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The Clemson Shotgun

Quick Game Passing


F irst of all, let me say what a great honor
it is for the Clemson offensive staff to
speak to you today. On behalf of our head
important thing with the center snap is that
it is firm and consistent. If the snap is con-
sistently to the left of the quarterback, then
Attack coach Tommy Bowden we would like to you can move the quarterback’s stance to
express our gratitude to the AFCA and the the left to compensate. It is also important
program committee for this opportunity. that the centers work diligently on their
Rick Stockstill, who is our wide receivers snaps while taking their protection steps
coach, Burton Burns who coaches our run- (either man or gap protection). It helps to
ning backs and our offensive line coach have a flexible center and he must be able
Brad Scott Ron West along with myself will each spend to sit on the ball to be effective. A high snap
a little time with you this morning. is often the result of a center's rear end
Offensive As with any offensive system, several raising up to soon.
Coordinator aspects must be executed with consistent Our quarterback will line up five yards
precision in order to effectively move the from the ball with his arms out (but elbows
Clemson ball and score points. One of the most bent) to receive the snap with a slightly
University important aspects that we feel is crucial to staggered stance (right foot to left heel)
our success is the quick passing game. with the feet underneath the arm-pits.
Clemson, S.C. Because we run about 80 percent of our
offense out of the shotgun, we must be The Catch and Throw
able to execute the quick game out of the The quarterback will get a pre-snap
gun as well. read before the cadence and then prepare
As everyone knows, you must have crisp himself to catch and throw the ball as
timing in your execution of the quick passing quickly as possible. We use the analogy
game. We feel our timing is often better in that he is a shortstop in baseball preparing
the shotgun than it would be under center. to turn the double play as he will move his
We will still go under center on occasion with hips and his feet while his hands work to
Rick Stockstill the traditional quick three-step drop (one big get the laces on the ball. It is important that
and two gather steps), but we prefer to be in the quarterback work his hands and feet
Wide Receivers the shotgun and use a catch and throw with quickly and that he is surveying the cover-
Coach our quick game route packages. age as he gets the laces. The quarterback
The components of our quick game (with a decent snap) should be able to
include the following facets: catch and throw in 1.4 seconds or less. We
work on this technique more that any other
The Snap in practice and the best drill we do for this
One advantage of the shotgun game is is when we feed a quarterback five balls
that the zone dropping linebackers or sec- from a bag as quick as we can and he must
ondary won't get as fast a read that a quick catch and throw them with accuracy.
Burton Burns pass is coming as they would if the quar- Because we will determine what side of
terback went under center and did his quick the field we will attack with our pre-snap
Runningbacks three-step drop. So instead of buzzing flat read, the quarterback's eyes can focus on
Coach underneath routes, the linebackers/defen- the ball with peripheral vision on that half of
sive backs must hesitate a little longer to the field as he readies his feet, hips, and
clear the run or drop-back passing game. shoulders for the throw. And we remind our
Another advantage of the shotgun is that quarterback's, timing and accuracy are
the quarterback (especially if he is under more important than velocity.
six feet tall) can get a better pre-snap read
of the defense because he is lining up five The Routes
yards behind the line of scrimmage. Our All of our quick game routes (except the
pre-snap read will determine which side of fade) have pre determined steps so it is
Ron West the formation the quarterback will work important that our wide receivers get in a
after snap. If the snap is poor (extremely good stance and do not false step. They must
Offensive Line high or low) then the shotgun becomes a be physical and quick versus press man and
Coach disadvantage because the quarterback has they must attack the defender's outside
to shift his eyes completely to the ball and shoulder on the snap (slot receivers will
he will lose his pre-snap read. attack over their alignment in zone coverage).
We want our centers to snap the ball
firmly around chest-high and preferably to Alignment
the right side of the quarterback's chest (if It is very important in our many forma-
the quarterback is right-handed). The tions that our wide receivers have the prop-

• Proceedings • 78th AFCA Convention • 2001 •


er alignment on all of our plays and spacing spread formations. We feel that the execu- Diagram 3
is very critical in our quick game. Our base tion of these packages is vital for us in
alignment in our four wide receiver set has order to have an answer for the many dif-
our outside receiver to the short side (X) ferent defenses that we could face. T h e s e
five yards from the sideline; our outside four packages include:
wide receiver to the wide side (Z) is five
yards outside the hash; our inside receiver Hitch
to the short side of the (H) splits the differ-
Diagram 1
ence between the X and offensive tackle;
our strongside slot (Y) lines up one yard
inside the hash. As a general rule, in near-
Diagram 4
ly all of our formations the wide receiver will
always have five to six yards between them
and the nearest offensive player. Our
receivers have their inside foot up in their
stance.
Our quarterback is five yards from the
ball in the shotgun, with our tailback also at
Diagram 2
five yards directly behind the tackle.

The Protections Quarterback: Pre-snap read the cover-


We will use either a gap or man protec- age; post-snap read the flat defender.
tion-based on our formation. However, Catch and throw (you may need to
occasionally the protection will be based on squeeze the trigger and hold the ball for a
the defensive scheme we are attacking if fraction of a second if it is Cover 3 and the
the formation allows for either man or gap flat defender sits in the throwing lane).
protection. In both cases, our offensive line Notes: We like to throw the slant ver-
will be aggressive on the line of scrimmage Wide Receivers: Run five step hitch sus a two-deep safety defense and we
and will attack the mid-section of the rush- (sell the fade); inside foot is always up it the will sometimes have the back fake a run
ers to keep their hands down and not allow stance; snap head and elbow back to quar- play before he protects to hold the out-
penetration. terback on fifth snap. side linebackers.
Tailback: In backfield, block protection
The Read in no-back formation, run hitch. Fade/Bow
Most of our quick game route packages Offensive Line: Man or gap aggression
Diagram 5
are mirrored routes so we can work on either protection.
side of the defense. This allows our quarter- Quarterback: Pre-snap read for softest
back to have a helpful pre-snap read and to coverage; if the coverage is equally soft,
force the defense to balance their coverage then work the shortest throw; post-snap
from sideline to sideline. Our quarterback will read the flat defender to the side you pick.
always locate the free safety before each Catch and throw as quickly as possible.
snap and then take a quick pre-snap read of Notes: We like to throw the hitch pack-
the coverage before having the ball age out of many formations and the wide
snapped. With the many disguises, rolled receiver's will not convert their route on the
coverages and variety of coverages that are run if the corner squats or lines up in press. Wide Receivers: Outside receivers (X
employed with today's defenses the quarter- We will, however, change to another pack- & Z) run a fade route (must outside
back must not rely solely on the pre-snap age (slant or fade/bow) before the snap if we release); inside receivers run a four-step
read to determine where to throw, it will, how- think it is a hard, two-deep corner or if we speed out. (We call this a bow route) The X
ever, help him to pick a side to work. like one of our match-ups in press coverage. & Z must fight to stay at least three yards in
The post-snap read depends on the bounds.
route package but most of the time it is the Slant Tailbacks: Block protection or play
flat defender (a corner with a two-safety look Wide Receivers: Run three step slant fake.
or a Will linebacker/strong safety with a sin- (attack outside shoulder of defender) and in Offensive Line: Man or gap aggression
gle look). at about 45 angle. NEVER go behind the protection.
defender. Inside (slot) receivers should Quarterback: Pre-snap read the cover-
Quick Game Route Packages break flatter verses press coverage. age; post-snap read the flat defender or
We have four quick game route pack- Tailbacks: Block protection of play fake find the best match-up versus man cover-
ages that we will use in every game. We in front of the quarterback. (Diagram 4). age. Catch and throw as quickly as possi-
like to use a multitude of formations with Offensive Line: Man or gap aggression ble. Versus hard corner two-deep stick the
each package, particularly with all of our protection. ball in the hole to X or Z. When throwing the

• Proceedings • 78th AFCA Convention • 2001 •


fade DON'T throw the ball out-of-bounds- Notes: It is obviously a better route
Diagram 6
Drop it in the bucket about three yards from verses a single safety defense and we
the sideline. will sometimes check out of the package
Notes: We put an orange line on our if we know they are playing two-deep.
practice fields three yards from the sidelines The quarterback may squeeze the trig-
so our wide receivers and quarterbacks will ger, like a slant route, if the flat defender
know their landmarks on the fade route. is playing in between the skinny and
shuffle routes.
Skinny
Wide Receivers: Outside receivers (X Conclusion
& Z) run a five-step skinny post. Attack the Tailbacks: Block protection on play fake. As previously mentioned, we feel that
outside shoulder of the defender and give O-Line: Man or gap aggression protection. the efficient execution of our shotgun quick
him a good "stick" move on your fifth step Quarterback: Pre-snap read the cover- game is one of the most important compo-
and then break in at about a 60 angle. You age; post-snap read the flat defender. nents of our offense. We devote a lot of
should not cross the hash mark. Inside Versus a single safety look be prepared to practice time to each area of the quick
receivers (Y & H) will shuffle for width on throw away from middle safety if he cheats game and feel we can put a lot of stress on
the snap and slightly turn your numbers to to one side (see him with your peripheral the defense by using the route package out
the quarterback for easier target. vision as you get the laces). of many formations.

AFCA Districts
District 1 District 5
Division I-A: Sun Belt Conference Division I-A: Big Ten Conference, Notre Dame
Division I-AA: Atlantic 10 Conference, Ivy League, Division I-AA: Pioneer Football League, Gateway
Metro Atlantic Athletic Conference, Hofstra Conference
Division II, Division III: New York, Vermont, New Division II, Division III: Ohio, Indiana, Illinois and
Hampshire, Maine, Massachusetts, Rhode Island Michigan
and Connecticut.
District 6
District 2 Division I-A: Big Twelve Conference
Division I-A: Big East Conference, Navy. Division I-AA: None
Division I-AA: Patriot League, Northeast Division II, Division III: Minnesota, Wisconsin,
Conference North Dakota, South Dakota, Iowa and Nebraska
Division II, Division III: Pennsylvania, New Jersey,
Delaware and West Virginia District 7
Division I-A: Conference USA, Mid-American
District 3 Conference
Division I-A: Atlantic Coast Conference Division I-AA: Southland Conference
Division I-AA: Mid-Eastern Athletic Conference, Division II, Division III: Arkansas, Texas,
Southern Conference, Charleston Southern, Liberty, Oklahoma, Kansas and Missouri
Wofford, Elon
Division II, Division III: Maryland, Virginia, North District 8
Carolina, South Carolina, and District of Columbia Division I-A: Western Athletic Conference
Division I-AA: Big Sky Conference, Southern Utah
District 4 Division II, Division III: Colorado, New Mexico,
Division I-A: Southeastern Conference, Central Arizona, Utah, Nevada, Wyoming, Idaho and
Florida, South Florida Montana
Division I-AA: Ohio Valley Conference, Southwestern
Athletic Conference, Samford, Western Kentucky District 9
Division II, Division III: Kentucky, Tennessee, Division I-A: Pacific 10 Conference
Mississippi, Alabama, Georgia Louisiana and Florida Division I-AA: Cal Poly-SLO, St. Mary’s
Division II, Division III: Washington, Oregon,
California, Hawaii, Alaska

• Proceedings • 78th AFCA Convention • 2001 •

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