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Marvel Super Heroes roleplaying game

Hero Name: Name: Physical Form: Origin: Weakness: Effect: Duration:


Secret I.D.?
Abilities Rank Score

Health: #VALUE! #VALUE! 10 TY 0 Advancement Pool: 0 Initiative Bonus: #N/A


Rank Weight Area Speed

Karma: Popularity Resources: Karma Pool:

Fighting Agility Strength Endurance Reason Intuition Psyche


Powers:
Power Name:

Age: Weight: Height:

Max Lifting Weight: Base Speed:

Rank

/
Rank: Score:

Power Stunt Name:

Power Stunt Name:

Talents:
Talent Name:

/
Rank: Score:

Contacts:
Contact Group:

/
Contact Name: Demeanor

Marvel Super Heroes


Name: Hero Name: Physical Form:
Power Name: Power Notes:

roleplaying game Health: #VALUE! Karma: #VALUE! Initiative Bonus: #N/A

Character History / Description:

Psychological / Weakness Information:

Equipment:

Campaign Notes:

d100 Random Number Generator

d10 Random Number Generator

Press F9 Power Rank Level Feeble 01-05 Poor 06-10 Typical 11-15 Good 16-40 Excellent 41-50 Remarkable 51-70 Incredible 71-90 Amazing 91-98 Monstrous 99-00 Roll 01-20 21-80 81-90 91-00 Roll 01-05 06-10 11-15 16-25 26- 40 41-55 56-70 71-75 76-90 91-00

Press F9 Roll 1 2 3 4 5 6 7 8 9 10

0 Resistance Powers Resistance to Fire and Heat Resistance to Cold Resistance to Electricity Resistance to Radiation Resistance to Toxins Resistance to Corrosives Resistance to Emotion Attacks Resistance to Mental Attacks Resistance to Magic Resistance to Disease Invulnerability * Page Roll 1 2 3-4 5 6-7 8 9 10 Roll 1 2 Page 3 4 5 6 7 8 9 10 Roll 1 2 Matter Control Powers Earth Control Air Control Fire Control Water Control Weather Control Density Manipulation - Others Body Transformation-Others Animal Transformation-Others Energy Control Powers Magnetic Manipulation Electrical Manipulation Light Manipulation Sound Manipulation Darkforce Manipulation Gravity Manipulation Probability Manipulation * Nullifying Power Energy Reflection Time Control * Body Control Powers Growth Shrinking Density Manipulation-Self Phasing 3 4 Page 5 Invisibilty Plasticity Elongation Shape-Shifting Imitation 6 7 8 9 Body Transformation * Animal Transformation-Self Raise Lowest Ability Blending Power Absorption 10 Altre Ego 9 10 6 7 8 Page 4 5 10 Roll 1 2 3 Page Page Roll 1 2 3 4 5 6 7 8 9

Distance A

Projectile M

Ensnaring M

Ice Generat

Fire Genera

Energy Gen

Sound Gene

# of POWERS 2/4 3/4 4/4 5/5 Type of Power Resistances Senses Movement Matter Control Energy Control Body Control Distance Attacks Mental Powers
Body Alteration - Offensive
Body Alteration - Defensive

Stunning Mi

Corrosive M

Slasjing Mis

Nullifier Mis

Darkforce G

Roll 1 2 3

Senses Powers Protected Senses Enhanced Senses Infravision Cosmic Awareness * Combat Senses *

Mental Pow Telepathy

Image Gene Telekinesis

Mind Contro

Emotion Co Force Field

4 5 6

Computer Link Emotion Detection Energy Detection Magic Detection

Animal Cont

Mechanical

Animal Emp Empathy Psi-Screen

Magnetic Detection Mutant Detection

8 9 10 Roll 1 2 3 4 5 6 7 8 9 10

Psionic Detection Astral Detection Tracking Ability Movement Powers Flight Gliding Leaping Wall-Crawling Lightning Speed Teleportation * Levitation Swimming Climbing Digging Dimensional Travel *

Mental Prob

Animate Dra

Possession * Transferral

Astral Proje

Psionic Atta

Precognition

Postcognitio

Plant Contro

Ultimate Ski

Page

Roll 1 2 3 4 5-6 7 8 9 10 Roll 1

Body Alteration - Offensive Extra Body Parts Extra Attacks Energy Touch Paralyzing Touch Claws Rotting Touch Corrosive Touch Health-Drain Touch * Blinding Touch Body Alteration - Defensive Body Armor Water Breathing Absorption Regeneration Solar Regeneration Recovery Life Support Pheromones Damage Transferal Healing Immortality

Page

Page

Page

2 3 4 5 6 7 8 9 10

d100 Random Number Generator

d100 Random Number Generator

Press F9 Power Rank Level Feeble 01-05 Poor 06-10 Typical 11-15 Good 16-40 Excellent 41-50 Remarkable 51-70 Incredible 71-90 Amazing 91-98 Monstrous 99-00 Roll 01-12 13-26 27-41 42-55 56-66 67-75 76-83 84-89 90-94 95-97 98-99 00 Roll 01-05 06-11 12-16 17-24 25-29 30-31 32-35 36-40 41-47 48-53 54-57 58-71 72-85 86-88 89-92 93-00

46

Press F9 Roll 01-15 16-20 21-23 24-30 31-35 36-40 41-48 49-50 51-53 54-65 66-70 71-77 78-82 83-87 88-94 95-97 98-00 Roll 01-02 03-04 05-10 11-14 15-20 21-28 29-34 35-40 41-42 43-44 45-50 51-54 55-56 57-58 59 60-62 63-69 70-79 80-90 91-41 95-98 99-00 Roll 01-07 08-10 11-15 16-18 19-25 26-28 29-31 32-36 37-38 39-45 46-49 50-53 54-59 60-66 67-73

68 Defensive Powers Body Armor Force Field Force Field vs. Emotion Force Field vs. Energy Force Field vs. Magic Force Field vs. Mental Force Field vs. Physical
Force Field vs. Power Manipulation

Page

Roll 01-10 11-20 21-22 23-34 35-37 38-42 43-52 53-62 63-72 73-75 76-78 79-83 91-97 98-00 Roll 01-20 21-60

Energy Emission Powers Cold Generation Electrical Generation Energy Doppelganger Fire Generation Hard Radiation Generation Heat Generation Kinetic Bolt Light Emission Magnetism Plasma Generation Radiowave Generation Shadowcasting Sonic Generation Vibration Fighting Powers Berserker Martial Supremacy Natural Weaponry Weapons Creation Weapons Tinkering Unique Weaponry Illusionary Powers Animate Object Illusion-Casting Illusionary Invisibility Illusionary Duplication Lifeform Control Powers Bio-Physical Control* Bio-Vampirism* Body Transformation - Others Emotion Control Exorcism Force Field vs. Hostiles Forced Reincarnation Grafting* Hypnotic Control Mind Control * Mind Transferral * Neural Manipulation Plague Carrier Plant Control Plant Growth Sense Alteration Shapechange - Others* Sleep - Induced Spirit Storage Summoning Undead Control

Page

Roll 01-08 09-15 16-17 18-25 26-28 29-33 34-39 40-41 42-71 72-77 78-79 80-95 96-00 Roll

Magical Po

Enchantmen

Energy Sour

Internal Lim

Magic Contr

Magic Creat

Magic Domi

# of POWERS 1/3 2/4 3/5 4/6 5/7 2/8 7/9 8/10 9/12 10/12 12/14 14/18 Type of Power Defensive Detection Energy Control Energy Emission Fighting Illusionary Lifeform Control Magic Matter Control Matter Conversion Matter Creation Mental Enhancement Physical Enhancement Power Control Self-Alteration Travel

Magic Trans

Magic Vamp

Force Field vs. Vampirism Reflection Resist: Emotion Resist: Energy Resist: Magic Resist: Mental Resist: Physical Resist: Power Manipulation Resist: Vampirism Detection Powers Abnormal Sensitivity Circular Vision Energy Detection Enviromental Awareness Extradimensional Hyper-Hearing Hyper-Olfactory Hyper-Touch Life Detection Magic Detection Microscopic Vision Penetration Vision Power Detection Psionic Detection Radarsense Sonar Telescopic Vision Thermal Vision Tracking True Sight UV Vision Weakness Detection Energy Control Powers Absorption Power Catalytic Control Coldshaping Darkforce Manipulation Electrical Control Energy Conversion Energy Solidification Energy Sponge Energy Vampirism Fire Control Gravity Manipulation Hard Radiation Control Kinetic Control Light Control Magnetic Manipulation Page Page

Power Simu

Reality Alter

Spirit Vamp

Sympathic M Warding

Matter Con Bonding Collection

Page

01-05 06-17 18-22 23-29 30-39 40-46 47-51

Crystallizatio Diminution Disruption

61-75 76-80 81-90 91-00 Roll 01-15 16-70 71-85 86-00 Roll 01-14 15 16-18 19-26 27-32 33-34 35 36-39 40-51 52-60 61-62 63-65 66 67-69 70-71 72-80 81-83 84-89 90 91-95 96-00

Enlargemen GeoForce

Page

52-61 62-68 69-73 74-83 84-93

Matter Anim

Machine An

Micro - Envi Molding

Weather Co

Page

94-00 Roll 01-10 11-25 26-45 46-70 71-80 81-00 Roll 01-10 11-24 25-29 30-35 36-59 60-69 70-88 89-00

Zombie Anim

Matter Con Coloration

Combustion

Disintergrat

Elemental C Ionization

Molecular C

Matter Cre

Artifact Crea

Elemental C

Lifeform Cre Mechanical

Missile Crea

Molecular C Spray

Webcasting

74-77 78-80 81-84 85-90 91-97 98-00

Plasma Control Radiowave Control Shadowshaping Sound Manipulation Thermal Control Vibration Control

d100 Random Number Generator

d100 Random Number Generator

Press F9 Page Roll 01-04 05-08 09-11 12 13 14-15 16 17-22 23 24-26 27 28-31 32-40 Page 41-47 48 49-58 59-65 66 67 68-69 70-72 73 74 75 76 77-78 79 Page 80 81 82-85 86 87-96 97-00 Roll Page 01-14 15-18 19-21 22-26 27-32 33-34 35 36-39 40-51 52-60 61-62 63-65 66 67-69 70-71 72-80 81-83 84-89 90-95 96-00

33

Press F9 Page

16 Roll 01-08 09-12 13-18 19-23 24-37 38-39 40-49 50-55 56-60 61-64 65-73 74-83 84-96 97-98 99-00 Roll 01-02 03-09 10 11-13 14-19 20-21 22-27 28-30 31-33 34-37 38 39-42 43-44 45-49 50-55 56-57 58-60 Page 61 62 63 64-67 68-70 71 72-74 75-78 79-81 82-84 85-90 91-94 95-98 00 Roll 01-02 03-06 07-10 11-12 13-14 15-20 21-26 27-28 Power Control Powers Control * Creation * Domination * Duplication Energy Source Energy Source Creation * Focus Gestalt Nemesis Power Transferral Power Vampirism * Residual Absorption Selection Weakness Creation * Power Absorption * Self-Alteration Powers Age - Shift Alter Ego Anatomical Seperation Animal Transformation Animal Mimicry Blending Body Adaptation * Body Transformation * Body Coating Bouncing Ball Chemical Mimicry Elongation Energy Body * Energy Sheath Evolution Growth Imitation Invisibility Mass Decrease Mass Increase Phasing Physical Gestalt Plant Mimicry Plasticity Prehensile Hair Self - Duplication * Self - Vegetation Shapeshifting Shrinking Spirit Gestalt Two-Dimensional Travel Powers Astral Body Carrier Wave Dimension Travel Energy Path Floating Disc Gateway* Gliding Hyper - Digging Page Page Page

Mental Enhancement Powers

Clairaudience Clairvoyance Communicate with Animals Communicate with Cybernetics Communicate with Non-Living Communicate with Plants Cosmic Awareness * Danger Sense Dreamtravel Empathy Free Spirit * Hallucinations * Hyper - Intelligence Hyper - Invention Incarnation Awareness Iron Will Linguistics Mental Duplication Mental Invisiblilty Mental Probe Mind Blast Mind Drain Postcognition Precognition * Psionic Vampirism * Remote Sensing Sensory Link Serial Immortality * Speechthrowing Telekinesis Telelocation * Telepathy Total Memory
Physical Enhancment Powers

Armor Skin Body Resistance Chemical Touch Digestive Adaptation Hyper - Speed Hypnotic Voice Lung Adaptability Pheromones * Regeneration * Self - Revival * Self - Sustenance Stealth Suspended Animation True Invulnerability * Vocal Control Waterbreathing Water Freedom Hyper - Strength Hyper - Endurance Hyper - Agility

29-34 35-42 43-46 47-52 53-56 57-58 59-64 65-72 73-76 77-78 79-80 81-82 83-96 97-98 99-00

Hyper - Leaping Hyper - Running Hyper - Swimming Levitation Rocket Skywalk Spiderclimb Teleport Self * Teleport Others * Telereformation Time Travel * Troubleseeker True Flight Water Walking Whirlwind

d100 Random Number Generator

d10 Random Number Generator

Press F9 Roll 01-12 13-26 27-41 42-55 56-66 67-75 76-83 84-89 90-94 95-97 98-99 00 TALENTS 0/3 1/4 1/6 2/4 2/6 2/8 3/4 3/6 4/8 4/4 5/6 6/8

56 Roll 01-20 21-45 46-65 66-85 86-90 91-00

Press F9 Type of Talent Weapon Skills Fighting Skills Professional Skills Scientific Skills Mystic and Mental Skills Other Skills

4 Roll 1-2 3-5 6 7-8 9 10 Type of Weapons Talent Guns Thrown Weapons Bows Blunt Weapons Sharp Weapons Oriental Weapons Marksman * Weapons Master * Weapons Specialist * Roll 1-2 3-4 5-6 7 8 9 10 Type of Scientific Talent Chemistry Biology Geology Genetics Archeology Physics / Computers Electronics Roll 1 2 3 4 5 6 7 8 9-10 Roll 1-2 3-5 6-7 8-9 10 Type of Fighting Talent Martial Arts A Martial Arts B Martial Arts C Martial Arts D Martial Arts E Wrestling Thrown Objects Tumbling Acrobatics
Type of Mystic or Mental Talent

Roll 1 2 3 4 5 6 7 8 9 10 Roll 1-2 3-4 5-6 7-8 9-10

Ty

Me

La

Pil

Mi

Bu

Jo

En

Cr

Ps

De

Trance Mesmerism & Hypnosis Sleight of Hand Resist Domination / Mystic Origin Occult Lore

Ty

Ar

La

Fir

Re

Tr

Pr

An

He

St

Le

Type of Professional Talent

Medicine *

aw or Law - Enforcement

ilot

Military

Business / Finance

ournalism

Engineering

Crime

sychiatry

Detective / Espionage

Type of Other Talent

Artist

anguages

irst Aid

Repair / Tinkering

Trivia

reformer

Animal Training *

Heir to Fortune *

tudent *

eadership *

d100 Random Number Generator

d10 Random Number Generator

Press F9 Roll 01-12 13-26 27-41 42-55 56-66 67-75 76-83 84-89 90-94 95-97 98-99 00
CONTACTS

2 Roll 1-4 5-7 8-9 10

Press F9 Type of Contact Professional Scientific Political Mystic

5 Roll 1 2 3 4 5 6 7 8 9 10
Type of Professional Contact

Roll 1 2 3 4 5 6 7-8 9-10

Type of Scientific Contact

Roll 1-2 3-4 5-6 7-8 9-10 Roll 1-6 7-8 9-10

Type of Local State

0/2 0/4 1/4 2/4 2/6 3/3 3/4 3/6 4/4 4/5 5/5 6/6

Medicine Law Law Enforcement Military Business World Journelism Crime Engineering Psychiatry Detective / Espionage Hero Group Artist / Performer

Chemistry Biology Geology Genetics Archeology Physics Computers Electronics

National

Internati

Plantetar

Type of Religion

Occult Lo

Mytholog

Universal Ranks AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN Universal Ranks AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 50 20 2 10 40 75 4 30 0 150 200 500 6 100 46 16 1 8 36 63 3 26 0 116 126 300 5 88

FE PR TY GD EX RM IN AM MN UN Sh X Sh Y Sh Z CL 1000 CL 3000 CL 5000

Initiative Bonus 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100+

Movement Area 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN Air Movement AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 25 10 2 8 20 30 4 15 50 100 200 6 40 3 2 1 2 3 3 2 3 0 4 4 4 2 4

Movement Speed AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 30 mph 20 mph 10 mph 20 mph 30 mph 30 mph 20 mph 30 mph 40 mph 40 mph 40 mph 20 mph 40 mph

Hyper Speed Area AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 8 5 1 4 7 9 2 6 12 14 16 3 10

Hyper Speed AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 120 mph 75 mph 15 mph 60 mph 105 mph 135 mph 30 mph 90 mph 180 mph 210 mph 240 mph 45 mph 150 mph

Telepor AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN Anatomical Rank AM CL 1000 CL 3000 CL 5000 EX FE GD IN MN PR RM Sh X Sh Y Sh Z TY UN

Air Movement AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 375 mph 150 mph 30 mph 120 mph 300 mph 450 mph 60 mph 225 mph 750 mph 1500 mph 3750 mph 90 mph 600 mph

Hyper Jumping Up/Across

Hyper Jumping Down AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 105' 45' 6' 30' 75' 150' 9' 60' 2.5 Areas 6 Areas 12 Areas 15' 1.5 Area

AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN

75' 30' 4' 20' 50' 100' 6' 40' 1.5 Area 4 areas 8 Areas 10' 1 Area

Max Weight AM EX FE GD IN MN PR RM Sh X Sh Y Sh Z TY UN CL 1000 CL 3000 CL 5000 Up to 50 tons Up to 800 pounds Up to 50 pounds Up to 400 pounds Up to 10 tons Up to 80 tons Up to 100 pounds Up to 2000 pounds (1 ton) Up to 250 tons Up to 500 tons Up to 1000 tons Up to 200 pounds Up to 100 tons

25 Million Miles 25000 miles 2 miles 2500 miles 2.5 Million Miles 250 Million Miles 25 miles 250000 miles 0 25 Billion Miles 250 Billion Miles 1/2 Lightyear 250 miles 2.5 Billion Miles

Speed 8 32 50 100 5 1 4 7 9 2 6 12 14 16 3 10

Rank AM CL 1000 CL 3000 CL 5000 EX FE GD IN MN PR RM Sh X Sh Y Sh Z TY UN

Range 25 500 1000 2000 10 2 8 20 30 4 15 50 100 200 6 40

Rank AM CL 1000 CL 3000 CL 5000 EX FE GD IN MN PR RM Sh X Sh Y Sh Z TY UN

Duration 2 hours 10 days 20 days 40 days 15 min 1 min 8 min 1 hour 4 hours 2 min 30 min 1 day 2 days 4 days 4 min 8 hours

Blunt Attacks

Edged Attacks

Shooting Throwing Throwing Energy Edged Blunt

Force

Grapple

Grab

Escape

Charge

Dodge

Evade

Block

Catch

Stun?

Slam?

Kill?

2 Extra Attacks

BA
Fighting

EA
Fighting

Sh
Agility

TE
Agility

TB
Agility

En
Agility

Fo
Agility

Gp
Strength

Gb
Strength

Es
Strength

CH
Endurance

Do
Agility

Ev
Fighting

Bl
Strength

Ca
Agility

Stun Slam Kill


Endurance Endurance Endurance

2 Att
Rm Fighting

White Green Yellow Red

Miss Hit Slam Stun

Miss Hit Stun Kill

Miss Hit Bullseye Kill

Miss Hit Stun Kill

Miss Hit Hit Stun

Miss Hit

Miss Hit

Miss Miss Partial Hold

Miss Take Grab Break

Miss Miss Escape Reverse

Miss Hit Slam Stun

None -2 CS -4 CS -6 CS

Autohit Evade +1 CS +2 CS

-6 CS -4 CS -2 CS +1 CS

Autohit Miss Damage Catch

1-10 1 No No

Gr. Slam En. Loss 1 Area Stagger No E/S No No

-3 CS -1 CS -1 CS -1 CS

Bullseye Bullseye Kill Stun

3 Extra

0
Shift
0 0

Fe
Feeble 2 1-2

Pr
Poor 4 3-4

Ty
Typical 6 5-7

Gd
Good 10 8-15

Ex
Excellent 20 16-25

Rm

In

Am Mn

Un

X
Shift
150 126-175

Y
Shift
200 176-350

Z
Shift
500 350+

1000 3000 5000


Shift
1000

Beyond

Attacks

Remarkab Monsterou Incredible Amazing Unearthly le s 30 26-35 40 36-45 50 46-62 75 63-87 100 88-125

3 Att
Shift
3000

Shift
5000 Beyond

Am Fighting -3 CS -1 CS -1 CS -1 CS

01 02-03 04-06 07-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 56-60 61-65 66-70 71-75 76-80 81-85 86-90 91-94 95-97 98-99 100

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