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A Brief History of the Computer (b.c. - 1993a.d.

by Jeremy Meyers Note: Yes, a lot of this is from Grolier’s Encyclopedia. Hey, I was young. I

didn’t know any better. Credit where credit is due. Also, this information is only current as of the

early 1990’s (1993, to be exact), and no I’m not planning to add more information anytime soon. I

would not recommend scamming this for your own homework, as some of the conclusions are

rather humorous today.

Citing This Work You are welcome to use this document as

a reference in creating your own paper or research work on the subject. Please don’t just copy this

paper verbatim and submit it as your own work, as I put a lot of time and effort into it. Plus, it’s bad

karma. If you would like to use this work, please use this citation in your bibliography: Meyers,

Jeremy, “A Short History of the Computer” [Online] Available ([current date])

Table of Contents:

1) In The Beginning… 5) The Modern “Stored Program” EDC

2) Babbage 6) Advances in the 1950s

3) Use of Punched Cards by Hollerith 7) Advances in the 1960s

4) Electronic Digital Computers 8) Recent Advances

In The Beginning…

The history of computers starts out about 2000 years ago, at the birth of the abacus, a wooden rack

holding two horizontal wires with beads strung on them. When these beads are moved around,

according to programming rules memorized by the user, all regular arithmetic problems can be

done. Another important invention around the same time was the Astrolabe, used for navigation.

Blaise Pascal is usually credited for building the first digital computer in 1642. It added numbers

entered with dials and was made to help his father, a tax collector. In 1671, Gottfried Wilhelm von

Leibniz invented a computer that was built in 1694. It could add, and, after changing some things

around, multiply. Leibniz invented a special stepped gear mechanism for introducing the addend
digits, and this is still being used. The prototypes made by Pascal and Leibniz were not used in

many places, and considered weird until a little more than a century later, when Thomas of Colmar

(A.K.A. Charles Xavier Thomas) created the first successful mechanical calculator that could add,

subtract, multiply, and divide. A lot of improved desktop calculators by many inventors followed, so

that by about 1890, the range of improvements included:

• Accumulation of partial results

• Storage and automatic reentry of past results (A memory function)

• Printing of the results

Each of these required manual installation. These improvements were mainly made for commercial

users, and not for the needs of science.

Babbage

While Thomas of Colmar was developing the desktop calculator, a

series of very interesting developments in computers was started in Cambridge, England, by Charles

Babbage (left, of which the computer store “Babbages, now GameStop, is named), a mathematics

professor. In 1812, Babbage realized that many long calculations, especially those needed to make

mathematical tables, were really a series of predictable actions that were constantly repeated. From

this he suspected that it should be possible to do these automatically.

He began to design an automatic mechanical calculating machine, which he called a difference

engine. By 1822, he had a working model to demonstrate with. With financial help from the British

government, Babbage started fabrication of a difference engine in 1823. It was intended to be

steam powered and fully automatic, including the printing of the resulting tables, and commanded

by a fixed instruction program. The difference engine, although having limited adaptability and
applicability, was really a great advance. Babbage continued to work on it for the next 10 years, but

in 1833 he lost interest because he thought he had a better idea — the construction of what would

now be called a general purpose, fully program-controlled, automatic mechanical digital computer.

Babbage called this idea an Analytical Engine. The ideas of this design showed a lot of foresight,

although this couldn’t be appreciated until a full century later. The plans for this engine required an

identical decimal computer operating on numbers of 50 decimal digits (or words) and having a

storage capacity (memory) of 1,000 such digits. The built-in operations were supposed to include

everything that a modern general - purpose computer would need, even the all important

Conditional Control Transfer Capability that would allow commands to be executed in any order,

not just the order in which they were programmed. The analytical engine was soon to use punched

cards (similar to those used in a Jacquard loom), which would be read into the machine from

several different Reading Stations. The machine was supposed to operate automatically, by steam

power, and require only one person there. Babbage’s computers were never finished. Various

reasons are used for his failure. Most used is the lack of precision machining techniques at the time.

Another speculation is that Babbage was working on a solution of a problem that few people in 1840

really needed to solve. After Babbage, there was a temporary loss of interest in automatic digital

computers. Between 1850 and 1900 great advances were made in mathematical physics, and it

came to be known that most observable dynamic phenomena can be identified by differential

equations(which meant that most events occurring in nature can be measured or described in one

equation or another), so that easy means for their calculation would be helpful. Moreover, from a

practical view, the availability of steam power caused manufacturing (boilers), transportation (steam

engines and boats), and commerce to prosper and led to a period of a lot of engineering

achievements. The designing of railroads, and the making of steamships, textile mills, and bridges

required differential calculus to determine such things as:

• center of gravity

• center of buoyancy

• moment of inertia

• stress distributions

Even the assessment of the power output of a steam engine needed mathematical integration. A

strong need thus developed for a machine that could rapidly perform many repetitive calculations.

Use of Punched Cards by Hollerith


A step towards automated computing was the development of punched cards,

which were first successfully used with computers in 1890 by Herman Hollerith (left) and James

Powers, who worked for the US. Census Bureau. They developed devices that could read the

information that had been punched into the cards automatically, without human help. Because of

this, reading errors were reduced dramatically, work flow increased, and, most importantly, stacks

of punched cards could be used as easily accessible memory of almost unlimited size. Furthermore,

different problems could be stored on different stacks of cards and accessed when needed. These

advantages were seen by commercial companies and soon led to the development of improved

punch-card using computers created by International Business Machines (IBM), Remington (yes, the

same people that make shavers), Burroughs, and other corporations. These computers used

electromechanical devices in which electrical power provided mechanical motion — like turning the

wheels of an adding machine. Such systems included features to:

• feed in a specified number of cards automatically

• add, multiply, and sort

• feed out cards with punched results

As compared to today’s machines, these computers were slow, usually processing 50 - 220 cards

per minute, each card holding about 80 decimal numbers (characters). At the time, however,

punched cards were a huge step forward. They provided a means of I/O, and memory storage on a

huge scale. For more than 50 years after their first use, punched card machines did most of the

world’s first business computing, and a considerable amount of the computing work in science.

Electronic Digital Computers


The start of World War II produced a large need for computer capacity,

especially for the military. New weapons were made for which trajectory tables and other

essential data were needed. In 1942, John P. Eckert, John W. Mauchly (left), and their associates at

the Moore school of Electrical Engineering of University of Pennsylvania decided to build a high -

speed electronic computer to do the job. This machine became known as ENIAC (Electrical

Numerical Integrator And Calculator) The size of ENIAC’s numerical “word” was 10 decimal digits,

and it could multiply two of these numbers at a rate of 300 per second, by finding the value of each

product from a multiplication table stored in its memory. ENIAC was therefore about 1,000 times

faster then the previous generation of relay computers. ENIAC used 18,000 vacuum tubes, about

1,800 square feet of floor space, and consumed about 180,000 watts of electrical power. It had

punched card I/O, 1 multiplier, 1 divider/square rooter, and 20 adders using decimal ring counters,

which served as adders and also as quick-access (.0002 seconds) read-write register storage. The

executable instructions making up a program were embodied in the separate “units” of ENIAC,

which were plugged together to form a “route” for the flow of information.

These connections had to be redone after each

computation, together with presetting function tables and switches. This “wire your own” technique
was inconvenient (for obvious reasons), and with only some latitude could ENIAC be considered

programmable. It was, however, efficient in handling the particular programs for which it had been

designed. ENIAC is commonly accepted as the first successful high - speed electronic digital

computer (EDC) and was used from 1946 to 1955. A controversy developed in 1971, however, over

the patentability of ENIAC’s basic digital concepts, the claim being made that another physicist,

John V. Atanasoff (left) had already used basically the same ideas in a simpler vacuum - tube device

he had built in the 1930’s while at Iowa State College. In 1973 the courts found in favor of the

company using the Atanasoff claim.

The Modern Stored Program EDC

Fascinated by the success of ENIAC, the mathematician John Von

Neumann (left) undertook, in 1945, an abstract study of computation that showed that a computer

should have a very simple, fixed physical structure, and yet be able to execute any kind of

computation by means of a proper programmed control without the need for any change in the

unit itself. Von Neumann contributed a new awareness of how practical, yet fast computers should

be organized and built. These ideas, usually referred to as the stored - program technique, became

essential for future generations of high - speed digital computers and were universally adopted.

The Stored - Program technique involves many features of computer design and function besides

the one that it is named after. In combination, these features make very - high - speed operation

attainable. A glimpse may be provided by considering what 1,000 operations per second means. If

each instruction in a job program were used once in consecutive order, no human programmer could

generate enough instruction to keep the computer busy. Arrangements must be made, therefore,

for parts of the job program (called subroutines) to be used repeatedly in a manner that depends on

the way the computation goes. Also, it would clearly be helpful if instructions could be changed if

needed during a computation to make them behave differently.

Von Neumann met these two needs by making a special type of machine instruction, called a

Conditional control transfer - which allowed the program sequence to be stopped and started

again at any point - and by storing all instruction programs together with data in the same memory

unit, so that, when needed, instructions could be arithmetically changed in the same way as data.
As a result of these techniques, computing and programming became much faster, more flexible,

and more efficient with work. Regularly used subroutines did not have to be reprogrammed for each

new program, but could be kept in “libraries” and read into memory only when needed. Thus, much

of a given program could be assembled from the subroutine library.

The all - purpose computer memory became the assembly place in which all parts of a long

computation were kept, worked on piece by piece, and put together to form the final results. The

computer control survived only as an “errand runner” for the overall process. As soon as the

advantage of these techniques became clear, they became a standard practice.

The first generation of modern programmed electronic computers to take advantage of these

improvements were built in 1947. This group included computers using Random - Access - Memory

(RAM), which is a memory designed to give almost constant access to any particular piece of

information. . These machines had punched - card or punched tape I/O devices and RAM’s of 1,000

- word capacity and access times of .5 Greek MU seconds (.5*10-6 seconds). Some of them could

perform multiplications in 2 to 4 MU seconds.

Physically, they were much smaller than ENIAC. Some were about the size of a grand piano and

used only 2,500 electron tubes, a lot less then required by the earlier ENIAC. The first - generation

stored - program computers needed a lot of maintenance, reached probably about 70 to 80%

reliability of operation (ROO) and were used for 8 to 12 years. They were usually programmed in

ML, although by the mid 1950’s progress had been made in several aspects of advanced

programming. This group of computers included EDVAC (above) and UNIVAC (right) the first

commercially available computers.

Advances in the 1950’s


Early in the 50’s two important engineering discoveries changed the image of the electronic -

computer field, from one of fast but unreliable hardware to an image of relatively high reliability and

even more capability. These discoveries were the magnetic core memory and the Transistor -

Circuit Element. These technical discoveries quickly found their way into new models of digital

computers. RAM capacities increased from 8,000 to 64,000 words in commercially available

machines by the 1960’s, with access times of 2 to 3 MS (Milliseconds). These machines were very

expensive to purchase or even to rent and were particularly expensive to operate because of the

cost of expanding programming. Such computers were mostly found in large computer centers

operated by industry, government, and private laboratories - staffed with many programmers and

support personnel.

This situation led to modes of operation enabling the sharing of the high potential available. One

such mode is batch processing, in which problems are prepared and then held ready for

computation on a relatively cheap storage medium. Magnetic drums, magnetic - disk packs, or

magnetic tapes were usually used. When the computer finishes with a problem, it “dumps” the

whole problem (program and results) on one of these peripheral storage units and starts on a new

problem. Another mode for fast, powerful machines is called time-sharing. In time-sharing, the

computer processes many jobs in such rapid succession that each job runs as if the other jobs did

not exist, thus keeping each “customer” satisfied. Such operating modes need elaborate

executable programs to attend to the administration of the various tasks.

Advances in the 1960’s

In the 1960’s, efforts to design and develop the fastest possible computer with the greatest capacity

reached a turning point with the LARC machine, built for the Livermore Radiation Laboratories of the

University of California by the Sperry - Rand Corporation, and the Stretch computer by IBM. The

LARC had a base memory of 98,000 words and multiplied in 10 Greek MU seconds. Stretch was

made with several degrees of memory having slower access for the ranks of greater capacity, the

fastest access time being less then 1 Greek MU Second and the total capacity in the vicinity of

100,000,000 words. During this period, the major computer manufacturers began to offer a range

of capabilities and prices, as well as accessories such as:

• Consoles

• Card Feeders

• Page Printers

• Cathode - ray - tube displays

• Graphing devices
These were widely used in businesses for such things as:

• Accounting

• Payroll

• Inventory control

• Ordering Supplies

• Billing

CPU’s for these uses did not have to be very fast arithmetically and were usually used to access

large amounts of records on file, keeping these up to date. By far, the most number of computer

systems were sold for the more simple uses, such as hospitals (keeping track of patient records,

medications, and treatments given). They were also used in libraries, such as the National Medical

Library retrieval system, and in the Chemical Abstracts System, where computer records on file now

cover nearly all known chemical compounds.

More Recent Advances

The trend during the 1970’s was, to some extent, moving away from very powerful, single - purpose

computers and toward a larger range of applications for cheaper computer systems. Most

continuous-process manufacturing, such as petroleum refining and electrical-power distribution

systems, now used computers of smaller capability for controlling and regulating their jobs.

In the 1960’s, the problems in programming applications were an obstacle to the independence of

medium sized on-site computers, but gains in applications programming language technologies

removed these obstacles. Applications languages were now available for controlling a great range of

manufacturing processes, for using machine tools with computers, and for many other things.

Moreover, a new revolution in computer hardware was under way, involving shrinking of computer-

logic circuitry and of components by what are called large-scale integration (LSI techniques.

In the 1950s it was realized that “scaling down” the size of electronic digital computer circuits and

parts would increase speed and efficiency and by that, improve performance, if they could only find

a way to do this. About 1960 photo printing of conductive circuit boards to eliminate wiring

became more developed. Then it became possible to build resistors and capacitors into the circuitry

by the same process. In the 1970’s, vacuum deposition of transistors became the norm, and

entire assemblies, with adders, shifting registers, and counters, became available on tiny “chips.”

In the 1980’s, very large scale integration (VLSI), in which hundreds of thousands of transistors

were placed on a single chip, became more and more common. Many companies, some new to the

computer field, introduced in the 1970s programmable minicomputers supplied with software
packages. The “shrinking” trend continued with the introduction of personal computers (PC’s), which

are programmable machines small enough and inexpensive enough to be purchased and used by

individuals. Many companies, such as Apple Computer and Radio Shack, introduced very successful

PC’s in the 1970s, encouraged in part by a fad in computer (video) games. In the 1980s some

friction occurred in the crowded PC field, with Apple and IBM keeping strong. In the manufacturing

of semiconductor chips, the Intel and Motorola Corporations were very competitive into the 1980s,

although Japanese firms were making strong economic advances, especially in the area of memory

chips.

By the late 1980s, some personal computers were run by microprocessors that, handling 32 bits of

data at a time, could process about 4,000,000 instructions per second. Microprocessors equipped

with read-only memory (ROM), which stores constantly used, unchanging programs, now performed

an increased number of process-control, testing, monitoring, and diagnosing functions, like

automobile ignition systems, automobile-engine diagnosis, and production-line inspection duties.

Cray Research and Control Data Inc. dominated the field of supercomputers, or the most powerful

computer systems, through the 1970s and 1980s.

In the early 1980s, however, the Japanese government announced a gigantic plan to design and

build a new generation of supercomputers. This new generation, the so-called “fifth” generation, is

using new technologies in very large integration, along with new programming languages, and will

be capable of amazing feats in the area of artificial intelligence, such as voice recognition.

Progress in the area of software has not matched the great advances in hardware. Software has

become the major cost of many systems because programming productivity has not increased very

quickly. New programming techniques, such as object-oriented programming, have been developed

to help relieve this problem. Despite difficulties with software, however, the cost per calculation of

computers is rapidly lessening, and their convenience and efficiency are expected to increase in the

early future. The computer field continues to experience huge growth. Computer networking,

computer mail, and electronic publishing are just a few of the applications that have grown in recent

years. Advances in technologies continue to produce cheaper and more powerful computers offering

the promise that in the near future, computers or terminals will reside in most, if not all homes,

offices, and schools.

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