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CharaCter Name

Player Name _________________________________

 
   

ChaPter

Past eveNt ____________________________________

 
   

PersoNal DemeaNour ______________________________

 
 

ChaPter DemeaNour sPeCiality

raNk

Power armour history _____________________________________________

 
       
                 

CHARACTERISTICS

                 

weaPoN skill

 

BallistiC skill

streNgth

 

toughNess

   

agility

iNtelligeNCe

 

PerCePtioN

 

will Power

FellowshiP

 
 

(ws)

     

(Bs)

(s)

 

(t)

     

(ag)

 

(iNt)

   

(Per)

   

(wP)

 

(Fel)

 
       
       
               
             

Trained

+10%

+20%

Basic

     

SKILLS

Trained

+10%

+20%

Basic

             

Trained

+10%

+20%

Basic

Index

Acrobatics (Ag)

     

o o o o

 

Evaluate

         

n o o o

 

Scrutiny (Per)

       

n o o o

Awareness (Per)

     

n n o o

 

Forbidden Lore (Int)

     

o o o o

 

Search (Per)

       

n o o o

               

Xenos

         

o n o o

             

Blather (Fel)

       

o o o o

   

o o o o

 
               

o o o o

   

Charm (Fel)

       

n o o o

               

Security (Ag)

       

o o o o

 
               

Inquiry (Fel)

         

n o o o

               

Ciphers (Int)

       

o o o o

               

Silent Move (Ag)

     

n n o o

 
               

Intimidate (S)

         

n o o o

               

o o o o

               

Speak Language (Int)

   

o o o o

 
               

Lip Reading (Per)

       

o o o o

               

Command (Fel)

     

n o o o

               

Low Gothic

       

o n o o

 
               

Logic (Int)

         

n o o o

   

Adeptus Astartes

   

o n o o

               

Survival (Int)

       

o o o o

 
               

Navigation (Int)

       

o o o o

               

Imperium

       

o n o o

               

Tactics (Int)

       

o o o o

 
               

o o o o

   

o o o o

               

Tech-Use (Int)

       

o o o o

 
               

o o o o

               

Contortionist (Ag)

     

n o o o

               

Trade (Int)

       

o o o o

 
               

o o o o

   

Demolition (Int)

     

o o o o

   

Wrangling (Int)

     

o o o o

 
               

Psyniscience (Per)

       

o o o o

   

Dodge (Ag)

       

n o o o

               

†denotes Skill Group

           

Ground Vehicles

o n o o

 

Codex Astartes

o n o o

o o o o

 

total

CurreNt

Fatigue

WOUNDS:

CritiCal Damage ________________________

______________________________________

 
           

SPACE MARINE ABILITIES

             

INSANITY:

CurreNt PoiNts

 

Secondary Heart/Ossmodula/Biscopea/

 

Sus-an Membrane: You may enter suspended animation.

 

Battle Fatigue _________________________

 

Haemastamen: You gain the Unnatural Strength and

Oolotic Kidney: You may re-roll any failed Toughness

 

______________________________________

 

Toughness Traits.

Test ro resist poisons and toxins, including attacks with the

 

PrimarChs Curse _______________________

 

Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perception-

Toxic Quality. Neuroglottis: You may detect any poison or toxin by

 

______________________________________

 

based Tests when awake for long periods of time.

taste with a successful Awareness Test. You gain a +10 to

 

MOVEMENT:

halF

Full

Charge

Preomnor: You gain +20 to Toughness Tests against ingested poisons.

Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests

 

ruN

Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.

caused by temperature extremes. Betcher’s Gland: You may spit acid as a ranged weapon

       

total

 

Multi-Lung: You may re-roll any failed Toughness Test

with the following profile:

 

FATE POINTS:

 

CurreNt

 

for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll

Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3

or more degrees of success, you have blinded him for 1d5 Rounds.

Progenoids: These may be retrieved with a successful

                 

failed results.

 

CORRUPTION:

 

CurreNt

 

Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.

Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

             

TM

 
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Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

weaPoN skill

(ws)

BallistiC skill

(Bs)

streNgth

(s)

CHARACTERISTICS

toughNess

(t)

agility

(ag)

iNtelligeNCe

(iNt)

PerCePtioN

(Per)

will Power

(wP)

FellowshiP

(Fel)

           
           

WEAPON

                     

WEAPON

             
 

NAME

 

NAME

Index

               
         

SPECIAL RULES

 

SPECIAL RULES

         

WEAPON

                 

ARMOUR

HEAD

 

ARMOUR ADDITIONS

                                 

(1-10)

   
 

NAME

                             
               

Type:

           

?

 
                                 

       

RIGHT ARM

(11-20)

 

BODY

 

LEFT ARM

(21-30)

             
 

SPECIAL RULES

   

Type:

 

(31-70)

Type:

Type:

         

?

           

WEAPON

                                           

 

NAME

                                 
             

RIGHT LEG

   

LEFT LEG

             
           

(71-85)

   

(86-00)

         

?

 

SPECIAL RULES

     

Type:

   

Type:

             
             

POWER ARMOUR ABILITIES

           
   

SPACE MARINE TALENTS & TRAITS

     

Servo-Augmented Musculature: +20 Strength

Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades;

   
 

Ambidextrous

____________________________

 

Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests

   
 

Astartes Weapon Training

____________________________

 

(total of +20 bonus with Heightened Senses)

   
 

Bulging Biceps

____________________________

 

Built-in Vox Link

                     
 

Heightened Senses (Hearing, Sight)

____________________________

 

Built-in Magboots

                     
 

Killing Strike

____________________________

 

Nutrient Recycling: Can operate for two weeks without re-supply

 
 

Nerves of Steel

____________________________

 

Recoil Suppression: May fire Basic weapons 1-handed without penalty

 
 

Quick Draw

____________________________

 

Size: Hulking (Black Carapace means no bonus for enemies to attack)

 
 

Resistance (Psychic Powers)

____________________________

 

Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using

 
 

True Grit

____________________________

 

equipment designed for Space Marines

 
 

Unarmed Master

____________________________

 

Osmotic Gill Life Sustainer: With the helmet on, the armour is

 
 

Unnatural Strength (x2)

____________________________

 

environmentally sealed

 
 

Unnatural Toughness (x2)

____________________________

                                 
 

____________________________

____________________________

 

RENOWN:

     

CurreNt

 
         

PSYCHIC POWERS

             

EXPERIENCE:

XP to sPeND

 
                                   

total XP sPeNt

 
 

Psy Rating:

___________________________

___________________________

                                 
 

___________________________

   

GEAR

 

___________________________

   

___________________________

     

___________________________

 

___________________________

   
     

___________________________

 

___________________________

   
     

___________________________

 

___________________________

   
     

___________________________

 

___________________________

   
     

___________________________

 

___________________________

   
                                     
 

___________________________

                                   
 

___________________________

                             

TM

   
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SOLO MODE

   

Character Name:

Rank:

Player Name:

 
   

Chapter:

                     
                                           
   

Chapter Ability Name:

Solo Ability Name:

   

Required Rank:

     

Required Rank:

   

Effects:

Effects:

 
             
   

Solo Ability Name:

Solo Ability Name:

   

Required Rank:

Required Rank:

COHESION:

Index

   

Effects:

Effects:

     

1

         

2

 

Solo Ability Name:

Solo Ability Name:

3

 

Required Rank:

Required Rank:

4

         
 

Effects:

Effects:

5

         

6

         

OATH:

 

7

SQUAD DESIGNATION:

                                       

8

                                       

9

   

1

0

                                     
     

The Kill-team makes expert use of cover.

     

Yes

3

 

Full

 

Dig In

1

1

                                     
   

A Space Marine calls to move the Kill-team together.

     

No

2

 

Full

 

Regroup

1

2

                                     
   

The Kill-team spaces itself to react to danger.

     

Yes

1

 

Full

 

Tactical Spacing

1

3

                                         

1

4

       

1

5

       

The Kill-team charges an enemy in unison.

     

No

3

 

Free

 

Furious Charge

                                       

1

6

     

The Kill-team fires at targets as they appear.

     

Yes

1

 

Half

 

Fire for Effect

 
                                         
     

The Kill-team crosses dangerous ground in concert.

     

Yes

1

 

Half / Free

 

Tactical Advance

 
     

The Kill-team concentrates suppressing fire.

     

Yes

1

 

Half / Free

 

Fire Support

 
                   

Effect

 

Sustained

Cost

 

Action

 

Attack Patterns

 
                                 

Squad Mode Abilities (pg 219)

 
 

Chapter:

Player Name:

Character Name:

 

MODE

SQUAD

Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

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