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fig. 1 : 500,000 searches on Lorenz with C=1, dT=0.3 and Randomness=100%. Chaotic solutions ratio is 0.6%, shown in red.
This is a "brute force algorithm", only practical because computers are faster at doing math than we are at throwing darts. The downside of this method is nothing says you will hit a huge deposit or find just a single nugget of gold.
Two new features were added in version 0.2 to have a better control over the search : Randomness and parameter exclusion. Reducing the Randomness factor limits the size of the map further so the search is concentrated around the current finding. Excluding a parameter would be similar to limit the mining to a strip of land instead of the whole area. Depending on the equation, the ratio of chaotic solutions for the entire search domain varies. What matters to us is most of the equations will yield very similar looking attractors from one search to another, especially Lorenz and Unravel, and a very little proportion will deserve a render.
fig. 2 : Same as fig. 1, 100,000 searches and Randomness=20%. Chaotic solutions ratio is 12%.
Clearly, the search is only essential for equations with many parameters, like IFS and high order Polynomial Sprott. For the remaining equations, there is a more productive way to look for attractors.
With some practice, you will be able to tell, looking at the view, if you're close to find a nice attractor or not. Despite being inherently different, all the equations behave roughly the same way, because they're all producing chaos. The same patterns occur when you shift the sliders, a circle splitting into two like a replicating cell, then circles become loops, and loops turn into millions of intertwined rings.
fig. 3 : Pickover map for C=1.846 and D=1.518. Fractal dimension stored in red channel, Lyapunov exponent in green, filtered chaotic solutions in blue. (shifting A and B sliders after loading "no_logo.csattr" is equivalent to moving the white cross around)
c=2.412
c=2.442
c=2.486
c=2.4926
c=2.4956
c=2.5553
Like with gold mining, chance plays a part in the game. Some nights will be rich in great discoveries, some other you'll wish Chaoscope was never released!
Things to remember
Use F3 to start with, especially with IFS and Polynomial Sprott Keep an eye on the first render update, the attractor may switch to a nonchaotic state Once you've found an interesting attractor, bring the Randomness down and check for its neighbours Best attractors are found using the sliders Save your parameters, they will be useful later on as a starting point Share your findings on the mailing-list!