Sie sind auf Seite 1von 29

ioq3+oa 1.36_SVN1759M win_mingw-x86 Jan 15 2010 ----- FS_Startup ----Current search path: C:\Users\javierp\AppData\Roaming\OpenArena/baseoa C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-misc.

pk3 (229 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 fil es) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) C:\Users\javierp\Desktop\openarena-0.8.1/baseoa ---------------------4722 files in pk3 files execing default.cfg couldn't exec q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----Couldn't read q3history. Your network rate is too slow for VoIP. Set 'Data Rate' to 'LAN/Cable/xDSL' in 'Setup/System/Network' and restart. Until then, VoIP is disabled. ----- Initializing Renderer ---------------------------------QKEY building random string QKEY generated ----- Client Initialization Complete --------- R_Init ----SDL using driver "directx" Initializing OpenGL display Estimated display aspect: 1.600 ...setting mode 3: 640 480 Using 8/8/8 Color bits, 24 depth, 8 stencil display. Available modes: '1280x800 1440x900 1280x768 720x480 1360x768 1280x720 1366x768 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024' GL_RENDERER: GeForce 9800 GT/PCI/SSE2 Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...ignoring GL_S3_s3tc ...using GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GT/PCI/SSE2 GL_VERSION: 3.3.0 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compa tibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_ depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_i nstanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_AR B_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geome try_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_ vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_mul tisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_A

RB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provok ing_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sy nc GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compr ession GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_en v_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_ dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisam ple GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg G L_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transp ose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_a rray_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shad er GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_E XT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_ color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_min max GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_d epth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_ins tanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EX T_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_o bject GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_paramet ers GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_E XT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_par ameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_ EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs G L_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_com pression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL _EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EX T_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8 888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_tex ture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_te xture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_time r_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IB M_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minm ax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_co py_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL _NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buf fer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_pro gram_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV _geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent G L_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL _NV_packed_depth$|'5(GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ---------- Initializing Sound -----Loading "OpenAL32.dll"...

Failed to load library: "OpenAL32.dll". SDL_Init( SDL_INIT_AUDIO )... OK SDL audio driver is "dsound". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 020D9F30 dma buffer No background file. ---------------------Sound initialization successful. -------------------------------Sound memory manager started Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1550 jump table targets VM file ui compiled to 737716 bytes of code ui loaded in 1450816 bytes on the hunk 51 arenas parsed 1 arenas ignored to make count divisible by 4 24 bots parsed ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader 'menuback_bluei sh', substituting GL_ONE --- Common Initialization Complete --Winsock Initialized Hostname: Halpc IP6: fe80::1c6e:6a42:6f46:e414%11 IP6: fe80::2c86:1d8c:a0ea:d67%13 IP: 192.168.1.128 IP6: 2001:0:5ef5:79fb:2c86:1d8c:a0ea:d67 Opening IP6 socket: [::]:27960 Opening IP socket: 0.0.0.0:27960 ------ Server Initialization -----Server: aggressor RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GT/PCI/SSE2 GL_VERSION: 3.3.0 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compa tibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_ depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_i nstanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_AR B_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geome try_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_ vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_mul tisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_A RB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provok

ing_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sy nc GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compr ession GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_en v_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_ dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisam ple GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg G L_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transp ose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_a rray_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shad er GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_E XT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_ color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_min max GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_d epth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_ins tanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EX T_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_o bject GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_paramet ers GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_E XT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_par ameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_ EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs G L_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_com pression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL _EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EX T_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8 888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_tex ture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_te xture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_time r_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IB M_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minm ax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_co py_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL _NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buf fer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_pro gram_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV _geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent G L_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL _NV_packed_depth8(GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init --------- FS_Startup ----Current search path: C:\Users\javierp\AppData\Roaming\OpenArena/baseoa

C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 fil es) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) C:\Users\javierp\Desktop\openarena-0.8.1/baseoa ---------------------4722 files in pk3 files Loading vm file vm/qagame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1564 jump table targets VM file qagame compiled to 1745067 bytes of code qagame loaded in 3000544 bytes on the hunk ------- Game Initialization ------gamename: baseoa gamedate: Jan 3 2010 Not logging to disk. Gametype changed, clearing session data. ^3!readconfig: ^7could not open admin config file admin.dat Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills. dom_controlpoint doesn't have a spawn function runematch_spawn_point doesn't have a spawn function dom_controlpoint doesn't have a spawn function dom_controlpoint doesn't have a spawn function dom_controlpoint doesn't have a spawn function runematch_spawn_point doesn't have a spawn function runematch_spawn_point doesn't have a spawn function runematch_spawn_point doesn't have a spawn function runematch_spawn_point doesn't have a spawn function 0 teams with 0 entities 17 items registered ----------------------------------------- BotLib Initialization ------loaded weapons.c loaded items.c loaded syn.c loaded rnd.c loaded match.c loaded rchat.c ------------ Map Loading -----------trying to load maps/aggressor.aas loaded maps/aggressor.aas found 29 level items ------------------------------------24 bots parsed 51 arenas parsed AAS initialized. ----------------------------------loaded skill 1 from bots/default_c.c loaded skill 1 from bots/kyonshi_c.c loaded skill 4 from bots/default_c.c loaded skill 4 from bots/kyonshi_c.c loaded bots/kyonshi_i.c loaded bots/kyonshi_w.c loaded kyonshi from bots/kyonshi_t.c

loaded cached skill 1.000000 from bots/default_c.c loaded skill 1 from bots/ayumi_c.c loaded cached skill 4.000000 from bots/default_c.c loaded skill 4 from bots/ayumi_c.c loaded bots/ayumi_i.c loaded bots/ayumi_w.c loaded Ayumi from bots/ayumi_t.c RE_Shutdown( 0 ) ----- R_Init ----GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GT/PCI/SSE2 GL_VERSION: 3.3.0 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compa tibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_ depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_i nstanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_AR B_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geome try_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_ vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_mul tisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_A RB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provok ing_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sy nc GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compr ession GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_en v_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_ dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisam ple GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg G L_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transp ose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_a rray_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shad er GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_E XT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_ color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_min max GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_d epth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_ins tanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EX T_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_o bject GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_paramet ers GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_E XT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_par ameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_ EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs G L_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_com pression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL _EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EX T_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8 888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_tex ture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_te xture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_time r_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IB M_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minm ax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_co py_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL _NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buf

fer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_pro gram_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV _geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent G L_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL _NV_packed_depth(GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1550 jump table targets VM file ui compiled to 737716 bytes of code ui loaded in 1450816 bytes on the hunk 51 arenas parsed 1 arenas ignored to make count divisible by 4 24 bots parsed ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader 'menuback_bluei sh', substituting GL_ONE Loading vm file vm/cgame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1227 jump table targets VM file cgame compiled to 1044179 bytes of code cgame loaded in 4725504 bytes on the hunk ^3WARNING: could not find sound/items/invul_activate.wav - using default ^3WARNING: could not find sound/items/invul_impact_01.wav - using default ^3WARNING: could not find sound/items/invul_impact_02.wav - using default ^3WARNING: could not find sound/items/invul_impact_03.wav - using default ^3WARNING: could not find sound/items/invul_juiced.wav - using default ^3WARNING: could not find sound/items/cl_ammoregen.wav - using default ^3WARNING: could not find sound/weapons/nailgun/wnalimpd.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpm.wav - using default ^3WARNING: could not find sound/misc/yousuck.wav - using default stitched 0 LoD cracks ...loaded 1209 faces, 0 meshes, 0 trisurfs, 74 flares WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm WARNING: reused image textures/flares/lava.tga with mixed glWrapClampMode parm ^3WARNING: could not find sound/player/announce/jpvhack.wav - using default ^3WARNING: could not find sound/player/announce/Kyonshi.wav - using default ^3WARNING: could not find sound/player/announce/Jenna.wav - using default Leg skin load failure: models/players/characters/ayumi/lower_jenna.skin Torso skin load failure: models/players/characters/ayumi/upper_jenna.skin Head skin load failure: models/players/heads/ayumi/head_jenna.skin Failed to load skin file: ayumi : jenna, ayumi : jenna Unknown extension for music/sonic3 ^3WARNING: couldn't open music file music/sonic3 CL_InitCGame: 1.83 seconds

6 msec to draw all images Com_TouchMemory: 0 msec jpvhack^7 entered the game ^3WARNING: could not find sound/player/announce/Jenna.wav - using default Jenna^7 entered the game ^3WARNING: could not find sound/player/announce/Kyonshi.wav - using default Kyonshi^7 entered the game Kyonshi^7 was electrocuted by jpvhack^7 jpvhack^7 ate Kyonshi^7's rocket Jenna^7 ate Kyonshi^7's rocket Jenna^7: ^2Didn't your mommy tell you not to do that? Jenna^7 was railed by Kyonshi^7 Kyonshi^7: ^2son of a... Kyonshi^7 ate jpvhack^7's rocket Jenna^7 almost dodged Kyonshi^7's rocket Jenna^7: ^2shoulda zagged instead of zigged. Jenna^7 was electrocuted by jpvhack^7 Kyonshi^7 was electrocuted by jpvhack^7 Jenna^7 ate jpvhack^7's rocket Kyonshi^7 was shredded by Jenna^7's shrapnel Jenna^7: ^2FLOSS fr34k gave me elephantitis of the nose. Jenna^7 ate Kyonshi^7's rocket jpvhack^7 ate Kyonshi^7's rocket Kyonshi^7 blew herself up. Kyonshi^7: ^2At least I am insured. jpvhack^7 ate Kyonshi^7's rocket Kyonshi^7 was melted by Jenna^7's plasmagun Jenna^7: ^2I am thinking about getting implants, any thoughts? Kyonshi^7 was electrocuted by jpvhack^7 Kyonshi^7: ^2I know all about violence against women... Jenna^7: ^2kyonshi, do you douche? Kyonshi^7 was melted by Jenna^7's plasmagun Kyonshi^7: ^2You know what they say the bigger the gun the smaller the... Kyonshi^7 was melted by Jenna^7's plasmagun Kyonshi^7 was electrocuted by jpvhack^7 Kyonshi^7 was shredded by jpvhack^7's shrapnel Kyonshi^7: ^2That is not going to get me to say yes. Jenna^7: ^2You sound so sure of yourself jpvhack^7 was electrocuted by Kyonshi^7 Jenna^7 was electrocuted by Kyonshi^7 Jenna^7: ^2Life sucks, then you die, big deal. Jenna^7 ate Kyonshi^7's rocket Kyonshi^7 blew herself up. Kyonshi^7: ^2Suicide is painless, it brings on many changes... I can take or lea ve it if I please. Jenna^7: ^2psycho is cute. Kyonshi^7 was railed by jpvhack^7 Kyonshi^7: ^2Cute... Now go away before I have to slap a restraining order on yo u. jpvhack^7 was gunned down by Kyonshi^7 Kyonshi^7 was electrocuted by jpvhack^7 Kyonshi^7: ^2Flat on my back... no feeling... just like last night. jpvhack^7 was melted by Jenna^7's plasmagun Kyonshi^7 was melted by Jenna^7's plasmagun Kyonshi^7 tried to invade Jenna^7's personal space Jenna^7 was railed by Kyonshi^7 Jenna^7: ^2should have zagged instead of zigged. Kyonshi^7: ^2They're out there watching you as we speak. jpvhack^7 ate Jenna^7's rocket jpvhack^7 was gunned down by Kyonshi^7

Jenna^7: ^2Sarge is cute. Kyonshi^7 was machinegunned by jpvhack^7 Kyonshi^7: ^2I know all about violence against women... Kyonshi^7 ate Jenna^7's rocket Jenna^7: ^2chi drinker is kinda cute. Kyonshi^7 was electrocuted by jpvhack^7 Kyonshi^7: ^2*NEWS FLASH* Women don't date misogynistic twits! Kyonshi^7 was melted by jpvhack^7's plasmagun Jenna^7 ate Kyonshi^7's rocket Jenna^7: ^2I'm not impressed. Kyonshi^7 was melted by Jenna^7's plasmagun Kyonshi^7: ^2Flat on my back... no feeling... just like last night. Kyonshi^7 was melted by Jenna^7's plasmagun jpvhack^7 tried to invade Kyonshi^7's personal space jpvhack^7 was melted by Jenna^7's plasmagun Jenna^7: ^2Did you think you were hot stuff? Kyonshi^7 was electrocuted by jpvhack^7 Kyonshi^7: ^2I know all about violence against women... Kyonshi^7 was melted by Jenna^7's plasmagun Jenna^7 almost dodged jpvhack^7's rocket Jenna^7: ^2Life sucks, then you die, big deal. Kyonshi^7 blew herself up. jpvhack^7 almost dodged Kyonshi^7's rocket Kyonshi^7: ^2Your mother needs to stop calling me. jpvhack^7 was melted by Jenna^7's plasmagun Jenna^7 was gunned down by Kyonshi^7 Jenna^7: ^2Is that all? Jenna^7 ate jpvhack^7's grenade Kyonshi^7 ate jpvhack^7's grenade Kyonshi^7: ^2You know what they say the bigger the gun the smaller the... Kyonshi^7 was railed by Jenna^7 Jenna^7 ate Kyonshi^7's rocket Kyonshi^7 blew herself up. Jenna^7: ^2I'm not impressed. jpvhack^7 almost dodged Jenna^7's rocket jpvhack^7 ate Kyonshi^7's rocket Jenna^7 ate Kyonshi^7's rocket Jenna^7: ^2should have zagged instead of zigged. Kyonshi^7: ^2Shh... they're listening. jpvhack^7 was railed by Jenna^7 Jenna^7 was machinegunned by jpvhack^7 Kyonshi^7 almost dodged Jenna^7's rocket Jenna^7 ate jpvhack^7's grenade Jenna^7: ^2I'm not impressed. Kyonshi^7 was machinegunned by Jenna^7 Kyonshi^7: ^2Men! Jenna^7 hit the fraglimit. jpvhack^7 almost dodged Jenna^7's rocket ^3WARNING: could not find sound/player/announce/Jenna_wins.wav - using default Unknown extension for music/loss ^3WARNING: couldn't open music file music/loss Kyonshi^7: ^2Aww... crap! Jenna^7: ^2Next time, don't bother. ==== ShutdownGame ==== AAS shutdown. ------ Server Initialization -----Server: oa_dm1 Wrote challenges.cfg RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok

----- R_Init ----GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GT/PCI/SSE2 GL_VERSION: 3.3.0 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compa tibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_ depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_i nstanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_AR B_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geome try_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_ vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_mul tisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_A RB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provok ing_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sy nc GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compr ession GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_en v_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_ dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisam ple GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg G L_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transp ose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_a rray_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shad er GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_E XT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_ color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_min max GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_d epth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_ins tanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EX T_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_o bject GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_paramet ers GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_E XT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_par ameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_ EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs G L_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_com pression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL _EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EX T_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8 888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_tex ture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_te xture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_time r_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IB M_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minm ax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_co py_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL _NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buf fer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_pro gram_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV _geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent G L_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL _NV_packed_depth8(GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init --------- FS_Startup ----Current search path: C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 fil es) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) on the pure list C:\Users\javierp\AppData\Roaming\OpenArena/baseoa C:\Users\javierp\Desktop\openarena-0.8.1/baseoa ---------------------4722 files in pk3 files Loading vm file vm/qagame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1564 jump table targets VM file qagame compiled to 1745067 bytes of code qagame loaded in 3000544 bytes on the hunk ------- Game Initialization ------gamename: baseoa gamedate: Jan 3 2010 Not logging to disk. ^3!readconfig: ^7could not open admin config file admin.dat Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills. 0 teams with 0 entities 19 items registered ----------------------------------------- BotLib Initialization ------loaded weapons.c loaded items.c loaded syn.c loaded rnd.c loaded match.c loaded rchat.c ------------ Map Loading -----------trying to load maps/oa_dm1.aas loaded maps/oa_dm1.aas

found 30 level items ------------------------------------24 bots parsed 51 arenas parsed AAS initialized. ----------------------------------loaded skill 1 from bots/default_c.c loaded skill 1 from bots/merman_c.c loaded skill 4 from bots/default_c.c loaded skill 4 from bots/merman_c.c loaded bots/merman_i.c loaded bots/merman_w.c loaded Merman from bots/merman_t.c loaded cached skill 1.000000 from bots/default_c.c loaded skill 1 from bots/major_c.c loaded cached skill 4.000000 from bots/default_c.c loaded skill 4 from bots/major_c.c loaded bots/major_i.c loaded bots/major_w.c loaded Major from bots/major_t.c loaded cached skill 1.000000 from bots/default_c.c loaded skill 1 from bots/kyonshi_c.c loaded cached skill 4.000000 from bots/default_c.c loaded skill 4 from bots/kyonshi_c.c loaded bots/kyonshi_i.c loaded bots/kyonshi_w.c loaded kyonshi from bots/kyonshi_t.c RE_Shutdown( 0 ) ----- R_Init ----GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GT/PCI/SSE2 GL_VERSION: 3.3.0 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compa tibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_ depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_i nstanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_AR B_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geome try_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_ vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_mul tisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_A RB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provok ing_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sy nc GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compr ession GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_en v_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_ dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisam ple GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg G L_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transp ose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_a rray_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shad er GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_E XT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_ color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_min max GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_d epth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_ins

tanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EX T_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_o bject GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_paramet ers GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_E XT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_par ameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_ EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs G L_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_com pression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL _EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EX T_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8 888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_tex ture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_te xture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_time r_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IB M_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minm ax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_co py_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL _NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buf fer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_pro gram_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV _geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent G L_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL _NV_packed_depth(GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1550 jump table targets VM file ui compiled to 737716 bytes of code ui loaded in 1450816 bytes on the hunk 51 arenas parsed 1 arenas ignored to make count divisible by 4 24 bots parsed ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader 'menuback_bluei sh', substituting GL_ONE Loading vm file vm/cgame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1227 jump table targets VM file cgame compiled to 1044179 bytes of code cgame loaded in 4725504 bytes on the hunk ^3WARNING: could not find sound/items/invul_activate.wav - using default ^3WARNING: could not find sound/items/invul_impact_01.wav - using default ^3WARNING: could not find sound/items/invul_impact_02.wav - using default ^3WARNING: could not find sound/items/invul_impact_03.wav - using default ^3WARNING: could not find sound/items/invul_juiced.wav - using default

^3WARNING: could not find sound/items/cl_ammoregen.wav - using default ^3WARNING: could not find sound/weapons/nailgun/wnalimpd.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpm.wav - using default ^3WARNING: could not find sound/misc/yousuck.wav - using default stitched 0 LoD cracks ...loaded 882 faces, 0 meshes, 10 trisurfs, 10 flares WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm WARNING: reused image textures/flares/lava.tga with mixed glWrapClampMode parm ^3WARNING: could not find sound/player/announce/jpvhack.wav - using default ^3WARNING: could not find sound/player/announce/Merman.wav - using default ^3WARNING: could not find sound/player/announce/Major.wav - using default ^3WARNING: could not find sound/player/announce/Kyonshi.wav - using default Can't read sound file music/sonic6.ogg ^3WARNING: couldn't open music file music/sonic6.ogg CL_InitCGame: 2.13 seconds 6 msec to draw all images Com_TouchMemory: 0 msec Server: fraglimit changed to 15 Kyonshi^7 Jenna^7 Full lag compensation is OFF! jpvhack^7 entered the game ^3WARNING: could not find sound/player/announce/Kyonshi.wav - using default Kyonshi^7 entered the game ^3WARNING: could not find sound/player/announce/Major.wav - using default Major^7 entered the game ^3WARNING: could not find sound/player/announce/Merman.wav - using default Merman^7 entered the game jpvhack^7 almost dodged Major^7's rocket Major^7 ate Kyonshi^7's rocket Major^7: ^2This is far more painful than it looks. Merman^7 tripped on his own grenade. Merman^7: ^2Shutup! jpvhack^7 almost dodged Kyonshi^7's rocket Merman^7 blew himself up. Merman^7 almost dodged Major^7's rocket Merman^7 almost dodged Kyonshi^7's rocket Major^7: ^2Has anyone tried out the new Shotgun? Is it worth the upgrade? Major^7 almost dodged jpvhack^7's rocket Merman^7 ate Kyonshi^7's rocket Merman^7: ^2Always look on the bright side of death. Major^7 blew herself up. jpvhack^7 almost dodged Major^7's rocket Major^7: ^2So much for life and all of its cruel irony. Kyonshi is on a killing spree with 5 kills jpvhack^7 ate Kyonshi^7's rocket Kyonshi^7 was gunned down by Merman^7 Kyonshi^7: ^2I can fake this too. Merman^7 was machinegunned by jpvhack^7 Kyonshi^7 was gunned down by Major^7 Merman^7: ^2Sissy Major^7 was machinegunned by jpvhack^7 jpvhack^7 ate Merman^7's grenade Merman^7 almost dodged Major^7's rocket Major^7 ate Kyonshi^7's grenade Major^7: ^2May you dream of leilol's mother for the rest of your rotten life! Kyonshi^7 ate jpvhack^7's grenade Kyonshi^7: ^2Typical, flat on my back and I can't feel a thing.

Major^7 ate Merman^7's grenade Merman^7: ^2are you sure about that? Kyonshi^7: ^2You sound positive. Kyonshi^7 ate jpvhack^7's rocket Merman^7 was electrocuted by jpvhack^7 Merman^7: ^2Always look on the bright side of death. jpvhack^7 almost dodged Major^7's rocket Kyonshi^7 was machinegunned by jpvhack^7 Kyonshi^7: ^2Here I am flat on my back again... still no feeling. Merman^7 almost dodged jpvhack^7's rocket Major^7 was electrocuted by jpvhack^7 Major^7: ^2This is far more painful than it looks. jpvhack^7 was gunned down by Merman^7 jpvhack^7 ate Major^7's rocket Kyonshi^7 was machinegunned by jpvhack^7 Kyonshi^7: ^2Men! Merman^7 was melted by Kyonshi^7's plasmagun Merman^7: ^2pfff Merman^7 was gunned down by Kyonshi^7 Merman^7 ate jpvhack^7's rocket Kyonshi^7 almost dodged jpvhack^7's rocket jpvhack^7 ate Major^7's rocket Kyonshi^7 almost dodged Major^7's rocket Kyonshi^7: ^2I can fake this too. Major^7 blew herself up. Major^7: ^2So much for life and all of its cruel irony. Merman^7 was machinegunned by jpvhack^7 Merman^7: ^2Sissy jpvhack^7 almost dodged Major^7's rocket Major^7 almost dodged Kyonshi^7's rocket jpvhack^7 ate Merman^7's grenade Major^7: ^2Is that the best you can do? Major^7 was gunned down by Merman^7 Kyonshi^7 was electrocuted by jpvhack^7 Kyonshi^7: ^2you're obviously a misogynist. jpvhack^7 was gunned down by Major^7 Major^7 was gunned down by Merman^7 Major^7: ^2May you dream of leilol's mother for the rest of your rotten life! Merman^7: ^2You almost had me there... Not really, I just do not want you feelin g bad. Merman^7 ate Kyonshi^7's rocket Kyonshi^7 was melted by Major^7's plasmagun Kyonshi^7: ^2The NSA just told me to tell you, major, that they liked that last move. Major^7 almost dodged Merman^7's rocket jpvhack^7 ate Merman^7's rocket jpvhack^7 hit the fraglimit. Kyonshi^7 ate jpvhack^7's grenade ^3WARNING: could not find sound/player/announce/youwin.wav - using default Unknown extension for music/win ^3WARNING: couldn't open music file music/win Merman^7: ^2oa_dm1 has never been good to me. Major^7: ^2HA! merman is at the bottom, as usual. ==== ShutdownGame ==== AAS shutdown. ------ Server Initialization -----Server: oa_rpg3dm2 Wrote challenges.cfg RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok

----- R_Init ----GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GT/PCI/SSE2 GL_VERSION: 3.3.0 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compa tibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_ depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_i nstanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_AR B_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geome try_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_ vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_mul tisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_A RB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provok ing_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sy nc GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compr ession GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_en v_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_ dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisam ple GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg G L_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transp ose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_a rray_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shad er GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_E XT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_ color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_min max GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_d epth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_ins tanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EX T_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_o bject GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_paramet ers GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_E XT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_par ameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_ EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs G L_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_com pression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL _EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EX T_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8 888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_tex ture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_te xture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_time r_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IB M_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minm ax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_co py_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL _NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buf fer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_pro gram_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV _geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent G L_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL _NV_packed_depth8(GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init --------- FS_Startup ----Current search path: C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 fil es) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) on the pure list C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) on the pure list C:\Users\javierp\AppData\Roaming\OpenArena/baseoa C:\Users\javierp\Desktop\openarena-0.8.1/baseoa ---------------------4722 files in pk3 files Loading vm file vm/qagame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1564 jump table targets VM file qagame compiled to 1745067 bytes of code qagame loaded in 3000544 bytes on the hunk ------- Game Initialization ------gamename: baseoa gamedate: Jan 3 2010 Not logging to disk. ^3!readconfig: ^7could not open admin config file admin.dat Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills. 0 teams with 0 entities 16 items registered ----------------------------------------- BotLib Initialization ------loaded weapons.c loaded items.c loaded syn.c loaded rnd.c loaded match.c loaded rchat.c ------------ Map Loading -----------trying to load maps/oa_rpg3dm2.aas loaded maps/oa_rpg3dm2.aas

found 32 level items ------------------------------------24 bots parsed 51 arenas parsed AAS initialized. ----------------------------------loaded skill 1 from bots/default_c.c loaded skill 1 from bots/sarge_c.c loaded skill 4 from bots/default_c.c loaded skill 4 from bots/sarge_c.c loaded bots/sarge_i.c loaded bots/sarge_w.c loaded sarge from bots/sarge_t.c loaded cached skill 1.000000 from bots/default_c.c loaded skill 1 from bots/ayumi_c.c loaded cached skill 4.000000 from bots/default_c.c loaded skill 4 from bots/ayumi_c.c loaded bots/ayumi_i.c loaded bots/ayumi_w.c loaded Ayumi from bots/ayumi_t.c loaded cached skill 1.000000 from bots/default_c.c loaded skill 1 from bots/kyonshi_c.c loaded cached skill 4.000000 from bots/default_c.c loaded skill 4 from bots/kyonshi_c.c loaded bots/kyonshi_i.c loaded bots/kyonshi_w.c loaded kyonshi from bots/kyonshi_t.c RE_Shutdown( 0 ) ----- R_Init ----GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GT/PCI/SSE2 GL_VERSION: 3.3.0 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compa tibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_ depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_i nstanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_AR B_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geome try_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_ vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_mul tisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_A RB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provok ing_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sy nc GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compr ession GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_en v_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_ dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisam ple GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg G L_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transp ose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_a rray_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shad er GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_E XT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_ color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_min max GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_d epth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_ins

tanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EX T_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_o bject GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_paramet ers GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_E XT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_par ameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_ EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs G L_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_com pression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL _EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EX T_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8 888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_tex ture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_te xture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_time r_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IB M_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minm ax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_co py_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL _NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buf fer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_pro gram_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV _geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent G L_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL _NV_packed_depth(GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1550 jump table targets VM file ui compiled to 737716 bytes of code ui loaded in 1450816 bytes on the hunk 51 arenas parsed 1 arenas ignored to make count divisible by 4 24 bots parsed ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader 'menuback_bluei sh', substituting GL_ONE Loading vm file vm/cgame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1227 jump table targets VM file cgame compiled to 1044179 bytes of code cgame loaded in 4725504 bytes on the hunk ^3WARNING: could not find sound/items/invul_activate.wav - using default ^3WARNING: could not find sound/items/invul_impact_01.wav - using default ^3WARNING: could not find sound/items/invul_impact_02.wav - using default ^3WARNING: could not find sound/items/invul_impact_03.wav - using default ^3WARNING: could not find sound/items/invul_juiced.wav - using default

^3WARNING: could not find sound/items/cl_ammoregen.wav - using default ^3WARNING: could not find sound/weapons/nailgun/wnalimpd.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpm.wav - using default ^3WARNING: could not find sound/misc/yousuck.wav - using default stitched 40 LoD cracks ...loaded 4106 faces, 90 meshes, 0 trisurfs, 0 flares WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm ^3WARNING: could not find sound/player/announce/jpvhack.wav - using default ^3WARNING: could not find sound/player/announce/Sarge.wav - using default ^3WARNING: could not find sound/player/announce/Jenna.wav - using default Leg skin load failure: models/players/characters/ayumi/lower_jenna.skin Torso skin load failure: models/players/characters/ayumi/upper_jenna.skin Head skin load failure: models/players/heads/ayumi/head_jenna.skin Failed to load skin file: ayumi : jenna, ayumi : jenna ^3WARNING: could not find sound/player/announce/Kyonshi.wav - using default CL_InitCGame: 1.84 seconds 5 msec to draw all images Com_TouchMemory: 0 msec Merman^7 Major^7 Full lag compensation is OFF! jpvhack^7 entered the game ^3WARNING: could not find sound/player/announce/Kyonshi.wav - using default Kyonshi^7 entered the game ^3WARNING: could not find sound/player/announce/Jenna.wav - using default Jenna^7 entered the game ^3WARNING: could not find sound/player/announce/Sarge.wav - using default Sarge^7 entered the game Jenna^7 was electrocuted by Sarge^7 jpvhack^7 was electrocuted by Sarge^7 jpvhack^7 was electrocuted by Sarge^7 Sarge^7 almost dodged Kyonshi^7's rocket Sarge^7: ^2chi drinker is death incarnate. Kyonshi^7 was gunned down by Sarge^7 Kyonshi^7: ^2Men! Sarge^7 almost dodged Jenna^7's rocket jpvhack^7 was gunned down by Sarge^7 Kyonshi^7 ate Jenna^7's rocket Jenna^7 blew himself up. Jenna^7: ^2Shutup! Kyonshi^7 was machinegunned by jpvhack^7 Sarge^7 was electrocuted by jpvhack^7 Sarge^7: ^2What the... how cheap! jpvhack^7 was gunned down by Kyonshi^7 Kyonshi^7 almost dodged Jenna^7's rocket Jenna^7 was gunned down by Kyonshi^7 jpvhack^7 almost dodged Sarge^7's rocket Kyonshi^7 was gunned down by Jenna^7 Jenna^7 was gunned down by Sarge^7 Kyonshi^7: ^2*NEWS FLASH* gals do not date misogynistic twits! Sarge^7 was electrocuted by jpvhack^7 Jenna^7: ^2are you sure about that? Sarge^7 ate Jenna^7's rocket Jenna^7 blew himself up. Sarge^7: ^2Back in my day, frags weren't so cheap. jpvhack^7 sank like a rock. Kyonshi^7 ate Jenna^7's rocket Jenna^7 was machinegunned by jpvhack^7

Kyonshi^7: ^2The answer, jenna, is still no. Jenna^7: ^2Is that all? jpvhack^7 was electrocuted by Sarge^7 Jenna^7 was electrocuted by Sarge^7 Jenna^7: ^2I'm not impressed. Sarge^7 was electrocuted by Kyonshi^7 Sarge^7: ^2What the... how cheap! Sarge^7 blew himself up. Sarge^7 almost dodged Jenna^7's rocket jpvhack^7 almost dodged Jenna^7's rocket Kyonshi^7 was electrocuted by Sarge^7 Kyonshi^7: ^2Men! Kyonshi^7 was electrocuted by Sarge^7 Jenna^7 was machinegunned by jpvhack^7 Jenna^7: ^2Is that all? Jenna^7 was gunned down by Kyonshi^7 Kyonshi^7 was gunned down by Sarge^7 Kyonshi^7: ^2sarge, you suck! jpvhack^7 was gunned down by Sarge^7 Sarge^7 ate Kyonshi^7's rocket Sarge^7: ^2What the... how cheap! Jenna^7 was machinegunned by jpvhack^7 Jenna^7: ^2Is that all? Kyonshi^7 blew herself up. Kyonshi^7 almost dodged Jenna^7's rocket Kyonshi^7: ^2Men! Jenna^7 was electrocuted by Sarge^7 jpvhack^7 was electrocuted by Sarge^7 Sarge^7 was gunned down by Jenna^7 Sarge^7: ^2What the... how cheap! Jenna^7 ate Kyonshi^7's rocket jpvhack^7 almost dodged Kyonshi^7's rocket Sarge^7 hit the fraglimit. Kyonshi^7 was electrocuted by Sarge^7 ^3WARNING: could not find sound/player/announce/Sarge_wins.wav - using default Unknown extension for music/loss ^3WARNING: couldn't open music file music/loss Jenna^7: ^2sarge, I let you win. Kyonshi^7: ^2Not bad... I like oa_rpg3dm2 fast, clean, deadly, and filled with c hi. ----- Server Shutdown (Server disconnected) ----==== ShutdownGame ==== AAS shutdown. ------------------------------- FS_Startup ----Current search path: C:\Users\javierp\AppData\Roaming\OpenArena/baseoa C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 fil es) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) C:\Users\javierp\Desktop\openarena-0.8.1/baseoa handle 1: video/idlogo.roq ----------------------

4722 files in pk3 files ----- FS_Startup ----Current search path: C:\Users\javierp\AppData\Roaming\OpenArena/baseoa C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 fil es) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) C:\Users\javierp\Desktop\openarena-0.8.1/baseoa handle 1: video/idlogo.roq ---------------------4722 files in pk3 files Wrote challenges.cfg RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GT/PCI/SSE2 GL_VERSION: 3.3.0 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compa tibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_ depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_i nstanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_AR B_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geome try_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_ vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_mul tisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_A RB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provok ing_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sy nc GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compr ession GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_en v_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_ dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisam ple GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg G L_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transp ose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_a rray_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shad er GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_E XT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_ color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_min max GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_d epth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_ins tanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EX T_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_o bject GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_paramet ers GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_E XT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_par ameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_ EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs G

L_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_com pression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL _EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EX T_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8 888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_tex ture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_te xture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_time r_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IB M_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minm ax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_co py_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL _NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buf fer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_pro gram_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV _geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent G L_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL _NV_packed_depth(GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1550 jump table targets VM file ui compiled to 737716 bytes of code ui loaded in 1450816 bytes on the hunk 51 arenas parsed 1 arenas ignored to make count divisible by 4 24 bots parsed ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader 'menuback_bluei sh', substituting GL_ONE ----- FS_Startup ----Current search path: C:\Users\javierp\AppData\Roaming\OpenArena/baseoa C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 fil es) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) C:\Users\javierp\Desktop\openarena-0.8.1/baseoa handle 1: video/idlogo.roq ---------------------4722 files in pk3 files

------ Server Initialization -----Server: ctf_gate1 ----- FS_Startup ----Current search path: C:\Users\javierp\AppData\Roaming\OpenArena/baseoa C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 fil es) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) C:\Users\javierp\Desktop\openarena-0.8.1/baseoa handle 1: video/idlogo.roq ---------------------4722 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GT/PCI/SSE2 GL_VERSION: 3.3.0 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compa tibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_ depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_i nstanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_AR B_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geome try_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_ vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_mul tisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_A RB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provok ing_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sy nc GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compr ession GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_en v_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_ dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisam ple GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg G L_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transp ose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_a rray_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shad er GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_E XT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_ color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_min max GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_d epth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_ins tanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EX T_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_o bject GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_paramet ers GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_E XT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_par ameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_ EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs G

L_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_com pression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL _EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EX T_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8 888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_tex ture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_te xture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_time r_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IB M_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minm ax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_co py_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL _NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buf fer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_pro gram_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV _geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent G L_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL _NV_packed_depth8(GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init --------- FS_Startup ----Current search path: C:\Users\javierp\AppData\Roaming\OpenArena/baseoa C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 fil es) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) C:\Users\javierp\Desktop\openarena-0.8.1/baseoa ---------------------4722 files in pk3 files Loading vm file vm/qagame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1564 jump table targets VM file qagame compiled to 1745067 bytes of code qagame loaded in 3000544 bytes on the hunk ------- Game Initialization ------gamename: baseoa gamedate: Jan 3 2010 Gametype changed, clearing session data. ^3!readconfig: ^7could not open admin config file admin.dat Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills.

0 teams with 0 entities ^3WARNING: No team_redobelisk in map^3WARNING: No team_blueobelisk in map18 item s registered ----------------------------------------- BotLib Initialization ------loaded weapons.c loaded items.c loaded syn.c loaded rnd.c loaded match.c loaded rchat.c ------------ Map Loading -----------trying to load maps/ctf_gate1.aas loaded maps/ctf_gate1.aas found 71 level items ------------------------------------^3Warning: Obelisk without blue obelisk 24 bots parsed 51 arenas parsed AAS initialized. ----------------------------------loaded skill 1 from bots/default_c.c loaded skill 1 from bots/gargoyle_c.c loaded skill 4 from bots/default_c.c loaded skill 4 from bots/gargoyle_c.c loaded bots/gargoyle_i.c loaded bots/gargoyle_w.c loaded gargoyle from bots/gargoyle_t.c loaded cached skill 1.000000 from bots/default_c.c loaded skill 1 from bots/kyonshi_c.c loaded cached skill 4.000000 from bots/default_c.c loaded skill 4 from bots/kyonshi_c.c loaded bots/kyonshi_i.c loaded bots/kyonshi_w.c loaded kyonshi from bots/kyonshi_t.c loaded cached skill 1.000000 from bots/default_c.c loaded skill 1 from bots/sergei_c.c loaded cached skill 4.000000 from bots/default_c.c loaded skill 4 from bots/sergei_c.c loaded bots/sergei_i.c loaded bots/sergei_w.c loaded Sergei from bots/sergei_t.c loaded cached skill 2.000000 from bots/sergei_c.c loaded cached skill 1.000000 from bots/default_c.c loaded skill 1 from bots/grunt_c.c loaded cached skill 4.000000 from bots/default_c.c loaded skill 4 from bots/grunt_c.c loaded bots/grunt_i.c loaded bots/grunt_w.c loaded grunt from bots/grunt_t.c RE_Shutdown( 0 ) ----- R_Init ----GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GT/PCI/SSE2 GL_VERSION: 3.3.0 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compa tibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_ depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_i nstanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragmen

t_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_AR B_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geome try_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_ vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_mul tisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_A RB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provok ing_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sy nc GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compr ession GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_en v_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_ dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisam ple GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg G L_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transp ose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_a rray_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shad er GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_E XT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_ color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_min max GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_d epth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_ins tanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EX T_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_o bject GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_paramet ers GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_E XT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_par ameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_ EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs G L_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_com pression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL _EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EX T_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8 888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_tex ture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_te xture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_time r_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IB M_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minm ax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_co py_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL _NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buf fer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_pro gram_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV _geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent G L_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL _NV_packed_depth(GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled

compressed textures: disabled Initializing Shaders ----- finished R_Init ----Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1550 jump table targets VM file ui compiled to 737716 bytes of code ui loaded in 1450816 bytes on the hunk 51 arenas parsed 1 arenas ignored to make count divisible by 4 24 bots parsed ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader 'menuback_bluei sh', substituting GL_ONE Loading vm file vm/cgame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1227 jump table targets VM file cgame compiled to 1044179 bytes of code cgame loaded in 4725504 bytes on the hunk ^3WARNING: could not find sound/items/invul_activate.wav - using default ^3WARNING: could not find sound/items/invul_impact_01.wav - using default ^3WARNING: could not find sound/items/invul_impact_02.wav - using default ^3WARNING: could not find sound/items/invul_impact_03.wav - using default ^3WARNING: could not find sound/items/invul_juiced.wav - using default ^3WARNING: could not find sound/items/cl_ammoregen.wav - using default ^3WARNING: could not find sound/weapons/nailgun/wnalimpd.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpm.wav - using default ^3WARNING: could not find sound/misc/yousuck.wav - using default stitched 0 LoD cracks ...loaded 1367 faces, 0 meshes, 0 trisurfs, 0 flares WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm WARNING: reused image textures/flares/twilightflare.tga with mixed glWrapClampMo de parm WARNING: reused image textures/flares/twilightflare.tga with mixed glWrapClampMo de parm WARNING: reused image textures/flares/lava.tga with mixed glWrapClampMode parm WARNING: reused image textures/flares/twilightflare.tga with mixed glWrapClampMo de parm WARNING: reused image textures/effects/skinspecmult.tga with mixed glWrapClampMo de parm WARNING: reused image textures/effects/skinspecmult.tga with mixed glWrapClampMo de parm WARNING: reused image textures/effects/skinspecmulttin.tga with mixed glWrapClam pMode parm ^3WARNING: R_FindImageFile could not find 'models/players/smarine/l_legs.tga' in shader 'models/players/smarine/l_legs' ^3Shader models/players/smarine/l_legs has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/players/smarine/u_torso.tga' i n shader 'models/players/smarine/u_torso' ^3Shader models/players/smarine/u_torso has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/players/smarine/h_head.tga' in shader 'models/players/smarine/h_head' ^3Shader models/players/smarine/h_head has a stage with no image Can't read sound file music/sonic5.wav ^3WARNING: couldn't open music file music/sonic5.wav CL_InitCGame: 3.10 seconds 7 msec to draw all images Com_TouchMemory: 0 msec jpvhack is the new team leader

jpvhack^7 entered the game jpvhack^7 entered the game Assassin^7 entered the game Grunt^7 entered the game Sergei^7 entered the game Kyonshi^7 entered the game Gargoyle^7 entered the game (Kyonshi^7) (^4Red Armor^7): ^5I am defending the Blue Obelisk. (Gargoyle^7) (^4Dom Point^7): ^5I shall defend the Blue Obelisk. Grunt^7 was gunned down by Gargoyle^7 ----- Server Shutdown (Server quit) ----==== ShutdownGame ==== AAS shutdown. ------------------------------- FS_Startup ----Current search path: C:\Users\javierp\AppData\Roaming\OpenArena/baseoa C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 fil es) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) C:\Users\javierp\Desktop\openarena-0.8.1/baseoa handle 2: video/idlogo.roq ---------------------4722 files in pk3 files ----- CL_Shutdown --------- FS_Startup ----Current search path: C:\Users\javierp\AppData\Roaming\OpenArena/baseoa C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 fil es) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) C:\Users\javierp\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) C:\Users\javierp\Desktop\openarena-0.8.1/baseoa handle 2: video/idlogo.roq ---------------------4722 files in pk3 files Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) -----------------------

Das könnte Ihnen auch gefallen