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Objectives
In this chapter, you will learn to:
Illustrate the different types of computer networks Describe LAN transmission media Discuss physical and logical LAN topologies
Peer-to-Peer Networks
Usually consist of six or fewer general-purpose personal computers Computers communicate with each other and share the same files and devices Every computer on a peer-to-peer network is equal, that is, no one computer is in charge of the other computers Does not require a special Network Operating System
Peer-to-Peer Network
All computers are connected to one main cable (also called the backbone) Simplest option when connecting two or three devices
Client/Server Network
Consists of general-purpose personal computers which are called clients and special highperformance computers called servers Servers enable clients to:
share data store data provide support for network services, such as email
Requires a special network operating system such as Microsoft Windows 2000 Server, UNIX, or Novel NetWare
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DISADVANTAGES Requires more complex setup and management Administration requires higher level of technical expertise More expensive to implement
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A high-speed network connecting two or more LANs A MAN is usually confined to a single metropolitan area, such as a large city and its suburbs
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Spans a larger area than a MAN and consists of two or more connected LANs The Internet is a very complex and extensive WAN
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Twisted-Pair Cable
Consists of insulated copper wires twisted around each other in pairs and then enclosed in a plastic covering Two most commonly types are shielded and unshielded
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Fiber-optic Cable
Used to carry voice, video, and data signals for very long distances Contains one or more glass fibers at its core, surrounded by a layer of glass cladding and a protective outer jacket
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Throughput for most (Ethernet) networks is between 10 Mbps and 100 Mbps
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Bus Topology
Used on peer-to-peer LANs Consists of a single coaxial cable called a trunk (or backbone) to which all devices are connected Because the cable is shared, it carries only one transmission at a time
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Bus Topology
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Data Transmissions
Data transmissions involving one sending and receiving node are called point-to-point transmissions
Transmissions that involve one sending node and multiple receiving nodes are called broadcast transmissions
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Ring Topology
Each node is connected to the next node via a single circle of twisted-pair or fiber-optic cable Data transmissions travel around the circle in a clockwise direction, passing through each node When a node receives a transmission, it accepts the data addressed to it and then forwards the transmission on to the next node
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Star Topology
Each node is connected to a central hub by a separate twisted-pair or fiber-optic cable Data is transmitted from one node, through the hub, and out again to the destination node
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Star Topology
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Hybrid Topology
Contains elements of two or more physical topologies Star-wired ring topology is the most common hybrid
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Choosing topology?
Money Length of cable needed
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Ethernet
Uses Carrier Sense Multiple Access with Collision Detection (CSMA/CD) access method, which directs transmission traffic over the network All stations attached to the Ethernet are "listening" and the station with the matching destination address accepts the frame and checks for errors Collisions: If two nodes simultaneously check and then transmit, their two transmissions collide In this case, both nodes immediately stop transmitting, wait a random interval, recheck, and then rebroadcast
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Token Ring
A network access method that uses a continuously repeating 3-byte frame (the token) that is transmitted onto the network by the controlling computer The token moves clockwise in a circle from node to node When a node wants to send a message, it waits for an empty token; then fills it with the address of the destination node and some or all of its message Every node on the network constantly monitors passing tokens to determine if it is the recipient of a message, in which case it "grabs" the message and resets the token status to empty
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Network Services
Programs that manage data and operations on a network, and provides services to multiple users Network services include: File services (storing data or files on a file server) Print services (enable network printing)
A standard is a rule, description, or design approved by an established organization or accepted by an industry through common usage
Networking standards that cover the formatting and transmission of data are set by third-party organizations that include government agencies, scientists, research institutions, consumer groups, engineers, manufacturers, vendors, and other interested parties
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