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Ceiga Magazine
3DTotal Publishing is an independent publishing house specializing in books in the digital art industry. Launched in 2010, the company has gone from strength to strength and is rapidly developing a reputation as one of the most exciting up-and-coming publishers in the digital art field.
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Zhouzhiruo by Ruoxing Zhang, Beijing Perfect World Network Technology Co., Ltd., CHINA
contents
MAR - APR 2012
On the front Old Fairytales Mecha Tourist For A Day Brave Warriors Oriental Beauty
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14 28 38 54 70
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https://plus.google.com/118346246836671454511/posts
Ceiga Magazine
Orientals find BEAUTY not only in the thing itself but in the pattern of
W e the shadows, the light and darkness which that thing provides.
U
ways of combat. prefer an picture only Ceiga.
- Junichiro Tanizaki
nlike the last issue Im not going to tell you a bunch of facts about oriental countries but youve probably guessed by now thats what this issue is about. Many if not all artists have some appreciation of eastern cultures and are somewhat influenced by it since its fairly different from western cultures. Manga and Anime have a different style from western cartoons, not only in their art style but also with their story lines. Traditional
and modern architecture also vary greatly in both cultures, as well as their legends, myths and
This issue of Ceiga explores and appreciates some of these differences, and it even contains the interpretation of eastern culture by western artists. You my notice that this issue is a lot more like a magazine in terms of containing readable articles instead of just pictures. We have a review, and an interview, and an article from an external author. I would really like to know if you prefer this inclusion of articles, or if you
R.Bray
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Front T
Queen Of DISCO pt.7 by Nelson Wei (nelson-wei.cgsociety.org). Modelled in Maya.
his is probably not the t ype of image you were expecting to see on the front cover of an oriental issue, but if youve been a fan of Cegia you will know by now that we always do things differently. It would have been normal to see a traditional oriental picture of lets say a woman, a monk, or a temple. But Nelson Weis Queen of Disco pt.7 works perfectly for the front cover as it shows off a more modern oriental societ y. Bright luminous colours show off the constantly innovative technology emerging from the east, as well as the more youthful manga and part y scene. The Madonna fans amongst you will notice the clothes the main character is wearing are similar to what she wears when she performs. Wei based this image on Madonnas The Confessions tour 2006 which to a certain extent symbolises western influences in parts of the east.
Ceiga Magazine
On The
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If you want you intelligent, read th you want them to b read them mo
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Chengbin Du
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Chinese Faery .
chengbindu.cgsociety.org/gallery
Old Fairytales
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Asian Mage . .
Arno Schmitz arnoschmitz.com
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Monkey King . .
Xiaoyu Wang cgxiaoyu.com
Maya, ZBrush
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Pigsy
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Yuji .
Rui Shen
330180320@qq.com
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Masters of Art
I must admit, Ive never really been a fan of purchasing gallery books to look at images I can find on the Internet for free, however Digital Art Masters Volume 6 is definitely, simply not your typical everyday gallery book. The great selection of both 2D and 3D artwork featured in the book, insightful tips given by the many talented artists, and the great layout of the design and the layout of the book itself are just a few things that justify its price tag and make it a valuable tool that every digital artist should own.
hey say we should never judge a book by its cover, but Im pretty sure we all do (even if we dont want to admit it), so Ill do something different and talk a little bit about the cover art. The cover image of the book, Fish Man by Fabricio Moraes shows an anthropomorphic fish armed with a water pistol, standing knee deep in swamp water, this angry looking character is wearing what seems to be a yellow spacesuit; and the whole image is surrounded by green leafless trees and a subtle fog. Arguably this fish man is not the best image in the whole book, nevertheless it sets a good tone for the book and presents the viewer with a good example of the quality of work to be expected. The design and layout is akin to a professional photography book, presented in a simple and clean way. No overlap in text and images, and there are no cursive designs to be seen, (apart from in some of the images of course). The general colour scheme is dark grey and white which makes the book easy on the eyes and allows the colours of the artwork to stand out more, making the thumbnails of the artists face black and white added a nice touch of class.
The majority of the artists used 3DS Max for modelling, Vray for rendering and Zbrush for sculpting, whilst explaining their work process they tend to go into detail and use very specific terms and processes with these software, so if you have no experience with these then you might not completely understand what the artist is talking about. For example, a few artists mentioned adaptive dmc for Vray and transpose in Zbrush which was like Portuguese to me being a Mental Ray and Mudbox user. Photoshop is another popular program in the book which all digital artists should know how to use. What surprised me with the artists using Photoshop was that a lot of them used older versions, illustrator Jason Seiler used Photoshop CS for his image even though CS5 had been released, and many artists used the default Photoshop brushes for painting as supposed to making or downloading custom brushes. We all know that 2D and 3D both different mediums used to create art; however the workflow used by both kinds of artists to create their art is somewhat similar. In fact some 2D artists used 3D to help with perspective for their work, and a lot of the 3D artist use 2D for composition and often incorporated 2D elements to aid the look of the image. Emphasis on research was brought up by many artists, as well as the importance of incorporating a background story and some emotion into an image. Many artists added smaller details to their images to support the story that went with the image, details which would not be noticed without looking at the image more than once.
In Conclusion
I wish I could elaborate on the great tips and tricks given by the artists who could drastically improve the quality of someones work, but if I did there would be no need for you to get this great book. My thanks go to 3DTotal for putting together such a great book, Im sure it wasnt easy. I'll be looking forward to the next one.
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MECHA
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John Zhang
Kshatriya Sorties . .
johnz.cgsociety.org/gallery 3ds Max, ZBrush Ceiga Magazine
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Become A Hero . .
John You jacqu.blogcn.com Maya
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Mantibot .
Linghan Bai
blh.cgsociety.org/gallery
Maya
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Project Gundam . .
Angel Nieves vertexangel.com
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For this interview we talk to Garreth Gaydon, recruitment manager at Escape Studios and Davi Stein (who answered the last question) composting tutor also from Escape.
1. What software do most Visual Effects studios prefer to use for 3D 3. Is it best to become an expert in one area of visual effects (such as
modelling and why? tracking). Or is it better to study a bit of everything?
The most commonly used package is Autodesks Maya. Its also what we teach our students to use at Escape. Its a very versatile package that is relatively easy to use and is also competitively priced. We teach all our students a range of skills that are aimed at getting them work in the industry but we make sure that they are especially proficient in the entry level skills that employers are looking for. For example a lot of our VFX students enter the industry as trackers and a lot of our Compositing students start their careers as Roto Artists. So while it is important to show a range of skills you must remember to research the specific skills that are going to get you that first foot on the ladder. Artists tend to specialise in areas later on in their careers so while you should always have one eye on where you eventually want to be it is a good idea to be open minded about the roles you apply for at the start of your career.
2. What are the important dos and donts for a showreel in general?
Keep it relevant, research the skills that are required in an entry level position and make sure you show these skills in your reel. Play to your strength, always lead with your best piece of work. Breakdown and annotate your work. Do this in the 2nd half of your reel. Keep it original, i.e. dont copy other peoples work. Keep it simple; dont attempt overly complex or ambitious work. Dont show work in progress or include sub-standard work. This is your show reel make sure it is doing you justice! Dont make it too long, no longer than 2 minutes including breakdowns.
4. What job positions usually have the most vacancies and is that the
best route to take to get started?
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On the 3D side of things a lot of Artists start out as trackers. In Compositing it is Rotoscoping. These are both good entry level roles and a lot of artists careers start here.
Nuke 101: Professional Compositing and Visual Effects [Paperback] by Ron Ganbar
Brand new book. Good for a refresher on nuke main operations, and intro to interface, not a lot about theories of compositing.
6. Can you recommend any books or learning material for those who
have recently made a decision to get a career in visual effects?
The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics) [Paperback] by Ron Brinkmann (Author) 2nd EDITION
More technical/science. Different techniques than Steve Wrights book.
* = Highly Suggested. *Compositing Visual Effects: Essentials for the Aspiring Artist [Paperback]
by Steve Wright
Great for those new to compositing who want the basic explained simply.
The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures [Paperback] by Jeffrey A. Okun (Editor), Susan Zwerman (Editor)
Talks about all aspects of vfx, productions, pre, and post, good reference to have for later on. Hope you enjoyed this interview. Thanks yous go to Gareth and Davi for taking time out of their busy schedules to answer this questions and also to Toby Young for organizing this, couldnt have done it without him.
Digital Compositing for Film and Video [Paperback] 3rd EDITION by Steve Wright
Best option if familiar with basic compositing theory already.
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Gustave Flaubert
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Japanese Garden . .
Sohei Abe rukout.com 3ds Max, ZBrush Ceiga Magazine
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Trainstation . .
Nikolaus Vuckovic immortal-arts.com
CINEMA 4D
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Crows
Vladimir Minguillo
vlarte.com
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The Prayer .
JiChi Huang
jichihuang3d.wordpress.com
Maya, ZBrush
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Japanese Bathroom . .
Anh Vu Pham mrhahn98.cgsociety.org 3ds Max Ceiga Magazine
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Lisile Cheung . .
Qisheng Luo kissan.cgsociety.org/gallery
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johal
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Light linking
From the upcoming coming book 3d Lighting and Rendering in 3dsMax, Maya and Softimage. Follow the book on twitter at twitter.com/3dlightrender
ne of the great things about working in 3d software is that while we often strive to produce realistic results or stylistic results based on the real world, we are not restricted to the properties of the physical world as we know it. Depending on the goal for your image, you can modify your scene away from what is physically correct to create a visually more appealing result. Ive created a scene based on Pixars Wall-E to showcase a few different modifications I used to improve the image via light linking. The character Eva is the main subject of the render. She is being tracked down the corridor by security bots.
The top image has all of the illumination sources, shadow sources and reflections coming from the same area for each light source. In the bottom image, Ive made a few improvements while still trying to attain believability in the image. The changes are as follows, Main red warning light This light was duplicated and light linked so that one version of the light affects the character while the original affects the rest of the scene. Once the second duplicate of the light was light linked to Eva, it was moved to the right and closer to the ground. Sideward to attain more of a side lighting on Eva to bring out the roundness of the character, and downwards to take some of the red out of the bowl underneath Evas head on the body area. The original light was left in the initial position as the warning light object in order to keep realistic lighting characteristics in the rest of the scene. Security robot red warning lights These lights were placed to give a tension ambiance toward the rear of the corridor with one robot placed so that the warning lights project the shadows of the other security robots on the wall. To improve the look I moved the lights that are projecting the shadows away to the right side of the security robot (off-screen) and towards the ground. The lights were moved to the side to reposition the shadows slightly behind Eva to avoid clutter in the scene and downwards to increase the size of the security bot shadows on the wall which adds a touch of drama to the scene.
Johal Gow
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cuckons.blog.163.com
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Stefan Morrell
Urban Wonderland . .
dressage.cgsociety.org 3ds max
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Bunraku .
Troncal Fabien
fabientroncal.com
Maya, ZBrush
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Character .
Rebeca Puebla
rebecapuebla.com
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Desert Knight-Errant . .
Ke Weilin bitone.com 3ds max, ZBrush
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Katon No Jutsu . .
Atsushi Mishima tinyurl.com/7axjdvc
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Fu Manchu . .
Diego Romo diegoron.cgsociety.org
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Ancient General . .
Yueliu Dai yuelou.cgsociety.org
Maya, ZBrush
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Kung Fu Master . .
Dom Clubb domclubb.blogspot.com
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Monk !!
Victor Maiorino Fernandes
victormf3d.blogspot.com
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Shaolin Monk . .
Daniele Orsetti dayno.it
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axidentblog.co.uk
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Oriental Beauty
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Stephen Chow
A Chinese Girl . .
Ke Weilin realtuke.cgsociety.org
3ds max
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Asian beauty . .
Diego Romo diegoron.cgsociety.org
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Beanpod Blooming . .
Xiaoyu Wang cgxiaoyu.com Maya
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Classical Girl . .
Shiyong Wang wangshiyong.com
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Hwangjini .
hyunsoo moon
blog.naver.com/filmmhs
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Oriental Woman . .
Chen Zhang zhangchendaxiao.cgsociety.org
Maya
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Police Beauty . .
Xiaoyu Wang cgxiaoyu.com
Maya
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Wu Ze Tian .
Baolong Zhang
baolongzhang.blogspot.com
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on one channel
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And now
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STUDIO LIST
Brandt Animation www.brandtanim.co.uk Bravo Games bravogames.com BreakThru Films www.breakthrufilms.co.uk Burrows Nvisage www.burrows.info Busty Kelp www.bustykelp.com Cinesite www.cinesite.com Climax Group www.climaxgroup.com Codemasters www.facebook.com/codemasters Colonel Blimp www.colonelblimp.com Criterion Games blog.criteriongames.com Darkhorse VFX www.darkhorsefx.com Darkside Animation www.dsanim.com Dinamo Productions www.dinamo.co.uk Distant Future Animation Studios www.distantfuture.co.uk Double G Studios www.doublegstudios.com Double Negative www.dneg.com Drive CGI www.drivecgi.co.uk Eggbox Studios www.eggboxstudios.co.uk Envy www.envypost.co.uk
(UK only)
Eurocom www.eurocom.co.uk Fluid Pictures www.fluid-pictures.com Foundation CGI www.foundationcgi.com Framestore www.framestore.com Full Moon Studios fullmoongamestudios.com Gameloft www.gameloft.co.uk Glassworks www.glassworks.co.uk Glowfrog Studios glowfrog.com Golden Square www.goldensq.com Hot Knife Digital Media www.hotknife.co.uk ICube www.icube3d.co.uk Ignition Entertainment www.utvignition.com I love Dust www.ilovedust.com Image Metrics www.image-metrics.com Infinite Realitites www.ir-ltd.net Ink Digital www.inkdigital.co.uk Jagex www.jagex.com Jellyfish Pictures www.jellyfishpictures.co.uk Jump Design www.jumpdesign.co.uk
Absolutely Cuckoo www.absolutelycuckoo.com Air CGI www.air-cgi.com AKQA www.akqa.com Animatic Media animaticmedia.com Annix Studios www.annix.com Artillery www.artillery.tv Atticus Digital www.atticusdigital.com Atticus Finch www.atticusfinch.tv Axis Animation www.axisanimation.com Barefoot VFX barefootvfx.com Base Black baseblack.com BE Animation beanimation.com Black Rock Studios www.disney.co.uk Blink Productions www.blinkprods.com Blitz Game Studios www.blitzgamesstudios.com Blue Bolt www.blue-bolt.com Blue Zoo www.blue-zoo.co.uk
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Kazoo Creative www.kazoo-creative.com Kettle Studios www.kettlestudio.co.uk Keframe Studios keyframestudios.co.uk Kuro Dragon www.kurodragon.com Lab 10 Studios www.lab10.com Lionhead Studios lionhead.com LipSync Post www.lipsyncpost.co.uk Locomotion locomotionpost.wordpress.com Lola www.lola-post.co.uk Loose Moose www.loosemoose.net Mainframe www.mainframe.co.uk Man Vs Machine www.manvsmachine.co.uk Masquerade Digital www.masquerade-digital.com Matinai www.matinai.com MDI Digital www.mdi-digital.com Method Studios www.methodstudios.com Molinare www.molinare.co.uk Motion Imaging wearemi.com Monumental Games www.monumentalgames.com MPC www.moving-picture.com Munky www.munky.uk.com
Neon www.neon.tv Neoscape www.neoscape.com Nexus Productions www.nexusproductions.com Ninja Theory www.ninjatheory.com Not to Scale www.nottoscale.tv NSC Creative www.nsccreative.com Nvisible nvizible.com OG International www.og-international.net Passion Pictures www.passion-pictures.com Peanut FX www.peanutfx.com Peerless www.peerless.co.uk Pitbull Studio www.pitbullstudio.co.uk Plowman Craven www.plowmancraven.co.uk Prime Focus www.primefocusworld.com Quay Studios www.quaystudios.com Qurios www.qurios.com Realtime UK www.realtimeuk.com Realise www.realisestudio.com Relentless Software www.relentless.co.uk Rockstar North www.rockstarnorth.com Realtime Technology www.realtime-technology.com
Rumble Studios www.rumblestudios.com Rushes www.rushes.co.uk Saddington Baynes www.saddingtonbaynes.com Slide slidelondon.com Smoke & Mirrors www.smoke-mirrors.com Speed Shape www.speedshape.com/ Studio AKA www.studioaka.co.uk Sumo Digital www.sumo-digital.com Superglue www.wearesuperglue.com Taylor James www.taylorjames.com Ten 24 www.ten24.info Territory Studio www.territorystudio.com The Creative Assembly creative-assembly.com The Foundry www.thefoundry.co.uk The Mill www.themill.com The Senate www.senatevfx.com The Works www.worksltd.co.uk Tigrex www.tigerx.co.uk TT Games www.ttgames.com We Are Seventeen www.weareseventeen.com Zoo zoovfx.com
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Beginners Guide to Digital Painting in Photoshop is a brand new series dedicated to providing a truly comprehensive guide to the basics of digital painting in this versatile program. The best way to learn from the pros is to watch over their shoulders as they create a masterpiece. The next best way is to read this book. An essential resource for beginners and veterans alike, the techniques Ive picked up here show that youre never too old to learn! Highly recommended. Ian McQue
ISBN 978-0-9551530-7-5 | Softback / Slipcase 297mm x 210mm | 224 full color premium paper pages | 29.99 / $49.99