Beruflich Dokumente
Kultur Dokumente
Rank
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Rank: Score:
Talents:
Talent Name:
/
Rank: Score:
Contacts:
Contact Group:
/
Contact Name: Demeanor
Equipment:
Campaign Notes:
Press F9 Power Rank Level Feeble 01-05 Poor 06-10 Typical 11-15 Good 16-40 Excellent 41-50 Remarkable 51-70 Incredible 71-90 Amazing 91-98 Monstrous 99-00 Roll 01-20 21-80 81-90 91-00 Roll 01-05 06-10 11-15 16-25 26- 40 41-55 56-70 71-75 76-90 91-00
Press F9 Roll 1 2 3 4 5 6 7 8 9 10
0 Resistance Powers Resistance to Fire and Heat Resistance to Cold Resistance to Electricity Resistance to Radiation Resistance to Toxins Resistance to Corrosives Resistance to Emotion Attacks Resistance to Mental Attacks Resistance to Magic Resistance to Disease Invulnerability * Page Roll 1 2 3-4 5 6-7 8 9 10 Roll 1 2 Page 3 4 5 6 7 8 9 10 Roll 1 2 Matter Control Powers Earth Control Air Control Fire Control Water Control Weather Control Density Manipulation - Others Body Transformation-Others Animal Transformation-Others Energy Control Powers Magnetic Manipulation Electrical Manipulation Light Manipulation Sound Manipulation Darkforce Manipulation Gravity Manipulation Probability Manipulation * Nullifying Power Energy Reflection Time Control * Body Control Powers Growth Shrinking Density Manipulation-Self Phasing 3 4 Page 5 Invisibilty Plasticity Elongation Shape-Shifting Imitation 6 7 8 9 Body Transformation * Animal Transformation-Self Raise Lowest Ability Blending Power Absorption 10 Altre Ego 9 10 6 7 8 Page 4 5 10 Roll 1 2 3 Page Page Roll 1 2 3 4 5 6 7 8 9
Distance A
Projectile M
Ensnaring M
Ice Generat
Fire Genera
Energy Gen
Sound Gene
# of POWERS 2/4 3/4 4/4 5/5 Type of Power Resistances Senses Movement Matter Control Energy Control Body Control Distance Attacks Mental Powers
Body Alteration - Offensive
Body Alteration - Defensive
Stunning Mi
Corrosive M
Slasjing Mis
Nullifier Mis
Darkforce G
Roll 1 2 3
Senses Powers Protected Senses Enhanced Senses Infravision Cosmic Awareness * Combat Senses *
Mind Contro
4 5 6
Animal Cont
Mechanical
8 9 10 Roll 1 2 3 4 5 6 7 8 9 10
Psionic Detection Astral Detection Tracking Ability Movement Powers Flight Gliding Leaping Wall-Crawling Lightning Speed Teleportation * Levitation Swimming Climbing Digging Dimensional Travel *
Mental Prob
Animate Dra
Possession * Transferral
Astral Proje
Psionic Atta
Precognition
Postcognitio
Plant Contro
Ultimate Ski
Page
Body Alteration - Offensive Extra Body Parts Extra Attacks Energy Touch Paralyzing Touch Claws Rotting Touch Corrosive Touch Health-Drain Touch * Blinding Touch Body Alteration - Defensive Body Armor Water Breathing Absorption Regeneration Solar Regeneration Recovery Life Support Pheromones Damage Transferal Healing Immortality
Page
Page
Page
2 3 4 5 6 7 8 9 10
Press F9 Power Rank Level Feeble 01-05 Poor 06-10 Typical 11-15 Good 16-40 Excellent 41-50 Remarkable 51-70 Incredible 71-90 Amazing 91-98 Monstrous 99-00 Roll 01-12 13-26 27-41 42-55 56-66 67-75 76-83 84-89 90-94 95-97 98-99 00 Roll 01-05 06-11 12-16 17-24 25-29 30-31 32-35 36-40 41-47 48-53 54-57 58-71 72-85 86-88 89-92 93-00
46
Press F9 Roll 01-15 16-20 21-23 24-30 31-35 36-40 41-48 49-50 51-53 54-65 66-70 71-77 78-82 83-87 88-94 95-97 98-00 Roll 01-02 03-04 05-10 11-14 15-20 21-28 29-34 35-40 41-42 43-44 45-50 51-54 55-56 57-58 59 60-62 63-69 70-79 80-90 91-41 95-98 99-00 Roll 01-07 08-10 11-15 16-18 19-25 26-28 29-31 32-36 37-38 39-45 46-49 50-53 54-59 60-66 67-73
68 Defensive Powers Body Armor Force Field Force Field vs. Emotion Force Field vs. Energy Force Field vs. Magic Force Field vs. Mental Force Field vs. Physical
Force Field vs. Power Manipulation
Page
Roll 01-10 11-20 21-22 23-34 35-37 38-42 43-52 53-62 63-72 73-75 76-78 79-83 91-97 98-00 Roll 01-20 21-60
Energy Emission Powers Cold Generation Electrical Generation Energy Doppelganger Fire Generation Hard Radiation Generation Heat Generation Kinetic Bolt Light Emission Magnetism Plasma Generation Radiowave Generation Shadowcasting Sonic Generation Vibration Fighting Powers Berserker Martial Supremacy Natural Weaponry Weapons Creation Weapons Tinkering Unique Weaponry Illusionary Powers Animate Object Illusion-Casting Illusionary Invisibility Illusionary Duplication Lifeform Control Powers Bio-Physical Control* Bio-Vampirism* Body Transformation - Others Emotion Control Exorcism Force Field vs. Hostiles Forced Reincarnation Grafting* Hypnotic Control Mind Control * Mind Transferral * Neural Manipulation Plague Carrier Plant Control Plant Growth Sense Alteration Shapechange - Others* Sleep - Induced Spirit Storage Summoning Undead Control
Page
Roll 01-08 09-15 16-17 18-25 26-28 29-33 34-39 40-41 42-71 72-77 78-79 80-95 96-00 Roll
Magical Po
Enchantmen
Energy Sour
Internal Lim
Magic Contr
Magic Creat
Magic Domi
# of POWERS 1/3 2/4 3/5 4/6 5/7 2/8 7/9 8/10 9/12 10/12 12/14 14/18 Type of Power Defensive Detection Energy Control Energy Emission Fighting Illusionary Lifeform Control Magic Matter Control Matter Conversion Matter Creation Mental Enhancement Physical Enhancement Power Control Self-Alteration Travel
Magic Trans
Magic Vamp
Force Field vs. Vampirism Reflection Resist: Emotion Resist: Energy Resist: Magic Resist: Mental Resist: Physical Resist: Power Manipulation Resist: Vampirism Detection Powers Abnormal Sensitivity Circular Vision Energy Detection Enviromental Awareness Extradimensional Hyper-Hearing Hyper-Olfactory Hyper-Touch Life Detection Magic Detection Microscopic Vision Penetration Vision Power Detection Psionic Detection Radarsense Sonar Telescopic Vision Thermal Vision Tracking True Sight UV Vision Weakness Detection Energy Control Powers Absorption Power Catalytic Control Coldshaping Darkforce Manipulation Electrical Control Energy Conversion Energy Solidification Energy Sponge Energy Vampirism Fire Control Gravity Manipulation Hard Radiation Control Kinetic Control Light Control Magnetic Manipulation Page Page
Power Simu
Reality Alter
Spirit Vamp
Sympathic M Warding
Page
61-75 76-80 81-90 91-00 Roll 01-15 16-70 71-85 86-00 Roll 01-14 15 16-18 19-26 27-32 33-34 35 36-39 40-51 52-60 61-62 63-65 66 67-69 70-71 72-80 81-83 84-89 90 91-95 96-00
Enlargemen GeoForce
Page
Matter Anim
Machine An
Weather Co
Page
94-00 Roll 01-10 11-25 26-45 46-70 71-80 81-00 Roll 01-10 11-24 25-29 30-35 36-59 60-69 70-88 89-00
Zombie Anim
Combustion
Disintergrat
Elemental C Ionization
Molecular C
Matter Cre
Artifact Crea
Elemental C
Missile Crea
Molecular C Spray
Webcasting
Plasma Control Radiowave Control Shadowshaping Sound Manipulation Thermal Control Vibration Control
Press F9 Page Roll 01-04 05-08 09-11 12 13 14-15 16 17-22 23 24-26 27 28-31 32-40 Page 41-47 48 49-58 59-65 66 67 68-69 70-72 73 74 75 76 77-78 79 Page 80 81 82-85 86 87-96 97-00 Roll Page 01-14 15-18 19-21 22-26 27-32 33-34 35 36-39 40-51 52-60 61-62 63-65 66 67-69 70-71 72-80 81-83 84-89 90-95 96-00
33
Press F9 Page
16 Roll 01-08 09-12 13-18 19-23 24-37 38-39 40-49 50-55 56-60 61-64 65-73 74-83 84-96 97-98 99-00 Roll 01-02 03-09 10 11-13 14-19 20-21 22-27 28-30 31-33 34-37 38 39-42 43-44 45-49 50-55 56-57 58-60 Page 61 62 63 64-67 68-70 71 72-74 75-78 79-81 82-84 85-90 91-94 95-98 00 Roll 01-02 03-06 07-10 11-12 13-14 15-20 21-26 27-28 Power Control Powers Control * Creation * Domination * Duplication Energy Source Energy Source Creation * Focus Gestalt Nemesis Power Transferral Power Vampirism * Residual Absorption Selection Weakness Creation * Power Absorption * Self-Alteration Powers Age - Shift Alter Ego Anatomical Seperation Animal Transformation Animal Mimicry Blending Body Adaptation * Body Transformation * Body Coating Bouncing Ball Chemical Mimicry Elongation Energy Body * Energy Sheath Evolution Growth Imitation Invisibility Mass Decrease Mass Increase Phasing Physical Gestalt Plant Mimicry Plasticity Prehensile Hair Self - Duplication * Self - Vegetation Shapeshifting Shrinking Spirit Gestalt Two-Dimensional Travel Powers Astral Body Carrier Wave Dimension Travel Energy Path Floating Disc Gateway* Gliding Hyper - Digging Page Page Page
Clairaudience Clairvoyance Communicate with Animals Communicate with Cybernetics Communicate with Non-Living Communicate with Plants Cosmic Awareness * Danger Sense Dreamtravel Empathy Free Spirit * Hallucinations * Hyper - Intelligence Hyper - Invention Incarnation Awareness Iron Will Linguistics Mental Duplication Mental Invisiblilty Mental Probe Mind Blast Mind Drain Postcognition Precognition * Psionic Vampirism * Remote Sensing Sensory Link Serial Immortality * Speechthrowing Telekinesis Telelocation * Telepathy Total Memory
Physical Enhancment Powers
Armor Skin Body Resistance Chemical Touch Digestive Adaptation Hyper - Speed Hypnotic Voice Lung Adaptability Pheromones * Regeneration * Self - Revival * Self - Sustenance Stealth Suspended Animation True Invulnerability * Vocal Control Waterbreathing Water Freedom Hyper - Strength Hyper - Endurance Hyper - Agility
29-34 35-42 43-46 47-52 53-56 57-58 59-64 65-72 73-76 77-78 79-80 81-82 83-96 97-98 99-00
Hyper - Leaping Hyper - Running Hyper - Swimming Levitation Rocket Skywalk Spiderclimb Teleport Self * Teleport Others * Telereformation Time Travel * Troubleseeker True Flight Water Walking Whirlwind
Press F9 Roll 01-12 13-26 27-41 42-55 56-66 67-75 76-83 84-89 90-94 95-97 98-99 00 TALENTS 0/3 1/4 1/6 2/4 2/6 2/8 3/4 3/6 4/8 4/4 5/6 6/8
Press F9 Type of Talent Weapon Skills Fighting Skills Professional Skills Scientific Skills Mystic and Mental Skills Other Skills
4 Roll 1-2 3-5 6 7-8 9 10 Type of Weapons Talent Guns Thrown Weapons Bows Blunt Weapons Sharp Weapons Oriental Weapons Marksman * Weapons Master * Weapons Specialist * Roll 1-2 3-4 5-6 7 8 9 10 Type of Scientific Talent Chemistry Biology Geology Genetics Archeology Physics / Computers Electronics Roll 1 2 3 4 5 6 7 8 9-10 Roll 1-2 3-5 6-7 8-9 10 Type of Fighting Talent Martial Arts A Martial Arts B Martial Arts C Martial Arts D Martial Arts E Wrestling Thrown Objects Tumbling Acrobatics
Type of Mystic or Mental Talent
Ty
Me
La
Pil
Mi
Bu
Jo
En
Cr
Ps
De
Trance Mesmerism & Hypnosis Sleight of Hand Resist Domination / Mystic Origin Occult Lore
Ty
Ar
La
Fir
Re
Tr
Pr
An
He
St
Le
Medicine *
aw or Law - Enforcement
ilot
Military
Business / Finance
ournalism
Engineering
Crime
sychiatry
Detective / Espionage
Artist
anguages
irst Aid
Repair / Tinkering
Trivia
reformer
Animal Training *
Heir to Fortune *
tudent *
eadership *
Press F9 Roll 01-12 13-26 27-41 42-55 56-66 67-75 76-83 84-89 90-94 95-97 98-99 00
CONTACTS
5 Roll 1 2 3 4 5 6 7 8 9 10
Type of Professional Contact
Roll 1-2 3-4 5-6 7-8 9-10 Roll 1-6 7-8 9-10
0/2 0/4 1/4 2/4 2/6 3/3 3/4 3/6 4/4 4/5 5/5 6/6
Medicine Law Law Enforcement Military Business World Journelism Crime Engineering Psychiatry Detective / Espionage Hero Group Artist / Performer
National
Internati
Plantetar
Type of Religion
Occult Lo
Mytholog
Universal Ranks AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN Universal Ranks AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 50 20 2 10 40 75 4 30 0 150 200 500 6 100 46 16 1 8 36 63 3 26 0 116 126 300 5 88
Movement Area 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN Air Movement AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 25 10 2 8 20 30 4 15 50 100 200 6 40 3 2 1 2 3 3 2 3 0 4 4 4 2 4
Movement Speed AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 30 mph 20 mph 10 mph 20 mph 30 mph 30 mph 20 mph 30 mph 40 mph 40 mph 40 mph 20 mph 40 mph
Hyper Speed AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 120 mph 75 mph 15 mph 60 mph 105 mph 135 mph 30 mph 90 mph 180 mph 210 mph 240 mph 45 mph 150 mph
Telepor AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN Anatomical Rank AM CL 1000 CL 3000 CL 5000 EX FE GD IN MN PR RM Sh X Sh Y Sh Z TY UN
Air Movement AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 375 mph 150 mph 30 mph 120 mph 300 mph 450 mph 60 mph 225 mph 750 mph 1500 mph 3750 mph 90 mph 600 mph
Hyper Jumping Down AM EX FE GD IN MN PR RM Shift 0 Shift X Shift Y Shift Z TY UN 105' 45' 6' 30' 75' 150' 9' 60' 2.5 Areas 6 Areas 12 Areas 15' 1.5 Area
75' 30' 4' 20' 50' 100' 6' 40' 1.5 Area 4 areas 8 Areas 10' 1 Area
Max Weight AM EX FE GD IN MN PR RM Sh X Sh Y Sh Z TY UN CL 1000 CL 3000 CL 5000 Up to 50 tons Up to 800 pounds Up to 50 pounds Up to 400 pounds Up to 10 tons Up to 80 tons Up to 100 pounds Up to 2000 pounds (1 ton) Up to 250 tons Up to 500 tons Up to 1000 tons Up to 200 pounds Up to 100 tons
25 Million Miles 25000 miles 2 miles 2500 miles 2.5 Million Miles 250 Million Miles 25 miles 250000 miles 0 25 Billion Miles 250 Billion Miles 1/2 Lightyear 250 miles 2.5 Billion Miles
Speed 8 32 50 100 5 1 4 7 9 2 6 12 14 16 3 10
Duration 2 hours 10 days 20 days 40 days 15 min 1 min 8 min 1 hour 4 hours 2 min 30 min 1 day 2 days 4 days 4 min 8 hours
Blunt Attacks
Edged Attacks
Force
Grapple
Grab
Escape
Charge
Dodge
Evade
Block
Catch
Stun?
Slam?
Kill?
2 Extra Attacks
BA
Fighting
EA
Fighting
Sh
Agility
TE
Agility
TB
Agility
En
Agility
Fo
Agility
Gp
Strength
Gb
Strength
Es
Strength
CH
Endurance
Do
Agility
Ev
Fighting
Bl
Strength
Ca
Agility
2 Att
Rm Fighting
Miss Hit
Miss Hit
None -2 CS -4 CS -6 CS
Autohit Evade +1 CS +2 CS
-6 CS -4 CS -2 CS +1 CS
1-10 1 No No
-3 CS -1 CS -1 CS -1 CS
3 Extra
0
Shift
0 0
Fe
Feeble 2 1-2
Pr
Poor 4 3-4
Ty
Typical 6 5-7
Gd
Good 10 8-15
Ex
Excellent 20 16-25
Rm
In
Am Mn
Un
X
Shift
150 126-175
Y
Shift
200 176-350
Z
Shift
500 350+
Beyond
Attacks
Remarkab Monsterou Incredible Amazing Unearthly le s 30 26-35 40 36-45 50 46-62 75 63-87 100 88-125
3 Att
Shift
3000
Shift
5000 Beyond
Am Fighting -3 CS -1 CS -1 CS -1 CS
01 02-03 04-06 07-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 56-60 61-65 66-70 71-75 76-80 81-85 86-90 91-94 95-97 98-99 100