Beruflich Dokumente
Kultur Dokumente
EL-9900
SUB SPLIT TBLSET D R AW F O R M AT CALC
Y=
OPTION
GRAPH
LIST
TABLE
CLIP
WINDOW
ZOOM
TRACE
+ . . ON
STAT PLOT
SLIDE SHOW
A-LOCK
OFF
2ndF
ALPHA
INS
SET UP
QUIT
MATH
A
STAT
B
PRGM
C
DEL
D
BS
%
CL
Simp
G
ab
bc
a
I
A. xxx
. int .
F
2
x
}
ab c
L
a b
M
ab
N
RCL K
VARS
STO
{
x
P
7
Q
8
R
9
S
)
T CATALOG U
4
V
5
W
6
X
x
Y
. .
1 0
2
SPACE
3
()
+
ENTRY
ANS
xp
ENTER
EXECUTING A PROGRAM
1. After entering the program with the Advanced Keyboard, press 2ndF QUIT to save the program and exit the editing mode. 2. Execute a program by pressing PRGM A (EXEC) and select the program
using the arrow keys and press ENTER . 3. If you receive an error statement, press
program in which the error occurs. Compare your line with the correct one above to find the error. Correct the error using the editing features of the calculator and press ENTER to save the correction. Press 2ndF QUIT and try to execute the program again. 4. Once the program is working, you can execute the program from the Basic Keyboard.
PRIME FACTORIZATION
1. Program the calculator to find the prime factorization of a whole number greater than 2. This method decomposes a number into the prime factors 2, 3, 5, etc. 2. Create a new program with the name DECOMP. Enter the following program and remember to press ENTER at the end of each line. If you make a mistake, use the calculators editing features to correct the error. 3. Enter the following program using the Advanced Keyboard: Input N 2D Label A If (ND) = int (ND) Goto B PRGM 2 STO B B D B D B 2ndF 2 B B N A B B A A 1 0 0 1 6 0 0 0 2 1 0 + 3 PRGM PRGM ALPHA ( D+1D If D N Goto A PRGM ALPHA ENTER PRGM F B Goto C Label B NDN Print D Goto A Label C Print N End Press 2ndF 6 0 ALPHA ALPHA A ALPHA ALPHA ALPHA ALPHA 2 1 D D N ENTER C B ENTER ENTER STO ENTER A C ENTER ENTER ALPHA D MATH PRGM A 3 0 0 ) N 2 1 ALPHA D ( 1 3 N ENTER A = ENTER N MATH D B ALPHA ) ENTER D B 0 5
ALPHA
ENTER ALPHA
ALPHA
ALPHA
ALPHA
ALPHA ENTER
ENTER
You can repeat this program for other numbers by pressing ENTER to execute the program over and over again. Press CL to clear the screen.
COMMON FACTORS
1. Program the calculator to find the common factors and the greatest common factor of any pair of whole numbers. 2. Create a new program with the name FACTORS. Enter the following program and remember to press ENTER at the end of each line. If you make a mistake, use the calculators editing features to correct the error. 3. Enter the following program using the Advanced Keyboard: Input A Input B 2D Label A If fpart (AD)0 Goto B PRGM PRGM 2 STO B B A PRGM PRGM ALPHA 2 If fpart (BD)0 Goto B 0 ENTER PRGM ALPHA 2 Print D Label B D+1D If Dmin(A,B) Goto A 0 ENTER PRGM PRGM ALPHA ENTER PRGM F 6 ALPHA ALPHA End PRGM B B A A 6 0 ) 3 B ENTER ENTER ALPHA 6 B D 0 MATH A 2 , MATH ALPHA A B D 1 0 + ALPHA 1 1 STO D ENTER B ALPHA ENTER D ALPHA B B 0 3 B MATH D 2 0 B ) 4 ( MATH B F ALPHA A A 3 3 0 0 ALPHA ALPHA D 1 3 B A B ENTER ENTER A B D 2 ) ENTER 4 ( F B MATH
ALPHA
ENTER
ALPHA MATH 0
ALPHA
PRGM
ALPHA
PRGM
ALPHA
PRGM
You can repeat this program for other numbers by pressing ENTER
to
execute the program over and over again. Press CL to clear the screen.
SYNTHETIC DIVISION
1. Program the calculator to perform synthetic division of a polynomial by a linear divisor. 2. Create a new program with the name SYNTHETI. Enter the following program and remember to press ENTER at the end of each line. If you make a mistake, use the calculators editing features to correct the error. 3. Enter the following program using the Advanced Keyboard: Input D 0P {D+1,1} dim(mat A) Print COEFFIC IENTS P(X) PRGM 0 } STO { STO A E B P A C P B 2 B A B 3 , 0 2ndF MATRIX PRGM 2ndF C ( Label A P+1P Input C Cmat A(P,1) If P<D+1 Goto A Label B Input R Label C 1P 0S I A 3 ALPHA P D ) C T 1 1 S + D 1 C ENTER , 0 1 1 2ndF 2ndF
ENTER
A-LOCK
F P
I ALPHA
SPACE A
X//T/n
ENTER ALPHA STO C ENTER P ALPHA ENTER MATRIX ENTER P MATH 1 PRGM B C ENTER ENTER A 1 (
ALPHA
ALPHA
ENTER R ENTER
ALPHA ALPHA P S
ALPHA
ENTER ENTER
ENTER ALPHA
MATRIX ALPHA F +
ALPHA
ENTER ALPHA
ALPHA
2ndF
ENTER ENTER
be shown to end the program. You should then see the following coefficients, constant and remainder (Q(x) = 2x2 + 5x + 9, remainder = 14).
You can repeat this program for other numbers by pressing ENTER
to
execute the program over and over again. Press CL to clear the screen.
RANDOM WALKS
1. Program the calculator to graph a random walk. A random walk can go in any direction for a random distance. This program stops when the graph tries to go outside the calculator display. 2. Create a new program with the name WALK. Enter the following program and remember to press ENTER at the end of each line. If you make a mistake, use the calculators editing features to correct the error. 3. Enter the following program using the Advanced Keyboard: ClrDraw 0D .5X .5Y Label A .2(random.5)H .2(random.5)K Line(X,Y,X+H, Y+K) X+HX Y+KY If X<0 Goto B If X>1 Goto B If Y<0 Goto B 2ndF 0 . . . . STO 5 5 2 2 DRAW STO STO B ( H ( K DRAW X//T/n ALPHA + Y B B B B B 0 0 0 0 0 + 3 B 3 2 3 2 0 MATH MATH A + K A 1 D ENTER ENTER ENTER Y ALPHA C C 2 ) H 1 1 ENTER A . . , , ENTER 5 5 ) ) STO STO
ALPHA
ALPHA
ALPHA
X//T/n STO
ALPHA F B F ENTER 3 F 1 5 0
B D
0 B +
3 0 K 2 1
ALPHA 2 2ndF x
2
Y (
MATH B ALPHA
F H
PRGM +
ALPHA )
ENTER ALPHA
ALPHA D
ALPHA B B A A 0 0 1 6
STO A B
ALPHA ENTER
ENTER
4. First, press Y= and CL to clear the Y1 prompt. Press pressing WINDOW ENTER 1 0 1 ENTER 1 ENTER 1
CL ENTER
to clear 0
additional prompts if necessary. Set the viewing window for the graphing by ENTER ENTER . Execute the WALK program by
pressing PRGM and selecting WALK. The program will show you the random walk and then display the distance traveled in the walk. If your walk is short, then press than 10. ENTER to execute the program again. When you to view the graph. A long walk is greater have a long walk, press GRAPH
ROLLING DICE
1. Program the calculator to roll a set of dice. 2. Create a new program with the name ROLLING. Enter the following program and remember to press ENTER at the end of each line. If you make a mistake, use the calculators editing features to correct the error. 3. Enter the following program using the Advanced Keyboard: Print NUMBER OF DICE Input N 0K Label A Print int ( random 6)+1 K+1K If K<N Goto A End PRGM A-LOCK SPACE PRGM 0 STO B A C K B A A 6 PRGM PRGM MATH ALPHA ENTER PRGM F 5 ALPHA PRGM 0 3 N ALPHA PRGM K B MATH 0 2 ALPHA A A N O 3 ALPHA 0 1 1 + 1 1 1 U F PRGM M ALPHA K B N ENTER A 5 + ( 1 ENTER K ENTER B ) SPACE A E D 2 R I C E ENTER ENTER 2ndF
ALPHA 6
MATH
STO
ALPHA
ENTER ENTER
PYTHAGOREAN TRIPLES
1. Program the calculator to find Pythagorean triples. Pythagorean triples are three numbers x, y, and z that satisfy x2 + y2 = z2. 2. Create a new program with the name PYTHAG. Enter the following program and remember to press ENTER at the end of each line. If you make a mistake, use the calculators editing features to correct the error. 3. Enter the following program using the Advanced Keyboard: Input N 2J 1K Label A If (J2+K2)ipart ((J +K )) Goto B
2 2
3 ALPHA
ALPHA J K
N ENTER ENTER
ENTER
ALPHA B B B + A A A + A A B K B 0 A + 0 0 0 3 1 3 K ( B
PRGM PRGM x J 0
2
ALPHA 2ndF x
2
A (
+ x
2
ALPHA
) x
2
MATH ( )
MATH 2
2ndF K ENTER J K K x2 A
ALPHA 1 1 1 1 4 0 +
ALPHA
ENTER ENTER ( ) 2 B K 1 ) ALPHA ENTER ENTER ENTER K PRGM J MATH ENTER B 0 MATH
ALPHA
ALPHA
ALPHA J STO K
( J B
ALPHA 1 3
ALPHA STO
ALPHA 1 PRGM
ALPHA
ALPHA
PYTHAG. Enter the upper bound for the Pythagorean triples. Set the upper ENTER . The program will show the first Pythagorean triple. Press ENTER to view additional triples. You should see screens similar to the following ones.