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How can you lessen the trials and tribulations of combining CG material with live action? Delve into these pro tips from one of the lead matchmovers behind Harry Potter
s the practice of combining live-action footage and computer-generated elements becomes more common, matchmoving has taken on an increasingly valuable role in visual effects.
The rst step in this process is to 2D track features within the plate in a matchmoving program. Next, the program analyses the 2D movement of the tracks and tries to calibrate, or solve, for the camera. The software then calculates the cameras 3D position, rotation and other settings, such as focal length. If all goes well, the virtual camera generated by the matchmoving program will closely match the movement of the original camera. The resulting camera is then exported to a 3D animation program where it will be used to render the 3D elements being added to the scene. Over the following three pages, youll discover some useful camera tracking tips that will cut out a lot of time and suffering! These tips cover a wide range of topics within the matchmoving process, from shooting on greenscreen to delivering that all-important nal scene. After all, theres much more to camera tracking than just tracking cameras.
Despite its importance, though, its often one of the least understood disciplines in the industry. Camera tracking in particular is a mystery to many visual effects artists, even to those who have had to do it themselves. The basic premise of camera tracking is relatively simple. In order to get a good camera track, matchmovers must reproduce the movement of the camera that was used to lm the live-action plate. If they can do this, then any 3D object thats placed in front of their virtual camera will appear to be locked to the footage as if it were a part of the scene. However, as anyone whos ever tried it will conrm with a knowing and rather tired look, its not always so simple.
Tim Dobbert Tim is Matchmove Supervisor for The Orphanage, San Francisco, and is the author of Matchmoving: The Invisible Art of Camera Tracking. His credits include Sin City and Harry Potter and the Goblet of Fire www.theorphanage.com
The features you track should give a good sampling of the 3D space. Besides tracking markers, this could include C Stands and lights
TRACKING ON BLUESCREEN
Tracking markers should meet two key requirements: trackability and keyability. For bluescreen, white or black markers will be easier to track, but may have to be rotoscoped if they cross behind the foreground subject. Try using markers that are a similar colour as the blue or greenscreen, but a lighter or darker value. Brightly coloured markers can be keyed out with the rest of the background. Having a good matte during automatic tracking can often improve the quality of the overall solution, but making mattes in a separate program can be a rather timeconsuming process, and a hassle you dont need. Most matchmoving applications these days have the capability to create mattes, but The Pixel Farms PFTrack takes this functionality one step further. It actually enables you to key out portions of the image, which is a handy feature when youre working with greenscreen footage.
if the camera is going to be in motion. Position tracking markers in areas where CG objects are going to be placed. If the live-action element will interact directly with a CG element, such as the oor, place some tracking markers at or near the point of contact.
PLACING MARKERS
Be methodical about how you place tracking markers. Put them at regular intervals rather than randomly sprinkling them around the set. On bluescreen, place them in a grid pattern of squares. Having tracking markers that are a known distance apart will make it easy to establish the scale of the scene, and easier to line up in your 3D environment. Matchmoving programs generally need 7 to 12 trackable features onscreen at any given time, so the distance between markers will depend on how tightly the shot is framed.
Despite the lack of special tracking markers, a shot like this one provides plenty of features to track. Adding markers would result in unnecessary paintwork
measurements for all major set pieces, positions of actors, relative positions of props and so on. At the same time, take plenty of pictures of the set. Take a picture of the camera set-up for each shot, so you can get a sense of its relative position to other items. After the shoot, transcribe the measurements onto the images in Photoshop and use arrows and text to indicate what they represent.
CAMERA REPORTS
Bring a camera report form to the set that has elds for all of the measurements youll be recording, then ll it out as you proceed from take to take. A pocket-sized report is best, preferably spiralbound with a soft plastic cover. These are small enough to tuck
Taking measurements is an essential part of being on set. The more measurements you have, the easier it will be to get your camera placed successfully in the 3D environment Blurry backgrounds can introduce noise into the nal camera solution. Blurring a bit more provides smoother 2D tracks
BE A LAZY TRACKER
Carefully evaluate the shot and determine how long the CG elements are going to be onscreen, where theyre going to be in the shot and how theyre moving. Only track the frame ranges during which the CG element is expected to be onscreen. If the element is only seen in a small portion of the frame, you can focus on making sure that this area is locked tightly, even if it means letting other areas go a bit. In other words, its OK in this case to be a little lazy: track only what you absolutely must track. Be careful though if later on you nd out the object will be onscreen for longer, or in other parts of the environment, you may end up having to start over with the matchmove.
away in your back pocket and sturdy enough so as not to lose any pages. You can have these printed and bound at copy stores.
2D OR NOT 2D?
Always consider whether you can track a shot in 2D, since this is often the simpler solution. Small pans, drifts or side-to-side dollies are good candidates for 2D tracking. Forward/backward dollying can sometimes be 2D tracked, but youll need at least two tracking markers visible at all times. If an actor in a live-action plate is coming into direct contact with a CG element, it may rule out 2D tracking, since it will be more likely to reveal the 2D cheat.
subject. These make placing your matchmove camera much easier once youre in the 3D application. Also, note what type of camera, lenses and lters were used for the project, in case you need to look up their technical specication on the web later. If the camera is moving during the shot, record its start and end positions, too. If you can get the tilt and Dutch angles of the camera, thats a bonus.
OUT-OF-FOCUS BACKGROUNDS
Tracking on a blurred background can often introduce highfrequency noise into the tracker and subsequently into the nal camera solution. This is particularly true if the plate was shot on lm, because of the grain. Oddly enough, adding a couple of pixels of additional blur to the footage before you track can signicantly reduce the noise in your 2D track it sounds strange, but it certainly works. The reason for this? Trackers work at the pixel or sub-pixel level, so blurring the plate will smooth out the grain and stop them from tracking irrelevant noise.
the focus changes. If youre having trouble getting your objects to register properly through a rack focus, try letting the matchmoving program solve the shot as a variable focal length shot (as though it were shot with a zoom lens). This allows the program to compensate for the focal length shift and make the objects stick better.
ALTERNATIVES TO CHECKERBOARDS
Checkerboards usually work well for checking the matchmove over broad, at surfaces, but they may not be the best solution for every situation. When checking for foot slide, try using a more detailed, high-contrast, irregularly patterned image for a texture. Its more likely to reveal small slippage, yet its less likely to ash and buzz like a small checkerboard pattern would.
Tracking markers that are a similar colour to the greenscreen can be easily keyed out with the rest of the background