Beruflich Dokumente
Kultur Dokumente
Player Name
Lucas
Donaar
Character Name
1
Level
Fighter
Class Height Weight Paragon Path Epic Destiny Deity Adventuring Company Total XP RPGA Number
0 Unaligned
Alignment
Dragonborn
Race
Medium
Size Age
Male
Gender
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
CONDITIONAL MODIFIERS
AC
CONDITIONAL BONUSES
Speed
SPECIAL MOVEMENT
(Squares)
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
STR Strength
Constitution
FORT
CONDITIONAL BONUSES
10 + 10 +
CON DEX
DEFENSE
Dexterity
REF
CONDITIONAL BONUSES ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC ABILITY:
INT Intelligence
Wisdom
ATTACK WORKSPACE
Melee Basic Attack - Longsword
1/2 LVL ABIL CLASS PROF FEAT ENH MISC 10 + 1/2 LVL ABIL
WIS
DEFENSE
WILL
CONDITIONAL BONUSES
CHA Charisma
HIT POINTS
MAX HP
BLOODIED
ATT BONUS
ACTION POINTS
SURGES/DAY MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
HEALING SURGES
SURGE VALUE
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
RACE FEATURES
Dragon Breath - Use dragon breath as an encounter
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS
ABILITY: DAMAGE
USED
power. Dragon Breath Strength - Use STR for Dragon Breath Dragon Breath Fire - Dragon Breath deals fire damage
BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
Dragonborn Fury - +1 to attacks while bloodied. Draconic Heritage - Add Con mod to healing surge value.
vs vs vs vs
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
FEATS
Fighter Weapon Specialization - +1 damage with onehanded or two-handed weapons
1 1 3 0 0 0 1 5 3 0 7 0 0 1 1 5 1
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
1 1 3 0 0
0 0 0 0 0
0 0 0 0 0
Fighter Talents - Select a Fighter Talent. One-handed Weapon Talent - +1 on attacks with one-handed weapons.
LANGUAGES KNOWN
Common, Draconic
Donaar
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Combat Challenge Sure Strike Tide of Iron
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
ENCOUNTER POWERS
Second Wind Dragon Breath Covering Attack
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
DAILY POWERS
Comeback Strike
CHARACTER BACKGROUND
OTHER EQUIPMENT
Adventurer's Kit Chainmail Heavy Shield Longsword
RITUALS / ALCHEMY
Donaar
Page 2
Lucas
CHARACTER NAME
Donaar
PLAYER NAME
Skills 1 1 3 0 0 0 1 5 3 0 7 0 0 1 1 5 1 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
Action Point
ADDITIONAL EFFECTS
Lucas
RACE
Dragonborn
CLASS
Fighter
LEVEL
SCORE ABILITY
MOD
HP 27 Spd 6 Init +1
(Trained)
(Trained)
(Trained)
10
PLAY DATA
Passive Insight
10
ADDITIONAL EFFECTS
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL
PLAY DATA
Second Wind
KEYWORDS USED
Combat Challenge
KEYWORDS
Sure Strike
USED KEYWORDS
Martial, Weapon
*
USED
* Imm Interrupt
Standard ACTION 9
ACTION
vs
AC DEFENSE
Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ATTACK
DEFENSE
TARGET
ATTACK
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
Attack: Strength + 2 vs. AC Hit: 1[W] damage. Increase damage to 2[W] at 21st level. Longsword: +9 attack, 1d8+1 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
PH
CLASS
LEVEL
BOOK
PH
CLASS
Fighter
LEVEL
BOOK
PH
UTILITY POWER
AT-WILL POWER
AT-WILL POWER
Tide of Iron
KEYWORDS
Dragon Breath
USED KEYWORDS
Covering Attack
USED KEYWORDS
Martial, Weapon
*
Martial, Weapon
*
USED
Standard ACTION
vs ATTACK DEFENSE
vs
vs
AC DEFENSE
Requirement: You must be using a shield. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+3) damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied. Increase damage to 2[W] + Strength modifier (+3) at 21st level.
Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex Hit: 1d6 + Constitution modifier (+1) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+1) damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+1) damage at 21st level. Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character's life and do not change the power's other effects. Unarmed: +5 attack, 1d6+1 damage
Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+3) damage, and an ally adjacent to the target can shift 2 squares. Longsword: +7 attack, 2d8+4 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
Fighter
LEVEL
BOOK
PH
CLASS
Racial Power
LEVEL
BOOK
PH
Fighter
LEVEL
BOOK
PH
AT-WILL POWER
Donaar
ENCOUNTER POWER
Page 3
ENCOUNTER POWER
Lucas
Comeback Strike
KEYWORDS
USED
vs
AC DEFENSE
Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+3) damage, and you can spend a healing surge. Longsword: +7 attack, 2d8+4 damage
ADDITIONAL EFFECTS
Fighter
LEVEL
BOOK
PH
DAILY POWER
Donaar
Page 4
Lucas