Sie sind auf Seite 1von 4

Werewolf the Forsaken House Rules for Dreams of Darkness

Page 1

Werewolf the Forsaken House Rules for Dreams of Darkness

Page 2

Credits

Concept and Design: Jereme Lith Maethor Morwen Erithil White Wolf staff (errata on original material) Gifts Concept and Design: White Wolf staff (errata on Rite of Offal and Speak with the Guardian) Developers: Jereme Lith Maethor Layout & Typesetting: Jereme Knightmare Lith Maethor Morwen Auriel Interior Art: Iann A.A. Watson (Auspice, Tribe and Lodge symbols) Cover Design: Aileen E. Miles, Matt Milberger and Richard Thomas (blatantly stolen from Werewolf the Forsaken till we get our own) Playtesters: All you players out there...

Acknowledgment
Thanks to all those that were forgotten, skipped or omitted for whatever reason from the Credits. Also, thanks to all our friends and the people close to us for putting up with the mood swings and the long hours we dedicated to this channel and the creation of this document. Special thanks to all the people in White Wolf for giving us one of the best Role Playing Games out there, as well as to all the people who inspired us in any way even though some of them are already mentioned in the Credits.

Dreams of Darkness is not connected to White Wolf in any way whatsoever, we are just a few of the people that enjoy their games, with a bit more extra time in our hands in order to create this document. We are responsible for whatever is written in here unless stated otherwise in the credits section This document includes elements from all Werewolf the Forsaken related books. The original books are still needed and all sections of this document were written under the assumption the reader either owns these books, or at least has legal access to them.

DISCLAIMER:

LINKS:
For more info on the channel and probably the place you got this file from, please visit our site: http://dreams.byethost2.com For more info on World of Darkness, please visit the White Wolf sire: http://www.white-wolf.com For more symbols from White Wolf (and others') games, please visit WolfSpoor: http://www.wolf-spoor.org This document was created with OpenOffice.org, so pay these guys a visit if you have the time: http://openoffice.org

Werewolf the Forsaken House Rules for Dreams of Darkness

Page 3

Table of Contents
Credits Chapter Two: Character Appending one: Changing Breeds 2 4 4

Werewolf the Forsaken House Rules for Dreams of Darkness

Page 4

Chapter Two: Character


Character Creation
Rites
Speak with the Guardian ()
This is the ritual performed at a werewolf's initiation into the Lodge, when Cerberus reads his heart to see if the Uratha is truly dedicated. It is also the rite used when a lodge member needs to contact his totem for guidance. When performed, the ritual opens a spiritual link to Cerberus and the ritemaster is gripped by sudden possession as the totem's awareness enters his body. It is a shallow link with no real access to Cerberus' own mind, but even a bare whisper of the great spirits awareness is enough to allow for telepathic communication. The werewolf can ask three questions of his totem, which Cerberus will answer to the best of his knowledge. In addition to his vast knowledge of the Shadow and the general lore of an ancient spirit, Cerberus has the ability to discern the location of any ghosts within a mile radius of any werewolf of the lodge. Also of note, Cerberus can inform the ritemaster of any falsehoods spoken to the werewolf while the Uratha is under the power of this rite. A werewolf performing this ritual is physically affected by the closeness of his totem. His eyes milk over completely white, though this does not ruin his vision. The ritemaster speaks with Cerberus' voice, which is a crackling whisper that sounds like a burning funeral pyre. Also, werewolves with a Willpower of less than 9 are unable to suppress severe trembling throughout their body, which is painless but definitely unnerving to both the ritemaster and any onlookers. Performing the Rite: The rite is performed similarly to the Rite: Call Gaffling. It is only a fraction of Cerberus' great awareness that answers the summoning and he is a spirit that is much less bitter about being called than many other Shadow-dwellers. The Chiminage must be proof of a recent success against something that threatened the veil between the living and dead. Every time this rite is used more than once per lunar cycle, the ritemaster suffers 5 levels of Lethal damage from convulsions and internal bleeding. Dice Pool: Harmony (versus 7) Action: Extended (20 successes needed; each roll represents one minute); never contested. Roll Results Dramatic Failure: All accumulated successes are lost; the ritemaster must begin again. Failure: No successes are added. Success: Cerberus enters the ritemaster's body when the required successes are gathered. The totem can maintain this link even when he is otherwise occupied; such is the minute amount of attention it requires on his behalf. Exceptional Success: Several successes are gained.

solution. The Rite of Offal provides one, although it has its price. The Rite of Offal, usually performed directly after the Rite of Churned Earth, converts all man-made debris in the area into a foulsmelling but completely natural sludge. The odor is reminiscent of pig manure and is repulsive even to wolf sensibilities, but it goes away after a few days and helps the area's plant and animal life flourish. The rite does not function on corpses or other organic matter, only material fashioned by humanity. Also, it doesn't work on anything still in use; the Uratha could not use it on a car and causes the vehicle to break down into sludge, unless the car was completely irreparable. Performing the Rite: The ritemaster splashes the area to be affected with his urine (normally this entails a change to Urhan form, although some male Uratha choose to use Dalu). The ritemaster then chooses the largest chunk of man-made material in the area and spits on it, growling a curse in the First Tongue. Finally, he takes and handful of earth and throws it over the area, asking for Rooting Boar's aid in returning the land to its normal cycle. This rite is typically performed under the half moon, but can be performed at any time. It can only be enacted once per day. Dice Pool: Harmony Action: Extended (10 successes required; each roll represents one minute) Roll Results: Dramatic Failure: All accumulated successes are lost. The ritemaster's clothes and any other objects carried melt into foulsmelling sludge. This odor levies a -4 penalty on all Social rolls and doesn't wash off for a week. Failure: No successes are gained at this time. Success: Successes are gathered toward the total required. If 10 are gained, any man-made refuse within (yards x ritemaster's Harmony rating) melt into black, stinking slime. This slime acts as good fertilizer for the land, but causes the area to reek for four days or until the next rainfall. The odor is pungent enough to levy a -1 penalty to anyone within the area of effect, and some Uratha have been known to scoop some of the slime up into glass bottles to hurl at enemies. In addition to the odor, getting the stuff in a target's eyes (see Specified Targets on p. 165 of the World of Darkness Rulebook) blinds him until he can wash the slime off. Exceptional Success: The ritemaster makes significant progress toward the goal. If 15+ successes are gathered on the same roll that the ritemaster reaches 10 successes, the ritemaster's Purity rating is added to her Harmony for purposes of determining the area of effect.

Appendix One: Changing Breeds


To clear any confusions regarding non-Uratha shifters, like those presented in War Against the Pure, WoD: Changing Breeds and WoD: Skinchangers, we decided to steamline the creation rules for them using rules from all three books. These rules will be included here once they are refined and formatted.

Rite of Offal ()

In olden times, when all of the material that would litter the landscape was organic in nature and would break down in a matter of months or years, the Lodge of Harmony had an easier time keeping their territories clean. Modern garbage, however, is more resilient, and as plastics and other material that even Boar finds inedible began to pile up, the Sulukka petitioned their totem for a

Das könnte Ihnen auch gefallen