Beruflich Dokumente
Kultur Dokumente
Students must be actively enrolled in or officially auditing this class (ATEC 3352) in order to attend it due to UTD policy, fire code, and very real seating restrictions.
Course Description
ATEC 3352 Computer Game Design (3 semester hours) is an introduction to critical analysis and creative design of interactive games. Topics include game elements, player motivation, game dynamics, gamer culture, and the formation of compelling experiences within increasingly complex, open-ended technology. The purpose is to understand the intricate process of game design prior to development, most importantly developing an idea and writing a game design document.
AUG 27
SEPT 3
SEPT 10 SEPT 17 SEPT 24 OCT 1 OCT 8 OCT 15 OCT 22 OCT 29 NOV 5 NOV 12
NOV19-23
WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5 WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 WEEK 16 -----------
Brainstorming / The 10 Commandments Case Study Day (x2) (D1) Gameplay, Content & Interactivity (D2 Pitch) Character Design Narrative, Story Arcs, & Authorship Business & Culture of Game Design (19TH MIDS AVAIL) Presentations I Presentations II (D2) Presentations III Presentations IV
FALL BREAK
Level & Environment Good, Bad, Ugly (D3) Future of Game Des.
READING DAY / FINAL DAY (NO EXAM)
http://provost.utdallas.edu/syllabus-policies/
ATEC 3352 Course Syllabus Page 2