, Recaster, Sharn Skymage, Wonderworker Branch Dancer, Effigy Master, Void Disciple Arcane Devotee, Bloodhound, Evereskan Tomb Guardian, Extreme Explorer, Fatespinner, Hathran, Master Transmogrifist, Purple Dragon Knight, Spellguard of Silverymoon, Warshaper Acolyte of the Skin, Apostle of Peace, Celestial Mystic, Darkwater Knight, Evangelist, Green Star Adept, Initiate of the Sevenfold Veil, Jobber, Master Inquisitive, Prophet of Erathaol, Troubadour of Stars Anointed Knight, Apelord, Argent Savant, Bearlord, Birdlord, Bladesinger, Cannith Wand Adept, Catlord, Crane Shen, Dark Hunter, Darkwood Stalker, Dervish, Dragon Shen, Exemplar, Gnome Giant-Slayer, Halfling Outrider, Holy Liberator, Horselord, Kensai, Mantis Shen, Master Thrower, Master of the Unseen Hand, Mole, Monk of the Long Death, Monkey Shen, Occult Slayer, Panther Shen, Pious Templar, Purebreath Devotee, Purple Dragon Knight, Ravager, Reaping Mauler, Slime Lord, Sharklord, Snake Shen, Snakelord, Stonelord, Streetfighter, Thayan Knight, Tiger Shen, Virtuoso, Warforged Juggernaut, Wolflord, Zhentarim Spy Celebrant of Sharess Arcane Archer, Blackguard, Bowman Charger, Duelist, Exotic Weapon Master, Eye of Gruumsh, Heir of Siberys, Justicar, Order of the Bow Initiate, Ronin, Spellcarved Soldier, Sword of Righteousness, Sworn Slayer, Tempest Alienist, Assassin, Beastmaster, Dread Pirate, Emissary of Barachiel, Ghost-Faced Killer, Harper Agent, Invisible Blade, Magic Filcher, Poisoner, Reachrunner, Replacement Killer, Sentinel of Bharrai, Shaaryan Hunter, Shadow Thief of Amn, Spymaster, Stalker of Kharash, Tattooed Monk, Temple Raider of Olidammara, UrPriest, Vigilante, Weretouched Master Archmage, Citadel Elite, Defender of Sealtiel, Divine Champion, Divine Crusader, Dwarven Defender, Vassal of Bahamut Cabinet Trickster, Suel Arcanamach, Thrall of Pazuzu Cavalier Beloved of Valarian, Divine Seeker, Dungeon Delver, Heartfire Fanner, Loremaster, Ollam, Sacred Exorcist, Shadow Dancer, Skylord, Thrall of Fraz-Urbluu, Wayfarer Guide Knight Protector Classes

A4

12

6.0

10

A5

13

6.5

11 12

4 5

A5 A6

5 6

3 4

3 4

7 8

14 15

7.0 7.5

13

A6

16

8.0

14 15 16 17 18 19 20

5 6 6 6 7 7 7

A7 A7 A8 A8 A9 A9 A9

7 7 8 8 9 9 10

4 5 5 5 6 6 6

4 5 5 5 6 6 6

9 9 10 10 11 11 12

17 18 19 20 21 22 23

8.5 9.0 9.5 10.0 10.5 11.0 11.5

Sorcerer Never: Arcane Trickster, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Blighter, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, Contemplative, Daggerspell Mage, Daggerspell Shaper, Divine Disciple, Drunken Master, Earthshaker, Eldeen Ranger, Eldritch Knight, Entropomancer, Exorcist of the Silver Flame, Eye of Horus-Re, Firestorm Berserker, Fist of Raziel, Fochlucan Lyrist, Frenzied Berserker, Geomancer, Geometer, Green Whisperer, Hammer of Moradin, Harper Paragon, Hierophant, Highland Stalker, Horizon Walker, Hospitaler, Hunter of the Dead, Icesinger, Initiate of Pistis Sophia, Itinerant Warder of Yondala, Jester, Justiciar of Tyr, Knight of the Chalice, Lion of Talisid, Maiden of Pain, Mage of the Arcane Order, Master of Many Forms, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the West Wind, Memory Smith, Moonspeaker, Morninglord of Lathander, Mourner, Mystic Keeper of Corellon Larethian, Mystic Theurge, Natures Warrior, Nightsong Enforcer, Nightsong Infiltrator, Oppressor, Radiant Servant of Pelor, Rage Mage, Red Wizard, Runecaster, Seeker of the Misty Isle, Seeker of the Song, Shadowbane Inquisitor, Shadowbane Stalker, Shinning Blade of Heironeous, Slayer of Domiel, Spellsword, Stormlord, Sublime Chord, Swanmay, Thaumaturgist, Thief-Acrobat, War Chanter, Warpriest, Wild Plains Outrider, World Speaker, Yathrinshee. Sorcerer

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Wizard
In-Class Skills Int: Craft, Decipher Script, Know (any), Spellcraft. Wis: Profession. Con: Concentration. Weapons club, dagger, crossbow (light & heavy), quarterstaff . Level 1 2 3 4 5 6 7 8 9 Feats
1+ Scribe Scroll

Class A1 A1 A2 A2 A3 A3 A4 A4 A5

BAB 0 1 1 2 2 3 3 4 4

Fort 0 0 1 1 1 2 2 2 3

Ref 0 0 1 1 1 2 2 2 3

Will 2 3 3 4 4 5 5 6 6

Skill 4 5 6 7 8 9 10 11 12

Skill cc 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0

Classes

1+1 2+1 2+1 2+2 3+2 3+2 3+2 4+2

Dragonmark Heir Acolyte of the Skin, Alienist, Blood Magus, Divine Oracle, Elemental Savant, Maester, Mage of the Arcane Order, Mindbender, Rainbow Servant, Red Wizard, Reforged, Sentinel of Bharrai, Shadow Adept, Shaper of Form, Sharn Skymage, Wild Mage Enlightened Fist, Force Missile Mage, Geometer, Martyred Champion of Ilmater, Mindspy, Purple Dragon Knight, Recaster, Tattooed Monk, Wonderworker Branch Dancer, Celestial Mystic, Effigy Master, Fatespinner, Hathran, Incantatrix, Loremaster, Master Transmogrifist, Ollam, Prophet of Erathaol, Spellguard of Silverymoon, Void Disciple Bloodhound, Evereskan Tomb Guardian, Extreme Explorer, Warshaper Apostle of Peace, Argent Savant, Darkwater Knight, Green Star Adept, Initiate of the Sevenfold Veil, Jobber, Master Inquisitive, Master of the Unseen Hand, Sacred Exorcist, Ur-Priest, Wayfarer Guide Anointed Knight, Apelord, Bearlord, Birdlord, Cannith Wand Adept, Catlord, Crane Shen, Dark Hunter, Darkwood Stalker, Dervish, Exemplar, Gnome Giant-Slayer, Halfling Outrider, Holy Liberator, Horselord, Kensai, Mantis Shen, Master Thrower, Mole, Monk of the Long Death, Monkey Shen, Occult Slayer, Panther Shen, Pious Templar, Purebreath Devotee, Purple Dragon Knight, Ravager, Reaping Mauler, Slime Lord, Sharklord, Snake Shen, Snakelord, Stonelord, Streetfighter, Thayan Knight, Tiger Shen, Virtuoso, Warforged Juggernaut, Wolflord, Zhentarim Spy Celebrant of Sharess Arcane Archer, Blackguard, Bowman Charger, Duelist, Exotic Weapon Master, Eye of Gruumsh, Heir of Siberys, Horizon Walker, Justicar, Order of the Bow Initiate, Ronin, Spellcarved Soldier, Sword of Righteousness, Sworn Slayer, Tempest Archmage, Assassin, Beastmaster, Charlatan, Dread Pirate, Emissary of Barachiel, Evangelist, Ghost-Faced Killer, Harper Agent, Invisible Blade, Magic Filcher, Poisoner, Reachrunner, Replacement Killer, Shaaryan Hunter, Shadow Thief of Amn, Spymaster, Stalker of Kharash, Stoneface, Temple Raider of Olidammara, Vigilante, Weretouched Master Citadel Elite, Defender of Sealtiel, Divine Champion, Divine Crusader, Dwarven Defender, Vassal of Bahamut Cabinet Trickster, Suel Arcanamach, Thrall of Pazuzu Cavalier Beloved of Valarian, Divine Seeker, Dungeon Delver, Heartfire Fanner, Shadow Dancer, Skylord, Thrall of Fraz-Urbluu Knight Protector

10

4+3

A5

13

6.5

11 12

4+3 5+3

A6 A6

5 6

3 4

3 4

7 8

14 15

7.0 7.5

13

5+3

A7

16

8.0

14 15 16 17 18 19 20

5+3 6+4 6+4 6+4 7+4 7+4 7+5

A7 A8 A8 A9 A9 A9 A9

7 7 8 8 9 9 10

4 5 5 5 6 6 6

4 5 5 5 6 6 6

9 9 10 10 11 11 12

17 18 19 20 21 22 23

8.5 9.0 9.5 10.0 10.5 11.0 11.5

Wizard Never: Arcane Trickster, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Blighter, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, Contemplative, Daggerspell Mage, Daggerspell Shaper, Divine Disciple, Dragon Disciple, Drunken Master, Earthshaker, Eldritch Knight, Entropomancer, Exalted Arcanist, Exorcist of the Silver Flame, Eye of Horus-Re, Firestorm Berserker, Fist of Raziel, Fochlucan Lyrist, Frenzied Berserker, Geomancer, Green Whisperer, Hammer of Moradin, Harper Paragon, Hierophant, Highland Stalker, Hospitaler, Hunter of the Dead, Icesinger, Initiate of Pistis Sophia, Itinerant Warder of Yondala, Jester, Knight of the Chalice, Lion of Talisid, Maiden of Pain, Master of Many Forms, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the West Wind, Memory Smith, Moonspeaker, Morninglord of Lathander, Mourner, Mystic Keeper of Corellon Larethian, Mystic Theurge, Natures Warrior, Nightsong Enforcer, Nightsong Infiltrator, Oppressor, Radiant Servant of Pelor, Rage Mage, Runecaster, Seeker of the Misty Isle, Seeker of the Song, Shadowbane Inquisitor, Shadowbane Stalker, Shinning Blade of Heironeous, Slayer of Domiel, Spellsword, Stormlord, Sublime Chord, Swanmay, Thief-Acrobat, Troubadour of Stars, Thaumaturgist, War Chanter, Warpriest, Wild Plains Outrider, World Speaker, Yathrinshee. Wizard

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Stacking Class Abilities


The levels of some Prestige Classes stack with those of Base Classes when calculating Base Class Abilities. For example, your levels of Tattooed Monk are stacked with your levels of Monk with regards to certain Monk Class Abilities. Another example is your levels of Troubadour of Stars stacking with your levels of Bard for determining what Bardic Music abilities are available. The following table lists those Base Class Table to make looking up the stacked abilities easier. Some abilities do not change from level to level. Stacking with Bardic Knowledge simply adds the Prestige Class level to the Bardic Knowledge check. Bardic Knowledge Fochlucan Lyrist, Green Whisperer, Memory Smith, Mourner, Ollam, World Speaker Wild Empathy Apelord, Bearlord, Beastmaster, Birdlord, Catlord, Horselord, Natures Warrior, Sharklord, Snakelord, Swanmay, Wolflord Turn Undead Master of the West Wind. Uncanny Dodge Assassin, Darkwood Stalker, Dwarven Defender, Replacement Killer, Shadow Dancer. Other class abilities are dependant on the effective class level, such as those listed below: Animal Companion Apelord, Bearlord, Beastmaster, Birdlord, Catlord, Horselord, Lion of Talisid, Sharklord, Snakelord, Wild Plains Outrider, Wolflord. Bardic Music Battle Howler of Gruumsh, Fochlucan Lyrist, Green Whisperer, Heartfire Fanner, Icesinger, Memory Smith, Mourner, Seeker of the Song, Sublime Chord, Troubadour of Stars, War Chanter, World Speaker. Familiar Abilities Master of the East Wind. Rage Eye of Gruumsh, Firestorm Berserker. Monk AC Bonus Crane Shen, Dragon Shen, Enlightened Fist, Initiate of Pistis Sophia, Mantis Shen, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the West Wind, Monkey Shen, Panther Shen, Snake Shen, Tattooed Monk, Tiger Shen. Monk Unarmed Damage Crane Shen, Dragon Shen, Enlightened Fist, Initiate of Pistis Sophia, Mantis Shen, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the West Wind, Monkey Shen, Panther Shen, Sacred Fist, Snake Shen, Tattooed Monk, Tiger Shen. Monk Speed Initiate of Pistis Sophia, Enlightened Fist, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the West Wind, Panther Shen, Tattooed Monk. Monk Ki Strike Initiate of Pistis Sophia. Monk Flurry of Blows Initiate of Pistis Sophia. Special Mount Wild Plains Outrider. Wild Shape Master of the North Wind.

Lvl

Animal Companion
Share Spells Easy to Handle

Bardic Music (#: = min Perform rank)


3: Countersong 3: Fascinate 3: Inspire Courage +1

Familiar
Improved Evasion Share Spells Empathic Speech Deliver Touch spells Master & Familiar can speak

Rage

Monk AC Bonus
+0 +0

Monk Unarmed Damage


1d6 1d6 1d6 1d8 1d8 1d8 1d8 1d10 1d10 1d10 1d10 2d6 2d6 2d6 2d6 2d8 2d8

Monk Move Bonus


+0 +0 +10 +10 +10 +20 +20 +20 +30 +30 +30 +40 +40 +40 +50 +50 +50

Monk Ki Strike

Monk Flurry of Blows


Extra attack with a 2 penalty to all attacks

Wild Shape

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

Rage, 1/day

Evasion

6: Inspire Competence

+0 Rage, 2/day +0 +1

Ki Strike (magic) Wild Shape, 1/day Wild Shape, 2/day Wild Shape, 3/day Wild Shape, Large

+4 Bonus vs. Enchantments

9: Suggestion Can speak with similar animals 3: Inspire Courage +2 Rage, 3/day

+1 +1 +1 +1 +2 Gains Spell Resistance 5+lvl Greater Rage Rage, 4/day Scry on Familiar +2 +2 +2 +2 +3 Rage, 5/day Tireless Rage +3 +3

Feat: Multiattack

12:Inspire Greatness

Ki Strike (lawful) 2nd Extra attack

Wild Shape, 4/day Wild Shape, Tiny Wild Shape, Plants Wild Shape, 5/day Wild Shape, Huge

15:Song of Freedom

3: Inspire Courage +3 Improved Evasion 18: Inspire Heroics

Ki Strike (adamantine)

Wild Shape, Elemental 1/day

Stacking Class Abilities

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Dungeons & Dragons 3.5 Edition Index Prestige Classes Animal Companion Bardic Music (#: = min Perform rank) Monk AC Bonus Monk Unarmed Damage Monk Move Bonus Monk Ki Strike

September 7, 2005 Monk Flurry of Blows

Lvl

Familiar

Rage

Wild Shape
Wild Shape, 6/day Wild Shape, Elemental 2/day Wild Shape, Huge Elemental Wild Shape, Elemental 3/day

18 19

21: Mass Suggestion

+3

2d8

+60

+3

2d8

+60

20

3: Inspire Courage +4

Mighty Rage Rage, 6/day

+4

2d10

+60

Stacking Class Abilities

Page 107

Dungeons & Dragons 3.5 Edition Index Prestige Classes

September 7, 2005

Appendix
Revision History
August 21, 2003 March 19, 2004 August, 12, 2004 October 12, 2004 November 12, 2004 April 1, 2005
Start of D&D 3.5 Edition. Added Dungeon Masters Guide v.3.5 & appropriate parts of D&D v.3.5 Accessory Update. Added Complete Warrior & the Book of Exalted Deeds. Added Dragon #309 Dragon #313. Added Players Guide to Faern. Added Dragon #314, #319. Added Unearthed Arcana. Added Complete Divine Added Eberron Campaign Setting Added Dragon #325. Added Complete Arcane. Added Dragon #324, #326 #329. Change the abbreviation of Players Handbook v3.5 from PH3.5 to PH. Change the abbreviation of Dungeonmasters Guide v3.5 from DMG3.5 to DMG. Added Complete Adventurer. Added Races of Eberron. Added Dragon #330 #335.

September 7, 2005

Key to Sourcebooks
PH DMG MM MM3 CWar CDiv CArc CAdv RoE BoED UA FR MoF LoD RoF SM Und PGF Eb DR### DU## 3.5up PH3.5e PGFe CDivErrata CArcErrata EbErrata Players Handbook v.3.5 Dungeon Masters Guide v.3.5 Monster Manual v.3.5 Monster Manual Complete Warrior Complete Divine Complete Arcane Complete Adventurer Races of Eberron Book of Exalted Deeds Unearthed Arcana Forgotten Realms Campaign Setting Magic of Faern Lords of Darkness Races of Faern Silver Marches Underdark Players Guide to Faern Eberron Campaign Setting Dragon Magazine (with issue number) Dungeon Magazine (with issue number) D&D v.3.5 Accessory Update Players Handbook v.3.5 Errata Players Guide to Faern Errata Complete Divine Errata Complete Arcane Errata Eberron Errata http://www.wizards.com/dnd/files/DnD35_update_booklet.zip http://www.wizards.com/dnd/files/PHB_Errata09242003.zip http://www.wizards.com/dnd/files/PgtF_Errata07192004.zip http://www.wizards.com/dnd/files/CompDiv_Errata09102004.zip http://www.wizards.com/dnd/files/CompArcaneErrata03162005.zip http://www.wizards.com/dnd/files/Eberron_Errata10222004.zip

Note: If a Key reference is followed by a +, then it is partially superseded the entry above it.

Appendix

Page 108

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