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CONTENTS
SYNOPSIS SYSTEM ENVIRONMENT (i) System configuration (ii) Client/Server Architecture (iii) Software Overview System Analysis (i) (ii) (iii) (iv)

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SYSTEM DESIGN Hierarchical Diagram Context Analysis Design Data Flow Diagram Data Dictionary 18 31 33 68 82 85 89

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PROBLEM DEFINITION SAMPLE CODE SCREENS REPORTS TESTING FUTURE ENHANCEMENT

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CONCLUSION BIBILOGRAPHY

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CLIENT SERVER ARCHITECTURE


CLIENT SERVER DEFINITION:
The term client-server architecture is a general description of a network system where a client program inities cntact with a separate server program for a specific function or pupose. The client exists in the position of the service provided by the server.

CLIENT/SERVER APPROACH:
The client /server approach is currently the most popular system of distributing data(and computers) on networks.With this system,powerful machines with multi-user operating system function as server.Smaller computers- usually personal computers operate as clients(also called frontend).The servers hold software and data that is used by the individual using that machine.With the client/server approach all data that will be shared is first transferred to a server. The actual database resides on a computer.individual components Can be run from client machines, but they store and retrieve data on the servers.The client components is usually a front-end application that interacts with the user.A common approach is to store the data tables on a server but run the forms on personal computers.The forms handle user events with a graphical interface,but all data is transferred to the server.

THREE-TIER CLIENT/SERVER MODAL:


The three-tier client/server model has been suggested as an approach that some advantages over the two-tier model.The three-tier approach adds a layer between the clients and the servers and it is useful for systems adds a layer between the clients and the servers and it is useful for systems having several database servers with many different applications.

CLIENT/SREVER STANDARDS:
There are several standars that are applicaple to the world of client/server processing.First client/server features have been incorporated into the most recent version of the

SQL standard(viz,SQL/92).Once the

connection has been established,the appilication i.e.,the client can issue.SQL request in the usual way,and the necessary data base processing will be carried out by the server:SQL client can have one active connection and any number of dormant connection. The next standard that must be mentioned is the ISO Remote Data Access Standard,RDA[21.1-21.2].The third standard is IBMs Distributed Relational Database Architedture(DRDA) standard [21.3] (Which is adefacto standard,not a dejure Standard).

INFORMATION:
The internet revolves about the client/server architecture.Your computer runs software called the client and it interacts with software known as the server located at a remote computer.The client is usually a browser such as internet explore,Netscape Navigator or Mozilla.Browsers interact with the server using a set of instruction called Protocols.These protocols help in the accurate transfer of data through requests from a browser and responses from the server.There are many protocols available on the internet. The WWW, which is a part of the internet, brings all these protocols under one roof.You can,thus,use HTTP,FTP,and Telenet and email etc.from one platform-your ep browser.

The wep employees a connection-less protocol,which means that after every client-server interaction of the connection of the two,is lost.The client requests for an HTML file stored on the remote machine through the server software.The client then displays this file on your change until the developer modifies them.

Your browser sents your request to the server.The server checks the header and locates the necessary CGI program and passes it the data from the including your search query computer.The CGI program processes this data and returnes the results to the server.The server then sends this formatted in HTML to your browser,which in turns displayed,the HTML page.The developer needs to embed the server language code inside the HTML page.This code is passed to the appropriate interpreter,which processes these instructions and generates the final HTML displayed by the browser.

ABSTRACT
Material Requirements Planning(MRP) is a production planning and inventory control system used to manage manufacturing process. Most MRP systems are software-based,while it is possible to conduct MRP by hand as well. An MRP system is intended to simultaneously meet three objects:

Ensure materials are available for production and products are available
for delivery to customers.

Maintain the lowest possible material and product

levels in store.

Future scope and further enhancement of the project:


This system advises the materials management to procure the components to the plan requirement including mortality.In actual situation, there may be excess stock because of excess procurement, etc.Also there can be shortage due to process rejection, etc. These excess/shortage quanties can MRP can advise Materials management to procure in small batches to match the monthly production batch requirement.Thus unnecessary inventory carrying cost can be avoided ultimate aim can be to have correct materials incorrect quantity in right time.

OPERATING SYSTEM
An operating system layer of software,which takes care of technical apsectes of a computers operation.It shields the mahine from the low-level details of the machines operation and provides frequently needed facilities.

Normally the operating system has a number of key elements:


A technical layer of software for driving the hardware of the computer,like disk drives,the keyboard and screen. A file-system which provides a way of organizing files logically. A simple command-language,which enables users to run their own programs and to manipulate their files in a simple way.some operating systems also provide text editors, compilers,debuggers,charge of a computer,all requests to use its resources and devices need to go thought the OS. An OS therefore provides legal points into its code for performing basic operations like writing to devices. Operating systems may be classified by how many tasks they can perform simultaneously and by how many users can be using the system simultaneously. The operating system includes a window environment,which means that each independent program has a screen of its own and doesnot therefore have to complete for the screen with other programs.This has been a majar limitation on multi-tasking operating systeing the past. Many of the networking and user-friently features originate from these modifications.With time these two versions have been merged back together and most system are now a mixture of both worlds.

Most multi-tasking have only a single central processor unit and yet this is the most precious resource a computer has.An multi-tasking operating system must therefore share cpu-time between programs.In the first program was left unfinished,it must then return to workmore on that,in a systematic way.The way an OS decides to share its time between different tasks is called scheduling.

SYSTEM ENVIROMENT

SYNOPSIS

conclusion

SYSTEM CONFIGURATION

CLIENT SERVER ARCHITECTURE

SYSTEM REQURIREMENT SPECIFICATION

Hardware Configuration

1.Random access memory --2.Processor 3.Hard disk 4.Clock speed -------

Software Configuration
1.Front end 2.Back end --- MS visusl basic 6.0 ---Oracle

Software overview

System analysis

System design

Hierchical diagram

Data flow diagram

Data dictionary

Context analisis design

Sample code

Reports

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