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Character Sheet

Player Name

Lucas

Donaar
Character Name

1
Level

Fighter
Class Height Weight Paragon Path Epic Destiny Deity Adventuring Company Total XP RPGA Number

0 Unaligned
Alignment

Dragonborn
Race

Medium
Size Age

Male
Gender

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative
CONDITIONAL MODIFIERS

AC
CONDITIONAL BONUSES

Speed
SPECIAL MOVEMENT

(Squares)

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

STR Strength
Constitution

FORT
CONDITIONAL BONUSES

Passive Insight Passive Perception


SPECIAL SENSES CLASS FEAT ENH MISC MISC

10 + 10 +

CON DEX

DEFENSE

10 + 1/2 LVL ABIL

Dexterity

REF
CONDITIONAL BONUSES ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC ABILITY:

INT Intelligence
Wisdom

ATTACK WORKSPACE
Melee Basic Attack - Longsword
1/2 LVL ABIL CLASS PROF FEAT ENH MISC 10 + 1/2 LVL ABIL

WIS

DEFENSE

WILL
CONDITIONAL BONUSES

CHA Charisma
HIT POINTS
MAX HP
BLOODIED

Melee Basic Attack - Unarmed


1/2 LVL ABIL CLASS PROF FEAT ENH MISC

ATT BONUS

ACTION POINTS
SURGES/DAY MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

HEALING SURGES
SURGE VALUE

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Longsword


ABIL FEAT ENH MISC MISC

1/2 HP CURRENT HIT POINTS

1/4 HP CURRENT SURGE USES

RACE FEATURES
Dragon Breath - Use dragon breath as an encounter
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS

ABILITY: DAMAGE

Melee Basic Attack - Unarmed


ABIL FEAT ENH MISC MISC

USED

power. Dragon Breath Strength - Use STR for Dragon Breath Dragon Breath Fire - Dragon Breath deals fire damage

BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

Dragonborn Fury - +1 to attacks while bloodied. Draconic Heritage - Add Con mod to healing surge value.

vs vs vs vs

Longsword Unarmed (Melee) Unarmed (Range)

1d8+4 1d4+4 1d4+1

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Combat Challenge - Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other. Combat Superiority - Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action.
0 1 0 1 0 0 0 0 1 1 0 1 0 0 5 0 0 5 0 0 0 0 5 0 n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a 0 0 0 2 0 2 0 0 0 0 0 0 Page 1 Lucas

FEATS
Fighter Weapon Specialization - +1 damage with onehanded or two-handed weapons

1 1 3 0 0 0 1 5 3 0 7 0 0 1 1 5 1

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

1 1 3 0 0

0 0 0 0 0

n/a n/a n/a n/a n/a

0 0 0 0 0

Fighter Talents - Select a Fighter Talent. One-handed Weapon Talent - +1 on attacks with one-handed weapons.

LANGUAGES KNOWN
Common, Draconic

Donaar

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Combat Challenge Sure Strike Tide of Iron
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Second Wind Dragon Breath Covering Attack
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Comeback Strike

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND

OTHER EQUIPMENT
Adventurer's Kit Chainmail Heavy Shield Longsword

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 85 gp Stored money: 0 gp Encumbrance: 93 / 170

Donaar

Page 2

Lucas

CHARACTER NAME

Donaar
PLAYER NAME

Skills 1 1 3 0 0 0 1 5 3 0 7 0 0 1 1 5 1 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

Action Point
ADDITIONAL EFFECTS

Lucas
RACE

Dragonborn

CLASS

Fighter

LEVEL

SCORE ABILITY

MOD

HP 27 Spd 6 Init +1

17 STR +3 12 CON +1 12 DEX +1 12 INT +1 11 WIS +0 11 CHA +0

AC 11 Fort 15 Ref 11 Will 10


Passive Perception

(Trained)

(Trained)

(Trained)

10
PLAY DATA

Passive Insight

10

ADDITIONAL EFFECTS

Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

PLAY DATA

Second Wind
KEYWORDS USED

Combat Challenge
KEYWORDS

Sure Strike
USED KEYWORDS

Martial, Weapon Melee RANGE vs

Martial, Weapon
*

USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

* Imm Interrupt

Standard ACTION 9

Melee weapon RANGE

ACTION

vs

AC DEFENSE

One creature TARGET

Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ATTACK

DEFENSE

TARGET

ATTACK

Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.

Attack: Strength + 2 vs. AC Hit: 1[W] damage. Increase damage to 2[W] at 21st level. Longsword: +9 attack, 1d8+1 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS LEVEL BOOK

PH

CLASS

LEVEL

BOOK

PH

CLASS

Fighter

LEVEL

BOOK

PH

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Tide of Iron
KEYWORDS

Dragon Breath
USED KEYWORDS

Covering Attack
USED KEYWORDS

Martial, Weapon
*

Acid, Cold, Fire, Lightning or Poison Close blast 3


3

Martial, Weapon
*

USED

Standard ACTION

Melee weapon RANGE

Minor ACTION 5 ATTACK

Standard ACTION 7 ATTACK

Melee weapon RANGE

RANGE Reflex DEFENSE All creatures in area. TARGET

vs ATTACK DEFENSE

One creature TARGET

vs

vs

AC DEFENSE

One creature TARGET

Requirement: You must be using a shield. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+3) damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied. Increase damage to 2[W] + Strength modifier (+3) at 21st level.

Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex Hit: 1d6 + Constitution modifier (+1) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+1) damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+1) damage at 21st level. Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character's life and do not change the power's other effects. Unarmed: +5 attack, 1d6+1 damage

Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+3) damage, and an ally adjacent to the target can shift 2 squares. Longsword: +7 attack, 2d8+4 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

Fighter

LEVEL

BOOK

PH

CLASS

Racial Power

LEVEL

BOOK

PH

Fighter

LEVEL

BOOK

PH

AT-WILL POWER
Donaar

ENCOUNTER POWER
Page 3

ENCOUNTER POWER
Lucas

Comeback Strike
KEYWORDS

Healing, Martial, Reliable, Weapon


*

USED

Standard ACTION 7 ATTACK

Melee weapon RANGE

vs

AC DEFENSE

One creature TARGET

Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+3) damage, and you can spend a healing surge. Longsword: +7 attack, 2d8+4 damage

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

Fighter

LEVEL

BOOK

PH

DAILY POWER

Donaar

Page 4

Lucas

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