Beruflich Dokumente
Kultur Dokumente
this supplement you must possess a copy of the Space Marine Codex. Both are registered trademarks of Games Workshop and are referenced without permission or challenge. This supplement is in no way endorsed by Games Workshop Limited.
GUERRillA TACTiCS
The marines of the Raven Guard epitomize the art of war known as Guerrilla Warfare. All marines in a Raven Guard army replace Combat Tactics with the Hit and Run Universal Special Rule, as seen in the Warhammer 40,000 Core Rulebook.
RAVENS FliGHT
For every Tactical Squad or Scout Squad in your army, you may take one Assault Squad as a Troops Choice.
TACTiCAl iNSERTiON
The Astartes of the Raven Guard chapter have honed their skills of entering battle from the air to an art form. All Jump Infantry and Land Speeder units entering play via Deep Strike roll only one dice for scatter.
COmbAT SqUADS
See Codex: Space Marines, page 51.
WARGEAR:
Iron Halo, Frag and Krak Grenades, Power Armour. The Talon of Corax: The Chapter Master of the Raven Guard is rumored to wield the last intact Talon of Corax, its mate being lost during the Massacre of Istvaan V. This is a master crafted Strength 6 Lightning Claw. Executioners Lament: This plasma pistol is a relic, whose mythical crafter was the Primarch Ferrus Manus, who gave it to Corax to signify their brotherhood; supposedly it was with this weapon that Corax himself granted the Emperors Mercy to the mutated Astartes wrought by his attempt to bolster the 19th Legions forces during the Horus Heresy. This Master-Crafted plasma pistol has integrated cooling systems, and does not suffer from the Gets Hot! rule.
SPECIAL RULES
And They Shall Know No Fear, Special Character, Guerrilla Tactics. Victorus Aut Mortis: Master of Shadows grants the Fearless USR to all squads within 12 of himself. [fluff] Nevermore: The Master of the Shadows always strikes where it is most advantageous to take down an enemy force. He has Preferred Enemy against all Enemy HQ choices. Avatar of the Night: Such is the skill and speed of the Master of the Shadows that he moves with preternatural agility. On any wound inflicted (even one causing Instant Death or after a failed save), roll a d6. On a roll of 4+, the Master of the Shadows ignores the wound.
[/fluff]
AAjz SolAri
Aajz Solari
WARGEAR:
Pair of Master-Crafted Lightning Claws, Jump Pack, Iron Halo, Frag and Krak Grenades, Power Armour, Bolt Pistol.
SPECIAL RULES
And They Shall Know No Fear, Independent Character. Talons of Fate: These Lightning Talons have an extra 2d6 attacks that are rolled at the beginning of the assault phase. Reckless Abandon: As Aajz fights in battle, he fights with a wild disregard for his surroundings. Oftentimes nearly impaling any battle-brothers reckless enough to follow him, disaster is averted only by his lightning-fast reflexes. On any dice result of 1 rolled in Close Combat causes a wound on a member of his squad. The wound is applied at the owning players choice; armor saves and Feel No Pain rolls can be made even if the weapon causing the wound would normally not allow such saves.
WARGEAR:
Pair of Lightning Claws, Iron Halo, Frag and Krak Grenades, Power Armour, Bolt Pistol.
SPECIAL RULES
And They Shall Know No Fear, Independent Character, Guerrilla Tactics, Infiltrate Strike from the Shadows: Shadow-Captain Aethon Shaan and the members of the 4th Company have displayed great prowess infiltrating behind enemy lines. He and a unit attached to him, as well as one non- Troopschoice nominated before deployment, benefit from the Infiltrate Universal Special Rule as detailed in the Warhammer 40,000 Core Rulebook.
[/fluff]
PHANTOM WING
[fluff] ASSASSINATION:
Veteran WS BS S T 4 6 4 4 W I 1 4 A Ld Sv 2 10 3+
Stalker Pattern Boltgun (See: Sergeant Telion, C:SM page 88) Deadshot: (See: Sergeant Telion, C:SM page 88) Ravens Eye: The members of the Assassination Wing may split fire at separate targets. Tactical Withdrawal: The Assassination Wing may make their Movement Phase during the enemy Movement Phase, but may not move during their next Movement Phase. INCAPACITATION:
Veteran WS BS S T 4 4 4 4 W I 1 4 A Ld Sv 2 10 3+
Misericorde Dagger: S-X (2+), rending, Poisoned (2+) Blackthorn Flechette: S-X (2+) AP 1, Pistol, Poisoned (2+) Cluster Mines (See: Scout Bikes, C:SM page 67) Locator Node: The controlling player may place a Locator Beacon (following C:SM rules) inside any piece of area terrain after deployment but before infiltrating units are deployed. Tactical Withdrawal: The Assassination Wing may make their Movement Phase during the enemy Movement Phase, but may not move during their next Movement Phase. The Tell-Tale Heart: The controlling player may choose to remove one player-placed objective or relocate a single player-placed objective 3d6 in a chosen direction, after deployment but before play begins.
[/fluff] DECAPITATION:
Veteran WS BS S T 5 4 4 4 W I A Ld Sv 1 4(5) 2 10 3+
Aegis Helm: The Aegis Helm grants the wearer +1 to Initiative during Close Combat, and is included in their statline. Covert Deployment: May Deep Strike into cover; the squad may reroll all failed Dangerous Terrain checks.
Both the Assassination and Incapacitation squads may take a Land Speeder Storm as their Dedicated Transport. Independent Characters cannot join a Phantom Wing squad.
Miscellani
LAND SPEEDER STORM: Phantom Wing Assassination and Phantom Wing Incapacitation squads may take these as Dedicated Transports. MALLORI WING: Rapid Reaction: The Raven Guard use their scouts to infiltrate and gather intelligence before and during battle. If your Raven Guard force has scouts on the table at the beginning of the turn, all reserve rolls gain +1 on the roll; in addition, any deep strike target within 12" of a scout squad reduces its scatter range to 1d6. HONOUR GUARD, COMMAND SQUAD: Models may purchase jump packs for 10pts each.
HQ
page 04
Wargear: Power Armour Iron Halo Frag and Krak Grenades Jump Pack Talon of Corax Executioners Lament
Special Rules: And They Shall Know No Fear Special Character Guerrilla Tactics Victorus Aut Mortis
Wargear: Power Armour Iron Halo Master-Crafted Lightning Claws Frag and Krak Grenades Bolt Pistol
Special Rules: And They Shall Know No Fear Independent Character Guerrilla Tactics Reckless Abandon
page 05
Wargear: Power Armour Iron Halo Pair of Lightning Claws Frag and Krak Grenades Bolt Pistol
Special Rules: And They Shall Know No Fear Independent Character Guerrilla Tactics Strike From the Shadows
page 06
HQ
SHADOW-CAPTAIN KORVYDAE200pts
Korvydae WS BS S T 6 4 4 4 W I 3 5 A Ld Sv 3 10 2+
10
DECAPITATION 300pts
ELITE
PHANTOM WING:
Veteran
WS BS S T 5 4 4 4
W I A Ld Sv 1 4(5) 2 10 3+
(0-1)
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Wargear: Power Armour Pair of Lightning Claws Frag and Krak Grenades Jump Pack Aegis Helm
Special Rules: And They Shall Know No Fear Guerrilla Tactics Stealth Covert Deployment
ASSASSINATION 310pts
Veteran WS BS S T 4 6 4 4 W I 1 4 A Ld Sv 2 10 3+
(0-1)
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Dedicated Transport Land Speeder Storm
Wargear: Power Armour Stalker Pattern Boltgun Frag and Krak Grenades Camo Cloaks
Special Rules: And They Shall Know No Fear Guerrilla Tactics Deadshot Ravens Eye Tactical Withdrawal
INCAPACITATION 305pts
Veteran WS BS S T 4 4 4 4 W I 1 4 A Ld Sv 2 10 3+
(0-1)
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Dedicated Transport Land Speeder Storm
Wargear: Power Armour Miserichorde Blackthorn Flechette Frag and Krak Grenades Camo Cloaks Locator Node Cluster Mines
Special Rules: And They Shall Know No Fear Guerrilla Tactics The Tell-tale Heart Tactical Withdrawal
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ELITE
Terminator Squad.............................. Assault Terminator Squad............... Venerable Dreadnought................... Dreadnought.................................... Ironclad Dreadnought (0-1)............. Techmarine......................................
See Codex: Space Marines page 136 See Codex: Space Marines page 136 See Codex: Space Marines page 137 See Codex: Space Marines page 137 See Codex: Space Marines page 137 See Codex: Space Marines page 138
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TALON WING..
WS BS S T Space Marine Sergeant 4 4 4 4 Space Marine 4 4 4 4
TrOOPs
W I A Ld Sv 1 4 2 9 3+ 1 4 1(2) 8 3+
MALLORI WING
Scout Sergeant Scout WS BS S T 4 4 4 4 3 3 4 4 W I 1 4 1 4
A Ld Sv 2 9 4+ 1 8 4+
DEDIcATED TrANsPOrT:
RHINO.......................................... RAZORBACK.............................. DROP POD...................................
See Codex: Space Marines page 135 See Codex: Space Marines page 135 See Codex: Space Marines page 135
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FALCON WING
Assault Sergeant Assault Marine WS BS S T 4 4 4 4 4 4 4 4 W I 1 4 1 4 A Ld Sv 2 9 3+ 1 8 3+
FAsT ATTAcK
Options: Changes: From: Power Weapon or Lighting Claw Thunder Hammer or pair of Lightning Claws To: Pair of Lightning Claws .. 20pts Power Weapon 15pts Thunder Hammer 30pts For every 5 models in the squad, one marine may replace their current weapons with: Pair of Lightning Claws .. 20pts
Land Speeder Squadron.................... Space Marine Bike Squad................. Attack Bike Squad............................ Land Speeder Storm......................... Scout Bike Squad..............................
See Codex: Space Marines page 139 See Codex: Space Marines page 140 See Codex: Space Marines page 140 See Codex: Space Marines page 141 See Codex: Space Marines page 141
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HEAVY sUPPOrT
Devastator Squad.............................. Thunderfire Cannon (0-1)................. Land Raider (0-1).............................. Land Raider Crusader (0-1)............... Land Raider Redeemer (0-1)............. Predator............................................. Whirlwind (0-1)................................ Vindicator (0-1)................................ See Codex: Space Marines page 142 See Codex: Space Marines page 142 See Codex: Space Marines page 142 See Codex: Space Marines page 142 See Codex: Space Marines page 143 See Codex: Space Marines page 143 See Codex: Space Marines page 143 See Codex: Space Marines page 143
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Acknowledgments
This codex started about a year ago as a fun project for me to work on, having loved the background and ideas behind the Raven Guard. In fact, they were one of the reasons I started playing Warhammer 40K! I thought that GW had something good going when they made the Raven Guard Chapter Approved; I was disappointed that the only way for me to play them was to field Kayvaan Shrike, or to do the unthinkable and play them with the Blood Angels Codex UGH! HERESY!!! Anyone who calls my Chapter the Black Blood Angels should die in a fire! Heh, heh, just kidding. But seriously. Dont call them that. Just Just Dont. My utmost gratitude goes out to many people. First, Chase Wiswesser, also known as Chase of Deep Strike Radio and CiaphasCain across the vast oceans of the internet; when he saw my first version of the Codex and took me under his wing to properly give it the love it deserved. Since then he has introduced me to his awesome podcast (Deep Strike Radio) and their forums (www.thecustodes.com). He was, and is the first person I turned to during the design and playtesting of this Codex. In fact, the Phantom Wing unit was entirely his idea. He has also been the voice of reason for leaving out approximately 90% of the changes that DIDNT make it into this Codex. Thanks for sticking through the long haul, my friend! Second, many, many thanks to Jim Vidlak, also known as Big Jim of the Galaxy in Flames blog, CoHost of Deep Strike Radio, and general Internet Celebrity. Thank you for your limitless patience with me during the initial development and re-design stages, the formatting, and all my quirks and questions over these many months. I fear more will develop as time passes! And third, my deepest gratitude goes out to Aerionthe-Wise of www.deviantart.com for allowing me to use his work, entitled CORVUS as the cover image for this Codex. I love the piece, thank you very much! I would also like to thank Games Workshop for creating the extremely fun and engaging game known wide and far as Warhammer 40,000 and the universe it takes place in. Without them, this Raven Guard Codex would not exist! So, if any of you happen to have a time machine, please stay away from Games Workshop! Additionally, I would like to thank the writers of the Black Library, specifically Aaron Dembski-Bowden for writing Cadian Blood, Graham McNeill for writing Chapters Due, Gav Thorpe for writing Ravens Flight and Deliverance Lost, as well as George Mann for writing Helion Rain. I would also like to thank my regular gaming buddies Austin, Dylan, Reuben, and Zaid for allowing me to playtest the original rules, as well as the rehaul that eventually led to this version of the rules. Additionally, thanks to Slaine69 and CaptVovan from www.deviantart.com for allowing me to use their Raven Guard images in this and future releases of the Raven Guard codex. TYVM, both of you! My thanks go out to Gen.Ahab, Hexeter, Otoshigo, Rancor709, Redemptor, and Sladie of The Custodes for helping me balance and mathhammer changes and design new things in general. I would also like to thank Kapelan, ElfSpeaker, and Sneaky Pete from The Codex Project Forums for helping in the process as well. And lastly, my thanks go out to YOU, the one using these rules and reading these words. Thank you! Sincerely, Christopher Bladebaka Creason
Legal Disclaimer
The Raven Guard codex is an unofficial supplement for use with the 5th edition of Warhammer 40,000, to use this supplement you must possess a copy of the Space Marine Codex. Both are registered trademarks of Games Workshop and are referenced without permission or challenge. This supplement is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One ,Imperial Armour books and associated works, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor: Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices,the Raptors Chapter, the Raven Guard Chapter, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either , TM and/or Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Please send reviews and suggestions to: choppabaka@gmail.com
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