Beruflich Dokumente
Kultur Dokumente
Contents
Seismic Data Acquisition 1/2 Seismic Data Processing -1/2 Geology & Basin analysis -2 Seismic Data Interpretation 10
Geometry -1 Attributes -1 Seismic stratigraphy basics -1 Eustatic model -1 Extensional model -1 Compressional model -1 Seismic in exploration -1 Seismic in resrvoir characterisation -1 Time/depth conversion -1 Well seismic -1
Other methods -1
Oil is generally found in sedimentary rocks Sedimentary rocks are usually formed in a marine
environment Law of Horizontality Sedimentary rocks are formed in layers that are nearly flat Law of Superposition The oldest rocks are usually at the bottom of a sequence of rocks The youngest rocks are at the top of such a sequence
Need porosity to retain fluid Need permeability to allow the fluid to move Permeability is a dynamic property which changes
during sedimentation
unconnected pore spaces
flow path
Most oil is found in rocks deposited in marine environments However, decaying plant material can also be a source of coal
and gas
hydrocarbon is derived
Migration Path - a channel which allows oil to "flow"
hydrocarbons
Cap Rock - structure or rock material change which
The Reservoir
A reservoir is a porous rock which contains fluids The reservoir has porosity and permeability
Gas Oil Cap Reservoir Water
Geological Structures
Example Unconformity
Example Folding
Anticlinal Trap
Free Gas Cap
Gas-Oil Contact
Oil-Water Contact
Example Faulting
Fault Trap
So How do we Start ?
Sink an oil well Problem - COST $ 2-5 million per well Want a cheaper and more reliable solution 1) Need to look into the Earth 2) Locate suitable rock structures 3) THEN sink an oil well
Problem
Surface area of the Earth 183,322,724 sq.km. = 2x108 km2 Where do we start ? Geologists walk around looking at rocks Measure PHYSICAL properties of the Earth GEOPHYSICS
Contents
Geology Seismic Data Acquisition Seismic Data Processing Seismic Data Interpretation
Seismic Acquisition
Source
Receiver
A Better Way
Explosive Vibrational
Seismic Waves
Surface Waves
Body Waves
1. P-waves
Particle motion parallel to wave propagation
2. S-waves
Surface Waves
Wave direction
Particle motion is complex, may be elliptical Surface waves are noise Low velocity, less than S-waves Ground roll in land surface seismic
Wave Energy
Reflection points
Wavefronts
How waves actually travel Rays perpendicular to wavefront Surface of equal travel time Simple to use Surface of equal phase Ray trace modelling
Raypaths
Seismic Acquisition
Source
Receiver
A Seismic Trace
PROCESSING In-line
2D Surveys
2D Reconnaissance Survey
2D Detailed Survey
A 3D survey Grid
Volume of data
Some problems
We measure time rather than depth Velocity relates the two Finding the right velocity is CRITICAL and impossible
with this type of acquisition
Source
Receiver
Source
Receivers
Multiple Coverage
Information about any single point within the earth is recorded several times using the Multiple Coverage technique
Source
Receiver
Primaries
NMO
STACK
Recorded Data
Two bits of information are recorded on computer tape:
The time for the energy to travel from the source to the detector The strength of the signal as it reaches the detector
NTO
FTO
A Problem with 2D
Boat
Deep Canyon
3D Answer
3D Answer
1) Define Survey Area
80kms
100 kms
3D Answer
3D Answer
3) Up to 500,000kms in a survey
60.000 kms of data collected 2,400,000 Shot Records 2,750,000,000,000 Bytes of data 2,750,000 Megabytes of data 275 3590 cassettes
Marine 3D Acquisition
TS
SA IL
A birds eye-view
LA TE RA
FF SE
LI
NE
3D Acquisition Technique
2 source, 6 streamer configuration 12 lines shot in 1 boat pass
Sea surface
Sea bed
Contents
Geology Seismic Data Acquisition Seismic Data Processing Seismic Data Interpretation
T i m e
D e p t h
Final Migration
And in 3D
Seismic Cross-sections
0.0
1.0
2.0
3.0
timeslice at 2700ms
4.0
Noise Mechanisms
Seismic data contains 2 noise types: Coherent - related to the source Random - not related to the source
Coherent Land Noise Multiples Ground Roll Air Wave Vibroseis truck noise Dynamite ghosts Other seismic crews
Coherent Marine Noise Multiples Mud roll Bubble oscillation Propellor noise Mains hum Back-scatter Wave-guided energy Bulge wave
Random Land Noise Wind noise Rain noise cultural noise (traffic, people walking etc) Instrument noise Other seismic crews
Random Marine Noise Wave action Ship noise Streamer jerk Instrument noise Marine life Other seismic crews Flow noise
FISH
BREN T SPA
REFLECTED REFRACTED
Iinter-bed or
Water-bottom multiple
Pegleg multiple
Free-surface multiple
Internal multiple
Data corresponding to one shot (located somewhere on the earth) which was recorded into 96 (only data from 1shown on plot) different receivers (also located somewhere on earth!)
Reflection - hyperbolic
Processing Sequence
Where are the shots and receivers located ? ? ? ? ? ? ?
The most important values for data processing are relative OFFSETS! These may be source-receiver offsets, receiver - receiver offsets etc
Geometry definition
Processing Sequence
What if the surface elevation changes ?
Geometry definition Static corrections
datum
i.e. remove the difference in travel time caused by shots and receivers being at different elevations - change our time-zero ref. point to simulate the re-positioning of shots and receivers
Processing Sequence
Geometry definition Static corrections Amplitude recovery
Scattering
Processing Sequence
Geometry definition Static corrections Amplitude recovery
Refractor 1800 m/s
Velocity filtering
What about random noise?
Time
Mud Roll 500 m/s Reflector 2000 m/s Multiple < 2000 m/s
Processing Sequence
Geometry definition Static corrections Amplitude recovery Velocity filtering Deconvolution
Processing Sequence
Geometry definition Static corrections Amplitude recovery Velocity filtering Deconvolution CMP gather
Some processes must be carried out in the CMP domain Multiple Coverage Acquisition techniques
Processing Sequence
Geometry definition Static corrections Amplitude recovery Velocity filtering
Time
NMO correction
Residual NMO
Raw 2264 m/s 2000 m/s 2500 m/s
Overcorrected
Undercorrected
uncorrected
velocity correct
Processing Sequence
Geometry definition Static corrections
midpoint
Amplitude recovery Velocity filtering Deconvolution CMP gather NMO correction DMO Correction
Processing Sequence
Geometry definition Static corrections Amplitude recovery Velocity filtering Deconvolution CMP gather NMO correction DMO Correction CMP stack
Processing Sequence
Geometry definition Static corrections Amplitude recovery Velocity filtering Deconvolution CMP gather NMO correction DMO Correction CMP stack Migration
Summary
Simple velocities, simple structure post-stack migration Simple velocities, complex structure pre stack time migration
Salt
Post-stack time migration Pre-stack depth migration
Complex structure
Post-stack time migration Pre-stack depth migration
Accurate Velocity
Can be used in Amplitude Correction Can be used in Multiple Attenuation Can be used in DMO Correction Is used in Stacking Is used in Imaging (Migration)
loop
Initial velocity field 2D DMO Final velocity field
Testing Stage
So, QC is required
Seismic Data
Selected In-lines & Cross-lines Selected Shot/CMP gathers Near-Trace Cube Time-Slices
Trace Attributes
Maps of
Amplitude Header Literals
Histograms of
Amplitude
Acronyms
AVO
Amplitude Versus Offset pre-stack analysis to help define lithology A single line processed in isolation
2D
3D
Multiple lines processed together 4D (Time-Lapse) 3D surveys repeated at time intervals 3C/4C (Multi-component) Specialised detectors to monitor returning energy in different directions
Acronyms (contd)
PSTM
Pre-Stack Time Migration
PSDM
Pre-Stack Depth Migration
Inversion
Converting seismic amplitudes to acoustic
impedance or velocity
Interpretation used to be done on paper sections Nowadays the stack volume is given to the client on
magnetic tape (EXABYTE is popular!) for them to load up on specialised workstations
Final report
Contents
Geology Seismic Data Acquisition Seismic Data Processing Seismic Data Interpretation
Interpretation Workflow