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Small Unit Tactics

Small unit tactics is the application of military doctrine for the combat deployment of platoons and smaller units in a particular strategic and logistic environment. The composition of a squad falls into three broad categories; classical, balanced and combined. Classical Classical squads are composed of three elements; a command and support element, a base of fire element, and a maneuver element. The command and support element could include a squad leader, an assistant squad leader, a medic, a forward observer and a radio operator or it could be limited to a squad leader. The fire element consists of a machine gunner and one or two personnel who act as loaders and barrel changers for the gun and porters for its ammunition and ancillary components. The maneuver element is composed of troops armed with assault rifles, entrenching tools, grenadesand additional ammunition for the machine gun and tasked with the role of enabling the safe movement of the fire element by scouting ahead and providing a security detail. Balanced Balanced squads are composed of two or three fire teams coupled with a command and support element. The fire teams could either be standard base of fire elements organized around a machine gun and protected by assault rifle or submachine gun wielding ammunition porters or the fire teams could be organized as 'storm' units composed of a handful of personnel armed with assault rifles reinforced with a squad automatic weapon and grenade launchers. Combined The Combined squad is composed of dissimilar fire teams; an RPG team, a fire team and a sniper team. The RPG team consists of two personnel; one armed with an RPG launcher and the other porting extra RPGs and providing protection with an assault rifle. The fire team is composed of two personnel; one carrying a machine gun and the other porting its ammunition. The sniper team consists of one or two persons, one deploying the weapon, often a semi-automatic designated marksman rifle as opposed to a true sniper rifle, and the other acting as spotter and providing close protection. Combat strategy and Phases Assault The two major techniques of squad assault are bounded fire and advancing under the cover of suppressive fire of supporting units. Bounded fire entails having one element of the squad provide covering fire and field obscuration while the second element maneuvers forward to provide covering fire that allows the first element to leapfrog forward. This process is repeated until the maneuver element is in grenade range of the enemy positions. Advancing under the cover of supporting units requires the squad to stealthily advance towards the enemy position from a weakly held sector after the enemy has been suppressed by overwhelming fire. Once the squad has closed with the enemy it uses grenades and squad automatic fire to engage the enemy. This allows sufficient disruption of the enemy's control of their defensive front to allow other squads to advance unopposed. Interim In this phase the squad consolidates its position by entrenchment, construction of fortifications, creation of passageways between structures and forward reconnaissance of surrounding areas. Minor chemical decontamination will commence as seals, respirators and masks are checked for damage. Body armour will be examined to replace damaged ceramic plates. Casualties will be treated, evacuated and/or replaced. The squad will use this period to familiarise

itself with its surroundings, dig in to defensible positions, recharge itself, repair any damage to itself and prepare either for the next offensive movement, or go on the defensive against a counter attack. Defensive In the defensive an isolated squad will allow a small element to hold a weak, easily evacuated position behind a remote detonated mine, flanked by a machine gun. As the enemy advances, the small forward element will pull back. When its former position is overrun the mine will be detonated to distract the attackers, and then the machine gun will open fire on the attacker's flank. The machine gun will then switch to engage and suppress the tail of the enemy assault as the rest of the squad manoeuvres against its dislocated and exposed flanks which have been pulled forward from their defensive line to support the head of the assault. In the defensive a squad with a secure means of communication will fix the enemy in interlocked fields of fire and call in fire support from supporting units. The following generalizations are principles to be taken only as guidelines.  It costs twice as much to attack as to defend. History records that the attacker, even when wildly successful, loses a lot more men than the defender. This does not apply to a static defense, or one that is thinly defended - as in WW2, the Maginot Line concept does not work well, whereas the Stalingrad concept of inner city fighting works extremely well. Know when you need to fight an effective defense in order to cause more casualties to the enemy than they are causing to you. When outnumbered, look for a quick Defense In Sector.  Attacking the enemy's flank, or rear attack, is twice as effective as attacking him in the front. This should not be confused and thought to have to be fought around the edges of your area, but that if you run into strong enemy resistance anywhere on the map, flanking him to provide less defensive advantage should be key in your mindset. When you see multiple grenadiers providing massive bombardment, it may be a good idea to wait for charging in until they move, or reload. (they only have eight rounds each).  Surprise doubles the effectiveness of any attack. Anytime you do something predictable your chances of getting wiped out are doubled. If you are running down a central road or through a hallway in a building, and the area map is known to your enemy, they will expect it. Try something new, something they won't expect and get your force to engage through the walls, or with unexpected strength. See Wallbusting for details about how to breach walls. (Breaching is currently working effectively in Israeli v. Palestinian counterinsurgency, along with US Special Forces Urban Warfare).  Defense strength is directly proportional to fortification strength. Nondestructible fortifications provide shelter from area effect weapons. The balance of the defensive strength is to know when to use the fixed, known location, and when to abandon it. They are great for setting up Safe Houses, temporary areas for wounded units to fall back to so Medics can heal them. Some maps have double-walled buildings, which mean that grenade attacks may not penetrate them immediately. Use these areas for regrouping your Fire Teams and as Safe Houses.

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